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2011 Third International Conference on Intelligent Networking and Collaborative Systems最新文献

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Exploring Web Search Behavior Patterns to Personalize the Search Results 探索网络搜索行为模式以个性化搜索结果
W. Romsaiyud, W. Premchaiswadi
Tagging refers to the metadata that many users added in the form of keywords on photos, videos, and other resources for sharing the contents via the internet. However, there are several difficulties with tagging that come from tag variation, tag ambiguity and flat organization. This paper presents the integration of social tagging and the collaborative web search to improve users' or groups of users' satisfaction in search results. The characteristics of collaborative web search enable remote collaboration among small groups of users who are working either synchronously or asynchronously on web search tasks. Our main purpose is to analyze the users' behavior patterns from the search keywords obtained from the same and different groups of users. The patterns of web search behaviors are learned and used for generating the tag-based association rules. The results of analysis can be used to improve the quality of web search for a social search community. We designed and implemented a web application for effective use of tags to improve users' experience on web search. The users are asked to assign weights to the web links based on the relevancy of the web content to the tag. These weights are used to re-rank the original search results so that tags that best serving a user's needs are at the top of the ranked list. When a new user performs a web search, the system will generate a personalized tagging recommendation to the user for selection.
标签是指许多用户在照片、视频等资源上以关键词的形式添加的元数据,用于通过互联网共享内容。然而,由于标签的变化、标签的歧义和组织的扁平化,在标记方面存在一些困难。本文提出将社交标签与协同网络搜索相结合,以提高用户或用户群体对搜索结果的满意度。协作式网络搜索的特点使同步或异步处理网络搜索任务的小型用户组之间能够进行远程协作。我们的主要目的是从同一用户群和不同用户群获得的搜索关键词中分析用户的行为模式。学习网络搜索行为的模式,并将其用于生成基于标签的关联规则。分析结果可用于提高社交搜索社区的网络搜索质量。我们设计并实现了一个有效使用标签的web应用程序,以改善用户在web搜索中的体验。用户被要求根据网页内容与标签的相关性为网页链接分配权重。这些权重用于对原始搜索结果重新排序,以便最符合用户需求的标签位于排名列表的顶部。当新用户进行网络搜索时,系统将生成个性化的标签推荐给用户选择。
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引用次数: 5
A Forensic Analysis of Images on Online Social Networks 在线社交网络上图像的法医分析
Aniello Castiglione, G. Cattaneo, A. D. Santis
The Web 3.0 is approaching fast and the Online Social Networks (OSNs) are becoming more and more pervasive in today daily activities. A subsequent consequence is that criminals are running at the same speed as technology and most of the time highly sophisticated technological machineries are used by them. Images are often involved in illicit or illegal activities, with it now being fundamental to try to ascertain as much as information on a given image as possible. Today, most of the images coming from the Internet flow through OSNs. The paper analyzes the characteristics of images published on some OSNs. The analysis mainly focuses on how the OSN processes the uploaded images and what changes are made to some of the characteristics, such as JPEG quantization table, pixel resolution and related metadata. The experimental analysis was carried out in June-July 2011 on Facebook, Badoo and Google+. It also has a forensic value: it can be used to establish whether an image has been downloaded from an OSN or not.
Web 3.0时代正在迅速到来,在线社交网络(Online Social Networks, OSNs)在当今的日常活动中变得越来越普遍。随之而来的后果是,犯罪分子的行动速度与技术一样快,而且大多数时候他们使用的是高度复杂的技术机器。图像经常涉及非法或非法活动,现在试图尽可能多地确定给定图像的信息是至关重要的。今天,大多数来自互联网的图像都通过osn传输。本文分析了一些osn上发布的图像的特点。主要分析OSN如何处理上传的图像,以及对JPEG量化表、像素分辨率和相关元数据等一些特征做了哪些改变。实验分析于2011年6 - 7月在Facebook、Badoo和b谷歌+上进行。它还具有鉴定价值:它可用于确定是否从OSN下载了映像。
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引用次数: 49
Distributed Privacy-Preserving Secure Aggregation in Vehicular Communication 车辆通信中的分布式保隐私安全聚合
Bo Qin, Qianhong Wu, J. Domingo-Ferrer, W. Susilo
Vehicular ad hoc networks (VANETs), formed by computers embedded in vehicles and the traffic infrastructure, are expected to develop in the near future to improve traffic safety and efficiency. To this end, VANETs should be designed to be resistant against various abuses and attacks. In this paper, we first review the existing proposals to provide security, privacy, and data aggregation in vehicle-to-vehicle communication. We then address the fundamental issue of achieving these conflicting properties in a unified solution, having observed that separate efforts cannot fulfill the VANET design objectives. A set of new mechanisms are suggested for efficiently managing identities and securely compressing cryptographic witnesses, which are among the major obstacles to the deployment of strong security mechanisms in VANETs.
由嵌入车辆和交通基础设施的计算机组成的车辆自组织网络(VANETs)有望在不久的将来得到发展,以提高交通安全和效率。为此,VANETs的设计应能够抵御各种滥用和攻击。在本文中,我们首先回顾了现有的在车对车通信中提供安全、隐私和数据聚合的建议。然后,我们讨论了在统一的解决方案中实现这些冲突属性的基本问题,观察到单独的努力不能实现VANET的设计目标。提出了一套有效管理身份和安全压缩加密见证的新机制,这是在VANETs中部署强安全机制的主要障碍之一。
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引用次数: 15
Reshaping and Reconstructing Handwritten Character Typeface Using Dynamic Font Model 利用动态字体模型重塑和重建手写字体
H. Fujioka, Shinya Miyata
This paper considers the problem of reshaping and reconstructing a typeface of handwritten characters. From a set of handwriting motion data, characters are constructed by a modeling scheme with the dynamic font model and the theory of smoothing splines. Using the Dynamic Programming (DP) matching and the affine transformation, we next reshape the typeface of modeled characters based on some model writings. In addition, using the modeling scheme, the typeface of such characters are transformed to the omitted running style as seen in Japanese calligraphy. The effectiveness is examined by some experiments.
本文研究了手写体字体的重塑和重建问题。从一组手写运动数据出发,利用动态字体模型和平滑样条理论建立了汉字的建模方案。利用动态规划(DP)匹配和仿射变换,对模型文字进行了字体重塑。此外,利用该造型方案,将这些汉字的字体转换为日本书法中省略的行体。通过实验验证了该方法的有效性。
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引用次数: 2
A Collective Intelligence Resource Management Dynamic Approach for Disaster Management: A Density Survey of Disasters Occurrence 灾害管理中的集体智慧资源管理动态方法:灾害发生密度调查
E. Asimakopoulou, N. Bessis, Stelios Sotiriadis, F. Xhafa, L. Barolli
Currently, there is a growing interest in developing methods, systems and tools for managing disasters in a computational and integrated manner. This is due to the development of several next generation emerging technologies, which seem to be more fit for purpose. Various emerged distributed and computational paradigms include collective intelligence, Internet of things, social networking, context-aware, sensors and collaborative technologies such as grids, clouds and crowds, these are just few to name here. In our previous works, we have discussed and demonstrated the potential of these technologies for disaster management in a manner, which seems to be more synergetic towards an integrated and more informed decision-making. In this paper, the aim is two-fold: firstly, to demonstrate quantitative evidence supporting the increasing occurrence of disasters in terms of costs during the preparedness and recovery disaster stages. Secondly, there is current stagnation in resource matters, that is to say, it would be of particular importance to develop a more focused and resource balanced disaster management approach. Due to the data complexity and volume, our survey is predominantly focused on evidence from disasters occurred in 27 European countries.
目前,人们对开发以计算和综合方式管理灾害的方法、系统和工具越来越感兴趣。这是由于几项下一代新兴技术的发展,这些技术似乎更符合目的。各种出现的分布式和计算范式包括集体智能、物联网、社交网络、环境感知、传感器和协同技术,如网格、云和人群,这些只是这里的几个例子。在我们以前的工作中,我们已经讨论并展示了这些技术在灾害管理方面的潜力,这种方式似乎对综合和更明智的决策更具协同作用。在本文中,目的有两个:首先,从备灾和灾后恢复阶段的成本来看,展示支持灾害发生不断增加的定量证据。第二,目前在资源问题上停滞不前,也就是说,特别重要的是制订一种更加集中和资源平衡的灾害管理办法。由于数据的复杂性和数量,我们的调查主要集中在27个欧洲国家发生的灾难的证据。
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引用次数: 15
Can Games Based Learning Assists Teachers in Achieving the Aims of Curriculum to Bilingual Students of Different Ethnic Minorities? 基于游戏的学习能否帮助教师实现针对不同少数民族双语学生的课程目标?
Konstantinos Kalemis
Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate that even simple video games are offering important educational benefits in classrooms with bilingual students from different countries. However, a need for identifying truly useful game for educational purposes exists. This article begins with an examination of lower level learning in so-called edutainment products and concludes with an example of how teachers can use computer games and video based activities as an advanced way to improve and enrich the existing curriculum. On the other hand, as a teacher, it is important to be aware of such technology and to know that these instruments can all be used in the classroom in some way. Can games based learning helps in eliminating racism problems, assisting the acceptance in small communities of the new immigrants, and can assist the gifted and talented students in their future plans? This essay identifies characteristics of highly cognitive virtual interactive environments and offers a detailed index and scoring rubric as a tool for teachers and preserves teachers to use when evaluating the tendencies a video game demonstrates toward encouraging higher order thinking in its participants. Computers have been used in the classroom for years but now it has become so advanced that it allows teachers and students to use the computers in a more efficient way. Computer games have been developed for everything and anything, including topics such as typing, reading, math, science, foreign language training, etc. Research has been done to examine whether or not these games are useful to children. It appears that children are growing up in a technological world and that these games are useful to them because it is something familiar.
由于电脑游戏的复杂性在过去十年中有了很大的提高,因此它已经成为教育工作者和研究人员非常感兴趣的东西。研究表明,在有来自不同国家的双语学生的课堂上,即使是简单的电子游戏也能提供重要的教育效益。然而,我们仍然需要识别出真正具有教育意义的游戏。本文首先考察了所谓的寓教于乐产品中较低水平的学习,最后举例说明了教师如何利用电脑游戏和基于视频的活动作为改进和丰富现有课程的高级方法。另一方面,作为一名教师,重要的是要了解这些技术,并知道这些工具都可以在课堂上以某种方式使用。基于游戏的学习是否有助于消除种族主义问题,是否有助于新移民在小社区的接受,是否有助于天才学生的未来计划?本文确定了高认知虚拟互动环境的特征,并提供了详细的索引和评分标准,作为教师的工具,并保留教师在评估电子游戏展示的倾向时使用,以鼓励参与者进行更高层次的思考。计算机已经在课堂上使用了多年,但现在它已经变得如此先进,它允许教师和学生以更有效的方式使用计算机。电脑游戏已经被开发成各种各样的游戏,包括打字、阅读、数学、科学、外语训练等。关于这些游戏是否对儿童有用的研究已经完成。孩子们似乎是在一个科技的世界里长大的,这些游戏对他们很有用,因为它们是熟悉的东西。
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引用次数: 2
Low-Latency Normalization Method for Multi-user MIMO System Using Vector Perturbation Precoder 基于矢量摄动预编码器的多用户MIMO系统低延迟归一化方法
Shogo Fujita, L. Lanante, Y. Nagao, M. Kurosaki, H. Ochi
Multi-User MIMO systems have been proposed as required technology for next generation wireless communication systems. Non-linear precoding scheme called vector perturbation is remarkable method due to the high capacity. In this paper, we propose a low latency normalization method for lattice reduction aided vector perturbation (LRA-VP).
多用户MIMO系统已被提出作为下一代无线通信系统的必要技术。非线性预编码是一种被称为矢量摄动的预编码方法,它具有高容量的特点。在本文中,我们提出了一种低延迟归一化方法用于晶格约简辅助矢量摄动(LRA-VP)。
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引用次数: 0
A Fuzzy-Based Trustworthiness System for JXTA-Overlay P2P Platform 基于模糊的jxta覆盖P2P平台可信度系统
Kouhei Umezaki, Evjola Spaho, Y. Ogata, L. Barolli, F. Xhafa, Jiro Iwashige
The trustworthiness of peers is very important for safe communication in P2P system. The trustworthiness of a peer can be evaluated based on the reputation and actual behavior of peers to provide services to other peers. However, in order to decide the peer trustworthiness are needed many parameters, which make the problem NP-hard. In this paper, we propose a fuzzy-based peer trustworthiness system for JXTA-Overlay P2P platform. We evaluate the proposed system by some simulations. The simulation results has shown that the proposed system has a good behavior.
在P2P系统中,对等体的可信度对安全通信至关重要。一个对等体的可信度可以根据其向其他对等体提供服务的声誉和实际行为来评估。然而,为了确定对等体的可信度,需要许多参数,这使得问题具有np困难。本文针对JXTA-Overlay P2P平台,提出了一种基于模糊的对等信任系统。我们通过一些仿真来评估所提出的系统。仿真结果表明,该系统具有良好的性能。
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引用次数: 22
The AVQ Algorithm: Watermarking and Compression Performances AVQ算法:水印和压缩性能
Raffaele Pizzolante, B. Carpentieri, Aniello Castiglione, G. Maio
In this paper we review the Adaptive Vector Quantization algorithm for lossy image compression, introduced by Constantinescu and Storer. AVQ combines the potentiality of a dictionary-based algorithm to process input in single-pass with the potentiality of Vector Quantization to approximate data. We discuss an open-source implementation and report the achieved results by this implementation with different size of the dictionary. Subsequently, we consider the problem of the copyright protection in multimedia contents, by focusing our attention on the Digital Watermarking. In addition we describe an approach for this algorithm that permits to improve the robustness of digital invisible watermarks. The proposed approach consists of spreading the watermark into the image during the compression process. We assume that the compression algorithm is aware of the positions of the watermarks: when the algorithm identifies the block containing the watermark, then this block is encoded in loss less mode and is spread all over the image.
本文综述了Constantinescu和Storer提出的用于有损图像压缩的自适应矢量量化算法。AVQ结合了基于字典的算法单次处理输入的潜力和矢量量化的潜力来近似数据。我们讨论了一个开源实现,并报告了使用不同大小的字典实现的结果。在此基础上,重点讨论了数字水印技术在多媒体内容中的版权保护问题。此外,我们还描述了一种可以提高数字不可见水印鲁棒性的方法。该方法包括在压缩过程中将水印扩散到图像中。我们假设压缩算法知道水印的位置:当算法识别出包含水印的块时,该块以无损失模式编码并分布在整个图像中。
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引用次数: 24
Kindergarten Children as Story Makers: The Effect of the Digital Medium 幼儿园儿童作为故事制造者:数字媒体的影响
T. Bratitsis, Triantafyllos Kotopoulos, Kyriaki Mandila
Fairy Tales exist for centuries and have intrigued educators who have been utilizing their "magical power of affection", especially when teaching young children. In the current paper, story creation is examined with the perspective of the children as authors. A web 2.0 service, Tikatok, which provides several facilities for creating stories in a book-like format, is utilized in order to examine the effect of the digital medium (ICTs) in the story creation process by the children. Eight Kindergarten students divided into four pairs, worked in different settings. The results show an impressive effect of the computer on children's motivation, as well as several qualitative aspects of story creation.
童话故事已经存在了几个世纪,吸引了教育者们,他们一直在利用童话“情感的神奇力量”,尤其是在教育小孩子的时候。本文从儿童作为作者的角度来研究故事创作。一个名为Tikatok的web2.0服务,提供了许多以书籍形式创作故事的工具,目的是为了检验数字媒体(ict)在孩子们创作故事过程中的影响。八名幼儿园学生分成四对,在不同的环境中工作。结果显示,电脑对儿童的动机以及故事创作的几个定性方面产生了令人印象深刻的影响。
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引用次数: 8
期刊
2011 Third International Conference on Intelligent Networking and Collaborative Systems
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