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EXPRESS: Eye-tracking the production of counterfactual alternatives to narrative events in autistic adults. 眼动追踪自闭症成人对叙事事件的反事实替代生产。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-23 DOI: 10.1177/17470218261419775
Heather J Ferguson, Marchella Smith

Research has found atypical counterfactual production in autistic children, yet intact counterfactual reasoning in autistic adults. To date, however, no research has investigated counterfactual production in autistic adults. The current study combined a counterfactual production task with eye-tracking in the visual world paradigm to examine how autistic and neurotypical adults plan and initiate counterfactual responses. Autistic participants showed slower speech initiation and more disfluencies, consistent with broader speech production patterns, but did not experience greater difficulties with counterfactual production itself. Both groups also showed a comparable preference to produce additive counterfactuals, suggesting developmental convergence by adulthood. In contrast, while both groups showed a strong preference to produce and fixate human causes, this bias was stronger among neurotypical adults than autistic participants, who more often considered physical causes and were less influenced by salient social cues. Additionally, speech-locked eye movements revealed group differences: neurotypical adults flexibly modulated their gaze to human causes depending on whether they produced factual or counterfactual responses, whereas autistic adults showed more uniform gaze patterns across conditions. These findings highlight shared competencies but distinct social-cognitive strategies in counterfactual production across groups.

研究发现自闭症儿童有非典型的反事实产生,而自闭症成人有完整的反事实推理。然而,到目前为止,还没有研究调查自闭症成年人的反事实生产。目前的研究结合了视觉世界范式中的反事实生产任务和眼球追踪,以研究自闭症和神经正常的成年人如何计划和发起反事实反应。自闭症参与者表现出较慢的语言启动和更多的不流利,与更广泛的语言产生模式一致,但在反事实产生本身并没有遇到更大的困难。这两组人也都表现出类似的偏好,倾向于制造附加的反事实,这表明成年后的发育趋同。相比之下,虽然两组人都表现出强烈的倾向于产生和固定人类原因,但这种偏见在神经正常的成年人中比自闭症参与者更强烈,自闭症参与者更经常考虑身体原因,受显著社会线索的影响更小。此外,言语锁定的眼球运动揭示了群体差异:神经正常的成年人根据他们是否产生真实或反事实的反应,灵活地调节他们对人类原因的目光,而自闭症成年人在各种情况下表现出更统一的目光模式。这些发现强调了不同群体在反事实生产中共享的能力和不同的社会认知策略。
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引用次数: 0
EXPRESS: A Systematic Review and Meta-Analysis Examining Sex Differences in Mental Rotation Ability. EXPRESS:一项检视心理旋转能力性别差异的系统回顾与元分析。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-21 DOI: 10.1177/17470218261419079
Jacob Hervin, Claire L Gibson

Historical research has previously described sex differences in mental rotation ability. Here we sought to determine whether such sex differences still exist via a systematic review and meta-analysis. Using the University of Nottingham's Library database, Google Scholar and PubMed, all studies investigating sex differences in mental rotation since 2010 were considered. Existing meta analyses along with studies that did not compare both males and females' biological sex, use stated mental rotation tests and did not make the full text available were excluded. The systematic review identified 41 relevant studies and a meta-analysis was carried out on 59 effect sizes from this sample. Analysis found that males performed better than females in mental rotation tasks and the effect size (d = 0.60, CI 0.54) was of a similar magnitude to prior meta-analyses. Subgroup analysis also confirmed the Mental Rotation Test (MRT) produced the greatest effect size. An Eggers Test reported no evidence of publication bias, however there was significant heterogeneity within the research data. Overall, these results are consistent with previous research, however raise questions as to why the MRT elicits significantly greater effect sizes than other mental rotation assessments.

历史研究先前描述了心理旋转能力的性别差异。在这里,我们试图通过系统回顾和荟萃分析来确定这种性别差异是否仍然存在。利用诺丁汉大学图书馆数据库、b谷歌Scholar和PubMed,研究人员考虑了自2010年以来所有调查心理旋转性别差异的研究。现有的荟萃分析以及没有比较男性和女性生理性别、使用声明的心理旋转测试和没有提供全文的研究被排除在外。系统评价确定了41项相关研究,并对该样本的59个效应量进行了荟萃分析。分析发现,男性在心理旋转任务中的表现优于女性,效应量(d = 0.60, CI 0.54)与之前的荟萃分析相似。亚组分析也证实了心理旋转测验(MRT)产生了最大的效应量。艾格斯检验报告没有发表偏倚的证据,但研究数据中存在显著的异质性。总的来说,这些结果与之前的研究是一致的,然而提出了为什么MRT比其他心理旋转评估产生更大的效应的问题。
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引用次数: 0
Rating Traits Together or Apart: Presentation Format Affects First Impression Judgements. 表达:综合或分开评价特征:陈述形式影响第一印象判断。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-12 DOI: 10.1177/17470218261417512
Nadine Lavan, Jessica H Turner, Matthew R Utber, Clare A M Sutherland

In perception experiments, researchers often collect multiple perceptual judgements from the same stimuli and participants to answer their research questions. While the way in which perceptual judgements are collected may affect the data, research rarely considers task design when investigating this topic. We therefore investigated how two frequently used methods of collecting multiple ratings can affect perceptual judgements, focusing on first impressions of faces. One participant group provided ratings of seven person characteristics (e.g. femininity, youthfulness, trustworthiness) blocked by characteristic, rating faces for one person characteristic at a time, across seven blocks. Another participant group completed one block in which they rated all seven characteristics simultaneously via a list of rating scales. The listed presentation format reduced task duration by 22%, but affected the perceptual ratings in several ways, pointing to reduced data quality, potentially as a result of satisficing behaviours. Specically, inter-rater agreement was lower for some person characteristics (youthfulness, femininity, and trustworthiness) in the listed format. Variance in ratings was also reduced for youthfulness, femininity, and dominance, with ratings clustering closer to the middle of the scale. Importantly, correlations between different person characteristics became universally positive in the listed format, indicating reduced independence of judgements. These findings highlight that while presenting multiple judgements at the same time may offer efficiency, this approach can introduce systematic biases and potentially reduce the reliability of perceptual data. We therefore suggest using a blocked presentation format and consider how these trade-offs would impact experiments looking at multiple perceptual judgements collected from the same participants.

在知觉实验中,研究者经常从相同的刺激物和参与者中收集多个知觉判断来回答他们的研究问题。虽然收集感知判断的方式可能会影响数据,但在调查这一主题时,研究很少考虑任务设计。因此,我们研究了两种常用的收集多重评分的方法是如何影响感知判断的,重点是对面孔的第一印象。其中一组参与者提供了7个性格特征(如女性、年轻、可信赖)的评分,并在7个街区中一次对一个人的性格特征进行评分。另一组参与者完成了一个区块,他们通过评分量表同时对所有七个特征进行评分。列出的演示格式减少了22%的任务持续时间,但在几个方面影响了感知评级,指出数据质量降低,这可能是令人满意的行为的结果。在列出的格式中,对某些人的特征(年轻、女性气质和可信赖性),评分者之间的一致性较低。年轻、女性气质和支配力的评分差异也减少了,评分更接近中点。重要的是,在列表格式中,不同人的特征之间的相关性普遍为正,表明判断的独立性降低。这些发现强调,虽然提出多重判断可能会提高效率,但这种方法可能会引入系统偏差,并可能降低感知数据的可靠性。因此,我们建议使用阻塞的演示格式,并考虑这些权衡将如何影响从同一参与者收集的多个感知判断的实验。
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引用次数: 0
Effect of Prior Haptic Object Exploration on Eye Movements. EXPRESS:在先触觉对象探索对眼球运动的影响。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-12 DOI: 10.1177/17470218261417305
Matteo Toscani, Mark Gather, Ellen Seiss, Anna Metzger

Interaction with objects typically involves both vision and touch. Understanding how visual and haptic information interact during object exploration is essential to uncovering the mechanisms of multisensory shape perception. We investigated whether haptic exploration influences subsequent eye movements, using a cross-modal shape comparison task. Participants (N = 22) explored 3D replicas of bell peppers either haptically or visually, and subsequently viewed the same or a different object. We tracked eye movements during visual explorations. Comparing uni-modal visual to cross-modal, haptic-to-visual conditions, we found that prior haptic exploration led to significantly shorter fixations, longer and faster saccades, as well as larger coverage of the image with fixations during subsequent visual exploration - indicative of a broader, more distributed scanning pattern. These effects suggest that visual saliency is modulated by prior tactile experience, challenging purely unimodal or bottom-up models of attentional guidance.

与物体的互动通常包括视觉和触觉。了解视觉和触觉信息在物体探索过程中如何相互作用,对于揭示多感官形状感知的机制至关重要。我们研究了触觉探索是否影响随后的眼球运动,使用跨模态形状比较任务。参与者(N = 22)在触觉或视觉上探索了三维甜椒复制品,随后观看了相同或不同的物体。我们在视觉探索过程中追踪眼球运动。将单模态视觉与跨模态、触觉-视觉条件进行比较,我们发现,在随后的视觉探索中,先前的触觉探索导致了更短的注视,更长更快的扫视,以及更大的图像覆盖范围,这表明了更广泛、更分散的扫描模式。这些效应表明,视觉显著性是由先前的触觉经验调节的,挑战了纯单模态或自下而上的注意力引导模型。
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引用次数: 0
For Praise or Money: The Impact of Different Types of Symbolic Rewards on Selective Attention. 表达:为了表扬或金钱:不同类型的象征性奖励对选择性注意的影响。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-12 DOI: 10.1177/17470218261417302
Jing Zhou, Feiyu Diao, Yunfei Gao, Jingjing Zhao, Yonghui Wang

Previous research has confirmed the effect of monetary reward on selective attention, but the influence of social reward has yet to be fully investigated. To address this issue, we employed a modified two-rectangle paradigm paired with the monetary incentive delay task or social incentive delay task. In this paradigm, reward cues were implemented symbolically and were not linked to performance-based rewards. In Experiment 1, the relative value of monetary reward diminished object-based attention without affecting space-based attention (SBA). In Experiment 2, the stability of the SBA effect was confirmed, but the elimination of the object-based attention effect due to the relative value of non-verbal social reward was only observed in women. In Experiment 3, we found that verbal social reward resulted in similar effects as monetary reward in Experiment 1 when non-verbal information bias was controlled. The results contribute further evidence to the extended common currency schema and are consistent with the view from prospect theory that relative, context-dependent value can influence early attentional processing across different reward types.

先前的研究已经证实了金钱奖励对选择性注意的影响,但社会奖励的影响尚未得到充分的研究。为了解决这一问题,我们采用了一个改进的双矩形范式与货币激励延迟任务或社会激励延迟任务配对。在这个范例中,奖励线索是象征性地执行的,与基于表现的奖励无关。在实验1中,金钱奖励的相对价值减少了基于物体的注意,但不影响基于空间的注意。在实验2中,基于空间的注意效应的稳定性得到了证实,但由于非言语社会奖励的相对价值,基于物体的注意效应的消除仅在女性中观察到。在实验3中,我们发现在控制非语言信息偏差的情况下,言语社会奖励的效果与金钱奖励相似。研究结果为扩展的共同货币图式提供了进一步的证据,并与前景理论的观点一致,即相对的、情境依赖的价值可以影响不同奖励类型的早期注意加工。
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引用次数: 0
EXPRESS: Inhibition of Return in Three-Dimensional Space is Modulated by Depth and Object Membership. EXPRESS:三维空间中的返回抑制是由深度和对象隶属度调制的。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-12 DOI: 10.1177/17470218261417679
Hanna Haponenko, Noah Britt, Brett Cochrane, Hong-Jin Sun

We conducted a cued target localization experiment to examine inhibition of return (IOR) in a computer-simulated three-dimensional (3D) environment. Cues and targets were presented either on the same or different depth planes, and on the same or opposite sides. In trials where cues and targets were at different depths, they were positioned either within a single object extending across depth or across two distinct objects separated along the depth axis. IOR was reduced when the cue appeared farther than the subsequent target (a far-to-near switch), compared to when both appeared at the same depth. Notably, this depth-specific reduction in IOR only emerged when the cue and target appeared between different objects, not when they were part of the same object. In contrast, no such effect was found for near-to-far depth switches. These findings suggest that IOR can be modulated by both depth and object structure, but only under specific spatial configurations-particularly when attention shifts from a farther to a nearer location across separate objects.

我们进行了一个线索目标定位实验,以检查在计算机模拟的三维(3D)环境中的抑制返回(IOR)。线索和目标在相同或不同的深度平面上呈现,在相同或相反的侧面。在线索和目标处于不同深度的实验中,线索和目标要么被放置在跨越深度的单一物体中,要么被放置在沿着深度轴分开的两个不同物体上。当线索出现在比随后的目标更远的地方时(远到近的切换),与两者出现在相同深度时相比,IOR减少了。值得注意的是,只有当线索和目标出现在不同的物体之间时,这种深度特异性的IOR减少才会出现,而不是当它们是同一物体的一部分时。相比之下,在远近深度切换中没有发现这种影响。这些发现表明,IOR可以被深度和物体结构调节,但只有在特定的空间配置下,尤其是当注意力从一个更远的位置转移到一个更近的位置时。
{"title":"EXPRESS: Inhibition of Return in Three-Dimensional Space is Modulated by Depth and Object Membership.","authors":"Hanna Haponenko, Noah Britt, Brett Cochrane, Hong-Jin Sun","doi":"10.1177/17470218261417679","DOIUrl":"https://doi.org/10.1177/17470218261417679","url":null,"abstract":"<p><p>We conducted a cued target localization experiment to examine inhibition of return (IOR) in a computer-simulated three-dimensional (3D) environment. Cues and targets were presented either on the same or different depth planes, and on the same or opposite sides. In trials where cues and targets were at different depths, they were positioned either within a single object extending across depth or across two distinct objects separated along the depth axis. IOR was reduced when the cue appeared farther than the subsequent target (a far-to-near switch), compared to when both appeared at the same depth. Notably, this depth-specific reduction in IOR only emerged when the cue and target appeared between different objects, not when they were part of the same object. In contrast, no such effect was found for near-to-far depth switches. These findings suggest that IOR can be modulated by both depth and object structure, but only under specific spatial configurations-particularly when attention shifts from a farther to a nearer location across separate objects.</p>","PeriodicalId":20869,"journal":{"name":"Quarterly Journal of Experimental Psychology","volume":" ","pages":"17470218261417679"},"PeriodicalIF":1.4,"publicationDate":"2026-01-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145960010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Peripersonal Space Perception Is Similar When We Interact With Other Humans or With Humanoid Robots. EXPRESS:当我们与他人或类人机器人互动时,我们对周边空间的感知是相似的。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-03 DOI: 10.1177/17470218251412245
Magda Mustile, Anna M Borghi, Davide De Tommaso, Agnieszka Wykowska

The peripersonal space is a multisensory interface between the body and the environment, which can be modulated by the presence of objects or other agents. However, how the presence of artificial agents affects the representation of peripersonal space is still poorly understood. We conducted four experiments in which participants had to judge objects' reachability for themselves or for another agent. In Experiment 1, participants performed the reachability task alone. In Experiment 2, participants interacted with another human partner. Experiment 2b was a control condition to test task's physical properties. In Experiment 3, participants performed the task with the humanoid robot iCub, programmed to exhibit motor and social behaviours. The results showed that the extent of the peripersonal space was influenced by the presence of another agent, as participants narrowed their own peripersonal space in a social context, compared to performing the task alone. Furthermore, they perceived their own peripersonal space as larger, compared to the peripersonal space of another human agent (Experiment 2) or humanoid robot (Experiment 3). This suggests that the motor repertoire of a human and a humanoid embodied artificial agent is similarly perceived. The present evidence may open new avenues for space perception in social interactions.

个人周边空间是身体和环境之间的多感官界面,可以通过物体或其他媒介的存在来调节。然而,人工代理的存在如何影响周围个人空间的表征仍然知之甚少。我们进行了四个实验,在这些实验中,参与者必须为自己或另一个代理判断物体的可及性。在实验1中,参与者单独完成可达性任务。在实验2中,参与者与另一个人类伙伴互动。实验2b是测试任务物理性质的对照条件。在实验3中,参与者与人形机器人iCub一起完成任务,该机器人被编程为展示运动和社交行为。结果表明,与单独执行任务相比,参与者在社交环境中缩小了自己的个人空间,因此,周围个人空间的范围受到另一个代理人的影响。此外,与另一个人类代理人(实验2)或人形机器人(实验3)的周围个人空间相比,他们认为自己的周围个人空间更大。这表明,人类和类人拟人化人工代理的运动功能是相似的。目前的证据可能为社会互动中的空间感知开辟新的途径。
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引用次数: 0
Post-loss speeding and neurophysiological markers of action preparation and outcome processing in probabilistic reversal learning. 概率反转学习中动作准备和结果加工的失速和神经生理标记。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-01 Epub Date: 2025-04-02 DOI: 10.1177/17470218251333429
Eugenia Kulakova, Bartosz Majchrowicz, Şiir Su Saydam, Patrick Haggard

Losses and errors often slow down subsequent reaction times (RTs). This is classically explained in terms of a shift towards more cautious, therefore slow, behaviour. Recent studies of gambling, however, reported faster RTs following losses, so-called post-loss speeding, often attributing these to behavioural impulsivity arising from frustration. Here we instead investigated post-loss speeding in the context of a task that allowed behavioural adaptation and learning, namely probabilistic reversal learning (PRL). We additionally used electroencephalography (EEG) to investigate how losses influence subsequent markers of action generation (readiness potential [RP]) and outcome evaluation (feedback-related negativity [FRN] and P300). Our results confirm faster RTs after losses than after wins in PRL, thus extending post-loss speeding from gambling to cognitive contexts where learning is possible. Previous losses did not affect subsequent RP amplitudes. However, compared to wins, previous losses led to more positive FRN and more positive P300 amplitudes elicited by subsequent outcomes. Furthermore, faster RTs were associated with more negative FRN amplitudes irrespective of previous or outcome valence. We hypothesise that post-loss speeding in PRL may represent a form of signal chasing, allowing participants to behaviourally modulate neurophysiological responses and thereby potentially establish agency by influencing internal neurophysiological signals.

损失和错误通常会减慢后续的反应时间。这通常被解释为一种转向更谨慎、因此更缓慢的行为。然而,最近对赌博的研究报告称,输了钱后反应速度更快,即所谓的输后加速,通常将其归因于沮丧引起的行为冲动。在这里,我们转而研究了在允许行为适应和学习的任务背景下的损失后加速,即概率逆转学习(PRL)。我们还使用脑电图来研究损失如何影响随后的动作产生标记(准备电位(RP))和结果评估(反馈相关负性(FRN)和P300)。我们的研究结果证实,在PRL中,输后的反应速度比赢后更快,从而将输后的加速从赌博扩展到有可能学习的认知环境。先前的损失不影响随后的RP振幅。然而,与胜利相比,之前的失败导致更积极的FRN和更积极的P300振幅由随后的结果引起。此外,更快的反应时间与更多的负FRN振幅相关,无论先前或结果效价如何。我们假设在PRL中丢失后加速可能代表一种信号追逐形式,允许参与者行为调节神经生理反应,从而通过影响内部神经生理信号潜在地建立代理。
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引用次数: 0
How personality shapes gaze behavior without compromising subtle emotion recognition. 表达:个性如何在不影响微妙情感识别的情况下塑造凝视行为。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-01 Epub Date: 2025-04-04 DOI: 10.1177/17470218251334118
Alice Cartaud, Dorine Vergilino-Perez, Laurence Chaby

Can personality, known to shape emotional experiences and gaze behaviors, influence the recognition of subtle emotional facial expressions? Do these personality-related gaze patterns change with emotional intensity? To explore this, we conducted an eye-tracking experiment with 116 participants who identified dynamic emotional facial expressions of varying intensities (anger, fear, disgust, happiness). Using a multidimensional approach to personality, we clustered participants based on Big Five personality dimensions and anxiety scores, distinguishing those scoring high in dimensions associated with positive (extroversion, agreeableness) versus negative emotions (neuroticism, social anxiety). Results showed that individuals with a positively-colored personality focused more on the mouth (likely seeking happiness cues), while those with a negatively-colored personality focused more on the eyes (likely seeking signs of negative emotions). However, at higher intensity, these gaze patterns persisted only when emotions matched participants' personality (individuals with a negatively-colored personality focused more on the eyes than others, but only when viewing fear or anger). Yet, personality did not affect the sensory discrimination or decision-making processes for subtle emotion identification. Thus, personality, as a multidimensional construct, seems to influence gaze strategies, facilitating emotionally congruent experiences without hindering the recognition of others' emotions, even subtle ones, which is crucial for effective social interactions.

众所周知,性格可以塑造情感体验和凝视行为,它会影响对微妙的情感面部表情的识别吗?这些与人格相关的凝视模式会随着情绪强度而改变吗?为了探索这一点,我们对116名参与者进行了一项眼球追踪实验,他们识别了不同强度的动态情绪面部表情(愤怒、恐惧、厌恶、快乐)。使用多维人格研究方法,我们根据五大人格维度和焦虑得分对参与者进行分组,区分出积极情绪(外向性、亲和性)和消极情绪(神经质、社交焦虑)相关维度得分高的参与者。结果显示,具有积极色彩性格的人更关注嘴巴(可能是在寻找快乐的线索),而具有消极色彩性格的人更关注眼睛(可能是在寻找消极情绪的迹象)。然而,在更高的强度下,只有当情绪与参与者的个性相匹配时,这些凝视模式才会持续存在(具有消极色彩个性的个体比其他人更关注眼睛,但只有在看到恐惧或愤怒时)。然而,人格不影响感官辨别和微妙情绪识别的决策过程。因此,人格作为一个多维结构,似乎影响凝视策略,促进情感上的一致体验,而不妨碍对他人情绪的识别,即使是微妙的情绪,这对有效的社会互动至关重要。
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引用次数: 0
Trial-by-trial modulations in a spatial Stroop task: A distribution analysis on social and non-social targets. 空间Stroop任务中的逐试调制:社会和非社会目标的分布分析。
IF 1.4 3区 心理学 Q4 PHYSIOLOGY Pub Date : 2026-01-01 Epub Date: 2025-03-23 DOI: 10.1177/17470218251332591
Yoshihiko Tanaka, Takato Oyama, Kenta Ishikawa, Matia Okubo

In a spatial Stroop task, responses to gaze stimuli are faster when the direction and location are incongruent (reversed congruency effect), whereas responses to arrow stimuli are faster when congruent (standard congruency effect). To explain the reversal of gaze, Tanaka et al. proposed a dual-stage hypothesis comprising target-background segregation and selective inhibition. This hypothesis predicts that the enhancement of selective inhibition reduces and increases the standard and reversed congruency effects, respectively. As selective inhibition varies on a trial-by-trial basis, we tested the dual-stage hypothesis by examining congruency sequence effects (CSE) in the spatial Stroop task. We analysed the data collected from 409 participants previously tested in our laboratory. The results showed a decrease in the standard congruency effect (standard CSE) and an increase in the reversed congruency effect (reversed CSE) after incongruent trials (N - 1 incongruent) relative to congruent trials (N - 1 congruent). Reaction time distribution analysis revealed that these CSEs emerged from faster responses, suggesting that conflict monitoring in preceding trials enhanced inhibition efficiency in the current trials. These results highlighted the role of selective inhibition in the dual-stage hypothesis. Selective inhibition dynamically changes its size and onset depending on the preceding trial type and contributes to these sequential effects.

在空间Stroop任务中,当方向和位置不一致时,凝视刺激的反应速度更快(反向一致性效应),而当方向和位置一致时,箭头刺激的反应速度更快(标准一致性效应)。为了解释凝视的逆转,Tanaka等人(2024)提出了一个双阶段假说,包括目标-背景分离和选择性抑制。这一假设预测,选择性抑制的增强分别减少和增加标准和反向一致性效应。由于选择性抑制在每个试验的基础上有所不同,我们通过检查空间Stroop任务中的一致性序列效应(CSE)来验证双阶段假设。我们分析了先前在我们实验室测试的409名参与者收集的数据。结果表明,不一致试验(N - 1次不一致试验)相对于一致试验(N - 1次一致试验),标准一致性效应(标准CSE)降低,反向一致性效应(反向CSE)增加。反应时间分布分析显示,这些CSEs来自于更快的反应,这表明先前试验的冲突监测提高了当前试验的抑制效率。这些结果突出了选择性抑制在双阶段假说中的作用。选择性抑制根据先前的试验类型动态地改变其大小和开始,并有助于这些顺序效应。
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引用次数: 0
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Quarterly Journal of Experimental Psychology
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