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2022 International Conference on Culture-Oriented Science and Technology (CoST)最新文献

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Usability Study of Railroad 12306 Love Edition Application Based on User Experience 基于用户体验的铁路12306爱情版应用可用性研究
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00034
Yaxi Wang, Ziyun Tong, Xin Chen, Yuyang Wang
There are many problems with the age-appropriate design of the existing application (APP) interface. The author improves the design of the Railroad 12306 Love Edition APP, and proposes an improved design and output on the basis of the original. Using theoretical comparative analysis and usability analysis, the usability problems of Railroad 12306 Love Edition APP are derived, the priority of user needs is derived through card classification method, and the usability evaluation of the output design results is finally conducted. Based on the original design, the design results were output through analysis methods, and the final design was optimized for the station big screen and online ticket booking of the Railroad 12306 Love APP. This approach improves the efficiency of use by older adults, reduces error rates, and improves subjective satisfaction with APP use. It provides new reference cases and reference ideas for other APP interfaces to adapt to aging transformation.
现有应用程序(APP)界面的适龄设计存在许多问题。作者对铁路12306爱心版APP的设计进行了改进,并在原有的基础上提出了改进的设计和输出。通过理论对比分析和可用性分析,推导出铁路12306爱情版APP的可用性问题,通过卡片分类法推导出用户需求的优先级,最后对输出的设计结果进行可用性评价。在原有设计的基础上,通过分析方法输出设计结果,最终针对铁路12306爱心APP的车站大屏和在线购票进行了优化设计。这种方法提高了老年人的使用效率,降低了错误率,提高了APP使用的主观满意度。为其他APP接口适应老龄化转型提供了新的参考案例和参考思路。
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引用次数: 0
Analysis on Digital Identity and Consumption Behavior of DOTA2 “Cloud Players” DOTA2“云玩家”的数字身份与消费行为分析
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00053
Qian Chen, Siving Du, Haonan Yang, Xiao Gong
Most of the current literature research on electronic user consumption behavior believes that game payment behavior mainly comes from “digital identity” in the game, and this identity agree mainly depends on the time spent by users in games. The more time users spend building this digital identity, the more willing they are to pay for games. In game design, game companies will also focus on how to promote game users to stay online longer in the game through the improvement of game quality. After the rise of eSports, electronic games are no longer the only medium between companies and users. DOTA2 “interactive compendium” is a new medium used in games to communicate with users. The interactive compendium exists on the basis of The International DOTA2 Championships(TI), which has a paid impact on users who do not play games. This study takes the DOTA2 “cloud player” group as the research object, and analyzes the main factors affecting their consumption through surveys, especially factors outside the game, explore how the “digital identity” of users is preserved and continues to function. Which proves that users may continue to pay for games even if they no longer use game products, or even pay more, but a new medium is required.
目前关于电子用户消费行为的文献研究大多认为,游戏支付行为主要来源于游戏中的“数字身份”,而这种身份认同主要取决于用户在游戏中所花费的时间。用户花在建立数字身份上的时间越多,他们就越愿意为游戏付费。在游戏设计中,游戏公司也会关注如何通过游戏质量的提升来促进游戏用户在游戏中停留更长时间。在电子竞技兴起之后,电子游戏不再是公司和用户之间的唯一媒介。DOTA2“互动纲要”是游戏中与用户交流的一种新媒介。这个互动式纲要是在国际DOTA2锦标赛(International DOTA2 Championships,简称TI)的基础上存在的,它对不玩游戏的用户产生了付费影响。本研究以DOTA2“云玩家”群体为研究对象,通过调查分析影响其消费的主要因素,特别是游戏之外的因素,探讨用户的“数字身份”是如何保存并持续发挥作用的。这证明,即使用户不再使用游戏产品,他们也可能继续为游戏付费,甚至支付更多费用,但这需要一种新的媒介。
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引用次数: 0
Text-based Talking Facial Synthesis for Virtual Host System 基于文本的虚拟主机系统语音人脸合成
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00019
Yijie Zhou, Gang Wu, Qiang Lin, Dingguo Yu, Hui Wu
With the prevailing of deep learning technology, automatic virtual image synthesis has made huge progress and the popularity of virtual portraits has been growing rapidly. Traditional virtual synthesis system rely on computer graphics method driven by motion capture of a real person, which need labor and equipment costs. In view of this, our paper proposes a virtual host synthesis method based on text driven to generate lip shape and facial animation(include eye movement and head pose) from a signal facial image of a virtual host. More precisely, we use three main modules to construct a virtual host synthesis system: a speech synthesis module based on Tacotron2, a speech to landmark points module to extract mixture landmarks movement to speech, and video generation module based on conditional generative adversarial network to generate video frames and realize time-continuous automatic sport news reporting.
随着深度学习技术的普及,自动虚拟图像合成取得了巨大的进步,虚拟肖像的普及程度也在迅速增长。传统的虚拟合成系统依靠对真人进行动作捕捉驱动的计算机图形学方法,需要耗费人力和设备成本。鉴于此,本文提出了一种基于文本驱动的虚拟主机合成方法,从虚拟主机的面部信号图像中生成唇形和面部动画(包括眼动和头部姿态)。更准确地说,我们使用三个主要模块构建虚拟主机合成系统:基于Tacotron2的语音合成模块,提取混合地标运动到语音的语音到地标点模块,以及基于条件生成对抗网络的视频生成模块,生成视频帧,实现时间连续的自动体育新闻报道。
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引用次数: 0
Investigation on the application of unconscious design in product modeling 无意识设计在产品造型中的应用研究
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00078
Nuo Pang, Yan Liu, Yujiang Ji
Nowadays, with the rapid development of science and technology, in the face of the increasingly fast pace of life, the frequent replacement of technologically innovative products, and the intensification of the aging of the domestic population, people’s living habits are constantly changing. People need to spend a lot of learning costs to form new habits and adapt to new technological products. This is tantamount to aggravating the learning pressure of people’s lives and compressing the time that is not sufficient. This paper firstly analyzes and sorts out the core ideas and design ideas of the concept of “unconscious design”. We then analyze the design products of this design concept, investigate and refer to, extract the core ideas and concepts of “unconscious design” applied to product modeling. Finally, we combine the research data, extract modeling elements in the process of product design, and combine the “unconscious design concept”. Data analysis on materials, colors, and human-computer interaction provides real and effective design cases to the research of the subject.
在科技飞速发展的今天,面对日益快的生活节奏、科技创新产品的频繁更换、国内人口老龄化的加剧,人们的生活习惯也在不断发生变化。人们需要花费大量的学习成本来形成新的习惯和适应新的技术产品。这无异于加重了人们生活的学习压力,压缩了本不充足的时间。本文首先对“无意识设计”概念的核心思想和设计思想进行了分析和梳理。然后对这一设计理念的设计产品进行分析,考察借鉴,提炼出“无意识设计”应用于产品造型的核心思想和概念。最后结合研究数据,提取产品设计过程中的建模元素,结合“无意识设计理念”。材料、色彩、人机交互等方面的数据分析为本课题的研究提供了真实有效的设计案例。
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引用次数: 0
Research on Digital Platform Technology of Intangible Cultural Heritage in Beijing Section of Great Wall Cultural Belt 长城文化带北京段非物质文化遗产数字平台技术研究
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00093
Lili Zhu, Tao Pang
This study aims to propose that a digital platform should be built for the protection of intangible cultural heritage (ICH). The Beijing section of the Great Wall Cultural Belt is used as the study area. It introduces how to establish a resource database and how to build a digital platform for the protection, inheritance, development and promotion of the relevant ICH. It will also develop and design a variety of application platforms for digital terminals, forming an application platform for terminals with regional cultural characteristics, such as information enquiry, intelligent navigation for tourism, appreciation of masterpieces of arts and crafts, and learning and interaction of ICH, so as to realise the ultimate wish of experiencing ICH anytime and anywhere. It also provides interactive designs based on platforms such as human-computer interaction and artificial intelligence to increase the public’s enthusiasm for participation and expand the role and significance of intangible cultural heritage protection, heritage, propaganda and promotion.
本研究旨在提出建立非物质文化遗产(ICH)保护的数字平台。以长城文化带北京段为研究区域。介绍了如何建立资源数据库,以及如何为相关非物质文化遗产的保护、传承、发展和推广搭建数字化平台。开发设计多种数字终端应用平台,形成信息查询、旅游智能导航、工艺美术精品鉴赏、学习互动等具有地域文化特色的终端应用平台,实现随时随地体验文化遗产的终极愿望。提供基于人机交互、人工智能等平台的互动设计,提高公众参与热情,拓展非物质文化遗产保护、传承、宣传、推广的作用和意义。
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引用次数: 0
Audio Watermarking Algorithm Based on WSOLA Resisting Speed Change 基于WSOLA抗速度变化的音频水印算法
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00059
Xin Wang, Ying Huang, Shiqiang Wu, Hu Guan, Baoning Niu, Shuwu Zhang
Digital audio watermarking algorithm is a technology that embeds the watermark signal with special significance into the original audio signal through some method, and then extracts the watermark signal when necessary. It has important applications in the fields of copyright protection, content authentication, secure communication and bill anti-counterfeiting. With the popularity of various multimedia software and audio editing software, it becomes more and more convenient to modify audio. Common audio editing operations such as editing, shifting, tone sandhi and splicing are widely used, but most of the existing digital audio watermarking algorithms can not resist shifting operations. Therefore, this paper proposes an audio watermarking algorithm for audio variable speed attack. The algorithm is based on WSOLA principle. In the process of audio speed change, the spread spectrum watermark is embedded into the non overlapping region.
数字音频水印算法是通过某种方法将具有特殊意义的水印信号嵌入到原始音频信号中,然后在必要时提取水印信号的一种技术。它在版权保护、内容认证、安全通信、票据防伪等领域有着重要的应用。随着各种多媒体软件和音频编辑软件的普及,对音频进行修改变得越来越方便。常见的音频编辑操作有编辑、移位、变调和拼接等,但现有的数字音频水印算法大多无法抵抗移位操作。为此,本文提出了一种针对音频变速攻击的音频水印算法。该算法基于WSOLA原理。在音频速度变化过程中,扩频水印嵌入到非重叠区域。
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引用次数: 1
An Intelligent Caregiver Elderly Robot Based on Raspberry Pi 基于树莓派的智能老年护理机器人
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00062
Rui Ma, Ling Lei, Bingjie Li, Meng Dan, Xinyao Wang, Yitong Liu
In order to cope with the deepening trend of population aging, this paper proposes a multi-functional smart elderly robot based on Raspberry Pi, which combines fall detection, voice interaction, face recognition, simultaneous localization and mapping (SLAM) indoor positioning, Android applet and other technologies to achieve full range fall detection, environmental monitoring and movable intelligent living companionship. It not only combines the physiological and psychological characteristics of the elderly to optimize the elderly care model, but also reduces the burden of social elderly care through the precise matching of elderly care needs and services.
为了应对人口老龄化趋势的加深,本文提出了一种基于树莓派的多功能智能老年机器人,该机器人结合了跌倒检测、语音交互、人脸识别、同步定位与测绘(SLAM)室内定位、Android applet等技术,实现了全方位的跌倒检测、环境监测和可移动智能生活陪伴。它不仅结合老年人的生理和心理特点,优化养老模式,而且通过养老需求和服务的精准匹配,减轻社会养老负担。
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引用次数: 0
A Study on the Presentation of Immersive Mobile Live Stream Cultural Landscape from the Perspective of Computer-Mediated Communication 计算机媒介传播视角下沉浸式移动直播文化景观呈现研究
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00081
Yi Yu, Yige Gao, Bo Song
The upgrading of media technology brings changes in media forms, and Computer-Mediated Communication (CMC) is constructing the cultural landscape of the new era. Network live stream, which is mainly characterized by technology empowerment, multiple platforms, two-way communication and synchronous interaction, satisfies the sensory experience, interactive experience and emotional experience of the audience. And it further blurs the boundary between virtual and reality. Based on CMC vision, this paper, with the reference of media context theory, aims to explore the psychology and behavior of participants in live-streaming under the state of human-computer interactions. The inner connection among the characteristics of immersive small-screen live-streaming, audience psychology, and behavior would be analyzed. This study attempts to explain the new cultural landscape constructed by online immersive live stream and experience.
媒介技术的升级带来了媒介形态的变化,计算机媒介传播正在构建新时代的文化景观。网络直播以技术赋能、多平台、双向传播、同步互动为主要特征,满足了观众的感官体验、互动体验和情感体验。它进一步模糊了虚拟和现实之间的界限。本文基于CMC视角,借鉴媒介语境理论,探讨人机交互状态下直播参与者的心理与行为。分析沉浸式小屏幕直播的特点与受众心理、行为之间的内在联系。本研究试图解释在线沉浸式直播与体验所建构的新文化景观。
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引用次数: 0
Study on the Digital Protection Method of Jingchu Folk Embroidery 荆楚民间刺绣数字保护方法研究
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00074
Ning He, Jiaying Li, Li Guo, Yi Zhou
In recent years, with the development of science and technology, more and more scholars pay attention to the digital protection of cultural heritage. The folk embroidery in Jingchu area is extremely regional and aesthetic, so it is necessary and urgent to study its digital protection. This paper aims to solve the Jingchu folk embroidery digital information collection, the use of methods and improve the digital protection method system. Based on the current research status of Jingchu folk embroidery, this paper studies its digital protection method as the core, formulates the technical route of digital protection of Jingchu folk embroidery, and puts forward the protection methods in the investigation stage, collection stage, sorting stage and comprehensive stage of digital protection. This study contributes to the integrity of the protection of Jingchu folk embroidery and the integration of the correlation between embroidery, and improves the digital protection system and workflow of Jingchu folk embroidery.
近年来,随着科学技术的发展,越来越多的学者开始关注文化遗产的数字化保护。荆楚地区民间刺绣具有极强的地域性和审美性,因此对其数字保护进行研究是十分必要和迫切的。本文旨在解决荆楚民间刺绣数字信息的采集、使用方法和完善数字保护方法体系。本文以荆楚民间刺绣的研究现状为基础,以研究荆楚民间刺绣的数字保护方法为核心,制定了荆楚民间刺绣数字保护的技术路线,提出了数字保护的调查阶段、收集阶段、整理阶段和综合阶段的保护方法。本研究有助于荆楚民间刺绣保护的完整性和刺绣之间相关性的整合,完善荆楚民间刺绣的数字化保护体系和工作流程。
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引用次数: 0
Prediction of New Media Communication of Fitness Culture and Its Influence Factors 健身文化新媒体传播预测及其影响因素
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00073
Chi Zhang, Xiaoli Hu
As Bilibili became influential, its online users have gradually developed their fitness habits. However, the content distribution mechanism for fitness videos on new media platforms has not been well developed, resulting in many excellent works being overwhelmed by vast amounts of videos. To promote fitness culture to be better developed and spread, this study analyzes 973 fitness videos on Bilibili, explores the factors influencing fitness video communication, and constructs a predictive model. Firstly, based on the Elaboration Likelihood Model (ELM), this paper builds a theoretical model of the influence factors around the central and peripheral routes. Secondly, the XGBoost algorithm is used to construct the predictive model of communication effectiveness of fitness videos and determine the important influence factors according to the feature importance. Thirdly, we use regression analysis to explore how the important factors influence communication effectiveness. The results show that videos with a weight loss theme can improve the overall communication effect, while life-sharing videos will reduce the effect. Subtitles negatively affect the overall communication effect, while video duration and fan base can significantly improve the overall communication effect. Female fitness uploaders’ videos are less effective in spreading, and Chinese fitness uploaders’ videos are more effective.
随着哔哩哔哩的影响力越来越大,其在线用户也逐渐养成了自己的健身习惯。然而,新媒体平台上健身视频的内容分发机制还不完善,导致许多优秀作品被海量视频淹没。为了促进健身文化更好的发展和传播,本研究分析了Bilibili上的973个健身视频,探讨了健身视频传播的影响因素,并构建了预测模型。首先,基于细化似然模型(ELM),构建了围绕中心路线和外围路线影响因素的理论模型。其次,利用XGBoost算法构建健身视频传播效果预测模型,根据特征重要性确定重要影响因素;第三,运用回归分析方法探讨影响沟通效果的重要因素。结果表明,以减肥为主题的视频可以提高整体传播效果,而生活分享类视频会降低整体传播效果。字幕会对整体传播效果产生负面影响,而视频时长和粉丝数量可以显著提升整体传播效果。女性健身上传者视频传播效果较差,而中国健身上传者视频传播效果较好。
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引用次数: 0
期刊
2022 International Conference on Culture-Oriented Science and Technology (CoST)
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