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Gregarious Behavior, Human Colonization and Social Differentiation: An Agent-Based Model 群居行为、人类殖民和社会分化:一个基于主体的模型
Pub Date : 2020-09-26 DOI: 10.31235/osf.io/7z6xp
S. Fajardo, G. Hofstede, M. D. Vries, M. Kramer, Andrés Bernal
Studies of colonization processes in past human societies often use a standard population model in which population is represented as a single quantity. Real populations in these processes, however, are structured with internal classes or stages, and classes are sometimes created based on social differentiation. In this present work, information about the colonization of old Providence Island was used to create an agent-based model of the colonization process in a heterogeneous environment for a population with social differentiation. Agents were socially divided into two classes and modeled with dissimilar spatial clustering preferences. The model and simulations assessed the importance of gregarious behavior for colonization processes conducted in heterogeneous environments by socially-differentiated populations. Results suggest that in these conditions, the colonization process starts with an agent cluster in the largest and most suitable area. The spatial distribution of agents maintained a tendency toward randomness as simulation time increased, even when gregariousness values increased. The most conspicuous effects in agent clustering were produced by the initial conditions and behavioral adaptations that increased the agent capacity to access more resources and the likelihood of gregariousness. The approach presented here could be used to analyze past human colonization events or support long-term conceptual design of future human colonization processes with small social formations into unfamiliar and uninhabited environments.
对过去人类社会殖民化过程的研究通常使用标准人口模型,其中人口被表示为单个数量。然而,在这些过程中的真实人口是由内部阶级或阶段构成的,而阶级有时是基于社会差异而产生的。在本研究中,我们利用旧普罗维登斯岛的殖民化信息,建立了一个基于主体的模型,来描述具有社会分化的人口在异质环境下的殖民化过程。代理被社会划分为两类,并以不同的空间聚类偏好建模。该模型和模拟评估了社会分化种群在异质环境中进行的殖民化过程中群居行为的重要性。结果表明,在这些条件下,定植过程从最大和最合适的区域开始。随着模拟时间的增加,智能体的空间分布保持随机性的趋势,即使在群居性值增加的情况下也是如此。在智能体聚类中,最显著的影响是初始条件和行为适应,它们增加了智能体获取更多资源的能力和群居性的可能性。本文提出的方法可用于分析过去的人类殖民事件,或支持未来人类殖民过程的长期概念性设计,这些过程将以小型社会形态进入不熟悉和无人居住的环境。
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引用次数: 1
Finding Core Members of Cooperative Games using Agent-Based Modeling 利用基于代理的模型寻找合作游戏的核心成员
Pub Date : 2020-08-30 DOI: 10.18564/jasss.4457
Daniele Vernon-Bido, Andrew J. Collins
Agent-based modeling (ABM) is a powerful paradigm to gain insight into social phenomena. One area that ABM has rarely been applied is coalition formation. Traditionally, coalition formation is modeled using cooperative game theory. In this paper, a heuristic algorithm is developed that can be embedded into an ABM to allow the agents to find coalition. The resultant coalition structures are comparable to those found by cooperative game theory solution approaches, specifically, the core. A heuristic approach is required due to the computational complexity of finding a cooperative game theory solution which limits its application to about only a score of agents. The ABM paradigm provides a platform in which simple rules and interactions between agents can produce a macro-level effect without the large computational requirements. As such, it can be an effective means for approximating cooperative game solutions for large numbers of agents. Our heuristic algorithm combines agent-based modeling and cooperative game theory to help find agent partitions that are members of a games' core solution. The accuracy of our heuristic algorithm can be determined by comparing its outcomes to the actual core solutions. This comparison achieved by developing an experiment that uses a specific example of a cooperative game called the glove game. The glove game is a type of exchange economy game. Finding the traditional cooperative game theory solutions is computationally intensive for large numbers of players because each possible partition must be compared to each possible coalition to determine the core set; hence our experiment only considers games of up to nine players. The results indicate that our heuristic approach achieves a core solution over 90% of the time for the games considered in our experiment.
基于智能体的建模(ABM)是一种深入了解社会现象的强大范式。ABM很少应用的一个领域是联盟的形成。传统上,联盟的形成是用合作博弈论来建模的。本文开发了一种启发式算法,该算法可以嵌入到ABM中,使agent能够找到联盟。由此产生的联盟结构可与合作博弈论解决方法所发现的联盟结构相媲美,特别是核心。由于寻找合作博弈论解决方案的计算复杂性限制了其应用范围,因此需要启发式方法。ABM范式提供了一个平台,在这个平台中,代理之间的简单规则和交互可以产生宏观层面的效果,而不需要大量的计算需求。因此,它可以成为近似大量代理的合作博弈解决方案的有效手段。我们的启发式算法结合了基于代理的建模和合作博弈论,以帮助找到作为游戏核心解决方案成员的代理分区。我们的启发式算法的准确性可以通过将其结果与实际的核心解决方案进行比较来确定。这种对比是通过开发一个实验来实现的,这个实验使用了一个叫做手套游戏的合作游戏的特定例子。手套游戏是一种交换经济游戏。由于每个可能的分区必须与每个可能的联盟进行比较,以确定核心集,因此寻找传统的合作博弈论解决方案对于大量参与者来说是计算密集型的;因此我们的实验只考虑最多9名玩家的游戏。结果表明,我们的启发式方法在90%以上的时间内为实验中考虑的游戏实现了核心解决方案。
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引用次数: 9
Modeling COVID-19 for lifting non-pharmaceutical interventions 模拟COVID-19以解除非药物干预措施
Pub Date : 2020-07-05 DOI: 10.1101/2020.07.02.20145052
Matt Koehler, David M. Slater, G. Jacyna, James R. Thompson
As a result of the COVID-19 worldwide pandemic, the United States instituted various non-pharmaceutical interventions (NPIs) in an effort to the slow the spread of the disease. Although necessary for public safety, these NPIs can also have deleterious effects on the economy of a nation. State and federal leaders need tools that provide insight into which combination of NPIs will have the greatest impact on slowing the disease and at what point in time it is reasonably safe to start lifting these restrictions to everyday life. In the present work, we outline a modeling process that incorporates the parameters of the disease, the effects of NPIs, and the characteristics of individual communities to offer insight into when and to what degree certain NPIs should be instituted or lifted based on the progression of a given outbreak of COVID-19.
由于COVID-19全球大流行,美国制定了各种非药物干预措施(NPIs),以减缓疾病的传播。这些npi虽然对公共安全是必要的,但也可能对一个国家的经济产生有害影响。州和联邦领导人需要工具,以便深入了解哪些国家行动计划组合将对减缓疾病产生最大影响,以及在什么时候开始取消对日常生活的这些限制是合理安全的。在目前的工作中,我们概述了一个建模过程,该过程结合了疾病的参数、npi的影响和个别社区的特征,以便根据给定的COVID-19爆发的进展,深入了解何时以及在多大程度上应该建立或取消某些npi。
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引用次数: 1
Problem Solving: When Groups Perform Better Than Teammates 解决问题:当团队比队友表现得更好
Pub Date : 2020-06-30 DOI: 10.18564/jasss.4292
T. Carletti, A. Guarino, A. Guazzini, Federica Stefanelli
: People tend to form groups when they have to solve difficult problems because groups seem to have betterproblem-solvingcapabilitiesthanindividuals. Indeed, duringtheirevolution, humanbeingslearnedthat cooperation is frequently an optimal strategy to solve hard problems both quickly and accurately. The ability of a group to determine a solution to a given problem, once group members alone cannot, has been called “Collective Intelligence". Such emergent property of the group as a whole is the result of a complex interaction between many factors. Here, we propose a simple and analytically solvable model disentangling the direct link between collective intelligence and the average intelligence of group members. We found that there is a non-linear relation between the collective intelligence of a group and the average intelligence quotient of its members depending on task difficulty. We found three regimes as follows: for simple tasks, the level of collective intelligence of a group is a decreasing function of teammates’ intelligence quotient; when tasks have intermediate difficulties, the relation between collective intelligence and intelligence quotient shows a non-monotone behaviour; for complex tasks, the level of collective intelligence of a group monotonically increases withteammates’intelligencequotientwithphasetransitionsemergingwhenvaryingthelatter’slevel. Although simple and abstract, our model paves the way for future experimental explorations of the link between task complexity, individual intelligence and group performance.
当前位置当人们需要解决难题时,他们倾向于组成团队,因为团队似乎比个人有更好的解决问题的能力。的确,在人类革命的过程中,人类学会了合作往往是快速而准确地解决难题的最佳策略。当一个群体的成员无法单独决定一个问题的解决方案时,这种能力被称为“集体智慧”。群体作为一个整体的这种涌现性是许多因素之间复杂相互作用的结果。在这里,我们提出了一个简单的、可解析解决的模型,解开了集体智力和群体成员平均智力之间的直接联系。我们发现,随着任务难度的增加,群体的集体智力与其成员的平均智商呈非线性关系。研究发现,对于简单的任务,团队的集体智力水平是团队成员智商的递减函数;当任务具有中间困难时,集体智力与智商的关系呈现非单调行为;对于复杂的任务,团队的集体智力水平单调地随着团队成员智力的增加而增加,当改变团队成员的智力水平时,就会出现相变。虽然简单抽象,但我们的模型为未来任务复杂性、个人智力和群体表现之间联系的实验探索铺平了道路。
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引用次数: 5
Impacts of Consensus Protocols and Trade Network Topologies on Blockchain System Performance 共识协议和交易网络拓扑对区块链系统性能的影响
Pub Date : 2020-06-30 DOI: 10.18564/jasss.4289
Xianhua Wei, Aiya Li, Zhou He
Blockchain can be viewed as a public ledger maintained collectively by a large number of participators based on consensus protocol. We are interested in how di erent consensus protocols and trade network topologies a ect the performance of a blockchain system, which has not been studied in the literature yet. In this paper, we proposed an agent-basedmodel consisting ofmultiple trader andminer agents, and one system agent. We investigated three consensus protocols, namely proof-of-work (PoW), proof-of-stake (PoS), and delegated proof-of-stake (DPoS).We also examined three common trade network topologies: random, small-world, and scale-free. We find that both consensus protocol and trade network topology can impact the performance of blockchain system. PoS and DPoS are generally better than PoW in terms of increasing trade e iciency and equalizing wealth. Besides, scale-free trade network is not favorable because its trade e iciency is quite low, which moderates the price fluctuation and wealth inequality. Since connectivity inequality determines trade e iciency and wealth inequality, it is crucial to increase the connectivity among participants by means of not only using better consensus protocols such as PoS or DPoS, but also incentivizing apathetic or newly-joined participants to link with others. We suggest that our findings could be useful to the designers, practitioner and researchers of blockchain system and token economy.
区块链可以被看作是由大量参与者基于共识协议共同维护的公共分类账。我们感兴趣的是不同的共识协议和贸易网络拓扑如何影响区块链系统的性能,这在文献中尚未得到研究。在本文中,我们提出了一个基于代理的模型,该模型由多个交易商和矿工代理和一个系统代理组成。我们研究了三种共识协议,即工作量证明(PoW),权益证明(PoS)和委托权益证明(DPoS)。我们还研究了三种常见的贸易网络拓扑:随机、小世界和无标度。我们发现共识协议和交易网络拓扑结构都会影响区块链系统的性能。在提高交易效率和财富均衡方面,PoS和DPoS通常优于PoW。此外,无标度贸易网络由于其贸易效率较低,对价格波动和财富不平等起到了调节作用,因此不利于贸易网络的发展。由于连通性不平等决定了贸易效率和财富不平等,因此增加参与者之间的连通性至关重要,不仅要使用更好的共识协议(如PoS或DPoS),还要激励冷漠或新加入的参与者与其他人建立联系。我们认为,我们的研究结果可能对区块链系统和代币经济的设计者、实践者和研究人员有用。
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引用次数: 7
An Agent-Based Model for Simulating Inter-Settlement Trade in Past Societies 基于agent的古代社会结算间贸易模拟模型
Pub Date : 2020-06-30 DOI: 10.18564/jasss.4341
A. Chliaoutakis, G. Chalkiadakis
Social and computational archaeology focuses largely on the study of past societies and the evolution of human behaviour. At the same time, agent-basedmodels (ABMs) allow the e icientmodeling of human agency, and the quantitative representation and exploration of specific properties and patterns in archaeological information. In this work we put forward a novel agent-based trading model, for simulating the exchange anddistributionof resources across settlements inpast societies. Themodel is part of a broader ABMpopulated with autonomous, utility-seeking agents corresponding to households; with the ability to employ any spatial interaction model of choice. As such, it allows the study of the settlements’ trading ability and power, given their geo-location and their position within the trading network, and the structural properties of the network itself. As a case study we use the Minoan society during the Bronze Age, in the wider area of “Knossos” on the island of Crete, Greece. We instantiate two well-known spatial interaction sub-models, XTENT and Gravity, and conduct a systematic evaluation of the dynamic trading network that is formed over time. Our simulations assess the sustainability of the artificial Minoan society in terms of population size, number and distribution of agent communities, with respect to the available archaeological data and spatial interactionmodel employed; and, further, evaluate the resulting trading network’s structure (centrality, clustering, etc.) and how it a ects inter-settlement organization, providing in the process insights and support for archaeological hypotheses on the settlement organization in place at the time. Our results show that when the trading network is modeled using Gravity, which focuses on the settlements’ “importance” rather than proximity to each other, settlement numbers’ evolution patterns emerge that are similar to the ones that exist in the archaeological record. It can also be inferred by our simulations that a rather dense trading network, without a strict settlement hierarchy, could have emerged during the LateMinoan period, a er the Theran volcanic eruption, a well documented historic catastrophic event. Moreover, it appears that the trading network’s structure and interaction patterns are reversed a er the Theran eruption, when compared to those in e ect in earlier periods.
社会和计算考古学主要关注对过去社会和人类行为进化的研究。同时,基于主体的模型(ABMs)允许对人类主体进行高效建模,并对考古信息中的特定属性和模式进行定量表示和探索。在这项工作中,我们提出了一个新的基于代理的交易模型,用于模拟过去社会中资源在聚落之间的交换和分配。该模型是一个更广泛的人工智能模型的一部分,其中包含与家庭相对应的自主的、追求效用的代理;有能力采用任何空间互动模式的选择。因此,它允许研究结算的交易能力和权力,考虑到它们的地理位置和它们在交易网络中的位置,以及网络本身的结构属性。作为一个案例研究,我们使用了青铜时代的米诺斯社会,在希腊克里特岛的克诺索斯更广阔的地区。我们实例化了两个众所周知的空间交互子模型——XTENT和Gravity,并对随着时间的推移而形成的动态交易网络进行了系统的评估。我们的模拟评估了人工米诺斯社会在人口规模、代理群落数量和分布方面的可持续性,并采用了可用的考古数据和空间相互作用模型;进一步,评估由此产生的交易网络的结构(中心性、集群性等)以及它如何影响聚落间组织,在此过程中为当时聚落组织的考古假设提供见解和支持。我们的研究结果表明,当贸易网络使用重力模型时,它关注的是聚落的“重要性”而不是彼此的接近程度,聚落数量的演变模式与考古记录中存在的模式相似。通过我们的模拟也可以推断出,一个相当密集的贸易网络,没有严格的定居点等级,可能在晚古希腊时期出现,即Theran火山爆发,这是一个有充分记录的历史灾难性事件。此外,与早期的交易网络相比,交易网络的结构和互动模式似乎在锡拉火山爆发后发生了逆转。
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引用次数: 5
Comparing Actual and Simulated HFT Traders' Behavior for Agent Design 比较真实和模拟高频交易者的代理设计行为
Pub Date : 2020-06-30 DOI: 10.18564/jasss.4304
Masanori Hirano, K. Izumi, Hiroyasu Matsushima, Hiroki Sakaji
Recently financial markets have shown significant risks and levels of volatility. Understanding the sources of these risks require simulation models capable of representing adequately the real mechanisms of markets. In this paper, we compared data of the high-frequency-tradermarket-making (HFT-MM) strategy from both the real financialmarket andour simulation. Regarding the former,weextracted trader clusters and identified one cluster whose statistical indexes indicated HFT-MM features. We then analyzed the di erence between these traders’ orders and themarket price. In our simulation, we built an artificial market model with a continuous double auction system, stylized trader agents, and HFT-MM trader agents based on prior research. As an experiment, we compared the distribution of the order placements of HFT-MM traders in the real and simulated financial data. We found that the order placement distribution near the market or best price in both the real data and the simulations were similar. However, the orders far from the market or best price di ered significantly when the real data exhibited a wider range of orders. This indicates that in order to build more realistic simulation of financial markets, integrating fine-grained data is essential.
最近,金融市场显示出巨大的风险和波动程度。要理解这些风险的来源,就需要能够充分反映市场真实机制的模拟模型。在本文中,我们比较了高频交易者做市(HFT-MM)策略在真实金融市场和模拟金融市场中的数据。对于前者,我们提取交易者聚类,并识别出一个统计指标具有HFT-MM特征的聚类。然后,我们分析了这些交易者的订单与市场价格之间的差异。在我们的模拟中,我们基于前人的研究,建立了一个具有连续双拍卖系统、风格化交易者代理和HFT-MM交易者代理的人工市场模型。作为实验,我们比较了HFT-MM交易者在真实和模拟金融数据中的下单分布。我们发现,在真实数据和模拟数据中,市场或最优价格附近的下单分布是相似的。然而,当真实数据显示出更大范围的订单时,远离市场或最优价格的订单显著减少。这表明,为了建立更真实的金融市场模拟,整合细粒度数据是必不可少的。
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引用次数: 9
An Agent-Based Approach to Integrated Assessment Modelling of Climate Change 基于主体的气候变化综合评估建模方法
Pub Date : 2020-06-30 DOI: 10.18564/jasss.4325
Marcin Czupryna, C. Franzke, Sascha Hokamp, J. Scheffran
There is an ongoing discussion concerning the relationship between social welfare and climate change, and thus the required level and type of measures needed to protect the climate. Integrated assessment models (IAMs) have been extended to incorporate technological progress, heterogeneity and uncertainty, making use of a (stochastic) dynamic equilibrium approach in order to derive a solution. According to the literature, the IAM class of models does not take all the relationships among economic, social and environmental factors into account. Moreover, it does not consider these interdependencies at the micro-level, meaning that all possible consequences are not duly examined. Here, we propose an agent-based approach to analyse the relationship between economic welfare and climate protection. In particular, our aim is to analyse how the decisions of individual agents, allowing for the trade-off between economic welfare and climate protection, influence the aggregated emergent economic behaviour. Using this model, we estimate a damage function, with values in the order 3% - 4%for 2 C temperature increase and having a linear (or slightly concave) shape. We show that the heterogeneity of the agents, technological progress and the damage function may lead to lower GDP growth rates and greater temperature-related damage than what is forecast by models with solely homogeneous (representative) agents.
关于社会福利和气候变化之间的关系,以及保护气候所需的措施的水平和类型,目前正在进行讨论。综合评估模型(IAMs)已经扩展到包括技术进步、异质性和不确定性,利用(随机)动态平衡方法来推导解决方案。根据文献,IAM类模型没有考虑到经济、社会和环境因素之间的所有关系。此外,它没有在微观一级考虑这些相互依存关系,这意味着没有适当审查所有可能的后果。在此,我们提出了一种基于主体的方法来分析经济福利与气候保护之间的关系。特别是,我们的目标是分析个体主体的决策如何在考虑经济福利和气候保护之间的权衡的情况下,影响总体的紧急经济行为。使用该模型,我们估计了一个损伤函数,当温度升高2℃时,其值为3% - 4%,并且具有线性(或微凹)形状。研究表明,与仅采用同质(代表性)因素的模型所预测的结果相比,因素、技术进步和损害函数的异质性可能导致GDP增长率下降和与温度相关的损害增大。
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引用次数: 13
Reflexivity in a Diffusion of Innovations Model 创新扩散模型中的反身性
Pub Date : 2020-06-30 DOI: 10.18564/jasss.4255
Carlos Cordoba, César García-Díaz
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引用次数: 2
Price Formation in Parallel Trading Systems: Evidence from the Fine Wine Market 平行交易系统中的价格形成:来自精品葡萄酒市场的证据
Pub Date : 2020-06-30 DOI: 10.18564/jasss.4349
Marcin Czupryna, M. Jakubczyk, Pawel Oleksy
What drives the prices of fine wines is not easy to discern, in view of a multitude of confounding factors characterising the transactions across several markets. At the same time, understanding the quantitative relationships and mechanisms that determine the price level is important for policy making (e.g. predicting the outcomes of regulations) and methodological purposes (which elements to consider in modelling these markets). We examine the price formation of fine wines simultaneously across three markets: an automated electronic exchange (Liv-ex), intermediated auctions, andover-the-counter (OTC).Weuse auniquedataset consisting of 99,769 price data points for Premier Cru Bordeaux fine wines and we examine the price determinants with Bayesian modelling. We ascertain the mean price ranking (OTCmarket being the most expensive and Livex the least, di ering by about 4.5% and -0.8% from the auctions). We also find a slight price decrease for larger transactions (approx. 0.3% reduction for a 10% volume increase) and some platykurtosis in price distribution (greatest in Liv-ex), and observe themost stochastic noise in auctions. In an agent-based simulation, we discover that it is necessary to include trading mechanisms, commissions, and OTC market heterogeneity to reproduce the observed characteristics. Our results indicate which elements should be included in future fine wine markets models.
考虑到多个市场的交易中存在诸多令人困惑的因素,推动优质葡萄酒价格的因素并不容易辨别。同时,了解决定价格水平的数量关系和机制对于政策制定(例如预测法规的结果)和方法目的(在这些市场建模中考虑哪些因素)非常重要。我们研究了三个市场上优质葡萄酒的价格形成:自动电子交易(Liv-ex)、中介拍卖和场外交易(OTC)。我们使用了一个由99,769个数据点组成的独特数据集,用于顶级波尔多葡萄酒的价格数据,我们使用贝叶斯建模来检查价格决定因素。我们确定了平均价格排名(OTCmarket是最贵的,Livex是最低的,比拍卖价格分别下降了4.5%和-0.8%)。我们还发现,对于较大的交易,价格会略有下降。成交量增加10%,成交量减少0.3%)和价格分布的一些峰度(在Liv-ex中最大),并观察到拍卖中最随机的噪音。在基于主体的模拟中,我们发现有必要包括交易机制、佣金和场外交易市场异质性来重现所观察到的特征。我们的研究结果表明,哪些因素应该包括在未来的优质葡萄酒市场模型。
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引用次数: 2
期刊
J. Artif. Soc. Soc. Simul.
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