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Multiple-context training mitigates renewal during differential reinforcement 多情境训练减轻了差异强化过程中的更新。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 DOI: 10.1002/jeab.70086
Christopher A. Podlesnik, Carla N. Martinez-Perez, Kyleigh L. Montague, Carolyn M. Ritchey, Matthew S. Lamperski, Toshikazu Kuroda

Renewal occurs when a behavior is reduced in one context but reemerges when transitioning to a different context, which poses challenges for behavioral interventions. This preclinical research evaluated whether multiple-context training could mitigate renewal of operant behavior eliminated with extinction and differential reinforcement of an alternative behavior (DRA + EXT) in humans recruited through crowdsourcing. In each of two experiments, three groups received conditioning, with point deliveries as reinforcers for a target-button press within Context A. During DRA + EXT, multiple-context training arranged nine alternations among three contexts (BCD) for one group, while the other two groups experienced equal DRA + EXT exposure but within a single context (B). During testing, the control group remained in Context B while multiple- and single-context groups transitioned to either the original Context A (Experiment 1) or a novel Context E (Experiment 2). Both experiments provided the first evidence suggesting multiple-context training can mitigate renewal with DRA + EXT contingencies. However, the present findings joined others showing multiple-context training slowed reductions in target responding during DRA + EXT compared with single-context training, suggesting trade-offs in the use of this mitigation strategy.

当一种行为在一种环境中减少,但在另一种环境中重新出现时,就会发生更新,这对行为干预提出了挑战。这项临床前研究评估了多情境训练是否可以减轻通过众包招募的人类中因替代行为(DRA + EXT)的消失和差异强化而消除的操作性行为的更新。在每一个实验中,三组接受条件反射,在情境a中,点交付作为目标按钮按下的强化物。在DRA + EXT中,多情境训练为一组安排了三种情境(BCD)之间的九次交替,而其他两组则在单一情境(B)中进行相同的DRA + EXT暴露。在测试过程中,对照组保持在情境B中,而多情境组和单情境组则过渡到原始情境A(实验1)或新情境E(实验2)。这两个实验都首次提供了证据,表明多上下文训练可以减轻DRA + EXT附带事件的更新。然而,目前的研究结果与其他研究结果一起表明,与单背景训练相比,多背景训练在DRA + EXT期间减缓了目标反应的减少,这表明使用这种缓解策略是有利有弊的。
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引用次数: 0
Pigeons, portals, and Pacman: Insightful problem solving and navigation using a touchscreen video game 鸽子、门户和吃豆人:使用触屏电子游戏解决问题和导航。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 DOI: 10.1002/jeab.70083
Rafael S. Rodrigues, Cyrus Kirkman, Miriam Garcia-Mijares, Aaron P. Blaisdell

Video games have been used in several studies to investigate problem solving. We present empirical findings from a redesigned touchscreen navigation “grid-world” procedure resembling the classic video game PacMan (hereafter, “pacman”) played by pigeons. Our objective was to develop a procedure to study insight, similar to that of Epstein et al. (1984). During Training Phase 1, pigeons learned to guide a virtual pacman across a touchscreen arena to a banana goal (triggering an “eating” animation and food delivery) and to navigate around barriers. In Training Phase 2, they learned to traverse portals that transported the pacman across the arena. Each tool was trained in a distinct context: barrier navigation with banana targets and portal use with a green dot target. Finally, we tested for functional generalization of the two learned tools in a series of novel configurations of puzzle tasks (insight tests). Results showed that some subjects were able to learn how to navigate the pacman with a high degree of control and showed evidence for functional generalization and insight.

在一些研究中,电子游戏被用来调查解决问题的能力。我们从一个重新设计的触屏导航“网格世界”程序中获得实证结果,该程序类似于鸽子玩的经典电子游戏《吃豆人》(PacMan)。我们的目标是开发一种研究洞察力的程序,类似于Epstein等人(1984)的程序。在第一阶段的训练中,鸽子学会了引导虚拟吃豆人穿过触屏舞台到达香蕉目标(触发“吃”动画和食物递送),并绕过障碍。在第二阶段的训练中,他们学会了穿越传送吃豆人的传送门。每个工具都是在不同的环境中训练的:用香蕉目标进行障碍导航,用绿点目标进行门户使用。最后,我们在一系列新的谜题任务配置(洞察力测试)中测试了这两种学习工具的功能泛化。结果表明,一些受试者能够学习如何高度控制吃豆人,并表现出功能概括和洞察力。
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引用次数: 0
Derived asymmetric and transitive relations using the go/no-go procedure with compound stimuli 利用复合刺激下的go/no-go过程推导了非对称和传递关系。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 DOI: 10.1002/jeab.70088
Rafael Diego Modenesi, Paula Debert

The purpose of the present study was to verify whether the go/no-go procedure with compound stimuli would establish derived asymmetric and transitive relations between stimuli under the control of contextual cues. In Experiment 1, nonarbitrary relational training and tests established red and blue background colors as the contextual cues. Subsequently, arbitrary relational training established relations between pairs of stimuli under the control of the contextual cues. Finally, tests evaluated the emergence of new relations under contextual control. All four participants, university students, met the learning criterion during training and demonstrated the derived relations that were tested. Experiment 2 replicated Experiment 1, without the nonarbitrary relational training and testing. All three participants also exhibited the derived performances. The effectiveness of the procedure for establishing derived relations, the implications of the necessity of nonarbitrary relational training, and the possibilities for application are discussed.

本研究的目的是验证在情境线索的控制下,复合刺激的走/不走过程是否会在刺激之间建立派生的不对称和传递关系。在实验1中,非任意关系训练和测试建立了红色和蓝色背景色作为上下文线索。随后,在情境线索的控制下,任意关系训练建立了刺激对之间的关系。最后,测试评估了在语境控制下新关系的出现。四名被试均为大学生,在训练期间均符合学习标准,并证明了所测试的推导关系。实验2重复实验1,不进行非任意关系训练和测试。三位参与者也都展示了衍生的表演。讨论了建立派生关系的程序的有效性,非任意关系训练的必要性的含义以及应用的可能性。
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引用次数: 0
Pigeons' choosing to go to work: Using reinforcement-based methods to balance animal welfare with research needs 鸽子选择去工作:使用基于强化的方法来平衡动物福利和研究需求。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-01-26 DOI: 10.1002/jeab.70084
Cyrus F. Kirkman, Michael Losi, Katherine Gurin, Timothy D. Hackenberg

We arranged conditions of social enrichment for a group of six pigeons as part of a larger program of research concerned with an animal model of gambling. When not in their experimental sessions, the pigeons lived together in a free-flying aviary, interacting with each other and with a physical environment that included perches, nesting materials, and nesting boxes. This enabled a range of species-typical social behavior including courtship, mating, and reproductive behavior. To minimize human involvement and the potential stress of daily captures, we devised procedures whereby the pigeons could choose to exit each day by flying one-by-one on cue into a box attached to the porthole door of the aviary from which they were transported to the test apparatus for their daily experimental sessions. By the end of this training, all pigeons were consistently entering the box independently in the presence of their own distinctive cues for transport to the session, and this continued for a maintenance phase during which each pigeon chose to participate in 120 daily sessions. The findings show the power of using reinforcement-based methods to solve practical problems in animal enrichment and welfare, balancing the welfare needs of the animals with the needs of the research.

我们为一组6只鸽子安排了社会丰富的条件,作为一个更大的研究项目的一部分,该项目涉及动物赌博模型。在不进行实验的时候,鸽子一起生活在一个自由飞行的鸟舍里,相互交流,并与一个物理环境互动,包括栖木、筑巢材料和筑巢盒。这使得一系列物种典型的社会行为成为可能,包括求偶、交配和繁殖行为。为了尽量减少人类的参与和每天捕获的潜在压力,我们设计了一些程序,根据提示,鸽子可以选择每天离开,一只接一只地飞到附着在鸟舍舷窗门上的盒子里,从那里它们被运送到测试设备上进行每天的实验。在训练结束时,所有的鸽子都在自己独特的提示下独立地进入盒子,并继续进行维护阶段,在此期间,每只鸽子都选择参加120次日常训练。研究结果表明,使用基于强化的方法来解决动物丰富和福利的实际问题,平衡动物福利需求与研究需求的力量。
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引用次数: 0
Correction to “The effects of discriminative stimuli on combined relapse: A preliminary human-operant investigation” 对“区别性刺激对联合复发的影响:一项初步的人类操作调查”的更正。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-01-26 DOI: 10.1002/jeab.70090

King, H. C., Perez, N., McFarland, H. K., & Kranak, M. P. (2026). The effects of discriminative stimuli on combined relapse: A preliminary human-operant investigation. Journal of the Experimental Analysis of Behavior, 125(1), e70080. https://doi.org/10.1002/jeab.70080

We apologize for the error.

King, H. C., Perez, N., McFarland, H. K., & Kranak, M. P.(2026)。鉴别刺激对联合复发的影响:一项初步的人-操作性研究。力学与工程学报,30(1),344 - 344。https://doi.org/10.1002/jeab.70080我们为错误道歉。
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引用次数: 0
Reinstatement and a resurgence-like effect in an odor-signaled multiple schedule in rats 在大鼠的气味信号多重计划中恢复和类似再生的效果。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-01-19 DOI: 10.1002/jeab.70079
Madeleine G. Mason, Sarah Accattato, Rebeca Barba, Spencer Bruce, Skylar Murphy, Elijah J. Richardson, Katherine Bruce, Mark Galizio

This study examined determinants of relapse in rats within a multiple schedule signaled by three odor stimuli (S1, S2, S3). In both experiments, reinforcement was programmed for all components in Phase A, extinction in S1 was programmed in Phase B, extinction in both S1 and S2 in Phase C, and extinction in all components in Phase D. In Experiment 1, an increase of S1 responding was observed in Phase C when extinction was introduced in S2. This resurgence-like effect was not observed in Phase D when extinction was present in all three components. Experiment 2 tested whether the mitigation of relapse observed in Phase D was due to the absence of reinforcement in any component, but the results were equivocal. In Phase E, noncontingent food was delivered in the intercomponent interval or at the termination of S1. Reinstatement was generally highest in S3, which was associated with the greatest overall reinforcement amount and recency. When total reinforcement amount was equated across S1 and S2, more reinstatement was observed in the more recently reinforced component. Results demonstrate the utility of using a multiple schedule with odors to examine relapse in rats.

本研究考察了由三种气味刺激(S1, S2, S3)发出信号的大鼠多次复发的决定因素。在这两个实验中,A阶段的所有成分都被编程强化,B阶段的S1消失,C阶段的S1和S2都消失,d阶段的所有成分都消失。在实验1中,当S2引入消失时,C阶段的S1反应增加。在D期,当所有三种成分都消失时,没有观察到这种类似再生的效应。实验2测试了D阶段观察到的复发缓解是否由于缺乏任何成分的强化,但结果是模棱两可的。在E阶段,非偶然食物在组分间间隔或S1结束时被递送。S3的修复程度最高,与最大的整体加固量和修复时间有关。当总加筋量在S1和S2之间相等时,在最近加筋的部件中观察到更多的恢复。结果表明,使用气味的多重时间表来检查大鼠的复发是有用的。
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引用次数: 0
The effects of discriminative stimuli on combined relapse: A preliminary human-operant investigation 鉴别刺激对联合复发的影响:一项初步的人-操作性研究。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-01-09 DOI: 10.1002/jeab.70080
Hunter C. King, Noelia Perez, Hannah Kelly McFarland, Michael P. Kranak

Decreases in alternative reinforcement and context changes are events that can lead to resurgence and renewal, respectively. Those stimulus conditions are often investigated in isolation within three-phase arrangements. Recently, studies have examined whether combined decreases in alternative reinforcement and context changes in Phase 3 produce a relapse magnitude different from the summed effects of each change in isolation. In the present study, we examined whether discriminative stimuli paired with target response extinction in Phase 2 would mitigate resurgence when both stimulus changes occurred simultaneously in Phase 3. We used a within-subjects design and exposed 11 typically developing adults to four 3-phase arrangements in a randomized sequence: ABB− (resurgence in isolation), ABA+ (renewal in isolation), ABA− (resurgence and renewal), and ABA-S. Results indicated that the combined decrease in alternative reinforcement and context change in Phase 3 had a superadditive effect in five participants and an additive effect in four participants and that the discriminative stimulus significantly attenuated these interaction effects for most participants. These results are further discussed in terms of stimulus control tactics for mitigating resurgence produced by contingency and context and changes and future research on the topic of combined relapse broadly.

替代强化的减少和环境变化分别是导致复苏和更新的事件。这些刺激条件通常在三相安排中孤立地进行研究。最近,有研究调查了第3阶段替代强化和环境变化的联合减少是否会产生不同于每个单独变化的综合影响的复发程度。在本研究中,我们研究了当两种刺激同时发生在第三阶段时,第二阶段的区别性刺激与目标反应消退是否会减轻复苏。我们采用受试者内设计,将11名典型发育成人随机暴露在4个3阶段安排中:ABB-(孤立复苏)、ABA+(孤立更新)、ABA-(复苏和更新)和ABA- s∆。结果表明,第3阶段交替强化和情境改变的联合减少在5名被试中存在超加性效应,在4名被试中存在加性效应,而区别刺激显著减弱了大多数被试的这种相互作用效应。这些结果进一步讨论了刺激控制策略,以减轻突发事件、环境和变化产生的复发,以及未来对联合复发主题的广泛研究。
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引用次数: 0
Video game engines as the new “virtual” Skinner box 视频游戏引擎是新的“虚拟”斯金纳箱。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-01-08 DOI: 10.1002/jeab.70081
Michael E. Young, Patrick M. Hancock, Lucas Watson, Brian Howatt, Robert Southern, Karissa Payne

The Skinner box has provided a standardized method of conducting experiments on operant behavior throughout the history of behavior analysis. As technology has advanced, these operant chambers have become increasingly complex to allow for the study of new stimuli, behavior, and outcomes. The present article takes this variability one step further by advocating for the use of video game engines in the study of operant behavior in humans. Game engines provide high levels of flexibility, control, and realism as well as continuous behavioral tracking, dynamic stimulus presentation, and complex reinforcement schedules that greatly expand the range of research questions that can be addressed. Importantly, the potential for increasing stimulus, response, and outcome variability provides the basis for assessing and maximizing the generalizability of operant and related principles. This article illustrates the use of video game engines to study causal inference, delay discounting, loot boxes, foraging, and multiplayer dynamics. Adopting game engines in behavioral research not only expands the scope of behavior analysis but also increases its relevance to real-world behavior, offering a promising path forward for innovation.

在行为分析的历史上,斯金纳箱提供了一种标准化的方法来进行操作行为的实验。随着技术的进步,这些手术腔变得越来越复杂,以便研究新的刺激、行为和结果。本文通过提倡在人类操作行为研究中使用电子游戏引擎,进一步推进了这种可变性。游戏引擎提供了高水平的灵活性、控制性和现实性,以及持续的行为跟踪、动态刺激呈现和复杂的强化时间表,极大地扩展了可以解决的研究问题的范围。重要的是,增加刺激、反应和结果可变性的潜力为评估和最大化操作性和相关原则的普遍性提供了基础。本文阐述了如何使用电子游戏引擎来研究因果推理、延迟折扣、战利品箱、觅食和多人游戏动态。在行为研究中采用游戏引擎不仅扩大了行为分析的范围,而且增加了其与现实世界行为的相关性,为创新提供了一条充满希望的道路。
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引用次数: 0
Comparing delayed matching to sample with three variations of the training-IRAP for establishing derived relations 比较三种训练- irap变量对样本的延迟匹配,建立推导关系。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-01-08 DOI: 10.1002/jeab.70082
Marcello Henrique Silvestre, Colin Harte, Denise Aparecida Passarelli, Júlio César de Rose

A common method for studying derived relations is the matching-to-sample (MTS) preparation. However, certain aspects of its training format potentially hinder the emergence of new relations. The training version of the implicit relational assessment procedure (training-IRAP) may present an alternative. Our primary objective involved comparing the effectiveness of delayed MTS(2s) and training-IRAP procedures on participant yield. The secondary objective involved comparing mean number of training blocks per procedure. Given additional components in the standard training-IRAP not found in MTS, changes were made to the former, producing the modified training-IRAP and delayed modified training-IRAP(2s). Sixty-eight typically developing students participated in a between-subjects design. Two classes comprising five abstract stimuli were employed. Yield was analyzed at three levels, 91.67, 83.33, and 79% correct responses, with at least 87.5% correct responses at baseline mixed-block maintenance. All participants maintained baseline criterion during tests. At the three levels of analyses, the modified versions of training-IRAP produced higher yield, followed by DMTS(2s) and then the standard training-IRAP. Mean number of blocks to complete training phases was lowest for the delayed MTS(2s) and delayed modified training-IRAP(2s) groups. Limitations and implications of the findings toward greater precision, scope, and depth in conceptual, experimental, and applied settings are discussed.

研究衍生关系的常用方法是样品匹配(MTS)制备。但是,其培训形式的某些方面可能阻碍新关系的出现。隐式关系评估程序的训练版本(训练- irap)可能提供另一种选择。我们的主要目的是比较延迟MTS(2s)和培训- irap程序对参与者产量的影响。次要目标涉及比较每个程序的平均训练块数量。考虑到在MTS中没有发现标准训练- irap中的额外成分,对前者进行了更改,产生了修改的训练- irap和延迟修改的训练- irap (2s)。68名正常发展的学生参与了一个跨学科设计。采用两个类别,包括五个抽象刺激。在91.67、83.33和79%的正确率水平上分析了产率,在基线混合块维持时至少有87.5%的正确率。所有参与者在测试期间均维持基线标准。在三个分析水平上,改良版training-IRAP产量最高,其次是DMTS(2s),最后是标准版training-IRAP。延迟MTS组(2s)和延迟修改训练- irap组(2s)完成训练阶段的平均区块数最低。讨论了在概念、实验和应用设置中对更高精度、范围和深度的研究结果的局限性和含义。
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引用次数: 0
Behavioral history effects on the maintenance of schedule-induced drinking in rats 行为史对大鼠计划性饮酒维持的影响。
IF 1.9 3区 心理学 Q4 BEHAVIORAL SCIENCES Pub Date : 2026-01-06 DOI: 10.1002/jeab.70074
Gabriela E. López-Tolsa, Juan Ardoy, Ricardo Pellón

Variables affecting scheduled-induced drinking (SID) have been widely studied. Previous experience with other food schedules can slow or prevent acquisition of SID, and its rate can decrease once it has developed if the conditions of the experimental sessions change. These findings conform to the idea that the distribution of behaviors during interreinforcement intervals depends on the occurrence of other behaviors. The goal here was to investigate the effect of interrupting access to water on the subsequent maintenance of SID when access to water was restored. First, in Phase A, rats developed SID under three different fixed-interval (FI) schedules. Then, in Phase B, access to water was removed in the conditioning chambers while food continued to be delivered under the same schedules. Last, when access to water was restored, rats that continued under the food-reinforcement schedule showed lower levels of SID than subjects that remained in their home cages throughout Phase B. Competition between licking and lever pressing was observed, particularly during short FI schedules. These data expand previous findings on behavioral history effects on SID and suggest that SID is part of behavioral patterns developed during interreinforcement intervals in which distribution of behaviors depends on occurrence of all other behaviors.

影响计划性诱发饮酒(SID)的变量已被广泛研究。以前的其他饮食计划的经验可以减缓或阻止SID的获得,并且如果实验阶段的条件发生变化,其发生率可以降低。这些发现与强化间隔期间行为的分布取决于其他行为的发生的观点一致。本研究的目的是研究在恢复供水后,中断供水对后续SID维持的影响。首先,在A期,大鼠在三种不同的固定间隔(FI)计划下发生SID。然后,在第二阶段,在调节室中没有水,而食物继续按照相同的时间表提供。最后,当恢复获得水的机会时,在食物强化计划下继续工作的大鼠的SID水平低于在整个b阶段保持在家中笼子中的受试者。观察到舔食和按压杠杆之间的竞争,特别是在短的FI计划期间。这些数据扩展了先前关于行为历史对SID影响的研究结果,并表明SID是在强化间隔中形成的行为模式的一部分,在强化间隔中,行为的分布取决于所有其他行为的发生。
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引用次数: 0
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Journal of the experimental analysis of behavior
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