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2009 6th IEEE Consumer Communications and Networking Conference最新文献

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Energy-Aware Data Gathering in Wireless Sensor Networks 无线传感器网络中的能量感知数据采集
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784933
Soyoung Hwang, Gwangja Jin, Changsub Shin, Bongsoo Kim
Many routing protocols have been proposed for sensor networks where energy awareness and reliability are essential design issues. This paper proposes an energy-aware data gathering method called Energy-aware Tree Routing (ETR) in Wireless Sensor Networks. The proposed scheme relates to reliable and energy efficient data routing by selecting a data transmission path in consideration of residual energy at each node to disperse energy consumption across the networks and reliably transmit the data through a detour path when there is link or node failure. Simulation results show that the proposed method outperformed traditional Tree Routing (TR) by 23%∼55% in network lifetime.
许多路由协议已经被提出用于传感器网络,其中能量意识和可靠性是基本的设计问题。提出了一种能量感知的无线传感器网络数据采集方法——能量感知树路由(ETR)。该方案通过考虑每个节点的剩余能量选择数据传输路径,分散网络中的能量消耗,当链路或节点发生故障时,通过绕行路径可靠地传输数据,从而实现可靠和节能的数据路由。仿真结果表明,该方法在网络寿命方面比传统的树路由(TR)方法提高23% ~ 55%。
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引用次数: 10
A Distributed Architecture for Collaborative Teleoperation using Virtual Reality and Web Platforms 基于虚拟现实和Web平台的协同远程操作分布式体系结构
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784826
Christophe Domingues, S. Otmane, F. Davesne, M. Mallem, L. Benchikh
Augmented Reality (AR) can provide to a Human Operator (HO) a real help to achieve complex tasks, such as remote control of robots and cooperative teleassistance. Using appropriate augmentations, the HO can interact faster, safer and easier with the remote real world. In this paper, we present an extension of an existing distributed software and network architecture for collaborative teleoperation based on networked human-scaled mixed reality and mobile platform. The first teleoperation system was composed by a VR application and a Web application. However the 2 systems cannot be used together and it is impossible to control a distant robot simultaneously. Our goal is to update the teleoperation system to permit a heterogeneous collaborative teleoperation between the 2 platforms. An important feature of this interface is based on the use of different Virtual Reality platforms and different Mobile platforms to control one or many robots. The first aim with this work is to develop collaborative robot teaching with the use of virtual or real robot.
增强现实(AR)可以为人类操作员(HO)提供真正的帮助,以完成复杂的任务,如机器人的远程控制和协作电视援助。使用适当的增强功能,HO可以更快、更安全、更轻松地与远程现实世界进行交互。在本文中,我们提出了一种基于网络化人尺度混合现实和移动平台的分布式协同遥操作软件和网络架构的扩展。第一个远程操作系统是由VR应用程序和Web应用程序组成的。然而,这两个系统不能一起使用,也不可能同时控制远程机器人。我们的目标是更新远程操作系统,以允许两个平台之间的异构协作远程操作。该界面的一个重要特点是基于使用不同的虚拟现实平台和不同的移动平台来控制一个或多个机器人。本研究的第一个目标是利用虚拟或真实机器人开发协作式机器人教学。
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引用次数: 12
Performance Evaluation and ASIC Design of LDPC Decoder for IEEE802.11n IEEE802.11n LDPC解码器性能评估与ASIC设计
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784735
W. Syafei, R. Yohena, H. Shimajiri, T. Yoshida, M. Kurosaki, Y. Nagao, B. Sai, H. Ochi
This paper presents our investigation on performance enhancement due to the implementation of low density parity check (LDPC) codes on IEEE 802.11n system and its Application Specific Integrated Circuit design. Simulation result shows that in higher coding rate, LDPC codes gives 6 dB better performance compared to binary convolutional codes. Logic synthesis is succesfully done on 0.13 µm CMOS technology with low-power standard cell library.
本文介绍了在IEEE 802.11n系统上实施低密度奇偶校验(LDPC)码所带来的性能提升及其专用集成电路设计。仿真结果表明,在较高的编码率下,LDPC码比二进制卷积码的性能提高了6 dB。采用低功耗标准单元库,在0.13 μ m CMOS技术上成功完成了逻辑合成。
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引用次数: 4
Activity-Oriented Access Control for Ubiquitous Environments 面向活动的泛在环境访问控制
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784990
L. X. Hung, R. Shaikh, Hassan Jameel, S. K. Raazi, Weiwei Yuan, N. T. Canh, P. Truc, Sungyoung Lee, Heejo Lee, Yuseung Son, Miguel Fernandes
Recent research on ubiquitous computing has introduced a new concept of activity-based computing as a way of thinking about supporting human activities in ubiquitous computing environment. Existing access control approaches such as RBAC, became inappropriate to support this concept because they do not consider human activities. In this paper, we propose Activity-Oriented Access Control (AOAC) model, aiming to support user's activity in ubiquitous environments. We have designed and implemented our initial AOAC system. We also built up a simple scenario in order to illustrate how it supports user activities. The results have shown that AOAC meets our objectives. Also, AOAC it takes approximately 0.26 second to give a response which proves that AOAC is suitable to work in real-time environments.
最近关于泛在计算的研究引入了基于活动的计算的新概念,作为一种在泛在计算环境中支持人类活动的思维方式。现有的访问控制方法(如RBAC)变得不适合支持此概念,因为它们不考虑人类活动。本文提出了面向活动的访问控制(AOAC)模型,旨在支持泛在环境下的用户活动。我们已经设计并实现了我们的初始AOAC系统。我们还构建了一个简单的场景来说明它是如何支持用户活动的。结果表明,AOAC达到了我们的目标。此外,AOAC的响应时间约为0.26秒,证明AOAC适合在实时环境中工作。
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引用次数: 4
Service Platform and Social Networking Service Based on Peer-to-Peer Networking 基于点对点网络的服务平台与社交网络服务
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784720
Il-Woo Lee, Ho-Jin Park, Kwang-Roh Park
We designed and developed a virtual home platform based on peer-to-peer (P2P) based networking service. Also, we designed a P2P based social networking service method and apparatus capable of appropriately providing a social networking service under P2P environments. This paper proposed a method for easily providing a social networking service, which will be used as an Application Programming Interface (API) on the basis of a universal P2P platform irrelevant to application characteristics.
设计并开发了一个基于点对点(P2P)网络服务的虚拟家庭平台。此外,我们还设计了一种基于P2P的社交网络服务方法和设备,能够在P2P环境下适当地提供社交网络服务。本文提出了一种易于提供社交网络服务的方法,该服务将作为与应用特性无关的通用P2P平台上的应用程序编程接口(API)使用。
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引用次数: 2
A MAC Protocol for Multi-Packet Ad-Hoc Wireless Network Utilizing Multi-Antenna 一种多天线多分组自组织无线网络的MAC协议
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784897
N. Sato, T. Fujii
In this paper, we propose a novel multi-antenna utilization scheme for avoiding the packet congestion around the gateway (GW) of the ad-hoc wireless networks. In our previous work, we have discussed the number of antenna design for suitable for packet congestion around the GW. However, only multi-user access with multi-antenna is considered at the receiver node. Moreover, we do not consider the effective media access control (MAC) protocol for this kind of networks. In this paper, in order to realize the effective multi-packet access ad-hoc wireless networks, we consider applying multi-input multi-output (MIMO) technique for packet transmission to the next hop node, and we also propose a MAC protocol avoiding the hidden node problem for supporting the multi-packet access with multi-antenna at the nodes around the GW.
本文提出了一种新的多天线利用方案,以避免自组织无线网络网关附近的分组拥塞。在之前的工作中,我们讨论了适合GW周围分组拥塞的天线数量设计。然而,在接收节点只考虑多天线的多用户接入。此外,我们没有考虑有效的媒体访问控制(MAC)协议对于这类网络。为了实现有效的多分组接入自组织无线网络,我们考虑采用多输入多输出(MIMO)技术将分组传输到下一跳节点,并提出了一种避免隐藏节点问题的MAC协议,以支持GW周围节点的多天线多分组接入。
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引用次数: 10
Toward Improving Scheduling Strategies in Pull-Based Live P2P Streaming Systems 基于pull的P2P直播流系统调度策略改进研究
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784764
A. Ouali, B. Kerhervé, B. Jaumard
Several recent P2P streaming systems have adopted mesh overlays to disseminate content to participating peers because this topology appears to be more resilient to churns. To cope with inferred problems, such as data redundancy, these systems opt for data-driven content retrieval mechanisms (pull mechanisms). Each node has a list of neighbors with whom it periodically exchanges buffer information and requests content fragments. One of the drawbacks of such a mechanism is that it does not offer intelligent selection of sending neighbors based on their characteristics. This is mainly because the most important criteria used to select nodes is the content availability. This can result in some performance degradation, for instance, due to peers that are sending very small or big parts of the needed data. Resiliency may then be weakened and overhead increased. In this paper we propose to study how the integration of some end nodes characteristics can improve the performance of a typical pull mechanism with random scheduling. We show that the improvement in performance is significant enough despite the fact that the room for improvement is bounded by the limitations of the pull mechanism. Hence we believe that the awareness of end characteristics is an important block upon which we can build more efficient content retrieval mechanisms. The gain in performance can also be amplified by proposing an alternative to the pull mechanism such as a combined pull-push approach.
最近的几个P2P流媒体系统已经采用网格覆盖来将内容传播给参与的对等点,因为这种拓扑结构似乎更有弹性。为了处理推断出来的问题,比如数据冗余,这些系统选择数据驱动的内容检索机制(拉机制)。每个节点都有一个邻居列表,它与邻居定期交换缓冲区信息并请求内容片段。这种机制的缺点之一是,它不提供基于发送邻居特征的智能选择。这主要是因为用于选择节点的最重要标准是内容可用性。这可能会导致一些性能下降,例如,由于对等端正在发送所需数据的非常小或很大的部分。然后,弹性可能会减弱,开销可能会增加。在本文中,我们提出了一种基于随机调度的典型的拉机制,研究如何通过集成一些终端节点特征来提高其性能。我们表明,性能的改进是显著的,尽管事实上,改进的空间是由拉机制的限制。因此,我们认为对终端特征的感知是构建更高效的内容检索机制的重要基础。通过提出一种替代拉机制的方法,如组合拉-推方法,也可以放大性能的增益。
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引用次数: 8
Index Coded Repetition-Based MAC in Vehicular Ad-Hoc Networks 基于索引编码重复的车载Ad-Hoc网络MAC
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784947
Behnam Hassanabadi, Le Zhang, S. Valaee
In this paper we propose a new class of repetition-based MAC protocols for Vehicular Ad-hoc Networks. The design can be used for safety applications and position information dissemination. An erasure broadcast channel is considered in which several vehicles are in a cluster and each vehicle attempts to send its own safety message to all other vehicles. A distributed feedback mechanism has been introduced to propagate the network transmission and reception information throughout the network. Based on the feedback information, a packet coding algorithm, inspired by index coding, is proposed to efficiently reduce the number of transmissions and contentions. Simulations show that the proposed protocol yields a greater average probability of successful transmission.
本文提出了一种新的基于重复的车载自组织网络MAC协议。该设计可用于安全应用和位置信息发布。我们考虑了一个擦除广播频道,在这个频道中,几辆车在一个集群中,每辆车都试图向所有其他车辆发送自己的安全信息。引入了一种分布式反馈机制,在整个网络中传播网络发送和接收信息。基于反馈信息,提出了一种受索引编码启发的分组编码算法,有效地减少了传输次数和争用次数。仿真结果表明,该协议具有较高的平均传输成功率。
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引用次数: 26
A Framework for Mobile Applications Based on a Structured P2P Overlay 基于结构化P2P覆盖的移动应用框架
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4785019
M. Kolberg, Michael Wilson, Martin Blunn, E. Magill, P. Burtwistle
P2P applications are increasingly popular. Unlike traditional client-server applications they do not require central server resources. This makes them less costly to host and maintain. While there have been a large number of P2P applications developed for PC based systems, there are only very few for mobile appliances, such as mobile phones or networked PDAs. Furthermore, there are even fewer applications which operate successfully on the public mobile data network (GPRS, 3G), rather than WiFi. This is largely due to the difficulties posed by the restrictive data access to mobile devices (NATs, Firewalls by the network operators) and traditionally high charges for data communications. Recently, the latter point has been virtually removed by the introduction of flat-rate data packages by the operators. This paper (and demo) present a framework and applications based on a structured P2P overlay network which can successfully operate on the public data network.
P2P应用程序越来越受欢迎。与传统的客户机-服务器应用程序不同,它们不需要中央服务器资源。这使得它们的托管和维护成本更低。虽然已经为基于PC的系统开发了大量的P2P应用程序,但用于移动设备(如移动电话或联网pda)的应用程序却很少。此外,在公共移动数据网络(GPRS, 3G)上成功运行的应用程序甚至更少,而不是WiFi。这主要是由于移动设备(nat,网络运营商的防火墙)的限制性数据访问以及数据通信的传统高额费用所造成的困难。最近,由于运营商推出了统一费率的数据包,后一点实际上已经被消除了。本文(和演示)提出了一个基于结构化P2P覆盖网络的框架和应用程序,可以成功地在公共数据网络上运行。
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引用次数: 4
The Effect of Transmission Error on Audio Quality for Simple FEC Schemes 传输误差对简单FEC方案音频质量的影响
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784755
A. Inoie, M. Ishizaka
The audio quality provided by some simple FEC schemes is studied. We deal with an M/M/1/K queueing model and assume that some of packets are lost due to noise or interference in the transmission as well as buffer overflow in the router. We consider the following two schemes: One is the Fixed/Variable Scheme that fixes the volume of original data and varies the volume of redundant data in a packet, and the other is Variable/Fixed Scheme that varies the volume of original data and fixed the volume of the whole data. We showed the cases where the Fixed/Variable Scheme improves the audio quality of the system.
研究了几种简单的FEC方案提供的音质。我们处理M/M/1/K队列模型,并假设由于传输中的噪声或干扰以及路由器中的缓冲区溢出而丢失一些数据包。我们考虑了以下两种方案:一种是固定原始数据量,改变数据包中冗余数据量的固定/可变方案;另一种是改变原始数据量,固定整个数据量的可变/固定方案。我们展示了固定/可变方案改善系统音频质量的案例。
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引用次数: 1
期刊
2009 6th IEEE Consumer Communications and Networking Conference
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