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A Data Model for Simulation Models Relying on Spatio-temporal Urban Data 基于城市时空数据的模拟模型研究
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161413
Jean-Gil Langlois, V. Tourre, M. Servieres, B. Gervais, G. Gesquière
To understand the complexity of modern cities and anticipate their expansion, experts from various fields conceive simulation models that can be very different. Those simulation models work with a variety of data with their own organization. Furthermore, because the urban objects are studied in the context of the evolution of a city or urban area, they carry temporal and spatial information (ADD EXAMPLES). In this paper, we present the base classes of a common data model robust and flexible enough to serve the identified use cases (EXAMPLES). We then introduce a mechanism that allows to add thematic information to those classes (AND OTHER MECHANISMS). We also present some possibilities of the use of the data model. (We end this paper by evoking the future improvements of the data model NOT MANDATORY).
为了理解现代城市的复杂性并预测其扩张,来自不同领域的专家构想了可能非常不同的模拟模型。这些模拟模型使用自己组织的各种数据。此外,由于城市对象是在城市或城市地区演变的背景下进行研究的,因此它们携带着时间和空间信息。在本文中,我们提出了一个公共数据模型的基类,它足够健壮和灵活,可以服务于已识别的用例(示例)。然后我们引入一种机制,允许向这些类添加主题信息(以及其他机制)。我们还提出了使用数据模型的一些可能性。(我们通过唤起数据模型的未来改进来结束本文。
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引用次数: 0
Visibility of Building Exposed Surfaces for the Potential Application of Solar Panels: A Photometric Model 太阳能电池板潜在应用中建筑物暴露表面的可见性:一个光度模型
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161419
P. Florio, C. Roecker, M. C. M. Probst, J. Scartezzini
Urban areas are facing a growing deployment of solar technologies on the built exposed surfaces such as roofs and facades. This transformation often occurs without consideration of the needed architectural quality, which depends on the context sensitivity and on solar technologies visibility from public space. The definition of visibility is explored in this paper, and major assessment methods are described. Specifically, a Cumulative Viewshed Algorithm (CVS) is compared with a novel backward raytracing Illuminance Metric Approach (ILL). Results from a test-case in Geneva show how CVS better describes visibility from a remote perspective, while ILL is a promising and fast method for closer viewpoints, especially in urban canyon environments.
城市地区正面临着越来越多的太阳能技术在屋顶和外墙等建筑暴露表面上的应用。这种转变通常不考虑所需的建筑质量,这取决于环境敏感性和公共空间的太阳能技术可见性。本文对可视性的定义进行了探讨,并对主要的评估方法进行了描述。具体而言,将累积视域算法(CVS)与一种新的反向光线追踪照度度量方法(ILL)进行了比较。日内瓦的一个测试案例的结果表明,CVS可以更好地描述远程视角的可见性,而ILL则是一种有前途的、快速的近距离视角方法,尤其是在城市峡谷环境中。
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引用次数: 10
Visualization of Documented 3D Cities 可视化记录的3D城市
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161425
C. Chagnaud, John Samuel, S. Servigne, G. Gesquière
Documents whether historical photographs or urban regulations are important for understanding the urban past as well as for urban planning. CityGML is an open standard used to represent 3D structure and thematic information of the cities. In this article, we briefly present how the recent extension to CityGML to represent documents has been integrated to the 4D virtual urban environment. We will then focus on different visualization techniques of documents in this environment and the various metrics used to evaluate them.
无论是历史照片还是城市法规的文件,对于理解城市的过去以及城市规划都很重要。CityGML是一个用于表示城市三维结构和专题信息的开放标准。在这篇文章中,我们简要介绍了CityGML最近的扩展是如何集成到4D虚拟城市环境中来表示文档的。然后,我们将重点关注该环境中文档的不同可视化技术以及用于评估它们的各种度量。
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引用次数: 11
Automated Production of Interactive 3D Temporal Geovisualizations so as to Enhance Flood Risk Awareness 自动制作交互式三维时间地理可视化,以提高对洪水风险的认识
Pub Date : 2016-12-08 DOI: 10.2312/UDMV.20161423
F. Jacquinod, Frédéric Pedrinis, Jérémy Edert, G. Gesquière
The FLOOD AR project originates from an explicitly expressed need for digital 3D temporal georeferenced models that can be largely diffused among riverside residents through computers and mobile devices, in order to support the raising of public awareness concerning flood risk along the Rhone river. This project is led by a multidisciplinary consortium of researchers from several fields who are working together to develop usable tools and models as well as recommendations regarding visual content, interfaces and context of use for those 3D models. As far as computer science is concerned, given the practical difficulties of resorting to 3D georeferenced technologies for practitioners and the current limitations of commonly used GIS data formats and tools, automatic tools allowing any interested parties to produce 3D temporal models in order to support flood risk awareness' enhancement were developed in the first phase of the project. The storage of those 3D models in an interoperable format (CityGML) ensures that those 3D temporal models are available for other purposes in relation to flood mitigation (regarding flood risk mitigation planning and public consultations or visual analysis for instance). Automating the production of 3D temporal models guarantees that those models can be produced for any territory along the Rhone river. A tool to visualize those 3D temporal models interactively will also be made available as an open source tool as part of the project.
FLOOD AR项目源于对数字3D时间地理参考模型的明确表达需求,这些模型可以通过计算机和移动设备在河边居民中广泛传播,以支持提高罗纳河沿岸公众对洪水风险的认识。该项目由来自多个领域的研究人员组成的多学科联盟领导,他们正在共同开发可用的工具和模型,以及关于这些3D模型的视觉内容、界面和使用背景的建议。就计算机科学而言,考虑到从业人员使用三维地理参考技术的实际困难,以及目前常用的GIS数据格式和工具的局限性,计划的第一阶段开发了自动工具,使任何有兴趣的人都可以制作三维时间模型,以支持提高对洪水风险的认识。以可互操作格式(CityGML)存储这些3D模型可确保这些3D时间模型可用于与减轻洪水有关的其他目的(例如,关于减轻洪水风险规划和公众咨询或可视化分析)。3D时间模型的自动化生产保证了这些模型可以为罗纳河沿岸的任何地区生产。作为项目的一部分,一个用于可视化这些3D时间模型的交互式工具也将作为开源工具提供。
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引用次数: 4
Combining Geometry, Topology and Semantics for Generic Building Description and Simulations 结合几何、拓扑和语义的通用建筑描述和模拟
Pub Date : 2015-11-23 DOI: 10.2312/udmv.20151343
S. Horna, G. Damiand, A. Diakité, Daniel Méneveaux
2D and 3D virtual architectural models are the common ground of many studies, including environmental protection, energy saving, or human well-being. Building or urban environment simulations concern for instance heat transfer, lighting, and acoustics, each of them requiring physical parameters additionally to the geometric representation. Furthermore, geometry does not generally comply straightforwardly with physical parameters and users are forced to manually adapt the models before simulation. This paper proposes an overview of modeling and simulation studies that make use of topological representations, and discusses the advantages of a topological representation for various types of applications. Such a representation can be used not only to maintain the 3D model global coherence, but also to automatically retrieve walls, doors, or room volumes for instance. Based on the existing model of generalized maps, this paper also illustrates some examples of structure traversal that can be used for providing the users with adequate simulation data.
二维和三维虚拟建筑模型是许多研究的共同基础,包括环境保护、节能或人类福祉。建筑或城市环境模拟涉及例如传热,照明和声学,它们每个都需要物理参数除了几何表示。此外,几何形状通常不直接符合物理参数,用户在模拟之前被迫手动调整模型。本文概述了利用拓扑表示的建模和仿真研究,并讨论了拓扑表示在各种类型应用中的优势。这种表示不仅可以用于保持3D模型的全局一致性,还可以用于自动检索墙壁、门或房间体积。在现有的广义地图模型的基础上,给出了一些结构遍历的实例,为用户提供了充分的仿真数据。
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引用次数: 3
Representing Urban Phenomena in Their Context and at Different LoD: from Raw Data to Appropriate LoD 从原始数据到合适的LoD,在不同的LoD下表现城市现象
Pub Date : 2015-11-23 DOI: 10.2312/udmv.20151346
H. Pham, A. Ruas, T. Libourel
More than half of the world population lives in cities today. This proportion rises to 80% in developed countries. The density of urban population causes environmental troubles such as noise, urban heat waves, and chemical pollutions or magnetic pollution. Sensors and models are used to improve knowledge related to these phenomena particularly in cities. The aim of our research is to propose methods to view these phenomena in contextualised ways and at different levels of details. In the context of data exploration, we wish to generate from the initial phenomena data other levels of detail to allow the visual perception of the information at different visual scale. We also propose symbols that resist as well as possible to scale change and without excessive covering the other information such as streets, buildings or names. The first solutions presented in this paper are implemented and illustrated through two examples: nocturne temperature in Paris with very sparse initial data and concentration of chlorine with very dense initial data.
今天,世界上一半以上的人口居住在城市。在发达国家,这一比例上升到80%。城市人口的密集造成了诸如噪音、城市热浪、化学污染或磁污染等环境问题。传感器和模型被用来提高对这些现象的认识,特别是在城市中。我们研究的目的是提出以情境化的方式和不同层次的细节来看待这些现象的方法。在数据探索的背景下,我们希望从初始现象数据中生成其他层次的细节,以便在不同的视觉尺度上对信息进行视觉感知。我们还提出了一些符号,这些符号既能抵抗变化,又能适应变化的规模,同时又不会过度覆盖其他信息,如街道、建筑物或名称。本文提出的第一个解决方案通过两个例子进行了实现和说明:初始数据非常稀疏的巴黎夜行温度和初始数据非常密集的氯浓度。
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引用次数: 4
Commercial Evolution Simulation 商业演化模拟
Pub Date : 2015-11-23 DOI: 10.2312/udmv.20151351
Carlos Soriano, G. Patow
Simulating the evolution of urban landscapes is a challenging objective with a large impact not only for Computer Graphics (for its applications in the filming and gaming industries), but also for urban planning, economical and historical studies, urban physics, and many other. However, this target has remained elusive because of the large complexity implied by urban structures and their evolutions. We present a system that aims at simulating the evolution of the commercial structure in a modern city. In particular, given an initial distribution of shops, it studies the evolution when larger commercial areas, like malls, are introduced. This is computed using the Huff model as a measure of the attraction each commerce has on potential consumers, and an agent-based simulation to determine how these aspects affect their choices. Then, after a given simulation time, the system decides whether the shop has retained an income such that it can continue operating, or has gone bankrupt. Our system is used to study the evolution of the commercial structure of Barcelona city over the last century.
模拟城市景观的演变是一个具有挑战性的目标,不仅对计算机图形学(在电影和游戏行业中的应用)有很大的影响,而且对城市规划、经济和历史研究、城市物理学和许多其他领域也有很大的影响。然而,由于城市结构及其演变所隐含的巨大复杂性,这一目标仍然难以实现。我们提出了一个旨在模拟现代城市商业结构演变的系统。特别是,在给定商店的初始分布的情况下,研究引入大型商业区(如购物中心)后的演变。这是使用Huff模型来计算的,该模型衡量每个商业对潜在消费者的吸引力,并使用基于代理的模拟来确定这些方面如何影响他们的选择。然后,在给定的模拟时间之后,系统决定该商店是否保留了可以继续运营的收入,还是已经破产。我们的系统被用来研究上个世纪巴塞罗那城市商业结构的演变。
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引用次数: 0
Automatic Semantic-preserving Conversion Between OBJ and CityGML OBJ与CityGML之间的自动语义保持转换
Pub Date : 2015-11-23 DOI: 10.2312/udmv.20151345
F. Biljecki, K. Ohori
We investigate the automatic conversion between two substantially different formats used in 3D city models: the ubiquitous but semantically poor Wavefront OBJ and the semantically rich but less used OGC standard CityGML. We elaborate on their differences and on the challenges involved in their conversion, such as the inference of semantics in an OBJ file for their use in CityGML, and the storage of these semantics back in OBJ. We implement two software prototypes: a conversion of 3D building models from CityGML to OBJ (CityGML2OBJs), and one from OBJ to CityGML (OBJ2CityGML). By presenting both methods and implementations, we aim at increasing the availability of CityGML datasets and the possibility to create them in powerful 3D modelling software.
我们研究了3D城市模型中使用的两种截然不同的格式之间的自动转换:普遍存在但语义较差的Wavefront OBJ和语义丰富但较少使用的OGC标准CityGML。我们详细阐述了它们之间的差异以及转换过程中所涉及的挑战,例如在CityGML中使用的OBJ文件中的语义推断,以及在OBJ中存储这些语义。我们实现了两个软件原型:一个从CityGML到OBJ的3D建筑模型转换(CityGML2OBJs),一个从OBJ到CityGML (OBJ2CityGML)。通过介绍这两种方法和实现,我们的目标是增加CityGML数据集的可用性,并在强大的3D建模软件中创建它们的可能性。
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引用次数: 20
Far-LoD: Level of Detail for Massive Sky View Factor Calculations in Large Cities 远lod:大城市中大规模天空视图因子计算的细节水平
Pub Date : 2015-11-23 DOI: 10.2312/udmv.20151341
D. Novoa, B. Beckers, G. Besuievsky, G. Patow
In many applications, such as in urban physical simulations or in the study of the effect of the solar impact at different scales, models with different levels of detail are required. In this paper we propose an efficient system for quickly computing the Sky View Factor (SVF) for any point inside a large city. To do that, we embed the city into a regular grid, and for each cell we select a subset of the geometry consisting of a square area centered on the cell and including it. Then, we remove the selected geometry from the city model and we project the rest onto a panoramic image (in our case, the sides of a box). Later, when several SVF evaluations are required, we only need to determine the cell that the evaluation point belongs to, and compute the SVF with the cell's geometry plus the environment map. To test our system, we perform several evaluations inside a cell's area, and compare the results with the ground truth SVF evaluation. Our results show the feasibility of the method and its advantages when used for a large set of computations. We show that our tool provides a way to handle the complexity of urban scale models, and specifically to study the sensitivity of the geometry.
在许多应用中,例如在城市物理模拟或在不同尺度上研究太阳撞击的影响,都需要具有不同细节水平的模型。在本文中,我们提出了一个有效的系统,可以快速计算大城市内任何一点的天空景观因子(SVF)。为此,我们将城市嵌入到一个规则网格中,对于每个单元格,我们选择一个由以单元格为中心的正方形区域组成的几何子集,并包括它。然后,我们从城市模型中删除所选的几何体,并将其余部分投影到全景图像上(在我们的例子中,是一个盒子的侧面)。随后,当需要进行多个SVF评估时,我们只需要确定评估点所属的单元,并使用单元的几何形状加上环境映射计算SVF。为了测试我们的系统,我们在一个单元的区域内执行了几次评估,并将结果与ground truth SVF评估进行比较。结果表明,该方法是可行的,在大规模计算中具有优势。我们表明,我们的工具提供了一种方法来处理城市尺度模型的复杂性,特别是研究几何形状的敏感性。
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引用次数: 6
Dynamizers - Modeling and Implementing Dynamic Properties for Semantic 3D City Models Dynamizers -建模和实现语义三维城市模型的动态属性
Pub Date : 2015-11-23 DOI: 10.2312/udmv.20151348
Kanishk Chaturvedi, T. H. Kolbe
Today, more and more cities worldwide are realizing the importance of semantic 3D city models. Various application areas of 3D city models such as simulations require the usage of highly dynamic and time-varying attributes, which are currently not supported by any standard. In this paper, we propose a new concept 'dynamizer', which extends static 3D city models by supporting variations of individual feature properties and associations over time. It allows to inject dynamic variations of city object properties into the static representation. In addition, the concept allows to model and study complex patterns representing dynamic variation of properties based on statistics and general rules.
如今,全球越来越多的城市意识到语义三维城市模型的重要性。3D城市模型的各种应用领域,如模拟,需要使用高度动态和时变的属性,目前没有任何标准支持这些属性。在本文中,我们提出了一个新的概念“动态器”,它通过支持单个特征属性和关联随时间的变化来扩展静态3D城市模型。它允许将城市对象属性的动态变化注入到静态表示中。此外,该概念允许基于统计和一般规则对表示属性动态变化的复杂模式进行建模和研究。
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引用次数: 22
期刊
Eurographics Workshop on Urban Data Modelling and Visualisation
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