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Development of Glasses Design Generation System using Impression Words Based on Deep Generative Model 基于深度生成模型的印象词眼镜设计生成系统的开发
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00039
Katsuki Moromugi, Toshinobu Harada
Generally, in industrial design, sketching work is performed to search for the suitable shape and color for a concept including various impression word combinations. In sketching work, rookie designers take more time to reach shapes and colors that match the concept due to lack of knowledge and experience than skilled designers. Therefore, in this research, we developed a glasses design generation system that infers and visualizes suitable shapes of glasses from impression words using deep learning, aiming at educational effects for rookie designers. The purpose of the study is to clarify the relationship between impression words and shapes of glasses. In addition, to verify the usefulness of the system, we conducted an inference experiment on shapes of glasses for impression words with dimension compression by principal component analysis. As a result, it was confirmed that suitable shapes of the glasses for some impression words was inferred.
一般来说,在工业设计中,草图工作是为一个概念寻找合适的形状和颜色,包括各种印象词组合。在素描工作中,由于缺乏知识和经验,新手设计师比熟练的设计师需要更多的时间来达到与概念相匹配的形状和颜色。因此,在本研究中,我们开发了一个眼镜设计生成系统,利用深度学习从印象词中推断和可视化合适的眼镜形状,以达到对新手设计师的教育效果。本研究的目的是阐明印象词与眼镜形状之间的关系。此外,为了验证该系统的有效性,我们利用主成分分析对印象词进行了尺寸压缩的眼镜形状推理实验。结果证实,我们推断出了一些印象词适合的眼镜形状。
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引用次数: 1
Proposal for Continuous Measurement of Interest in Movies and Analysis of Temporal Characteristics of Audio-visual Interaction 对电影兴趣的连续测量与视听交互的时间特征分析
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-18-00084
Masaharu Nomura, H. Arao, T. Hasegawa
Since movies consist of audio-visual events that evolve over time, affective responses toward them may also vary with time. Current typical measurements, however, capture affective responses toward movies only at certain times, usually after viewing. The purpose of the present study was to reveal temporal characteristics of audio-visual interaction, using a joystick to continuously measure interest in movies. Participants evaluated 70-second opening and action scenes by moving a joystick to their corresponding interest levels. Several unique patterns of audio-visual interaction were identified based on different time courses of affective responses to visual-only, auditory-only, and auditory-visual sequences. Interest in auditory-visual sequences was often higher than even the sum of participants’ interest in visual and auditory sequences. The effects of events and camera/editing techniques varied depending on the presentation modes. Our method provides a unique way to study audio-visual interaction and to measure temporal characteristics of interest in applied settings.
由于电影由随时间演变的视听事件组成,因此对它们的情感反应也可能随时间而变化。然而,目前典型的测量方法只能在特定的时间,通常是在看完电影之后,捕捉对电影的情感反应。本研究的目的是揭示视听互动的时间特征,使用操纵杆连续测量对电影的兴趣。参与者通过将操纵杆移动到相应的兴趣水平来评估70秒的开场和动作场景。基于对视觉、听觉和听觉-视觉序列的情感反应的不同时间过程,确定了几种独特的视听交互模式。参与者对视听序列的兴趣往往高于对视听序列的兴趣之和。事件和相机/编辑技术的效果因呈现模式而异。我们的方法提供了一种独特的方法来研究视听交互,并测量应用环境中感兴趣的时间特征。
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引用次数: 0
Emotion Perception of Schizophrenia Patients for Eye Blinking Patterns of Humanoid Robots 精神分裂症患者对人形机器人眨眼方式的情绪感知
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00037
Naoko Kanekon, N. Oyama, Marie Shimizu, Yasuko Bandou, Yoshimasa Tawatsuji, T. Matsui
: In this study, we conducted an experiment that compared 27 schizophrenia patients and 29 healthy subjects in perception of emotions expressed by an NAO humanoid robot. We programmed the robot to express the eight basic emotions proposed by Plutchik (1984) which were anger, anticipation, expectation, joy, trust, fear, surprise, sadness, and disgust using Teshi et al. (2015)’s method of dynamically changing the robot’s eye color. We found a significant difference between the two groups of subjects in their judgements of the robot’s emotions. The results showed that the schizophrenic patients had difficulty in recognizing the robot’s emotions. In addition, the two groups showed different patterns of emotion misperceptions. The schizophrenic group’s misperceptions mistook positive and negative emotions. The misperception of schizophrenic patients may be caused by the similarity of colors and fast blinking cycles. We consider it resulting from the decline in information processing abilities of the schizophrenic patients.
在本研究中,我们进行了一项实验,比较了27名精神分裂症患者和29名健康受试者对NAO类人机器人表达的情绪的感知。我们使用Teshi et al.(2015)动态改变机器人眼睛颜色的方法,对机器人进行编程,以表达Plutchik(1984)提出的八种基本情绪,即愤怒、期待、期待、喜悦、信任、恐惧、惊讶、悲伤和厌恶。我们发现,两组受试者对机器人情绪的判断存在显著差异。结果显示,精神分裂症患者很难识别机器人的情绪。此外,两组人表现出不同的情绪误解模式。精神分裂症组的误解将积极情绪和消极情绪混为一谈。精神分裂症患者的错觉可能是由颜色相似和眨眼周期快引起的。我们认为这是由于精神分裂症患者的信息处理能力下降所致。
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引用次数: 0
A Survey on the Consciousness of Abilities of Social Consensus Building for Local Government Officials 地方政府官员构建社会共识能力意识调查
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-18-00094
Hiroko Hyakutake
734-8558, Japan Abstract : Implementation of training system of the ability to plan and manage social consensus building projects at the level of local government officials have already started all over the country. However, the consciousness of officials for social consensus building has not yet been grasped. This study will show the analysis of questionnaire by newly employed officials in Hiroshima prefecture. The purpose of the study is to make a suggestion toward the subject of acquiring the ability for the local officials to make a collaborative work with
摘要:全国各地已经开始在地方政府官员层面实施社会共识建设项目规划和管理能力培训制度。然而,官员的社会共识建设意识还没有完全掌握。本研究将对广岛县新入职官员进行问卷分析。本研究的目的是对地方官员协同工作能力的获取问题提出建议
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引用次数: 0
Extraction of Colors Expressing Taste Impression and Product Information for Applying to Beverage Package Images 表达味觉印象和产品信息的颜色提取在饮料包装图像中的应用
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00017
Mayuki Inoue, T. Kajiyama
: The motivation for this research was to create product packages that better represent the qualities of the product. A method was devised for extracting colors expressing consumer taste impressions from product reviews and product information from brand websites and applying the colors to the original package image. A database was prepared for expressing the relationships between colors and impression words given by colors and then used to select two replacement colors per package. The feature colors of the original package image were replaced with the replacement colors on the basis of color discrimination. Experiments performed with 20 participants and four green tea beverage packages. The revised package images gave stronger impressions of product taste and information, better balanced expectation and satisfaction because of reduction in the gap between the impressions given by the package and the impressions after drinking, and increased purchase intention especially for new customers.
这项研究的动机是创造更好地代表产品质量的产品包装。设计了一种从品牌网站的产品评论和产品信息中提取消费者味觉印象的颜色,并将其应用于原始包装图像的方法。为表达颜色与颜色所赋予的印象词之间的关系,建立了一个数据库,并利用该数据库为每个包装选择两种替代颜色。在辨色的基础上,用替换色代替原包装图像的特征色。实验中有20名参与者和四种绿茶饮料包装。修改后的包装形象给人的产品品味和信息印象更强,期望和满意度更好的平衡,因为包装给人的印象与饮用后的印象之间的差距缩小了,增加了购买意愿,特别是对新顾客。
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引用次数: 0
Studies on Improving Colour Harmony by “Resolution” (2) 利用“分辨率”提高色彩和谐的研究(二)
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-21-00022
M. Kawasumi, Akira Asano
: “Resolution” in music theory means the chord progression by the transition from dissonance to consonance for providing more profound satisfaction to listeners than consonant chord only. The authors have investigated similar effects in temporal color transitions as an analogy of musical perception’s effect. In Part (1), the authors used various display patterns of three-colors combinations, measured the score of the color consonance with a sensory test, and revealed conditions where the “resolution” effect is enhanced. In Part (2), the authors focus on the conditions of gaze control. The fixation point appears as a small white dot on the black screen, and the observers are advised to fix their gaze onto the point. The white dot continues to appear while the observers watch the color arrangements and the transition. The experimental results suggest that the “resolution” effect appears more clearly when the color arrangements are captured in peripheral visual fields.
乐理中的“解调”是指由不和谐音过渡到和谐音的和弦进行,它比单纯的辅音和弦更能给听者带来深刻的满足。作者研究了在时间颜色转换中的类似效应,作为音乐感知效应的类比。在第一部分中,作者使用了三色组合的各种显示模式,通过感官测试测量了颜色和谐度的得分,并揭示了增强“分辨率”效果的条件。在第二部分中,作者重点研究了注视控制的条件。注视点在黑屏上显示为一个小白点,观察者被建议将目光固定在注视点上。当观察者观察颜色的排列和过渡时,白点继续出现。实验结果表明,当颜色排列在外围视野中捕获时,“分辨率”效果更明显。
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引用次数: 0
Associative Image and Categorization of National Resilience Related Terms in the Construction Field 建筑领域国家弹性相关术语的联想意象与分类
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-22-00018
K. Yasuda, W. Shiraki, H. Inomo
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引用次数: 0
Improvement of Product Attractiveness by Quantity Limited Sales Labels 通过限量销售标签提高产品吸引力
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-18-00046
Yukiko Nishizaki, Tamaki Nishiguchi
This study investigated the effect of quantity limited sales label on product attractiveness. Moreover the correlation between personal characteristics and the effect of limited sales labels were examined. It was showed that quantity limited sales labels given to products with a positive impression increase the attractiveness of the product. On the other hand, for products with a negative impression, it was found that the effect of the quantity limited sales labels was not obtained. And the effects of limited sales labels were not affected by personal characteristics.
本研究探讨限量销售标签对产品吸引力的影响。此外,研究了个人特征与限购标签效果之间的相关性。结果表明,给给人积极印象的产品贴上数量限制销售标签会增加产品的吸引力。另一方面,对于有负面印象的产品,发现数量限制销售标签的效果没有得到。限售标签的效果不受个人特征的影响。
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引用次数: 0
Effects of Conformity Bias Caused by Evacuation Order on Risk Evaluation 疏散令一致性偏差对风险评估的影响
Pub Date : 1900-01-01 DOI: 10.5057/jjske.tjske-d-22-00052
Tomoya Ikeda, M. Ichikawa
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引用次数: 0
Identifying the Historical Product Recreation Design Value and Model by Preference and Similarity Evaluation: A Case of Chair Design 用偏好与相似性评价识别历史产品再创造的价值与模式——以椅子设计为例
Pub Date : 1900-01-01 DOI: 10.5057/JJSKE.TJSKE-D-18-00048
Y. Gan, Yasuyuki Hirai
Designer stimulated by historical product can create refresh semantics appearance modern design. The aim of this article is to find out the preference relationship between modern design and its stimulation historical product by user preference and similarity evaluation to explore this design approach discipline. Fourteen famous chairs are taken as case study. Two questionnaires are carried out by 184 participants. The result shows most modern chairs win positive preference by the key preference factors of delightful, simple, beautiful, long life utilization, safe independent variable. And the armrest and backrest are significant to preserve and inherit historical chair essential main features. Based on the results, this article gives out the conclusion that historical product stimulating stimulation design is valuable and have discipline model to follow by user preference and similarity evaluation.
设计师在历史产品的刺激下,可以创造出具有刷新语义的外观现代设计。本文的目的是通过用户偏好和相似性评价来找出现代设计与其刺激历史产品之间的偏好关系,以探索这一设计方法学科。以14把著名椅子为研究对象。两份问卷共184人参与。结果表明:舒适性、简约性、美观性、使用寿命长、安全性自变量等主要偏好因素对大多数现代椅子产生了积极的偏好。而扶手和靠背对于保存和传承历史椅子的本质特征具有重要意义。在此基础上,通过用户偏好和相似度评价,得出历史产品刺激设计具有一定的价值和学科模型可遵循的结论。
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Transactions of Japan Society of Kansei Engineering
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