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A Configurable LoD for Procedural Urban Models intended for Daylight Simulation 一个可配置的LoD程序城市模型用于日光模拟
Pub Date : 2014-04-06 DOI: 10.2312/udmv.20141073
G. Besuievsky, Santiago Barroso, B. Beckers, G. Patow
In many applications, such as in massive urban models visualization or in the study of the impact of urban simulation at different scales, models with different levels of detail are required. In this paper we propose a flexible system for configuring level of details models using Procedural Modeling aiming to generate only the geometry required for each specific need. We test our system for a solar simulation analysis at urban scale. We evaluate the solar irradiation and the Sky View Factor in order to study the impact at different scales. We show that our tool provides a way to handle the complexity of urban scale models, and specifically to study the sensitivity of the geometry.
在许多应用中,例如大规模城市模型可视化或研究不同尺度下城市模拟的影响,都需要具有不同细节级别的模型。在本文中,我们提出了一个灵活的系统,用于使用过程建模来配置细节模型的级别,旨在仅生成每个特定需求所需的几何形状。我们在城市尺度上测试我们的系统进行太阳模拟分析。为了研究不同尺度下的影响,我们对太阳辐照和天空观测因子进行了评估。我们表明,我们的工具提供了一种方法来处理城市尺度模型的复杂性,特别是研究几何形状的敏感性。
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引用次数: 15
Hierarchical Radiosity for Procedural Urban Environments 程序化城市环境的分层辐射
Pub Date : 2014-04-06 DOI: 10.2312/udmv.20141071
Ferran Roure, G. Besuievsky, G. Patow
In this paper we present a novel solution for the computation of diffuse global illumination in urban environments that takes advantage of the underlying structure of the procedural building models used for generating the city, using them to compute a realistic global illumination solution based on the well known hierarchical radiosity algorithm. As we generate the geometry procedurally, we take advantage of the generation hierarchy to be the base of the hierarchical radiosity algorithm, without using the classic quad-based subdivision scheme. This structure is used for low-frequency global illumination, being later combined with a shadow-map-like system for the high-frequency component, thus resulting in a complete global illumination solution for procedural urban environments.
在本文中,我们提出了一种新的解决方案,用于计算城市环境中的漫射全局照明,该解决方案利用用于生成城市的程序建筑模型的底层结构,使用它们来计算基于众所周知的分层辐射算法的现实全局照明解决方案。当我们程序化地生成几何图形时,我们利用生成层次作为分层辐射算法的基础,而不使用经典的基于四边形的细分方案。这种结构用于低频全局照明,随后与类似阴影地图的系统相结合,用于高频组件,从而为程序性城市环境提供完整的全局照明解决方案。
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引用次数: 3
Managing Temporal Change of Cities with CityGML 用CityGML管理城市的时间变化
Pub Date : 2014-04-06 DOI: 10.2312/udmv.20141076
Maxime Morel, G. Gesquière
An increasing number of cities are developing digital models. It becomes thus necessary to take into account changes over time. Interoperability and thus the use of standards is also recommended. In this paper, we propose a new method, based on CityGML to take into account changes in the objects which compose the city. This method is efficient for any kind of changes of the city objects (semantic, geometry, topology or appearance). We then propose an extension of our method in order to consider more frequent changes as it is the case with sensors data that can be linked with part of city objects.
越来越多的城市正在开发数字模型。因此,有必要考虑到随时间的变化。还建议互操作性和标准的使用。在本文中,我们提出了一种基于CityGML的新方法来考虑组成城市的物体的变化。这种方法对于城市对象的任何类型的变化(语义、几何、拓扑或外观)都是有效的。然后,我们建议扩展我们的方法,以考虑更频繁的变化,因为传感器数据可以与部分城市对象相关联。
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引用次数: 14
Toward Automated Façades Generation from Oblique Aerial Images 从倾斜航拍图像自动生成斜面
Pub Date : 2013-05-05 DOI: 10.2312/UDMV/UDMV13/005-008
Matthias Vahl, U. V. Lukas
In this paper we introduce an approach for automatic recognition and description of building facades from oblique aerial images. This approach does not use street-side images, like Google StreetView, but aerial images to derive photorealistic city models. The paper starts with a short summary of the state of the art in the domain of image-based modeling, automated recognition and description of facades from (oblique aerial) images. Then the context of the research project is described including the hardware setup and and application requirements for complex facade analysis. Afterwards a novel approach of a grid graph model with traversers is suggested to solve the problem of facade recognition. The framework that implements the approach in a flexible manner is introduced. Finally, the paper ends with a conclusion and an outlook to future works.
本文介绍了一种基于倾斜航拍图像的建筑立面自动识别与描述方法。这种方法不像谷歌街景那样使用街景图像,而是使用航拍图像来获得逼真的城市模型。本文首先简要概述了基于图像的建模、(倾斜航空)图像的立面自动识别和描述领域的最新进展。然后描述了研究项目的背景,包括硬件设置和复杂立面分析的应用需求。然后提出了一种带遍历器的网格图模型来解决立面识别问题。介绍了以灵活的方式实现该方法的框架。最后,对全文进行了总结,并对今后的工作进行了展望。
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引用次数: 2
NightLighting: a Nocturnal Urban Illumination Approach 夜间照明:夜间城市照明方法
Pub Date : 2013-05-05 DOI: 10.2312/UDMV/UDMV13/013-016
Imanol Muñoz-Pandiella, C. Andújar, G. Patow
Real time rendering of cities with realistic global illumination is still an open problem. In this paper we propose a two-step algorithm to simulate the nocturnal illumination of a city. The first step computes an approximate aerial solution using simple textured quads for each street light. The second step uses photon mapping to locally compute the global illumination coming from light sources close to the viewer. Then, we transfer the local, high-quality solution to the low resolution buffers used for aerial views, refining it with accurate information from the local simulation. Our approach achieves real time frame rates in commodity hardware.
实时渲染具有真实全局照明的城市仍然是一个悬而未决的问题。本文提出了一种模拟城市夜间照明的两步算法。第一步使用简单的纹理四边形为每个路灯计算一个近似的空中解决方案。第二步使用光子映射局部计算来自接近观察者的光源的全局照明。然后,我们将本地的高质量解决方案转移到用于鸟瞰图的低分辨率缓冲区中,使用来自本地模拟的准确信息对其进行细化。我们的方法在商品硬件中实现实时帧率。
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引用次数: 1
Challenges in Procedural Modeling of Buildings 在程序建模的建筑物的挑战
Pub Date : 2013-05-05 DOI: 10.2312/UDMV/UDMV13/025-028
G. Patow, G. Besuievsky
The use of procedural modeling for building generation has risen dramatically over the last years, being an elegant and fast way to generate huge, complex and realistically looking urban sites. However, due to its generative nature there are still unsolved problems that limits they usage. In this paper we report on the challenges still pending on procedural modeling of buildings. We provide a state of the art on most recent solution and we draw possible research avenue that could be taken for spreading the use of procedural modeling in current applications.
在过去的几年里,程序建模在建筑生成中的使用急剧上升,这是一种优雅而快速的方式来生成巨大、复杂和逼真的城市场地。然而,由于其生成性,仍然存在一些未解决的问题,限制了它们的使用。在本文中,我们报告的挑战仍然悬而未决的程序建模的建筑物。我们提供了最新解决方案的最新技术,并绘制了可能用于在当前应用程序中推广过程建模使用的研究途径。
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引用次数: 3
Understanding City Dynamics through Spatio-temporal Visualization 通过时空可视化理解城市动态
Pub Date : 2013-05-05 DOI: 10.2312/UDMV/UDMV13/037-040
Luís Dias, Nelson F. Silva, Tiago Cardoso, Manuel J. Fonseca
Every time we visit a new city there is a huge effort made in understanding its dynamic, i.e. what are the relevant locations within that city in each time period, for there are large amounts of data to sift through. Although several attempts have been made to combine information from various sources, the majority focus on geographic data, lacking on time representation. In this paper we describe and evaluate three representation approaches for spatio-temporal data, to understand which is better to convey the dynamics of a city at a glance. We devised 2D and 3D visualizations to understand their adequacy to our objectives. Based on the results from the evaluation with users we noticed that they preferred the 2D visualization of the data, but on the other hand there was no significant difference to the 3D representation.
每次我们访问一个新城市时,我们都要花费大量的精力来了解它的动态,即在每个时间段内该城市的相关位置是什么,因为有大量的数据需要筛选。虽然已经进行了几次合并各种来源的资料的尝试,但大多数集中在地理数据上,缺乏时间表示。在本文中,我们描述和评估了时空数据的三种表示方法,以了解哪种方法更能一目了然地传达城市的动态。我们设计了2D和3D可视化,以了解它们是否适合我们的目标。根据与用户的评估结果,我们注意到他们更喜欢数据的2D可视化,但另一方面,与3D表示没有显著差异。
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引用次数: 1
Challenges and Ideas in Procedural Modeling of Interiors 室内程序建模的挑战和思路
Pub Date : 2013-05-05 DOI: 10.2312/UDMV/UDMV13/029-030
M. Ilcík, M. Wimmer
While the creation of convincing cityscapes from the outside is already possible, there is a lack of robust and efficient techniques for modeling the interior of buildings. In particular, we focus on challenges for the subdivision of the interior space into rooms and for placement of furniture in those rooms.
虽然从外部创造令人信服的城市景观已经成为可能,但缺乏强大而有效的建筑内部建模技术。我们特别关注室内空间的细分以及房间内家具的摆放。
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引用次数: 4
Interactive Techniques for Populating Large Virtual Cities 大型虚拟城市人口的互动技术
Pub Date : 2013-05-05 DOI: 10.2312/UDMV/UDMV13/041-042
Kevin Jordao, J. Pettré, Marie-Paule Cani
For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.
对于许多应用来说,探索空旷的虚拟城市是不够的:街道和广场需要大量的虚拟人。这份立场文件解决了当城市规模阻止使用标准模拟方法时产生此类人群的问题。我们首先提出了人群补丁的概念,并回顾了它们在绘制大量人群动画时的优点和缺点。然后我们讨论了我们未来工作的目标,即能够交互式地设计如此庞大的人群。
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引用次数: 2
Taking Advantage of Low Radiative Coupling in 3D Urban Models 利用三维城市模型的低辐射耦合
Pub Date : 2013-05-05 DOI: 10.2312/UDMV/UDMV13/017-020
B. Beckers
We examine different techniques able to enhance the efficiency of urban simulations. Condensation techniques like superelements - well known in the finite element community - are good candidates to improve the heat transfers simulations inside the city. Three typical situations are examined. In the first one, concerned with the interaction of inside and outside scenes through windows, the two problems can be analyzed successively. The second situation presents a weak coupling of radiation between built settings. The last one refers to the full radiative budget of a city; it is used to illustrate the possibility of applying superelement techniques to the linear part of the problem. The conclusion is that these techniques are able to help enhancing the efficiency of the simulations.
我们研究了能够提高城市模拟效率的不同技术。像超元素这样的冷凝技术——在有限元界众所周知——是改善城市内部传热模拟的好选择。考察了三种典型情况。在第一个问题中,通过窗户关注室内外场景的交互,这两个问题可以依次分析。第二种情况是在建成环境之间的辐射弱耦合。最后一个是指一个城市的全部辐射预算;用它来说明将超单元技术应用于问题的线性部分的可能性。结果表明,这些技术有助于提高模拟的效率。
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引用次数: 8
期刊
Eurographics Workshop on Urban Data Modelling and Visualisation
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