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Danmaku consistency reduces consumer purchases during live streaming: A dual‐process model Danmaku 的一致性减少了消费者在直播过程中的购买行为:双过程模型
Pub Date : 2024-07-08 DOI: 10.1002/mar.22074
Nan Zhang, Chenhan Ruan
Danmaku, a new type of real‐time electronic word‐of‐mouth (eWOM) for shopping during live streaming, was designed to be consistent when promoting products during live streaming to create an active atmosphere. However, the effect of danmaku consistency on consumer purchases has received limited attention. Specifically, the literature on eWOM consistency mainly considers valence consistency in information posted after purchase; it does not explore real‐time interactions under live‐streaming conditions. Therefore, from the perspective of consumer‐to‐consumer interactions, this research innovatively explores the negative impact of danmaku consistency (in both content and format) on consumer purchases. Based on three experiments, we find that danmaku consistency reduces consumer purchases during live streaming. This effect occurs through a dual‐process mechanism of psychological reactance and information richness. In addition, the above negative effect is attenuated by the moderating role of perceived intrinsic motivation to post danmaku. The findings contribute to the eWOM literature by shedding new light on the negative side of danmaku consistency during live streaming, and they provide practical suggestions for streamers and platforms for designing danmaku and increasing consumer engagement.
丹幕(Danmaku)是一种用于直播购物的新型实时电子口碑(eWOM),其设计初衷是在直播过程中始终如一地宣传产品,以营造活跃的氛围。然而,"丹幕 "的一致性对消费者购买的影响却很少受到关注。具体而言,有关网络口碑一致性的文献主要考虑的是购买后发布的信息的价值一致性,而没有探讨直播条件下的实时互动。因此,本研究从消费者与消费者互动的角度出发,创新性地探讨了丹青一致性(内容和形式)对消费者购买的负面影响。基于三个实验,我们发现在直播过程中,丹幕的一致性会减少消费者的购买。这种效应是通过心理反应和信息丰富度的双重过程机制产生的。此外,在感知到的发布丹青的内在动机的调节作用下,上述负面效应有所减弱。研究结果为网络口碑研究提供了新的视角,揭示了直播过程中丹幕一致性的负面影响,并为直播者和平台设计丹幕和提高消费者参与度提供了实用建议。
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引用次数: 0
Translating virtual product scarcity in gaming to real‐world brand value 将游戏中的虚拟产品稀缺性转化为现实世界中的品牌价值
Pub Date : 2024-07-07 DOI: 10.1002/mar.22071
Reo Fukuda, Takuya Nomura, Naoki Akamatsu
This study explores how the scarcity of virtual products in virtual gaming spaces influences brand evaluation in the real world. While previous studies suggest that scarcity in virtual spaces can enhance brand value, the mechanisms and conditions under which this effect occurs (e.g., the characteristics of virtual spaces, consumer traits, and stimulus). Drawing on insights from scarcity research on physical products, we propose that the effects of scarcity may stem from the expectation of impression management. We developed a model that incorporates insights from physical product scarcity research with the unique aspects of virtual spaces and consumer characteristics. Through four studies, we discovered that the effect of supply scarcity in enhancing brand evaluation is pronounced when the space is online and when consumers have a high level of social presence. Furthermore, in cases where social presence is not high, encounters with others wearing scarce products were found to enhance the scarcity effect. Companies can enhance brand evaluation by strategically using virtual product scarcity in online gaming, particularly when targeting consumers with high social presence or creating opportunities for players to interact with others wearing scarce items.
本研究探讨了虚拟游戏空间中虚拟产品的稀缺性如何影响现实世界中的品牌评价。尽管以往的研究表明,虚拟空间中的稀缺性可以提升品牌价值,但这种效应产生的机制和条件(如虚拟空间的特征、消费者特质和刺激因素)。借鉴实体产品稀缺性研究的启示,我们提出稀缺性效应可能源于印象管理的预期。我们建立了一个模型,将实体产品稀缺性研究的见解与虚拟空间的独特性和消费者特征相结合。通过四项研究,我们发现,当空间是在线的,且消费者有较高的社交存在感时,供应稀缺性在提升品牌评价方面的效果就会非常明显。此外,在社交存在感不高的情况下,与穿着稀缺产品的其他人相遇也会增强稀缺效应。企业可以通过在网络游戏中战略性地利用虚拟产品的稀缺性来提高品牌评价,尤其是在以社交存在感高的消费者为目标,或为玩家创造机会与佩戴稀缺物品的其他人互动时。
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引用次数: 0
Paradoxes, challenges, and opportunities in the context of ethical customer experience management 客户体验道德管理方面的悖论、挑战和机遇
Pub Date : 2024-07-01 DOI: 10.1002/mar.22069
Carlos Velasco, Felipe Reinoso-Carvalho, Francisco Barbosa Escobar, Anders Gustafsson, Olivia Petit
This article examines paradoxes, challenges, and opportunities in the context of ethical customer experience management. Central to this discussion are different stakeholders such as firms, customers, policymakers, regulators, and society at large, as well as key issues associated with them. Firms aim to design and manage compelling experiences using customer data but face challenges balancing cost, customization, ethical concerns, and fairness in customer experience management. Customers should be encouraged to reflect on whether to share personal information for customized experiences, as well as on how far their responsibility goes in ensuring critically informed decision‐making. Policymakers and regulators must integrate the views of various stakeholders into policies and guidelines that promote a healthy society. Importantly, the digitization of customer experience has given rise to unprecedented ethical concerns related to the prospect of ‘programming’ these experiences. The shrinking temporal and spatial distance between stimuli, customer action, data footprint, and tracking poses significant reflections and dilemmas for both customers and firms. In this context, it is essential to determine ethical reflections and guidelines for customer experience design and management. We argue that firms should involve customers in assessing the implications of their experiences, while policymakers should facilitate the involvement of all stakeholders (including firms, customers, regulators, academics, and NGOs) to create an ongoing, healthy dialogue. This dialogue should guide a continuing debate aimed at evaluating the implications of specific actions in customer experience management.
本文探讨了客户体验道德管理方面的悖论、挑战和机遇。讨论的核心是不同的利益相关者,如企业、客户、政策制定者、监管者和整个社会,以及与之相关的关键问题。企业旨在利用客户数据设计和管理极具吸引力的体验,但在客户体验管理中面临着平衡成本、定制化、道德问题和公平性的挑战。应鼓励客户思考是否分享个人信息以获得定制化体验,以及他们在确保批判性知情决策方面的责任有多大。政策制定者和监管者必须将各利益相关方的观点纳入促进社会健康发展的政策和指导方针中。重要的是,客户体验的数字化引发了前所未有的伦理问题,这些问题与 "编程 "这些体验的前景有关。刺激、客户行为、数据足迹和跟踪之间的时空距离不断缩小,给客户和企业都带来了重大的反思和困境。在这种情况下,确定客户体验设计和管理的伦理反思和指导方针至关重要。我们认为,企业应让客户参与评估其体验的影响,而政策制定者则应促进所有利益相关者(包括企业、客户、监管机构、学术界和非政府组织)的参与,以建立持续、健康的对话。这种对话应引导持续的辩论,旨在评估客户体验管理具体行动的影响。
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引用次数: 0
When life throws curveballs: Unpacking consumers’ compensatory strategies 当生活出现变数时解读消费者的补偿策略
Pub Date : 2024-07-01 DOI: 10.1002/mar.22067
Gabriela Nogueira Rauber, Lucia Salmonson Guimarães Barros, Felipe Zambaldi, M. G. Perin
Compensatory consumption is a typical strategy used by consumers to alleviate feelings of self‐discrepancy. This phenomenon occurs in multiple contexts, and the related literature has experienced rapid and fragmented growth. This article presents a systematic review of 96 articles on compensatory consumption published in 42 journals over 26 years (from 1997 to 2023). Using the antecedents, decisions, and outcomes (ADO) model, we propose a framework that covers the entire compensatory consumption journey, linking an individual's types of discrepancy with the underlying mechanisms, coping strategies, and compensatory behaviors. We also explore the positive and negative outcomes of compensatory behaviors and the potential for the process to become a continuous compensation cycle. Our findings highlight four significant themes (antecedents, compensation strategies, outcomes, and methodologies) that need to be further investigated in future studies.
补偿性消费是消费者用来缓解自我怀疑感的一种典型策略。这种现象发生在多种背景下,相关文献也经历了快速而分散的增长。本文系统回顾了 26 年来(从 1997 年到 2023 年)在 42 种期刊上发表的 96 篇关于补偿性消费的文章。通过使用前因、决策和结果(ADO)模型,我们提出了一个涵盖整个补偿性消费过程的框架,将个体的差异类型与潜在机制、应对策略和补偿行为联系起来。我们还探讨了补偿行为的积极和消极结果,以及这一过程成为持续补偿循环的可能性。我们的研究结果突出了四个重要主题(前因、补偿策略、结果和方法),需要在今后的研究中进一步探讨。
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引用次数: 0
Giver‐receiver discrepancy in decisions between probabilistic and regular gifts 送礼者和收礼者在决定概率性礼物和常规礼物时的差异
Pub Date : 2024-06-15 DOI: 10.1002/mar.22060
Peiru Peng, Jianmin Zeng
Previous research has identified discrepancies between gift givers and receivers in their attitudes towards certain types of gifts, such as self‐improvement gifts. However, it remains unexplored whether there are divergent preferences between givers and receivers regarding probabilistic gifts (i.e., gifts involving probabilistic goods), despite the growing popularity of such goods. To address this gap, we conducted five studies. Study 1 revealed that when presented with a choice between probabilistic gifts and regular gifts, givers were less likely than receivers to select probabilistic gifts. This discrepancy was replicated in two contexts: vertical outcomes of probabilistic gifts (e.g., travel packages with varying prices) in Study 2, and horizontal outcomes of probabilistic gifts (e.g., T‐shirts with different patterns) in Study 3. Study 4 identified that this asymmetrical preference occurred due to different regulatory focus and perceptions of norm violations among individuals when engaging in gift giving. Givers exhibited a higher inclination towards prevention‐focused strategies, whereas receivers displayed a stronger preference for promotion‐focused strategies. Moreover, givers tend to significantly overestimate the extent to which receivers perceive probabilistic gifts as violating gifting norms. These disparities resulted in an asymmetrical preference for probabilistic gifts between givers and receivers. In Study 5, we found that consideration of creativity in gifting moderated the giver‐receiver asymmetrical preference for probabilistic gifts. Specifically, givers with heightened consideration of creativity were more likely to choose probabilistic gifts. These findings imply that gift givers could give greater consideration to probabilistic gifts, and marketers can capitalize on this by promoting probabilistic goods as viable gift options.
以往的研究发现,送礼者和收礼者对某些类型礼物(如自我提升礼物)的态度存在差异。然而,尽管概率性礼品(即涉及概率性商品的礼品)越来越受欢迎,但送礼者和收礼者对这类礼品是否存在偏好差异仍未得到探讨。为了填补这一空白,我们进行了五项研究。研究 1 显示,在概率礼物和普通礼物之间进行选择时,送礼者比收礼者更少可能选择概率礼物。这种差异在两个情境中得到了验证:研究 2 中的概率性礼物的纵向结果(如不同价格的旅游套餐)和研究 3 中的概率性礼物的横向结果(如不同图案的 T 恤衫)。研究 4 发现,这种不对称偏好的出现是由于个人在送礼时的监管重点和对违反规范的看法不同。送礼者更倾向于以预防为重点的策略,而收礼者则更倾向于以促销为重点的策略。此外,送礼者往往会高估收礼者认为概率性礼物违反送礼规范的程度。这些差异导致送礼者和受礼者对概率性礼物的偏好不对称。在研究 5 中,我们发现送礼时对创意的考虑调节了送礼者和受礼者对概率性礼物的非对称偏好。具体来说,更注重创意的送礼者更倾向于选择概率性礼物。这些发现意味着,送礼者可以更多地考虑概率性礼品,而营销人员则可以利用这一点,将概率性商品作为可行的礼品选择加以推广。
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引用次数: 0
Show me the outputs! The influence of charitable outputs and charitable cause phrasing on charitable giving 给我看产出慈善产出和慈善事业措辞对慈善捐赠的影响
Pub Date : 2024-06-15 DOI: 10.1002/mar.22054
Fan Tang, Jundong Hou
Charitable outputs, the immediate effects of charitable organization services, are among the most vital messages for encouraging rational giving, and different outputs should thus affect fundraising effectiveness. However, this topic has received relatively little attention from scholars. Fundraising practice includes two types of charitable outputs—goods‐oriented and services‐oriented, raising the question of how charitable organizations should use these two types of charitable outputs to increase donor support. The findings of four main experimental studies show that the fit of the types of charitable outputs and charitable cause phrasing can promote charitable giving. Specifically, goods‐oriented (vs. services‐oriented) charitable outputs have a better facilitating effect when charitable cause phrasing is concrete (vs. abstract). We also find evidence for the mediating role of ability perception and effort perception in this effect of fit, reflecting different formative pathways that influence individuals' giving. Our research proposes a categorization perspective of charitable outputs and provides managerial guidance for designing fundraising messages.
慈善产出,即慈善组织服务的直接效果,是鼓励理性捐赠的最重要信息之一,因此不同的产出应该会影响筹款效果。然而,学者们对这一话题的关注相对较少。筹款实践包括两种类型的慈善产出--以产品为导向和以服务为导向,这就提出了慈善组织应如何利用这两种类型的慈善产出来增加捐赠者支持的问题。四项主要实验研究的结果表明,慈善产出类型与慈善事业措辞的契合可以促进慈善捐赠。具体来说,当慈善事业的措辞具体(而非抽象)时,以商品为导向(而非以服务为导向)的慈善产出具有更好的促进作用。我们还发现了能力感知和努力感知在这种匹配效应中的中介作用,反映了影响个人捐赠的不同形成途径。我们的研究提出了慈善产出的分类视角,并为设计筹款信息提供了管理指导。
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引用次数: 0
Prick “filter bubbles” by enhancing consumers' novelty‐seeking: The role of personalized recommendations of unmentionable products 刺破 "过滤泡沫",增强消费者的新奇感:不可提及产品的个性化推荐的作用
Pub Date : 2024-06-14 DOI: 10.1002/mar.22057
Linxiang Lv, Khloe Qi Kang, Guanrong Liu
Personalized recommendation algorithms inadvertently foster “filter bubbles,” wherein consumers are predominantly exposed to information that aligns with their existing preferences, limiting their exposure to novel items. This phenomenon raises ethical concerns regarding consumer well‐being, as it potentially compromises the quality of consumption decisions by reinforcing a homogeneity of information. Introducing novelty into recommendation systems is a viable strategy to counteract this issue, as the predominance of homogeneous information plays a crucial role in the formation of filter bubbles. However, there is a notable gap in the literature regarding self‐directed strategies for consumers to break through these filter bubbles. Grounded in social identification theory and utilizing a series of experimental studies, our research employs a range of analytical techniques, including ANOVA, mediation, and moderated‐mediation analysis. Our findings suggest that personalized recommendations of unmentionable products, defined as products eliciting disgust, offense, or anger due to delicacy, ethics, or fear, (vs. ordinary products) can increase consumers' novelty‐seeking by enhancing their motivation to change their implicit social labels given by intelligent recommendation systems. Nonetheless, we observe that this drive for novelty‐seeking diminishes during social‐focused recommendations because this recommendation is based on the behaviors of others in consumers' social networks rather than their actions.
个性化推荐算法无意中助长了 "过滤泡沫",即消费者主要接触与其现有偏好一致的信息,从而限制了他们接触新事物的机会。这种现象引发了有关消费者福祉的伦理问题,因为它可能会通过强化信息的同质性而损害消费决策的质量。在推荐系统中引入新颖性是解决这一问题的可行策略,因为同质信息的主导地位在过滤泡沫的形成中起着至关重要的作用。然而,关于消费者突破这些过滤泡沫的自我导向策略的文献还存在明显的空白。我们的研究以社会认同理论为基础,利用一系列实验研究,采用了一系列分析技术,包括方差分析、中介分析和中介调节分析。我们的研究结果表明,个性化推荐不可提及的产品(指因精致、道德或恐惧而引起反感、冒犯或愤怒的产品,与普通产品相比)可以提高消费者的新奇感,从而增强他们改变智能推荐系统赋予他们的隐性社会标签的动力。尽管如此,我们观察到,在以社交为重点的推荐过程中,这种寻求新奇的动力会减弱,因为这种推荐是基于消费者社交网络中其他人的行为而不是他们的行动。
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引用次数: 0
Consumer perceptions of influencer gifting 消费者对影响者送礼的看法
Pub Date : 2024-06-14 DOI: 10.1002/mar.22058
André Marchand, Andrea Holler, Theresa Dünschede
Many social media influencers promote products they receive from brands, which send those items without any explicit obligations but with the objective of being endorsed voluntarily. With increasing frequency, brands send their products together with additional gifts that influencers can, but do not have to, display either. For example, a branded perfume might be complemented by additional gifts of flowers, champagne, and macarons. Through such elaborate influencer gifting, brands hope to elicit more favorable reactions from both influencers and consumers. However, elaborate influencer gifting also raises concerns about consumer perceptions. With four experiments, this research shows that influencer gifting is superior to paid influencer marketing in terms of influencer trustworthiness and brand attitude outcomes, which can be explained by the increased effort signaled in the business relationship between the brand and the influencer. However, elaborate gifting also can prompt stronger perceptions of a persuasive attempt by the brand, which can lead to decreased trust in influencers who display the elaborate gifts voluntarily. The negative effect linked to perceptions of a persuasive attempt can be mitigated if the elaborate gift is justified by a brand occasion, such as the brand's anniversary.
许多社交媒体影响者都会宣传他们从品牌那里收到的产品,这些产品的发送没有任何明确的义务,但目的是让影响者自愿为其代言。越来越多的品牌在寄送产品的同时,还附带赠送影响者可以但不必展示的礼品。例如,品牌香水可能会附赠鲜花、香槟和马卡龙。品牌希望通过这种精心制作的影响者礼品,引起影响者和消费者更多的好感。然而,精心制作的影响者馈赠也引发了对消费者看法的担忧。本研究通过四项实验表明,从影响者的可信度和品牌态度结果来看,影响者馈赠优于付费影响者营销,其原因在于品牌与影响者之间的商业关系表明双方付出了更多努力。然而,精心制作的礼物也会让人更强烈地感受到品牌的说服企图,从而导致对自愿展示精心制作礼物的影响者的信任度下降。如果精心制作的礼物是以品牌纪念日(如品牌周年纪念)为理由,则与劝说企图相关的负面影响可以得到缓解。
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引用次数: 0
Co‐creative gift systems within digital platforms 数字平台内的共同创意礼品系统
Pub Date : 2024-06-12 DOI: 10.1002/mar.22056
Isabella Ciampa, Kristine de Valck
This study explores co‐creative gift systems within digital platforms. We define co‐creative gift systems as systems where consumers actively engage in content creation and co‐creation, disseminating original artistic digital gifts (i.e., content such as novels, videos, music) on digital platforms and engaging in collaborative exchanges that shape the work in progress. Using a qualitative methodology, including netnography and guided introspections, we analyze 3 years of netnographic data on Wattpad, a platform for developing and publishing written fiction. Our findings reveal the building of varying relational ties within the gift system, from casual interactions to deep connections that foster communities of practice and fandoms, and fluid role transitions between givers and recipients. These interactions and transitions impact the development of the digital gift through editorial support, narrative co‐creation, and independent reviews. This study contributes to the literature on gift giving by emphasizing the role of co‐creative gift systems in enhancing digital community interactions and content co‐creation. Future research directions are suggested to further explore co‐creative gift systems across various digital platforms and their implications for consumer research and digital content production.
本研究探讨了数字平台中的共同创意礼品系统。我们将共同创作礼物系统定义为消费者积极参与内容创作和共同创作的系统,他们在数字平台上传播原创艺术数字礼物(即小说、视频、音乐等内容),并参与合作交流,从而塑造正在进行中的作品。我们采用定性方法(包括网络地理学和引导式自省),分析了 Wattpad(一个开发和发布书面小说的平台)上 3 年的网络地理学数据。我们的研究结果揭示了在礼物系统中建立的各种关系纽带,从偶然的互动到促进实践社区和粉丝的深层联系,以及赠与者和接受者之间流动的角色转换。这些互动和转变通过编辑支持、叙事共创和独立评论影响着数字礼物的发展。本研究强调了共同创造礼物系统在加强数字社区互动和内容共同创造方面的作用,从而为有关礼物赠送的文献做出了贡献。本研究提出了未来的研究方向,以进一步探索各种数字平台上的共同创造礼物系统及其对消费者研究和数字内容生产的影响。
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引用次数: 0
Feeling younger and acting greener: The impact of subjective age on sustainable consumption 感觉更年轻,行动更环保:主观年龄对可持续消费的影响
Pub Date : 2024-06-12 DOI: 10.1002/mar.22059
D. C. Lee, Jungkeun Kim
It is widely believed that younger generations are at the forefront of sustainability efforts. Given the significance of fostering greater consumer participation in sustainable consumption, this perception prompts an intriguing question: If consumers associate sustainability with younger individuals, can simply instilling a sense of youthfulness increase their engagement in sustainable consumption, regardless of their actual age? Building upon previous research on subjective age—that is, how old one feels—and consumer identity, we propose that consumers will gravitate towards sustainable products when they feel younger than older. This is because such products align well with their perceived age identity, creating a perception of fit. The findings across three studies provide converging evidence that simply making consumers feel younger can result in an increased preference for sustainable products. Study 1 demonstrated that feeling younger increased the selection of more sustainable products over less sustainable ones. Study 2 showed that this effect is mediated by the perceived fit. Study 3 further supported the underlying mechanism by revealing that the focal effect was mitigated when the association between sustainability and younger age was weakened. Study 4 replicated the focal effect in a consequential choice setting. Finally, Study 5 confirmed the proposed effect by using trait subjective age as a predictor.
人们普遍认为,年轻一代在可持续发展方面走在前列。鉴于促进消费者更多地参与可持续消费的重要意义,这种看法引发了一个耐人寻味的问题:如果消费者将可持续发展与年轻人联系在一起,那么是否只要灌输一种年轻感,就能提高他们对可持续消费的参与度,而不管他们的实际年龄如何?基于以往对主观年龄(即感觉自己的年龄)和消费者身份的研究,我们提出,当消费者感觉自己年轻时,他们会倾向于购买可持续产品。这是因为这类产品非常符合他们的年龄认同感,从而产生一种契合感。三项研究的结果共同证明,只要让消费者感觉自己更年轻,就能增加他们对可持续产品的偏好。研究 1 表明,感觉自己更年轻会使消费者更多地选择可持续程度更高的产品,而不是可持续程度较低的产品。研究 2 表明,这种效应受感知契合度的影响。研究 3 进一步支持了这一基本机制,揭示了当可持续发展与年轻之间的关联减弱时,焦点效应也会减弱。研究 4 在结果选择环境中复制了焦点效应。最后,研究 5 利用特质主观年龄作为预测因子,证实了所提出的效应。
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引用次数: 0
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Psychology & Marketing
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