Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550039
Machunwangliu Kamei
There are 774 million non-literates globally (UNESCO, 2009) and there is the acute problem of illiteracy grave in South Asian region. The paper discusses the implementation of eSkwela project as Alternative Learning System (ALS) in Philippines. The initiative responds directly to a national development priority to bring elearning opportunities and Information Communication Technology (ICT) for learning resources to mobile teachers / instructional managers and out-of-school learners in the Philippines. The paper assesses how the eSkwela project initiatives have provided opportunities for remote and elearning, blended learning and how Alternative Learning System (ALS) has been supported by innovative use of ICT for content development. It presents a macro view, case study of the strategic approach, design, challenges and successes faced by the eSkwela project which is still a work in progress. Rudiments in ICT for Education for citizens to attain the new-age literacy and lifelong learning opportunities are also evaluated.
{"title":"eSkwela project - eSchool for out-of-school youths and adults, Philippines","authors":"Machunwangliu Kamei","doi":"10.1109/T4E.2010.5550039","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550039","url":null,"abstract":"There are 774 million non-literates globally (UNESCO, 2009) and there is the acute problem of illiteracy grave in South Asian region. The paper discusses the implementation of eSkwela project as Alternative Learning System (ALS) in Philippines. The initiative responds directly to a national development priority to bring elearning opportunities and Information Communication Technology (ICT) for learning resources to mobile teachers / instructional managers and out-of-school learners in the Philippines. The paper assesses how the eSkwela project initiatives have provided opportunities for remote and elearning, blended learning and how Alternative Learning System (ALS) has been supported by innovative use of ICT for content development. It presents a macro view, case study of the strategic approach, design, challenges and successes faced by the eSkwela project which is still a work in progress. Rudiments in ICT for Education for citizens to attain the new-age literacy and lifelong learning opportunities are also evaluated.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131788360","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550055
K. Palanisamy, Attassry Manoj Kumar, Murugesan Chinnappa, M. Manikandan, K. P. Soman
The quality of pronunciation of a letter or word is most important for better conversations. We can accurately perceive the contextual information only when the speech sounds are produced clearly. The quality of any speech sound depends on the movements of organs of the human speech-production system. Nowadays, communication disorders are challenging the carrier development of individuals and growth of the nation. In this paper, we present an effective audio-visual based Tamil pronunciation dictionary by incorporating the visual actions of the organs for improving communication skills.
{"title":"Audio visual based pronunciation dictionary for Indian languages","authors":"K. Palanisamy, Attassry Manoj Kumar, Murugesan Chinnappa, M. Manikandan, K. P. Soman","doi":"10.1109/T4E.2010.5550055","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550055","url":null,"abstract":"The quality of pronunciation of a letter or word is most important for better conversations. We can accurately perceive the contextual information only when the speech sounds are produced clearly. The quality of any speech sound depends on the movements of organs of the human speech-production system. Nowadays, communication disorders are challenging the carrier development of individuals and growth of the nation. In this paper, we present an effective audio-visual based Tamil pronunciation dictionary by incorporating the visual actions of the organs for improving communication skills.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130600453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550043
Sandeep Patil, G. Shinde
The traditional Indian higher education needs a smooth but sustainable transformation. But, this transformation must occur taking our society, culture and economy into consideration. Blended learning approach can be the pathway of success towards that direction. Sloan has aptly stated, “Blended learning is the sleeping giant that will transform higher education pedagogically, culturally and institutionally.” Blended learning means the comprehensive instructional approach for providing socialized, constructivist and sustainable learning experiences through the meaningful integration of face-to-face interactions and e-learning techniques. This approach will be able to make learning process more efficient, easy, socialized, well-organized and Professional. Through this approach, we can bring the dream of time relevant, quality assured and student centered higher education for the new Millennium in reality. This will be the first step of education towards making India a superpower.
{"title":"Transforming Indian higher education through blended learning approach","authors":"Sandeep Patil, G. Shinde","doi":"10.1109/T4E.2010.5550043","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550043","url":null,"abstract":"The traditional Indian higher education needs a smooth but sustainable transformation. But, this transformation must occur taking our society, culture and economy into consideration. Blended learning approach can be the pathway of success towards that direction. Sloan has aptly stated, “Blended learning is the sleeping giant that will transform higher education pedagogically, culturally and institutionally.” Blended learning means the comprehensive instructional approach for providing socialized, constructivist and sustainable learning experiences through the meaningful integration of face-to-face interactions and e-learning techniques. This approach will be able to make learning process more efficient, easy, socialized, well-organized and Professional. Through this approach, we can bring the dream of time relevant, quality assured and student centered higher education for the new Millennium in reality. This will be the first step of education towards making India a superpower.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115037113","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550102
L. Soysa, K. Lokuge, Isuru Wimalasundera, Menaka N. De Silva
Mathematics for Visually Impaired Students (MATHVIS) is a researched and developed software application that is capable of uplifting the educational background of visually impaired students. This research focuses on providing access to education for all, including the visually impaired, using MATHVIS, which embraces game based learning methodology. The critical factor in the project is the use of sound to communicate with the visually impaired students. All voice instructions were provided along with soundtracks and a menu to enable selecting local languages such as Sinhala and English. The main emphasis of this paper is to discuss the current generation of MATHVIS, which has been extended in several ways, through intensive evaluation and testing. The evaluators selected from categories such as technical personnel, instructors and visually impaired students carried out in depth reviews of the application. This paper discusses the features of the application, evaluation carried out, the technology and learning pedagogy used to develop the application for visually impaired students. The paper also highlights how MATHVIS can be used to provide education for all, including the visually impaired.
{"title":"Enhancing learning for Visually Impaired with technology: MATHVIS","authors":"L. Soysa, K. Lokuge, Isuru Wimalasundera, Menaka N. De Silva","doi":"10.1109/T4E.2010.5550102","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550102","url":null,"abstract":"Mathematics for Visually Impaired Students (MATHVIS) is a researched and developed software application that is capable of uplifting the educational background of visually impaired students. This research focuses on providing access to education for all, including the visually impaired, using MATHVIS, which embraces game based learning methodology. The critical factor in the project is the use of sound to communicate with the visually impaired students. All voice instructions were provided along with soundtracks and a menu to enable selecting local languages such as Sinhala and English. The main emphasis of this paper is to discuss the current generation of MATHVIS, which has been extended in several ways, through intensive evaluation and testing. The evaluators selected from categories such as technical personnel, instructors and visually impaired students carried out in depth reviews of the application. This paper discusses the features of the application, evaluation carried out, the technology and learning pedagogy used to develop the application for visually impaired students. The paper also highlights how MATHVIS can be used to provide education for all, including the visually impaired.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133038434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550100
Begi Margret
Speaking is a very important part of Language learning. In the teaching and learning of second language the articulation of the corresponding speech sounds is very challenging especially for adult learners who already have a sound knowledge of the first language which is their mother tongue. This document gives an explanation of how a language lab was used to teach the articulation of the 44 characteristic speech sounds in the English language to a group of 30 learners at a time by providing a highly interactive and personalized environment for the teaching learning process.
{"title":"Teaching speaking skills in English language to engineering students using language lab technology","authors":"Begi Margret","doi":"10.1109/T4E.2010.5550100","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550100","url":null,"abstract":"Speaking is a very important part of Language learning. In the teaching and learning of second language the articulation of the corresponding speech sounds is very challenging especially for adult learners who already have a sound knowledge of the first language which is their mother tongue. This document gives an explanation of how a language lab was used to teach the articulation of the 44 characteristic speech sounds in the English language to a group of 30 learners at a time by providing a highly interactive and personalized environment for the teaching learning process.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133049680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550110
S. Mahata, Ananda Maiti, C. Maiti
In this paper, the development and evaluation of a low-cost remote circuits laboratory for student learning is reported. The laboratory allows students to measure and control a set of circuit experiments through the internet and to predict and analyze the results. The laboratory is developed using NI MultiSim (for simulation experiments), ELVIS II (for performing real experiments) and LabVIEW™ (for control) and structured to enhance students understanding of basic concepts and circuit analysis.
{"title":"Cost-effectiveweb-based electronics laboratory using NI MultiSim, LabVIEW and ELVIS II","authors":"S. Mahata, Ananda Maiti, C. Maiti","doi":"10.1109/T4E.2010.5550110","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550110","url":null,"abstract":"In this paper, the development and evaluation of a low-cost remote circuits laboratory for student learning is reported. The laboratory allows students to measure and control a set of circuit experiments through the internet and to predict and analyze the results. The laboratory is developed using NI MultiSim (for simulation experiments), ELVIS II (for performing real experiments) and LabVIEW™ (for control) and structured to enhance students understanding of basic concepts and circuit analysis.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114029047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550103
N. S. C. Babu, R. Kambham, N. Jyothi, R. Parupalli, K. Mandula
The rapid development of wireless communication and sensor technologies have enhanced the learning performance. Therefore, the web-based learning has been evolved into mobile learning and even ubiquitous learning in recent years. Ubiquitous learning facilitates interactive and context aware services and provide an intelligent learning environment to enable people to learn using any device at any place, any time no matter what the contents may be. This paper highlights how to build one such intelligent campus environment utilizing ubiquitous learning where real and digital worlds meet to provide seamless learning.
{"title":"Building intelligent campus environment utilizing ubiquitous learning","authors":"N. S. C. Babu, R. Kambham, N. Jyothi, R. Parupalli, K. Mandula","doi":"10.1109/T4E.2010.5550103","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550103","url":null,"abstract":"The rapid development of wireless communication and sensor technologies have enhanced the learning performance. Therefore, the web-based learning has been evolved into mobile learning and even ubiquitous learning in recent years. Ubiquitous learning facilitates interactive and context aware services and provide an intelligent learning environment to enable people to learn using any device at any place, any time no matter what the contents may be. This paper highlights how to build one such intelligent campus environment utilizing ubiquitous learning where real and digital worlds meet to provide seamless learning.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116730683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550050
Gautam Biswas, Brian Sulcer
Tracing the progress of individual learners as they interact with computer-based learning environments using exploratory data analysis methods can be very useful in recognizing, understanding, and classifying students' learning behaviors and performance. The detailed activity logs recorded by a learning environment like Betty's Brain can be the basis for developing traces of student behavior, but they may be difficult to interpret without knowledge of the system's inner workings and architecture. Screen captures also provide trace information, but they typically contain distracting details that are not relevant to the process of interest. Visualization and interpretation of the learner's path is much easier in structured problem solving environments, but linking activities to learning behaviors is more complex in systems like Betty's Brain, where students have much more choice in their knowledge construction task. We have developed visualization schemes for Betty's Brain to trace the learner's progress in their knowledge construction tasks. We describe two of the visualization schemes in this paper, and then discuss how they may (1) help classroom teachers track their students' learning progress as they build their causal maps, and (2) inform the development of feedback rules for future versions of Betty's Brain.
{"title":"Visual exploratory data analysis methods to characterize student progress in intelligent learning environments","authors":"Gautam Biswas, Brian Sulcer","doi":"10.1109/T4E.2010.5550050","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550050","url":null,"abstract":"Tracing the progress of individual learners as they interact with computer-based learning environments using exploratory data analysis methods can be very useful in recognizing, understanding, and classifying students' learning behaviors and performance. The detailed activity logs recorded by a learning environment like Betty's Brain can be the basis for developing traces of student behavior, but they may be difficult to interpret without knowledge of the system's inner workings and architecture. Screen captures also provide trace information, but they typically contain distracting details that are not relevant to the process of interest. Visualization and interpretation of the learner's path is much easier in structured problem solving environments, but linking activities to learning behaviors is more complex in systems like Betty's Brain, where students have much more choice in their knowledge construction task. We have developed visualization schemes for Betty's Brain to trace the learner's progress in their knowledge construction tasks. We describe two of the visualization schemes in this paper, and then discuss how they may (1) help classroom teachers track their students' learning progress as they build their causal maps, and (2) inform the development of feedback rules for future versions of Betty's Brain.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122046397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-07-01DOI: 10.1109/T4E.2010.5550058
Brandon Muramatsu, Andrew McKinney, P. Wilkins
The SpokenMedia project implemented a proof-of-concept demonstration of its automatic lecture transcription and video player technologies for the Indian Institute for Human Settlements. This paper describes the development of the technologies, production of the automatic lecture transcripts, deployment of the transcripts via a video player, initial reactions and future directions.
{"title":"Implementing SpokenMedia for the Indian Institute for Human Settlements","authors":"Brandon Muramatsu, Andrew McKinney, P. Wilkins","doi":"10.1109/T4E.2010.5550058","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550058","url":null,"abstract":"The SpokenMedia project implemented a proof-of-concept demonstration of its automatic lecture transcription and video player technologies for the Indian Institute for Human Settlements. This paper describes the development of the technologies, production of the automatic lecture transcripts, deployment of the transcripts via a video player, initial reactions and future directions.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127183447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Though learning objects have started gaining popularity among the diverse groups of educators, there is no single platform for these sets of groups to collaborate and create e-learning modules. These modules are made up of digital objects that can represent images, animation, etc., along with metadata that defines the context in which these objects are being used. In this paper, we propose a solution called LOMS (Learning Objects Management System) to manage a repository of reusable learning objects using SCORM as the content reference model. This repository when integrated with a web-based dynamic user interface can become a platform for the educators distributed across the globe to create, store and reuse the domain-specific and user-specific e-learning modules.
{"title":"SCORM for e-Learning: Towards implementing a collaborative learning platform","authors":"Pankaj Parakh, Balkrishnan Venkiteswaran, Chandrashekar Ramanathan","doi":"10.1109/T4E.2010.5550106","DOIUrl":"https://doi.org/10.1109/T4E.2010.5550106","url":null,"abstract":"Though learning objects have started gaining popularity among the diverse groups of educators, there is no single platform for these sets of groups to collaborate and create e-learning modules. These modules are made up of digital objects that can represent images, animation, etc., along with metadata that defines the context in which these objects are being used. In this paper, we propose a solution called LOMS (Learning Objects Management System) to manage a repository of reusable learning objects using SCORM as the content reference model. This repository when integrated with a web-based dynamic user interface can become a platform for the educators distributed across the globe to create, store and reuse the domain-specific and user-specific e-learning modules.","PeriodicalId":266595,"journal":{"name":"2010 International Conference on Technology for Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130447030","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}