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2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)最新文献

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Secure transmission through multihop relaying in wireless body area networks 无线体域网络中通过多跳中继的安全传输
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031284
Hao Niu, Li Sun, Masaki Ito, K. Sezaki
This paper analyzes the application of multihop relaying to improve the physical layer security of a wireless body area network (WBAN). Based on the channel characteristics of WBAN, the secrecy outage performance for single-hop and multihop transmission is studied. Results illustrate that multihop relaying performs much better than the single-hop due to the severe path loss caused by the human body.
本文分析了多跳中继技术在提高无线体域网络(WBAN)物理层安全性中的应用。基于WBAN的信道特性,研究了单跳和多跳传输的保密中断性能。结果表明,由于人体造成的严重路径损耗,多跳中继的性能远优于单跳中继。
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引用次数: 5
Fingernail area extraction using distribution of colors 使用颜色分布提取指甲区域
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031208
N. Fujishima, K. Hoshino
A fingernail detection method with the allowance of the palm existence proposed. However, some fingernail areas cannot be extracted as nail candidate areas if they don't reflect enough light toward the camera. The authors found it a key to solve this problem to use the distribution of colors. The authors propose a new nail area extraction using this. In the experiments, the authors confirmed that our system using the proposed method could detect only fingernails at least 85% from -90 to -50 degrees and from 50 to 90 degrees and worked well from -50 to -30 degrees.
提出了一种允许手掌存在的指甲检测方法。然而,一些指甲区域如果没有向相机反射足够的光,就不能被提取为候选指甲区域。作者发现利用颜色的分布是解决这一问题的关键。作者提出了一种新的甲区提取利用这一点。在实验中,作者证实了我们的系统使用所提出的方法在-90到-50度和50到90度范围内只能检测到至少85%的指甲,并且在-50到-30度范围内工作良好。
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引用次数: 1
Vehicle operation trends near the traffic ‘stop sign’ for drivers with various sleeping hours 不同睡眠时间的司机在交通“停车标志”附近的车辆运行趋势
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031253
Yuto Hayata, Hiroaki Tanaka, Y. Iribe, H. Kawanaka, K. Oguri, Md. Shoaib Bhuiyan
People pay attention to the relationship between drivers' state before driving and subsequent vehicle operation as drivers' state like insomnia and overwork may contribute to traffic accidents. In this study, we classified drivers' state based on their sleeping hours before each driving session, and then we tried to bring out the effects in vehicle operation data, 20 in total, due to drivers' sleeping hours. We used the hierarchical clustering by Nearest Neighbor method to classify sleeping hours before driving. We classified the length of sleeping hours in each subject under three states, and then we calculated the mean and the standard deviation of each vehicle operation feature per subject. As a result, there was a common trend for all subjects (in DBP, distance from a point where they stepped on the brake pedal to the point where the vehicle paused temporarily). Surprisingly, we found that lack of sleeping hours make the drivers step on the brake earlier than when they had adequate sleep (because the mean difference DBP between the two states was 5.6 meters).
人们关注驾驶员驾驶前状态与后续车辆运行之间的关系,因为驾驶员的失眠、过度劳累等状态都可能导致交通事故。在本研究中,我们根据驾驶员在每次驾驶前的睡眠时间对驾驶员的状态进行分类,然后我们试图找出驾驶员睡眠时间对车辆运行数据的影响,总共20个数据。采用最近邻分层聚类方法对驾驶前睡眠时间进行分类。我们将每个受试者在三种状态下的睡眠时间长度进行分类,然后计算每个受试者的每个车辆操作特征的平均值和标准差。结果,所有受试者都有一个共同的趋势(在DBP中,从他们踩下刹车踏板的点到车辆暂时停止的点的距离)。令人惊讶的是,我们发现睡眠时间不足会使司机比睡眠充足时更早踩刹车(因为两种状态的DBP平均差为5.6米)。
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引用次数: 0
Variational Bayesian Inference based cooperative spectrum sensing in Cognitive Radio Networks 认知无线电网络中基于变分贝叶斯推理的协同频谱感知
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031310
Ming Wu, Tiecheng Song, Lianfeng Shen, Z. Jia
A novel cooperative spectrum sensing approach is introduced based on a approximate model of the power spectral density (PSD) map in space and frequency domain. This scheme uses a model coefficients estimator based the theory of Variational Bayesian Inference. It reveals the unknown positions of transmitting CRs and the spectrum holes in authorized frequency bands, by capitalizing on the forms of sparsity in Cognitive Radio Networks.
提出了一种基于功率谱密度(PSD)在空间域和频域的近似模型的协同频谱感知方法。该方案采用了基于变分贝叶斯推理理论的模型系数估计器。它通过利用认知无线电网络中的稀疏形式,揭示了发射cr的未知位置和授权频带中的频谱漏洞。
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引用次数: 0
Comparison of two classification methods for Musical Instrument identification 两种乐器鉴定分类方法的比较
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031196
Y. Takahashi, K. Kondo
In this paper, we compared the Linear Discriminant Analysis (LDA) with Random Forest (RF) for musical instrument identification from clips with a mixture of instruments. As the first step, monotone samples from the Musical Instrument Samples (Univ. Iowa) and RWC Music Database were used to identify the individual instruments. For the Iowa monotones, an overall instrument recognition rate of 24.8% and 82.1% was obtained using LDA and RF, respectively. However, the rate degrades to 54.9% on the RWC monotones even with RF, most likely due to insufficient number of features to cover the increase in variability of this large database.
在本文中,我们比较了线性判别分析(LDA)和随机森林(RF)在乐器混合剪辑中的乐器识别。作为第一步,来自乐器样本(Univ. Iowa)和RWC音乐数据库的单调样本被用来识别单个乐器。对于爱荷华单调谱,LDA和RF的总体识别率分别为24.8%和82.1%。然而,即使使用RF,在RWC单调上,该比率也下降到54.9%,这很可能是由于特征数量不足,无法覆盖这个大型数据库的可变性增加。
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引用次数: 6
A voice picking system using localized navigation speech and Head Tracking 使用定位导航语音和头部跟踪的语音拾取系统
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031126
K. Kondo, Yasuhiro Abe
We propose a voice picking system that uses localized guide speech oriented towards the target object, and Head Tracking (HT), which maintains the localized speech position according to the user's head movement. We verified the usability improvements achieved by the proposed system. The task completion time was reduced by about 1.8 seconds (11.2%) compared to conventional diotic conditions. The post test questionnaire showed that the HT condition is preferred over conventional diotic systems by 1.92 on a 7-point scale. Thus, with the introduction of sound localization in voice picking systems, both the user satisfaction and task efficiency can be improved.
我们提出了一种语音拾取系统,该系统使用面向目标对象的本地化引导语音,以及头部跟踪(HT),该系统根据用户的头部运动保持本地化语音位置。我们验证了拟议系统所实现的可用性改进。与常规条件相比,任务完成时间减少了约1.8秒(11.2%)。后测问卷显示,在7分制中,HT条件优于传统的diotic系统1.92。因此,在语音采集系统中引入声音定位,可以提高用户满意度和任务效率。
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引用次数: 1
Construction of a support system for learning character balance in transcription for beginners 初学抄写汉字平衡学习支持体系的构建
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031228
Junri Nonami, Yoshinari Takegawa
Learning character balance is important in calligraphy. Transcription is the practice method for learning characters, however it has some problems, for example, it is hard to judge intuitively whether character balance is correct, because the sheet of white paper and the sample image are separate. Therefore, the goal of our study is the construction of a support system for learning character balance in transcription, for beginners. The proposed system uses a tablet-type device. Learners practice transcription in Indian ink on a sheet of white paper laid on top of the tablet-type device which is displaying a sample character. Learners can see the contents displayed by the tablet-type device because a sheet of white paper is thin. Moreover, the tablet-type device can recognize the touch of a Japanese brush wrapped in conductive tape. The system offers a function that changes the sample characters based on the learner's skill level to withdraw from the system support. We have developed a prototype system, and evaluated its effectiveness through actual use of the system.
学习汉字平衡在书法中是很重要的。抄写是学习汉字的练习方法,但抄写也存在一些问题,比如,由于白纸和样像是分开的,很难直观地判断汉字的平衡是否正确。因此,我们的研究目标是为初学者构建一个学习抄写中字符平衡的支持系统。所提出的系统使用平板式设备。学习者用印度墨水在一张白纸上练习抄写,白纸放在显示样本字符的平板式设备上。由于一张白纸很薄,学习者可以看到平板式设备显示的内容。此外,这种平板式设备可以识别包裹在导电胶带中的日本刷子的触摸。系统提供了根据学习者的技能水平改变样本字符以退出系统支持的功能。我们开发了一个原型系统,并通过实际使用评估了系统的有效性。
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引用次数: 5
Game amusement & CRM: Castle Scharfenstein AR case study 游戏娱乐&客户关系管理:沙尔芬施泰因城堡AR案例研究
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031173
K. Jantke, Jacqueline Krebs, Markus Santoso
In a free market economy, the preservation of cultural heritage sides inevitably needs visitors, i.e. customers. Germany has more than 2,000 castles from the medieval times; when palaces are considered as well, the figure is above 25,000. The competition is tough. For castles from the middle ages, customer relationship management (CRM) means to attract them, to entertain them on-site, and to motivate them to come back. Contemporary CRM of cultural heritage sites may deploy digital media technologies including augmented reality and game play. There is developed some systematic approach to CRM which is implemented for the castle Scharfenstein, Eichsfeld, Germany. The implementation is available by any customer free of charge.
在自由市场经济中,保护文化遗产不可避免地需要游客,即顾客。德国有2000多座中世纪城堡;如果算上宫殿,这个数字就超过了2.5万。竞争很激烈。对于中世纪的城堡来说,客户关系管理(CRM)意味着吸引他们,在现场招待他们,并激励他们回来。当代文化遗产的客户关系管理可能会采用数字媒体技术,包括增强现实和游戏。在德国艾克斯菲尔德的沙尔芬施泰因城堡实施了一些系统的CRM方法。任何客户都可以免费获得该实现。
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引用次数: 3
Visual fatigue induced by accommodation convergence mismatch while viewing three-dimensional television 观看三维电视时调节收敛不匹配引起的视疲劳
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031210
N. Sugita, Tatsuya Yamaga, M. Yoshizawa, M. Abe, A. Tanaka, T. Yambe, S. Nitta
Artificial three-dimensional (3D) video technology has generated significant interest in recent years. However, there are concerns about side effects such as eye strain that may result from viewing 3D video images. This visual fatigue is assumed to be related to a mismatch between convergence distance and focal length that occurs while viewing 3D content. In this study, we investigated the relationship between this mismatch and visual fatigue. Two subject groups completed an easy task while viewing a 3D image containing a convergence distance and focal length mismatch, and while viewing an image without such a mismatch. After the task, visual fatigue was evaluated using a flicker test and a simulation sickness questionnaire (SSQ). Experimental results demonstrated that viewing a 3D video image with the mismatch resulted in more visual fatigue than doing so without the mismatch.
近年来,人工三维(3D)视频技术引起了人们极大的兴趣。然而,也存在一些副作用,比如观看3D视频图像可能导致眼睛疲劳。这种视觉疲劳被认为与在观看3D内容时发生的会聚距离和焦距之间的不匹配有关。在这项研究中,我们调查了这种不匹配与视觉疲劳之间的关系。两组受试者在观看包含汇聚距离和焦距不匹配的3D图像和观看没有这种不匹配的图像时完成了一项简单的任务。任务结束后,使用闪烁测试和模拟眩晕问卷(SSQ)评估视觉疲劳。实验结果表明,在不匹配的情况下观看3D视频图像比在不匹配的情况下观看更容易产生视觉疲劳。
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引用次数: 4
Tap to Display, wireless display connection on mobile devices triggered by NFC tag 点击“显示”,通过NFC标签触发移动设备上的无线显示连接
Pub Date : 2014-10-01 DOI: 10.1109/GCCE.2014.7031279
Tatsumi Nagasawa, B. Ramesh
To show a computer screen on a large display, so far, wired cable connections like VGA, HDMI, and DisplayPort are mainly used. Recently, wireless display technology is becoming popular, especially on mobile devices like PCs, tablets, and smartphones. “Tap to Display” is a connection method triggered by an NFC tap operation. It enables users to show the desktop screen of his PC on the destination Miracast Sink device wirelessly without any extra user intervention - no wired cable connection and no extra Wi-Fi parameter settings. In this paper, the implementation of the “Tap to Display” experience is discussed. Also discussed is the NFC event handling library which dispatches private NFC tag events to several software components.
到目前为止,要在大型显示器上显示计算机屏幕,主要使用有线电缆连接,如VGA, HDMI和DisplayPort。最近,无线显示技术正变得越来越流行,特别是在移动设备上,如pc、平板电脑和智能手机。“点击显示”是一种由NFC点击操作触发的连接方法。它使用户可以在目的地Miracast Sink设备上以无线方式显示PC的桌面屏幕,而无需任何额外的用户干预-无需有线电缆连接,也无需额外的Wi-Fi参数设置。本文对“点击显示”体验的实现进行了探讨。还讨论了NFC事件处理库,它将私有NFC标签事件分派给几个软件组件。
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引用次数: 3
期刊
2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)
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