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Pengembangan Media Pembelajaran Macromedia Flash Berbasis Saintifik 基于科学的宏媒体Flash学习发展
Pub Date : 2020-06-28 DOI: 10.31539/judika.v3i1.1264
A. Ependi, Lucy Asri Purwasi, Idul Adha
This study aims to develop scientific-based macromedia flash learning media on integer material for seventh grade junior high school students and determine the quality of learning media developed based on validity and practicality. This research is a development study using the ADDIE development model. The stages of the ADDIE development model consist of 5 stages, namely: Analysis, Design, Development, Implementation, Evaluation. The results of the study, from the results of the assessment analysis by the three experts namely: linguists, material experts, and media experts, the learning media developed met very valid criteria with an average score of 4.24. The results of the analysis of the practicality of the user questionnaire (teachers and students) met very practical criteria with an average score of 4.37. The characteristics of the developed media are 1) The material is in accordance with the competency to be achieved; 2) The learning objectives are clear; 3) There are clear instructions; 4) Language that is easily understood by students; 5) In accordance with the approach used is a scientific approach; 6) There is a section to motivate students; 7) Clear learning flow; 8) There are practice questions and discussion as well as evaluation questions; 9) Interactive; 10) Easy navigation; 11) Images, animations, text, and colors are presented in harmony and harmony. In conclusion, the development of scientific-based macromedia flash learning media meets valid and practical criteria for use by VII grade junior high school students in learning integer material. Keywords: Integer, Macromedia Flash, Scientific, Development of Learning                  Media
本研究旨在开发面向初七年级学生的基于科学的整型材料的macromedia flash学习媒体,并从效度和实用性两方面确定所开发的学习媒体的质量。本研究采用ADDIE开发模型进行开发研究。ADDIE开发模型分为5个阶段,即:分析、设计、开发、实施、评估。研究结果,从语言学家、材料专家和媒体专家三位专家的评估分析结果来看,所开发的学习媒体达到了非常有效的标准,平均得分为4.24分。用户问卷(教师和学生)的实用性分析结果达到了非常实用的标准,平均得分为4.37。发达媒体的特点是:1)材料符合所要达到的能力;2)学习目标明确;3)有明确的说明;4)学生容易理解的语言;5)按照所采用的方法是科学的方法;6)有一个激励学生的部分;7)学习流程清晰;8)有练习题、讨论题和评价题;9)互动;10)导航方便;11)图像、动画、文字、色彩和谐和谐地呈现。综上所述,基于科学的macromedia flash学习媒体的开发符合初七年级学生学习整型材料的有效和实用标准。关键词:整数,Macromedia Flash,科学,学习媒体发展
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引用次数: 0
Pengembangan Media Pembelajaran Interaktif Berbasis PMRI Menggunakan Macromedia Flash Profesional 8 基于PMRI的互动学习媒体开发使用专业的宏媒体Flash 8
Pub Date : 2020-06-28 DOI: 10.31539/judika.v3i1.1263
I. Suryadi, Yufitri Yanto, Novianti Mandasari
This study aims to develop PMRI-based interactive learning media using professional macromedia flash 8 on square and rectangular subject matter for grade VII students of SMP Negeri 8 lubuklinggau, as well as knowing the quality of mathematics learning media developed from aspects of validity and practicality. The research method used is the Research & Development method based on the ADDIE development model. The ADDIE development model consists of 5 stages: analysis (Analyze); planning (design); development (Development); implementation (Implementation) and (5) evaluation (Evaluation). The results of this study produce a valid and practical interactive learning media. The results of validation by material experts and media experts indicate that PMRI-based interactive learning media using professional macromedia flash 8 square and rectangular subject matter meet very valid criteria with an average score of 4.22. As for the practicality assessment that was tested by teachers and students found to meet very practical criteria with an average score of 4.45. In conclusion, the development of interactive learning media using PMRI based using Macromedia Flash Professional 8 on the subject matter of square and rectangular for VII grade students of SMP Negeri 8 lubuklinggau shows valid and practical criteria to use. Keywords: Interactive learning media, Macromedia Flash, PMRI, Square and Rectangle.
本研究旨在为SMP Negeri 8 lubuklinggau七年级学生开发基于pmri的方形和矩形主题的交互式学习媒体,从有效性和实用性两个方面了解开发的数学学习媒体的质量。采用的研究方法是基于ADDIE开发模型的研究与开发方法。ADDIE开发模型包括5个阶段:分析(Analyze);规划(设计);发展(开发);(5)评价(evaluation)。本研究的结果产生了一个有效和实用的互动学习媒体。材料专家和媒体专家的验证结果表明,使用专业macromedia flash 8方形和矩形主题的基于pmri的交互式学习媒体达到了非常有效的标准,平均得分为4.22分。在实用性评估方面,经师生测试,学生的平均得分为4.45分,达到了非常实用的标准。综上所述,基于Macromedia Flash Professional 8开发基于方形和矩形主题的交互式学习媒体,为SMP Negeri 8 lubuklinggau七年级学生提供了有效和实用的使用标准。关键词:交互式学习媒体,Macromedia Flash, PMRI, Square and Rectangle
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引用次数: 3
Penggunaan Model Pembelajaran Matematika Realistik pada Mahasiswa 学生对数学现实学习模式的使用
Pub Date : 2020-06-28 DOI: 10.31539/judika.v3i1.1298
Gregorius Taga, Vivien Restianim
The purpose of this study was to determine student learning outcomes in algebraic subjects in the University of Flores Mathematics Education Study Program using realistic mathematics learning device models. This type of research is quantitative research with quasi-experimental design, pretest and posttest group, the sample is all fourth semester students of mathematics education program FKIP Flores University in 2018/2019 academic year. Data obtained using student learning outcomes, data processed using ANOVA statistical tests. The results obtained by the value of Fcount 77.13 is greater than Ftable 4.10 at dk 37. Calculation of student learning outcomes in the experimental group after using realistic mathematics learning models, seen student learning outcomes increased significantly. Conclusion, learning mathematics using realistic models can be used as an alternative to improving student learning outcomes in algebraic structure subjects. Keywords: Learning Outcomes, Learning Models, Realistic Mathematics, Algebraic Structure  
本研究的目的是利用真实的数学学习设备模型来确定弗洛雷斯大学数学教育研究计划中学生代数科目的学习成果。本研究为准实验设计的定量研究,采用前测组和后测组,样本为弗洛雷斯大学FKIP数学教育专业2018/2019学年第四学期学生。数据采用学生学习成果获得,数据采用方差分析统计检验处理。在dk 37时,Fcount 77.13的值所得到的结果大于Ftable 4.10。计算实验组学生的学习成果后,采用逼真的数学学习模型,看到学生的学习成果显著提高。综上所述,使用现实模型学习数学可以作为提高学生代数结构学科学习成果的一种替代方法。关键词:学习成果、学习模式、现实数学、代数结构
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引用次数: 0
Pengembangan Lembar Kerja Siswa Berbasis Discovery Learning 以探索学习为基础的学生工作表的发展
Pub Date : 2020-06-27 DOI: 10.31539/judika.v3i1.1242
Lucy Asri Purwasi, Nur Fitriyana
The purpose of this study is to produce discovery learning based on valid, practical and effective discovery. This research is a research development using a modification of the development model of 4-D (Four D-Models) learning tools, consisting of defining, designing, developing, and disseminating. The instruments of this study were the worksheet validation sheets, practical sheets, student worksheets and worksheet effectiveness sheets. Some stages in this research consist of the development study phase and the evaluation phase to test the effectiveness and test the feasibility of new student worksheets for use in learning. Validity category research results obtained an average of 3.7 with a valid category. In the practicality category the worksheets were developed based on student assessments with an average of 3.83 and based on teacher ratings of 3.63 by being in the practical category. The results of the effectiveness of learning obtained by the achievement of teacher activity with an average of 4.37 with active categories. For observations of student activities during learning takes place an average of 3.73 with the category is in active criteria. In conclusion, the development of Discovery Learning based on LKS is categorized as valid, practical and effective to be used by students in building material on flat sides, cubes and beams. Keywords: Development, Worksheet, and Discovery Learning.
本研究的目的是产生基于有效、实用和有效的发现的发现学习。本研究是对4-D模型学习工具开发模型进行修改的研究开发,包括定义、设计、开发和传播。本研究的工具是工作表验证表、实用表、学生工作表和工作表有效性表。本研究的几个阶段包括开发研究阶段和评估阶段,以测试新的学生工作表在学习中使用的有效性和可行性。效度类研究结果平均为3.7分,有一个有效类。在实用性方面,工作表是根据学生的平均评分3.83分和教师在实用性方面的评分3.63分制定的。教师活动取得的学习有效性结果平均为4.37分,类别为活跃。对于学生在学习过程中进行的活动的观察,平均得分为3.73分,属于积极的标准。综上所述,基于LKS的发现学习的发展是有效的、实用的和有效的,可以被学生用于平边、立方体和梁的建筑材料。关键词:开发,工作表,发现学习。
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引用次数: 4
Meningkatkan Kemampuan Komunikasi Matematis Siswa dengan Implementasi Model Pembelajaran Missouri Mathematics Project (MMP) 通过密苏里数学学习模式(MMP)提高学生的数学沟通能力
Pub Date : 2020-06-27 DOI: 10.31539/judika.v3i1.1179
Nike Astiswijaya
One of the goals of mathematics learning is that students can develop communication skills (Permen Number 22 of 2006). MMP model is one model that can improve student’s mathematical communication skills. Based on this, a research was conducted on the implementation of the MMP learning model with the aim to describe student learning activities in mathematics learning using the MMP learning model and to describe mathematical communication skills in mathematics learning after using the MMP learning model. The research method is descriptive. Population in this research were all students of class XI of SMK YP Gajah Mada Palembang in the 2018/2019 and the samples of this research were students of class XI TKRO 3. Data collection techniques using documentation, observation and test techniques. The data obtained were analyzed using descriptive statistical techniques namely average and percentage. The results showed that the learning activities of students in learning mathematics using the MMP model in class XI TKRO 3 were in the good category. Mathematical communication skills of students in learning mathematics after using the MMP learning model in class XI TKRO 3 are in the good category. Key word: MMP Model learning, communication mathematics skill  
数学学习的目标之一是培养学生的沟通能力(2006年第22号)。MMP模式是提高学生数学沟通能力的一种模式。基于此,本研究对MMP学习模型的实施进行了研究,目的是利用MMP学习模型描述学生在数学学习中的学习活动,并利用MMP学习模型描述数学学习中的数学沟通技巧。研究方法是描述性的。使用文档、观察和测试技术的数据收集技术。所得数据采用描述性统计技术即平均值和百分比进行分析。关键词:MMP模型学习,沟通数学技能
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引用次数: 2
Pengembangan Lks Berbasis Etnomatematika (Budaya Lubuklinggau) Untuk Menumbuhkan Motivasi Belajar Matematika Siswa 基于种族数学的知识发展,培养学生学习数学的动力
Pub Date : 2020-06-26 DOI: 10.31539/judika.v3i1.1178
Maria Luthfiana, Drajat Friansah, Bunga Marcicilia
The purpose of this research is to develop student worksheet based on ethnomatematics on the system of three-variable linear equation system for class X MAN 1 (Model) Lubuklinggau and find out the quality of worksheets developed in terms of validity, practicality, and effectiveness. This research is a development study with a 4-D development model (four D model). This model consists of 4 stages of development, namely Define, Design, Develop, and Disseminate. The results of the study, in the validity aspect, the worksheets developed received a category (Good) in the component of language worthiness with an average score of 3.00. In the content eligibility component, it gets a category (Very Good) with an average score of 3.24, while the component in the eligibility component gets a (Good) predicate with an average score of 3.04. The quality of teaching materials is seen from the aspect of practicality included in the criteria (Good) with an average score of 3.13 determined based on the results of students' responses to the worksheet. The effectiveness of worksheets can be seen from the aspects of student motivation at the time before the development of worksheets showing an average score of 3.01 while after showing an average score of 3.74 included in the criteria (Very Good). Conclusion, LKS which was developed based on ethnomatematics has valid, practical and effective criteria used to increase the learning motivation of students in class X MAN 1 (Model) Lubuklinggau. Keywords: Ethnomatematics, LKS, Lubuklinggau Culture, Learning Motivation  
本研究的目的是为X MAN 1 (Model) Lubuklinggau班的三变量线性方程组系统开发基于民族计量学的学生工作表,并从效度、实用性和有效性方面考察所开发的工作表的质量。本研究是一个采用四维发展模型(four -D model)的发展研究。该模型包括4个开发阶段,即定义、设计、开发和传播。研究结果表明,在效度方面,开发的工作表在语言价值成分中获得了一个类别(良好),平均得分为3.00。在内容合格性组件中,它获得一个平均得分为3.24的类别(Very Good),而合格性组件中的组件获得一个平均得分为3.04的(Good)谓词。教材的质量从标准的实用性方面来看(良好),根据学生对工作表的回答结果确定的平均得分为3.13分。工作表的有效性可以从工作表开发前的学生动机方面看出,工作表的平均分数为3.01,而工作表开发后的平均分数为3.74,包括在标准中(非常好)。结论:以民族计量学为基础开发的LKS具有有效、实用和有效的标准,可用于提高X MAN 1(模型)Lubuklinggau班学生的学习动机。关键词:民族数学,LKS,鲁巴克灵高文化,学习动机
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引用次数: 4
Pengembangan LKS Berbasis PMRI Menggunakan Konteks Etnomatematika pada Materi SPLDV 基于PMRI的LKS开发利用了SPLDV材料的人种数学背景
Pub Date : 2019-12-12 DOI: 10.31539/judika.v2i2.870
Rini Prabawati, Yufitri Yanto, Novianti Mandasari
The purpose of this study was to develop a realistic worksheet using the Ethnomatematics on SPLDV material and to determine the quality of worksheets in terms of validity and practicality. The method used in this study is the Research and Dependency (R&D) method which is a developmental study referring to the 4-D development model, namely define, design, develop, and disseminate modified to 3-D. The instruments used to measure the quality of worksheets that were developed include validation sheets, and practicality questionnaires. The product of this research is a realistic worksheet using ethnomatematics context on SPLDV material with the advice of eighth grade students of junior high school. The results showed that: (1) the quality of worksheets seen from the validity aspects included in the valid category with an overall average score of 3.06; and (2) the quality of worksheets seen from the practical aspect is categorized very practical with an overall average score of 3.5. Conclusion, the development of PMRI-based worksheets in the context of ethnomatematics in SPLDV material was declared valid and practically used by students. Keywords: Ethnomatematics worksheet, PMRI, SPLDV
本研究的目的是利用SPLDV材料的民族计量学开发一个现实的工作表,并从有效性和实用性方面确定工作表的质量。本研究采用的方法是R&D (Research and Dependency)方法,这是一种参照四维开发模型的发展性研究,即定义、设计、开发、传播修改为三维。用于测量已开发的工作表质量的工具包括验证表和实用性问卷。本研究的成果是在初中八年级学生的建议下,利用SPLDV材料的民族数学语境制作一个现实的工作表。结果表明:(1)从效度方面来看,工作表的质量包含在效度类别中,总体平均得分为3.06;(2)从实用性方面来看,工作表的质量属于非常实用,总体平均得分为3.5分。结论:在SPLDV教材的民族数学背景下,基于pmri的工作表的开发是有效的,并被学生实际使用。关键词:民族数学工作表,PMRI, SPLDV
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引用次数: 7
Efektivitas Pembelajaran Matematika Menggunakan Media Berbasis E-Learning 利用以电子学习为基础的媒介的数学学习效能
Pub Date : 2019-06-29 DOI: 10.31539/JUDIKA.V2I1.716
Lutfiyah Lutfiyah, Dwi Noviani Sulisawati
The purpose of this study is to see the effectiveness of the use of e-learning based media in mathematics learning at the Raudlatuth Thalabah Vocational School. Research methods, namely quantitative research with descriptive research designs where data collection uses the test, observation, and questionnaire methods. Data analysis was performed descriptively quantitatively involving 25 students of class X-A. The results of the research and analysis of the data obtained obtained information that each aspect of the ability to manage the learning process, and student activities during learning, learning outcomes of students and the responses students have after participating in learning are good criteria. It can be concluded that mathematics learning using e-learning based media is significantly effective. Keywords: Effectiveness, E-learning Media, Mathematics Learning
本研究的目的是了解在Raudlatuth Thalabah职业学校数学学习中使用基于电子学习的媒体的有效性。研究方法,即采用描述性研究设计的定量研究,其中数据收集使用测试,观察和问卷调查方法。对X-A班25名学生进行描述性定量数据分析。对所获得的数据进行研究和分析所得的结果表明,各个方面的信息管理学习过程的能力,以及学生在学习过程中的活动、学生的学习成果和学生参与学习后的反应都是良好的标准。可以得出结论,使用基于电子学习的媒体进行数学学习是非常有效的。关键词:有效性,电子学习媒体,数学学习
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引用次数: 5
Pengembangan Lembar Kerja Siswa (LKS) Menggunakan Pendekatan Matematika Realistik Indonesia Berbasis Konteks Sumatera Selatan 学生工作表(LKS)采用印度尼西亚基于南苏门答腊上下文的现实数学方法
Pub Date : 2019-06-29 DOI: 10.31539/JUDIKA.V2I1.729
Idul Adha, Rani Refianti
The purpose of this study is to produce student worksheets (LKS) that are validity and practical, and have potential effects on student learning outcomes. The method in this study uses the modified Dick and Carey development method. LKS developed valid based on expert and practical response questionnaires based on student response questionnaires. The potential effects of LKS developed can be seen from the activities of students in working on the questions on the LKS, where students more easily understand the mathematical concepts contained in the LKS and use the concepts appropriately in solving the problems given. The results of the study Of the 23 students who were the subjects of the study obtained 11 people were in the excellent category or around 47.82%. Whereas there are 5 people in katerogy or around 21.73%, enough categories are obtained by 4 people or around 17.39% and the poor category is obtained by 3 people or around 13.04%. It can be concluded that LKS designed using a realistic Indonesian mathematical approach based on the context of South Sumatra has a potential effect on student learning outcomes. Keywords: PMRI, Student worksheet, Development
本研究的目的是制作有效且实用的学生工作表(LKS),并对学生的学习成果有潜在的影响。本研究的方法采用改进的Dick和Carey开发方法。LKS在学生回答问卷的基础上,开发了有效的基于专家回答问卷和实践回答问卷。开发LKS的潜在影响可以从学生在LKS上做题的活动中看出,学生更容易理解LKS中包含的数学概念,并适当地使用这些概念来解决所给的问题。研究结果获得的23名学生的研究对象中,有11人处于优秀类别,约占47.82%。而有5人在神学领域,约占21.73%,足够的类别由4人获得,约占17.39%,穷人类别由3人获得,约占13.04%。可以得出结论,LKS采用基于南苏门答腊背景的现实印度尼西亚数学方法设计,对学生的学习成果具有潜在影响。关键词:PMRI,学生工作表,开发
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引用次数: 11
Penggunaan Aplikasi Software Geometer`S Sketchpad pada Pembelajaran Matematika untuk Peningkatan Pemahaman Konsep Transformasi Siswa 几何软件对数学学习的使用增加了对学生转型概念的理解
Pub Date : 2019-06-29 DOI: 10.31539/JUDIKA.V2I1.624
A. Asmawati
The research objective is to improve the ability to understand the concept of material transformation through the implementation of ICT-based learning using the Sketchpad Geometer software for Karai 1 Tebat Middle School students in Kepahiang District. Method, this research is a comparative descriptive study. The sample is grade IX students totaling 30 people. Data analysis uses descriptive comparative analysis. After descriptive comparative continued reflective. The results of the study, an increase from the initial conditions the average value of students from 44.67 to 65.83 in the first cycle and rose to 77.42 in the second cycle. So that from the initial conditions to the first cycle, increased by 44.37%, from the initial conditions to the second cycle increased by 73.33% and classified as high category. The results of observations of student activity increased in the learning process with a high category. Conclusion, the use of ICT-based media using the Sketchpad Geometer Software can improve students' conceptual understanding skills in the transformation of material, and can improve student activities.  Keywords: Geometer`s Sketchpad Software, Concept Understanding
本研究的目的是通过在克巴兴区Karai 1 Tebat中学使用Sketchpad Geometer软件实施基于信息通信技术的学习,提高学生对材料转化概念的理解能力。方法上,本研究为比较描述性研究。样本为九年级学生,共30人。数据分析采用描述性比较分析。描述性比较之后继续反思。研究结果表明,在初始条件下,学生的平均分在第一周期从44.67上升到65.83,在第二周期上升到77.42。因此,从初始条件到第一循环,增加了44.37%,从初始条件到第二循环,增加了73.33%,属于高类别。学生活动观察结果在学习过程中呈高类别增加。结论:使用基于ict的媒介使用Sketchpad Geometer软件可以提高学生在材料转化中的概念理解能力,提高学生的活动能力。关键词:Geometer 's Sketchpad软件,概念理解
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引用次数: 0
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Jurnal Pendidikan Matematika (JUDIKA EDUCATION)
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