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My favorites (bookmarks) schema: one solution to online information storage and retrieval 我的收藏夹(书签)模式:在线信息存储和检索的一种解决方案
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503865
Siu-Tsen Shen, S. Prior
Dealing with the overwhelming daily amount of online information is perhaps the biggest challenge faced by all computer users, whether they are novices or experienced professionals. How, where and when to store information sources, such as websites, is becoming increasingly difficult as people spend more of their life online and use the internet in all aspects of their lives. Our survey of 202 internet users found that although 85% of the participants regularly use the favorites (bookmarks) function, 73% still have trouble finding a website that they have recently visited. Whether the strategy is to bookmark in a single massive list and use the search tool, or to bookmark into folders and sub-folders several levels deep, appears to make very little difference. This research proposes a contrarian approach, giving users a highly structured favorites (bookmarks) schema using only two levels, consisting of four main headings and 12 sub-headings. An open card sorting task was used to validate the utility of such an approach. The results and their impact towards a future user-based knowledge structure are presented in this paper.
处理每天大量的在线信息可能是所有计算机用户面临的最大挑战,无论他们是新手还是经验丰富的专业人士。随着人们将更多的时间花在网上,并在生活的方方面面使用互联网,如何、在何地、何时存储网站等信息源变得越来越困难。我们对202名互联网用户的调查发现,尽管85%的参与者经常使用收藏夹(书签)功能,但73%的人仍然找不到他们最近访问过的网站。无论策略是在单个大列表中添加书签并使用搜索工具,还是在几个层次的文件夹和子文件夹中添加书签,似乎没有什么区别。这项研究提出了一个相反的方法,给用户一个高度结构化的收藏(书签)模式,只使用两个层次,包括四个主标题和12个子标题。一个开放的卡片分类任务被用来验证这种方法的效用。本文介绍了研究结果及其对未来基于用户的知识结构的影响。
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引用次数: 7
ERP measure success model; a new perspective ERP测量成功模型;一个新的视角
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503863
F. Bento, C. Costa
This paper addresses the problem of defining and evaluating the success of ERP throughout the life cycle of the information system. In order to solve this problem, many of the theoretical and empirical contributions on the success of the information system are analysed and discussed. This approach allows the development of a new model; especially in Delone & Mclean supported research. This work will try to establish a different perspective on the success of the ERP and can be an encouragement to some organizations or the many researchers that will be engaging in these areas, in order to help achieve more clearly the expected performance in the acquisition phase of ERPs. Many times that performance does not always happen [1].
本文讨论了在信息系统的整个生命周期中定义和评估ERP成功的问题。为了解决这一问题,本文对信息系统成功的许多理论和实证贡献进行了分析和讨论。这种方法允许开发新模型;特别是在德龙和麦克林支持的研究中。这项工作将试图建立ERP成功的不同视角,并可以鼓励一些组织或许多将从事这些领域的研究人员,以帮助在ERP的获取阶段更清楚地实现预期的性能。很多时候,这种表现并不总是发生[1]。
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引用次数: 23
Understanding temporal dynamics of ratings in the book recommendation scenario 理解图书推荐场景中评级的时间动态
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503862
P. Vaz, Ricardo Ribeiro, David Martins de Matos
Libraries have large growing book collections. Library users have difficulty in browsing the whole collection when choosing new books to read, particularly when looking for books without a defined goal. In this case, recommendation systems come in hand and play an important role in improving library usability. Recommendations are based on ratings and the quality of recommendations depends on the quality of the ratings. In this paper, we adapted an item-based collaborative filtering algorithm by incorporating temporal information. We, then, analyze the influence of the rating age in final predictions. Our findings suggest that prediction quality improve when some conditions are met. Moreover, user tastes are more correlated with recent rated books than old ones.
图书馆的藏书越来越多。图书馆用户在选择新书阅读时很难浏览整个馆藏,特别是在寻找没有明确目标的书籍时。在这种情况下,推荐系统在提高图书馆可用性方面发挥了重要作用。推荐基于评级,而推荐的质量取决于评级的质量。在本文中,我们采用了一种基于项目的协同过滤算法,并结合了时间信息。然后,我们分析了评级年龄在最终预测中的影响。我们的研究结果表明,当满足某些条件时,预测质量会提高。此外,用户的品味与最近评级的书的关系比与旧书的关系更大。
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引用次数: 17
Software development cost estimation using similarity difference between software attributes 利用软件属性之间的相似度差异估算软件开发成本
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503860
Divya Kashyap, A. Misra
Although software industry has seen a tremendous growth and expansion since its birth, it is continuously facing problems in its evolution. The major challenge for this industry is to produce quality software which is timely designed and build with proper cost estimates. Thus the techniques for controlling the quality and predicting cost of software are in the center of attention for many software firms. In this paper, we have tried to propose a cost estimation model based on Multiobjective Particle Swarm Optimization (MPSO) to tune the parameters of the famous COstructive COst MOdel (COCOMO). This cost estimation model is integrated with Quality Function Deployment (QFD) methodology to assist decision making in software designing and development processes for improving the quality. This unique combination will help the project managers to efficiently plan the overall software development life cycle of the software product.
软件产业自诞生以来,经历了巨大的发展和壮大,但在发展过程中也不断面临着问题。这个行业面临的主要挑战是生产高质量的软件,及时设计和构建适当的成本估算。因此,软件质量控制和成本预测技术成为许多软件企业关注的焦点。本文提出了一种基于多目标粒子群优化(MPSO)的成本估计模型,以调整著名的构造成本模型(COCOMO)的参数。该成本估算模型与质量功能部署(QFD)方法相结合,以帮助软件设计和开发过程中的决策制定,从而提高质量。这种独特的组合将帮助项目经理有效地规划软件产品的整个软件开发生命周期。
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引用次数: 17
Interaction with user documentation: a preliminary study 与用户文档的交互:初步研究
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503866
B. V. Loggem, Jonatan Lundin
An exploratory study was conducted into the interaction with documentation displayed by users of an unknown software tool. Five adult men were observed during their work with a software simulation of a fictitious machine for the production of liquorice. Their only source of information on the machine's functioning was its printed user manual. The log data from the observations was analyzed with a view to pinpointing interesting patterns of behaviour that deserve further, more formal, research.
一项探索性研究进行了交互与文档显示的用户未知的软件工具。研究人员用软件模拟了生产甘草的虚拟机器,观察了五名成年男子在工作期间的情况。他们了解这台机器的唯一信息来源是它的印刷用户手册。对观察所得的日志数据进行了分析,目的是找出值得进一步、更正式研究的有趣行为模式。
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引用次数: 8
Privacy and security issues in social networks: an evaluation of Facebook 社交网络中的隐私和安全问题:对Facebook的评价
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503861
A. Albesher, T. Alhussain
Social networking websites have grown rapidly in recent years. Many people are involved in several virtual networking websites. However, many users are not aware of the potential risk that may occur as a result of improper actions when using social networking websites. Although a lot of benefits can be received by using virtual communities, privacy and security problems may occur. The aim of this paper is to enhance the protection of users' personal and sensitive information that exist in social networking websites. In particular, this paper discusses privacy settings, security questions, and third party applications involved in using Facebook website. The results of this paper highlights the need for a regular review of privacy settings as well as a clear policy to control the interaction between users and applications.
近年来,社交网站发展迅速。许多人都参与了几个虚拟网络网站。然而,许多用户并没有意识到在使用社交网站时,不当行为可能导致的潜在风险。尽管使用虚拟社区可以获得很多好处,但可能会出现隐私和安全问题。本文旨在加强对社交网站中存在的用户个人和敏感信息的保护。特别是,本文讨论了隐私设置,安全问题,以及使用Facebook网站所涉及的第三方应用程序。本文的结果强调需要定期审查隐私设置,以及明确的策略来控制用户和应用程序之间的交互。
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引用次数: 8
Solutions to conditioning freight 调节运费的解决方案
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503880
A. Mendes, J. Gomes, Carlos García
This paper, presents a web-based service for web and mobile platform that optimizes the freight and warehouse management, as in calculating the volume for cargo and freight. Design the service concept and the marketing planning for the launch of this disruptive product for the management of the space, illustrates the creation of an entrepreneurial mindset aiming a win business in profitability as well as in sustainable growth within the complex and uncertain systems information market (1). According to Hsieh et al (2) taking profit of an opportunity is combining search and recognition of a valuable problem-solution. This new information system service, it will allow firms to reduce time and costs in the management of the store space. Through a data entered in the data base, we calculate the required load and vehicles. Thus, companies will save money. How? By making route optimizations, and improving conditioning of the loads. Save on transportation, fuel, human resources, and will have an accurate calculation of the cost for transportation in production/distribution of goods. This paper presents the analysing of the opportunity by identifying a problem and designing a product to solve it in a win-win strategy for both customers and the entrepreneurial firm. Also it shows the marketing strategy and communication actions, in order to tangibilize the benefits of this new information system to the customer in a period of economic crisis and where the old methods of managing the cargo and freight should be abandoned.
本文提出了一种基于web的服务,用于网络和移动平台,优化货运和仓库管理,如计算货物和运费的体积。设计服务概念和营销计划,推出这一颠覆性的产品,以管理空间,说明了在复杂和不确定的系统信息市场中,以盈利能力和可持续增长为目标的创业心态的创造(1)。根据Hsieh等人(2),利用机会获利是将搜索和识别有价值的问题解决方案结合起来。这种新的信息系统服务,将使企业减少管理店铺空间的时间和成本。通过在数据库中输入数据,我们计算出所需的载荷和车辆。因此,公司将节省资金。如何?通过优化路线,改善负荷调节。节省运输,燃料,人力资源,并将有一个准确的计算运输成本的生产/分配的货物。本文提出了机会的分析,通过识别一个问题,并设计一个产品来解决它,在双赢的战略,为客户和创业公司。在经济危机时期,为了使这种新的信息系统对客户的好处具体化,以及摈弃旧的货物和货运管理方法,它还展示了营销策略和沟通行动。
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引用次数: 0
Writing about technology 科技写作
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503885
S. Tilley
Communication skills are essential to a successful career in computing. You may be an excellent programmer, but if you can't explain your work to your peers then your career will quickly plateau. This means the most important language you should master during your graduate studies is not C# or Java -- it's English. Whether it's writing reports for class, writing conference or journal papers to summarize research results, or writing a long document such as a thesis or a dissertation, it's all writing. Your special challenge is explaining complex concepts to your readers in a way that they can easily understand. Fortunately, this is a skill that you can learn.
沟通技巧对于在计算机行业取得成功至关重要。你可能是一名优秀的程序员,但如果你不能向同事解释你的工作,那么你的职业生涯很快就会停滞不前。这意味着你在研究生学习期间应该掌握的最重要的语言不是c#或Java,而是英语。无论是写课堂报告,写会议或期刊论文来总结研究成果,还是写长篇论文,如论文,都是写作。你的特殊挑战是用读者容易理解的方式向他们解释复杂的概念。幸运的是,这是一种你可以学习的技能。
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引用次数: 5
e-learning concept trends 电子学习概念趋势
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503872
M. Aparicio, F. Bação
E-learning systems are widely used from academia to industry. The usage of e-learning systems raises new research contexts. Multiple collaborative learning systems were implemented to improve people interaction, communication, working, coordinating activities, socializing and learning. E-learning systems play an significant role in the learning activities. This paper presents a critical literature review on e-learning systems; it is composed by two main parts. The first part contains a literature review on the e-learning concept and evolution. The second part consists on the concept different perspectives overlapś according to the various e-learning dimensions.
电子学习系统从学术界到工业界都得到了广泛的应用。电子学习系统的使用提出了新的研究背景。实施多种协同学习系统,改善人们的互动、沟通、工作、协调活动、社交和学习。电子学习系统在学习活动中起着重要的作用。本文对电子学习系统进行了重要的文献综述;它由两个主要部分组成。第一部分是对网络学习概念及其演变的文献综述。第二部分是根据网络学习的不同维度对概念的不同视角的重叠。
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引用次数: 23
The adoption of gamification in e-banking 电子银行采用游戏化
Pub Date : 2013-07-11 DOI: 10.1145/2503859.2503867
L. Rodrigues, C. Costa, Abílio Oliveira
The development of multiple web applications with features of video games gave way to a new trend called Gamification. However, there isn't a clear explanation that allows the connection of the elements of the game applications with non-game features, mainly in traditional highly regulated financial sector. The aim of this study is to investigate the acceptance of a business application Gamified in e-banking. Based on the Technology Acceptance Model (TAM), the results from an online survey of 183 customers show that the Gamified application had a positive impact on the acceptance of this new concept in e-banking. Our findings show that perceived ease-of-use have a strong positive influence on costumers intentions and on the perceived usefulness. Further analysis and model modification show that perceived usefulness and enjoyment have positive influence on perceived ease-of-use. The results also show that the customers have accepted and used the Gamified application to manage their investments and bought more mutual funds thus increasing the chance to win the game.
带有视频游戏功能的多种web应用程序的开发让位于一种名为“游戏化”的新趋势。然而,并没有一个明确的解释允许将游戏应用的元素与非游戏功能联系起来,主要是在传统的高度监管的金融领域。本研究的目的是调查电子银行业务应用游戏化的接受程度。基于技术接受模型(TAM),对183名客户进行的在线调查结果显示,游戏化应用程序对电子银行接受这一新概念产生了积极影响。我们的研究结果表明,感知易用性对消费者意图和感知有用性有很强的正向影响。进一步的分析和模型修正表明,感知有用性和享受性对感知易用性有正向影响。结果还表明,客户已经接受并使用游戏化应用程序来管理他们的投资,并购买了更多的共同基金,从而增加了赢得游戏的机会。
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引用次数: 35
期刊
International Conference on Information Systems and Design of Communication
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