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Communicating science and technology visually 以视觉传达科学技术
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618195
Rosário Durão
Data visuals are everywhere, from the most trite like bar charts to the most complex like network graphs, and computer animations and simulations. While the diversity and abundance of data visuals is clearly a result of our technological revolution, data visuals are, above all, the products of people working for other people. This is nowhere more evident than in science and technology, where the safety and well-being of entire populations is at stake. However, once we shift our focus from data visuals to the human element, human and cultural factors take precedence over the visuals and even the science and engineering that warrant the visuals. What factors are those? How do they affect the conceptualization, production, and communication of data visuals? What does this mean for those involved in the practice, research, teaching and learning of science and technology? To answer these questions, I will report on the results of a pilot study the Visualizing STEM Research Synergy Cluster at NMT did with science and technology students. I will relate the results to research in data visualization, science and technology studies (STS), and cultural and human factors. And I will discuss implications of the pilot study for the visual communication of science and technology.
数据可视化无处不在,从最普通的条形图到最复杂的网络图,以及计算机动画和模拟。虽然数据可视化的多样性和丰富性显然是我们技术革命的结果,但数据可视化首先是人们为他人工作的产物。这一点在科学和技术领域表现得最为明显,在这个领域,全体人民的安全和福祉都受到威胁。然而,一旦我们将关注点从数据视觉转移到人的因素,人和文化因素就会优先于视觉,甚至是保证视觉效果的科学和工程。是哪些因素呢?它们如何影响数据视觉的概念化、生产和交流?这对那些从事科学技术实践、研究、教学和学习的人意味着什么?为了回答这些问题,我将报告NMT可视化STEM研究协同集群对理工科学生进行的一项试点研究的结果。我将把结果与数据可视化、科学技术研究(STS)以及文化和人为因素的研究联系起来。我将讨论这个试点研究对科学技术视觉传达的影响。
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引用次数: 1
A comparative analysis of open source business intelligence platforms 开源商业智能平台的比较分析
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618182
Joaquim Lapa, Jorge Bernardino, Ana Figueiredo
Business Intelligence (BI) platforms are applications to analyze critical business data so as to gain new insights about business and markets. The new insights can be used for improving products and services, achieving better operational efficiency, improve competitiveness, and fostering customer relationships. However, we notice that BI is not yet a reality in Small and Medium Enterprises (SMEs) and it's even unknown in many of these organizations. The implementation of BI in organizations depends on their specificities. It is essential that the information available on platforms and their functionality comes clearly to organizations. Only a correct choice, in response to business needs, will allow powerful data that results in gains and business success. For this purpose, we have developed a comparative analysis of the existing capabilities in the various BI tools, which is intended to assist the selection of the BI platform best suited to each organization and/or business area. In this paper, we study and compare seven of the most used open source BI platforms: Actuate, JasperSoft, OpenI, Palo, Pentaho, SpagoBI and Vanilla.
商业智能(BI)平台是用于分析关键业务数据以获得有关业务和市场的新见解的应用程序。新的见解可用于改进产品和服务,实现更好的运营效率,提高竞争力,并促进客户关系。然而,我们注意到BI在中小型企业(sme)中还没有成为现实,甚至在许多这样的组织中还不为人所知。BI在组织中的实现取决于它们的具体情况。平台上的可用信息及其功能必须清晰地呈现给组织。只有根据业务需求做出正确的选择,才能获得强大的数据,从而获得收益和业务成功。为此,我们对各种BI工具中的现有功能进行了比较分析,旨在帮助选择最适合每个组织和/或业务领域的BI平台。在本文中,我们研究并比较了七个最常用的开源BI平台:Actuate、JasperSoft、OpenI、Palo、Pentaho、SpagoBI和Vanilla。
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引用次数: 32
Framework for the development of static and flexible collaborative solutions 用于开发静态和灵活协作解决方案的框架
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618181
C. Coutinho, Jorge Simões, Luis Marques, M. Nunes, Nuno Martins
The development of applications and solutions to support collaborative environments targeted to real businesses means that often there is a choice to be performed: Either the business is forced to comply with the specifications and technologies defined in the collaborative environment or otherwise it is the development of solutions that must be specific and hardcoded for the specificities of each business. Whereas the first approach has the advantage of allowing future improvements centrally, as well as promoting enterprises to follow best-practices, has as major drawback the need forthese enterprises to change, which is not admissible. On the other hand, specific and dedicated development is much more focused and targeted to the enterprises' real needs; however, this approach not only is much more expensive to the enterprise itself, but it also creates a dependency towards the software developer, and makes the system less prone to evolution and best-practice following. This paper presents a third approach to the development of this type of solutions, which consists of a static, evolvable architecture and processes, complemented by a suite of specific modules that are meant to tailor the application to the needs of the business, proposed in the form of contributions to the system. This approach is then exemplified in the scope of a realuse-case, as it is being implemented and validated in the context of the FP7 TIMBUS project.
开发支持以实际业务为目标的协作环境的应用程序和解决方案意味着通常需要执行一种选择:要么业务被迫遵守协作环境中定义的规范和技术,要么开发必须针对每个业务的特殊性进行特定和硬编码的解决方案。虽然第一种方法的优点是允许将来集中改进,并促进企业遵循最佳实践,但其主要缺点是需要这些企业进行更改,这是不可接受的。另一方面,专门化开发更能针对企业的实际需求;然而,这种方法不仅对企业本身来说要昂贵得多,而且还会对软件开发人员产生依赖性,并使系统不太容易发展和遵循最佳实践。本文提出了开发此类解决方案的第三种方法,它由静态的、可发展的体系结构和流程组成,并辅以一套特定模块,这些模块旨在根据业务需求定制应用程序,以对系统的贡献形式提出。然后在一个实际用例的范围内对该方法进行举例说明,因为它正在FP7 TIMBUS项目的上下文中实现和验证。
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引用次数: 0
How gamification can influence the web design and the customer to use the e-banking systems 游戏化如何影响网页设计和客户使用电子银行系统
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618174
L. Rodrigues, C. Costa, Abílio Oliveira
The gamification is growing in e-business and the banks are looking for new ways to get more customers on their websites. Therefore, it is important to study what are the most appreciated features of the website that could influence the behaviour of the customer to use an electronic banking system with game features. The gamified e-banking suggests that rich elements/features associated with the games could influence other variables and therefore increasing the client loyalty, to spend more time and increasing the transactions on the website. The aim of this study is to look into the influence of gamification in the e-banking system. Based on the research of 180 publications and 210 variables that could influence the intention to use a certain technology this study develops a theoretical model representing the gamification influence on ease of use, information, web pages characteristics, web design and on the intention to use an e-banking with game features. The results from an online survey of 219 e-banking customers show that the gamification had a positive impact on all variables; special has a medium positive influence in web design and information and a large positive influence on customer intentions to use. Further analysis shows that the website ease of use plays has also a medium positive influence on the intention to use an e-banking gamified. Our findings also show that the clients give more importance to an attractive graphical and architecture website design, and less to web pages with so much information or having pleasure in using an e-banking system.
电子商务中的游戏化正在发展,银行正在寻找新的方法来吸引更多的客户到他们的网站上。因此,重要的是要研究网站最受欢迎的功能是什么,这些功能可能会影响客户使用具有游戏功能的电子银行系统的行为。游戏化的电子银行表明,与游戏相关的丰富元素/功能可以影响其他变量,从而提高客户忠诚度,增加在网站上花费更多时间和增加交易。本研究的目的是探讨游戏化对电子银行系统的影响。本研究在对180篇论文和210个可能影响某种技术使用意愿的变量进行研究的基础上,建立了一个理论模型,代表游戏化对易用性、信息、网页特征、网页设计以及具有游戏特征的电子银行使用意愿的影响。对219家电子银行客户的在线调查结果显示,游戏化对各变量均有正向影响;Special对网页设计和信息有中等正向影响,对客户使用意向有较大正向影响。进一步分析表明,网站易用性对电子银行游戏化使用意愿也有中等正向影响。我们的调查结果还显示,客户更重视一个有吸引力的图形和架构的网站设计,而不是有很多信息的网页或使用电子银行系统的乐趣。
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引用次数: 22
Towards a normative conceptual framework for information-seeking studies in technical communication 建立技术传播中信息寻求研究的规范性概念框架
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618171
Jonatan Lundin
The article proposes a conceptual framework supporting researchers in technical communication when using participant observation to collect data on users' information-seeking behaviors, such as what type of information users need in a work task context. The proposed framework is a synthesis, combining and integrating systemic-structural theory of activity and Byström and Hansen [8] conceptual framework.
本文提出了一个概念框架,支持研究人员在技术交流中使用参与式观察来收集用户信息寻求行为的数据,例如用户在工作任务环境中需要什么类型的信息。本文提出的框架是对活动的系统结构理论与Byström和Hansen[8]概念框架的综合、结合和整合。
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引用次数: 4
New trends on CAATTs: what are the chartered accountants' new challenges? caats的新趋势:特许会计师面临的新挑战是什么?
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618190
I. Pedrosa, C. Costa
Computer Assisted Audit Tools and Techniques, CAATTs, represent nowadays a regular presence on Chartered Accountants', CAs, daily tasks: several previous researches state that Generalized Audit Software is present in CAs' routines and some specific tools are conquering their space among these professionals' preferences. Present research reveals that "Data Extraction and Analytics" and "Sampling" tools are the most common Information Technologies on Auditing work. Computer Assisted Techniques related to data mining are still not expressive in this reference group or are only utilized by a small group of experts, mainly at big companies. New trends on CAATTs are rising mainly as a consequence of changes in business and technology. This paper intends to draw the big picture on that topic and anticipate new trends on the area: Big Data, Cloud Auditing, Emerging Technologies will be presented. This paper discusses also how can auditors be prepared to the new trends and proposes a new classification for Computer Assisted Audit Tools and Techniques.
计算机辅助审计工具和技术(caats)代表了当今特许会计师(ca)日常工作的常规存在:先前的一些研究表明,通用审计软件存在于ca的日常工作中,一些特定的工具正在这些专业人士的偏好中占据一席之地。目前的研究表明,“数据提取与分析”和“抽样”工具是审计工作中最常用的信息技术。与数据挖掘相关的计算机辅助技术在这个参考组中仍然没有表现出来,或者只有一小部分专家(主要是在大公司)使用。caat的新趋势主要是由于商业和技术的变化而兴起的。本文旨在描绘该主题的大图景,并预测该领域的新趋势:大数据,云审计,新兴技术将被介绍。本文还讨论了审计师如何为新的趋势做好准备,并提出了计算机辅助审计工具和技术的新分类。
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引用次数: 15
Social networks with BuddyPress BuddyPress的社交网络
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618202
Catarina Santos, Gaspar Brogueira, Carlos Bernardino
The massive access to the Internet has changed the way we interact and relate. Social networks registered a massive adoption. Free and open source software (FOSS) eases the diffusion of social networks. Moreover, FOSS content management systems (CMS) allow the development and customization without requiring high technical knowledge. WordPress, the most used CMS, is widely used in the proliferation of social networks. This CMS disposes a social network plugin, the BuddyPress. In this paper the authors describe the architecture and functionalities of the BuddyPress. It's also presented a SWOT analysis on BuddyPress.
互联网的大量接入改变了我们互动和联系的方式。社交网络被大量采用。自由和开源软件(FOSS)简化了社交网络的扩散。此外,FOSS内容管理系统(CMS)允许在不需要高技术知识的情况下进行开发和定制。WordPress是最常用的CMS,在社交网络的激增中被广泛使用。这个CMS配置了一个社交网络插件BuddyPress。在本文中,作者描述了BuddyPress的架构和功能。并对BuddyPress进行了SWOT分析。
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引用次数: 1
Perspectives on design of communication 沟通设计的视角
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618199
C. Costa, Daniel Bofill, J. Baptista, M. Neves, Rosário Durão
The wide spread of new media developed new ways of communicating. When technical subjects are communicated, either in a user manual, advertisement or in science, the use of new media are becoming even more important. As a consequence, a "communication designer" need new skills. These new skills involve text construction, manipulation of images, sound, video and all the new environments (especially social networks). This is far from the traditional Graphic Designer or Technical Writer learned skills. So, the need of communicating technical issues is broad, it covers a wide range of contexts, from professional to semi-professional contexts. Design of Communication knowledge is also important to other practitioners that are not necessarily "Communication Designers".
新媒体的广泛传播发展了新的交流方式。当在用户手册、广告或科学中传播技术主题时,使用新媒体变得更加重要。因此,“沟通设计师”需要新的技能。这些新技能包括文本构建、图像、声音、视频处理以及所有新环境(尤其是社交网络)。这是传统的平面设计师或技术作家学不到的技能。因此,沟通技术问题的需求是广泛的,它涵盖了从专业到半专业的广泛背景。传播设计知识对其他不一定是“传播设计师”的从业者也很重要。
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引用次数: 1
Using principles from architecture to inform HCI design 使用架构原则来指导HCI设计
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618170
A. Karatsolis, Lito Karatsoli-Chanikian
The field of Human-Computer Interaction (HCI) Design has traditionally been very inclusive, as it emerged from the confluence of seemingly disparate disciplines, such as Computer Science, Information Design and even Rhetoric. However, this interdisciplinary orientation has not translated into direct conversations with other disciplines in order to explore a variety of actionable design strategies, which can inform future systems and interactions. This position paper explores one such possible relationship, arguing that HCI can benefit by drawing from other design fields, specifically Architecture. In order to understand how architectural design can inform better information design, we compare and contrast architectural design elements and principles to information architecture design elements within websites. We then use examples of both typical and award-winning architecture to compare to common and award-winning information architecture and website design, in order to draw parallels between the principles at work. The comparison specifically explores how architects of physical spaces create a sense of place through context and transition spaces, and provide users with a thorough understanding of they space they are navigating, concluding with implications for transfer into information design.
人机交互(HCI)设计领域传统上是非常包容的,因为它是从看似不同的学科融合而来的,比如计算机科学、信息设计甚至修辞学。然而,这种跨学科的方向并没有转化为与其他学科的直接对话,以探索各种可操作的设计策略,这些策略可以为未来的系统和交互提供信息。本文探讨了一种可能的关系,认为HCI可以通过借鉴其他设计领域,特别是建筑领域而受益。为了理解建筑设计如何更好地指导信息设计,我们将建筑设计元素和原则与网站中的信息架构设计元素进行比较和对比。然后,我们使用典型的和获奖的建筑的例子来比较普通的和获奖的信息架构和网站设计,以便在工作原理之间画出相似之处。对比特别探讨了物理空间的建筑师如何通过上下文和过渡空间创造一种空间感,并为用户提供他们正在导航的空间的透彻理解,并总结了转移到信息设计中的含义。
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引用次数: 0
CharX: a proposal for a collaborative information system for the eXchange of goods between charities CharX:为慈善机构之间的货物交换而建立的协作信息系统的建议
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618169
S. David, M. Abreu, António Trigo
Focused on the welfare of the poor and disadvantaged, philanthropic organizations involved in the distribution of food, clothing and other goods rarely have adequate devices for identifying the needs that might exist and what already exists in nearby organizations. This worsens the response to the needy and the organizations that have goods to donate, which are not able to stock the goods forever. Therefore, we propose a new online collaboration platform for the exchange of goods between the various organizations in order to improve communication, foster collaboration, and fulfil the mission of each organization more efficiently and effectively, and, at the same time, increasing the involvement of the whole community.
慈善组织关注穷人和弱势群体的福利,参与分发食物、衣服和其他物品,很少有足够的设备来识别可能存在的需求和附近组织已经存在的需求。这加剧了对有需要的人和有物品捐赠的组织的反应,这些组织无法永远储存这些物品。因此,我们提出了一个新的网上协作平台,让各机构之间进行货物交换,以改善沟通,促进协作,更有效地完成每个机构的使命,同时增加整个社区的参与。
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引用次数: 0
期刊
International Conference on Information Systems and Design of Communication
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