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Exploring new realms or losing touch? Assessing public beliefs about tourism in the metaverse–a big-data approach 探索新领域还是失去联系?评估公众对元宇宙旅游的看法--一种大数据方法
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-16 DOI: 10.1108/ijchm-09-2023-1515
Ali B. Mahmoud, Leonora Fuxman, Yousra Asaad, Konstantinos Solakis

Purpose

The Metaverse is rapidly reshaping the understanding of tourism, yet the public perception of this new domain remains largely uncharted empirically. This paper aims to build on the technology acceptance model (TAM) and diffusion of innovations theory (DIT) to fill this gap, offering crucial insights that could inform scholars and practitioners in both the tourism and technology sectors.

Design/methodology/approach

Using a big-data approach, the authors applied machine learning to scrape comments made by social media users on recent popular posts or videos related to tourism in the Metaverse from three prominent social media platforms. The cleaning process narrowed down 15,461 comments to 2,650, which were then analysed using thematic, emotion and sentiment analysis techniques.

Findings

The thematic analysis revealed that virtual tourism evokes a complex range of public beliefs. While many express awe and excitement toward its immersive capabilities, others remain sceptical about authenticity compared to physical travel. Additional themes show people draw comparisons to real-world tourism, discuss technology’s role and note educational value and novelty. However, some comments raise concerns about potential societal harms, exploitation and mental health impacts. Sentiment analysis found over half of the comments positive, though some were negative. Emotion analysis showed contentment, happiness and excitement as most frequent, though sadness, worry and loneliness also featured. Overall, perceptions of Metaverse tourism encompass enthusiasm yet substantial ambivalence.

Originality/value

To the best of the authors’ knowledge, this study is one of the first to comprehensively analyse public discussions on Metaverse tourism. It takes TAM and Rogers’s DIT a step further and provides fresh insights into how these theories can be employed in the emerging field of Metaverse tourism. The themes revealed new conceptual insights into multidimensional factors shaping public beliefs about Metaverse tourism and thus informing scholarly research on virtual interaction and technology acceptance regarding Metaverse tourism. In addition, the results can help tourism providers, platforms and marketers address salient public beliefs and sentiments/attitudes in developing marketing offerings, experiences and communications. Over time, this analysis methodology can be used to track the evolving public perceptions of Metaverse tourism.

目的:Metaverse 正在迅速重塑人们对旅游业的理解,但公众对这一新领域的看法在很大程度上仍未得到实证研究。本文旨在以技术接受模型(TAM)和创新扩散理论(DIT)为基础,填补这一空白,为旅游业和技术领域的学者和从业人员提供重要的启示。 设计/方法/途径作者采用大数据方法,应用机器学习技术从三个著名的社交媒体平台上搜索社交媒体用户对最近与元旅游相关的热门帖子或视频发表的评论。清理过程将 15,461 条评论缩减至 2,650 条,然后使用主题、情感和情绪分析技术对这些评论进行了分析。许多人对其身临其境的功能表示敬畏和兴奋,但也有人对虚拟旅游的真实性持怀疑态度。其他主题显示,人们将虚拟旅游与现实世界旅游进行比较,讨论技术的作用,并指出其教育价值和新颖性。然而,一些评论对潜在的社会危害、剥削和心理健康影响表示担忧。情感分析发现,超过一半的评论是正面的,但也有一些是负面的。情感分析表明,满足感、幸福感和兴奋感最常见,但也有悲伤、担忧和孤独感。就作者所知,本研究是首批全面分析公众对 "元旅游 "的讨论的研究之一。它将 TAM 和罗杰斯的 DIT 又向前推进了一步,并为如何在新兴的 Metaverse 旅游领域运用这些理论提供了新的见解。这些主题揭示了影响公众元旅游信念的多维因素的新概念见解,从而为有关元旅游的虚拟互动和技术接受度的学术研究提供了信息。此外,研究结果还有助于旅游提供商、平台和营销人员在开发营销产品、体验和传播时,解决公众的突出信念和情感/态度问题。随着时间的推移,这种分析方法可用于跟踪公众对元界旅游不断发展的看法。
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引用次数: 0
Can AI robots foster social inclusion? Exploring the role of immersive augmentation in hospitality 人工智能机器人能否促进社会包容?探索身临其境增强技术在酒店业中的作用
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-02 DOI: 10.1108/ijchm-09-2023-1459
Hector Gonzalez-Jimenez, Diego Costa Pinto

Purpose

Grounded on the X Reality framework and human–machine collaboration, this study aims to explore the potential of immersive augmentation through artificial intelligence (AI) service robots for promoting social inclusion in the hospitality industry.

Design/methodology/approach

Three experimental studies across diverse hospitality contexts examine the effects of immersive augmentation using inclusive-AI service robots compared to standard-AI robots. The studies also uncover the underlying process of perceived ethicality and the moderating role of customers’ familiarity with AI.

Findings

The results indicate that immersive augmentation through inclusive-AI service robots generates higher levels of supportive tipping behavior (Studies 1 and 3), superior buying intentions (Study 2) and an increased likelihood for customers to pay a premium price (Study 2). These effects are mediated by perceived ethicality (Studies 1–3). However, the impact of immersive augmentation for social inclusion is contingent upon customers’ familiarity with AI: customers with high familiarity with AI exhibit lower levels of supportive tipping behavior (Study 3).

Research limitations/implications

The findings emphasize the importance of perceived ethicality and customers’ familiarity with AI in determining the effectiveness of immersive augmentation for social inclusion in hospitality.

Originality/value

This study contributes to the literature by exploring the potential of immersive augmentation using AI service robots for social inclusion in hospitality. It offers novel insights by highlighting the importance of perceived ethicality and customers’ familiarity with AI. The findings provide valuable guidance for hospitality managers seeking to leverage AI technology to foster social inclusion.

目的本研究以 X Reality 框架和人机协作为基础,旨在探索通过人工智能(AI)服务机器人进行沉浸式增强的潜力,以促进酒店业的社会包容。研究结果表明,通过包容性人工智能服务机器人进行沉浸式增强,会产生更高水平的支持性小费行为(研究 1 和 3)、更佳的购买意向(研究 2)以及更高的顾客支付溢价的可能性(研究 2)。这些影响是由感知道德性(研究 1-3)促成的。然而,身临其境增强技术对社会包容的影响取决于顾客对人工智能的熟悉程度:对人工智能熟悉程度高的顾客表现出较低水平的支持性小费行为(研究 3)。研究局限/意义研究结果强调了感知道德性和顾客对人工智能的熟悉程度在决定身临其境增强技术对酒店业社会包容的有效性方面的重要性。它强调了感知道德性和客户对人工智能熟悉程度的重要性,从而提供了新颖的见解。研究结果为寻求利用人工智能技术促进社会包容的酒店管理者提供了宝贵的指导。
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引用次数: 0
Immersive time in the metaverse and visits to the physical world: why not both? A holistic customer engagement framework 身临其境的元世界和参观实体世界:为何不能两者兼得?全面的客户参与框架
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-07-02 DOI: 10.1108/ijchm-07-2023-0999
Man Lai Cheung, Wilson K.S. Leung, Ludwig Man Kit Chang, Eugene Cheng-Xi Aw, Randy Y.M. Wong

Purpose

Through the theoretical lenses of media richness, perceived realism and customer engagement, this study aims to investigate the mechanisms that promote customer engagement in metaverse-mediated environments in the meetings, incentives, conferences and exhibitions (MICE) context, as well as the impact of customer engagement on customers’ metaverse usage intensity and future visit intention.

Design/methodology/approach

A survey of customers who have experience with metaverse-mediated MICE activities was conducted. Data from 267 respondents were analysed using partial least squares-structural equation modelling and fuzzy-set qualitative comparative analysis (fsQCA) to test our research framework.

Findings

Media richness dimensions, including multiple cues, immediate feedback and personal focus, were found to enhance perceived metaverse realism, which in turn affects the dimensions of customer engagement, leading to customers’ metaverse usage intensity and future visit intention. The fsQCA analysis identifies three configurations that lead to high event visit intention.

Practical implications

This research helps developers and marketers better understand how rich media contents create realistic experiences in the metaverse, aiding them to devise strategies for customer engagement and improve resource allocation.

Originality/value

Despite its potentially revolutionary impacts, empirical studies on the mechanisms driving customer engagement in the metaverse and its effects are scarce. This study contributes by revealing the multiple-phase mechanism of the customer engagement journey in the metaverse-mediated MICE context. By expanding the media richness theory into this area, our study provides new insights by illustrating how media richness dimensions create multisensory experiences and real-time interactions, enhancing perceived metaverse realism and customer engagement. It also addresses the debate on whether metaverse-mediated events substitute or complement real-life events.

目的通过媒体丰富度、感知现实性和客户参与度的理论视角,本研究旨在探讨在会议、奖励旅游、大会和展览(MICE)环境中,促进客户参与元虚拟环境的机制,以及客户参与度对客户元虚拟使用强度和未来访问意向的影响。研究结果发现,媒体丰富度维度(包括多重线索、即时反馈和个人关注)可增强感知到的元虚拟真实性,进而影响客户参与度维度,导致客户的元虚拟使用强度和未来访问意向。这项研究有助于开发人员和营销人员更好地理解富媒体内容如何在元宇宙中创造逼真体验,从而帮助他们制定顾客参与战略并改善资源分配。原创性/价值尽管元宇宙具有潜在的革命性影响,但有关元宇宙中顾客参与的驱动机制及其影响的实证研究却很少。本研究揭示了以元网络为媒介的会展旅游背景下客户参与过程的多阶段机制,为本研究做出了贡献。通过将媒体丰富性理论扩展到这一领域,我们的研究通过说明媒体丰富性维度如何创造多感官体验和实时互动,提高元海外的真实感和客户参与度,提供了新的见解。本研究还探讨了以元网络为媒介的活动是取代还是补充现实生活中的活动这一争论。
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引用次数: 0
Examining presence in immersive virtual reality and website interfaces through the cognitive fit and cognitive load theories 通过认知契合和认知负荷理论研究沉浸式虚拟现实和网站界面中的存在感
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-06-25 DOI: 10.1108/ijchm-09-2023-1512
Víctor Martínez-Molés, Carmen Pérez-Cabañero, Amparo Cervera-Taulet

Purpose

The purpose of this paper is to assess the effects of presence on users’ information processing in mediated visualizations using immersive virtual reality (VR) and websites, focusing on information understanding and cognitive load. The impact of user interfaces on users’ perception of presence is also tested.

Design/methodology/approach

A between-subjects laboratory experiment using two user interfaces – immersive VR and website – is carried out. It is complemented by a self-administered survey on the participants.

Findings

The current results indicate that an immersive VR interface improves tourists’ information processing by producing a heightened sense of presence. The results confirm that presence facilitates tourists’ information processing by increasing information understanding and decreasing cognitive load. Finally, a negative relationship between cognitive load and information understanding is obtained.

Practical implications

VR user interfaces are not only visually appealing but also cognitively optimized. Immersive VR devices can be introduced in the specific sale process of cruise trips through both offline channels (physical stores and travel agencies) and online channels to facilitate tourists’ information processing during the prepurchase phase.

Originality/value

The primary contribution lies in the integration of the theory of presence with two influential information processing frameworks, namely, cognitive load theory and cognitive fit theory. This integration provides a holistic perspective on how user interfaces influence consumer information processing in the unique context of cruise tourism, particularly during the stage of a prepurchase information search.

本文旨在评估用户在使用沉浸式虚拟现实(VR)和网站进行中介可视化时,临场感对其信息处理的影响,重点关注信息理解和认知负荷。本文还测试了用户界面对用户临场感的影响。设计/方法/途径 使用两种用户界面--沉浸式虚拟现实和网站--进行了一次主体间实验室实验。研究结果目前的研究结果表明,沉浸式 VR 界面通过产生更强的临场感改善了游客的信息处理能力。结果证实,临场感通过提高信息理解能力和降低认知负荷来促进游客的信息处理。最后,认知负荷与信息理解之间存在负相关关系。在邮轮旅游的具体销售过程中,可以通过线下渠道(实体店和旅行社)和线上渠道引入沉浸式 VR 设备,以促进游客在购买前阶段的信息处理。这种整合提供了一个整体视角,即在邮轮旅游的独特背景下,用户界面如何影响消费者的信息处理,尤其是在购买前的信息搜索阶段。
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引用次数: 0
From the final frontier to the metaverse: exploring the role of sharing economy principles in revolutionizing space tourism 从 "最终边界 "到 "元宇宙":探索共享经济原则在革新太空旅游中的作用
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-06-04 DOI: 10.1108/ijchm-09-2023-1487
Moein Beheshti, Dušan Mladenović, Razieh Sadraei, Ahad ZareRavasan

Purpose

As exponential technologies continue to transform business models rapidly, there is a growing focus on metaverse research within the tourism industry. Despite the significant findings, the practical discussion of high-cost and resource-demanding space tourism within the metaverse platform is still abstract. This study aims to provide a comprehensive understanding of virtual space tourism and consumer motivations inspired by the intrinsic principles of the sharing economy business model and the metaverse platforms.

Design/methodology/approach

By gathering primary data through questionnaires from individuals interested in virtual space tourism and using the 530 valid responses, this study uses the unified theory of acceptance and use of technology 2 (UTAUT2) along with the status quo bias theory (SQB) to better comprehend travelers’ motivations for engaging with the metaverse in space tourism.

Findings

The study confirms UTAUT2’s effectiveness in predicting travelers’ adoption behavior. Specifically, factors such as performance expectancy, effort expectancy, social influence, hedonic motivation, price value and facilitating conditions significantly impact attitudes and behavioral intentions toward adopting the metaverse for space tourism. Furthermore, skepticism significantly moderates the relationship between attitudes and behavioral intentions.

Originality/value

This study is one of the first to empirically explore the motivations for using metaverse capabilities in the context of space tourism. In line with recent calls for more research on advancing UN sustainable development goals through the metaverse platform, this research discusses findings based on eight shared attributes in both sharing economies and the metaverse platforms that offer the potential for sustainable, socialized and affordable access to space tourism. In addition to the managerial implications, this study outlines future research directions, drawing on insights from the sharing economy’s success in the tourism industry.

目的 随着指数级技术不断迅速改变商业模式,旅游业内对元宇宙研究的关注日益增加。尽管有大量研究成果,但在元宇宙平台上对高成本、高资源需求的太空旅游的实际讨论仍然很抽象。本研究旨在从共享经济商业模式和元宇宙平台的内在原理出发,全面了解虚拟空间旅游和消费者动机。设计/方法/途径本研究通过向对虚拟空间旅游感兴趣的个人发放问卷收集原始数据,并利用 530 份有效答卷,使用技术接受和使用统一理论 2(UTAUT2)以及现状偏差理论(SQB)来更好地理解旅游者在空间旅游中参与元宇宙的动机。研究结果本研究证实了UTAUT2 在预测旅游者采用行为方面的有效性。具体来说,绩效预期、努力预期、社会影响、享乐动机、价格价值和便利条件等因素对太空旅游采用元世界的态度和行为意向有显著影响。此外,怀疑论在很大程度上调节了态度和行为意向之间的关系。最近,人们呼吁开展更多关于通过元数据平台推进联合国可持续发展目标的研究,本研究根据共享经济和元数据平台的八个共同属性讨论了研究结果,这些属性为可持续、社会化和负担得起的太空旅游提供了潜力。除了对管理的影响,本研究还借鉴共享经济在旅游业的成功经验,概述了未来的研究方向。
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引用次数: 0
Cross-validating the measurement scale for consumers’ experience with hospitality and tourism technology: a multi-sector approach 交叉验证消费者对酒店和旅游技术体验的测量量表:一种多部门方法
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-06-03 DOI: 10.1108/ijchm-11-2023-1728
Hyejo Hailey Shin, Kevin Kam Fung So, Miyoung Jeong

Purpose

This study aims to cross-validate the technology experience (TE) scale and examine the potential differences in consumer TE across three different sectors.

Design/methodology/approach

Across three separate studies, the TE scale and its psychometric properties and consequences were examined across three distinctive hospitality and tourism (H&T) sectors: accommodations (n = 640), food and beverage (n = 615) and tourism (n = 592).

Findings

The findings consistently show that TE is a second-order formative construct with nine dimensions. Furthermore, the factor structure of consumer TE is consistent across the focal sectors, enhancing the TE scale’s generalizability. While the dimensions consisting of TE were identical across the three sectors, the composites of TE were formed differently across the sectors, demonstrating the differences in consumers’ TE across the three sectors.

Practical implications

This research offers practical implications to the H&T industry regarding the different impacts of various TE dimensions on consumers’ overall experiences, thereby creating overall satisfaction and behavioral intentions.

Originality/value

To the best of the authors’ knowledge, this research was the first attempt to examine the differences in consumers’ TE across the sectors of the H&T industry. By identifying the different impacts of TE dimensions on consumers’ overall experience, this research provides theoretical and practical contributions by confirming the distinct characteristics of the sectors under the H&T industry.

本研究旨在交叉验证技术体验量表(TE),并研究消费者技术体验在三个不同行业中的潜在差异。研究结果研究结果一致表明,技术体验是一个二阶形成性结构,包含九个维度。此外,消费者 TE 的因子结构在各重点行业之间是一致的,这增强了 TE 量表的普适性。据作者所知,本研究是首次尝试考察消费者的 TE 在不同行业的差异。通过确定 TE 维度对消费者整体体验的不同影响,本研究证实了 H&T 行业下各部门的不同特点,从而为理论和实践做出了贡献。
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引用次数: 0
Sculpting the feelings: influence of immersive technology on responsible travel 雕琢情感:身临其境的技术对负责任旅行的影响
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-30 DOI: 10.1108/ijchm-09-2023-1491
Anam Fatma, Vimal Bhatt

Purpose

This study aims to examine how the telepresence of tourists using immersive technology affects responsible travel behaviour at natural heritage sites by exploring the role of feelings.

Design/methodology/approach

This study proposed a conceptual model that was empirically tested. Data was collected through online and offline surveys from 672 respondents who used AR/VR while visiting the natural heritage sites. PLS-SEM was used to analyze the data using SmartPLS 4.0.

Findings

The findings of this study highlight how feelings are processed as information when tourists are exposed to immersive technologies. These feelings, in addition to perceived value and destination attractiveness, affect responsible travel behaviour.

Research limitations/implications

This study adds to the literature by offering insights concerning the tourists’ feelings related to responsible travel that can be evoked by getting involved in the virtual worlds. The findings suggest how managers can use immersive technology-based campaigns to promote responsible travel at natural heritage sites.

Originality/value

The literature does not elucidate the role of feelings and its dimensions (emotions and metacognitive experience) in explaining the effect of immersive technology in evoking responsible travel behaviour in the context of tourism. The current study addresses this gap and extends prior research by theorizing that feelings-as-information is the missing link between why tourists behave in a certain way, given a specific immersive stimulus.

目的 本研究旨在通过探讨情感的作用,研究游客使用沉浸式技术的远程呈现如何影响在自然遗产地的负责任旅游行为。通过在线和离线调查收集了 672 名在参观自然遗产地时使用 AR/VR 的受访者的数据。使用 SmartPLS 4.0 对数据进行了 PLS-SEM 分析。研究结果本研究的结果强调了当游客接触沉浸式技术时,感受是如何作为信息被处理的。除了感知价值和目的地吸引力之外,这些感受也会影响负责任的旅游行为。研究局限性/意义本研究为相关文献增添了新的内容,因为它提供了有关游客对负责任旅游的感受的见解,这些感受可以通过融入虚拟世界而被唤起。研究结果表明,管理者可以如何利用基于沉浸式技术的活动来促进自然遗产地的负责任旅游。原创性/价值相关文献没有阐明感受及其维度(情感和元认知体验)在解释沉浸式技术在旅游业背景下唤起负责任旅游行为的效果方面所起的作用。当前的研究弥补了这一空白,并对先前的研究进行了扩展,提出了 "感受即信息 "的理论,即在特定的沉浸式刺激下,游客为何会以某种方式进行行为之间缺少的一环。
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引用次数: 0
Uncorking the virtual frontier of wine experiences: interest drivers and potential consumers’ profile 开启葡萄酒体验的虚拟前沿:兴趣驱动因素和潜在消费者概况
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-28 DOI: 10.1108/ijchm-07-2023-1107
Giulia Gastaldello, Guenter Schamel, Nadia Streletskaya, Luca Rossetto

Purpose

Virtual wine experiences (VWEs) replaced in-person wine experiences during the Covid-19 pandemic and continue to be offered by some actors. This study aims to investigate the factors driving interest in VWEs and identify relevant traits of potential consumers to help assess VWEs long-term potential.

Design/methodology/approach

A representative sample of 399 Oregon and California wine consumers answered a structured online survey. The authors combine ordered logistic regression and qualitative techniques to analyze the data.

Findings

VWEs may effectively attract potential wine consumers and tourists. High interest in VWEs is associated with strong wine involvement and intentions to visit wine regions. Digitization, aversion to travel-related risk and convenience are other relevant drivers of VWE interest. The segmentation analysis revealed that consumers with a potentially higher interest in VWE have distinct traits.

Practical implications

Wineries and wine tourism destinations could leverage VWEs to attract wine tourists and consumers. The authors discuss specific characteristics of high-interest consumers.

Originality/value

Participants in VWEs interact with hosts and explore products in real time. This engagement has long-term marketing potential for attracting them as customers or visitors. The study provides strategic information for practitioners and academics on VWE interest drivers and potential demand, which is currently missing from the literature.

目的虚拟葡萄酒体验(VWEs)在 Covid-19 大流行期间取代了亲身体验,并继续由一些参与者提供。本研究旨在调查促使人们对 VWEs 产生兴趣的因素,并识别潜在消费者的相关特征,以帮助评估 VWEs 的长期潜力。作者结合有序逻辑回归和定性技术对数据进行了分析。研究结果葡萄酒世界可以有效地吸引潜在的葡萄酒消费者和游客。对VWE的高度兴趣与葡萄酒的参与度和访问葡萄酒产区的意愿相关。数字化、对旅行相关风险的规避以及便利性是消费者对大众葡萄酒出口兴趣的其他相关驱动因素。细分分析表明,对大众葡萄酒出口兴趣较高的消费者具有独特的特征。作者讨论了高兴趣消费者的具体特征。原创性/价值VWE 的参与者与主人实时互动并探索产品。这种参与具有吸引他们成为顾客或游客的长期营销潜力。这项研究为从业人员和学术界提供了关于大众点评兴趣驱动因素和潜在需求的战略性信息,而这正是目前文献中所缺乏的。
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引用次数: 0
Effects of sensory cues on consumers’ wine taste perceptions and behavior: evidence from a wine-tasting experiment 感官线索对消费者葡萄酒口味认知和行为的影响:来自品酒实验的证据
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-27 DOI: 10.1108/ijchm-08-2023-1160
Weixi Yuan, Fumei Guo, Mimi Li, Haiyan Song

Purpose

This study aims to investigate how sensory cue order, wine knowledge and visual–olfactory (V–O) congruence affect consumer’s taste perceptions of wine and their subsequent behavior.

Design/methodology/approach

An experiment was performed to identify the effects of sensory cue congruence and sensory cue order on wine consumers’ perceptions of wine, affective evaluations, cognitive evaluations and purchase intentions.

Findings

Wine experts exhibited positive emotional responses to congruent sensory cues in the V–O order. Experts’ enjoyment of wine’s aroma, their emotional responses, their cognitive evaluations and their purchase intentions were lower in the incongruent condition. Consumers’ negative emotions elicited by the V–O sequence were also less intense than those triggered by the olfactory–visual (O–V) sequence. Wine experts demonstrated more positive emotional responses in the V–O sensory congruent condition.

Research limitations/implications

This study highlights how visual and olfactory sensory cue order, wine knowledge and sensory cue congruence interact to clarify wine-related behavioral intention. Findings reveal the roles of these factors in shaping sensory perceptions, cognitive evaluations, affective evaluations and behavior related to wine consumption.

Practical implications

This study holds implications for various stakeholders, including winemakers, wine businesses, restaurants and the broader hospitality industry. Wine businesses can enhance advertising effectiveness by tailoring their marketing efforts to customers’ knowledge levels and emphasizing the inherent attributes that align with individuals’ preferences. Winemakers can improve consumers’ sensory experiences by enhancing the natural color of wines. Restaurants can strive to ignite diners’ positive emotions and experiences by providing congruent information. Furthermore, sensory-driven strategies can be used in the hospitality sector to elevate customers’ positive emotions.

Originality/value

This study fills gaps in wine research by delineating how wine knowledge and related sensory cues can influence consumers’ sensory perceptions, cognitive evaluations, affective evaluations and behavior. These aspects have been largely overlooked in previous work.

目的 本研究旨在探讨感官线索顺序、葡萄酒知识和视觉-嗅觉(V-O)一致性如何影响消费者对葡萄酒的味觉感知以及他们随后的行为。在不一致的条件下,专家对葡萄酒香气的享受、情感反应、认知评价和购买意向都较低。与嗅觉-视觉(O-V)顺序相比,V-O 顺序引起的消费者负面情绪也更少。本研究强调了视觉和嗅觉感官线索顺序、葡萄酒知识和感官线索一致性是如何相互作用以明确与葡萄酒相关的行为意向的。研究结果揭示了这些因素在形成与葡萄酒消费相关的感官感知、认知评价、情感评价和行为方面的作用。葡萄酒企业可以根据消费者的知识水平调整营销活动,强调符合个人偏好的内在属性,从而提高广告效果。酿酒师可以通过提升葡萄酒的本色来改善消费者的感官体验。餐厅可以通过提供一致的信息,努力点燃食客的积极情绪和体验。原创性/价值这项研究通过描述葡萄酒知识和相关感官线索如何影响消费者的感官感知、认知评价、情感评价和行为,填补了葡萄酒研究的空白。在以往的研究中,这些方面在很大程度上被忽视了。
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引用次数: 0
Metaphorical effects of advertising in different types of hotels: evidence from eye-tracking 不同类型酒店广告的隐喻效果:来自眼动追踪的证据
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-05-24 DOI: 10.1108/ijchm-09-2023-1376
Xianglan Chen, Bingqing Xiang, Anil Bilgihan

Purpose

This study aims to explore the attraction, influence and persuasive effect of advertising (with or without metaphor) across different types of hotels (luxury vs. budget hotels).

Design/methodology/approach

Two independent variables – namely, the hotel category (luxury versus budget) and the use of rhetorical figures (text with metaphors versus text without metaphors) – serve as the basis for the investigation. The research design is a 2 × 2 within-subjects construct based on eye-tracking methodology complemented by questionnaire-based data collection. Participants were engaged with hotel advertisements under four specific conditions, each reflecting a distinct combination of the two independent variables.

Findings

The findings reveal the augmented attention-grabbing prowess of advertisements that use metaphors compared to those that do not. Furthermore, the study findings reveal that the hotel category significantly influences the efficacy of advertising; advertisements promoting luxury hotels were found to stimulate superior impression recall, garner higher customer affinity and prompt a more potent intention to patronize the hotel. Finally, the study shows that neither congruent nor incongruent pairings of visual (budget or luxury hotel) and verbal elements (with or without metaphor) yield additional advertising benefits.

Practical implications

This research addresses the limited empirical guidance available for hotel operators at various levels regarding the design of advertisements incorporating rhetorical devices. It highlights the potential benefits of using figurative rhetoric, especially metaphors, in advertising for both budget and luxury hotels. The study reveals a notable correlation between hotel category, particularly luxury offerings, and customer attention, retention, preference and intention to visit. Furthermore, it encourages hotel operators, regardless of their hotel’s ranking, to incorporate metaphorical language into their advertising designs, underscoring the need for strategic integration in overall advertisement planning.

Originality/value

Using high-resolution online eye-tracking technology, this study innovatively examines the influence of hotel category and rhetorical devices on the effectiveness and attention-grabbing potential of advertisements. Through this approach, the study seeks to offer valuable managerial and advertising insights for those involved in hotel marketing.

目的本研究旨在探讨不同类型酒店(豪华酒店与经济型酒店)的广告(有隐喻或无隐喻)的吸引力、影响力和说服效果。研究设计采用 2 × 2 主体内结构,基于眼动跟踪方法,辅以问卷数据收集。研究结果研究结果表明,与不使用隐喻的广告相比,使用隐喻的广告更能吸引注意力。此外,研究结果表明,酒店类别对广告效果有重大影响;研究发现,宣传豪华酒店的广告能激发更佳的印象回忆,获得更高的客户亲和力,并促使客户产生更强烈的光顾意向。最后,研究表明,视觉元素(经济型酒店或豪华酒店)和语言元素(有隐喻或无隐喻)的一致或不一致配对都不会产生额外的广告效益。 实际意义这项研究解决了各级酒店经营者在设计包含修辞手段的广告时可获得的经验指导有限的问题。研究强调了在经济型酒店和豪华酒店的广告中使用形象修辞,尤其是隐喻的潜在好处。研究揭示了酒店类别(尤其是豪华酒店)与顾客关注度、忠诚度、偏好度和访问意向之间的显著相关性。此外,该研究还鼓励酒店经营者,无论其酒店等级如何,都将隐喻性语言融入其广告设计中,强调了在整体广告规划中进行战略整合的必要性。原创性/价值本研究采用高分辨率在线眼动跟踪技术,创新性地研究了酒店类别和修辞手法对广告效果和吸引注意力潜力的影响。通过这种方法,本研究力图为酒店营销人员提供有价值的管理和广告见解。
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引用次数: 0
期刊
International Journal of Contemporary Hospitality Management
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