Rafael S. Rodrigues, Cyrus Kirkman, Miriam Garcia-Mijares, Aaron P. Blaisdell
Video games have been used in several studies to investigate problem solving. We present empirical findings from a redesigned touchscreen navigation “grid-world” procedure resembling the classic video game PacMan (hereafter, “pacman”) played by pigeons. Our objective was to develop a procedure to study insight, similar to that of Epstein et al. (1984). During Training Phase 1, pigeons learned to guide a virtual pacman across a touchscreen arena to a banana goal (triggering an “eating” animation and food delivery) and to navigate around barriers. In Training Phase 2, they learned to traverse portals that transported the pacman across the arena. Each tool was trained in a distinct context: barrier navigation with banana targets and portal use with a green dot target. Finally, we tested for functional generalization of the two learned tools in a series of novel configurations of puzzle tasks (insight tests). Results showed that some subjects were able to learn how to navigate the pacman with a high degree of control and showed evidence for functional generalization and insight.
{"title":"Pigeons, portals, and Pacman: Insightful problem solving and navigation using a touchscreen video game","authors":"Rafael S. Rodrigues, Cyrus Kirkman, Miriam Garcia-Mijares, Aaron P. Blaisdell","doi":"10.1002/jeab.70083","DOIUrl":"10.1002/jeab.70083","url":null,"abstract":"<p>Video games have been used in several studies to investigate problem solving. We present empirical findings from a redesigned touchscreen navigation “grid-world” procedure resembling the classic video game PacMan (hereafter, “pacman”) played by pigeons. Our objective was to develop a procedure to study insight, similar to that of Epstein et al. (1984). During Training Phase 1, pigeons learned to guide a virtual pacman across a touchscreen arena to a banana goal (triggering an “eating” animation and food delivery) and to navigate around barriers. In Training Phase 2, they learned to traverse portals that transported the pacman across the arena. Each tool was trained in a distinct context: barrier navigation with banana targets and portal use with a green dot target. Finally, we tested for functional generalization of the two learned tools in a series of novel configurations of puzzle tasks (insight tests). Results showed that some subjects were able to learn how to navigate the pacman with a high degree of control and showed evidence for functional generalization and insight.</p>","PeriodicalId":17411,"journal":{"name":"Journal of the experimental analysis of behavior","volume":"125 2","pages":""},"PeriodicalIF":1.9,"publicationDate":"2026-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12862048/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146100332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of the present study was to verify whether the go/no-go procedure with compound stimuli would establish derived asymmetric and transitive relations between stimuli under the control of contextual cues. In Experiment 1, nonarbitrary relational training and tests established red and blue background colors as the contextual cues. Subsequently, arbitrary relational training established relations between pairs of stimuli under the control of the contextual cues. Finally, tests evaluated the emergence of new relations under contextual control. All four participants, university students, met the learning criterion during training and demonstrated the derived relations that were tested. Experiment 2 replicated Experiment 1, without the nonarbitrary relational training and testing. All three participants also exhibited the derived performances. The effectiveness of the procedure for establishing derived relations, the implications of the necessity of nonarbitrary relational training, and the possibilities for application are discussed.
{"title":"Derived asymmetric and transitive relations using the go/no-go procedure with compound stimuli","authors":"Rafael Diego Modenesi, Paula Debert","doi":"10.1002/jeab.70088","DOIUrl":"10.1002/jeab.70088","url":null,"abstract":"<p>The purpose of the present study was to verify whether the go/no-go procedure with compound stimuli would establish derived asymmetric and transitive relations between stimuli under the control of contextual cues. In Experiment 1, nonarbitrary relational training and tests established red and blue background colors as the contextual cues. Subsequently, arbitrary relational training established relations between pairs of stimuli under the control of the contextual cues. Finally, tests evaluated the emergence of new relations under contextual control. All four participants, university students, met the learning criterion during training and demonstrated the derived relations that were tested. Experiment 2 replicated Experiment 1, without the nonarbitrary relational training and testing. All three participants also exhibited the derived performances. The effectiveness of the procedure for establishing derived relations, the implications of the necessity of nonarbitrary relational training, and the possibilities for application are discussed.</p>","PeriodicalId":17411,"journal":{"name":"Journal of the experimental analysis of behavior","volume":"125 2","pages":""},"PeriodicalIF":1.9,"publicationDate":"2026-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12862046/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146100234","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cyrus F. Kirkman, Michael Losi, Katherine Gurin, Timothy D. Hackenberg
We arranged conditions of social enrichment for a group of six pigeons as part of a larger program of research concerned with an animal model of gambling. When not in their experimental sessions, the pigeons lived together in a free-flying aviary, interacting with each other and with a physical environment that included perches, nesting materials, and nesting boxes. This enabled a range of species-typical social behavior including courtship, mating, and reproductive behavior. To minimize human involvement and the potential stress of daily captures, we devised procedures whereby the pigeons could choose to exit each day by flying one-by-one on cue into a box attached to the porthole door of the aviary from which they were transported to the test apparatus for their daily experimental sessions. By the end of this training, all pigeons were consistently entering the box independently in the presence of their own distinctive cues for transport to the session, and this continued for a maintenance phase during which each pigeon chose to participate in 120 daily sessions. The findings show the power of using reinforcement-based methods to solve practical problems in animal enrichment and welfare, balancing the welfare needs of the animals with the needs of the research.
{"title":"Pigeons' choosing to go to work: Using reinforcement-based methods to balance animal welfare with research needs","authors":"Cyrus F. Kirkman, Michael Losi, Katherine Gurin, Timothy D. Hackenberg","doi":"10.1002/jeab.70084","DOIUrl":"10.1002/jeab.70084","url":null,"abstract":"<p>We arranged conditions of social enrichment for a group of six pigeons as part of a larger program of research concerned with an animal model of gambling. When not in their experimental sessions, the pigeons lived together in a free-flying aviary, interacting with each other and with a physical environment that included perches, nesting materials, and nesting boxes. This enabled a range of species-typical social behavior including courtship, mating, and reproductive behavior. To minimize human involvement and the potential stress of daily captures, we devised procedures whereby the pigeons could choose to exit each day by flying one-by-one on cue into a box attached to the porthole door of the aviary from which they were transported to the test apparatus for their daily experimental sessions. By the end of this training, all pigeons were consistently entering the box independently in the presence of their own distinctive cues for transport to the session, and this continued for a maintenance phase during which each pigeon chose to participate in 120 daily sessions. The findings show the power of using reinforcement-based methods to solve practical problems in animal enrichment and welfare, balancing the welfare needs of the animals with the needs of the research.</p>","PeriodicalId":17411,"journal":{"name":"Journal of the experimental analysis of behavior","volume":"125 2","pages":""},"PeriodicalIF":1.9,"publicationDate":"2026-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146053045","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}