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2019 International Conference on Advanced Computer Science and information Systems (ICACSIS)最新文献

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Automatic Counting Based On Scanned Election Form Using Feature Match and Convolutional Neural Network 基于特征匹配和卷积神经网络的扫描选举表自动计数
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979691
Akhiyar Waladi, A. M. Arymurthy, A. Wibisono, P. Mursanto
In a democratic state, General Election (Pemilu) is a procedure for selecting regional heads regulated in Article 1 paragraph 3 of the 1945 Constitution. KPU (Komisi Pemilihan Umum) is a state institution that organizes by prioritize transparency and accountability in each stage of general elections in Indonesia. One form of openness that has always been in the media spotlight is the vote counting process. The manual calculation process carried out by the General Election Commissions (KPU) on form C1 is time-consuming and resourceful because it involves paid volunteers. In this study, the authors used the proposed method to build a numerical handwriting recognition system on the C1 KPU form. Method proposed is a recognition flow including table detection with candidate contour techniques, feature matching, number segmentation, and digit classification with the convolutional neural network (CNN). The datasets used are from the official KPU election websites in 2014 and 2019. We use capsnet to classify each segmented digit with 95.65% accuracy. The trained model was tested using validation form and reach 80.73% document accuracy using 2019 election form.
在民主国家,普选(Pemilu)是1945年宪法第1条第3款规定的选举地区领导人的程序。印尼国家选举委员会是一个国家机构,在印尼大选的每一阶段都优先考虑透明度和问责制。一直受到媒体关注的一种公开形式是计票过程。普选委员会在表格C1上进行的人工计算过程既费时又费力,因为它涉及有报酬的志愿者。在本研究中,作者利用所提出的方法在C1 KPU表格上建立了数字手写识别系统。该方法是一个包含候选轮廓技术的表检测、特征匹配、数字分割和卷积神经网络(CNN)数字分类的识别流程。使用的数据集来自2014年和2019年的KPU官方选举网站。我们使用capsnet对每个分割数字进行分类,准确率为95.65%。使用验证表对训练好的模型进行测试,使用2019年的选举表达到80.73%的文档准确率。
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引用次数: 0
Database Generator to Support Product Derivation in SPL 在SPL中支持产品派生的数据库生成器
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979688
Fakhri Rhizadi, H. Fadhlillah, A. Azurat, Iis Afriyanti, Niken Fitria Apriani
Software product line (SPL) is a methodology to develop application variants with feature variability to accommodate user needs in a specific market. This methodology can be supported by the Abstract Behavioral Specification (ABS) modeling language. With the use of delta-oriented programming (DOP) in ABS, the development process to produce application variants in SPL can be automated. However, feature variability of an application variant could affect the design and implementation of the database schema of the application during product derivation phase in SPL, if the feature is related to the data storage of the application. This crucial thing is not handled by the management technique of variability in SPL which makes database schema might be inconsistent and incompatible with the application requirements. In this study, we successfully implement a tool to generate a compatible relational database schema for an application variant. This tool has also been adopted to support the automation process of our working product line for charity organizations.
软件产品线(SPL)是一种方法,用于开发具有特征可变性的应用程序变体,以适应特定市场中的用户需求。该方法可由抽象行为规范(ABS)建模语言支持。在ABS中使用面向增量的编程(DOP),可以实现在SPL中生成应用程序变体的开发过程的自动化。但是,如果应用程序变体的特性可变性与应用程序的数据存储相关,则该应用程序变体的特性可变性可能会影响SPL中产品派生阶段应用程序数据库模式的设计和实现。SPL中的可变性管理技术无法处理这一关键问题,这使得数据库模式可能与应用程序需求不一致和不兼容。在这项研究中,我们成功地实现了一个工具来为应用程序变体生成兼容的关系数据库模式。这个工具也被用来支持我们为慈善组织工作的产品线的自动化过程。
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引用次数: 2
Online Learning Design for Fundamental Arabic Language with User-Centered Design Approach 基于以用户为中心的设计方法的基础阿拉伯语在线学习设计
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979912
Farah Agia Ramadhina, H. Santoso, Y. K. Isal
With the growing awareness to learn deeper about Islam and Quran, there is an increasing trend to learn the Arabic language in Indonesia. While many institutions offer onsite learning platform to learn Arabic, the need for technology-based e-learning Arabic course is increasing as technology in Indonesia advances. The e-learning approach has to be based upon the needs of users to ensure the learning is effective. This study aims to design an online e-learning basic Arabic course using user-centered design (UCD) approach. The methodology employed in this study is mixed methods. The study covers requirements gathering, create design solution, prototyping, and evaluation. Gagne's nine instructional events are used as a theoretical basis for designing Instructional design. Evaluation is done by referring to usability testing method. This study results in an e-learning Arabic course interface that stemmed from user needs and instructional design. The final output has 17 features out of 34 identified user needs.
随着越来越多的人意识到要深入学习伊斯兰教和古兰经,在印度尼西亚学习阿拉伯语的趋势越来越大。虽然许多机构提供现场学习阿拉伯语的平台,但随着印度尼西亚技术的进步,对基于技术的电子学习阿拉伯语课程的需求也在增加。电子学习方法必须以用户的需求为基础,以确保学习的有效性。本研究旨在利用以用户为中心的设计(UCD)方法设计一门在线电子学习基础阿拉伯语课程。本研究采用的方法是混合方法。该研究涵盖了需求收集、创建设计解决方案、原型设计和评估。加涅的九个教学事件作为教学设计的理论基础。通过参考可用性测试方法进行评估。本研究的结果是基于用户需求和教学设计的电子学习阿拉伯语课程界面。最终输出包含34个已确定的用户需求中的17个特征。
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引用次数: 4
Positional Embedding and Context Representation for Indonesian Targeted Aspect-based Sentiment Analysis 印尼语目标面向方面情感分析的位置嵌入和上下文表示
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979737
Arfinda Ilmania, A. Purwarianti
Inspired by some research on entity level and aspect level sentiment analysis, we build a two-step classification system to tackle the challenges of targeted aspect-based sentiment analysis (TABSA). The system consists of aspect categorization and sentiment classification. We employ a Bi-LSTM network, position features i.e. context representation and positional embedding on both classifiers, and one-hot aspect vectors in sentiment classifier to give additional information. We conducted experiments using 900 Indonesian reviews related to automotive. Despite not using complex feature because of limitation in low-resource language, the system can still make decent prediction. We found that the use of positional embedding and context representation in our model is proven to be able to capture the relation between entity and aspect-sentiment. The use of one-hot aspect vectors was also found to be slightly helpful for sentiment classifier to capture polarity related to a specific aspect. Experiment results showed that our approach outperformed the self-training baseline in terms of F1 and accuracy scores.
受实体级和方面级情感分析研究的启发,我们构建了一个两步分类系统来解决基于方面的定向情感分析(TABSA)的挑战。该系统由方面分类和情感分类两部分组成。我们使用了一个Bi-LSTM网络,在两个分类器上使用位置特征,即上下文表示和位置嵌入,在情感分类器中使用单向度向量来提供附加信息。我们使用900篇与汽车相关的印度尼西亚评论进行了实验。尽管由于低资源语言的限制,没有使用复杂的特征,但系统仍然可以做出不错的预测。我们发现,在我们的模型中使用位置嵌入和上下文表示被证明能够捕获实体和方面情感之间的关系。使用单热方面向量也被发现对情感分类器捕获与特定方面相关的极性略有帮助。实验结果表明,我们的方法在F1和准确率得分方面都优于自训练基线。
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引用次数: 0
Usability Evaluation of Purchasing Activity Flow on Three Leading E-Commerce Platforms9 Mobile Version in Indonesia: Case Studies Shopee,Tokopedia, and Bukalapak 三个领先的电子商务平台在印度尼西亚移动版的购买活动流程可用性评估:以Shopee,Tokopedia和Bukalapak为例
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979843
Bella Nadhifah Agustina, H. Santoso, S. Fadhilah
In this era, buying and selling transactions can be done through e-Commerce platforms. Because of the high demand, various types of e-Commerce companies began to appear. Some of the leading e-Commerce companies in Indonesia are Shopee, Tokopedia, and Bukalapak. The process of purchasing goods is essential in e-Commerce, making the system design of the process as a major concern. Therefore, this study aims to improve the usability of goods purchasing activity flow on the mobile version of the three leading e-Commerce platforms. Usability evaluation was done using mixed methods by combining quantitative and qualitative data. The quantitative data were obtained using online questionnaires, while the qualitative data were obtained using usability tests by mapping the results to Schneiderman’s Eight Golden Rules of the Interface Design. Online questionnaires were distributed to validate and to find problems that commonly occur in the process of purchasing goods. Usability testing was done to find the problems more deeply. From the overall study, 13 usability problems were found and an alternative design was devised to solve them and to improve the usability. Finally, the alternative design had also been evaluated with a 83-100% success rate for each task.
在这个时代,买卖交易可以通过电子商务平台来完成。由于高需求,各种类型的电子商务公司开始出现。印尼一些领先的电子商务公司是Shopee、Tokopedia和Bukalapak。在电子商务中,商品的购买过程是必不可少的,使得该过程的系统设计成为人们关注的重点。因此,本研究旨在提高三大领先电商平台移动版商品购买活动流程的可用性。可用性评价采用定量与定性相结合的方法进行。定量数据采用在线问卷的方式获取,定性数据采用可用性测试的方式获取,将结果映射到Schneiderman’s Eight Golden Rules of The Interface Design。发放在线调查问卷,以验证和发现在购买商品过程中常见的问题。可用性测试是为了更深入地发现问题。从整体研究中,发现了13个可用性问题,并设计了替代设计来解决这些问题并提高可用性。最后,备选设计也被评估为每个任务的83-100%的成功率。
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引用次数: 3
Social Software and Knowledge Sharing: A Systematic Literature Review 社会软件与知识共享:系统文献综述
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979920
Anita Safitri, Mahendrawathi Er
Some researchers have linked the social software usage like social media, wikis, blogs, instant messaging, forums and corporate social networks with the process of knowledge sharing. They also found that the application of social software that can provide positive results in the knowledge sharing process. The purpose of this research is to provide insights into state-of-the-art research on the use of social software to support the knowledge sharing process. This research is conducted to answer (i) how the general description of the knowledge sharing process is and (ii) how social software helps the process of knowledge sharing. The method used in this research is the Systematic Literature Review (SLR) where synthesizing related papers sourced from the ScienceDirect journal database. Searching related papers using certain keywords obtained 865 papers. Then 85 papers were selected after applying the inclusion and exclusion criteria. Following a more rigorous papers quality assessment, 20 papers are selected for further analyses. Based on the analysis, we found a general description of knowledge sharing. This paper also describes how social software can support the process of sharing knowledge, and some influencing factors. That factors influencing the level of orientation and knowledge sharing activities on social media, and divided into individual and social factors. Besides that, there are several other factors related but have not been clearly classified yet. Also, we found Social Networking Sites (SNS) as the type of social software that often used and this topic frequently discussed in organization scope.
一些研究人员将社交媒体、维基、博客、即时通讯、论坛和企业社交网络等社交软件的使用与知识共享过程联系起来。他们还发现,社交软件的应用可以在知识共享过程中提供积极的结果。本研究的目的是为使用社交软件来支持知识共享过程的最新研究提供见解。本研究旨在回答(i)知识共享过程的一般描述以及(ii)社交软件如何帮助知识共享过程。本研究采用的方法是系统文献综述(SLR),综合了来自ScienceDirect期刊数据库的相关论文。用特定关键词搜索相关论文,得到865篇。然后按照纳入和排除标准筛选出85篇论文。经过更严格的论文质量评估,选出20篇论文进行进一步分析。在此基础上,我们找到了知识共享的一般描述。本文还描述了社交软件如何支持知识共享的过程,以及一些影响因素。研究了影响社交媒体导向和知识分享活动水平的因素,并将其分为个人因素和社会因素。除此之外,还有其他几个相关的因素,但尚未明确分类。此外,我们发现社交网站(SNS)是一种经常使用的社交软件,这个话题在组织范围内经常被讨论。
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引用次数: 0
Reasoning about the Cascading Failure of Financial Network Using Prolog 用Prolog对金融网络级联故障进行推理
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979832
Jorgie Bartelsi Permana, Muhammad Arzaki, Yanti Rusmawati
We construct a Prolog script that models the financial network which has the capability to simulate the spread of financial loss due to bankruptcy. Our focus is in the construction of Prolog script that simulates the cascading failure for a previously constructed model pertaining to Sariwangi AEA and Indorub bankruptcy case. The script is capable of finding bankrupt nodes, the amount of financial loss the entire model suffers, and nodes that are vulnerable to bankruptcy. A simulation is run multiple times under different financial failure threshold. From the simulation results, we obtain seven classifications regarding bankrupt nodes associated to a particular failure threshold.
我们构建了一个Prolog脚本来模拟金融网络,该网络具有模拟破产导致的金融损失蔓延的能力。我们的重点是构建Prolog脚本,该脚本模拟先前构建的与Sariwangi AEA和Indorub破产案例相关的模型的级联失败。该脚本能够找到破产的节点、整个模型遭受的财务损失以及容易破产的节点。在不同的财务失败阈值下,多次运行模拟。从模拟结果中,我们得到了与特定失效阈值相关的破产节点的七种分类。
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引用次数: 0
Development of the Online Collaborative Summarizing Feature on Student-Centered E-Learning Environment 以学生为中心的网络学习环境下在线协同总结功能的开发
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979883
T. Faisal, K. Junus, H. Santoso
Universitas Indonesia has implemented a Learning Management System (LMS) known as Student-Centered E-Learning Environment (SCeLE). The SCeLE facilitates collaborative learning through an online discussion forum. Collaborative learning can promote critical thinking. However, students will have difficulties contributing and understanding discussions when the discussion process is fast, lengthy and when diverse ideas arise. This could lead to uncertainty and demotivation among the students. On the other hand, teachers have difficulties in monitoring students’ understanding and the discussion progress. Consequently, providing constructive feedback promptly becomes challenging. This study proposed an online collaborative summarizing feature to be integrated with the online discussion forum to facilitate the construction of a discussion summary. The tool was developed using the User-Centered Design (UCD) approach and tested using the usability evaluation. The participants (both students and lecturers) found that the usability of the developed system was good. This was indicated by the fact that more than 80% of the students and more than 80% of the lecturers were able to finish the tasks given easily. Furthermore, the SUS score exceeded the average score, meaning that students and lecturers found that the developed system had a good usability.
印度尼西亚大学已经实施了一个学习管理系统(LMS),称为以学生为中心的电子学习环境(SCeLE)。SCeLE通过在线讨论论坛促进协作学习。协作学习可以促进批判性思维。然而,当讨论过程快速、冗长,并且出现各种各样的想法时,学生将难以参与和理解讨论。这可能会导致学生的不确定性和积极性下降。另一方面,教师在监督学生的理解和讨论进展方面存在困难。因此,及时提供建设性的反馈变得具有挑战性。本研究提出将在线协作总结功能与在线讨论论坛相结合,促进讨论摘要的构建。该工具使用以用户为中心的设计(UCD)方法开发,并使用可用性评估进行测试。参与者(包括学生和讲师)发现开发的系统的可用性很好。事实表明,超过80%的学生和超过80%的讲师能够轻松完成分配的任务。此外,SUS得分超过平均分,这意味着学生和讲师认为开发的系统具有良好的可用性。
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引用次数: 5
How Enterprise Architecture Creates Business Value: A Theoretical Model 企业架构如何创造业务价值:一个理论模型
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979818
A. Alwadain
Despite the growing interest in Enterprise Architecture (EA) over the last decade, many organizations still view EA as an abstract instrument that demands substantial investment, with hard to prove benefits. In fact, some organizations doubt the success of their EA initiatives due to the difficulties in justifying their EA-related expenditure. EA-benefits research often presents implicit perspectives of EA-benefits realization processes and there is no single thorough view of how EA might deliver value to organizations. Thus, this study endeavors to develop an EA-benefits realization process model using an established theoretical foundation. It uses the process theory of “how IT creates business value” to apprehend the focal elements of the formula for turning EA investment into organizational value. The contribution of this study is the development of a conceptual EA-benefits realization process model. The model conveys that EA investment results in an increased organizational performance through the realization of three interconnected processes. It connects and unpacks the EA-benefits realization process going from an early EA investment toward a preferred organizational performance using three processes: the conversion process, the use process, and the competitive process.
尽管在过去十年中对企业架构(EA)的兴趣越来越大,但许多组织仍然将EA视为一种抽象的工具,需要大量的投资,并且很难证明其好处。事实上,一些组织怀疑他们的EA计划的成功,因为很难证明他们与EA相关的支出。EA效益研究通常呈现了EA效益实现过程的隐式视角,并且没有关于EA如何向组织交付价值的单一的全面视图。因此,本研究试图在已建立的理论基础上,构建一个ea效益实现过程模型。它使用“It如何创造业务价值”的过程理论来理解将EA投资转化为组织价值的公式的核心元素。本研究的贡献在于建立了一个概念性的环境评估效益实现过程模型。该模型表明,通过实现三个相互关联的过程,EA投资导致了组织绩效的提高。它连接并分解了从早期EA投资到首选组织绩效的EA收益实现过程,使用三个过程:转换过程、使用过程和竞争过程。
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引用次数: 2
Does Inertia Effect E-Learning System Acceptance Among University Lecturers? Insights from Sriwijaya University 惯性是否影响大学讲师对E-Learning系统的接受?来自斯里维加亚大学的见解
Pub Date : 2019-10-01 DOI: 10.1109/ICACSIS47736.2019.8979769
Vidya Qoriah Putri, M. R. Shihab, A. Hidayanto
Sriwijaya University aims to utilize e-learning within lecture activities. However, there is grave lack of interest amongst lecturers in using e-learning. To achieve higher e-learning usage, it is imperative to understand the factors that inhibit interest among university lecturers in using e-learning. Such factors were analyzed using the SQB theory and the UTAUT models. The data were gathered using questionnaires and were analyzed statistically using PLS-SEM. The results showed that the lack of computer self-efficacy and lack of organizational support encourage inertia, while lack of individuals’ experience with computers and lack of resources were not significantly towards inertia. Inertia was shown to negatively affect behavioral beliefs, thus indirectly reducing the intention to adopt e-learning. Performance expectancy and effort expectancy proved to have a positive effect on user intentions to use e-learning.
斯里维加亚大学的目标是在讲座活动中利用电子学习。然而,讲师对使用电子学习严重缺乏兴趣。为了实现更高的电子学习使用率,必须了解抑制大学讲师使用电子学习兴趣的因素。利用SQB理论和UTAUT模型对这些影响因素进行了分析。采用问卷调查的方式收集数据,采用PLS-SEM进行统计分析。结果表明,缺乏计算机自我效能感和缺乏组织支持会促进惰性,而缺乏个人计算机经验和缺乏资源对惰性的影响不显著。惯性会对行为信念产生负面影响,从而间接降低采用电子学习的意愿。绩效期望和努力期望被证明对用户使用电子学习的意图有积极的影响。
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引用次数: 1
期刊
2019 International Conference on Advanced Computer Science and information Systems (ICACSIS)
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