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Drivers of social sustainability practices: quality management, human capital and innovation 社会可持续性做法的驱动因素:质量管理、人力资本和创新
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-24 DOI: 10.1108/ijchm-12-2023-1866
Juan José Tarí, Eva M. Pertusa-Ortega, María D. López-Gamero, Jorge Pereira-Moliner

Purpose

This study aims to examine the relationships between quality management, human capital and innovation (both incremental and radical), and social sustainability practices in hospitality. Also considered are the mediating roles of human capital and innovation.

Design/methodology/approach

The study considers 365 hotels located in Spain, using a structural equation model based on Partial Least Squares (PLS) analysis.

Findings

The findings show that quality management practices, human capital and incremental innovation all have a direct relationship with social sustainability practices. Human capital and incremental innovation partially mediate the relationship between quality management and social sustainability practices. Radical innovation has no impact on social sustainability practices and does not play a mediating role.

Research limitations/implications

This study enriches the literature on social sustainability in hospitality by showing that quality management, human capital and innovation can enhance social sustainability practices. It offers practical insights by understanding key drivers for promoting social sustainability in the hospitality sector.

Originality/value

Prior research in hospitality has not used a mediation model to empirically examine the aforementioned relationships.

目的本研究旨在探讨酒店业的质量管理、人力资本和创新(包括渐进式和激进式)与社会可持续发展实践之间的关系。研究结果研究结果表明,质量管理实践、人力资本和渐进式创新都与社会可持续发展实践有直接关系。人力资本和渐进式创新部分地调节了质量管理和社会可持续发展实践之间的关系。本研究表明,质量管理、人力资本和创新可以加强社会可持续发展实践,从而丰富了有关酒店业社会可持续发展的文献。通过了解促进酒店业社会可持续发展的关键驱动因素,本研究提供了实用的见解。原创性/价值酒店业的先前研究尚未使用中介模型对上述关系进行实证研究。
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引用次数: 0
Hospitality in the age of Gen Z: a critical reflection on evolving customer and workforce expectations Z 世代时代的酒店业:对不断变化的顾客和员工期望的批判性反思
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-24 DOI: 10.1108/ijchm-01-2024-0035
Siamak Seyfi, Tan Vo-Thanh, Mustafeed Zaman

Purpose

Gen Z, the largest and fastest-growing consumer generation, is transforming the hospitality industry as both customers and employees. By critically synthesizing empirical literature, this study aims to explore how this generation’s distinct behaviors are reshaping customer expectations and workforce trends within the sector.

Design/methodology/approach

A critical synthesis of empirical studies was used to examine current research on Gen Z as customers and employees in the hospitality industry.

Findings

Gen Z exhibits distinct preferences and expectations in their dual roles as customers and employees, prompting substantial shifts in hospitality industry standards and practices. They rely heavily on digital channels and peer recommendations when making travel decisions and expect highly personalized, tech-enabled experiences. This young cohort of travelers values unique, authentic and sustainable offerings. As employees, Gen Z prioritizes flexible work arrangements, career growth and workplaces aligned with sustainability, diversity and social responsibility. Hospitality providers must adapt their customer experience, marketing and HR strategies to meet these evolving demands.

Practical implications

To engage Gen Z customers and employees in the hospitality industry effectively, businesses must prioritize personalized experiences, leverage technology and adopt sustainable practices aligned with Gen Z’s social and environmental values. Moreover, offering adaptable work environments with remote opportunities and investing in professional development enhances appeal for Gen Z employees. Understanding Gen Z’s values and behaviors can help businesses improve customer satisfaction, attract top talent and remain competitive in a rapidly evolving market.

Originality/value

This study represents a preliminary endeavor to provide a critical assessment of Gen Z in the hospitality and tourism sector, offering novel insights into their travel behaviors, preferences and work values. It explores their expectations, attitudes toward work and career choices, offering guidance on how businesses can meet the evolving demands of this key demographic.

目的 Z 世代是人数最多、增长最快的消费一代,他们作为顾客和员工,正在改变酒店业。通过对实证文献进行批判性综合,本研究旨在探讨这一代人的独特行为如何重塑该行业的客户期望和劳动力趋势。研究结果Z世代在作为客户和员工的双重角色中表现出独特的偏好和期望,促使酒店业的标准和实践发生重大转变。他们在做出旅行决定时非常依赖数字渠道和同行推荐,并期待高度个性化的科技化体验。这群年轻的旅行者重视独特、真实和可持续的产品。作为员工,Z 世代优先考虑灵活的工作安排、职业发展以及符合可持续发展、多样性和社会责任的工作场所。为了有效地吸引 Z 世代顾客和员工参与酒店业,企业必须优先考虑个性化体验、利用技术并采用符合 Z 世代社会和环境价值观的可持续做法。此外,提供适应性强的工作环境和远程工作机会,并投资于职业发展,也能增强对 Z 世代员工的吸引力。了解 Z 世代的价值观和行为有助于企业提高客户满意度,吸引顶尖人才,并在快速发展的市场中保持竞争力。 原创性/价值 本研究是对酒店和旅游行业 Z 世代进行批判性评估的初步尝试,为他们的旅游行为、偏好和工作价值观提供了新颖的见解。研究探讨了他们的期望、工作态度和职业选择,为企业如何满足这一关键人群不断变化的需求提供了指导。
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引用次数: 0
Effects of customer inoculation on artificial intelligence service failure 客户接种对人工智能服务失败的影响
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-24 DOI: 10.1108/ijchm-01-2024-0140
Lu (Monroe) Meng, Jiuqi Chen, Mengya Yang, Yijie Wang

Purpose

This paper aims to explore the effectiveness of customer inoculation strategies in the context of AI service failures in the hospitality and tourism industries. Furthermore, it examines how these strategies can enhance customer complaint behavior and satisfaction with service recovery, thereby improving the overall service experience.

Design/methodology/approach

Four distinct studies were conducted: Study 1 investigated the influence of customer inoculation on complaint behavior post-AI service failure. Study 2 assessed the impact of service remedies on customer satisfaction. Study 3 explored the implications of initial purchase and usage intentions. Finally, Study 4 validated the findings using a large-scale online survey.

Findings

The results indicated that customer inoculation significantly increases customer complaint behavior and satisfaction with service remedies following AI service failures. They also showed that this relationship is mediated by psychological distance. Furthermore, customer inoculation positively affects initial purchase and usage intentions, demonstrating effectiveness at various customer engagement stages.

Practical implications

This study enriches the literature on AI hospitality service failure and recovery by introducing the novel concept of customer inoculation. Additionally, it significantly contributes to the inoculation theory literature, which covers diverse fields. Practically, this study proposes an efficient and low-cost strategy for marketers.

Originality/value

This study introduces the concept of customer inoculation in the context of AI service failures, a novel approach in the hospitality and tourism literature. It provides empirical evidence of the efficacy of the strategy, bridging a crucial gap in understanding customer behavior in the face of technological disruptions.

目的 本文旨在探讨在酒店和旅游业人工智能服务失败的背景下,客户接种策略的有效性。此外,本文还探讨了这些策略如何能够提高客户投诉行为以及对服务恢复的满意度,从而改善整体服务体验:研究 1 调查了客户接种对人工智能服务失败后投诉行为的影响。研究 2 评估了服务补救措施对客户满意度的影响。研究 3 探讨了初始购买和使用意向的影响。研究结果表明,在人工智能服务失败后,客户接种会显著增加客户投诉行为和对服务补救措施的满意度。结果还表明,这种关系受到心理距离的调节。此外,客户接种会对初始购买和使用意向产生积极影响,从而在客户参与的各个阶段显示出有效性。 实践意义本研究通过引入客户接种这一新颖概念,丰富了有关人工智能酒店服务故障和恢复的文献。此外,本研究还为涵盖多个领域的接种理论文献做出了重要贡献。在实践中,本研究为营销人员提出了一种高效、低成本的策略。原创性/价值本研究在人工智能服务失败的背景下引入了客户接种的概念,这在酒店和旅游文献中是一种新方法。它为这一策略的有效性提供了实证证据,弥补了在理解客户面对技术颠覆时的行为方面存在的重要空白。
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引用次数: 0
A critical insight into the intersection of sustainability and technology 对可持续发展与技术交叉的重要见解
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-24 DOI: 10.1108/ijchm-02-2024-0188
Anam Afaq, Loveleen Gaur, Gurmeet Singh, Michal Erben, Alberto Ferraris

Purpose

This paper aims to explore the role of blockchain (BCT) and Artificial Intelligence (AI) technologies in enhancing and incentivizing environmentally responsible, socially inclusive and economically viable tourism practices within the hospitality and tourism (H&T) industry.

Design/methodology/approach

This study is based on a critical reflection research approach that enables a synthesis of information derived from existing literature's insights and the authors' experiences and observations. By examining frameworks and theories in the literature, critical reflection also helps develop a more comprehensive understanding of the topic.

Findings

This study portrays how BCT could be used to track the sustainability credentials of tourism providers and how AI can optimize energy usage in hotels. This study depicts how adopting technology-driven sustainable practices in the H&T industry can increase profitability, improve reputation, compliance with regulations, efficiency and a better guest experience.

Practical implications

The study suggests targeted actions and policy frameworks that can be tailored to different stakeholder groups (hospitality businesses, policymakers and tourists) to overcome barriers and maximize the positive societal and environmental impacts of adopting BCT and AI for sustainable tourism.

Originality/value

The originality of this study lies in its ability to offer new perspectives and novel recommendations on the diverse uses of AI and BCT in the context of sustainable tourism. Furthermore, the study provides strategic and policy elements (Targeted actions and policy frameworks) for stakeholders to integrate sustainable tourism practices using BCT and AI successfully. This study differs from earlier review studies that primarily focused on adopting emerging technologies and ignoring the sustainability angle in the use of technology.

目的本文旨在探讨区块链(BCT)和人工智能(AI)技术在加强和激励酒店和旅游业(H&T)内对环境负责、具有社会包容性和经济可行性的旅游实践中的作用。通过研究文献中的框架和理论,批判性反思还有助于对该主题形成更全面的理解。研究结果本研究描绘了如何利用 BCT 跟踪旅游供应商的可持续发展资质,以及人工智能如何优化酒店的能源使用。本研究描绘了在酒店和旅游行业采用技术驱动的可持续实践如何提高盈利能力、改善声誉、遵守法规、提高效率和改善客人体验。实践意义本研究提出了有针对性的行动和政策框架,这些行动和框架可针对不同的利益相关者群体(酒店业企业、政策制定者和游客),以克服障碍,并最大限度地发挥采用 BCT 和人工智能对可持续旅游业产生的积极社会和环境影响。此外,本研究还为利益相关者提供了战略和政策要素(目标行动和政策框架),以成功整合使用生物技术和人工智能的可持续旅游业实践。本研究有别于早期的回顾性研究,后者主要侧重于采用新兴技术,而忽视了技术使用中的可持续性角度。
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引用次数: 0
Augmented reality marketing in hospitality and tourism: a guide for researchers and managers 酒店和旅游业中的增强现实营销:研究人员和管理人员指南
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-23 DOI: 10.1108/ijchm-09-2023-1513
M. Claudia tom Dieck, Dai-In Danny Han, Philipp A. Rauschnabel

Purpose

The hospitality and tourism industry is strongly influenced by new and immersive technologies, such as augmented reality (AR), to enhance customer experiences across a diverse set of touchpoints throughout the visitor journey. This paper aims to provide a holistic understanding of AR marketing for this industry context, present a number of fundamental premises of AR marketing within it and establish an agenda for future AR research.

Design/methodology/approach

This study reviews current literature on AR marketing, hospitality and tourism and industry use cases for the creation of a proposed conceptual framework to guide scholars and managers. Based on that, the authors propose fundamental premises.

Findings

The three fundamental premises of AR marketing presented are the need to clearly differentiate between AR and virtual reality within hospitality and tourism; the use of AR for the on-trip experience; and the combined focus on content, context, customer and computing devices for a successful strategic implementation of AR.

Research limitations/implications

This study serves as a first point of reference for the strategic integration of AR into hospitality and tourism marketing, both from an industry and academic point of view.

Practical implications

The authors provide a number of managerial recommendations based on our three fundamental premises.

Originality/value

To the best of the authors’ knowledge, this study is one of the first to holistically characterize AR marketing in the hospitality and tourism context. It also highlights the fundamental premises of successful AR marketing and future directions of AR research today and in a spatial computing future.

目的酒店和旅游业深受增强现实(AR)等新技术和沉浸式技术的影响,在整个游客之旅的不同接触点上提升客户体验。本文旨在提供对这一行业背景下 AR 营销的整体理解,提出其中 AR 营销的若干基本前提,并为未来的 AR 研究制定议程。研究结果本研究提出了 AR 营销的三个基本前提,即需要明确区分酒店和旅游业中的 AR 和虚拟现实;将 AR 用于旅行体验;以及将内容、情境、客户和计算设备结合起来,以成功实施 AR 战略。研究局限性/意义本研究从行业和学术角度为将 AR 战略性融入酒店和旅游业营销提供了第一个参考点。原创性/价值据作者所知,本研究是首批全面描述酒店和旅游业 AR 营销的研究之一。它还强调了成功的 AR 营销的基本前提,以及当今和空间计算未来的 AR 研究方向。
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引用次数: 0
What factors motivate customers to embrace a metaverse hotel? 是什么因素促使顾客接受元化酒店?
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-23 DOI: 10.1108/ijchm-08-2023-1209
Jungsun (Sunny) Kim, Mehmet Erdem, Boran Kim

Purpose

This paper aims to investigate the influence of four motivational elements (i.e. utilitarian, hedonic, social and escapism motivations) on the propensity of customers to utilize a metaverse hotel, as well as whether age, gender and mobility disability play substantial moderating roles in these relationships.

Design/methodology/approach

Data was gathered from 843 US residents who had experienced a hotel stay within the past two years. We tested the hypotheses using structural equation modeling and multigroup analysis.

Findings

The findings indicated that, in both age and gender groups, hedonic, social and escapism motivations had significant effects on intentions to use a metaverse hotel, whereas utilitarian motivation did not. The influence of escapism motivation on customers’ usage intentions was significantly more pronounced for males than females, suggesting the moderating role of gender in this relationship. Hedonic and social motivations exerted significant effects on usage intentions in both mobility disability and non-disability groups. The relationship between escapism motivation and intentions to use was significant for the non-disability group only, suggesting the moderating role of disability in this association.

Practical implications

This research provides recommendations for hotel managers and technology providers aiming to enhance the adoption of metaverse hotels by customers and to augment the worth of this technology.

Originality/value

This research fills the voids in the current literature by formulating and empirically evaluating a research framework to gain deeper insights into the motivations that drive the acceptance of a metaverse hotel.

目的 本文旨在研究四种动机(即功利性动机、享乐性动机、社交性动机和逃避性动机)对顾客使用元虚拟酒店的倾向的影响,以及年龄、性别和行动不便是否在这些关系中起到了实质性的调节作用。结果研究结果表明,在年龄组和性别组中,享乐主义、社交和逃避现实的动机对使用元虚拟酒店的意向有显著影响,而功利主义动机则没有。逃避现实动机对顾客使用意向的影响在男性中明显高于女性,这表明性别在这种关系中起着调节作用。在行动不便群体和非行动不便群体中,享乐动机和社交动机对使用意向都有显著影响。本研究为酒店管理者和技术提供者提供了建议,旨在提高顾客对元虚拟酒店的采用率,并提升该技术的价值。原创性/价值本研究通过制定研究框架并对其进行实证评估,填补了现有文献的空白,从而更深入地了解了促使顾客接受元虚拟酒店的动机。
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引用次数: 0
Metaverse technologies in hospitality: using the theory of consumption values to reveal consumer attitudes and trust factors 酒店业的元宇宙技术:利用消费价值理论揭示消费者态度和信任因素
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-17 DOI: 10.1108/ijchm-09-2023-1500
Debarun Chakraborty, Prashant Mehta, Sangeeta Khorana

Purpose

This study aims to apply the theory of consumption value to analyze the utilization of Metaverse technologies within hospitality and tourism while examining the factors that impact consumer intentions to use the Metaverse.

Design/methodology/approach

This paper aims to consider an extensive study spanning the period October 2021 to March 2023 was conducted to understand the shifts in an individual's intention to use Metaverse technologies in hospitality.

Findings

The findings of this study confirm that individual attitudes to the Metaverse and trust in Metaverse technologies significantly impact their intention to use the Metaverse.

Practical implications

The study aims to provide fresh insights into how individuals perceive Metaverse technologies in the context of choosing hotels and resorts, which enriches the understanding of consumer behaviors around Metaverse technology in hospitality.

Originality/value

This study aims to consider not only tourist intentions to use the Metaverse but also how diverse consumption values impact user attitudes, an area currently underresearched.

目的本研究旨在应用消费价值理论来分析在酒店和旅游业中使用 Metaverse 技术的情况,同时研究影响消费者使用 Metaverse 的意愿的因素。设计/方法/途径本文旨在考虑进行一项跨度为 2021 年 10 月至 2023 年 3 月的广泛研究,以了解个人在酒店业中使用 Metaverse 技术的意愿的变化。研究结果本研究的结果证实,个人对Metaverse的态度和对Metaverse技术的信任会极大地影响他们使用Metaverse的意向。本研究旨在为个人在选择酒店和度假村时如何看待Metaverse技术提供新的见解,从而丰富人们对围绕酒店业Metaverse技术的消费行为的理解。本研究的目的不仅在于考虑游客使用Metaverse的意向,还在于考虑不同的消费价值观如何影响用户态度,而这一领域目前还没有得到充分研究。
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引用次数: 0
Cognitive–analytical and emotional–social tasks achievement of service robots through human–robot interaction 通过人机互动实现服务机器人的认知分析和情感社交任务
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-06 DOI: 10.1108/ijchm-12-2023-1880
Sunny Sun, Huiyue Ye, Rob Law

Purpose

Along with the development of the robotics industry, service robots have been gradually used in the hospitality industry. Nevertheless, service robot categorization and the fulfillment of the cognitive and emotional needs of consumers by hotel service robots have yet to be fully explored. Hence, the purpose of this study are to categorize hotel service robots, to explore consumers’ robot hotel experience, to identify the consumers’ preference of hotel service robot in general, to reveal consumers’ preference for hotel service robots based on their fulfillment of emotional needs and to examine the completion of cognitive–analytical and emotional–social tasks.

Design/methodology/approach

Through in-depth interviews with technology managers and questionnaire survey among consumers who have and have not had robot hotel stay experience to achieve the aforementioned research objectives.

Findings

Findings of in-depth interviews show that service robots can be categorized as check-in/out robots, artificial intelligence (AI) robots and service delivery robots. Results of questionnaire survey indicate that consumers prefer non-humanoid robots (n = 213, p = 47.87%) among check-in/out robots, the Xiaodu Smart Display (n = 163, p = 36. 63%) among the AI robots and the machine-shaped robot porter (I) (n = 178, p = 40.00%) among the service delivery robots.

Practical implications

This study provides implications, such as the adoption of robot-shaped AI with a screen display, to hotel managers to meet the needs of consumers regarding the completion of cognitive–analytical and emotional–social tasks of robots.

Originality/value

This study extends uncanny valley theory by identifying preference for the shape and functions of different categories of service robots and contributes to the limited literature on hotel robots.

目的随着机器人产业的发展,服务机器人已逐渐应用于酒店业。然而,服务机器人的分类以及酒店服务机器人对消费者认知和情感需求的满足还有待充分探讨。因此,本研究的目的是对酒店服务机器人进行分类,探索消费者的机器人酒店体验,确定消费者对酒店服务机器人的总体偏好,揭示消费者基于情感需求满足对酒店服务机器人的偏好,并考察认知分析和情感社交任务的完成情况。研究结果深度访谈结果显示,服务机器人可分为入住/退房机器人、人工智能(AI)机器人和服务交付机器人。问卷调查结果表明,在入住/退房机器人中,消费者更喜欢非人类机器人(n = 213,p = 47.87%);在人工智能机器人中,消费者更喜欢小度智能显示屏(n = 163,p = 36.63%);在送餐机器人中,消费者更喜欢机器造型的机器人搬运工(I)(n = 178,p = 40.00%)。实践意义本研究为酒店管理者提供了启示,如采用带屏幕显示的机器人形状的人工智能,以满足消费者对机器人完成认知分析和情感社交任务的需求。原创性/价值本研究通过识别不同类别服务机器人的形状和功能偏好,扩展了不可思议谷理论,并为有限的酒店机器人文献做出了贡献。
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引用次数: 0
Airbnb customer experience in long-term stays: a structural topic model and ChatGPT-driven analysis of the reviews of remote workers 长期住宿中的 Airbnb 客户体验:远程工作者评论的结构性主题模型和 ChatGPT 驱动分析
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-09-02 DOI: 10.1108/ijchm-01-2024-0034
Jose M. Ramos-Henriquez, Sandra Morini-Marrero

Purpose

This study aims to characterize remote workers’ Airbnb experiences through the cognitive outcomes of their experiences and to consider the differences between long and short stays.

Design/methodology/approach

The structural topic model methodology was used to identify relevant topics. Data were collected from InsideAirbnb for Lisbon, Portugal and Austin, Texas, USA, for 2022 and early 2023, focusing on reviews that mentioned remote work.

Findings

The Airbnb experiences of remote workers and digital nomads are characterized as professionals who express mostly affective outcomes, but also have behavioral and nonaffective outcomes during their stay. In addition, the findings support the moderating role of length of stay and city.

Research limitations/implications

This paper contributes to the literature by exploring how length of stay affects the priorities of remote workers on Airbnb, highlighting the different needs of long-term and short-term stays, and helping to consolidate and clarify the scattered research on customers’ long-term experiences in tourism and hospitality.

Practical implications

The Airbnb experience of remote workers is the highly valued as evidenced by the high rate of commending reviews indicating a willingness to stay there again. It is suggested that Airbnb hosts continue their helpful role and ensuring the functionality and availability of essential facilities and emphasizing neighborhood amenities specific to long and short stays. ChatGPT4 was found to be valuable for extracting data and assigning topic labels.

Originality/value

This study uses a novel structural topic model, augmented with ChatGPT4, to analyze Airbnb customer reviews that mention remote work, thereby improving inferences about the characterization of remote workers.

目的本研究旨在通过远程工作者的体验认知结果来描述他们的 Airbnb 体验,并考虑长期和短期住宿之间的差异。数据收集自 2022 年和 2023 年初葡萄牙里斯本和美国德克萨斯州奥斯汀的 InsideAirbnb,重点关注提及远程工作的评论。研究结果远程工作者和数字游民的 Airbnb 体验被描述为专业人士在逗留期间主要表达情感结果,但也有行为和非情感结果。此外,研究结果还支持了逗留时间和城市的调节作用。研究局限/意义本文通过探讨逗留时间如何影响远程工作者在 Airbnb 上的优先级,强调了长期和短期逗留的不同需求,并帮助巩固和澄清了旅游业和酒店业中关于客户长期体验的零散研究,从而为相关文献做出了贡献。建议 Airbnb 房东继续发挥其帮助作用,确保基本设施的功能性和可用性,并强调针对长期和短期住宿的邻里设施。研究发现,ChatGPT4 在提取数据和分配主题标签方面很有价值。原创性/价值本研究使用了一个新颖的结构主题模型,并用 ChatGPT4 进行了扩充,以分析提及远程工作的 Airbnb 客户评论,从而改进了对远程工作者特征的推断。
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引用次数: 0
The metaverse experience: a big data approach to virtual service consumption 元宇宙体验:虚拟服务消费的大数据方法
IF 11.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2024-08-30 DOI: 10.1108/ijchm-08-2023-1305
Aikaterini Manthiou, Van Ha Luong, Kafia Ayadi, Phil Klaus

Purpose

The experience of leaving the real world and entering a virtual service environment makes many individuals happy. This study heeds the call by multiple researchers to conceptualize, interpret and illustrate the impact of the perceived service experience in the metaverse in a holistic way. In particular, this study aims to understand how the consumption of experiences is perceived in a metaversal space.

Design/methodology/approach

The authors analyze mega virtual live events with famous artists broadcast in virtual worlds. The authors take a big data approach and include two studies to gain insight into the online public audience’s perceptions and experiences in the metaverse. In the first study, the authors analyze text from YouTube with Leximancer. In the second study, the authors go one step further to refine the conceptual model from Study 1. The authors scrutinize additional Facebook comments using seeded Latent Dirichlet Allocation (LDA).

Findings

The findings reveal that the meta service experience (MEX) encompasses four dimensions: immersion, metascape, immediacy and hedonism.

Originality/value

This research provides important guidance not only for consumer behavior scholars but also for service marketers and event planners. The study proposes research opportunities to advance service experience research in the metaverse.

目的 离开现实世界,进入虚拟服务环境的体验让许多人感到愉悦。本研究响应了多位研究人员的呼吁,以一种全面的方式对元虚拟空间中感知到的服务体验的影响进行概念化、解释和说明。设计/方法/途径作者分析了在虚拟世界中播出的著名艺术家的大型虚拟现场活动。作者采用大数据方法,包括两项研究,以深入了解在线公众受众在元宇宙中的感知和体验。在第一项研究中,作者利用 Leximancer 分析了 YouTube 上的文本。在第二项研究中,作者进一步完善了第一项研究中的概念模型。研究结果研究结果表明,元服务体验(MEX)包含四个维度:沉浸感、元景观、即时性和享乐主义。该研究提出了推进元场景服务体验研究的机会。
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引用次数: 0
期刊
International Journal of Contemporary Hospitality Management
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