首页 > 最新文献

Volume 2: 41st Computers and Information in Engineering Conference (CIE)最新文献

英文 中文
Data-Driven Design-by-Analogy: State of the Art 数据驱动的类比设计:最新进展
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-68669
Shuo Jiang, Jie Hu, Jianxi Luo
Design-by-Analogy (DbA) is a design methodology that draws inspiration from a source domain to a target domain to generate new solutions to problems or designs, which can benefit designers in mitigating design fixation and improving design ideation outcomes. Recently, the increasingly available design databases and rapidly advancing data science and artificial intelligence technologies have presented new opportunities for developing data-driven methods and tools for DbA support. Herein, we survey the prior data-driven DbA studies and categorize and analyze individual study according to the data, methods and applications in four categories including analogy encoding, retrieval, mapping, and evaluation. Based on such structured literature analysis, this paper elucidates the state of the art of data-driven DbA research to date and benchmarks it with the frontier of data science and AI research to identify promising research opportunities and directions for the field.
类比设计(design by- analogy, DbA)是一种设计方法,它将灵感从源领域引入目标领域,从而产生新的问题或设计解决方案,这有助于设计师减少设计固定,提高设计构思效果。最近,越来越多可用的设计数据库和快速发展的数据科学和人工智能技术为开发数据驱动的方法和工具提供了新的机会,以支持DbA。在本文中,我们对以往的数据驱动DbA研究进行了综述,并根据数据、方法和应用,从类比编码、检索、映射和评价四个方面对个别研究进行了分类和分析。基于这种结构化的文献分析,本文阐述了迄今为止数据驱动DbA研究的现状,并以数据科学和人工智能研究的前沿为基准,以确定该领域有前途的研究机会和方向。
{"title":"Data-Driven Design-by-Analogy: State of the Art","authors":"Shuo Jiang, Jie Hu, Jianxi Luo","doi":"10.1115/detc2021-68669","DOIUrl":"https://doi.org/10.1115/detc2021-68669","url":null,"abstract":"\u0000 Design-by-Analogy (DbA) is a design methodology that draws inspiration from a source domain to a target domain to generate new solutions to problems or designs, which can benefit designers in mitigating design fixation and improving design ideation outcomes. Recently, the increasingly available design databases and rapidly advancing data science and artificial intelligence technologies have presented new opportunities for developing data-driven methods and tools for DbA support. Herein, we survey the prior data-driven DbA studies and categorize and analyze individual study according to the data, methods and applications in four categories including analogy encoding, retrieval, mapping, and evaluation. Based on such structured literature analysis, this paper elucidates the state of the art of data-driven DbA research to date and benchmarks it with the frontier of data science and AI research to identify promising research opportunities and directions for the field.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74542054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Neurocognitive Effects of Incentivizing Students to Improve Performance Through Repeat Attempts in Design Settings 在设计情境中通过重复尝试来激励学生提高表现的神经认知效应
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-72058
Devanshi Shah, Elisabeth Kames, Beshoy Morkos
The goal of the study is to examine the effectiveness of using an incentivized “test/retest” scenario to improve participants’ performance during stressful situations. The study makes use of an electroencephalography (EEG) machine to detect participants’ stress levels during a one-minute typing test. The typing test administered was a standard, “story-typing” test. A total of 23 student participants were randomly divided into two cohorts: the control cohort and the experimental cohort. Participants were asked to complete a preliminary questionnaire self-assessing their ability to handle stressful situations. Both cohorts were then asked to complete the typing test (hereafter referred to as T1) and fill out an Emotional Stress Reaction Questionnaire (ESRQ), indicating their emotions during the typing test. The participants were then asked to complete the typing test and accompanying ESRQ a second time (hereafter referred to as T2). However, prior to the second test, the participants in the experimental cohort were told that the participant that shows the most improvement in their typing speed (measured in words per minute) will receive a $100 gift card. This stimulus is used to increase the already stressful situation for the experimental cohort and examine whether participants’ brain activity changes when the “retest” is incentivized. Each participant’s EEG data and heartrate were measured through the duration of the experiment and t-tests and regression analyses were used to determine if a statistically significant difference existed between cohorts (control vs. experimental) or within cohorts (T1 vs. T2). The results show that there were no significant changes in brain activity, emotions, or typing performance for the control group of participants (no reward offered). However, the experimental group showed an increase in EEG sensor activity; specifically, the sensors that control vision and emotion. Interestingly, the participant’s performance was found to be correlated to their emotional responses, rather than their EEG sensor data. Additionally, the experimental groups’ positive emotions were increased for the second typing test, which is incentivized. The findings lay a foundation for design settings scenarios where preparatory practices can be incorporated.
本研究的目的是检验使用激励性的“测试/重测试”场景来提高参与者在压力情况下的表现的有效性。这项研究利用脑电图(EEG)机器来检测参与者在一分钟打字测试中的压力水平。打字测试是一个标准的“故事打字”测试。共有23名学生被随机分为两组:对照组和实验组。参与者被要求完成一份初步的问卷,自我评估他们处理压力情况的能力。然后,两组受试者都被要求完成打字测试(以下简称T1),并填写一份情绪压力反应问卷(ESRQ),显示他们在打字测试中的情绪。然后要求参与者完成第二次打字测试和随附的ESRQ(以下简称T2)。然而,在第二次测试之前,实验队列中的参与者被告知,在打字速度(以每分钟字数计算)方面进步最大的参与者将获得一张100美元的礼品卡。这种刺激是用来增加实验队列已经紧张的情况,并检查参与者的大脑活动是否在“重新测试”的激励下发生变化。通过实验持续时间测量每个参与者的脑电图数据和心率,并使用t检验和回归分析来确定队列之间(对照与实验)或队列内(T1与T2)是否存在统计学显著差异。结果显示,控制组的参与者在大脑活动、情绪或打字表现方面没有明显的变化(没有奖励)。然而,实验组的脑电图传感器活动增加;特别是控制视觉和情感的传感器。有趣的是,研究发现参与者的表现与他们的情绪反应有关,而不是与他们的脑电图传感器数据有关。此外,实验组的积极情绪在第二次类型测试中有所增加,这是有激励的。研究结果为设计场景奠定了基础,其中可以纳入准备实践。
{"title":"Neurocognitive Effects of Incentivizing Students to Improve Performance Through Repeat Attempts in Design Settings","authors":"Devanshi Shah, Elisabeth Kames, Beshoy Morkos","doi":"10.1115/detc2021-72058","DOIUrl":"https://doi.org/10.1115/detc2021-72058","url":null,"abstract":"\u0000 The goal of the study is to examine the effectiveness of using an incentivized “test/retest” scenario to improve participants’ performance during stressful situations. The study makes use of an electroencephalography (EEG) machine to detect participants’ stress levels during a one-minute typing test. The typing test administered was a standard, “story-typing” test. A total of 23 student participants were randomly divided into two cohorts: the control cohort and the experimental cohort. Participants were asked to complete a preliminary questionnaire self-assessing their ability to handle stressful situations. Both cohorts were then asked to complete the typing test (hereafter referred to as T1) and fill out an Emotional Stress Reaction Questionnaire (ESRQ), indicating their emotions during the typing test. The participants were then asked to complete the typing test and accompanying ESRQ a second time (hereafter referred to as T2). However, prior to the second test, the participants in the experimental cohort were told that the participant that shows the most improvement in their typing speed (measured in words per minute) will receive a $100 gift card.\u0000 This stimulus is used to increase the already stressful situation for the experimental cohort and examine whether participants’ brain activity changes when the “retest” is incentivized. Each participant’s EEG data and heartrate were measured through the duration of the experiment and t-tests and regression analyses were used to determine if a statistically significant difference existed between cohorts (control vs. experimental) or within cohorts (T1 vs. T2).\u0000 The results show that there were no significant changes in brain activity, emotions, or typing performance for the control group of participants (no reward offered). However, the experimental group showed an increase in EEG sensor activity; specifically, the sensors that control vision and emotion. Interestingly, the participant’s performance was found to be correlated to their emotional responses, rather than their EEG sensor data. Additionally, the experimental groups’ positive emotions were increased for the second typing test, which is incentivized. The findings lay a foundation for design settings scenarios where preparatory practices can be incorporated.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73692137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Knowledge Discovery for Early Failure Assessment of Complex Engineered Systems Using Natural Language Processing 基于自然语言处理的复杂工程系统早期故障评估知识发现
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-70694
Sequoia R. Andrade, Hannah S. Walsh
Emerging complex engineered systems may have unexpected safety issues due to novel operational environments, increasing autonomy, human-machine interaction, and other factors. To prevent failures in operation or testing that necessitate costly redesign, it is desirable to predict likely failure modes early in the design process. Information about past engineering failures in natural language format presents one possible solution by enabling the retrieval of information that can inform new designs. However, identifying documents containing usable information and extracting the required information can be prohibitively time-consuming when implemented at scale. In this research, an automated natural language processing (NLP) framework is proposed to discover relevant knowledge from documents containing failure-related design information. The framework is applied to NASA’s Lessons Learned Information System (LLIS), which is publicly available. Documents containing usable information are filtered using two different NLP-based models. Next, from the identified usable documents, a failure taxonomy is extracted using a partitioned hierarchical topic modeling approach. Partitions of the document describe different sections of the failure taxonomy — i.e., failure, cause of failure, and recommendations — as indicated by the structure of the original document. The extracted failure taxonomy can be leveraged in early design failure assessment methods. Moreover, the framework can be used to identify documents containing usable failure-related design information from other databases and extract relevant information from these documents.
由于新的操作环境、日益增强的自主性、人机交互和其他因素,新兴的复杂工程系统可能会出现意想不到的安全问题。为了防止操作或测试中的故障,需要进行昂贵的重新设计,在设计过程的早期预测可能的故障模式是可取的。以自然语言格式提供的有关过去工程失败的信息提供了一种可能的解决方案,即允许检索可以为新设计提供信息的信息。但是,在大规模实现时,识别包含可用信息的文档并提取所需信息可能非常耗时。本研究提出一种自动自然语言处理(NLP)框架,从包含故障相关设计信息的文档中发现相关知识。该框架应用于NASA的经验教训信息系统(LLIS),该系统是公开可用的。包含可用信息的文档使用两种不同的基于nlp的模型进行过滤。接下来,从确定的可用文档中,使用分区分层主题建模方法提取故障分类。文档的分区描述了故障分类的不同部分——例如,故障、故障原因和建议——由原始文档的结构指示。所提取的失效分类可用于早期设计失效评估方法。此外,该框架可用于从其他数据库中识别包含可用的故障相关设计信息的文档,并从这些文档中提取相关信息。
{"title":"Knowledge Discovery for Early Failure Assessment of Complex Engineered Systems Using Natural Language Processing","authors":"Sequoia R. Andrade, Hannah S. Walsh","doi":"10.1115/detc2021-70694","DOIUrl":"https://doi.org/10.1115/detc2021-70694","url":null,"abstract":"\u0000 Emerging complex engineered systems may have unexpected safety issues due to novel operational environments, increasing autonomy, human-machine interaction, and other factors. To prevent failures in operation or testing that necessitate costly redesign, it is desirable to predict likely failure modes early in the design process. Information about past engineering failures in natural language format presents one possible solution by enabling the retrieval of information that can inform new designs. However, identifying documents containing usable information and extracting the required information can be prohibitively time-consuming when implemented at scale. In this research, an automated natural language processing (NLP) framework is proposed to discover relevant knowledge from documents containing failure-related design information. The framework is applied to NASA’s Lessons Learned Information System (LLIS), which is publicly available. Documents containing usable information are filtered using two different NLP-based models. Next, from the identified usable documents, a failure taxonomy is extracted using a partitioned hierarchical topic modeling approach. Partitions of the document describe different sections of the failure taxonomy — i.e., failure, cause of failure, and recommendations — as indicated by the structure of the original document. The extracted failure taxonomy can be leveraged in early design failure assessment methods. Moreover, the framework can be used to identify documents containing usable failure-related design information from other databases and extract relevant information from these documents.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81095150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A New Paradigm for the Enjoyment and Exploitation of Cultural Heritage Based on Spatial Augmented Reality: The Case of the Ducal Palace of Urbino 基于空间增强现实的文化遗产享受与利用新范式——以乌尔比诺公爵宫为例
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-68896
Alma Leopardi, S. Ceccacci, M. Mengoni
In the last years, museums have begun to apply new technological solutions to manage their exhibits in a more open, inclusive, and creative way, to improve the visitors’ experience to respond to the need to expand the audience. The main goal is to face the increasing competition in an economy referred to as the “Experience Economy”. To this end, Augmented Reality technology seems to represent a good solution for museum guide systems, to improve visitors’ learning and enjoyment. In this context, the present paper proposes a museum guide system based on Spatial Augmented Reality powered by dynamic projection. The paper describes the overall HW and SW system architecture and reports in detail the developed process adopted to design and implement a museum guide and entertainment application, in the context of the “Studiolo of Federico da Montefeltro” in the Ducal Palace of Urbino. A preliminary survey has been carried out, which involved a total of 79 subjects, aimed at investigating the quality of visitor’s experience, aroused by the proposed application, in terms of the “Four Experience Realms” defined by Pine & Gilmore (1998). Results suggest that the proposed application can be used to stage experiences that satisfy the visitors and may help to enable museums into the Experience Economy.
近年来,博物馆开始运用新的技术解决方案,以更开放、更包容、更有创意的方式管理展品,以改善参观者的体验,以回应扩大观众的需要。主要目标是面对被称为“体验经济”的经济中日益激烈的竞争。为此,增强现实技术似乎是博物馆导览系统的一个很好的解决方案,以提高游客的学习和享受。在此背景下,本文提出了一种基于动态投影的空间增强现实的博物馆导览系统。本文描述了整个硬件和软件系统架构,并详细报告了在乌尔比诺公爵宫的“Federico da Montefeltro工作室”的背景下设计和实现博物馆导游和娱乐应用程序的开发过程。一项初步调查已经进行,涉及总共79个主题,旨在调查提出的应用程序所引起的游客体验质量,根据Pine和Gilmore(1998)定义的“四个体验领域”。结果表明,所提出的应用程序可以用来提供满足游客的体验,并可能有助于使博物馆进入体验经济。
{"title":"A New Paradigm for the Enjoyment and Exploitation of Cultural Heritage Based on Spatial Augmented Reality: The Case of the Ducal Palace of Urbino","authors":"Alma Leopardi, S. Ceccacci, M. Mengoni","doi":"10.1115/detc2021-68896","DOIUrl":"https://doi.org/10.1115/detc2021-68896","url":null,"abstract":"\u0000 In the last years, museums have begun to apply new technological solutions to manage their exhibits in a more open, inclusive, and creative way, to improve the visitors’ experience to respond to the need to expand the audience. The main goal is to face the increasing competition in an economy referred to as the “Experience Economy”. To this end, Augmented Reality technology seems to represent a good solution for museum guide systems, to improve visitors’ learning and enjoyment.\u0000 In this context, the present paper proposes a museum guide system based on Spatial Augmented Reality powered by dynamic projection. The paper describes the overall HW and SW system architecture and reports in detail the developed process adopted to design and implement a museum guide and entertainment application, in the context of the “Studiolo of Federico da Montefeltro” in the Ducal Palace of Urbino. A preliminary survey has been carried out, which involved a total of 79 subjects, aimed at investigating the quality of visitor’s experience, aroused by the proposed application, in terms of the “Four Experience Realms” defined by Pine & Gilmore (1998).\u0000 Results suggest that the proposed application can be used to stage experiences that satisfy the visitors and may help to enable museums into the Experience Economy.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78484680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A Novel Data Standards Platform Using the ISO Core Components Technical Specification 基于ISO核心组件技术规范的新型数据标准平台
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-68067
N. Ivezic, B. Kulvatunyou, Elena Jelisic, Hakju Oh, S. Frechette, V. Srinivasan
It is generally observed in inter-organizational communication that present-day data exchange standards are too costly, large, slow to respond to industry demands, and complex to develop and use. These problems in data exchange are felt keenly by the manufacturing industry and its vast supply chains. In addressing these challenges, a successful attempt was recently made that involves two major developments. The first is the Core Components Technical Specification (CCTS), which is an ISO-approved meta-model for data exchange standards. CCTS introduces common data types, uniform structure for data models, and data usage semantics. The second is Score, which is a novel open-source software tool. Score was developed by National Institute of Standards and Technology researchers as a platform to take advantage of the CCTS for data exchange standards development and usage. This paper describes the potential of the CCTS and the Score platform, and describes the current status of the Score platform and Score-enabled industry interactions.
在组织间通信中,通常可以观察到,当前的数据交换标准过于昂贵、庞大、对行业需求的响应太慢,而且开发和使用起来很复杂。制造业及其庞大的供应链敏锐地感受到了数据交换中的这些问题。在应对这些挑战方面,最近进行了一次成功的尝试,其中涉及两项重大发展。第一个是核心组件技术规范(CCTS),它是iso批准的用于数据交换标准的元模型。CCTS引入了通用数据类型、数据模型的统一结构和数据使用语义。第二个是Score,这是一个新颖的开源软件工具。Score是由美国国家标准与技术研究所(National Institute of Standards and Technology)的研究人员开发的,作为一个利用CCTS开发和使用数据交换标准的平台。本文描述了CCTS和Score平台的潜力,并描述了Score平台和支持Score的行业交互的现状。
{"title":"A Novel Data Standards Platform Using the ISO Core Components Technical Specification","authors":"N. Ivezic, B. Kulvatunyou, Elena Jelisic, Hakju Oh, S. Frechette, V. Srinivasan","doi":"10.1115/detc2021-68067","DOIUrl":"https://doi.org/10.1115/detc2021-68067","url":null,"abstract":"\u0000 It is generally observed in inter-organizational communication that present-day data exchange standards are too costly, large, slow to respond to industry demands, and complex to develop and use. These problems in data exchange are felt keenly by the manufacturing industry and its vast supply chains. In addressing these challenges, a successful attempt was recently made that involves two major developments. The first is the Core Components Technical Specification (CCTS), which is an ISO-approved meta-model for data exchange standards. CCTS introduces common data types, uniform structure for data models, and data usage semantics. The second is Score, which is a novel open-source software tool. Score was developed by National Institute of Standards and Technology researchers as a platform to take advantage of the CCTS for data exchange standards development and usage. This paper describes the potential of the CCTS and the Score platform, and describes the current status of the Score platform and Score-enabled industry interactions.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86629957","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Testing and Validation of a Custom CAD Tool to Support Design for Manufacturing: An Experimental Study 支持制造设计的定制CAD工具的测试和验证:一项实验研究
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-69820
Apurva Patel, J. Summers, A. Patel, James L. Mathieson, Michael P. Sbarra, Joshua Ortiz
While fundamentals of DFMA are widely accepted and used in the engineering design community, many CAD environments lack tools that address manufacturing concerns and provide rapid feedback to designers about manufacturing impacts of their design choices. This paper presents an experiment-based testing and validation of a rapid feedback tool that provides users a history-based prediction of manufacturing time based on the current state of the design. A between-subjects experiment is designed to evaluate the impact of the tool on design outcomes based on modeling time, part mass, and manufacturing time. Participants in the study included mechanical engineering graduate and undergraduate students with at least one semester of experience using SolidWorks. The experiment included three different design activities and three different conditions of the design tool. Participants completed up to three sessions with different experimental conditions. Analysis of the data collected shows that use of the design tool results in a small but nonsignificant increase in modeling time. Moreover, use of the tool results in reduced part mass on average, as well as in a within-subject comparison. Tool use reduced manufacturing time in open ended activities, but increased manufacturing time when activities focus more on mass-reduction. Participant feedback suggests that the tool helped guide their material removal actions by showing the impact on manufacturing time. Finally, potential improvements and future expansions of the tool are discussed.
虽然DFMA的基本原理在工程设计界被广泛接受和使用,但许多CAD环境缺乏解决制造问题的工具,无法向设计师提供有关其设计选择对制造影响的快速反馈。本文介绍了一种基于实验的快速反馈工具的测试和验证,该工具可以根据设计的当前状态为用户提供基于历史的制造时间预测。设计了一个受试者之间的实验,以评估基于建模时间、零件质量和制造时间的工具对设计结果的影响。该研究的参与者包括机械工程研究生和至少有一个学期使用SolidWorks经验的本科生。实验包括三种不同的设计活动和三种不同的设计工具条件。参与者在不同的实验条件下完成了多达三次的实验。对收集到的数据的分析表明,使用设计工具会导致建模时间的小幅但不显著的增加。此外,使用该工具的结果减少了零件质量的平均,以及在主题内比较。在开放式活动中,工具的使用减少了制造时间,但当活动更多地关注减少质量时,工具的使用增加了制造时间。参与者的反馈表明,该工具通过显示对制造时间的影响,帮助指导他们的材料去除行动。最后,讨论了该工具的潜在改进和未来扩展。
{"title":"Testing and Validation of a Custom CAD Tool to Support Design for Manufacturing: An Experimental Study","authors":"Apurva Patel, J. Summers, A. Patel, James L. Mathieson, Michael P. Sbarra, Joshua Ortiz","doi":"10.1115/detc2021-69820","DOIUrl":"https://doi.org/10.1115/detc2021-69820","url":null,"abstract":"\u0000 While fundamentals of DFMA are widely accepted and used in the engineering design community, many CAD environments lack tools that address manufacturing concerns and provide rapid feedback to designers about manufacturing impacts of their design choices. This paper presents an experiment-based testing and validation of a rapid feedback tool that provides users a history-based prediction of manufacturing time based on the current state of the design. A between-subjects experiment is designed to evaluate the impact of the tool on design outcomes based on modeling time, part mass, and manufacturing time. Participants in the study included mechanical engineering graduate and undergraduate students with at least one semester of experience using SolidWorks. The experiment included three different design activities and three different conditions of the design tool. Participants completed up to three sessions with different experimental conditions. Analysis of the data collected shows that use of the design tool results in a small but nonsignificant increase in modeling time. Moreover, use of the tool results in reduced part mass on average, as well as in a within-subject comparison. Tool use reduced manufacturing time in open ended activities, but increased manufacturing time when activities focus more on mass-reduction. Participant feedback suggests that the tool helped guide their material removal actions by showing the impact on manufacturing time. Finally, potential improvements and future expansions of the tool are discussed.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91154813","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Finding Features of Positioning Error for Large Industrial Robots Based on Convolutional Neural Network 基于卷积神经网络的大型工业机器人定位误差特征分析
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-68237
D. Kato, Ken Yoshitugu, N. Maeda, T. Hirogaki, E. Aoyama, Kenichi Takahashi
Most industrial robots are taught using the teaching playback method; therefore, they are unsuitable for use in variable production systems. Although offline teaching methods have been developed, they have not been practiced because of the low accuracy of the position and posture of the end-effector. Therefore, many studies have attempted to calibrate the position and posture but have not reached a practical level, as such methods consider the joint angle when the robot is stationary rather than the features during robot motion. Currently, it is easy to obtain servo information under numerical control operations owing to the Internet of Things technologies. In this study, we propose a method for obtaining servo information during robot motion and converting it into images to find features using a convolutional neural network (CNN). Herein, a large industrial robot was used. The three-dimensional coordinates of the end-effector were obtained using a laser tracker. The positioning error of the robot was accurately learned by the CNN. We extracted the features of the points where the positioning error was extremely large. By extracting the features of the X-axis positioning error using the CNN, the joint 1 current is a feature. This indicates that the vibration current in joint 1 is a factor in the X-axis positioning error.
大多数工业机器人采用教学回放法进行教学;因此,它们不适合在可变生产系统中使用。虽然线下教学方法已经被开发出来,但由于末端执行器的位置和姿态精度不高,并没有被实践。因此,许多研究试图校准位置和姿态,但没有达到实用水平,因为这些方法考虑的是机器人静止时的关节角度,而不是机器人运动时的特征。目前,由于物联网技术的发展,数控操作中伺服信息的获取变得容易。在这项研究中,我们提出了一种方法来获取机器人运动过程中的伺服信息,并将其转换成图像,使用卷积神经网络(CNN)来寻找特征。在这里,使用了一个大型工业机器人。利用激光跟踪仪获得了末端执行器的三维坐标。机器人的定位误差被CNN准确的学习到。我们提取了定位误差极大的点的特征。通过CNN提取x轴定位误差的特征,关节1电流是一个特征。这表明关节1的振动电流是影响x轴定位误差的一个因素。
{"title":"Finding Features of Positioning Error for Large Industrial Robots Based on Convolutional Neural Network","authors":"D. Kato, Ken Yoshitugu, N. Maeda, T. Hirogaki, E. Aoyama, Kenichi Takahashi","doi":"10.1115/detc2021-68237","DOIUrl":"https://doi.org/10.1115/detc2021-68237","url":null,"abstract":"\u0000 Most industrial robots are taught using the teaching playback method; therefore, they are unsuitable for use in variable production systems. Although offline teaching methods have been developed, they have not been practiced because of the low accuracy of the position and posture of the end-effector. Therefore, many studies have attempted to calibrate the position and posture but have not reached a practical level, as such methods consider the joint angle when the robot is stationary rather than the features during robot motion. Currently, it is easy to obtain servo information under numerical control operations owing to the Internet of Things technologies. In this study, we propose a method for obtaining servo information during robot motion and converting it into images to find features using a convolutional neural network (CNN). Herein, a large industrial robot was used. The three-dimensional coordinates of the end-effector were obtained using a laser tracker. The positioning error of the robot was accurately learned by the CNN. We extracted the features of the points where the positioning error was extremely large. By extracting the features of the X-axis positioning error using the CNN, the joint 1 current is a feature. This indicates that the vibration current in joint 1 is a factor in the X-axis positioning error.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86877305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Predicting the Material Removal Rate in Chemical Mechanical Planarization Process: A Hypergraph Neural Network-Based Approach 化学机械刨平过程中材料去除率预测:基于超图神经网络的方法
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-68250
Liqiao Xia, Pai Zheng, Chao Liu
Material removal rate (MRR) plays a critical role in the operation of chemical mechanical planarization (CMP) process in the semiconductor industry. To date, many physics-based and data-driven approaches have been proposed to predict the MRR. Nevertheless, most of the existing methodologies neglect the potential source of its well-organized and underlying equipment structure containing interaction mechanisms among different components. To address its limitation, this paper proposes a novel hypergraph neural network-based approach for predicting the MRR in CMP. Two main scientific contributions are presented in this work: 1) establishing a generic modeling technique to construct the complex equipment knowledge graph with a hypergraph form base on the comprehensive understanding and analysis of equipment structure and mechanism, and 2) proposing a novel prediction method by combining the Recurrent Neural Network based model and the Hypergraph Neural Network to learn the complex data correlation and high-order representation base on the Spatio-temporal equipment hypergraph. To validate the proposed approach, a case study is conducted based on an open-source dataset. The experimental results prove that the proposed model can capture the hidden data correlation effectively. It is also envisioned that the proposed approach has great potentials to be applied in other similar smart manufacturing scenarios.
在半导体工业中,材料去除率(MRR)对化学机械平面化(CMP)工艺的运行起着至关重要的作用。迄今为止,已经提出了许多基于物理和数据驱动的方法来预测MRR。然而,大多数现有方法忽视了其组织良好的潜在设备结构的潜在来源,其中包含不同组件之间的相互作用机制。针对其局限性,本文提出了一种基于超图神经网络的CMP MRR预测方法。在这项工作中提出了两个主要的科学贡献:1)在对装备结构和机理全面理解和分析的基础上,建立了一种通用的建模技术,以超图的形式构建复杂装备知识图谱;2)提出了一种基于时空装备超图,将基于递归神经网络的模型与超图神经网络相结合,学习复杂数据相关性和高阶表示的新型预测方法。为了验证所提出的方法,基于一个开源数据集进行了一个案例研究。实验结果表明,该模型能够有效地捕获隐藏的数据相关性。预计该方法在其他类似的智能制造场景中具有很大的应用潜力。
{"title":"Predicting the Material Removal Rate in Chemical Mechanical Planarization Process: A Hypergraph Neural Network-Based Approach","authors":"Liqiao Xia, Pai Zheng, Chao Liu","doi":"10.1115/detc2021-68250","DOIUrl":"https://doi.org/10.1115/detc2021-68250","url":null,"abstract":"\u0000 Material removal rate (MRR) plays a critical role in the operation of chemical mechanical planarization (CMP) process in the semiconductor industry. To date, many physics-based and data-driven approaches have been proposed to predict the MRR. Nevertheless, most of the existing methodologies neglect the potential source of its well-organized and underlying equipment structure containing interaction mechanisms among different components. To address its limitation, this paper proposes a novel hypergraph neural network-based approach for predicting the MRR in CMP. Two main scientific contributions are presented in this work: 1) establishing a generic modeling technique to construct the complex equipment knowledge graph with a hypergraph form base on the comprehensive understanding and analysis of equipment structure and mechanism, and 2) proposing a novel prediction method by combining the Recurrent Neural Network based model and the Hypergraph Neural Network to learn the complex data correlation and high-order representation base on the Spatio-temporal equipment hypergraph. To validate the proposed approach, a case study is conducted based on an open-source dataset. The experimental results prove that the proposed model can capture the hidden data correlation effectively. It is also envisioned that the proposed approach has great potentials to be applied in other similar smart manufacturing scenarios.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90110794","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Sketch-Based Mechanism Simulation Using Machine Learning 基于草图的机器学习机制仿真
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-72149
Anar Nurizada, A. Purwar
This paper presents a machine learning approach for building an object detector for interactive simulation of planar linkages from handmade sketches and drawings found in patents and texts. Touch- and pen-input devices and interfaces have made sketching a more natural way for designers to express their ideas, especially during early design stages, but sketching existing complex mechanisms can be tedious and error-prone. While there are software applications available to help users make drawings, including that of a linkage mechanism, it is both educational and instructive to see existing sketches come to life via automated simulation. However, texts and patents present rich and diverse styles of mechanism drawings, which makes automated recognition difficult. Modern machine learning algorithms for object recognition require an extensive number of training images. However, there are no data sets of planar linkages available online. Therefore, our first goal was to generate images of sketches similar to hand-drawn ones and use state-of-the-art deep generation models, such as β-VAE, to produce more training data from a limited set of images. The latent space of β-VAE was explored by linear and spherical interpolations between sub-spaces and by varying latent space’s dimensions. This served two-fold objectives — 1) examine the possibility of generating new synthesized images via interpolation and 2) develop insights in the dependence of latent space dimension on bar linkage parameters. t-SNE dimensionality reduction technique was implemented to visualize the latent space of a β-VAE in a 2D space. Training images produced by animation rendering were used for fine-tuning a real-time object detection system — YOLOv3.
本文提出了一种机器学习方法,用于构建一个对象检测器,用于从专利和文本中发现的手工草图和图纸中交互模拟平面连杆。触控和触笔输入设备和界面让设计师更自然地表达自己的想法,尤其是在早期设计阶段,但绘制现有复杂机制的草图可能很乏味,而且容易出错。虽然有软件应用程序可以帮助用户绘制图纸,包括联动机构的图纸,但通过自动模拟看到现有的草图栩栩如生,既具有教育意义,又具有指导意义。然而,由于文献和专利中机构图的样式丰富多样,给自动识别带来了困难。用于对象识别的现代机器学习算法需要大量的训练图像。然而,目前网上还没有平面连杆机构的数据集。因此,我们的第一个目标是生成与手绘相似的草图图像,并使用最先进的深度生成模型,如β-VAE,从有限的图像集生成更多的训练数据。通过子空间之间的线性插值和球面插值以及改变隐空间的维数来探索β-VAE的隐空间。这有两个目的:1)检查通过插值生成新合成图像的可能性;2)深入了解潜在空间维度对连杆参数的依赖性。采用t-SNE降维技术对β-VAE在二维空间中的潜在空间进行可视化。利用动画渲染生成的训练图像对实时目标检测系统YOLOv3进行微调。
{"title":"Sketch-Based Mechanism Simulation Using Machine Learning","authors":"Anar Nurizada, A. Purwar","doi":"10.1115/detc2021-72149","DOIUrl":"https://doi.org/10.1115/detc2021-72149","url":null,"abstract":"\u0000 This paper presents a machine learning approach for building an object detector for interactive simulation of planar linkages from handmade sketches and drawings found in patents and texts. Touch- and pen-input devices and interfaces have made sketching a more natural way for designers to express their ideas, especially during early design stages, but sketching existing complex mechanisms can be tedious and error-prone. While there are software applications available to help users make drawings, including that of a linkage mechanism, it is both educational and instructive to see existing sketches come to life via automated simulation. However, texts and patents present rich and diverse styles of mechanism drawings, which makes automated recognition difficult. Modern machine learning algorithms for object recognition require an extensive number of training images. However, there are no data sets of planar linkages available online. Therefore, our first goal was to generate images of sketches similar to hand-drawn ones and use state-of-the-art deep generation models, such as β-VAE, to produce more training data from a limited set of images. The latent space of β-VAE was explored by linear and spherical interpolations between sub-spaces and by varying latent space’s dimensions. This served two-fold objectives — 1) examine the possibility of generating new synthesized images via interpolation and 2) develop insights in the dependence of latent space dimension on bar linkage parameters. t-SNE dimensionality reduction technique was implemented to visualize the latent space of a β-VAE in a 2D space. Training images produced by animation rendering were used for fine-tuning a real-time object detection system — YOLOv3.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79446515","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Method to Develop Virtual Reality Platforms for the Medical Rehabilitation of Severe Memory Loss After Brain Stroke 脑卒中后重度记忆丧失医学康复的虚拟现实平台开发方法
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-70319
Daniel Lanzoni, A. Vitali, D. Regazzoni, C. Rizzi
The paper presents a method to develop Virtual Reality (VR) platforms based on serious games for the rehabilitation of severe memory loss. In particular, it is related to retrograde amnesia, a condition affecting patient’s quality of life usually caused by brain stroke. Nowadays, the standard rehabilitation process consists in showing pictures of patient’s familiar environments in order to recover the memory. Past research works have investigated the use of 3D scanners for the virtualization of real environment and virtual reality for the generation of more immersive interaction to design serious games for neurocognitive rehabilitation. Reached results highlighted a time-consuming development process to interface each new environment with the game logic specifically developed for the serious games. Furthermore, a complete VR platform must also consider the medical monitoring and the data management oriented to a more objective medical assessment. The proposed method allows the design of VR platforms based on patient-specific serious games for memory loss starting from the 3D scanning acquisition of familiar environments. The 3D acquisition is performed using the Occipital Structure Sensor and the Skanect application. A modular procedure has been designed to interface the virtual objects of each acquired environment with the modules of the game-logic developed with Unity. The immersive Virtual Reality is based on the use of the HTC Vive Pro head mounted display. Furthermore, the method permits to associate the patient-specific serious game to a set of software modules for the medical monitoring and the data management for the generation of reports useful for the evaluation. The solution has been evaluated by measuring the time needed to develop a whole VR platform for two different familiar environments. Less than 5 hours are required to complete the design process.
本文提出了一种基于严肃游戏的虚拟现实(VR)平台的开发方法,用于重度记忆丧失的康复治疗。特别是,它与逆行性健忘症有关,这是一种通常由脑中风引起的影响患者生活质量的疾病。如今,标准的康复过程包括向患者展示熟悉环境的图片,以恢复记忆。过去的研究工作已经研究了使用3D扫描仪来虚拟化真实环境和虚拟现实来生成更身临其境的交互,以设计用于神经认知康复的严肃游戏。达到的结果突出了将每个新环境与专门为严肃游戏开发的游戏逻辑相结合的耗时开发过程。此外,一个完整的VR平台还必须考虑面向更客观的医疗评估的医疗监测和数据管理。提出的方法允许基于患者特定的记忆丧失严肃游戏设计VR平台,从熟悉环境的3D扫描获取开始。使用枕结构传感器和Skanect应用程序进行3D采集。设计了一个模块化程序,将每个获得的环境中的虚拟对象与使用Unity开发的游戏逻辑模块连接起来。沉浸式虚拟现实是基于使用HTC Vive Pro头戴式显示器。此外,该方法允许将特定患者的严重游戏与一组用于医疗监测和数据管理的软件模块相关联,以生成对评估有用的报告。通过测量为两个不同的熟悉环境开发整个VR平台所需的时间,对该解决方案进行了评估。完成设计过程需要不到5个小时。
{"title":"A Method to Develop Virtual Reality Platforms for the Medical Rehabilitation of Severe Memory Loss After Brain Stroke","authors":"Daniel Lanzoni, A. Vitali, D. Regazzoni, C. Rizzi","doi":"10.1115/detc2021-70319","DOIUrl":"https://doi.org/10.1115/detc2021-70319","url":null,"abstract":"\u0000 The paper presents a method to develop Virtual Reality (VR) platforms based on serious games for the rehabilitation of severe memory loss. In particular, it is related to retrograde amnesia, a condition affecting patient’s quality of life usually caused by brain stroke. Nowadays, the standard rehabilitation process consists in showing pictures of patient’s familiar environments in order to recover the memory. Past research works have investigated the use of 3D scanners for the virtualization of real environment and virtual reality for the generation of more immersive interaction to design serious games for neurocognitive rehabilitation. Reached results highlighted a time-consuming development process to interface each new environment with the game logic specifically developed for the serious games. Furthermore, a complete VR platform must also consider the medical monitoring and the data management oriented to a more objective medical assessment.\u0000 The proposed method allows the design of VR platforms based on patient-specific serious games for memory loss starting from the 3D scanning acquisition of familiar environments. The 3D acquisition is performed using the Occipital Structure Sensor and the Skanect application. A modular procedure has been designed to interface the virtual objects of each acquired environment with the modules of the game-logic developed with Unity. The immersive Virtual Reality is based on the use of the HTC Vive Pro head mounted display. Furthermore, the method permits to associate the patient-specific serious game to a set of software modules for the medical monitoring and the data management for the generation of reports useful for the evaluation. The solution has been evaluated by measuring the time needed to develop a whole VR platform for two different familiar environments. Less than 5 hours are required to complete the design process.","PeriodicalId":23602,"journal":{"name":"Volume 2: 41st Computers and Information in Engineering Conference (CIE)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82039951","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Volume 2: 41st Computers and Information in Engineering Conference (CIE)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1