Pub Date : 2022-10-13DOI: 10.1109/TSSA56819.2022.10063868
Agil Fuad Gumelar, Nadifa Rose Rachmawati, Nathan Tenka, Vieri Fajar Firdaus, Mochammad Faiq Al-Harits, Sulthon Furqandhani Araska, N. Syambas
An Unmanned Aerial Vehicle (UAV) is operated remotely using a Ground Control Station (GCS). Conventional GCS usually has limited range for it to be able to control and monitor the UAV due to limitations of the telemetry module. GCS capable of limitless range of connectivity with UAV will give a lot of advantage and unlock more potential of UAVs. This paper proposes the idea of implementing a web server as an intermediate communication component between UAV and GCS to realize the idea of unlimited range UAV control and monitoring. The web server is developed in Node.js environment with the help of Hapi Js framework. In addition, this paper also proposes the implementation of IoT device as an antenna tracker to improve the range of UA V telemetry modules and at the same time provide the connection to a web server on the internet. For this implementation, Raspberry Pi is chosen as an IoT device due to its capabilities and powerful specification. This system configuration will provide stable, wide range, and remote connectivity between UAV and GCS.
{"title":"Design and Implementation of UAV Remote Control and Monitoring in Cloud Infrastructure for IoT Services","authors":"Agil Fuad Gumelar, Nadifa Rose Rachmawati, Nathan Tenka, Vieri Fajar Firdaus, Mochammad Faiq Al-Harits, Sulthon Furqandhani Araska, N. Syambas","doi":"10.1109/TSSA56819.2022.10063868","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063868","url":null,"abstract":"An Unmanned Aerial Vehicle (UAV) is operated remotely using a Ground Control Station (GCS). Conventional GCS usually has limited range for it to be able to control and monitor the UAV due to limitations of the telemetry module. GCS capable of limitless range of connectivity with UAV will give a lot of advantage and unlock more potential of UAVs. This paper proposes the idea of implementing a web server as an intermediate communication component between UAV and GCS to realize the idea of unlimited range UAV control and monitoring. The web server is developed in Node.js environment with the help of Hapi Js framework. In addition, this paper also proposes the implementation of IoT device as an antenna tracker to improve the range of UA V telemetry modules and at the same time provide the connection to a web server on the internet. For this implementation, Raspberry Pi is chosen as an IoT device due to its capabilities and powerful specification. This system configuration will provide stable, wide range, and remote connectivity between UAV and GCS.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129013511","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.1109/TSSA56819.2022.10063919
L. Puspitawati, Hanhan Hanafiah Solihin, Sukadwilinda, I. Syarief, D. Kusmana, Cecep Deni Mulyadi
This study aims to examine the suitability of the conceptual model regarding the effect of business strategy, user competence, organizational structure on the Effectiveness of Management Accounting Software (MAS), and how the influence between the variables studied during the Covid 19 Pandemic took place. Quantitative methods are used to test the suitability of the proposed model and to determine the predicted effect between the variables studied. The data were tested using Covarian Base Structural Equation Model (CB-SEM) with Lisrell 8.5 software. This study uses primary data collected through questionnaires to a population of 118 State-Owned Enterprises (SOEs) Management Accounting departments in Indonesia, with a selected sample size of 100 SOEs, which were selected using a simple random technique. The results of this study succeeded in confirming the conceptual model developed by the researcher and empirically proving the influence of business strategy on MAS Effectiveness, user competence on MAS Effectiveness and organizational structure on MAS Effectiveness in Indonesian SOEs companies. The effectiveness of MAS depends on the relevance of the needs of its users. The right business strategy, effectively provides relevant information for the company to design MAIS according to user needs, so that the company's operational activities run effectively and efficiently, the company is able to implement a Cost Reduction Strategy through production cost savings, production process accuracy, implementing product differentiation and low pricing strategy with a focus on customer needs during the Covid-19 pandemic. The results of this study contribute to producing strategic management accounting information to anticipate business continuity during and after the Covid 19 Pandemic and to help overcome the crisis due to the Covid 19 pandemic in the early stages of the Covid 19 Pandemic by optimizing business strategy, organizational structure, and company HR competencies.
{"title":"Factors That Affect the Effectiveness of Management Accounting Software","authors":"L. Puspitawati, Hanhan Hanafiah Solihin, Sukadwilinda, I. Syarief, D. Kusmana, Cecep Deni Mulyadi","doi":"10.1109/TSSA56819.2022.10063919","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063919","url":null,"abstract":"This study aims to examine the suitability of the conceptual model regarding the effect of business strategy, user competence, organizational structure on the Effectiveness of Management Accounting Software (MAS), and how the influence between the variables studied during the Covid 19 Pandemic took place. Quantitative methods are used to test the suitability of the proposed model and to determine the predicted effect between the variables studied. The data were tested using Covarian Base Structural Equation Model (CB-SEM) with Lisrell 8.5 software. This study uses primary data collected through questionnaires to a population of 118 State-Owned Enterprises (SOEs) Management Accounting departments in Indonesia, with a selected sample size of 100 SOEs, which were selected using a simple random technique. The results of this study succeeded in confirming the conceptual model developed by the researcher and empirically proving the influence of business strategy on MAS Effectiveness, user competence on MAS Effectiveness and organizational structure on MAS Effectiveness in Indonesian SOEs companies. The effectiveness of MAS depends on the relevance of the needs of its users. The right business strategy, effectively provides relevant information for the company to design MAIS according to user needs, so that the company's operational activities run effectively and efficiently, the company is able to implement a Cost Reduction Strategy through production cost savings, production process accuracy, implementing product differentiation and low pricing strategy with a focus on customer needs during the Covid-19 pandemic. The results of this study contribute to producing strategic management accounting information to anticipate business continuity during and after the Covid 19 Pandemic and to help overcome the crisis due to the Covid 19 pandemic in the early stages of the Covid 19 Pandemic by optimizing business strategy, organizational structure, and company HR competencies.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130147040","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.1109/TSSA56819.2022.10063930
Teguh Nurhadi Suharsono, H.R. Ricky Agusiady, Rini Nuraini Sukmana, Gunawan, Wahyudi, R. R. Avianty
Elections conducted with the system are the most effective and efficient steps compared to conventional voting. However, in this case, the low level of trust between voters and candidates in the E- Voting system, such as voters being unable to verify their choices to ensure the choices have been recorded and counted correctly and the low level of confidence of candidates in the validity of voters involved in the voting process so that they prefer conventional selection. The verifiability factor is one aspect that affects the confidence level of voters and candidates in the results and processes of the electronic voting system. Individual and eligibility verifiability for voters for the verification mechanism in the E- Voting system is an E- Voting system created to be able to verify voter choices. and verification of voters to increase confidence from both the voter's and candidate's point of view of the E- Voting system.
{"title":"Individual And Eligibility Verifiability Method For Verification Mechanism of Voter On E-Voting System","authors":"Teguh Nurhadi Suharsono, H.R. Ricky Agusiady, Rini Nuraini Sukmana, Gunawan, Wahyudi, R. R. Avianty","doi":"10.1109/TSSA56819.2022.10063930","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063930","url":null,"abstract":"Elections conducted with the system are the most effective and efficient steps compared to conventional voting. However, in this case, the low level of trust between voters and candidates in the E- Voting system, such as voters being unable to verify their choices to ensure the choices have been recorded and counted correctly and the low level of confidence of candidates in the validity of voters involved in the voting process so that they prefer conventional selection. The verifiability factor is one aspect that affects the confidence level of voters and candidates in the results and processes of the electronic voting system. Individual and eligibility verifiability for voters for the verification mechanism in the E- Voting system is an E- Voting system created to be able to verify voter choices. and verification of voters to increase confidence from both the voter's and candidate's point of view of the E- Voting system.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"155 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116194312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.1109/TSSA56819.2022.10063918
Hardy Purnama Nurba, D. Hadian, Nina Lestari, Ketut Abimanyu Munastha, Hartuti Mistialustina, Eva Rachmawati
This paper presents the implementation of the forward kinematics Denavit-Hartenberg method on a 3 DOF arm robot which is implemented on a coffee maker. This system imitates human movement which works as a regulator of the movement direction of the robotic arm joints. Degree of Freedom (DOF) is set to support the movement method of the manipulator robot. In the process of making coffee, a robotic arm requires a minimum of 3 to 4 joints (3 to 4-DOF) to do the job of imitating a human arm. The forward kinematics method uses kinematic equations to determine the joints of the robot so that the final coordinates of its movement can be determined. The Denavit-Hartenberg method is implemented on 4 variables that become parameters for analyzing the forward kinematics robot movement. These four parameters are used in matrix transformation to determine the relationship between matrices which represents the position and orientation of one body to another. Overall, the results of repeatability testing in moving coffee cups with a deviation standard value for the x-coordinate is 0.060, for the y-coordinate is 0.020 and for the z-coordinate is 0.000. In accordance with the deviation standard theory that smaller deviation standard value, better the repeatability.
{"title":"Performance Evaluation of 3 DOF Arm Robot With Forward Kinematics Denavit-Hartenberg Method For Coffee Maker Machine","authors":"Hardy Purnama Nurba, D. Hadian, Nina Lestari, Ketut Abimanyu Munastha, Hartuti Mistialustina, Eva Rachmawati","doi":"10.1109/TSSA56819.2022.10063918","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063918","url":null,"abstract":"This paper presents the implementation of the forward kinematics Denavit-Hartenberg method on a 3 DOF arm robot which is implemented on a coffee maker. This system imitates human movement which works as a regulator of the movement direction of the robotic arm joints. Degree of Freedom (DOF) is set to support the movement method of the manipulator robot. In the process of making coffee, a robotic arm requires a minimum of 3 to 4 joints (3 to 4-DOF) to do the job of imitating a human arm. The forward kinematics method uses kinematic equations to determine the joints of the robot so that the final coordinates of its movement can be determined. The Denavit-Hartenberg method is implemented on 4 variables that become parameters for analyzing the forward kinematics robot movement. These four parameters are used in matrix transformation to determine the relationship between matrices which represents the position and orientation of one body to another. Overall, the results of repeatability testing in moving coffee cups with a deviation standard value for the x-coordinate is 0.060, for the y-coordinate is 0.020 and for the z-coordinate is 0.000. In accordance with the deviation standard theory that smaller deviation standard value, better the repeatability.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116251831","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.1109/TSSA56819.2022.10063876
Doni Pradana Wira Ambara Arifin, Rina Mardiati, M. R. Effendi, N. Sartika
The need for water is increasing daily along with the increasing population in an area. One of the reasons for increasing water demand is boarding houses. The water consumption limit for luxury boarding houses is 123.45 liters/person/day; for medium boarding houses, it is 120.52 liters/person/day, and for simple boarding houses, 115.86 liters/person/day. In this study, a water usage monitoring system was designed using an Internet of Things-based application to monitor water discharge and volume via a smartphone. This system uses a water flow sensor, solenoid valve, and Arduino Uno ATMega microcontroller, which is communicated serially with the ESP8266, a two-channel relay, and a water pump so that water can flow quite fast. The monitoring system designed can calculate the water discharge and the volume of water usage for boarding house residents per day with a water usage limit of 123 liters/person/day. If the boarding house occupants use water exceeding the predetermined limit, the excess water usage fee will be charged to the house occupant. This monitoring system is implemented in 2 rooms in a boarding house. Based on the tests that have been carried out, the average water consumption in Room 1 is 123.72 liters, with an average water flow of 22.41 liters/min. In comparison, the average water consumption in Room 2 is 116.54 liters, with an average water discharge of 21.48 liters/min. Then the accuracy value of the water discharge is 99.88%, the water volume is 98.88% in Room 1, the accuracy value of the water discharge is 99.85%, and the water volume is 95.19% in Room 2. This shows that the monitoring system can work according to the design, where the monitoring system can display the daily water usage of boarding house residents through the Blynk application. Then the monitoring result data is sent to the user via email that the occupant has registered on the Blynk application.
随着一个地区人口的增加,对水的需求每天都在增加。用水需求增加的原因之一是寄宿公寓。豪华公寓用水量限制为123.45升/人/日;中型公寓为120.52升/人/天,简易公寓为115.86升/人/天。在本研究中,利用基于物联网的应用程序设计了一个用水监测系统,通过智能手机监测用水量和水量。该系统使用水流传感器、电磁阀和Arduino Uno ATMega微控制器,该微控制器与ESP8266、双通道继电器和水泵串行通信,从而使水流得相当快。所设计的监控系统可以计算出公寓居民每天的排水量和用水量,用水量上限为123升/人/天。如果住宿者使用的水超过预定的限制,多余的水费将被收取给住宿者。该监控系统在某寄宿公寓的2个房间实施。根据已经进行的测试,1号房间的平均用水量为123.72升,平均水流量为22.41升/分钟。相比之下,2号房间的平均用水量为116.54升,平均排水量为21.48升/分钟。则排水量精度值为99.88%,1号房排水量为98.88%,2号房排水量精度值为99.85%,2号房排水量为95.19%。这说明监控系统可以按照设计工作,其中监控系统可以通过Blynk应用显示公寓居民的日常用水情况。然后,监控结果数据通过电子邮件发送给用户,该用户已在Blynk应用程序上注册。
{"title":"Boarding House Water Usage Monitoring System Using Ineternet of Things-Based Application","authors":"Doni Pradana Wira Ambara Arifin, Rina Mardiati, M. R. Effendi, N. Sartika","doi":"10.1109/TSSA56819.2022.10063876","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063876","url":null,"abstract":"The need for water is increasing daily along with the increasing population in an area. One of the reasons for increasing water demand is boarding houses. The water consumption limit for luxury boarding houses is 123.45 liters/person/day; for medium boarding houses, it is 120.52 liters/person/day, and for simple boarding houses, 115.86 liters/person/day. In this study, a water usage monitoring system was designed using an Internet of Things-based application to monitor water discharge and volume via a smartphone. This system uses a water flow sensor, solenoid valve, and Arduino Uno ATMega microcontroller, which is communicated serially with the ESP8266, a two-channel relay, and a water pump so that water can flow quite fast. The monitoring system designed can calculate the water discharge and the volume of water usage for boarding house residents per day with a water usage limit of 123 liters/person/day. If the boarding house occupants use water exceeding the predetermined limit, the excess water usage fee will be charged to the house occupant. This monitoring system is implemented in 2 rooms in a boarding house. Based on the tests that have been carried out, the average water consumption in Room 1 is 123.72 liters, with an average water flow of 22.41 liters/min. In comparison, the average water consumption in Room 2 is 116.54 liters, with an average water discharge of 21.48 liters/min. Then the accuracy value of the water discharge is 99.88%, the water volume is 98.88% in Room 1, the accuracy value of the water discharge is 99.85%, and the water volume is 95.19% in Room 2. This shows that the monitoring system can work according to the design, where the monitoring system can display the daily water usage of boarding house residents through the Blynk application. Then the monitoring result data is sent to the user via email that the occupant has registered on the Blynk application.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133446873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study discusses the development of a Conventional Antipodal Vivaldi Antenna (CAVA), which is intended for use in ultra-wideband applications. The development is carried out by adding a Double Slot Structure (DSA VA) with Corrugated Edges (CE) and a Trapezium Dielectric Director (TD). The antenna is targeted to work in the 3.5 GHz - 10.5 GHz frequency range. Based on the test results, it is found that there is an increase in performance in the operating frequency range with gain variations between 10–14 dBi. The method can also improve the characteristics of the antenna radiation pattern at high frequencies in the E-Field field.
{"title":"Double Slot Antipodal Vivaldi Structure for Ultrawideband Applications","authors":"Farrel Raditya Eduardi, H. Ludiyati, Aulia Farah Meswari, Hanny Madiawati, Vitrasia","doi":"10.1109/TSSA56819.2022.10063931","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063931","url":null,"abstract":"This study discusses the development of a Conventional Antipodal Vivaldi Antenna (CAVA), which is intended for use in ultra-wideband applications. The development is carried out by adding a Double Slot Structure (DSA VA) with Corrugated Edges (CE) and a Trapezium Dielectric Director (TD). The antenna is targeted to work in the 3.5 GHz - 10.5 GHz frequency range. Based on the test results, it is found that there is an increase in performance in the operating frequency range with gain variations between 10–14 dBi. The method can also improve the characteristics of the antenna radiation pattern at high frequencies in the E-Field field.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"728 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121805578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Students generally do not like to do daily work for a long time, but are willing to spend a lot of time playing games. They grew up with digital technology. Teachers must solve important problems related to adapting the learning process to students who have different learning styles and new requirements for teaching and learning. Based on this, how to combine learning and games so that they can motivate students to do the learning. Wrapping learning in a game. Gamification is one of the educational approaches and techniques that increase the motivation and involvement of students. Gamification is also focused on digital literacy. Gamification uses elements in games or video games to motivate students in the learning process and maximize feelings of enjoyment and engagement with the learning process, besides that this media can be used to capture things that interest students and inspire them to continue doing the learning. Education about waste is the first step in shaping the character of environmental care, discipline, and children's responsibility towards waste and how to handle it. The Educational Game application sorting waste is a game that has an educational element of learning in recognizing the types of waste. With this game, it is hoped that children can recognize and understand the types of organic and inorganic waste in a fun way and style.
{"title":"Gamification Implementation in The Learning Media for Waste Separation","authors":"Rini Nuraini Sukmana, Andessya Julian Pradinda, Teguh Nurhadi Suharsono, Gunawan, Riffa Haviani Laluma","doi":"10.1109/TSSA56819.2022.10063908","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063908","url":null,"abstract":"Students generally do not like to do daily work for a long time, but are willing to spend a lot of time playing games. They grew up with digital technology. Teachers must solve important problems related to adapting the learning process to students who have different learning styles and new requirements for teaching and learning. Based on this, how to combine learning and games so that they can motivate students to do the learning. Wrapping learning in a game. Gamification is one of the educational approaches and techniques that increase the motivation and involvement of students. Gamification is also focused on digital literacy. Gamification uses elements in games or video games to motivate students in the learning process and maximize feelings of enjoyment and engagement with the learning process, besides that this media can be used to capture things that interest students and inspire them to continue doing the learning. Education about waste is the first step in shaping the character of environmental care, discipline, and children's responsibility towards waste and how to handle it. The Educational Game application sorting waste is a game that has an educational element of learning in recognizing the types of waste. With this game, it is hoped that children can recognize and understand the types of organic and inorganic waste in a fun way and style.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121203478","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.1109/TSSA56819.2022.10063910
Haifa Nabila, Aisyah Novfitri, Raisah Nur Afifah
Positioning technology is now very important and has many advantages. One way to determine the position is to use a hyperbolic algorithm. The algorithm can use the time-of-arrival (TOA) parameter of the target signal to determine the position of the target in three dimensions. In this paper, we examine target positioning using existing hyperbolic positioning systems. In some cases, an error was detected when the x-, y-, and z-coordinates were imaginary. A time sorting method was added to solve this problem. Performance improvements were then made using this method. This method improves target positioning accuracy and avoids errors.
{"title":"Time Sorting Method for TOA-Based 3D Hyperbolic Positioning System","authors":"Haifa Nabila, Aisyah Novfitri, Raisah Nur Afifah","doi":"10.1109/TSSA56819.2022.10063910","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063910","url":null,"abstract":"Positioning technology is now very important and has many advantages. One way to determine the position is to use a hyperbolic algorithm. The algorithm can use the time-of-arrival (TOA) parameter of the target signal to determine the position of the target in three dimensions. In this paper, we examine target positioning using existing hyperbolic positioning systems. In some cases, an error was detected when the x-, y-, and z-coordinates were imaginary. A time sorting method was added to solve this problem. Performance improvements were then made using this method. This method improves target positioning accuracy and avoids errors.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115920438","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.1109/TSSA56819.2022.10063891
Gunawan, Muhammad Fikri Fadillah, E. Prakasa, B. Sugiarto, Teguh Nurhadi Suharsono, Rini Nuraini Sukmana
Autonomous Vehicle is a technology that has been often discussed in the last few years in the category of research and industry. This technology is able to sense the surrounding environment and control the vehicle autonomously without any human intervention. In its implementation, this technology requires a lot of information, especially the road track that will be passed. Because of that, the thing that must be considered is to segment the road first. The aim of this research is to develop a method that can segment the roads to produce a model that can recognize the road track as well. This research uses Convolutional Neural Network (CNN) with U-Net architecture. The datasets have a form of car trips video recordings from the dashboard camera, which are then extracted into a frame. After this process, it is annotated or manual segmentation using Supervisely to be used as a reference for training and testing. From the results of the calculation process with the confusion matrix, the accuracy of the U-net architecture gets a value of 95%, precision value is 81%, recall value is 92%, F1-Score value is 86% IOU value is 76%. Followed by testing the model in real-time using Jetson AGX Xavier, this tool is specially designed to develop artificial intelligence with high specifications. The test is carried out with two types of testing. The first test with an RGB background produces an FPS of 0.17, and the second test without an RGB background gets an FPS in the range of 0.55-0.67.
{"title":"Road Segmentation with U-Net Architecture Using Jetson AGX Xavier For Autonomous Vehicle","authors":"Gunawan, Muhammad Fikri Fadillah, E. Prakasa, B. Sugiarto, Teguh Nurhadi Suharsono, Rini Nuraini Sukmana","doi":"10.1109/TSSA56819.2022.10063891","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063891","url":null,"abstract":"Autonomous Vehicle is a technology that has been often discussed in the last few years in the category of research and industry. This technology is able to sense the surrounding environment and control the vehicle autonomously without any human intervention. In its implementation, this technology requires a lot of information, especially the road track that will be passed. Because of that, the thing that must be considered is to segment the road first. The aim of this research is to develop a method that can segment the roads to produce a model that can recognize the road track as well. This research uses Convolutional Neural Network (CNN) with U-Net architecture. The datasets have a form of car trips video recordings from the dashboard camera, which are then extracted into a frame. After this process, it is annotated or manual segmentation using Supervisely to be used as a reference for training and testing. From the results of the calculation process with the confusion matrix, the accuracy of the U-net architecture gets a value of 95%, precision value is 81%, recall value is 92%, F1-Score value is 86% IOU value is 76%. Followed by testing the model in real-time using Jetson AGX Xavier, this tool is specially designed to develop artificial intelligence with high specifications. The test is carried out with two types of testing. The first test with an RGB background produces an FPS of 0.17, and the second test without an RGB background gets an FPS in the range of 0.55-0.67.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114571243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.1109/TSSA56819.2022.10063899
Rifal Faturrohman, N. Ismail, M. R. Effendi
Brushless Direct Current (BLDC) motor is a development of DC motor which uses a three-phase voltage source. BLDC motor has the advantages of high efficiency, good speed and torque characteristics, low operating noise, and long operating life. BLDC motor requires a control system which can improve a stable and responsive speed response to maximize these advantages. This research discusses controlling BLDC motor speed with Proportional Integral (PI) control and Field Oriented Control (FOC) methods based on Digital Signal Processor (DSP). The initial stage of the research is to simulate the PI control to see the results of control before it is implemented on the BLDC motors. The simulation results show that the value of Kp is 0.01165 and Ki is 0.10699. This research also applies the FOC method using the Texas Instruments Insta SPIN-FOC library and the implementation uses the DSP TMS320F28027F. The results obtained indicate that the response is good with a small overshoot value and steady state error so that it produces an output with low ripple and fast response. The designed control system is capable of tracking speed at 500 rpm, 700 rpm and 900 rpm setpoints. The BLDC motor speed test for each setpoint results a settling time value of 0.30 s, 0.18 s and 0.14 s, an overshoot value of 0.2%, 1.14% and 0.22% and a steady state error value by 1 %, 0% and 0.22%.
{"title":"Speed Control System of BLDC Motor Based on DSP TMS320F28027F","authors":"Rifal Faturrohman, N. Ismail, M. R. Effendi","doi":"10.1109/TSSA56819.2022.10063899","DOIUrl":"https://doi.org/10.1109/TSSA56819.2022.10063899","url":null,"abstract":"Brushless Direct Current (BLDC) motor is a development of DC motor which uses a three-phase voltage source. BLDC motor has the advantages of high efficiency, good speed and torque characteristics, low operating noise, and long operating life. BLDC motor requires a control system which can improve a stable and responsive speed response to maximize these advantages. This research discusses controlling BLDC motor speed with Proportional Integral (PI) control and Field Oriented Control (FOC) methods based on Digital Signal Processor (DSP). The initial stage of the research is to simulate the PI control to see the results of control before it is implemented on the BLDC motors. The simulation results show that the value of Kp is 0.01165 and Ki is 0.10699. This research also applies the FOC method using the Texas Instruments Insta SPIN-FOC library and the implementation uses the DSP TMS320F28027F. The results obtained indicate that the response is good with a small overshoot value and steady state error so that it produces an output with low ripple and fast response. The designed control system is capable of tracking speed at 500 rpm, 700 rpm and 900 rpm setpoints. The BLDC motor speed test for each setpoint results a settling time value of 0.30 s, 0.18 s and 0.14 s, an overshoot value of 0.2%, 1.14% and 0.22% and a steady state error value by 1 %, 0% and 0.22%.","PeriodicalId":164665,"journal":{"name":"2022 16th International Conference on Telecommunication Systems, Services, and Applications (TSSA)","volume":"2015 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114724205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}