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SENP3 knockdown improves motor and cognitive impairments in the intranasal MPTP rodent model of Parkinson's disease 敲除 SENP3 可改善鼻内 MPTP 帕金森病啮齿动物模型的运动和认知障碍。
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-31 DOI: 10.1016/j.physbeh.2024.114725
Ericks S. Soares , Leticia Y. Queiroz , Jaquelini B. Canever , Gustavo Griebner , Carolina U. Stahler , Daniel S. Mansur , Rui Daniel S. Prediger , Helena I. Cimarosti
Several mechanisms underlying Parkinson's disease (PD) remain unclear, and effective treatments are still lacking. The conjugation of the small ubiquitin-like modifier (SUMO), known as SUMOylation, to key proteins in PD has shown potential beneficial effects. Considering that this process is reversed by SUMO-specific proteases (SENPs), this study addressed the effects of increased SUMO-2/3 conjugation, mediated by SENP3 knockdown, in the intranasal 1-methyl-4-phenyl-1,2,3,6-tetrahydropyridine (MPTP) rodent model of PD. Two weeks after infusion of the shRNA-containing lentiviral vector into the dorsolateral striatum and one week following intranasal MPTP administration, male Wistar rats were evaluated using cognitive and motor behavioural tests. Infection efficiency was confirmed by detecting GFP expression in the dorsolateral striatum. SENP3 knockdown, verified by Western blotting, resulted in increased SUMO-2/3 conjugation. MPTP-administered rats displayed impairments in both recognition and spatial memories, while SENP3 knockdown prevented these deficits. Rats exposed to MPTP also exhibited motor dysfunction, which was ameliorated by SENP3 knockdown. These findings underscore the involvement of SUMO-2/3 conjugation in PD and its potential as a novel therapeutic target to counteract cognitive and motor impairments induced by neurodegeneration.
帕金森病(Parkinson's disease,PD)的几种发病机制尚不清楚,也缺乏有效的治疗方法。在帕金森病中,小泛素样修饰物(SUMO)与关键蛋白的共轭(称为 SUMOylation)已显示出潜在的有益作用。考虑到这一过程会被SUMO特异性蛋白酶(SENPs)逆转,本研究探讨了在鼻内注射1-甲基-4-苯基-1,2,3,6-四氢吡啶(MPTP)的啮齿动物帕金森病模型中,由SENP3敲除介导的SUMO-2/3共轭作用增加所产生的影响。将含有 shRNA 的慢病毒载体注入背外侧纹状体两周后,以及鼻内注射 MPTP 一周后,用认知和运动行为测试对雄性 Wistar 大鼠进行评估。通过检测背外侧纹状体中的 GFP 表达来确认感染效率。通过 Western 印迹验证,SENP3 基因敲除导致 SUMO-2/3 连接增加。服用 MPTP 的大鼠在识别和空间记忆方面都出现了障碍,而 SENP3 的敲除则防止了这些障碍的出现。暴露于 MPTP 的大鼠还表现出运动功能障碍,而 SENP3 基因敲除可改善这种障碍。这些发现强调了SUMO-2/3共轭在帕金森病中的参与及其作为一种新型治疗靶点以对抗神经变性引起的认知和运动障碍的潜力。
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引用次数: 0
Self-reported and physiological stress indicators and the moderating role of the Dark Tetrad in violent and non-violent gaming 暴力和非暴力游戏中的自我报告和生理压力指标以及 "黑暗四项 "的调节作用。
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-30 DOI: 10.1016/j.physbeh.2024.114724
Gary L. Wagener, André Melzer
Playing non-violent video games has been shown to reduce perceived levels of stress (Pallavicini et al., 2021). Does this effect also apply to violent game content? As findings suggest a particular preference for such games among people with certain personality traits, such as the Dark Tetrad (i.e., Machiavellianism, everyday sadism, subclinical psychopathy, and narcissism; e.g., Bonfá-Araujo et al., 2022; Greitemeyer, 2015; Greitemeyer & Sagioglou, 2017) do these traits influence the stress they feel? In the present lab experiment, potential stress-reducing effects of violent and non-violent video games were compared to a control condition (solving a jigsaw puzzle). Cortisol levels, heart rate variability (HRV), and self-reported stress levels were assessed before, during, and after gameplay. Irrespective of game condition, playing video game passages decreased cortisol levels, a typical indicator of stress. In addition, playing violent games led to a significant decrease in certain HRV indicators (i.e., ratio of low frequency power to high-frequency power), thus providing additional support for stress relief. In contrast, trying to solve a jigsaw puzzle did not result in stress reduction. Most results involving the Dark Tetrad traits showed null findings. However, participants with greater Dark Tetrad expressions experienced more relaxation after violent gameplay while showing greater stress reaction after trying to solve a jigsaw puzzle. The present results indicate that playing violent or non-violent video games can lead to physiological relaxation—an important finding for future research on the potential of video games for stress relief interventions.
事实证明,玩非暴力电子游戏可以降低感知到的压力水平(Pallavicini et al, 2021)。这种效应是否也适用于暴力游戏内容?研究结果表明,具有某些人格特质的人特别偏爱此类游戏,如黑暗四分体(即马基雅维利主义、日常虐待狂、亚临床精神变态和自恋;例如,Bonfá-Araujo 等人,2022;Greitemeyer,2015;Greitemeyer & Sagioglou,2017),这些人格特质是否会影响他们感受到的压力?在本实验室实验中,将非暴力和非暴力视频游戏的潜在减压效果与对照条件(解拼图游戏)进行了比较。在游戏前、游戏中和游戏后,对皮质醇水平、心率变异性(HRV)和自我报告的压力水平进行了评估。无论游戏条件如何,玩电子游戏都会降低皮质醇水平,而皮质醇是压力的典型指标。此外,玩暴力游戏导致某些心率变异指标(即低频功率与高频功率之比)显著下降,从而为缓解压力提供了更多支持。相比之下,尝试解拼图游戏并没有减轻压力。大多数涉及 "黑暗四项 "特质的结果都是无效的。然而,在尝试解拼图游戏后,具有较强黑暗四项特质的参与者在玩暴力游戏后体验到了更多的放松,而在尝试解拼图游戏后则表现出更大的压力反应。本研究结果表明,玩暴力或非暴力电子游戏都会导致生理放松--这对今后研究电子游戏在缓解压力干预方面的潜力具有重要意义。
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引用次数: 0
Effects of maternal preconception high-fat diet on the fertility of dams and on the somatic parameters and reflex ontogeny of their male offspring 母体受孕前高脂肪饮食对母体生育能力及其雄性后代躯体参数和反射发育的影响
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-30 DOI: 10.1016/j.physbeh.2024.114723
Maria Letícia da Veiga Dutra , Danielle Melo de Souza , Harley Mateus Coutinho Correia Santos , José Patrocínio Ribeiro Cruz Neto , Naís Lira Soares , Anne Caroline Alves Vieira , Isabelle Karoline Carvalho Costa , Thaís Bayma Barbosa Rolim , Ângela Maria Tribuzy de Magalhães Cordeiro , Diogo Antônio Alves de Vasconcelos , Eduardo Carvalho Lira , Adriano Francisco Alves , Jailane de Souza Aquino

Background

Female consumption of a high-fat diet (HFD) may cause fertility issues and affects offspring development.

Objective

Evaluate the acute maternal preconception intake of a HFD on the fertility and reproduction parameters of breeding females; and on the somatic parameters and reflex ontogeny of male offspring.

Methods

Twenty-four rats were randomized into control (PC; n=12) and high-fat diet group (PHF; n=12) that consumed their respective diets during the 23-day preconception period. After that, 6 rats per group underwent oral glucose tolerance and insulin tolerance tests and were euthanized. The remaining rats were mated, during gestation and lactation, both groups ate a control diet. After birth, the male offspring's somatic parameters and reflexes were assessed.

Results

The preconception diet caused dyslipidemia in the PHF. The PHF uterus exhibited a higher SFA (50.74 ± 0.32 %), a lower PUFA concentration (35.59 ± 0.33 %), and an increase in arachidonic acid (2.48 ± 0.03 %). PHF rats had hypertrophy in the endometrium, and ovaries with a higher quantity of corpora albicans and immature primordial follicles. The offspring of PHF rats had greater weight (6.70 ± 0.82 g), nasal-anal length (4.93± 0.27 cm), and tail length (1.74 ± 0.12 cm) on the first day of life, and had improved righting reflex, but delayed negative geotaxis reflex.

Conclusions

An acute maternal preconception HFD induced a pro-inflammatory fatty acid profile and changed structure in uterus, altered ovarian follicle profile. Also, potential interference in the size of the pups at birth and in brain development of male offspring.
背景:雌性摄入高脂饮食(HFD)可能会导致生育问题并影响后代发育:目的:评估母体孕前摄入高脂饮食对繁殖雌性大鼠生育力和生殖参数的影响,以及对雄性大鼠后代躯体参数和反射发育的影响:将 24 只大鼠随机分为对照组(PC;n=12)和高脂饮食组(PHF;n=12),在 23 天的孕前期摄入各自的饮食。之后,每组 6 只大鼠接受口服葡萄糖耐量和胰岛素耐量测试,并被安乐死。其余大鼠交配,在妊娠期和哺乳期,两组大鼠均食用对照组食物。出生后,对雄性后代的躯体参数和反射进行评估:结果:孕前饮食导致PHF血脂异常。PHF子宫中的SFA含量较高(50.74 ± 0.32%),PUFA含量较低(35.59 ± 0.33%),花生四烯酸含量增加(2.48 ± 0.03%)。PHF 大鼠的子宫内膜肥厚,卵巢中白细胞和未成熟原始卵泡的数量较多。PHF大鼠的后代出生后第一天体重(6.70±0.82克)、鼻肛长(4.93±0.27厘米)和尾长(1.74±0.12厘米)均较大,右倾反射有所改善,但负性地轴反射延迟:结论:孕前母体急性高能低密度脂蛋白膳食会诱发促炎症脂肪酸,改变子宫结构,改变卵巢卵泡结构。此外,幼崽出生时的大小和雄性后代的大脑发育也可能受到干扰。
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引用次数: 0
Repeated balance exercise promotes cholinergic neuroprotection of the pedunculopontine nucleus in a progressive model of Parkinson's disease 在渐进性帕金森病模型中,重复平衡运动可促进足底核的胆碱能神经保护。
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-28 DOI: 10.1016/j.physbeh.2024.114722
Thassya F.O. dos Santos , João E.C. Melo , Heitor F. Santos , José L.S. Souza , Edson de R. Santos , Maria C.S. de Oliveira , José M.M. Bispo , Katty A.A.L. Medeiros , Lívia C.R.F. Lins , Edenia C. Menezes , Auderlan M. de Gois , Regina H. Silva , Alessandra M. Ribeiro , José R. dos Santos
Vestibular rehabilitation (VR) is a therapeutic approach that minimizes the impacts of balance alterations by enhancing the central vestibular compensation mechanism. The present study investigates the effect of repeated balance exercises on the central vestibular compensation mechanism in a reserpine-induced progressive model of parkinsonism in aged rats. Male Wistar rats were assigned to three cohort experiments: Exp 1: repeated balance exercises (narrow beam test) – performed every 48 h during 20 days; Exp 2: balance exercises performed on the 0th and 8th days; Exp 3: balance exercises performed only on the 0th and 20th days. For each experiment, the animals were divided into two groups (n = 7 per group): CTL (vehicle) and RES (reserpine 0.1 mg/kg). The animals received 4 (exp. 2) or 10 (exp 1 and 3) s.c. injections (0.1 mg/kg), one every 48 h. The cohorts were evaluated using catalepsy and open field tests (0th, 8th and 20th days). After completion of behavioral tests, the brains were analyzed for immunohistochemistry for tyrosine hydroxylase (TH) and choline acetyltransferase (ChAT). The RES group presented motor deficits in the catalepsy and open field tests on day 20, but not on day 8. There was no decrease in the number of TH neurons and terminals in the substantia nigra pars compacta (SNpc), ventral tegmental area (VTA) and dorsal striatum (DS) for animals from Exp. 2. However, a decrease was observed in the SNpc, VTA and striatum of animals from Exp 1 and Exp 3. In the balance beam test, the animals in the RES group showed a longer crossing time from day 8 to day 14 (Exp 1), on the 8th day (Exp 2) and on the 20th day (Exp. 3). This finding was correlated with a decrease in the number of ChAT immunoreactive cells in the pedunculopontine tegmental nucleus (PPN) for the animals that performed the dynamic balance test only once (Exp. 2 and 3), but no reduction was observed in the animals that performed the test repeatedly (Epx. 1). Thus, it was possible to verify that repeated exposure of the animals to balance assessment tasks potentiated the performance of the central vestibular compensation mechanism in the animal model of parkinsonism.
前庭康复(VR)是一种治疗方法,它通过增强中枢前庭补偿机制来最大限度地减少平衡改变的影响。本研究探讨了在利血平诱导的渐进性帕金森病模型中,重复平衡练习对老年大鼠中枢前庭补偿机制的影响。雄性 Wistar 大鼠被分配到三个队列实验中:实验 1:重复平衡练习(窄梁测试)--在 20 天内每 48 小时进行一次;实验 2:在第 0 天和第 8 天进行平衡练习;实验 3:仅在第 0 天和第 20 天进行平衡练习。每次实验将动物分为两组(每组 n = 7):CTL(载体)和 RES(瑞舍平 0.1 毫克/千克)。动物接受 4 次(实验 2)或 10 次(实验 1 和 3)静脉注射(0.1 毫克/千克),每 48 小时一次。在第 0 天、第 8 天和第 20 天对动物进行了催眠和开阔地测试评估。行为测试结束后,对大脑进行酪氨酸羟化酶(TH)和胆碱乙酰转移酶(ChAT)免疫组化分析。RES 组在第 20 天的催眠和开阔地测试中出现运动障碍,而在第 8 天则没有。实验 2 动物的黑质紧密区(SNpc)、腹侧被盖区(VTA)和背侧纹状体(DS)中的 TH 神经元和终端数量没有减少。在平衡木测试中,RES组动物从第8天到第14天(实验1)、第8天(实验2)和第20天(实验3)的穿越时间较长。这一发现与只进行了一次动态平衡试验(试验 2 和试验 3)的动物足底部被盖核中 ChAT 免疫反应细胞数量的减少有关,但在重复进行试验(试验 1)的动物中没有观察到减少。因此,在帕金森氏症动物模型中,重复接触平衡评估任务可以增强中枢前庭补偿机制的功能。
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引用次数: 0
Relationship between autonomic nervous function and brain functions such as memory and attention 自律神经功能与记忆力和注意力等大脑功能之间的关系。
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-22 DOI: 10.1016/j.physbeh.2024.114721
Sakura Tatsumi , Daisuke Kuratsune , Hirohiko Kuratsune
This study aimed to evaluate the relationship between autonomic nervous function (ANF) and cognitive abilities, such as memory and attention, using the Kana pick-out test (KPT). The participants were 11 female college students aged 21 years old. Each participant completed the KPT ten times, during which their ANF was assessed via heart rate variability analysis. During the KPT, participants circled Japanese vowels in a 400-character story written in hiragana. We measured attention using the KPT score and assessed memory using a memory score based on ten descriptive questions about the story. Statistical analysis revealed a significant positive correlation between higher KPT and memory scores, indicating a link between memory and attention. The parasympathetic sinus modulation marker, high-frequency component power (HF), decreased during the kana-picking task (Interval B) and recovered during the subsequent content verification task (Interval C). In Interval A (before the kana-picking task), the HF showed a positive correlation with both the KPT and memory scores. Additionally, a positive correlation was observed between HF and memory scores during interval B. Other autonomic nervous indices, including low-frequency component power (LF), total power (TP), and LF/HF ratio, also showed significant correlations with KPT and memory scores. Our findings strongly suggest that ANF is intricately connected to cognitive functions, such as memory and attention. This indicates that monitoring ANF could provide a novel methodology for assessing learning and occupational efficiency.
本研究旨在通过卡纳剔除测试(KPT)评估自律神经功能(ANF)与记忆力和注意力等认知能力之间的关系。研究对象为 11 名 21 岁的女大学生。每位受试者都完成了十次 KPT,其间通过心率变异性分析对其 ANF 进行了评估。在 KPT 过程中,受试者在用平假名书写的 400 个字符的故事中圈出日语元音。我们使用 KPT 分数来测量注意力,并根据有关故事的十个描述性问题使用记忆分数来评估记忆力。统计分析显示,较高的 KPT 分数与记忆分数之间存在明显的正相关,这表明记忆与注意力之间存在联系。副交感神经窦调节标志物--高频成分功率(HF)在假名摘取任务(B 区间)期间下降,在随后的内容验证任务(C 区间)期间恢复。在 A 区间(假名拣选任务之前),高频与 KPT 和记忆得分均呈正相关。其他自律神经指数,包括低频分量功率(LF)、总功率(TP)和 LF/HF 比值,也与 KPT 和记忆得分呈显著相关。我们的研究结果有力地表明,ANF 与记忆和注意力等认知功能密切相关。这表明,监测 ANF 可以为评估学习和工作效率提供一种新方法。
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引用次数: 0
The effects of music mood and binaural beats on academic advertising 音乐情绪和双耳节拍对学术广告的影响。
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-21 DOI: 10.1016/j.physbeh.2024.114720
Fatih Baha Omeroglu, Yueqing Li, Victor Zaloom, James Curry, Alberto Marquez
How music affects our mood, cognition, and feelings has been studied extensively. Since the effect of music on mood and cognition has been demonstrated many times, it has found significant applications, particularly in advertising. In recent years, the use of music in advertising has grown significantly, with 86 % of advertisements now incorporating some form of musical stimuli. Our study specifically analyzed the effect of music mood in advertising while introducing the new concept of binaural beats. Conducted in a lab setting, the study incorporated biometric measures such as electroencephalography (EEG) and eye-tracking to enhance the research. The results revealed that calming music combined with binaural beats led to the highest levels of information retention and engagement, as indicated by increased left frontal beta power, relative theta power, and area of interest (AOI) dwell time percentages. Left frontal beta power is associated with increased attention and cognitive engagement, while relative theta power is linked to enhanced memory encoding and relaxation. The area of interest (AOI) dwell time percentages reflects the time participants focused on key areas of the advertisement, indicating higher attention levels. Although the study found unique connections between music mood and binaural beats, calming music with binaural beats produced the most favorable conditions for attention and memory retention. These findings provide valuable guidelines for future marketing strategies, particularly in academic advertising.
人们对音乐如何影响我们的情绪、认知和情感进行了广泛的研究。由于音乐对情绪和认知的影响已被多次证实,它已被广泛应用,尤其是在广告中。近年来,音乐在广告中的应用大幅增加,目前有 86% 的广告都包含了某种形式的音乐刺激。我们的研究专门分析了广告中音乐情绪的影响,同时引入了双耳节拍这一新概念。这项研究在实验室环境中进行,采用了脑电图(EEG)和眼球跟踪等生物测量手段来加强研究。研究结果表明,平静的音乐与双耳节拍相结合,信息保持率和参与度最高,左前额β功率、相对θ功率和感兴趣区(AOI)停留时间百分比均有所提高。左额β功率与注意力和认知参与度的提高有关,而相对θ功率则与记忆编码的增强和放松有关。兴趣区域(AOI)停留时间百分比反映了参与者专注于广告关键区域的时间,表明注意力水平较高。尽管研究发现了音乐情绪与双耳节拍之间的独特联系,但带有双耳节拍的平和音乐对注意力和记忆保持最有利。这些发现为未来的营销策略,尤其是学术广告提供了宝贵的指导。
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引用次数: 0
Exercise intensity of virtual reality exergaming modulates the responses to executive function and affective response in sedentary young adults: A randomized, controlled crossover feasibility study 虚拟现实游戏的运动强度可调节久坐不动的年轻人的执行功能和情感反应:一项随机对照交叉可行性研究。
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-19 DOI: 10.1016/j.physbeh.2024.114719
Qian Gu , Jie Mao , Jinhai Sun , Wei-Peng Teo
Virtual reality (VR) exergaming is a novel strategy to encourage physical activity and boost emotional well-being. However, its effects on executive function (EF) are not fully understood. This study assessed the immediate and retention effects of immersive VR exergaming, at varying exercise intensities, on EF and affect among sedentary college students. Thirty participants (mean age = 22.2 ± 2.5 years; 18 females) underwent 15-minute sessions of moderate-intensity (MI), high-intensity (HI), and active-control intensity (AC) VR exergaming in a counterbalanced order. EF was evaluated using the Flanker, Task-switching, and N-back tasks before, immediately after, and 30 min post-intervention. Emotional valence and arousal were measured by the Feeling Scale and Felt Arousal Scale, respectively. The inverse efficiency score (IES) results indicated that inhibitory control was higher following both MI and HI exergaming compared to AC (p < 0.05), with improvements sustained for 30 minutes HI VR exergaming showed the greatest improvement (p = 0.048). Both HI and MI also exhibited higher working memory capacity than AC (p < 0.05), with HI performing better (p = 0.039). No significant differences in task-switching performance were observed among the groups (p > 0.05). Emotional valence and arousal were significantly elevated immediately after and sustained for 30 minutes following MI and HI exergaming (p < 0.05). This study demonstrates the cognitive and affective benefits of MI and HI VR exergaming in young adults, with HI VR exergaming showing longer-lasting improvements. These findings suggest that immersive VR exergaming can enhance both physical and cognitive health, potentially improving academic performance and daily functionality in collegiate populations.
虚拟现实(VR)益智游戏是一种鼓励体育锻炼和提高情绪健康的新策略。然而,人们对其对执行功能(EF)的影响还不完全了解。本研究评估了不同运动强度的沉浸式 VR 电子游戏对久坐不动的大学生的执行功能和情感的即时和持续影响。30名参与者(平均年龄为22.2±2.5岁;18名女性)按照平衡顺序分别接受了15分钟的中等强度(MI)、高强度(HI)和主动控制强度(AC)VR游戏。在干预前、干预后和干预后30分钟内,分别使用侧翼任务、任务切换和N-back任务对EF进行评估。情绪价值和唤醒分别通过感觉量表和感觉唤醒量表进行测量。反向效率评分(IES)结果表明,与 AC 相比,MI 和 HI 外部游戏后的抑制控制能力更高(P < 0.05),并且这种改善持续了 30 分钟。HI VR 发力游戏的改善幅度最大(p = 0.048)。HI 和 MI 的工作记忆能力也高于 AC(p < 0.05),其中 HI 表现更好(p = 0.039)。各组之间的任务切换能力没有明显差异(p > 0.05)。在进行 MI 和 HI 外部游戏后,情绪价值和唤醒度立即明显升高,并持续 30 分钟(p < 0.05)。这项研究表明,MI 和 HI VR 外部游戏对年轻人的认知和情感都有益处,其中 HI VR 外部游戏的改善效果更为持久。这些研究结果表明,沉浸式 VR 外部游戏可以增强体质和认知健康,从而提高大学生的学习成绩和日常功能。
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引用次数: 0
New insights into individual differences in response to chronic unpredictable mild stress (CUMS) in rats with respect to hippocampal BDNF and GSK3-β expression levels 关于大鼠海马 BDNF 和 GSK3-β 表达水平对慢性不可预测轻度应激(CUMS)反应个体差异的新见解。
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-18 DOI: 10.1016/j.physbeh.2024.114718
Nastaran Talaee , Mehrnaz Azad Yekta , Salar Vaseghi
Preclinical and clinical studies have shown a wide-range of individual differences in response to stressors or novel environments which can affect the susceptibility to develop abnormal behaviors and neuropsychiatric disorders. Both vulnerability and resiliency have been observed in animals and humans experiencing stressful events. Chronic unpredictable mild stress (CUMS) is a rodent depression model consisting of various stressors. This protocol leads to depressive- and anhedonic-like behaviors in rodents. The present study aimed to evaluate potential individual differences in response to CUMS in rats, with respect to the expression level of brain-derived neurotrophic factor (BDNF) and glycogen synthase kinases 3-beta (GSK3-β) (proteins involved in the modulation of mood, neuroplasticity, and cognition) in the hippocampus. CUMS was performed for four consecutive weeks. Depressive-like behavior, locomotor activity, anxiety-like behavior, and pain threshold were also evaluated using forced swim test (FST), open field test (OFT), and the hot plate (HP), respectively. Real-time PCR was used to evaluate BDNF and GSK3-β expression levels. The results showed that CUMS rats can be classified as two clusters: affected and non-affected (depressed and non-depressed). Affected rats showed depressive- and anxiety-like behaviors, decreased locomotor activity, and increased pain threshold. However, non-affected rats were similar to controls. In addition, there was a downregulation of BDNF and upregulation of GSK3-β in affected rats. Spearman correlation analysis also showed a relationship between BDNF and GSK3-β expression levels with individual differences. In conclusion, the present study showed that BDNF and GSK3-β may be involved in individual differences in CUMS rats.
临床前和临床研究表明,个体对压力源或新环境的反应存在很大差异,这可能会影响异常行为和神经精神疾病的易感性。在经历应激事件的动物和人类身上,都观察到了易感性和恢复力。慢性不可预测轻度应激(CUMS)是一种由各种应激源组成的啮齿动物抑郁模型。这种方案会导致啮齿动物出现类似抑郁和失调的行为。本研究旨在评估大鼠对 CUMS 反应的潜在个体差异,包括海马中脑源性神经营养因子 (BDNF) 和糖原合酶激酶 3-beta (GSK3-β)(参与情绪、神经可塑性和认知调节的蛋白质)的表达水平。CUMS 连续进行了四周。此外,还分别使用强迫游泳试验(FST)、开阔地试验(OFT)和热板试验(HP)对抑郁样行为、运动活动、焦虑样行为和痛阈进行了评估。实时 PCR 被用来评估 BDNF 和 GSK3-β 的表达水平。结果显示,CUMS大鼠可分为两组:受影响和非受影响(抑郁和非抑郁)。受影响的大鼠表现出类似抑郁和焦虑的行为,运动活动减少,疼痛阈值升高。然而,未受影响的大鼠与对照组相似。此外,受影响大鼠的 BDNF 下调,GSK3-β 上调。斯皮尔曼相关分析还显示,BDNF 和 GSK3-β 表达水平之间存在个体差异。总之,本研究表明,BDNF和GSK3-β可能与CUMS大鼠的个体差异有关。
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引用次数: 0
The effect of age and proprioceptive illusion susceptibility on gait 年龄和体感幻觉对步态的影响
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-16 DOI: 10.1016/j.physbeh.2024.114717
Amy Morris , Corinne Masegian , Angela Zhang , Madelyn Carrillo , Brian Székely , Nicholas G. Murray , Fang Jiang

Objective

Age-related gait decline has been associated with impaired proprioception, one's internal awareness of spatial location and movement. Although impaired proprioception has further been linked to greater susceptibility to proprioceptive illusions, it is unclear the impact such susceptibility has on gait and its interaction with age. The purpose of this study was to address these uncertainties.

Methods

We measured proprioceptive illusions induced by muscle spindle manipulation and gait in young and older adults. We also compared illusory measures with traditionally used joint position matching to examine if illusory susceptibility can reveal proprioceptive impairments.

Results

We found no effect of age on proprioceptive illusion susceptibility or joint position matching error. Compared to non-perceivers, illusion perceivers across both age groups showed greater joint matching error, suggesting reduced proprioceptive acuity. Consistent with previous studies, older adults had reduced cadence, gait velocity, and step length compared to young adults in both single- and dual-task walking. Interestingly, illusion perceivers, regardless of age, showed reduced cadence and step width compared to non-perceivers.

Conclusions

Our results suggest that gait impairments observed in those who perceive these proprioceptive illusions are age-independent, potentially rooted in deteriorated proprioception.

Significance

This is the first study to examine these relations.
目的:与年龄相关的步态衰退与本体感觉受损有关,本体感觉是人对空间位置和运动的内部感知。虽然本体感觉受损还与本体感觉错觉的易感性有关,但这种易感性对步态的影响及其与年龄的相互作用尚不清楚。本研究旨在解决这些不确定因素:方法:我们测量了肌肉纺锤操纵和步态在年轻人和老年人中引起的本体感觉错觉。我们还将幻觉测量与传统的关节位置匹配进行了比较,以研究幻觉易感性是否能揭示本体感觉障碍:结果:我们发现年龄对本体感觉幻觉易感性或关节位置匹配误差没有影响。与非感知者相比,两个年龄组的幻觉感知者都表现出更大的关节匹配误差,表明本体感觉敏锐度降低。与之前的研究一致,在单任务和双任务行走中,老年人的步频、步速和步长都比年轻人要低。有趣的是,无论年龄大小,幻觉感知者的步频和步幅都比非感知者要小:我们的研究结果表明,在感知这些本体感觉幻觉的人身上观察到的步态障碍与年龄无关,其根源可能是本体感觉退化:这是第一项研究这些关系的研究。
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引用次数: 0
Nedl1 knockout impaired the learning and memory of mice Nedl1 基因敲除会损害小鼠的学习和记忆能力。
IF 2.4 3区 医学 Q2 BEHAVIORAL SCIENCES Pub Date : 2024-10-16 DOI: 10.1016/j.physbeh.2024.114716
Qian Lu , Meng-Jia Liu , Shu-Fang Guo , Ling-Qiang Zhang , Yang-Yang Wang , Li-Ping Zou

Background

Protein ubiquitination is a common post-translational modification involved in protein degradation and various life processes in cells. NEDL1 is a ubiquitin ligase that is highly expressed primarily in the brain. However, the functions of NEDL1 in social approach/novelty preference, anxiety, learning and memory remain poorly understood.

Methods

Nedl1 knockout mice (Nedl1−/−) and wild-type mice (Nedl1+/+) were tested using three-chamber test, elevated plus maze, and Barnes maze. Then, brain tissue was stained, and blood was collected for metabolic analysis.

Results

Compared with Nedl1+/+ mice, Nedl1−/− mice showed no differences in social approach/novelty preference and anxiety behavior. Nedl1−/− mice displayed impaired learning and memory. Nedl1 knockout did not affect the number of neurons and oligodendrocytes in the hippocampus. Astrocytes proliferated in the hippocampus of Nedl1−/− mice. The amino acid metabolism of Nedl1+/+and Nedl1−/− mice is different, especially the increase in proline and tryptophan.

Conclusion

This study showed that Nedl1 knockout impaired learning and memory, which may be related to astrocyte proliferation and amino acid metabolism change. Nedl1 knockout did not affect social style/novelty preference and anxiety behavior in mice. The preliminary study of NEDL1 in neurobehavioral function could help understand the role of NEDL1 in the nervous system.
背景:蛋白质泛素化是一种常见的翻译后修饰,参与蛋白质降解和细胞中的各种生命过程。NEDL1 是一种泛素连接酶,主要在大脑中高度表达。然而,人们对NEDL1在社会接近/新奇偏好、焦虑、学习和记忆中的功能仍知之甚少:方法:对Nedl1基因敲除小鼠(Nedl1-/-)和野生型小鼠(Nedl1+/+)进行三室试验、高架加迷宫和巴恩斯迷宫测试。然后对脑组织进行染色,并采集血液进行代谢分析:结果:与Nedl1+/+小鼠相比,Nedl1-/-小鼠的社会接近/新奇偏好和焦虑行为没有差异。Nedl1-/-小鼠的学习和记忆能力受损。Nedl1 基因敲除不会影响海马中神经元和少突胶质细胞的数量。Nedl1-/-小鼠海马中的星形胶质细胞增生。Nedl1+/+和Nedl1-/-小鼠的氨基酸代谢不同,尤其是脯氨酸和色氨酸的增加:结论:本研究表明,Nedl1基因敲除会损害学习和记忆,这可能与星形胶质细胞增殖和氨基酸代谢改变有关。Nedl1基因敲除并不影响小鼠的社会风格/新奇偏好和焦虑行为。NEDL1在神经行为功能中的初步研究有助于了解NEDL1在神经系统中的作用。
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引用次数: 0
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Physiology & Behavior
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