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Prospective reward in dual task induces a bias towards action at the cost of less accurate Task 2 performance. 在双重任务中,预期奖励诱导行动倾向,其代价是任务2的表现不准确。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-02-07 DOI: 10.1177/17470218251322167
Devu Mahesan, Rico Fischer

In dual tasks, with a visual-manual choice reaction time task in Task 1 and a go/no-go task in Task 2, not responding to Task 2 can have adverse effects on Task 1 performance, as demonstrated by no-go backward crosstalk effects (no-go BCE). Here, the response inhibition required to not respond to Task 2 spills over and slows response execution in Task 1. Over three experiments, we investigated whether the prospect of reward, which is a potent cognitive control modulator, influences no-go BCE. In Experiment 1, reward for fast and accurate responses in both tasks was modulated as a within-subject factor, and in Experiments 2 and 3, as a between-subject factor. The results revealed three major insights. In all three experiments, reward led to faster Task 1 and Task 2 performance. Second, despite this speeding, the no-go BCE was not modulated by reward. Finally, the reward led to more errors in Task 2 no-go trials. These results reveal a reward-induced bias for action, suggesting better preparedness to respond and, consequently, larger commission errors in Task 2 no-go trials. The absence of a reward-based modulation of the no-go BCE indicates that the reward-induced bias for action does not necessarily translate into larger response inhibition. These findings point towards the complex interactions between reward and inhibitory control and shed light on the potentials and limitations of reward-based modulation of dual-task interference.

在双任务中,当任务1为视觉-手动选择反应时间任务,任务2为走/不走任务时,不响应任务2会对任务1的表现产生不利影响,这可以通过不走后向串扰效应(no-go BCE)来证明。在这里,不响应任务2所需的反应抑制溢出并减缓了任务1中的响应执行。在三个实验中,我们研究了奖励的前景,这是一种有效的认知控制调节剂,是否影响不去的BCE。在实验1中,对两个任务中快速准确反应的奖励被调节为受试者内因素,在实验2和3中,被调节为受试者间因素。研究结果揭示了三个主要洞见。在所有三个实验中,奖励都能提高任务1和任务2的表现。其次,尽管速度加快,但不走的BCE并没有受到奖励的调节。最后,在任务2的不去试验中,奖励导致了更多的错误。这些结果揭示了奖励诱导的行动偏见,表明在任务2的不去试验中有更好的反应准备,因此有更大的委托错误。不去的BCE缺乏基于奖励的调制表明,奖励诱导的行动偏见不一定转化为更大的反应抑制。这些发现指出了奖励和抑制控制之间复杂的相互作用,并揭示了基于奖励的双任务干扰调节的潜力和局限性。
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引用次数: 0
Time after time: Voice perception from first impressions to identity recognition. EXPRESS:一次又一次:从第一印象到语音识别的语音感知。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-09-02 DOI: 10.1177/17470218251379036
Nadine Lavan

When we hear someone speak, we do not just hear 'a voice'. If the voice is unfamiliar, we form an often complex first impression by inferring various characteristics about the person. If the voice is familiar, at least to some degree, we may be able to recognise and identify the person to whom the voice belongs. Even though first impression formation and identity recognition can thus be seen as being situatied at two opposing ends of a 'familiarity continuum', first impressions and identity recognition functionally serve the same purpose: making sense of who another person is. Theories and empirical work examining impression formation and identity perception from voices have, however, developed largely in isolation from one another, with relatively limited cross-talk. In this paper, I will review some recent findings from the literature on first impression formation from unfamiliar voices and voice identity learning and recognition from familiar(ised) voices. I will ask how impression perception and identity perception may interact and interface with one another along this 'familiarity continuum' between completely unfamiliar and very familiar voices, trying to bring together these two literatures. Specifically, I will consider what happens to first impressions when we become increasingly familiar with a person, whether first impressions might have an impact on how (well) voices can be learned and recognised, and when and how identity recognition might take over from ad-hoc impression formation.

当我们听到某人说话时,我们不仅仅感知到“声音”。相反,我们用声音来理解我们在和谁说话。如果这个声音是不熟悉的,我们就会通过推断这个人的各种特征来形成一个复杂的第一印象。如果声音是熟悉的,至少在某种程度上,我们可能能够从他们的声音中识别出这个人。尽管第一印象形成和身份识别通常处于“熟悉连续体”的对立面,但从功能上讲,第一印象和身份识别服务于相同的目的:理解另一个人是谁。然而,从声音中考察印象形成和身份感知的理论和研究在很大程度上是相互孤立的,相声相对较少。在本文中,我将回顾一些最新的发现,从陌生的声音和语音身份的学习和识别熟悉的声音的第一印象形成的文献。然后我会问印象感知和身份感知是如何在完全陌生和非常熟悉的声音之间的“熟悉连续体”中相互作用和交互的,将这两种文献结合在一起。具体来说,我将考虑当我们对一个人越来越熟悉时,第一印象会发生什么变化,第一印象是否会对声音的学习和识别产生影响,以及身份识别何时以及如何取代临时印象形成。
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引用次数: 0
Sensory attenuation of self-initiated tactile feedback is modulated by stimulus strength and temporal delay in a virtual reality environment. 在虚拟现实环境中,自启动触觉反馈的感官衰减受到刺激强度和时间延迟的调节。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-03-15 DOI: 10.1177/17470218251330237
Fabian Kiepe, Guido Hesselmann

Despite extensive research across various modalities, the precise mechanisms of sensory attenuation (SA) remain debated. Specifically, it remains unclear to what extent SA is influenced by stimulus predictability alone, as opposed to the distinct impact of self-generated actions. Forward models suggest that efference copies of motor commands enable the brain to predict and distinguish anticipated changes in self-initiated sensory input. Predictive processing proposes that predictions about upcoming changes in sensory input are not solely based on efference copies, but rather generated in the form of a generative model integrating external, contextual factors, as well. This study investigated the underlying mechanisms of SA in the tactile domain, specifically examining self-initiation and temporal predictions within a virtual reality (VR) framework. This setup allowed for precise control over sensory feedback in response to movement. Participants (N = 33) engaged in an active condition, moving their hands to elicit a virtual touch. Importantly, visual perception was modified in VR, so that participants touched their rendered-but not physical-hands. The virtual touch triggered the test vibrations on a touch controller (intensities: 0.2, 0.35, 0.5, 0.65, 0.8; in arbitrary units.), the intensity of which was then compared to that of a standard stimulus (intensity: 0.5). In the passive condition, vibrations were presented without movement and were preceded by a visual cue. Further, test vibrations appeared either immediately or after a variable onset delay (700-800ms). Our results revealed a significant effect of the factor "onset delay" on perceived vibration intensity. In addition, we observed interactions between the factors "agency" and "test vibration intensity" and between the factors "agency" and "onset delay," with attenuation effects for immediate vibrations at high intensities and enhancement effects for delayed vibrations at low intensities. These findings emphasize the impact of external, contextual factors and support the notion of a broader, attention-oriented predictive mechanism for the perception of self-initiated stimuli.

尽管对各种模式进行了广泛的研究,但感觉衰减(SA)的确切机制仍存在争议。正向模型表明,运动指令的复制使大脑能够预测和区分自我启动的感觉输入的预期变化。预测处理提出,对即将到来的感官输入变化的预测并不仅仅基于参考副本,而是以整合外部环境因素的生成模型的形式生成的。本研究探讨了SA在触觉领域的潜在机制,特别是在虚拟现实(VR)框架下研究了自我启动和时间预测。参与者(N = 33)在一个积极的条件下,移动他们的手来引发虚拟触摸。重要的是,在虚拟现实中,视觉感知被改变了,所以参与者触摸他们的渲染而不是物理的手。虚拟触摸触发触摸控制器上的测试振动,然后将其强度与标准刺激的强度进行比较。在被动条件下,振动在没有运动的情况下呈现,并且在视觉提示之前出现。此外,测试振动要么立即出现,要么在可变的开始延迟之后出现。我们的研究结果揭示了“开始延迟”因素对感知振动强度的显著影响。此外,我们观察到因子“代理”和“测试振动强度”之间以及因子“代理”和“开始延迟”之间的相互作用,仅对高强度的即时振动具有衰减效应。这些发现强调了外部环境因素的影响,并支持了一个更广泛的、以注意为导向的自我刺激感知预测机制的概念。
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引用次数: 0
Does oral breathing disrupt memory consolidation during waking rest? A registered report. 口腔呼吸是否会破坏清醒休息时的记忆巩固?注册报告。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-03-11 DOI: 10.1177/17470218251328994
Bethanie Richards, Henning Holle, Shane Lindsay

Studies of waking rest, whereby passive rest is compared with an active task, have shown a benefit for declarative memory during short waking rest periods, which has been argued to result from the active task disrupting slow oscillations that occur during rest. Arshamian et al. (2018) found that nasal breathing while resting for an hour led to an advantage for olfactory memory consolidation compared with oral breathing, which has also been argued to result from the disruption of slow oscillations during oral breathing. In the present pre-registered research, we looked to see whether this oral breathing disruption extended to impair declarative memory consolidation, and if it is modulated by the presence of an active task. We used a 2 × 2 within-participants counterbalanced design of two sessions separated by a week where participants breathed either orally (induced by a nose clip) or nasally (induced through tape over the mouth). Each session involved learning two sets of pseudowords followed by either waking rest or an active task (N-back) for 15 min during the breathing manipulation. Memory performance was assessed by a recognition task. Our results show that the nasal advantage did not generalise to pseudowords, nor were we able to replicate the waking rest advantage or show an interaction between these factors. This study contributes to a growing body of evidence that challenges the consistency of the waking rest advantage and highlights the need for further exploration of the influence of breathing pathway on memory processes.

对清醒休息的研究,即被动休息与主动任务的比较,显示了在短暂的清醒休息期间陈述性记忆的好处,这被认为是由于主动任务破坏了休息期间发生的缓慢振荡。Arshamian等人(2018)发现,与口腔呼吸相比,休息一小时时的鼻腔呼吸有利于嗅觉记忆巩固,这也被认为是由于口腔呼吸过程中缓慢振荡的中断造成的。在目前的预注册研究中,我们观察了这种口腔呼吸中断是否会扩展到损害陈述性记忆的巩固,以及它是否受到活动任务的调节。我们采用了2 x 2的参与者内部平衡设计,两个疗程间隔一周,参与者通过口腔呼吸(由鼻夹诱导)或鼻腔呼吸(通过嘴上的胶带诱导)。每个阶段包括学习两组假词,然后在呼吸操作期间进行15分钟的清醒休息或主动任务(N-back)。记忆表现通过一个识别任务来评估。我们的研究结果表明,鼻腔优势并不适用于假话,我们也无法复制清醒时休息的优势,也无法显示这些因素之间的相互作用。这项研究提供了越来越多的证据,挑战了清醒休息优势的一致性,并强调了进一步探索呼吸途径对记忆过程影响的必要性。
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引用次数: 0
Breaking the silence: Exploring the influence of auditory singularity on visual search. EXPRESS:打破沉默:探索听觉奇点对视觉搜索的影响。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-02-07 DOI: 10.1177/17470218251322504
Mengying Yuan, Min Gao, Xinzhong Cui, Sa Lu, Xiaoyu Tang

The pip-and-pop effect describes the phenomenon of auditory pure-tone stimuli (pip) causing simultaneously visual target to pop out. This study utilised a dynamic visual search paradigm and conducted two eye movement experiments (Experiment 1: set size = 24 items; Experiment 2: set size = 48 items) to explore the influence of auditory singularity on the Pip-and-Pop effect through single-sound condition (singularity) and multiple-sound condition (non-singularity). In Experiment 1, there were no significant differences between the no-sound, single-sound, and multiple-sound conditions in terms of reaction time, accuracy, or fixation number. In Experiment 2, compared with the no-sound condition, both the single-sound and multiple-sound conditions significantly reduced the Search time (RTs), accuracy, and fixation numbers when the target was present. Both Experiments 1 and 2 revealed that the fixation duration under the single-sound condition was significantly longer than that under the no-sound condition. These findings suggest that the singularity of auditory stimuli is not a necessary condition for the pip-and-pop effect. Audiovisual interaction is more likely to be a prerequisite for the occurrence of the pip-and-pop effect.

砰砰声效应描述了听觉纯音刺激(pip)引起视觉目标同时跳出的现象。本研究采用动态视觉搜索范式,进行了两个眼动实验(实验一:集大小= 24项;实验2:设置大小= 48项),通过单声条件(奇点)和多声条件(非奇点)探索听觉奇点对啪嗒啪嗒效应的影响。在实验1中,无声、单声和多声条件下的反应时间、准确度和注视次数均无显著差异。实验2中,与无声音条件相比,当目标存在时,单声音条件和多声音条件均显著降低了RT、准确率和注视次数。实验1和实验2均显示,单声条件下的注视时间明显长于无声条件下的注视时间。这些发现表明,听觉刺激的单一性并不是砰砰声效应的必要条件。视听互动更有可能是啪嗒啪嗒效应发生的先决条件。
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引用次数: 0
Processing of incongruent emotional expressions in voice and semantics: The dominant modality and integration with facial expressions. 表达:语音和语义上的不一致情绪表达的加工:主要形式和与面部表情的整合。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-03-15 DOI: 10.1177/17470218251330422
Mariko Kikutani, Machiko Ikemoto

This research concerns three channels for emotional communication: voice, semantics, and facial expressions. We used speech in which the emotion in voice and semantics did not match, and we investigated the dominant modality and how they interact with facial expressions. The study used voices emoting anger, happiness, or sadness while saying, "I'm angry," "I'm pleased," or "I'm sad." A facial image accompanied the voice, and it expressed either the same emotion to the voice (voice = face condition), the same emotion to the semantics (semantic = face condition), or a mixed emotion shown in the voice and semantics (morph condition). The phrases were articulated in the participants' native language (Japanese), second language (English), and unfamiliar language (Khmer). In Study 1, participants answered how much they agreed that the speaker expressed anger, happiness, and sadness. Their attention was not controlled. In Study 2, participants were told to attend to either voice or semantics. The morph condition of study 1 found semantic dominance for the native language stimuli. The semantic = face and voice = face conditions in Studies 1 and 2 revealed that an emotion solely expressed in semantics (while a different emotion was shown in face and voice) had more substantial impacts on assessing the speaker's emotion than an emotion solely expressed in voice when the semantics were in understandable languages.

本研究涉及情感交流的三个渠道:语音、语义和面部表情。我们使用了语音和语义中的情感不一致的语音,并调查了主导模式以及它们如何与面部表情相互作用。研究使用了表达愤怒、高兴或悲伤的声音,同时说 "我很生气"、"我很高兴 "或 "我很悲伤"。伴随着声音的是面部图像,面部图像与声音表达的情绪相同(声音=面部条件),与语义表达的情绪相同(语义=面部条件),或者声音和语义表达的情绪混合(变形条件)。这些短语分别用参与者的母语(日语)、第二语言(英语)和陌生语言(高棉语)表述。在 "研究 1 "中,被试回答了他们对说话者所表达的愤怒、快乐和悲伤的认同程度。他们的注意力不受控制。在研究 2 中,参与者被告知要注意语音或语义。研究 1 的变形条件发现,母语刺激在语义上占优势。研究 1 和研究 2 中的语义=脸部和声音=脸部条件显示,当语义为可理解语言时,仅用语义表达的情绪(同时用脸部和声音显示不同的情绪)比仅用声音表达的情绪对评估说话者的情绪有更大的影响。
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引用次数: 0
The social self: Categorisation of family members examined through the self-bias effect in new mothers. 新妈妈自我偏见效应对家庭成员社会自我分类的影响。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-04-02 DOI: 10.1177/17470218251332905
Mengyin Jiang, Jie Sui

Self-concept is the basis for many cognitive and behavioural processes, such as the processing of self-related information (e.g. one's own face, one's own name) and the categorisation of people into various social groups (e.g. self vs. other, family vs. non-family). Previous research suggests that one's self-concept is not only construed from individual characteristics but also from one's social experiences and group memberships. Thus, important life experiences such as childbirth and becoming a parent have significant impacts on one's self-concept and subsequently influence the categorisation of information regarding the self and others. In two experiments, women who gave birth within the last 2 years were recruited and tested on a series of categorisation tasks using names (Experiment 1) or faces (Experiment 2) as stimuli. Results consistently revealed faster reaction times in response to the self regardless of stimulus type (name or face) and response category (self vs. other, family vs. non-family, familiar vs. non-familiar). A family bias for one's own baby name and one's own mother name over friend was observed in the family versus non-family but not in the familiar versus non-familiar categorisation tasks. These findings indicate that information regarding the self and one's family members receives preferential processing in social categorisation. These findings contribute to current understandings of the evolving self-concept through social experiences and its influence on group membership categorisations and response behaviour.

自我概念是许多认知和行为过程的基础,例如处理与自我相关的信息(例如,自己的脸,自己的名字),以及将人划分为不同的社会群体(例如,自我与他人,家庭与非家庭)。以往的研究表明,一个人的自我概念不仅来自于个人特征,还来自于一个人的社会经历和群体成员关系。因此,重要的生活经历,如分娩和成为父母,对一个人的自我概念有重大影响,并随后影响有关自我和他人的信息分类。在两个实验中,研究人员招募了在过去两年内分娩的女性,并以名字(实验1)或面孔(实验2)作为刺激,对她们进行了一系列分类任务。结果一致显示,无论刺激类型(姓名或面孔)和反应类别(自我与他人、家庭与非家庭、熟悉与不熟悉)如何,对自我的反应时间都更快。在家庭与非家庭分类任务中观察到一个人对自己婴儿的名字和自己母亲的名字的家庭偏见,而不是在熟悉与不熟悉的分类任务中观察到。这些发现表明,在社会分类中,有关自我和家庭成员的信息受到优先加工。这些发现有助于当前对通过社会经验演变的自我概念的理解,以及它对群体成员分类和反应行为的影响。
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引用次数: 0
Facial attractiveness influenced cooperative behavior in the Stag Hunt game: Evidence from neural electrophysiology. 面部吸引力影响猎鹿游戏中的合作行为:来自神经电生理学的证据。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-02-28 DOI: 10.1177/17470218251326501
Xianjia Wang, Wei Cui, Shuochen Wang, Yang Liu, Hao Yu, Jian Song

Facial attractiveness plays a significant role in interpersonal interactions, influencing various aspects of life. This study is the first to explore, from a neurological perspective, the impact of facial attractiveness on individual cooperative behavior in the context of the Stag Hunt game. Twenty-six participants took part in a two-person Stag Hunt experimental task, while their electroencephalogram (EEG) data were recorded. Participants had to decide whether to cooperate with or to defect from a virtual partner in the game, with photos of these partners (high or low attractiveness) shown before the decision. Analysis of the behavioral data indicates that faces with high attractiveness can promote individual cooperative behavior. EEG data analysis revealed that during the facial stimulus presentation phase, low attractiveness faces elicited more negative N2 amplitudes, smaller late positive potential amplitudes, and larger alpha oscillations compared to high attractiveness faces. During the outcome feedback phase, high attractiveness faces elicited smaller feedback-related negativity (FRN) amplitudes, larger P300 amplitudes, and stronger theta oscillations than low attractiveness faces, while loss feedback elicited more negative FRN amplitudes, smaller P300 amplitudes, and larger theta oscillations than gain feedback. These findings indicate that the processing of facial attractiveness occurs early and automatically, and it also influences individuals' evaluation of behavioral outcomes.

面部吸引力在人际交往中起着重要作用,影响着生活的各个方面。这项研究首次从神经学的角度探讨了在猎鹿游戏中,面部吸引力对个体合作行为的影响。26名参与者参加了一项双人猎鹿实验任务,同时记录了他们的脑电图(EEG)数据。参与者必须决定是与游戏中的虚拟伙伴合作还是背叛,在做出决定之前会展示这些伙伴的照片(高或低吸引力)。对行为数据的分析表明,高吸引力的面孔能够促进个体的合作行为。脑电数据分析表明,在面部刺激呈现阶段,低吸引力面孔比高吸引力面孔诱发更多的负N2振幅、更小的LPP振幅和更大的α振荡。在结果反馈阶段,高吸引力面孔比低吸引力面孔引发更小的FRN振幅、更大的P300振幅和更强的θ波振荡,而损失反馈比增益反馈引发更多的负FRN振幅、更小的P300振幅和更大的θ波振荡。这些研究结果表明,面部吸引力的加工是早期的、自动的,并影响个体对行为结果的评价。
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引用次数: 0
Is trypophobia more related to disgust than to fear? Assessing the disease avoidance and ancestral fear hypotheses. 《快报》:密集恐惧症与厌恶的关系比与恐惧的关系更大吗?评估疾病避免和祖先恐惧假说。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-02-11 DOI: 10.1177/17470218251323236
Gaëtan Thiebaut, Alain Méot, Pavol Prokop, Patrick Bonin

We examined fear and disgust responses in trypophobia to distinguish between two hypotheses concerning the origin of this phenomenon. According to the hypothesis that trypophobia stems from an ancestral fear of dangerous animals, fear predominates over disgust, whereas the opposite is true according to the disease aversion hypothesis. Currently, the question of which of the two plays a more significant role in trypophobia remains unclear. Adults had to rate on Likert-type scales their level of disgust and fear when presented with photographs of frightening or disgusting stimuli, trypophobia-inducing stimuli, i.e., clusters of holes, or neutral stimuli. They also had to rate the difficulty of viewing these images. Higher levels of disgust than fear were found for the trypophobic images in both the overall sample and in the participants reporting the highest levels of discomfort when viewing them. Trypophobic images had a special status for these latter participants, as they were rated more disgusting than non-trypophobic disgusting images and more frightening than non-trypophobic frightening images. Although disgust is the dominant emotion in trypophobia, fear is also not negligible.

我们检查了密集恐惧症的恐惧和厌恶反应,以区分关于这一现象起源的两种假设。根据密集恐惧症源于祖先对危险动物的恐惧的假设,恐惧占主导地位,而根据疾病厌恶假说,情况正好相反。目前,两者中哪一个在密集恐惧症中起着更重要的作用仍然不清楚。当看到令人恐惧或恶心的刺激物、引起密集恐惧症的刺激物(即洞簇或中性刺激物)的照片时,成年人必须用李克特量表对他们的厌恶和恐惧程度进行评分。他们还必须对观看这些图像的难度进行评级。在整个样本中,厌恶程度高于恐惧程度,在观看密集恐惧症图像时,参与者报告的不适程度最高。对于后者来说,密集恐惧症图像具有特殊的地位,因为它们比非密集恐惧症的恶心图像更令人厌恶,比非密集恐惧症的可怕图像更令人恐惧。虽然厌恶是密集恐惧症的主要情绪,但恐惧也不容忽视。
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引用次数: 0
Electrophysiological markers of adaptive co-representation in joint language production: Evidence from human-robot interaction. 联合语言产生中自适应共同表征的电生理标记。来自人机交互的证据。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2025-12-01 Epub Date: 2025-02-07 DOI: 10.1177/17470218251322347
Giusy Cirillo, Elin Runnqvist, Kristof Strijkers, Noël Nguyen, Cristina Baus

This study aimed to assess the extent to which human participants co-represent the lexico-semantic processing of a humanoid robot partner. Specifically, we investigated whether participants would engage their speech production system to predict the robot's upcoming words, and how they would progressively adapt to the robot's verbal behaviour. In the experiment, a human participant and a robot alternated in naming pictures of objects from 15 semantic categories, while the participant's electrophysiological activity was recorded. We manipulated word frequency as a measure of lexical access, with half of the pictures associated with high-frequency names and the other half with low-frequency names. In addition, the robot was programmed to provide semantic category labels (e.g., "tool" for the picture of a hammer) instead of the more typical basic-level names (e.g., "hammer") for items in five categories. Analysis of the stimulus-locked activity revealed a comparable event-related potential (ERP) associated with word frequency both when it was the participant's and the robot's turn to speak. Analysis of the response-locked activity showed a different pattern for the category and basic-level responses in the first but not in the second part of the experiment, suggesting that participants adapted to the robot's lexico-semantic patterns over time. These findings provide empirical evidence for two key points: (1) participants engage their speech production system to predict the robot's upcoming words and (2) partner-adaptive behaviour facilitates comprehension of the robot's speech.

本研究旨在评估人类参与者共同代表人形机器人伙伴的词汇语义处理的程度。具体来说,我们调查了参与者是否会使用他们的语音生成系统来预测机器人即将要说的话,以及他们如何逐步适应机器人的语言行为。在实验中,一个人类参与者和一个机器人轮流从15个语义类别中命名物体的图片,同时记录参与者的电生理活动。我们将单词频率作为词汇访问的衡量标准,将一半的图片与高频名称相关联,另一半与低频名称相关联。此外,机器人被编程为提供语义类别标签(例如,锤子的图片为“工具”),而不是更典型的基本级别名称(例如,“锤子”)。对刺激锁定活动的分析显示,当轮到参与者和机器人说话时,与词频相关的事件相关电位(ERP)都具有可比性。对反应锁定活动的分析显示,在实验的第一部分中,类别和基本水平的反应出现了不同的模式,但在实验的第二部分中却没有,这表明参与者随着时间的推移适应了机器人的词汇语义模式。这些发现为两个关键点提供了经验证据:(1)参与者使用他们的语音生成系统来预测机器人即将要说的话;(2)伙伴适应行为有助于理解机器人的语音。
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引用次数: 0
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Quarterly Journal of Experimental Psychology
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