Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105346
Danlu Liao
This paper explores how to use artificial intelligence to innovate the teaching mode of English Listening Course, and how to apply artificial intelligence to teaching sessions, that is listening-driven, listening-facilitating and listening evaluation. To take Chongqing Vocational Institute of Tourism as a research project, from listening achievements, it analyzes the effect of teaching mode in terms of listening ability and listening motivation. The results show that the teaching mode of English listening course based on artificial intelligence is useful to improve students' enthusiasm and listening ability in English listening course.
{"title":"Reform of English Listening Course Teaching Mode in Vocational Colleges Based on Artificial Intelligence","authors":"Danlu Liao","doi":"10.1109/ECEI57668.2023.10105346","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105346","url":null,"abstract":"This paper explores how to use artificial intelligence to innovate the teaching mode of English Listening Course, and how to apply artificial intelligence to teaching sessions, that is listening-driven, listening-facilitating and listening evaluation. To take Chongqing Vocational Institute of Tourism as a research project, from listening achievements, it analyzes the effect of teaching mode in terms of listening ability and listening motivation. The results show that the teaching mode of English listening course based on artificial intelligence is useful to improve students' enthusiasm and listening ability in English listening course.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"30 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123589594","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105335
Lin Chen
Based on the form language structure, the chain grammar formal structure framework is used to realize the form of sentences and reconstruct the management system of the chain grammar sentence dictionary. It aims to establish an excellent error detection system in English sentences for Chinese learners. The test data shows that the recall rate of wrong sentence detection increases by 4.5% compared with the original dictionary, and the accuracy rate also increases by 15.7%. The learners' accurate parsing of sentence patterns is improved by 12.2%. The research results show that the linguistic basic verb pattern syntax and structural model chain syntax adopted in this study can be applied to the research and construction of the error detection system of the written English verb type for Chinese learners.
{"title":"Research on Verb Expression Error Detection Algorithm in College English Writing Based on Fonnal Model","authors":"Lin Chen","doi":"10.1109/ECEI57668.2023.10105335","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105335","url":null,"abstract":"Based on the form language structure, the chain grammar formal structure framework is used to realize the form of sentences and reconstruct the management system of the chain grammar sentence dictionary. It aims to establish an excellent error detection system in English sentences for Chinese learners. The test data shows that the recall rate of wrong sentence detection increases by 4.5% compared with the original dictionary, and the accuracy rate also increases by 15.7%. The learners' accurate parsing of sentence patterns is improved by 12.2%. The research results show that the linguistic basic verb pattern syntax and structural model chain syntax adopted in this study can be applied to the research and construction of the error detection system of the written English verb type for Chinese learners.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129753088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105371
Ping Yang
To overcome the shortcomings of the quality evaluation of translation in the low-resource corpus, a cross-sentence pre-training model is proposed for English-Chinese translation. First of all, we provide an embedding technology to automatically adjust the position of words by using attention thought for reference. Then, the cross-layer language pre-training model is introduced into the reading efficiency test to solve the information sparsity caused by the low resource conditions of English. By regressing the sentence vector, the mechanical evaluation of translation quality is completed. The test results show that this model significantly improves the effectiveness of the evaluation of the quality of English-Chinese translation. Compared with the CEstmodel, the Pearson correlation coefficient of this algorithm has increased by 0.35, and the Spielbman correlation coefficient has increased by 0.15.
{"title":"Research on English-Chinese Translation Quality Evaluation Agorithm Based on Cross-Language Pre-Training Mode","authors":"Ping Yang","doi":"10.1109/ECEI57668.2023.10105371","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105371","url":null,"abstract":"To overcome the shortcomings of the quality evaluation of translation in the low-resource corpus, a cross-sentence pre-training model is proposed for English-Chinese translation. First of all, we provide an embedding technology to automatically adjust the position of words by using attention thought for reference. Then, the cross-layer language pre-training model is introduced into the reading efficiency test to solve the information sparsity caused by the low resource conditions of English. By regressing the sentence vector, the mechanical evaluation of translation quality is completed. The test results show that this model significantly improves the effectiveness of the evaluation of the quality of English-Chinese translation. Compared with the CEstmodel, the Pearson correlation coefficient of this algorithm has increased by 0.35, and the Spielbman correlation coefficient has increased by 0.15.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128359087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this study, the human visual field test technology is established by using an optoelectrical system consisting of a translucent ellipsoid, an area light source, and a landscape scene with an indicator. During the test, the subjects stared at the indicator directly in front of them with one eye and kept their eyeballs still, scanning the light strip with peripheral vision and using the mouse button plus the playback program to record the start and end positions of the scanning light strip in the landscape scene. This method is tested subjectively, and the subject needs to respond during the test. Therefore, before the test, the subject needs to understand the test process and be trained in advance to improve the exam accuracy. In the experiment, fifteen subjects with normal vision and no eye disease were selected. Their visual fields were confirmed normal after a preliminary assessment. The test results showed that the subjects' eyes were within the normal visual field, indicating that this method was feasible. In this research, a digital optical platform for the near visual field is proposed to establish an optoelectric visual field measurement technology. The proposed method is characterized by small size, rapid operation, and easy portability. With the digital LCD and visual imaging technology, both dynamic and static visual fields can be tested. The test data on the eyes' upper, lower, nasal, and temporal sides were consistent with the normal visual field. This shows that this method is feasible and worthy of promotion in the optometry industry.
{"title":"Visual Field Examination Technology Based on Semi-transparent Elliptical Mirror","authors":"Chao-Kai Chang, Chun-Yu Chiang, Feng-Ming Yeh, Chi-Hung Lee, C. Tien, Der-Chin Chen","doi":"10.1109/ECEI57668.2023.10105389","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105389","url":null,"abstract":"In this study, the human visual field test technology is established by using an optoelectrical system consisting of a translucent ellipsoid, an area light source, and a landscape scene with an indicator. During the test, the subjects stared at the indicator directly in front of them with one eye and kept their eyeballs still, scanning the light strip with peripheral vision and using the mouse button plus the playback program to record the start and end positions of the scanning light strip in the landscape scene. This method is tested subjectively, and the subject needs to respond during the test. Therefore, before the test, the subject needs to understand the test process and be trained in advance to improve the exam accuracy. In the experiment, fifteen subjects with normal vision and no eye disease were selected. Their visual fields were confirmed normal after a preliminary assessment. The test results showed that the subjects' eyes were within the normal visual field, indicating that this method was feasible. In this research, a digital optical platform for the near visual field is proposed to establish an optoelectric visual field measurement technology. The proposed method is characterized by small size, rapid operation, and easy portability. With the digital LCD and visual imaging technology, both dynamic and static visual fields can be tested. The test data on the eyes' upper, lower, nasal, and temporal sides were consistent with the normal visual field. This shows that this method is feasible and worthy of promotion in the optometry industry.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129555014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105386
Chao Liu, Kene Li, Weiming Yuan, Liuying Li
Aiming to solve the problem of the redundant manipulator, it is necessary to complete the trajectory-tracking with a fixed orientation in tasks. Therefore, we propose a manipulator end orientation control scheme based on a gradient projection algorithm. Firstly, according to the property of the redundant manipulator that realizes self-motion, the orientation control problem is transformed into the self-motion problem of the manipulator. The angle between the end-effector of the manipulator and each coordinate axis of the base coordinate system is optimized as the objective. Secondly, according to the expected orientation required by the task, the corresponding objective optimization function is designed and its gradient vector is calculated. Then, the expected orientation is taken as the target criteria, and a reasonable joint velocity adjustment function is designed. Finally, the scheme uses MATLAB simulation software to simulate the four-link manipulator and the six-degree-of-freedom manipulator, respectively. The experimental results show that the scheme is effective and feasible.
{"title":"Redundant Manipulator Orientation Control Scheme Based on Gradient Projection Algorithm","authors":"Chao Liu, Kene Li, Weiming Yuan, Liuying Li","doi":"10.1109/ECEI57668.2023.10105386","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105386","url":null,"abstract":"Aiming to solve the problem of the redundant manipulator, it is necessary to complete the trajectory-tracking with a fixed orientation in tasks. Therefore, we propose a manipulator end orientation control scheme based on a gradient projection algorithm. Firstly, according to the property of the redundant manipulator that realizes self-motion, the orientation control problem is transformed into the self-motion problem of the manipulator. The angle between the end-effector of the manipulator and each coordinate axis of the base coordinate system is optimized as the objective. Secondly, according to the expected orientation required by the task, the corresponding objective optimization function is designed and its gradient vector is calculated. Then, the expected orientation is taken as the target criteria, and a reasonable joint velocity adjustment function is designed. Finally, the scheme uses MATLAB simulation software to simulate the four-link manipulator and the six-degree-of-freedom manipulator, respectively. The experimental results show that the scheme is effective and feasible.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125519137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105263
Xiaohui Cui
In order to enhance the risk control of private loans, a risk assessment technology of network loan projects based on multi-feature information and a risk-sensitive decision tree is provided. In this method, the credit conditions of the lender in the customer information submitted in the online loan system is first established and then combined with the lender's historical loan records, personal characteristics, and enterprise characteristics. The analysis method with the maximization under the ROC curve and the minimum mutual information are used to select the information set most relevant to the project risk analysis and with the minimum redundancy. Finally, the risk evaluation of loan enterprises is carried out by using the perfect risk-sensitive decision tree method. The test result shows that this method has better performance in private loan risk assessment compared with the existing methods.
{"title":"Research on Risk Evaluation Algorithm of Private Lending Based on ROC Decision Tree","authors":"Xiaohui Cui","doi":"10.1109/ECEI57668.2023.10105263","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105263","url":null,"abstract":"In order to enhance the risk control of private loans, a risk assessment technology of network loan projects based on multi-feature information and a risk-sensitive decision tree is provided. In this method, the credit conditions of the lender in the customer information submitted in the online loan system is first established and then combined with the lender's historical loan records, personal characteristics, and enterprise characteristics. The analysis method with the maximization under the ROC curve and the minimum mutual information are used to select the information set most relevant to the project risk analysis and with the minimum redundancy. Finally, the risk evaluation of loan enterprises is carried out by using the perfect risk-sensitive decision tree method. The test result shows that this method has better performance in private loan risk assessment compared with the existing methods.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126777632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105413
P. Panjaburee, Gwo-jen Hwang, Ungsinun Intarakamhang, N. Srisawasdi, Sasipim Poompimol, Preeyada Tapingkae
Most schools often require youth students to receive essential skills in the 21st century as a basic requirement in daily life. Digital citizenship behaviors or digital literacy are relevant to each other and common as being essential in primary and secondary education. Although several curricula promote digital citizenship behaviors, students are still willing to study in a more enjoyable and proper learning environment with their preferences and current action. Game-based learning environment motivates students to learn with fantastic features, rewards, and active activities to enjoy learning. Scholars suggest that the story-telling or gaming scenario can enhance a well-design game-based learning environment if the students receive the opportunity to make and revise their decisions. The theory of making decisions through storyline telling is an application of the decision tree. However, the study efficiency of the decision tree in gaming scenarios needs to be verified. Thus, this study adopted a decision tree-based online gaming approach for assisting and adapting students in behaving good behaviors using digital tools. The results of pattern analysis for investigating the online gaming behaviors of the students indicate that those who followed the recommendations provided by the gaming approach had more positive digital citizenship behaviors, such as acting upstanders more often than bystander behavior.
{"title":"Effects of Decision Tree-based Online Gaming Framework on Students' Digital Citizenship Behaviors and Patterns","authors":"P. Panjaburee, Gwo-jen Hwang, Ungsinun Intarakamhang, N. Srisawasdi, Sasipim Poompimol, Preeyada Tapingkae","doi":"10.1109/ECEI57668.2023.10105413","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105413","url":null,"abstract":"Most schools often require youth students to receive essential skills in the 21st century as a basic requirement in daily life. Digital citizenship behaviors or digital literacy are relevant to each other and common as being essential in primary and secondary education. Although several curricula promote digital citizenship behaviors, students are still willing to study in a more enjoyable and proper learning environment with their preferences and current action. Game-based learning environment motivates students to learn with fantastic features, rewards, and active activities to enjoy learning. Scholars suggest that the story-telling or gaming scenario can enhance a well-design game-based learning environment if the students receive the opportunity to make and revise their decisions. The theory of making decisions through storyline telling is an application of the decision tree. However, the study efficiency of the decision tree in gaming scenarios needs to be verified. Thus, this study adopted a decision tree-based online gaming approach for assisting and adapting students in behaving good behaviors using digital tools. The results of pattern analysis for investigating the online gaming behaviors of the students indicate that those who followed the recommendations provided by the gaming approach had more positive digital citizenship behaviors, such as acting upstanders more often than bystander behavior.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122229779","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105401
Lvting Li
In order to solve the difficulty in teaching chime bells, a virtual simulation was developed according to the requirements of course construction. This research reconstructed a set of virtual chimes and performances that were completely consistent with the shape, scale, and proportion of the chimes. Students conducted experiments such as tone recognition, solo, ensemble, solo, and ensemble creation through the way that “the left-hand keyboard controls the performance strength, and the right-hand mouse controls the performance speed and pitch”. The teaching effect showed that the experiment broadened the depth of traditional music teaching, improved students' learning enthusiasm and initiative, extended students' learning time and learning space, and cultivated students' collaborative interaction ability and cooperative innovation spirit.
{"title":"Design and Application of Virtual Simulation Teaching Function of Chime Performance and Creation Based on VR","authors":"Lvting Li","doi":"10.1109/ECEI57668.2023.10105401","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105401","url":null,"abstract":"In order to solve the difficulty in teaching chime bells, a virtual simulation was developed according to the requirements of course construction. This research reconstructed a set of virtual chimes and performances that were completely consistent with the shape, scale, and proportion of the chimes. Students conducted experiments such as tone recognition, solo, ensemble, solo, and ensemble creation through the way that “the left-hand keyboard controls the performance strength, and the right-hand mouse controls the performance speed and pitch”. The teaching effect showed that the experiment broadened the depth of traditional music teaching, improved students' learning enthusiasm and initiative, extended students' learning time and learning space, and cultivated students' collaborative interaction ability and cooperative innovation spirit.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116063822","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105258
Chao-Kai Chang, Feng-Ming Yeh, Jiann-Hwa Lue, Hsuan-Fu Wang, Ya-Hui Hsieh, Chun-Yu Chiang, Der-Chin Chen, C. Tien
Augmented reality (AR) is a technology that instantly merges digital pictures with the real scene. The perspective near-eye display is a key module of AR, through which computer-generated pictures or videos can be displayed in the existing environment. The purpose of this research is to establish the system structure of an augmented reality near-eye display device and to design the off-axis two-piece reflective aspherical mirror. Because AR glasses are wearable and are worn close to the eyes, not only the optical performance of the display but also the clear vision of the user needs to be considered. In this study, an off-axis two-piece reflective aspherical mirror is used as the optical system of the AR for displaying the digital image. The micro-display is placed at the focal point of the optical system to form a digital image, and the horizontal movement of the micro-display along the optical axis is controlled by a precise displacement mechanism so that the patient with uncorrected myopia or hyperopia can see the digital picture and real scene. Because the right and left micro-displays move horizontally independently, the user can see the images on the AR device, which becomes the biggest feature of this study.
{"title":"Design of Optical System of Augmented Reality Near Eye Device","authors":"Chao-Kai Chang, Feng-Ming Yeh, Jiann-Hwa Lue, Hsuan-Fu Wang, Ya-Hui Hsieh, Chun-Yu Chiang, Der-Chin Chen, C. Tien","doi":"10.1109/ECEI57668.2023.10105258","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105258","url":null,"abstract":"Augmented reality (AR) is a technology that instantly merges digital pictures with the real scene. The perspective near-eye display is a key module of AR, through which computer-generated pictures or videos can be displayed in the existing environment. The purpose of this research is to establish the system structure of an augmented reality near-eye display device and to design the off-axis two-piece reflective aspherical mirror. Because AR glasses are wearable and are worn close to the eyes, not only the optical performance of the display but also the clear vision of the user needs to be considered. In this study, an off-axis two-piece reflective aspherical mirror is used as the optical system of the AR for displaying the digital image. The micro-display is placed at the focal point of the optical system to form a digital image, and the horizontal movement of the micro-display along the optical axis is controlled by a precise displacement mechanism so that the patient with uncorrected myopia or hyperopia can see the digital picture and real scene. Because the right and left micro-displays move horizontally independently, the user can see the images on the AR device, which becomes the biggest feature of this study.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"148 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134325593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-02-03DOI: 10.1109/ECEI57668.2023.10105360
Yuan-song Feng, Weili Liu, S. Hsueh
Based on the historical and cultural resources and the natural resource, the local cultural characteristics of the three rivers and six banks were analyzed from three aspects: cultural space as the material carrier of culture, the cultural industry as the carrier of cultural economy, and cultural activities as the carrier of cultural time. From the perspective of contemporary cultural transformation and postmodern cultural theory combined with the qualitative analysis of cultural variable models, comprehensive observation and judgment were carried out to propose the overall positioning of three rivers and six banks' cultural tourism development and the characteristic positioning of town streets. The town street cultural creative product system and development guidelines were provided as a basis for the implementation of integrated cultural tourism development in the three rivers and six banks area. The Delphi method and Fuzzy Logic Theory were used to establish a multi-attribute decision-making model. The result provides an objective quantitative analysis result for the establishment of cultural and creative products.
{"title":"Research on Construction of Three Rivers and Six Banks Cultural and Creative Product System in Dongguan from Perspective of Cultural and Tourism integration: DFuzzy Review","authors":"Yuan-song Feng, Weili Liu, S. Hsueh","doi":"10.1109/ECEI57668.2023.10105360","DOIUrl":"https://doi.org/10.1109/ECEI57668.2023.10105360","url":null,"abstract":"Based on the historical and cultural resources and the natural resource, the local cultural characteristics of the three rivers and six banks were analyzed from three aspects: cultural space as the material carrier of culture, the cultural industry as the carrier of cultural economy, and cultural activities as the carrier of cultural time. From the perspective of contemporary cultural transformation and postmodern cultural theory combined with the qualitative analysis of cultural variable models, comprehensive observation and judgment were carried out to propose the overall positioning of three rivers and six banks' cultural tourism development and the characteristic positioning of town streets. The town street cultural creative product system and development guidelines were provided as a basis for the implementation of integrated cultural tourism development in the three rivers and six banks area. The Delphi method and Fuzzy Logic Theory were used to establish a multi-attribute decision-making model. The result provides an objective quantitative analysis result for the establishment of cultural and creative products.","PeriodicalId":176611,"journal":{"name":"2023 IEEE 6th Eurasian Conference on Educational Innovation (ECEI)","volume":"146 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131538549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}