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2022 International Conference on Culture-Oriented Science and Technology (CoST)最新文献

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Design of Intelligent Household Food Waste Product Based on AHP-TRIZ Method 基于AHP-TRIZ方法的智能生活厨余产品设计
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00029
Shuyun Wang, Jifeng Xu
Based on the situation that kitchen garbage resources are seriously wasted, it’s necessary to explore intelligent ways for residents to utilize such food waste resources at home. This paper aims to propose a household food waste recycling product based on an integrated AHP-TRIZ research method. Firstly, a total of 5 criteria and 22 sub-criteria are obtained and compared by using Analytical Hierarchy Process (AHP) method in order to determine the degree of importance of user requirements. Secondly, the Theory of Inventive Problem Solving (TRIZ) is used to find optimal solutions for the contradictions that are concluded by analyzing user demand. By combining these two methods, intelligent techniques are used for innovative design, which include: a semi-automated recycling product and also a mobile application to enable “smart kitchen” and support household resource utilization.
针对餐厨垃圾资源浪费严重的现状,有必要探索居民家居餐厨垃圾资源的智能化利用方式。本文旨在提出一种基于AHP-TRIZ综合研究方法的家庭餐厨垃圾回收产品。首先,利用层次分析法(AHP)得到5个准则和22个子准则,并对其进行比较,确定用户需求的重要程度;其次,利用创造性问题解决理论(TRIZ)对用户需求分析得出的矛盾进行优化求解。结合这两种方法,采用智能技术进行创新设计,其中包括:半自动化回收产品,以及实现“智能厨房”并支持家庭资源利用的移动应用程序。
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引用次数: 2
Machine Learning-based Weibo user group profiling under hot events 基于机器学习的微博热点事件用户群分析
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00065
Bingyun Lin, Xin Zhu, Jianming Hu
The construction of Weibo user profiles in hot events can help to grasp the characteristics of Weibo users involved in the events, which is conductive to the relevant department to strengthen public opinion guidance and propaganda education. Taking the “Viya's tax evasion” case as an example, firstly, the Latent Dirichlet allocation (LDA) topic model is used to construct a topic model ofWeibo content in the case, and the optimal number of topics is determined by perplexity. Then, the k-prototype algorithm and the improved Density-Based Spatial Clustering of Applications with Noise (DBSCAN) algorithm are respectively used to cluster Weibo users and analyze the similarities and differences between the various categories of users. At last, the clustering results of the two algorithms are compared. The experiments show that the topic generation method based on the LDA topic model has a good effect on describing discussion topics. In the process of data containing mixed attributes, the k-Prototype algorithm and the improved DBSCAN algorithm have their respective advantages, and the combined results of the two algorithms can obtain a more complete user group portrait.
在热点事件中构建微博用户档案,有助于把握事件中微博用户的特征,有利于相关部门加强舆论引导和宣传教育。以“Viya偷税漏税”案例为例,首先利用潜狄利let分配(Latent Dirichlet allocation, LDA)话题模型构建案例中微博内容的话题模型,通过困惑度确定最优话题数;然后,分别使用k-prototype算法和改进的基于密度的带噪声应用空间聚类(DBSCAN)算法对微博用户进行聚类,分析不同类别用户之间的异同。最后,比较了两种算法的聚类结果。实验表明,基于LDA主题模型的主题生成方法对讨论主题的描述效果良好。在包含混合属性的数据处理中,k-Prototype算法和改进的DBSCAN算法各有优势,两种算法的结合结果可以获得更完整的用户群画像。
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引用次数: 0
Generating Diverse Gestures from Speech Using Memory Networks as Dynamic Dictionaries 使用记忆网络作为动态字典从语音中生成不同的手势
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00042
Zeyu Zhao, Nan Gao, Zhi Zeng, Shuwu Zhanga
People naturally enhance their speeches with body motion or gestures. Generating human gestures for digital humans or virtual avatars from speech audio or text remains challenging for its indeterministic nature. We observe that existing neural methods often give gestures with an inadequate amount of movement shift, which can be characterized as slow or dull. Thus, we propose a novel generative model coupled with memory networks to work as dynamic dictionaries for generating gestures with improved diversity. Under the hood of the proposed model, a dictionary network dynamically stores previously appeared pose features corresponding to text features for the generator to lookup, while a pose generation network takes in audio and pose features and outputs the resulting gesture sequences. Seed poses are utilized in the generation process to guarantee the continuity between two speech segments. We also propose a new objective evaluation metric for diversity of generated gestures and succeed in demonstrating that the proposed model has the ability to generate gestures with improved diversity.
人们自然会用肢体动作或手势来加强他们的演讲。由于语音、音频或文本的不确定性,为数字人类或虚拟化身生成人类手势仍然具有挑战性。我们观察到,现有的神经方法通常给出的手势的运动位移量不足,这可以表征为缓慢或沉闷。因此,我们提出了一种新的与记忆网络相结合的生成模型,作为动态字典来生成具有改进多样性的手势。在该模型的框架下,字典网络动态存储先前出现的与文本特征对应的姿势特征,供生成器查找,而姿势生成网络接收音频和姿势特征并输出生成的手势序列。在生成过程中利用种子位姿来保证两个语音段之间的连续性。我们还提出了一种新的客观评价指标来生成手势的多样性,并成功地证明了所提出的模型具有生成具有改进多样性的手势的能力。
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引用次数: 1
Research on the Promotion Strategy of Dong Village Cultural Tourism from the Perspective of Cultural Gene 文化基因视角下的侗寨文化旅游推广策略研究
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00035
Haifeng Chu, Shuhua Huang, Chenglong Tang
At present, due to the improper development of Dong villages, the display of residential buildings is unfavorable and the landscape style is not attractive. The cultural connotation of Dong villages has been impacted, and their tourism industry gradually lacks characteristics. It is urgent to tap the characteristic culture in the villages. In view of the problems existing in the cultural tourism of Dong villages, this paper analyzes the cultural characteristics of Dong villages, such as landscape structure and residential style, from the perspective of cultural gene. Combined with the current situation of eight villages of Chengyang in Guangxi, starting from the regional culture, national culture and modern cultural genes of the villages, this paper introduces digital protection and display technology, carries out modern interpretation of their cultural genes, and puts forward the promotion strategy of Dong village cultural tourism industry, so as to better spread and develop Dong characteristic culture.
目前,由于侗族村寨开发不当,民居建筑陈列不利,景观风貌缺乏吸引力。侗族村落的文化内涵受到冲击,侗族旅游产业逐渐缺乏特色。挖掘乡村特色文化刻不容缓。针对侗族村寨文化旅游中存在的问题,本文从文化基因的角度分析侗族村寨的景观结构、民居风格等文化特征。本文结合广西城阳八村的现状,从村寨的地域文化、民族文化、现代文化基因等方面入手,引入数字化保护与展示技术,对其文化基因进行现代解读,提出侗族村寨文化旅游产业的推广策略,从而更好地传播和发展侗族特色文化。
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引用次数: 1
A Survey of Procedural Content Generation for Games 关于游戏程序内容生成的调查
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00046
Yuzhong Zhang, Guixuan Zhang, Xinyuan Huang
With the continuous development of video game, the complexity of video game is gradually increasing. Besides, the cost of manually creating video game content keeps increasing although it is already very expensive. Nowadays, the cost of Game development is gradually prohibitive. In the process of a 3A game development, tens of millions development budget is spent on creating game content. In order to curb the increasing consumption of time and money, Procedural Content Generation for Games (PCG-G) has become a popular way to solve these problems by automatic game content generation. This paper reviews the PCG-G research. Firstly, we introduce what PCG-G is and its development. Then we classify PCG-G into three groups which include traditional methods, search-based methods and machine learning methods. Finally, we will show cases of PCG-G application in video games, introduce what effect PCG-G has on the game player experience and some problem of PCG-G.
随着电子游戏的不断发展,电子游戏的复杂性也在逐渐增加。此外,手工制作电子游戏内容的成本一直在增加,尽管它已经非常昂贵了。如今,游戏开发的成本越来越高。在3A游戏的开发过程中,数千万的开发预算都花在了创造游戏内容上。为了控制不断增加的时间和金钱消耗,游戏程序内容生成(Procedural Content Generation for Games, PCG-G)已经成为一种通过自动生成游戏内容来解决这些问题的流行方法。本文对PCG-G的研究进行了综述。首先,我们介绍了什么是PCG-G及其发展。然后将PCG-G分为传统方法、基于搜索的方法和机器学习方法三大类。最后,我们将通过视频游戏中PCG-G应用的案例,介绍PCG-G对玩家游戏体验的影响以及PCG-G存在的问题。
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引用次数: 2
A System Design Method Model for Regulating the Safe Riding Behavior of Delivery Riders Based on Fogg’s Behavior Model 基于Fogg行为模型的快递员安全乘车行为调节系统设计方法模型
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00031
Jifeng Xu, Dan Zhao, Tian Fang, Shuyun Wang, Tong Wu
The safe riding of delivery riders has become a key concern in the field of traffic safety in China. According to previous research that related to the usage of devices that protect delivery riders’ safety, we propose to develop a system design method model. Firstly, we designed a questionnaire to investigate why delivery riders would engage in unsafe behaviors. The user journey map was designed to describe the behavioral issues that could occur in the delivery process. Secondly, we analyzed reasons of four groups of unsafe behaviors and corresponded the causes to the three elements in Fogg’s behavior model to find the design opportunity points. Finally, we proposed systematic design strategies involving online platforms and offline products. Based on summarizing design strategies, a system design method model related to motivation, ability, and trigger is generated, which can help solve unsafe problems of riding behaviors of delivery riders.
快递员的安全乘车已经成为中国交通安全领域的一个关键问题。根据以往对快递员安全保护装置使用的相关研究,我们提出了一个系统设计方法模型。首先,我们设计了一份调查问卷,调查快递员为什么会从事不安全行为。用户旅程图被设计用来描述交付过程中可能发生的行为问题。其次,我们分析了四组不安全行为的原因,并将原因与Fogg行为模型中的三个要素相对应,找到设计机会点。最后,我们提出了涉及线上平台和线下产品的系统设计策略。在总结设计策略的基础上,生成了一个与动机、能力、触发相关的系统设计方法模型,有助于解决快递员骑行行为的不安全问题。
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引用次数: 0
Research on Virtual Human Development Based on Motion Capture 基于动作捕捉的虚拟人发展研究
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00052
Yuxin Yang, Xinquan Luo, Xinpei Hu
In the field of film and television animation production, compared with the traditional animation frame point production, the use of motion capture technology can save the time and labor cost of 3D animation production, and effectively improve the smoothness and authenticity of the picture. The authors use inertial sensor-based attitude capture equipment and supporting software to capture people’s dance movements through sensors and controllers. By establishing the virtual character model in 3ds Max software and the virtual stage model in Cinema 4D software, the virtual human and character dance animation with high degree of restoration are made, and the optimized character model is combined with the scene model to produce the virtual character dance animation in the virtual scene. It provides a reference for the improvement of 3D animation technology involving complex character actions.
在影视动画制作领域,与传统的动画帧点制作相比,使用动作捕捉技术可以节省3D动画制作的时间和人工成本,有效提高画面的平滑度和真实性。作者使用基于惯性传感器的姿态捕捉设备和配套软件,通过传感器和控制器捕捉人们的舞蹈动作。通过在3ds Max软件中建立虚拟人物模型,在Cinema 4D软件中建立虚拟舞台模型,制作还原程度较高的虚拟人和人物舞蹈动画,并将优化后的人物模型与场景模型相结合,在虚拟场景中制作虚拟人物舞蹈动画。为涉及复杂角色动作的三维动画技术的改进提供参考。
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引用次数: 0
Design of Intelligent Medicine Box for Visually Impaired People based on QFD and TRIZ Theory 基于QFD和TRIZ理论的视障人士智能药箱设计
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00023
Yaxi Wang, Wenting Liang
In order to solve the problems that visually impaired people tend to take medicine by mistake and forget to take medicine, by analyzing the emotional and physiological needs of users, an intelligent medicine box design for visually impaired people based on Quality Function Deployment (QFD) and Theory of the Solution of Inventive Problems (TRIZ) theory is proposed. First, through the research on the psychological and physiological characteristics of visually impaired people, the user perception characteristics were obtained; secondly, the QFD theory was used to conduct research on the needs of target users, build a product demand quality house, and obtain the main needs and problems, then use TRIZ theory to analyze and solve problems. By analyzing the middle-aged and elderly people with visual impairment, the psychological and physical resistance of such people to taking medicine can be reduced, and a smart pill box for visually impaired people is designed to help the visually impaired people to take medicine on time and accurately.
为了解决视障人士容易误服药和忘记服药的问题,通过分析用户的情感和生理需求,提出了一种基于质量功能展开(QFD)和发明问题解决理论(TRIZ)的视障人士智能药箱设计。首先,通过对视障人士心理生理特征的研究,获得用户感知特征;其次,运用QFD理论对目标用户的需求进行研究,建立产品需求质量库,获得主要需求和问题,再运用TRIZ理论分析解决问题。通过对中老年人视障人群的分析,可以降低这类人群对服药的心理和生理阻力,设计一款视障人士智能药盒,帮助视障人士按时、准确地服药。
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引用次数: 0
Innovation and Prospect of Digital Scene Setting in the Context of Metaverse 虚拟世界背景下数字场景设置的创新与展望
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00028
Yusu Li, Shuang Zhao, Jiajia Zhang
Based on the analysis of meta-scene concept, this paper analyzed the needs and changes of digital scene setting from the perspective of the metaverse, and clarified its innovative development and future trends. Through the concept of metaverse, the development status of digital scene setting, the needs of future digital scene setting, technological innovation and prospect analysis, and the possibility and new challenges of virtual world were sorted out. Building the metaverse through digital scene setting can explore the innovative direction of future digital scene setting. The digital scene is set on the basis of the theory, aesthetics, methods and principles of the traditional scene, and the continuous innovation of digital technology can be widely used in various application environments, creating an opportunity for the rapid development of the metaverse concept.
本文在分析元场景概念的基础上,从元世界的角度分析了数字场景设置的需求和变化,并阐明了其创新发展和未来趋势。通过虚拟世界的概念,梳理了数字场景设置的发展现状、未来数字场景设置的需求、技术创新和前景分析、虚拟世界的可能性和新的挑战。通过数字场景设置构建虚拟世界,可以探索未来数字场景设置的创新方向。数字场景是在传统场景的理论、美学、方法和原理的基础上建立起来的,数字技术的不断创新可以广泛应用于各种应用环境,为虚拟世界概念的快速发展创造了契机。
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引用次数: 0
The evaluation of intangible cultural heritage tourism creative products based on analytic hierarchy process and grey clustering method 基于层次分析法和灰色聚类法的非物质文化遗产旅游创意产品评价
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00064
Wei Zhou, P. Zhang
With the growing scale of the tourism industry, the demand for tourism culture and creative products have been expanded. The intangible cultural heritage tourism creative products are a very important part of tourism. Being the particular icons of intangible cultural heritage, Tujia Brocade is one of the most representative symbols of Tujia nationality. The intangible cultural heritage tourism creative products of Tujia brocade have great product development value. The purpose of the research is to help select the optimal scheme in the design of intangible cultural heritage tourism products. The study could help to improve the design quality of cultural heritage tourism products and help to promote the rapid development of the local tourism industry. First of all, the literature review was applied to explore the historical origin of Tujia Brocade. Secondly, in order to summarize the dilemma of the intangible cultural heritage and tourism creative products of Tujia Brocade, the existing tourism products in the market were collected. Thirdly, these products were redesigned through the interview method and participatory design method. Last but not least, the Analytic Hierarchy Process (AHP) and Grey clustering method were used to analyze these redesigned tourism products. The value opportunity analysis of the four redesign samples was conducted. The results showed that the four samples belong to the moderate value opportunity products. Meanwhile, sample 1 is the preferred product of these four products. The research results can help designers and manufacturers to understand consumers’ psychology. It could also propel the development of the industry ecosystem of tourism cultural and creative products forward. It may help related products to be adjusted to meet consumer demand and generate profit.
随着旅游产业规模的不断扩大,对旅游文化创意产品的需求也不断扩大。非物质文化遗产旅游创意产品是旅游业的重要组成部分。土家族织锦作为非物质文化遗产的特殊标志,是土家族最具代表性的标志之一。土家锦非物质文化遗产旅游创意产品具有很大的产品开发价值。研究的目的是帮助非物质文化遗产旅游产品设计中选择最优方案。研究有助于提高文化遗产旅游产品的设计质量,有助于促进当地旅游业的快速发展。首先,运用文献综述的方法对土家锦的历史渊源进行了探讨。其次,为了总结土家织锦的非物质文化遗产和旅游创意产品的困境,收集了市场上现有的旅游产品。再次,通过访谈法和参与式设计法对这些产品进行重新设计。最后,运用层次分析法和灰色聚类法对设计后的旅游产品进行分析。对四个重新设计样本进行了价值机会分析。结果表明,四个样本均属于中等价值机会产品。同时,样品1是这四种产品的首选产品。研究结果可以帮助设计师和制造商了解消费者的心理。推动旅游文创产品产业生态系统向前发展。它可以帮助相关产品进行调整,以满足消费者的需求并产生利润。
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引用次数: 0
期刊
2022 International Conference on Culture-Oriented Science and Technology (CoST)
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