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2022 International Conference on Culture-Oriented Science and Technology (CoST)最新文献

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Smart Museum Collection and Analysis for User Online Behavior 智能博物馆用户在线行为的收集与分析
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00058
Ruiwei Meng, Huabiao Li, Yanyan Guo, Yu Wu, Nuo Cheng, Linxian Hao
Museums play a crucial role in preserving social history and cultural heritage, and the development of museums is characterized by a focus on people. A smart museum should have a deeper understanding of its audiences’ needs and meet their spiritual and cultural needs in a higher and personalized way. In order to give insight into the needs of online audiences and provide the foundation of individualized service, based on the practice of the National Museum of China, this paper proposes a solution, including the key technologies, the architecture of a collection and analysis system for user online behavior of the App and WeChat applet of the National Museum of China, and the design of each system module, summarizes the system application, finally points out the research direction of future work, hoping to provide related references for other museums.
博物馆在保存社会历史和文化遗产方面发挥着至关重要的作用,博物馆的发展具有以人为本的特点。智慧博物馆应该更深入地了解观众的需求,以更高层次、个性化的方式满足他们的精神文化需求。为了深入了解在线受众的需求,为个性化服务提供基础,本文结合中国国家博物馆的实践,提出了一种解决方案,包括关键技术、中国国家博物馆App和微信小程序用户在线行为采集分析系统的架构,以及各系统模块的设计,总结了系统的应用。最后指出了今后工作的研究方向,希望能为其他博物馆提供相关参考。
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引用次数: 0
Analysis and application of reservation of scenic spot based on relationship graph 基于关系图的景区预约分析与应用
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00092
Yubo Deng, Jiachuan He, Fangping Yang, Yi Yang, Zihan Ke
In recent years, the reservation data of scenic spots in Gansu Province has increased dramatically. This paper cleans and integrates these scattered data, refines the correlation relationship between them, constructs a relationship map, and inputs it into the constructed recommendation system, in order to achieve the accurate recommendation for tourists to reserve scenic spots. Firstly, this paper constructs the relationship map between tourists’ characteristics and scenic spots based on the real data of scenic spots reservation in Gansu Province. Next, the paper divides the data set into training set and test set to train the model of recall algorithm. Then, the paper compares the clustering effect of different clustering algorithms to find out the most efficient algorithm to get Top-N recommendation. Finally, this paper uses two sorting algorithms to sort the scenic spots in the recommendation list respectively, and thus achieve the scenic spot recommendation for tourists.
近年来,甘肃省风景名胜区的预留数据急剧增加。本文对这些零散的数据进行清理和整合,提炼它们之间的相关关系,构建关系图,并将其输入到构建的推荐系统中,实现对游客预订景区的精准推荐。首先,基于甘肃省旅游景区预订的真实数据,构建了游客特征与旅游景区的关系图。然后,将数据集分为训练集和测试集,对召回算法模型进行训练。然后,比较不同聚类算法的聚类效果,找出获得Top-N推荐的最有效算法。最后,本文采用两种排序算法分别对推荐列表中的景点进行排序,从而实现对游客的景点推荐。
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引用次数: 0
Beam Hopping for LEO Satellite:Challenges and Opportunities 低轨卫星的波束跳变:挑战与机遇
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00072
Qi Zhao, Yiqing Hu, Zhenyu Pang, Derong Ren
Low earth orbit (LEO) satellite networks can provide global broadband access services and thus are complementary to current terrestrial mobile communication systems. The limited resources of LEO satellite platform and the uneven distribution of ground services bring many challenges to the design of satellite ground access scheme. The beam hopping (BH) technology meets the non-uniform and dynamic service requirements of users through time slicing technology, and enhances the resource utilization and service capability of satellites. However, the application of BH technology in LEO satellites is facing many challenges. This paper analyzes and considers from the system and technical aspects, combs and analyzes its research work. Finally, the development trend of BH system is given, which provides an idea for the application and development of BH technology for LEO satellites.
低地球轨道卫星网络可以提供全球宽带接入服务,因此是对目前地面移动通信系统的补充。低轨道卫星平台资源有限,地面业务分布不均,给卫星地面接入方案的设计带来诸多挑战。跳波束技术通过时间切片技术满足了用户的非均匀动态业务需求,提高了卫星资源利用率和服务能力。然而,BH技术在近地轨道卫星上的应用面临着诸多挑战。本文从系统和技术两个方面进行分析和思考,对其研究工作进行梳理和分析。最后,给出了BH系统的发展趋势,为BH技术在近地轨道卫星上的应用和发展提供了思路。
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引用次数: 2
Playlabor: an Exploratory Study on Labor Control of E-Sports Boosters 游戏劳动:电子竞技助推器劳动控制的探索性研究
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00048
Xinzhu Pu, Xinyue Xu
Social and technical transformations of the Internet have altered how digital games are produced, distributed, and played. However, studies argue for the significance of labor as an entry point to the analysis of digital game are mainly quantitative in approach, and the findings hardly go beyond the boundary of the game itself. The current academic researchers have not paid enough attention to the subject of game co-playing to investigate e-sports boosters’ digital labor. Through the research methods of participatory observation and in-depth interviews with 13 King of Glory boosters, this paper finds that the labor process of e-sports boosters, as a new professional group, is controlled by the dual digital logic of their hirer and the platform. It is suggested that in the platform economy, the digital logic is becoming a way of labor control, with a high degree of rigor, concealment and deceit, which exacerbates the asymmetry in the power relationship between online platforms and laborers.
互联网的社会和技术变革改变了数字游戏的制作、发行和体验方式。然而,将劳动作为数字游戏分析切入点的研究主要是定量的,研究结果几乎没有超出游戏本身的范围。目前学术界对游戏共玩这一主题的研究还不够重视,不足以对电子竞技助推器的数字劳动进行研究。通过参与式观察和对13位王者荣耀助推器的深度访谈的研究方法,本文发现电竞助推器作为一个新兴的职业群体,其劳动过程受到雇佣者和平台双重数字逻辑的控制。认为在平台经济中,数字逻辑正在成为一种劳动控制方式,具有高度的严谨性、隐蔽性和欺骗性,加剧了网络平台与劳动者权力关系的不对称。
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引用次数: 0
Review of Photometric Compensation in Projection System 投影系统光度补偿研究进展
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00045
Zongxuan Shi, Lipi Niu, Yanming Zhao, Shaobin Li
With the continuous development and advancement of computer vision related technologies and the improvement in projector performance in recent years, people are using projectors more and more widely in various scenarios of life and replacing traditional screens for various natural surfaces. However, when the projection surface is no longer the ideal white projection curtain, the projection effect is often greatly compromised, especially when there is color texture on the projection surface. In order to achieve a good perception of the projected image of some complex scenes, a series of compensation processes are needed for the projected image. This paper reviews the projection compensation techniques based on projector-camera systems that have emerged in recent years such as color mixing matrix, thin plate spline, and deep learning. An experimental comparison of the various compensation techniques is also presented.
近年来,随着计算机视觉相关技术的不断发展和进步以及投影仪性能的不断提高,人们越来越广泛地将投影仪应用于生活的各个场景中,取代传统的屏幕用于各种自然表面。但是,当投影表面不再是理想的白色投影窗帘时,投影效果往往会大打折扣,特别是当投影表面有彩色纹理时。为了使一些复杂场景的投影图像获得良好的感知效果,需要对投影图像进行一系列的补偿处理。本文综述了近年来出现的基于投影-摄像机系统的投影补偿技术,如混色矩阵、薄板样条和深度学习等。并对各种补偿技术进行了实验比较。
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引用次数: 0
CT-DA: A Knowledge Extraction Method for Cultural Industry Big Data CT-DA:一种面向文化产业大数据的知识抽取方法
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00026
Shouzhi Sun, Jiali Wang, Zheng Gong, Aiping Tan, Yan Wang
Knowledge extraction is the core work of constructing a knowledge graph, but most knowledge extraction methods assume perfect data support. Therefore, this paper analyzes the characteristics of big data in the cultural industry. In addition to the consensus characteristics of big data, these data also highlight the features of sectors such as low resources and intense data boundary fuzziness. Therefore, this paper proposes a knowledge extraction method for cultural industry data (CT-DA). Firstly, design a labeling strategy for big data in the cultural industry. Secondly, according to the low resource characteristics of data, create the counter transfer learning layer to realize resource transfer. Considering the intense fuzziness of data, design the dynamic attention mechanism layer for learning the critical attention of entities in the cultural field. Finally, build an experimental platform. The experiments show that this method has performance advantages in accuracy, recall, and F1.
知识抽取是构建知识图谱的核心工作,但大多数知识抽取方法都需要有完善的数据支持。因此,本文分析了大数据在文化产业中的特点。这些数据除了具有大数据的共识特征外,还突出了资源少、数据边界模糊度高等行业特征。为此,本文提出了一种文化产业数据的知识抽取方法(CT-DA)。首先,设计文化产业大数据的标签策略。其次,根据数据资源低的特点,创建counter迁移学习层,实现资源迁移。考虑到数据的强烈模糊性,设计动态注意机制层,学习文化领域实体的关键注意。最后搭建实验平台。实验表明,该方法在准确率、查全率和F1等方面具有性能优势。
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引用次数: 0
Research on the Influence of Beauty Live Stream on Consumers’ Purchase Intention 美容直播对消费者购买意愿的影响研究
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00076
Luqing Wang, Ruicheng Liu
The e-commerce live-streaming has been developing rapidly, and the beauty industry has become the industry most deeply affected by it. Based on SOR model, this paper introduces consumer trust theory and affective commitment theory, summarizes the characteristics of beauty live stream into three dimensions, namely live streamer attractiveness, brand awareness and product discount, collects data through questionnaires and analyzes the influence of live streamer and product on consumers’ purchase intention, in order to find out how the characteristics of beauty live stream affect consumers’ purchase intention. And finally based on conclusions, put forward countermeasures and suggestions to optimize the effect of beauty live stream from two aspects of live streamers and brands, which is of great significance to enrich the theoretical research and practice in the field of e-commerce live-streaming.
电商直播发展迅速,美容行业成为受其影响最深的行业。本文基于SOR模型,引入消费者信任理论和情感承诺理论,将美妆直播特征归纳为主播吸引力、品牌知名度和产品折扣三个维度,通过问卷调查收集数据,分析主播和产品对消费者购买意愿的影响,了解美妆直播特征对消费者购买意愿的影响。最后在结论的基础上,从主播和品牌两个方面提出优化美妆直播效果的对策建议,对丰富电商直播领域的理论研究和实践具有重要意义。
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引用次数: 0
Research and Implementation of Interaction Design on Dunhuang Culture 敦煌文化交互设计的研究与实现
Pub Date : 2022-08-01 DOI: 10.1109/CoST57098.2022.00070
Ling Lei, Y. Liang, Xiaojian Zhang
Interaction can not only capture users’ attention, but also improve the efficiency of users’ acquisition of information, which is today’s important way of communication. Dunhuang culture as an important traditional Chinese culture has returned to people’s field of vision in recent years, but people are also faced with challenges of integrating interaction into Dunhuang culture for better understanding and transmission. This paper explored a brand new interaction design on Dunhuang culture by developing an interactive game themed on Dunhuang culture based on Unity Engine. The game is positioned as an interactive storybook to cater to the development direction of cultural products and meet the actual interaction needs of the audience while transmitting Dunhuang culture.
交互不仅可以抓住用户的注意力,还可以提高用户获取信息的效率,是当今重要的传播方式。敦煌文化作为中国重要的传统文化,近年来重新回到人们的视野,但人们也面临着如何将互动融入到敦煌文化中,更好地理解和传播的挑战。本文通过基于Unity Engine开发一款以敦煌文化为主题的互动游戏,探索了一种全新的敦煌文化交互设计。游戏定位为互动故事书,迎合文化产品的发展方向,在传播敦煌文化的同时满足受众的实际互动需求。
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引用次数: 1
Design and Implementation of Text Processing System Based on Summarization Algorithm 基于摘要算法的文本处理系统的设计与实现
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00018
Haoqi Sun, Ning Luo, Li-juan Zhou, Songwei Wei
With the popularization and development of the Internet, text information has shown an exponential growth trend. This information overload phenomenon affects the ability of users to receive critical information, and people’s demand for quick access to information is increasing. Text summarization technology uses computers to automatically extract the key information of text, which helps to grasp the text content accurately and quickly, so it has a good application prospect. The traditional rule-based method simply counts the word frequency and lacks the consideration of the semantic information of the text, so the results are not accurate enough. To this end, this paper proposes an extractive text summarization algorithm based on multiple feature weighting, which comprehensively considers the global information, surface information, structural information, and semantic information of the text by weighting the sentence position, the total amount of keyword information, keyword distribution, and semantic similarity. This method retains the advantages of the rule-based approach from not requiring data annotation and saving computational resources while improving the text understanding capability of the model. Experimental results show that the model improves the evaluation results of the datasets, improving the quality and accuracy of text summarization. And when the model is applied to the text processing system, the user can quickly obtain the required information, effectively speeding up the process of obtaining and processing information.
随着互联网的普及和发展,文字信息量呈指数级增长趋势。这种信息超载现象影响了用户接收关键信息的能力,人们对快速获取信息的需求越来越大。文本摘要技术利用计算机自动提取文本的关键信息,有助于准确、快速地掌握文本内容,具有良好的应用前景。传统的基于规则的方法简单地统计词频,缺乏对文本语义信息的考虑,结果不够准确。为此,本文提出了一种基于多特征加权的提取文本摘要算法,该算法通过对句子位置、关键词信息总量、关键词分布、语义相似度加权,综合考虑文本的全局信息、表面信息、结构信息和语义信息。该方法在提高模型文本理解能力的同时,保留了基于规则的方法不需要数据标注和节省计算资源的优点。实验结果表明,该模型改善了数据集的评价结果,提高了文本摘要的质量和准确性。并且当该模型应用于文本处理系统时,用户可以快速获取所需的信息,有效地加快了信息的获取和处理过程。
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引用次数: 0
Analysis of Emotional Influencing Factors of Online Travel Reviews Based on BiLSTM-CNN 基于BiLSTM-CNN的在线旅游评论情感影响因素分析
Pub Date : 2022-08-01 DOI: 10.1109/cost57098.2022.00024
Wenheng Sun, Wan Qiu, Xiaojia Huang, Jianming Hu, Tianyuan Wu
This paper analyzes the influencing factors of tourism development through the emotional tendencies in online travel reviews, and uses a Bidirectional long short-term memory Convolutional Neural Network (BiLSTM-CNN) deep learning model to classify online travel reviews. The model has high accuracy and good loss function convergence. Then we use the Dynamic Topic Models (DTM) model to analyze the classified texts at two levels. At the micro level, the main influencing factors of a destination are obtained for a certain destination, and corresponding improvement plans are proposed for the negative influencing factors. At the macro level, this paper analyzes the changing trend of the destination’s emotional inclination under the two influencing factors of fare and traffic.
本文通过在线旅游评论的情感倾向分析旅游发展的影响因素,并采用双向长短期记忆卷积神经网络(BiLSTM-CNN)深度学习模型对在线旅游评论进行分类。该模型精度高,损失函数收敛性好。然后利用动态主题模型(Dynamic Topic Models, DTM)对分类文本进行两个层次的分析。在微观层面上,针对某一目的地获得了某一目的地的主要影响因素,并针对负面影响因素提出了相应的改进方案。在宏观层面上,本文分析了在票价和交通两种影响因素下,目的地情感倾向的变化趋势。
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引用次数: 0
期刊
2022 International Conference on Culture-Oriented Science and Technology (CoST)
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