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Volume 2: 41st Computers and Information in Engineering Conference (CIE)最新文献

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Virtual Reality Exergames: Promoting Physical Health Among Industry Workers 虚拟现实运动游戏:促进工业工人的身体健康
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-67608
Thomas Stranick, C. López
This work introduces a Virtual Reality (VR) Exergame application to prevent Work Related Musculoskeletal Disorders (WMSDs). WMSDs are an important issue that can have a direct economic impact since they can injure workers, who are then forced to take time off. Exercise and stretching is one method that can benefit workers’ muscles and help prevent WMSDs. While several applications have been developed to prevent WMSDs, most of the existing applications suffer from a lack of immersivity or just focus on education and not necessarily helping workers warm-up or stretch. Hence, this work presents an Exergame application that leverages VR and Depth-sensor technology to help provide users with an immersive first-person experience. The objective of the VR Exergame is to encourage and motivate users to perform full-body movements in order to pass through a series of obstacles. The application implements a variety of game elements to help motivate users to play the game and stretch. While in the game, users can visualize their motions by controlling the virtual avatar with their body movements. It is expected that this immersivity will motivate and encourage the users. Initial findings show the positive effects that the base exergame has on individuals’ motivation and physical activity level. The results indicate that the application was able to engage individuals in low-intensity exercises that produced significant and consistent increases in their heart rate. Lastly, this work explores the development and benefits that this VR Exergame could bring by motivating workers and preventing WMSDs.
本文介绍了一种虚拟现实(VR)游戏应用程序,用于预防与工作相关的肌肉骨骼疾病(WMSDs)。大规模杀伤性武器是一个重要的问题,可能会对经济产生直接影响,因为它们会伤害工人,然后他们被迫休假。锻炼和伸展是有益于工人肌肉的一种方法,有助于预防wmsd。虽然已经开发了一些应用程序来防止wmsd,但大多数现有的应用程序都缺乏沉浸感,或者只关注教育,而不一定能帮助工人热身或伸展。因此,这项工作提出了一个Exergame应用程序,利用VR和深度传感器技术,帮助用户提供身临其境的第一人称体验。VR Exergame的目的是鼓励和激励用户进行全身运动,以通过一系列障碍。该应用程序实现了各种游戏元素,以帮助激励用户玩游戏和伸展。在游戏中,用户可以通过自己的身体动作来控制虚拟化身,从而将自己的动作形象化。预计这种沉浸感将激励和鼓励用户。初步研究结果表明,基础运动对个体的运动动机和运动水平有积极的影响。结果表明,该应用程序能够让个人进行低强度的锻炼,从而显著提高心率。最后,本工作探讨了VR游戏在激励工人和预防大规模杀伤性武器方面可能带来的发展和好处。
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引用次数: 0
Fatigue Detection for Human Aware Adaptation in Human-Robot Collaboration 人机协作中人类感知适应的疲劳检测
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-70975
Rakesh Suresh Kumar, S. Jujjavarapu, Lung Hao Lee, E. Esfahani
Knowledge about human cognitive and physical state is a key factor in physical Human-robot collaboration (pHRC). Such information benefits the robot in planning an adaptive control strategy to prevent or mitigate human fatigue. In this paper, we present a method to detect upper limb muscle fatigue during pHRC using a low-cost myoelectric sensor. We used Riemann geometry to extract robust features from the time-series data and designed a classifier to detect the binary state of human fatigue i.e. fatigued vs not fatigued. We evaluated the method using a fine-motor coordination task for the human to guide an industrial robot along a virtual path for sometime followed by a muscle curl exercise until it induces fatigue in the muscles, and then repeat the robot experiment. We recruited nine participants for the study and recorded muscle activity from their dominant upper limb using the myoelectric sensor and used the data to develop a classifier. We compared the accuracy and robustness of the classifier against conventional time-domain and wavelet-based features and showed that Riemann geometry-based features yield higher classification accuracy (∼ 91%) compared to conventional features and require less computational effort. Such classifier can be used in real-time to develop a human-aware adaptation strategy to prevent fatigue.
了解人的认知和身体状态是实现人机物理协作的关键因素。这些信息有利于机器人规划自适应控制策略以防止或减轻人体疲劳。在本文中,我们提出了一种使用低成本的肌电传感器检测pHRC过程中上肢肌肉疲劳的方法。我们使用黎曼几何从时间序列数据中提取鲁棒特征,并设计了一个分类器来检测人体疲劳的二值状态,即疲劳和不疲劳。我们使用精细运动协调任务来评估人类沿着虚拟路径引导工业机器人一段时间,然后进行肌肉弯曲练习,直到引起肌肉疲劳,然后重复机器人实验。我们招募了9名参与者进行研究,并使用肌电传感器记录了他们主要上肢的肌肉活动,并使用这些数据开发了分类器。我们将分类器的准确性和鲁棒性与传统时域和基于小波的特征进行了比较,结果表明,与传统特征相比,基于Riemann几何的特征具有更高的分类精度(约91%),并且需要更少的计算量。这种分类器可以实时用于开发人类意识适应策略,以防止疲劳。
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引用次数: 0
Predicting Mechanical Properties of 3D Printed Lattice Structures 预测3D打印晶格结构的力学性能
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-70249
Shuai Ma, Qian Tang, Ying Liu, Qixiang Feng
Lattice structures (LS) manufactured by 3D printing are widely applied in many areas, such as aerospace and tissue engineering, due to their lightweight and adjustable mechanical properties. It is necessary to reduce costs by predicting the mechanical properties of LS at the design stage since 3D printing is exorbitant at present. However, predicting mechanical properties quickly and accurately poses a challenge. To address this problem, this study proposes a novel method that is applied to different LS and materials to predict their mechanical properties through machine learning. First, this study voxelised 3D models of the LS units and then calculated the entropy vector of each model as the geometric feature of the LS units. Next, the porosity, material density, elastic modulus, and unit length of the lattice unit are combined with entropy as the inputs of the machine learning model. The sample set includes 57 samples collected from previous studies. Support vector regression was used in this study to predict the mechanical properties. The results indicate that the proposed method can predict the mechanical properties of LS effectively and is suitable for different LS and materials. The significance of this work is that it provides a method with great potential to promote the design process of lattice structures by predicting their mechanical properties quickly and effectively.
3D打印制造的晶格结构(LS)由于其轻量化和可调节的机械性能,在航空航天和组织工程等许多领域得到了广泛的应用。由于目前3D打印成本过高,有必要在设计阶段通过预测LS的力学性能来降低成本。然而,快速准确地预测机械性能提出了挑战。为了解决这个问题,本研究提出了一种新的方法,该方法应用于不同的LS和材料,通过机器学习来预测它们的机械性能。本研究首先对LS单元的三维模型进行体素化,然后计算每个模型的熵向量作为LS单元的几何特征。接下来,将孔隙率、材料密度、弹性模量和晶格单元的单位长度与熵相结合,作为机器学习模型的输入。样本集包括从以前的研究中收集的57个样本。本研究采用支持向量回归方法对其力学性能进行预测。结果表明,该方法能有效预测LS的力学性能,适用于不同LS和材料的力学性能。本工作的意义在于,通过快速有效地预测晶格结构的力学性能,为促进晶格结构的设计过程提供了一种极具潜力的方法。
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引用次数: 1
An Algorithm for Partitioning Objects Into a Cube Skeleton and Segmented Shell Covers for Parallelized Additive Manufacturing 并行增材制造中物体划分为立方体骨架和分段壳盖的算法
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-69326
Wilson Li, Thomas Poozhikala, Mahmoud Dinar
Despite a growing application of additive manufacturing, build volume has limited the size of fabricated parts. Machines that can produce large-scale parts in whole have high costs and less commercially available. A workaround is to partition the desired part into smaller partitions which can be manufactured in parallel, with the added benefit of controlling process parameters for each partition independently and reducing manufacturing time. This paper proposes an approach that divides a part into a cube skeleton covered by shell segments where all components can be fabricated with smaller 3D printers. The proposed algorithm first hollows out the original fully dense part to a user-specified thickness, then partitions the part into 26 surrounding regions using the six faces of the maximally inscribed cube (or cuboid). Islands, i.e., small, disconnected partitions within each region, are combined with the smallest neighbor to create up to 26 connected partitions. To minimize the number of printed partitions, the connected partitions are ranked based on their volume and combined with their smallest neighbor in pairs in descending order, while ensuring each pair fits within a pre-selected build volume of available 3D printers. The final partitioned shell segments, the cube (or cuboid) center, and the secondary layer of cubes propagated from the face centers of the maximally inscribed cube are generated by the algorithm. Results of two cases are shown.
尽管增材制造的应用越来越多,但构建体积限制了制造零件的尺寸。能够整体生产大型零件的机器成本高,而且商业化程度低。一种解决方法是将所需部件划分为可以并行制造的更小的分区,这样可以独立控制每个分区的工艺参数并减少制造时间。本文提出了一种方法,将零件分成由外壳段覆盖的立方体骨架,其中所有组件都可以用较小的3D打印机制造。该算法首先将原始的全密集部分掏空到用户指定的厚度,然后使用最大内切立方体(或长方体)的六个面将该部分划分为26个周围区域。岛屿,即每个区域内的小的、不连接的分区,与最小的邻居组合在一起,创建多达26个连接的分区。为了最大限度地减少打印分区的数量,连接的分区根据它们的体积进行排名,并按降序成对地与它们最小的邻居组合在一起,同时确保每对分区都适合预先选择的可用3D打印机的构建体积。该算法生成了最终划分的壳段、立方体(或长方体)中心以及从最大内切立方体的面中心传播的二次立方体层。给出了两个案例的结果。
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引用次数: 0
Virtual Reality (VR) for the Support of the Analysis and Operation of a Solar Thermal Tower Power Plant 利用虚拟现实技术支持太阳能热电厂分析与运行
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-70202
Kamran Mahboob, Atif Mahboob, S. Husung
A substantial part of the global energy mix depends upon fossil fuels that needed to be reduced to overcome the pollution and environment-related challenges. This has directed the world to shift the energy mix towards renewable energy technologies. Among the development in renewable energy technologies, the development of solar tower power plant is an active research topic. Over the past decade, advances in computers and simulation software systems have greatly expanded their use in design and development, which can facilitate the engineering activities of solar tower power plants. However, an important limitation is the visualization of three-dimensional geometrical design data onto two-dimensional computer screens. VR technologies are a great means in the visualization of 3D data. Therefore, this article attempts to illustrate a concept for the application of VR technologies in the development of solar tower power plant and lists down relevant support scenarios. The main focus of the paper is on analyzing the efficiency of the VR technology used in the design of solar tower power plants and learning from the experience gained in this process. A discussion about further scenarios ranging from on-site visualization of solar tower power plant infrastructure, installation and repair, cleaning and maintenance, etc. is included as well as future directions are pointed out. The demonstrator part consists of an Android Smartphone-based VR application and an HMD based VR application. Furthermore, a brief comparison of both the applications as well as of HMD and sVR is also provided.
全球能源结构的很大一部分依赖于化石燃料,需要减少化石燃料以克服污染和与环境有关的挑战。这促使世界将能源结构转向可再生能源技术。在可再生能源技术的发展中,太阳能塔式电站的发展是一个活跃的研究课题。在过去的十年中,计算机和仿真软件系统的进步大大扩展了它们在设计和开发中的应用,这可以促进太阳能塔式发电厂的工程活动。然而,一个重要的限制是三维几何设计数据在二维计算机屏幕上的可视化。虚拟现实技术是实现三维数据可视化的重要手段。因此,本文试图为VR技术在太阳能塔式电站发展中的应用阐述一个概念,并列出相关的支持场景。本文的主要重点是分析了VR技术在太阳能塔式电站设计中的效率,并总结了在此过程中获得的经验。从太阳能塔式电站基础设施的现场可视化、安装维修、清洁维护等方面对未来的场景进行了探讨,并指出了未来的发展方向。演示部分包括一个基于Android智能手机的VR应用和一个基于HMD的VR应用。此外,还对HMD和sVR的应用进行了简要比较。
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引用次数: 1
Coupled Electromagnetic and Thermoelastic Response of Conductive Materials Under Mechanical Loading and High Current Pulse Conditions 导电材料在机械载荷和大电流脉冲条件下的电磁和热弹性耦合响应
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-71130
J. Michopoulos, A. Iliopoulos, J. Steuben, N. Apetre, S. Douglass, A. G. Lynn, R. Cairns
Understanding, modeling and simulating the behavior of thermally and electrically conductive materials under simultaneous high electric current pulse and mechanical preload conditions has long been a topic of interest for various applications involving electromechanical systems. To this end, the present work describes a computational framework that enables the fully coupled electromagnetic and thermoelastic analysis of such systems. The partial differential equations (PDEs) representing the electrodynamic and thermodynamic conservation laws are utilized and encapsulated in a computational environment enabling their numerical solution. A specific contribution of the framework is that it is capable of solving the non-linear forms of the relevant PDEs that are formed due to the dependence of the material properties on state variables such as temperature. The proposed framework is applied for a specific high-current testing apparatus under construction in our laboratory. A high current pulse is conducted through a mechanically pretensioned specimen and generates Joule heating activating thermo-elastic strains in conjunction with Lorentz body forces influencing the associated dynamic thermo-structural response of specimens of interest. Application of the developed framework enables the generation of field predictions for the quantities of interest. Selective simulation results are presented to demonstrate the capabilities of the proposed framework followed by discussion and conclusions.
理解、建模和模拟同时在高电流脉冲和机械预载条件下的导热和导电材料的行为一直是涉及机电系统的各种应用感兴趣的主题。为此,本工作描述了一个计算框架,使这种系统的完全耦合电磁和热弹性分析成为可能。利用代表电动力学和热力学守恒定律的偏微分方程(PDEs),并将其封装在计算环境中,使其能够进行数值求解。该框架的一个具体贡献是,它能够求解由于材料特性依赖于状态变量(如温度)而形成的相关偏微分方程的非线性形式。所提出的框架应用于我们实验室正在建设的特定大电流测试装置。高电流脉冲通过机械预紧的试样,产生焦耳加热,激活热弹性应变,并与洛伦兹体力一起影响感兴趣的试样的相关动态热结构响应。应用开发的框架可以生成感兴趣量的现场预测。在讨论和结论之后,给出了选择性的仿真结果来证明所提出的框架的能力。
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引用次数: 0
A Taxonomy for Model-Based Systems Engineering 基于模型的系统工程的分类法
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-69125
João P. Monteiro, Paulo J. S. Gil, Rui M. Rocha
In this paper, we define Model Based Systems Engineering (MBSE) as a set of different approaches which vary in scope and in purpose, as opposed to defining it as a monolithic concept. To do so, we inductively extract common themes from papers proposing new MBSE methods based on the type of Systems Engineering (SE) artifacts produced and the expected benefits of MBSE implementation. These themes are then validated against the experiences depicted in a second set of papers evaluating the deployment of MBSE methods in practice. We propose a taxonomy for MBSE which identifies three main categories: system specification repositories, system execution models, and design automation models. The proposed categories map well onto common discussions of the nature of the SE activity, in that the first is employed in the management of system development processes and the second in the understanding of system performance and emergent properties. The third category is almost exclusively discussed in an academic context and is therefore more difficult to relate to SE practice, but its features are clearly distinct from the other two. The proposed taxonomy clarifies what MBSE is and what it can be, therefore helping focus research on the issues that still prevent MBSE practice from living up to expectations.
在本文中,我们将基于模型的系统工程(MBSE)定义为一组不同的方法,这些方法在范围和目的上各不相同,而不是将其定义为一个整体概念。为此,我们根据所产生的系统工程(SE)工件的类型和MBSE实现的预期收益,从提出新的MBSE方法的论文中归纳地提取出共同的主题。然后根据第二组评估MBSE方法在实践中的部署的论文中描述的经验来验证这些主题。我们为MBSE提出了一个分类法,它确定了三个主要类别:系统规范存储库、系统执行模型和设计自动化模型。所建议的类别很好地映射到对SE活动性质的常见讨论,其中第一个用于系统开发过程的管理,第二个用于对系统性能和紧急属性的理解。第三类几乎完全是在学术背景下讨论的,因此更难与SE实践联系起来,但其特征与其他两类明显不同。拟议的分类法澄清了MBSE是什么以及它可以是什么,因此有助于将研究重点放在仍然阻碍MBSE实践达到预期的问题上。
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引用次数: 1
An Application of Machine Learning to Predict Stiffness Discrimination Thresholds Using Haptics 机器学习在触觉刚度判别阈值预测中的应用
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-69337
Ernur Karadoğan
The effectiveness of our interaction with the computer-generated environments is subject to our physical limitations in real life such as our ability of discriminating differences in stiffness or roughness. This ability, represented by Weber fractions, is usually quantified by means of psychophysical experimentation. The experimentation process is tedious and repetitive as it requires the same task to be completed by participants until the mastery at a certain stimulus level can be ensured before moving onto the next level. Moreover, these thresholds are dependent on the tested standard stimulus level and, therefore, need to be identified by separate experiments for every possible standard stimulus level. The purpose of the current study is to reduce the amount of experimentation and predict the thresholds for stiffness discrimination of individuals after being tested at a single stimulus level. The prediction models tested provide a moderate level of prediction power, but more features, potentially physical and demographical in nature, are needed to increase their effectiveness. The procedure described herein can be extended to any modality other than stiffness and, therefore, has the potential to predict overall palpation effectiveness of an individual after a feasible amount of data is obtained through experimentation.
我们与计算机生成的环境互动的有效性取决于我们在现实生活中的物理限制,例如我们区分刚度和粗糙度差异的能力。这种能力,以韦伯分数为代表,通常是通过心理物理实验来量化的。实验过程是乏味和重复的,因为它要求参与者完成相同的任务,直到能够确保在进入下一个关卡之前掌握一定的刺激水平。此外,这些阈值依赖于被测试的标准刺激水平,因此,需要对每一个可能的标准刺激水平进行单独的实验来确定。本研究的目的是减少实验量,预测个体在单一刺激水平下的刚度判别阈值。所测试的预测模型提供了中等水平的预测能力,但需要更多的特征,潜在的物理和人口性质,以提高其有效性。本文所描述的程序可以扩展到除刚度之外的任何模态,因此,在通过实验获得可行的数据量后,具有预测个体整体触诊有效性的潜力。
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引用次数: 0
Topology Optimization of Self-Supported Enclosed Voids for Additive Manufacturing 面向增材制造的自支撑封闭孔洞拓扑优化
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-68785
Cunfu Wang
The paper proposes a heat-flux based topology optimization approach to design self-supported enclosed voids for additive manufacturing. The enclosed overhangs that require supports in additive manufacturing are removed from the optimized design by constraining the maximum temperature of a pseudo heat conduction problem. In the pseudo problem, heat flux is applied on the non-self-supported open and enclosed surfaces. Since the density-based topology optimization involves no explicit boundary representation, we impose such surface slope dependent heat flux through a domain integral of a Heaviside projected density gradient. In addition, the solid materials and the void materials in the pseudo problem are assumed to be thermally insulating and conductive, respectively. As such, heat flux on the open surfaces can be successfully conducted to external heat sink through the void (or conductive) materials. However, heat flux on the non-self-supported enclosed surfaces is isolated by the solid (or insulating) materials and thus leads to locally high temperature. Hence, by limiting the maximum temperature of the pseudo problem, self-supported enclosed voids can be achieved, and the slope of the open surfaces would not be affected. Numerical examples are presented to demonstrate the validity and effectiveness of the proposed approach in the design of self-supported enclosed voids.
提出了一种基于热流密度的拓扑优化方法来设计用于增材制造的自支撑封闭空隙。通过限制伪热传导问题的最高温度,从优化设计中消除了增材制造中需要支撑的封闭悬垂。在伪问题中,热流分别作用于非自支撑的开、封闭表面。由于基于密度的拓扑优化没有明确的边界表示,我们通过Heaviside投影密度梯度的域积分来施加这种依赖于表面斜率的热通量。此外,伪问题中的固体材料和空隙材料分别假定为隔热和导电。因此,开放表面上的热流可以成功地通过空隙(或导电)材料传导到外部散热器。然而,非自支撑封闭表面上的热流被固体(或绝缘)材料隔离,从而导致局部高温。因此,通过限制伪问题的最高温度,可以实现自支撑的封闭空隙,并且不影响开放表面的斜率。数值算例验证了该方法在自支撑封闭孔洞设计中的有效性。
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引用次数: 1
Towards a Building Techniques of a BREP Model Starting From a Meshed Surface 从网格曲面出发的BREP模型构建技术探讨
Pub Date : 2021-08-17 DOI: 10.1115/detc2021-71724
Nessrine Elloumi, A. Ben Makhlouf, B. Louhichi, D. Deneux
For several years, research has been brought to reconstruct a Computer Aided Design (CAD) model from a 3D mesh or point cloud produced by scanning techniques or CAD software. This process, which recreates the geometry of a real part is called Revere Engineering (RE). In the industry, RE enables designers and engineers to virtually simulate, test and validate products before the manufacturing process. Therefore, it is common to use a reconstruction algorithm to rebuild a CAD model of a real object with high quality. This technique solves several problems of exchanging geometric models in engineering, computer vision, computer graphics, 3D animation, medical, mechanic, virtual/ augmented reality, etc. Therefore, CAD model reconstruction promotes the integration of 3D data without recopying or manual transformations and facilitates the visualization and simulation of the deformed model behavior. The aim of this work is how to rebuild a CAD model starting from a deformed mesh. The complexity of this problem requires to be split into several complementary parts. 3D surface reconstruction is considered as the most difficult step to obtain this geometric model. This paper consists in presenting an original method to reconstruct a CAD model surface (NURBS surface) starting from a triangulation (meshed surface) as a main step of the geometric model reconstruction.
几年来,人们一直在研究如何从扫描技术或CAD软件产生的三维网格或点云中重建计算机辅助设计(CAD)模型。这个过程,重新创建一个实际零件的几何形状被称为Revere工程(RE)。在行业中,RE使设计师和工程师能够在制造过程之前虚拟模拟,测试和验证产品。因此,通常使用重建算法来高质量地重建真实物体的CAD模型。该技术解决了工程、计算机视觉、计算机图形学、三维动画、医疗、机械、虚拟/增强现实等领域几何模型交换的若干问题。因此,CAD模型重建促进了三维数据的集成,而无需重新复制或手工转换,便于变形模型行为的可视化和仿真。这项工作的目的是如何重建CAD模型从一个变形的网格。这个问题的复杂性需要分成几个互补的部分。三维曲面重建被认为是获得该几何模型的最困难的步骤。本文提出了一种从三角剖分曲面(网格曲面)开始重构CAD模型曲面(NURBS曲面)的新方法,作为几何模型重构的主要步骤。
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引用次数: 0
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