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2019 International Conference on Advanced Computer Science and information Systems (ICACSIS)最新文献

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Analysis of Factors Affecting the Loyalty of Using Online Health Services: Case Study of Alodokter 影响在线医疗服务用户忠诚度的因素分析——以Alodokter为例
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979973
Tengku Chavia Zagita, P. W. Handayani, N. F. A. Budi
This study aims to analyze the factors affecting the continuity intention and loyalty in using Alodokter services. This research uses quantitative approach with a total of 375 respondents who have used Alodokter at least once. The data is processed and analyzed using the Partial Least Square-Structural Equation Modelling (PLS-SEM) method and SmartPLS version 3 tools. The result of this study indicates that perceived usefulness, perceived ease of use, satisfaction, and trust in application affect continuance intention of using Alodokter services, as well as satisfaction and trust in application affect loyalty of using Alodokter services.
本研究旨在分析影响顾客使用Alodokter服务的连续性意愿和忠诚度的因素。本研究采用定量方法,共有375名至少使用过一次Alodokter的受访者。使用偏最小二乘结构方程建模(PLS-SEM)方法和SmartPLS版本3工具处理和分析数据。本研究结果表明,感知有用性、感知易用性、应用满意度和信任影响使用Alodokter服务的持续意向,应用满意度和信任影响使用Alodokter服务的忠诚度。
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引用次数: 8
Incremental Inductive Learning of Answer Set Programs for Maps Generation Problems 地图生成问题答案集程序的增量归纳学习
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979658
J. Young, A. Saptawijaya
In game development, Procedural Content Generation is an approach that replaces the designer’s task in creating contents of games, e.g., game maps. We introduce an incremental learning process that utilizes Inductive Learning (IL) of Answer Set Programs (ASP) to automate solving maps generation problems rather than to explicitly specify the characteristics of the maps. In an incremental learning process, a complex learning task is divided into a sequence of learning iterations, where each iteration consists of a set of smaller learning tasks to learn a set of rules. In order to speed up the learning process, each task in the same iteration is solved asynchronously. Our experiments show that IL of ASP successfully learns an answer set program. That is, it provides a set of rules for generating a collection of game maps that possess the same characteristics as the maps referred in the learning scenario.
在游戏开发中,程序内容生成是一种替代设计师创造游戏内容(如游戏地图)任务的方法。我们引入了一个增量学习过程,利用答案集程序(ASP)的归纳学习(IL)来自动解决地图生成问题,而不是明确指定地图的特征。在增量学习过程中,复杂的学习任务被划分为一系列学习迭代,其中每个迭代由一组较小的学习任务组成,以学习一组规则。为了加快学习过程,同一次迭代中的每个任务都是异步求解的。我们的实验表明,ASP的IL成功地学习了一个答案集程序。也就是说,它提供了一组规则,用于生成具有与学习场景中引用的地图相同特征的游戏地图集合。
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引用次数: 0
ICACSIS 2019 Copyright Page ICACSIS 2019版权页面
Pub Date : 2019-10-01 DOI: 10.1109/icacsis47736.2019.8979849
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引用次数: 0
Application of Machine Learning Techniques for Diagnosis of Diabetes Based on Iridology 基于虹膜学的机器学习技术在糖尿病诊断中的应用
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979755
Ratna Aminah, A. H. Saputro
Complementary and alternative medicine (CAM) is a system and therapy in the medical field that works based on knowledge, abilities, and practice. CAM is used to maintain health, diagnose disease, or to prevent and treat mental and physical illness. This technique can predict and treat disease. At the same time, machine learning has been widely used in the application of the biomedical field as a tool for diagnosing disease. The purpose of this work is to validate the use of iridology as a valid scientific technique to diagnose diabetes disease. Iridology combined with machine learning to simplify the diagnose process. Iris images were captured using Camera Iriscope Iris Analyzer Iridology. The region of interest (ROI) was cropped according to the location of the pancreas organ on iridology chart. The Gray Level Co-Occurrence Matrix method has been implemented for feature extraction. Five different classifiers method is used to classify diabetic and non-diabetic classes. The results are then validated and evaluated by using the k-fold cross-validation and confusion matrix, respectively. The subject consisted of two groups: one was 16 subjects non-diabetic and 11 subjects diabetic. The results show that the best accuracy is 85.6%, with specificity is 0.90, and the sensitivity is 0.80.
补充和替代医学(CAM)是医学领域中基于知识、能力和实践的一种系统和治疗方法。CAM用于维持健康,诊断疾病,或预防和治疗精神和身体疾病。这项技术可以预测和治疗疾病。同时,机器学习作为诊断疾病的工具在生物医学领域的应用也得到了广泛的应用。这项工作的目的是验证虹膜学作为一种有效的科学技术来诊断糖尿病。虹膜学结合机器学习,简化诊断过程。使用Camera Iriscope Iris Analyzer irridology采集虹膜图像。根据虹膜图上胰腺器官的位置裁剪感兴趣区域(ROI)。实现了灰度共生矩阵法进行特征提取。采用五种不同的分类方法对糖尿病和非糖尿病进行分类。然后分别使用k倍交叉验证和混淆矩阵对结果进行验证和评估。受试者分为两组:一组为16名非糖尿病患者,另一组为11名糖尿病患者。结果表明,该方法的最佳准确度为85.6%,特异性为0.90,灵敏度为0.80。
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引用次数: 5
A Conceptual Multi-Dimensional Model for Smart Learning Environments 智能学习环境的多维概念模型
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979679
Della Maulidiya, H. Santoso, Z. Hasibuan
Internet of things (IoT) and the availability of personal devices give many choices for people to learn everything, anytime, and anywhere by connecting to the Internet. This condition changes all aspects of learning environment: spaces, contents, processes, assessment, and skills. It brings a vision of Smart Learning Environments (SLE) as the concept of applying smart environment to expand the learning environment, which can enhance learning processes by integrating smart technology and pedagogy aspects. This research uses qualitative synthesis by classifying SLE research topics to obtain SLE dimensions. Our SLE’s conceptual model consists of multi-dimension of SLE, both internal and external factors of learning. The multi-dimensional model in SLE includes smart learning (SmL), smart pedagogy (SmP), and smart supporting system (SmS). This result is essential to design a learning environment that can be arranged by learners. They can utilize all conditions and devices according to personal needs, anywhere, anytime, and anyhow by considering aspects of pedagogy.
物联网(IoT)和个人设备的可用性为人们提供了许多选择,通过连接到互联网,随时随地学习一切。这种情况改变了学习环境的各个方面:空间、内容、过程、评估和技能。它提出了智能学习环境(SLE)的愿景,作为应用智能环境来扩展学习环境的概念,它可以通过集成智能技术和教学方面来增强学习过程。本研究采用定性综合的方法,对SLE研究课题进行分类,得到SLE维度。我们的SLE概念模型包含了SLE的多个维度,包括学习的内部因素和外部因素。SLE的多维模型包括智能学习(smart learning, SmL)、智能教学(smart pedagogy, SmP)和智能支持系统(smart support system, SmS)。这个结果对于设计一个学习者可以安排的学习环境是至关重要的。他们可以根据个人需要,在任何地点、任何时间、以任何方式利用各种条件和设备,考虑到教育学的各个方面。
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引用次数: 5
Sequential Covering Rule Learning for Language Rule-based Aspect Extraction 基于规则的语言方面提取的顺序覆盖规则学习
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979743
F. Z. Ruskanda, D. H. Widyantoro, A. Purwarianti
Aspect extraction in aspect-based sentiment analysis has become a very challenging and important study today. One of the aspect extraction approaches is based on language rules (grammar). Language rules on most methods are manually determined, so they are more vulnerable to error. In this paper, we propose a rule learning method for aspect extraction using the Sequential Covering algorithm. The language features used are part-of-speech, dependency and constituent parse tree from each review sentence. This method generates rules starting from the simplest rule with a length of dependency relationship 1 to a certain length of dependency. Tests are carried out on several datasets with different domains. The test results show that this method succeeded in increasing f-measure aspect extraction compared to the baseline.
面向情感分析中的面向抽取已经成为当前一个非常具有挑战性和重要的研究课题。方面提取方法之一是基于语言规则(语法)。大多数方法的语言规则都是手动确定的,因此它们更容易出错。本文提出了一种基于顺序覆盖算法的方面提取规则学习方法。使用的语言特性是词性、依赖性和每个回顾句子的成分解析树。该方法生成的规则从最简单的依赖关系长度为1的规则开始,到一定长度的依赖关系。在具有不同域的多个数据集上进行测试。测试结果表明,与基线相比,该方法成功地提高了f-measure方面的提取。
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引用次数: 3
Adaptive Interface Model with Eye-Tracking Evaluation 眼动追踪评价的自适应接口模型
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979898
B. Bagustari, Felisia Novita Sari, D. I. Sensuse, H. Santoso
Adaptive interface has become one of the possible ways to consider a variety of users characteristic in managing the design process. By focusing on the skill of each user, this research showed the beginner-advanced user model of adaptive design can be able to recover the incapability of universal design. The study is objected to look up a new paradigm of universal design that should meet an adaptive design based on users skill characteristics, supported by eye-tracking evaluation. We develop a model of an interface design by using a case study of Student Centered E-Learning Environment (SCELE) Faculy of Computer Science, Universitas Indonesia with rapid contextual design (RCD) methodology. By using Eye Tribe tool, the proposed model proved the significance of beginner and advanced users’ model through the differences behavior while doing the task. Based on the result, we conclude that adaptive design can be developed based on users skill characteristics over a universal design.
自适应界面已成为管理设计过程中考虑多种用户特征的可能方法之一。通过关注每个用户的技能,本研究表明自适应设计的初级-高级用户模型能够弥补通用设计的不足。本研究旨在寻找一种新的通用设计范式,该范式应满足基于用户技能特征的自适应设计,并以眼动追踪评价为支撑。我们通过使用以学生为中心的电子学习环境(SCELE)的案例研究开发了一个界面设计模型,印度尼西亚大学计算机科学学院采用快速上下文设计(RCD)方法。利用Eye Tribe工具,通过用户在执行任务时的行为差异,证明了初级用户和高级用户模型的显著性。基于结果,我们得出结论,自适应设计可以基于用户技能特征开发,而不是通用设计。
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引用次数: 0
Usability Evaluation and Interface Redesign on Rumah Belajar Application with the User-Centered Design Approach 以用户为中心的Rumah Belajar应用的可用性评价和界面重新设计
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979909
Farrah Hunafa Ahsin, Harry Budi Santoso, R. Isal
Rumah Belajar is a free web-based application which can be used as a supplementary learning platform for students in Indonesia. Since its release, there has not been any research on its usability. To increase the satisfaction and comfort of the users, research about usability, evaluation is needed. This research is conducted to better understand the user needs and analyze the flaws of the application. Evaluation was done using a questionnaire and a system usability scale as the quantitative method along with usability testing and a contextual interview as the qualitative method. Through the user-centered design, research involved the users to make sure that the application is aligned with the users’ expectations. The results of the research suggest that the usability of the Rumah Belajar application needs to be improved. The design is made in the form of a prototype that will solve the raised issues. The designed prototype was tested on the users through usability testing. After being tested, the new suggested design could solve the majority of the usability issues.
Rumah Belajar是一个免费的网络应用程序,可以作为印尼学生的辅助学习平台。自发布以来,还没有任何关于其可用性的研究。为了提高用户的满意度和舒适度,需要对可用性、评价进行研究。进行这项研究是为了更好地了解用户需求并分析应用程序的缺陷。评估采用问卷调查和系统可用性量表作为定量方法,可用性测试和情境访谈作为定性方法。通过以用户为中心的设计,研究涉及到用户,以确保应用程序符合用户的期望。研究结果表明,Rumah Belajar应用程序的可用性需要改进。该设计以解决所提出问题的原型的形式进行。设计的原型通过可用性测试在用户身上进行测试。经过测试,新的建议设计可以解决大多数可用性问题。
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引用次数: 1
An Alternative Design of Dekoruma as a Home and Living e-Commerce Platform Dekoruma家居生活电子商务平台的替代设计
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979707
Hasya Afina Sujani P, H. Santoso, R. Isal
Dekoruma is an Indonesia-based home and living e-Commerce with an urgency to improve the quality of service and shopping experience for its customers. This study is conducted to evaluate usability aspects of Dekoruma’s current e-Commerce site and propose an alternative design to improve the usability. The methods used for data collection and analysis in this study are the mixed method approach, and the alternative design development is conducted using the User-Centered Design (UCD) approach. The quantitative data are collected through online questionnaires addressing users’ demographic data and behavior in using Dekoruma website and System Usability Scale. Usability testing is conducted to collect qualitative data directly from end-users. Identified usability problems are mapped to relate interface design principles. Proposed solutions are built into a high fidelity prototype as the end result. The usability testing of the alternative design shows that most of the proposed solutions are able to solve usability problems encountered beforehand. Further improvement is still needed on product filter and product detail features.
Dekoruma是一家总部位于印度尼西亚的家居和生活电子商务公司,迫切需要为客户提高服务质量和购物体验。本研究旨在评估Dekoruma当前电子商务网站的可用性,并提出一种改进可用性的替代设计。本研究中数据收集和分析使用的方法是混合方法方法,替代设计开发使用以用户为中心的设计(UCD)方法进行。定量数据是通过在线调查问卷收集的,调查问卷针对用户在使用Dekoruma网站和系统可用性量表时的人口统计数据和行为。进行可用性测试是为了直接从最终用户那里收集定性数据。确定的可用性问题被映射到相关的界面设计原则。提出的解决方案被构建到一个高保真原型中作为最终结果。备选设计的可用性测试表明,大多数提出的解决方案能够解决事先遇到的可用性问题。在产品过滤和产品细节功能方面还需要进一步完善。
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引用次数: 1
Search Engine Optimization (SEO) Approach in Studying Information Demand and Supply: Methodology of Geo-Targeted Keywords with Case Study of Hospital Websites in Jakarta 搜索引擎优化(SEO)方法在研究信息需求和供给:地理定位关键词的方法与雅加达医院网站的案例研究
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979776
Ari Tri Wibowo Yudasubrata, R. Damanik, A. Hidayanto, N. Budi
Website owners in industry have been successfully using Search Engine Optimization (SEO) to improve the visibility of their websites in search engine. Despite this, its use in research in understanding information supply and demand in internet has been very scarce. Our contribution is a methodology about the techniques for keyword preparation that are used in SEO called geo-targeted keyword and discuss the potential. In addition to it, we use the method to study about the demand and supply of information of health services and facilities in Jakarta. Furthermore, the data obtained from this method is used to analyze the performance of hospital websites in Jakarta to fulfill the need for such information compared to the emerging competitors, e.g. health startup websites. Our experiment shows a positive correlation between information supply and demand about health but the performance of hospital websites are weakly correlated with the information demand (Abstract).
网站所有者在行业中已经成功地使用搜索引擎优化(SEO)来提高他们的网站在搜索引擎中的可见性。尽管如此,它在研究互联网信息供需方面的应用仍然非常少。我们的贡献是一种关于关键字准备技术的方法,这种技术在SEO中被称为地理目标关键字,并讨论其潜力。除此之外,我们还使用该方法研究了雅加达卫生服务和设施信息的需求和供应情况。此外,从该方法获得的数据被用来分析雅加达医院网站的性能,以满足对这些信息的需求,与新兴的竞争对手,如健康创业网站。我们的实验表明,健康信息的供给和需求之间存在正相关关系,但医院网站的绩效与信息需求之间存在弱相关关系(摘要)。
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引用次数: 3
期刊
2019 International Conference on Advanced Computer Science and information Systems (ICACSIS)
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