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Rancang Bangun Rumah Pintar (Smart Home) Berbasis Internet Of Things (IoT)
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.5365
Malik Ibrahim, B. Sugiarto
Control of electronic equipment can be done with a smart home application that controls web-based household electronic equipment and can be controlled remotely. This smart home application can make it easier for users to control household electronic equipment such as lights, air conditioners and so that it can reduce the wastage of electricity when users forget to turn off household electronic equipment when outside the home or wherever the user is. This application uses NodeMCU which functions as a server that will connect hardware and software controlled via the web as an interface used by users to enter input and produce output. From the results of the tests that have been carried out, this system can be controlled remotely using button commands and can function as originally intended for this research.
电子设备的控制可以通过智能家居应用程序来完成,该应用程序可以控制基于web的家用电子设备,并且可以远程控制。这个智能家居应用程序可以让用户更容易地控制家用电子设备,如灯,空调,这样就可以减少用户在户外或任何地方忘记关闭家用电子设备时的电力浪费。该应用程序使用NodeMCU作为服务器,将通过网络控制的硬件和软件连接起来,作为用户输入输入和产生输出的接口。从已经进行的测试结果来看,该系统可以使用按钮命令远程控制,并且可以按照本研究的初衷运行。
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引用次数: 0
Pengembangan Aplikasi E-learning dengan Metode Rapid Application Development 彭邦安应用软件E-learning dengan方法快速应用开发
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7414
Ahmad Fauzi, Ginabila Ginabila, M. A. Azis
The development of the E-learning application is part of the solution for convenience in carrying out teaching and learning activities, the process of receiving and sending a digital document in the form of learning videos and ebooks is the most important part so that information can be accessed quickly and easily. Special methods are needed to build e-learning applications more quickly and according to needs. Requirements Planning plays a very important role in the software development process, project management in software development and one of the processes is to estimate that the software produced is according to a predetermined schedule and cost. The Rapid Application Development Method is a life cycle strategy aimed at To provide development that is much faster and get results with better quality, UML (Unified Modeling Language) is a language that has become a decent standard in designing, visualizing and documenting software.
电子学习应用程序的开发是方便开展教学和学习活动的解决方案的一部分,以学习视频和电子书的形式接收和发送数字文档的过程是最重要的部分,以便可以快速方便地访问信息。需要特殊的方法来根据需要更快地构建电子学习应用程序。需求计划在软件开发过程中起着非常重要的作用,软件开发中的项目管理过程之一是根据预定的进度和成本估计所生产的软件。快速应用程序开发方法是一种生命周期策略,旨在提供更快的开发并获得更好质量的结果,UML(统一建模语言)是一种已经成为设计,可视化和记录软件的体面标准的语言。
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引用次数: 1
Deteksi Spam Email dengan Metode Naive Bayes dan Particle Swarm Optimization (PSO) 基于朴素贝叶斯和粒子群优化(PSO)的垃圾邮件检测
Pub Date : 2023-01-23 DOI: 10.29408/jit.v6i1.7049
Muhamad Abdul Ghani, Hamdun Sulaiman
Internet-based technology has become a primary need. Based on the survey results from the Central Statistics Agency in collaboration with APJII, email sending and receiving activities have outperformed social media positions by reaching 95.75%. Very intense use of email can have both positive and negative effects. Because apart from being a communication tool, in reality not everyone uses email well and there are even so many misuses of email that have the potential to harm others. This misused email is commonly known as spam or junkmail (junk email) which contains advertisements, scams and even viruses. In this study, data processing from gmail emails with text mining was carried out and then tested with several data mining classification methods including the Naïve Bayes Algorithm, SVM, Random Forest and combined with Partical Swarm Optimization in predicting spam emails with the aim that the selected algorithm is the most accurate. From the test results by measuring the performance of the four algorithms using Confusion Matrix and ROC, it is known that the Naïve Bayes algorithm with Partical Swarm Optimization (PSO) has the highest accuracy value, namely 81.40% and AUC 0.78
基于互联网的技术已经成为首要需求。根据中央统计局与APJII合作的调查结果,电子邮件发送和接收活动的表现优于社交媒体职位,达到95.75%。过度使用电子邮件既有积极的影响,也有消极的影响。因为除了作为一种沟通工具之外,在现实中并不是每个人都能很好地使用电子邮件,甚至有很多滥用电子邮件的情况,这些都有可能伤害他人。这种被滥用的电子邮件通常被称为垃圾邮件或垃圾邮件(垃圾邮件),其中包含广告,诈骗甚至病毒。本研究对gmail邮件进行文本挖掘数据处理,并结合Naïve贝叶斯算法、支持向量机、随机森林等几种数据挖掘分类方法,结合粒子群优化算法对垃圾邮件进行预测,力求所选算法的准确率最高。通过混淆矩阵和ROC对四种算法性能的测试结果可知,Naïve结合粒子群优化(PSO)的Bayes算法准确率最高,为81.40%,AUC为0.78
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引用次数: 1
Evaluasi User Interface Website Prodi Teknik Informatika UNRI Menggunakan User Experience Questionnaire (UEQ)
Pub Date : 2022-07-31 DOI: 10.29408/jit.v5i2.5939
E. Susilo, Rahmat Rizal Andhi, Diantyastuti Ramadhani
The current website of Informatics Programme at Riau University is being redesign. This process need to be done because the past design had a few shortcomings, such as not being responsive and less attactive to user, in term of UI. To figure out weather the new design meets the UX aspects, it is necessary to make an evaluation. This research does that evaluation about current website User Interface (UI) using UEQ. UEQ,as for today, is consider a fast and simple tools to test UX aspects of certain website. The UEQ will be distributed to 50 respondents which is Informatics Programme’s student. This respondent consist of 25 men and 25 women. Respondent data was analyzed using UEQ Data Analysis Tools. The result was 4 aspects which is consider good, such as attractiveness, efficiency, dependability and stimulation. There was 1 aspect which score above average, namely perspicuity. One last aspect was score below average, which is novelty. From this research result, in general the UI design and UX aspects of this website is consider good. However, to reach maximum performance some adjustment need to be done. Especially from the perspicuity ascpect. The developer need to clarify the way to use this website. The approach can be taken from general web design principal. As for novelty aspects, improvement need to be done to its content with creative and inovatif idea. This will bring unique value for informatics programme website compare to another sites.
廖内大学信息学方案目前的网站正在重新设计中。这个过程需要完成,因为过去的设计有一些缺点,比如不响应,对用户的吸引力较低,在UI方面。为了弄清楚新设计是否符合用户体验方面,有必要进行评估。本研究对目前使用UEQ的网站用户界面进行了评价。就目前而言,UEQ被认为是一种快速而简单的工具,用于测试某些网站的用户体验方面。UEQ将分发给50名回答者,这些回答者都是信息学计划的学生。该调查对象由25名男性和25名女性组成。使用UEQ数据分析工具分析受访者数据。结果是4个方面被认为是好的,如吸引力,效率,可靠性和刺激。有1个方面得分高于平均水平,即清晰度。最后一个方面是得分低于平均水平,这是新奇的。从这个研究结果来看,总的来说,这个网站的UI设计和UX方面是不错的。然而,为了达到最佳性能,需要进行一些调整。尤其是在清晰度方面。开发者需要明确使用这个网站的方式。这种方法可以从一般的网页设计原则中得到。在新颖性方面,需要对其内容进行改进,要有创意和创新的想法。与其他网站相比,这将为信息学课程网站带来独特的价值。
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引用次数: 1
Implementasi Perbandingan Deteksi Tepi Pada Citra Digital Menggunakan Metode Roberst, Sobel, Prewitt dan Canny 使用Roberst、Sobel、Prewitt和Canny方法实现数字成像比较
Pub Date : 2022-07-31 DOI: 10.29408/jit.v5i2.5923
Kukuh Panggalih, Wawan Kurniawan, Windu Gata
The field of digital image processing, such as segmentation, has become a widely discussed topic. Segmentation aims to divide the image into parts or regions so that there is no overlap with similar characteristics, such as color, shape, texture, and intensity. The segmentation process is generally divided into three groups of segmentation, including segmentation based on classification (classification based segmentation), segmentation based on edges (edge based segmentation), and segmentation based on region (region based segmentation). Edge detection is a systematic process used to detect pixels in digital images that are not fixed or always changing their brightness level in a line or curve. The purpose of this study is to compare edge detection methods using image objects. This research was conducted using the method of Robert, Prewitt, Sobel and Canny to detect the number of white pixels in each image. The tool used in this research is Simulink Matlab, where the parameters of each algorithm will be compared. Then the total number of white pixels is calculated from each edge detection method.
数字图像处理领域,如分割,已经成为一个广泛讨论的话题。分割的目的是将图像分割成多个部分或区域,使其不存在具有相似特征的重叠,如颜色、形状、纹理、强度等。分割过程一般分为三类分割,包括基于分类的分割(classification based segmentation)、基于边缘的分割(edge based segmentation)和基于区域的分割(region based segmentation)。边缘检测是一种系统的过程,用于检测数字图像中不固定或总是在直线或曲线中改变其亮度水平的像素。本研究的目的是比较使用图像对象的边缘检测方法。本研究采用Robert, Prewitt, Sobel和Canny的方法检测每张图像中的白色像素数。本研究使用的工具是Simulink Matlab,将对各算法的参数进行比较。然后从每种边缘检测方法中计算出白色像素的总数。
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引用次数: 0
Prototype Aplikasi SI-Warga Sebagai Penunjang Administrasi Surat Pengantar dan Iuran Warga pada Rukun Tetangga 公民申请的原型为社区委员会的介绍信和公民会费提供基础
Pub Date : 2022-07-31 DOI: 10.29408/jit.v5i2.5897
A. Sari, Ishak Kholil
The use of information technology to support administrative activities in the neighborhood makes it easier for administrators to provide administrative services for community members. The service of making rt cover letters and paying residents' mandatory contributions at RT08 / RW10 Perum Ambar Cibinong Residence Bogor still uses conventional methods, namely by recording manually. This process is considered inefficient in the process of waiting for the process of checking and making letters. And for the payment process that is still carried out by paying directly to the public relations and then handed over to the Treasurer of the RT. For this reason, an information system is needed that can facilitate these problems. The service of requesting a letter of introduction and payment of mandatory dues can be facilitated through the SI-Warga application. The creation of a SI-Warga application using a prototype model, where the flow and stages used include identifying users and developing prototypes. With this web-based application, it is hoped that the documentation of the cover letter archive and reports on the payment of mandatory contributions for residents will be more organized and well stored and can be accessed anywhere when needed with an internet connection.
利用信息技术支持社区的管理活动,使管理员更容易为社区成员提供管理服务。在RT08 / RW10 Perum Ambar Cibinong Residence Bogor,制作rt cover letter和缴纳居民强制性供款的服务仍然使用传统的方法,即手工记录。在等待检查和制作信件的过程中,这个过程被认为是低效的。对于付款过程,仍然是直接支付给公共关系,然后交给财务主管。因此,需要一个信息系统来促进这些问题的解决。通过SI-Warga申请,可以方便地提供要求介绍信和支付强制性会费的服务。使用原型模型创建SI-Warga应用程序,其中使用的流程和阶段包括识别用户和开发原型。有了这个网路应用程式,希望有关求职信档案的文件,以及居民缴付强制性供款的报告,能更有条理、更妥善地储存,并可在任何需要时,透过网路连线存取。
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引用次数: 0
Perancangan Game Edukasi Pengenalan Bahasa Pemrograman Menggunakan Construct 2
Pub Date : 2022-07-31 DOI: 10.29408/jit.v5i2.5803
Iedam Fardian Anshori, Salsabila Ayuni Kaffah, Nahdayanti Supa, Rizal Rizal Setiawan Mail
Coding or computer programming for children is now increasingly popular. According to various studies, children who learn coding at a very young age will benefit from learning to critically assess situations, explore different perspectives, build creative solutions, and even develop cognitive abilities. But of course the difficulty of the learning process itself is another level, and again, we need to see the fact that children nowadays are more into video games than learning makes this kind of situation become more complex. Therefore, this research was carried out which aims to design and create an Android-based coding introduction educational game called Funcode. Game development is assisted by the Construct 2 game engine and using the waterfall method from the SDLC or System Development Life Cycle. The game is in the form of a module equipped with a quiz by introducing HTML and CSS programming languages, as well as applying a little Computational Thinking material. Based on the blackbox test results, this mobile game called Funcode is successfully runs without any errors on various types of smartphones that have been tested
儿童编程或计算机编程现在越来越受欢迎。根据各种研究,在很小的时候学习编码的孩子将受益于学习批判性地评估情况,探索不同的观点,建立创造性的解决方案,甚至发展认知能力。当然,学习过程本身的难度是另一个层面,我们需要再次看到,现在的孩子更喜欢电子游戏而不是学习,这使得这种情况变得更加复杂。因此,本研究旨在设计并制作一款基于android的编程入门教育游戏《Funcode》。游戏开发由Construct 2游戏引擎辅助,并使用SDLC或系统开发生命周期中的瀑布方法。游戏以模块的形式,通过介绍HTML和CSS编程语言,以及应用一些计算思维的材料,配备了一个小测验。根据黑盒测试结果,这款名为《Funcode》的手机游戏在测试的各种智能手机上成功运行,没有出现任何错误
{"title":"Perancangan Game Edukasi Pengenalan Bahasa Pemrograman Menggunakan Construct 2","authors":"Iedam Fardian Anshori, Salsabila Ayuni Kaffah, Nahdayanti Supa, Rizal Rizal Setiawan Mail","doi":"10.29408/jit.v5i2.5803","DOIUrl":"https://doi.org/10.29408/jit.v5i2.5803","url":null,"abstract":"Coding or computer programming for children is now increasingly popular. According to various studies, children who learn coding at a very young age will benefit from learning to critically assess situations, explore different perspectives, build creative solutions, and even develop cognitive abilities. But of course the difficulty of the learning process itself is another level, and again, we need to see the fact that children nowadays are more into video games than learning makes this kind of situation become more complex. Therefore, this research was carried out which aims to design and create an Android-based coding introduction educational game called Funcode. Game development is assisted by the Construct 2 game engine and using the waterfall method from the SDLC or System Development Life Cycle. The game is in the form of a module equipped with a quiz by introducing HTML and CSS programming languages, as well as applying a little Computational Thinking material. Based on the blackbox test results, this mobile game called Funcode is successfully runs without any errors on various types of smartphones that have been tested","PeriodicalId":13567,"journal":{"name":"Infotek : Jurnal Informatika dan Teknologi","volume":"21 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88638039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Penerapan Data Mining Decission Tree Algoritma C4.5 Untuk Mengetahui Tingkat Kepuasan Mahasiswa Terhadap Layanan Akademik Dan Kemahasiswaan (Studi Kasus Universitas.Prof.Dr. Hazairin,SH) 数据挖掘确定树算法C4.5的应用,以确定学生对学术和学生服务的满意度。Hazairin, SH)
Pub Date : 2022-07-31 DOI: 10.29408/jit.v5i2.5910
Reni Kurniah, Dadang Yunika Surya Putra, Elviza Diana
Measuring the level of student satisfaction with academic and student services really needs to be done by measuring the level of student satisfaction with academic and student services that can be used as a benchmark for the quality of services that have been provided. By knowing the level of student satisfaction, the university can improve the service if it is not good and further improve the service if the satisfaction level is good. The method used in this research is to use the Data Mining Decission Tree classification method C4.5 algorithm where the data source used uses questionnaire technique through a google form filled out by students in the Prof. University environment. Dr. Hazairin, SH. The variables used are service quality, information quality, system quality, and performance expectations. From the analysis process, it can be seen that the level of service quality, namely service speed and staff consistency in providing services is the most dominant in determining the level of student satisfaction at the University Prof. Dr. Hazairin, SH. It is hoped that the results of this research can be used for the purposes of evaluating higher education policies in improving the quality of services in the academic and student fields
衡量学生对学术和学生服务的满意度确实需要通过衡量学生对学术和学生服务的满意度来完成,这可以作为所提供服务质量的基准。通过了解学生的满意度,大学可以在服务不好的情况下改进服务,在满意的情况下进一步改进服务。本研究使用的方法是使用数据挖掘决策树分类方法C4.5算法,其中使用的数据源采用问卷调查技术,通过一个由学生在Prof. University环境中填写的google表单。使用的变量是服务质量、信息质量、系统质量和绩效预期。从分析过程中可以看出,服务质量水平,即服务速度和员工提供服务的一致性,是决定大学学生满意度水平的最主要因素。希望本研究的结果可以用于评估高等教育政策在提高学术和学生服务质量方面的作用
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引用次数: 2
Rancang Bangun Pelaporan Penyalahgunaan Narkoba Badan Narkotika Nasional (BNN) Kota Kediri Berbasis Android (BNN)以Android为基地的Kediri市,最新进展
Pub Date : 2022-07-31 DOI: 10.29408/jit.v5i2.5912
L. Nuryanto, D. Santoso
This study aims to observe, understand, design and build an information system for reporting drug abuse in the city of Kediri. This study uses the Waterfall method. The research subject is a system that can report drug abuse itself. The theoretical basis of the research used by the author uses Geographic Information Systems. GIS is a computer-based system that aims to store, manipulate, and analyze geographic information. In this research the author uses the Java programming language and the MYSQL database system as user data storage. Username using the primary key Employee Identification Number (NIP). For location mapping that has been carried out by the RPE Action, users who have created an account will be able to access the camera on a smartphone. Later the photos taken by the user will show the location of Latitude and Longitude. The research modeling uses DFD (Data Flow Diagram) modeling which contains DFD level 0 and level 1, ERD (Entity Realionship Diagram) and Flowchart. This study contains interface design, login interface design, main menu design, abuse reporting menu design, service menu design, socialization request menu design, rehabilitation request menu design, P4GN menu design, counseling request menu design, user menu design, mentoring menu design abuse, abuse report table design, edit profile menu design. Interface design is an important part of the application, because the first thing you see running is the application interface
本研究旨在观察、了解、设计和建立一个在Kediri市的毒品滥用报告信息系统。本研究使用瀑布法。研究课题是一个可以报告药物滥用的系统。本文采用地理信息系统作为研究的理论基础。地理信息系统是一种以计算机为基础的系统,旨在存储、处理和分析地理信息。在本研究中,作者使用Java编程语言和MYSQL数据库系统作为用户数据存储。用户名使用主密钥NIP (Employee Identification Number)。对于由RPE Action执行的位置映射,创建帐户的用户将能够访问智能手机上的摄像头。稍后,用户拍摄的照片将显示经纬度的位置。本研究采用DFD(数据流图)建模,DFD包括0级DFD和1级DFD、ERD(实体关系图)和流程图。本研究包含界面设计、登录界面设计、主菜单设计、虐待举报菜单设计、服务菜单设计、社交请求菜单设计、康复请求菜单设计、P4GN菜单设计、咨询请求菜单设计、用户菜单设计、虐待辅导菜单设计、虐待举报表设计、编辑个人资料菜单设计。接口设计是应用程序的重要组成部分,因为您首先看到的是运行的应用程序接口
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引用次数: 1
Algoritma Random Forest Untuk Prediksi Kelangsungan Hidup Pasien Gagal Jantung Menggunakan Seleksi Fitur Bestfirst 随机森林算法使用Bestfirst功能选择来预测心脏衰竭患者的生存
Pub Date : 2022-07-31 DOI: 10.29408/jit.v5i2.5896
Yuri Yuliani
Heart failure is a global health problem that not only causes physical problems, other impacts such as psychological, social, and economic, as well as depression, which affects treatment, worsens functional status, and increases hospitalization rates to death. According to the World Health Organization (WHO), nearly 17.5 million people die from cardiovascular disease, which represents 31% of deaths in the world. Using machine learning to predict the survival of patients with heart failure so that they can take precautions from the start. The stages of the research carried out include the business understanding stage, the data understanding stage, the data preparation stage, the modeling stage, and the evaluation stage. In this study, using feature selection using best-first resulted in 4 very influential features, namely age, injection_fraction, serum_creatinene and time, and handling imbalance class using the class balancer model. Random forest algorithm with 80% percentage split method which produces 91.45% accuracy, mean absolute error 0.1874, incorrectly classified instances 8.55%, precision 0.915, recall 0.914, AUC 0.953.
心力衰竭是一个全球性的健康问题,不仅会引起身体问题,还会造成心理、社会和经济以及抑郁症等其他影响,影响治疗,恶化功能状态,并增加住院率至死亡率。根据世界卫生组织(WHO)的数据,近1750万人死于心血管疾病,占世界死亡人数的31%。使用机器学习来预测心力衰竭患者的存活率,这样他们就可以从一开始就采取预防措施。所进行的研究阶段包括业务理解阶段、数据理解阶段、数据准备阶段、建模阶段和评估阶段。在本研究中,使用best-first进行特征选择,得到了年龄、注射分数、血清肌酐和时间这4个非常有影响的特征,并使用类平衡器模型处理不平衡类。随机森林算法采用80%百分比分割法,准确率91.45%,平均绝对误差0.1874,错误分类实例8.55%,精度0.915,召回率0.914,AUC 0.953。
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引用次数: 3
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Infotek : Jurnal Informatika dan Teknologi
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