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2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)最新文献

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Planar surfaces detection on depth map using patch based approach 基于patch的深度图平面表面检测方法
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031315
Zhi Jin, T. Tillo, Fei Cheng
This paper proposes an unsupervised technique for detecting planar surfaces on single depth map image. The proposed method can detect planar surfaces by adopting dynamic seed growing technique without using texture information. So aided with this mechanism to control the growing process, each seed patch can grow to its maximum extent and then the next seed patch begins to grow. This process avoids over-segmentation of the whole scene. Moreover, it allows detecting semi-planer surfaces. Compared with one popular planar surface detection algorithms, i.e., RANdom SAmples Consensus(RANSAC), the accuracy of the proposed method is superior on typical indoor scenes. The proposed method can have huge technical potential for image/video segmentation and coding, enhancing the depth information of time-of-flight cameras, and finally it could be used for navigation system for humanoid robotics.
提出了一种单幅深度图平面检测的无监督技术。该方法采用动态种子生长技术,在不使用纹理信息的情况下对平面进行检测。因此,在这种控制生长过程的机制的帮助下,每个种子块可以生长到最大程度,然后下一个种子块开始生长。这个过程避免了整个场景的过度分割。此外,它还可以检测半平面。与目前流行的一种平面表面检测算法RANdom SAmples Consensus(RANSAC)相比,该方法在典型室内场景下的准确率更高。该方法在图像/视频分割和编码、增强飞行时间相机的深度信息等方面具有巨大的技术潜力,最终可用于仿人机器人的导航系统。
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引用次数: 3
Classification of holding hand for dynamic interface adjustment on mobile devices 在移动设备上进行动态界面调整的牵手分类
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031162
Shih-Han Hsu, Hsu-Yung Cheng, Chih-Chang Yu
This work proposes a gesture-based left and right hand recognition algorithm for dynamic interface adjustment by using the information of the accelerometer and the touch screen on a mobile device. We design a warping method that aligns accelerometer signals with their corresponding positions of unlock-screen gestures. By projecting samples onto feature space and using a support vector machine classifier, the proposed method yields high recognition accuracy. The experiments also show that the proposed method is able to make correct decisions for a new user without pre-gathering information from the user.
本文提出了一种基于手势的左右手识别算法,利用移动设备上加速度计和触摸屏的信息进行动态界面调整。我们设计了一种扭曲方法,将加速度计信号与其解锁屏幕手势的相应位置对齐。通过将样本投影到特征空间并使用支持向量机分类器,该方法具有较高的识别精度。实验还表明,该方法能够在不预先收集用户信息的情况下对新用户做出正确的决策。
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引用次数: 0
Pseudonym exchange for privacy-preserving publishing of trajectory data set 用于轨迹数据集隐私保护发布的假名交换
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031175
K. Mano, Kazuhiro Minami, H. Maruyama
Anonymization is a common technique for publishing a location data set in a privacy-preserving way. However, such an anonymized data set lacks trajectory information of users, which could be beneficial to many location-based analytic services. In this paper, we present a dynamic pseudonym scheme for constructing alternate possible paths of mobile users to protect their location privacy. We introduce a formal definition of location privacy for pseudonym-based location data sets and develop a polynomial-time verification algorithm for determining whether each user in a given location data set has sufficient number of possible paths to disguise the user's true movements. We also provide the correctness proof of the algorithm.
匿名化是一种以保护隐私的方式发布位置数据集的常用技术。然而,这种匿名的数据集缺乏用户的轨迹信息,这可能有利于许多基于位置的分析服务。本文提出了一种动态假名方案,用于构建移动用户的备选路径,以保护其位置隐私。我们为基于假名的位置数据集引入了位置隐私的正式定义,并开发了一个多项式时间验证算法,用于确定给定位置数据集中的每个用户是否有足够数量的可能路径来掩盖用户的真实移动。并给出了算法的正确性证明。
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引用次数: 9
Measurement and adjustment methods of sound source direction perceived through bone-conduction headphones 通过骨传导耳机感知声源方向的测量和调整方法
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031312
M. Iwaki, Y. Yano, Yoshiki Chigira
We investigated the perceived direction of the arrival of sound using bone-conduction headphones. Sounds were separately presented through air-conduction headphones or bone-conduction headphones in a series of experiments and participants judged the direction of arrival. The perceived direction through the bone-conduction headphones inclined toward the center. We propose a design concept to compensate for this discrepancy of the perceived direction of arrival for hearing aids.
我们使用骨传导耳机研究了声音到达的感知方向。在一系列实验中,声音分别通过空气传导耳机或骨传导耳机播放,参与者判断声音到达的方向。通过骨传导耳机感知的方向向中心倾斜。我们提出了一种设计概念来补偿助听器感知到达方向的这种差异。
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引用次数: 5
Visual fatigue checker for keeping eyes healthy -to test visual strain caused by PC operations- 保持眼睛健康的视觉疲劳检查-测试PC操作引起的视觉疲劳-
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031143
T. Muraoka, H. Ikeda
Visual strain will be caused by PC operations for a long time a day, which might fail health of human eyes if it continues a week or more. Any action to check it by oneself needs to be done every time PC operations are continued for a multiple of hours. We propose a visual fatigue checker to simply test the fatigue of human eyes and to help us to resume visual health from the fatigue, if any, with some expected recovery time.
每天长时间使用电脑会造成视觉疲劳,如果持续一周以上,可能会损害眼睛的健康。任何自行检查的行动都需要在每次PC操作持续数小时时进行。我们提出一种视觉疲劳检查器,简单地测试人眼的疲劳,并帮助我们从疲劳中恢复视觉健康,如果有的话,有一些预期的恢复时间。
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引用次数: 2
Effect of QoS degradation caused by 6to4 and IPsec on QoE for Web services 6to4和IPsec导致的QoS退化对Web服务QoE的影响
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031121
T. Mizoguchi, Yoshihiro Ito
This paper assesses influence of QoS degradation caused by 6to4 and IPsec on QoE of Web services by experiment. Since utilization of 6to4 and IPsec requires some overheads, QoS degradation caused by them is inevitable. The degradation can also deteriorate QoE of the Web service, but the affect of the degradation has not been clarified. From the experimental results, the authors confirm QoS degradation but see little QoE deterioration. This implies 6to4 and IPSec are usable from a user's point of view.
本文通过实验评估了6to4和IPsec导致的QoS退化对Web服务QoE的影响。由于使用6to4和IPsec需要一些开销,因此不可避免地会导致QoS的降低。降级还会降低Web服务的QoE,但降级的影响尚未得到澄清。从实验结果来看,作者确认了QoS的退化,但没有看到QoE的退化。这意味着从用户的角度来看,6to4和IPSec是可用的。
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引用次数: 1
Second Screen prototype for broadcasted digital TV users in ISDB-Tb standard ISDB-Tb标准中广播数字电视用户的第二屏幕原型
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031342
Cláudio H. A. Rodrigues, Eliel de Lima Reis, V. Lucena
This paper describes a proposal for a Second Screen solution designed for the Brazilian Digital Television System - SBTVD. Our solution allows users to access and to interact with additional content related to the broadcasted program through the internet (synchronously with the content displayed on digital TV screen). The proposed architecture makes use of a specific protocol, the Transmission Transport Stream. It will carry the information needed to allow receivers of digital TV to communicate with multiple Second Screen devices relying nearby (such as smartphones, tablets, and PDAs). These devices must be running a dedicated software application in order to connect to the World Wide Web accessing the desired additional information. The motivation for this work is to bring to users with limited resources, the ones watching broadcasted over the air programs, the opportunity to benefit from the Second Screen technology. These users, in possession of our Second Screen mobile application will be able to access additional information synchronized with the programs live broadcasted, opening new opportunities for broadcaster and users.
本文描述了为巴西数字电视系统(SBTVD)设计的第二屏幕解决方案的建议。我们的解决方案允许用户通过互联网访问和互动与广播节目相关的附加内容(与数字电视屏幕上显示的内容同步)。所提出的体系结构利用了一个特定的协议,即传输传输流。它将携带所需的信息,使数字电视接收器能够与附近的多个第二屏幕设备(如智能手机、平板电脑和pda)进行通信。这些设备必须运行专用的软件应用程序,以便连接到万维网访问所需的附加信息。这项工作的动机是让资源有限的用户,即那些观看空中广播节目的用户,有机会从第二屏幕技术中受益。这些用户,拥有我们的第二屏幕移动应用程序,将能够访问与现场直播节目同步的额外信息,为广播公司和用户打开新的机会。
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引用次数: 1
Depth from Defocus applied to Auto Focus 从散焦应用到自动对焦的深度
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031237
Shunsuke Yasugi, Khang Nguyen, Kozo Ezawa, Takashi Kawamura
Depth from Defocus (DFD) is known as the technology which is able to estimate depth in the scene by a monocular camera without any additive devices. Using this advantage of DFD, we improved the speed of Auto Focus (AF). To apply DFD to AF, it is necessary to capture 2 images that have a small amount of “difference in focal positions” (we call DiFP). In this paper, we show the performance of the depth estimation when the DiFP is changed, and verify that Low Pass Filter is a good solution to get robust depth.
散焦深度(Depth from Defocus, DFD)是一种无需任何附加设备就能通过单目相机估算场景深度的技术。利用DFD的这个优势,我们提高了自动对焦(AF)的速度。为了将DFD应用于自动对焦,有必要捕获2张有少量“焦位差异”的图像(我们称之为DiFP)。在本文中,我们展示了当DiFP改变时深度估计的性能,并验证了低通滤波器是获得鲁棒深度的良好解决方案。
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引用次数: 1
Development a Multiple Skill Practice Management and result feedback System for “Smart Vocational Learning” by using smartphones 利用智能手机开发“智能职业学习”的多技能实践管理和结果反馈系统
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031316
Akinobu Ando, Shota Itagaki, Hidetoshi Takeno, T. Torii, Darold Davis
In this study, we developed a Multiple Skill Practice Management and results feedback System - sawing and planning. The system can be used for a beginner's vocational learning. Using this system, learners are able to meta-recognize their own skills without a teacher. This system consists of two parts; learners' motion sensing part by using smartphones, and store and visualization part of the data. Smartphones are attached to the learner's body or a tool. In order to investigate the learner's motion, three axis acceleration sensors and three axis gyro sensors equipped in the smartphones are used. Using the system, learners as well as teachers can grasp how they used a tool and how they moved their body as feedback from result of their own practice. In the visualization part, their results display at same time using various charts and table; line graphs, a radar chart, and numerical data in a table. Our system could decrease a teacher's work load to teach and students could improve their skill without a teacher.
在这项研究中,我们开发了一个多技能实践管理和结果反馈系统-锯切和计划。该系统可用于初学者的职业学习。使用这个系统,学习者可以在没有老师的情况下元识别自己的技能。本系统由两部分组成;学习者使用智能手机进行体感部分,并存储和可视化部分数据。智能手机附着在学习者的身体或工具上。为了研究学习者的运动,使用智能手机中配备的三轴加速度传感器和三轴陀螺仪传感器。使用该系统,学习者和教师都可以掌握他们如何使用工具,以及他们如何移动自己的身体,作为他们自己练习结果的反馈。在可视化部分,他们的结果用各种图表同时显示;折线图、雷达图和表格中的数字数据。我们的系统可以减少老师的教学工作量,学生可以在没有老师的情况下提高他们的技能。
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引用次数: 3
A playing and learning support system using Kinect for Romaji 一个使用Kinect的Romaji游戏和学习支持系统
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031250
Noriko Akazawa, Kai Yawata, Dan Takeda, Yasuichi Nakayama, Hiroyasu Kakuda, Mitsugu Suzuki
The use of information devices in educational settings has been increasing over the years. We propose a learning support system that is an expansion of the original Kinect system. The proposed expansion has been implemented using the Kinect motion capture system to recognize “air characters” written by the body actions of learners and is used in this study for practicing Japanese letters expressed in Romaji by a combination of alphabets. We believe that students can have fun with learning by performing body actions, thus keeping their motivation to learn high. We had some elementary school students operate the system and then evaluated the results.
近年来,教育环境中信息设备的使用一直在增加。我们提出了一个学习支持系统,它是原始Kinect系统的扩展。所提出的扩展使用Kinect动作捕捉系统来识别学习者身体动作所写的“空字符”,并在本研究中用于练习通过字母组合来表达Romaji的日语字母。我们相信学生可以通过表演肢体动作来获得学习的乐趣,从而保持他们学习的积极性。我们让一些小学生操作这个系统,然后评估结果。
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引用次数: 2
期刊
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)
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