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2010 International Conference on Technology for Education最新文献

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Creating open source repository of 3D models of laboratory equipments using Blender 使用Blender创建实验室设备3D模型的开源存储库
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550044
Shruti Dere, Sameer D. Sahasrabuddhe, Sridhar V. Iyer
Laboratory experiments provide hands on experience to students, thereby enhancing their understanding of the given topic. Often, due to lack of resources, interactive simulations of laboratory experiments are an attractive substitute. Simulations could be two dimensional (2D) or they could be three dimensional (3D). 3D has added advantages of multiple viewing angles, more realistic views with textures and lights, and cross-section walk-through.
实验室实验为学生提供实践经验,从而增强他们对给定主题的理解。通常,由于缺乏资源,实验室实验的交互式模拟是一个有吸引力的替代品。模拟可以是二维的(2D),也可以是三维的(3D)。3D增加了多个视角的优势,更逼真的纹理和灯光视图,以及横断面演练。
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引用次数: 16
Measuring the impact of a learner centric pedagogical technique for a core competency of a course in Data Base Management Systems 测量以学习者为中心的教学技术对数据库管理系统课程核心竞争力的影响
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550115
Y. Pinto
Computer Science Education faces two major problems - one being the continuous evolvement of the discipline itself, and, secondly, the issue of appropriate employment of graduating students. Instructors and educators need to periodically reinvent and restructure their curriculum to keep their learners abreast. An effective approach is to structure the curriculum by defining the requisite competencies as the instructional goals and subsequently defining the conceptual requirements to achieve these goals. When the outcomes of learning are clearly specified, activities must be designed and assessments logically done to confirm to what degree the required learning has been achieved. Certain instructional pedagogies may help students to acquire the mental processes for learning more efficiently, and to ably analogize and annotate the acquired skill. Thoughtful and detailed planning, understanding of the stakeholders and their needs, and an appropriate testing and feedback mechanism can maximize the benefits and minimize the negatives of a learning environment. This paper describes a study performed on one such learner centric pedagogical approach. The results of this analysis are expected to throw light about the impact of a competency based activity in the presence of a homogenous group formation. The paper describes the implementation and examines the learning effectiveness of a collaborative, peer-reviewed, learner-centric activity based instructional design approach for a core competency in a course on Data Base Management Systems at the Masters Level program in Computer Science.
计算机科学教育面临两大问题:一是学科本身的不断发展,二是毕业生的就业问题。教师和教育工作者需要定期重新设计和重组他们的课程,以跟上学习者的步伐。一种有效的方法是通过定义必要的能力作为教学目标,然后定义实现这些目标的概念要求来构建课程。当学习的结果得到明确规定时,必须设计活动,并进行合理的评估,以确认所要求的学习已达到何种程度。某些教学方法可以帮助学生更有效地获得学习的心理过程,并能够类比和注释所获得的技能。深思熟虑和详细的计划,对涉众及其需求的理解,以及适当的测试和反馈机制,可以使学习环境的好处最大化,坏处最小化。本文描述了一项以学习者为中心的教学方法的研究。这一分析的结果有望阐明在同质群体形成的情况下,基于能力的活动的影响。本文描述了在计算机科学硕士课程的数据库管理系统课程中,基于协作、同行评议、以学习者为中心的基于活动的教学设计方法的实施和学习效果。
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引用次数: 1
Innovative use of ICT for educational and community development 创新使用资讯及通讯科技促进教育及社区发展
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550042
Himani Verma
In 2005, the Government of Tamil Nadu collaborated with Intel Educational Initiatives, to provide 21st century global skills to the teachers of the state. This initiative aimed to bring about an enhancement in education along with community development. This study was conducted in two schools serving the underserved children with a similar socio economic status - one in Karaikottai Needamangalam block of Thiruvarur District and one of the Toda tribal in the Udhagamandalam Block of the Nilgiris in Tamil Nadu. A group of teachers from the government aided Panchayat Union Middle School of both the areas were trained to incorporate global skills like collaboration, critical thinking and technological literacy to enhance education especially through Project Based Approaches. The objective of the initiative being to examine if ICT integrated innovative teaching and learning methodologies in education can help eradicate some social evils and bring about community development. With an illiteracy rate of over 90%, social evils like illiteracy and child marriage (in Toda) and child labor(in Karaikottai) were rampant. The tribal people of Toda who are deeply traditional, depend on the ecosystem for their survival and live much below the poverty line. In Karaikottai poverty and lack of education had resulted in the practice of child labor. The teachers of these schools were empowered to incorporate 21st century skills into the classroom teaching and impart the same skills to the students. A technology infrastructure was also provided to the school thereby integrating technology in classroom practices. A computer with an internet connection was provided to the schools after the training and classes were assigned time to work on the computer. The students were encouraged to work collaboratively on projects concerning issues facing their community and it was seen that they were able to develop the skills of research, critical thinking and communication. They were also able to work with different kinds of media and put together a presentation to convince the community about the evils of child marriage and child labor.
2005年,泰米尔纳德邦政府与英特尔教育计划合作,为该邦的教师提供21世纪的全球技能。这项倡议的目的是在社区发展的同时提高教育水平。这项研究是在两所学校进行的,其中一所学校位于Thiruvarur区的karaikotai Needamangalam区,另一所学校位于泰米尔纳德邦Nilgiris区的Udhagamandalam区的Toda部落。来自政府资助的两个地区的Panchayat联合中学的一组教师接受了培训,将合作、批判性思维和技术素养等全球技能纳入其中,特别是通过基于项目的方法来加强教育。该倡议的目的是审查信息和通信技术在教育中整合创新的教学方法是否有助于消除一些社会弊端并带来社区发展。文盲率超过90%,文盲、童婚(在东田)和童工(在卡拉科泰)等社会弊病猖獗。托达的部落居民非常传统,他们的生存依赖于生态系统,生活在贫困线以下。在卡拉伊科泰,贫穷和缺乏教育导致了童工现象。这些学校的教师被授权将21世纪的技能融入课堂教学,并向学生传授同样的技能。还向学校提供了技术基础设施,从而将技术融入课堂实践。培训结束后,向学校提供了一台可以上网的电脑,并为班级分配了使用电脑的时间。学生们被鼓励就社区面临的问题进行合作项目,可以看出他们能够培养研究、批判性思维和沟通的技能。他们还与不同的媒体合作,制作了一份报告,让社区相信童婚和童工的罪恶。
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引用次数: 0
Clicking away the distance from education 点击消除与教育的距离
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550098
Divya Tiwari, Richa Sehgal, Jayant Bansal, S. Murthy
While distance education is becoming increasingly popular, it suffers from the problem of a lack of real-time interactivity between the instructor and the students, as well as an absence of peer interaction between students. A technique used in face-to-face classrooms to improve student-teacher interaction and promote peer discussion among students is the use of clickers, or student response systems. In this paper we describe the adaptation of clickers in distance education for a multiple classroom environment. We discuss the design and development of a distributed architecture for the implementation of a student response system for multiple remote classrooms. We report on a pilot implementation and discuss problems faced and solutions implemented.
虽然远程教育越来越受欢迎,但它存在着教师和学生之间缺乏实时互动以及学生之间缺乏同伴互动的问题。在面对面的课堂上使用的一种技术是使用点击器,或学生反应系统,以改善学生与教师的互动,促进学生之间的同伴讨论。本文描述了远程教育中点击器在多教室环境下的适应性。我们讨论了一个分布式架构的设计和开发,以实现多个远程教室的学生响应系统。我们报告试点实施情况,讨论面临的问题和实施的解决方案。
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引用次数: 4
E-learning development through Elicitus and Raptivity and learning enablement through Interwise a pragmatic approach in blended learning 通过Elicitus和Raptivity开发电子学习,通过Interwise实现学习,这是混合学习中的一种实用方法
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550035
S. Balaji, Ravi Ganapathy
In this paper on the theme Support systems for distance Education, E-learning, blended learning, the paper addresses about authoring tools namely Elicitus and Raptivity which we have used to create interactive and cost effective E-learning modules in our organization to meet the technology requirement and keep us ahead with respect to technology. Secondly it addresses about AT & T connect's Interwise participant tool which is used to connect across the globe, across various countries in conducting technical sessions through virtual classroom mode from the base location to address the technical knowledge requirement and to develop the technical versatility among the fellow employees of our organization, later this paper proposes how to use these tools to support and extend them as a support system for distance Education and E-learning.
在这篇关于远程教育、电子学习、混合学习的支持系统的论文中,论文讨论了创作工具,即Elicitus和Raptivity,我们使用这些工具在我们的组织中创建交互式和具有成本效益的电子学习模块,以满足技术要求,并保持我们在技术方面的领先地位。其次,它解决了at&t连接的Interwise参与者工具,该工具用于连接全球,跨越各国,通过虚拟课堂模式从基地位置进行技术会议,以解决技术知识需求,并在我们组织的同事员工之间开发技术多功能性,后来本文提出了如何使用这些工具来支持和扩展它们作为远程教育和电子学习的支持系统。
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引用次数: 1
Synchronous virtual classrooms: Student perceptions from an online and blended education course 同步虚拟教室:学生对在线和混合教育课程的看法
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550054
Michele A. Parker, Florence Martin
Virtual classrooms are online environments that enable students and instructors to interact as if they were face to face in a classroom. In this study, the researchers compared the perceptions of 57 undergraduate students who used the virtual classroom in a fully online and a blended education course. Students in the fully online course rated the virtual classroom features and characteristics higher than students in the blended course. There were statistically significant differences for 9 out of the 16 features that were investigated. Three of the four characteristics were statistically significant. Instructors can integrate this information in their course design and delivery to ensure that students benefit from a rewarding learning experience.
虚拟教室是一种在线环境,使学生和教师能够像在教室里面对面一样互动。在这项研究中,研究人员比较了57名在完全在线和混合教育课程中使用虚拟教室的本科生的看法。参加完全在线课程的学生对虚拟课堂的特点和特点的评价高于参加混合课程的学生。在被调查的16个特征中,有9个具有统计学上的显著差异。四个特征中有三个具有统计学意义。教师可以将这些信息整合到他们的课程设计和交付中,以确保学生从有益的学习体验中受益。
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引用次数: 9
Leveraging technology for creating awareness of problem-solving skills to engineering students 利用技术来培养工科学生解决问题的能力
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550107
Srinagesh Chatarajupalli, Venkata Bhanu Prasad Tolety, K. S. Reddy
This paper describes a three year project that promoted developing problem solving abilities to engineering students. This is attempted by effectively leveraging technology. To solve problems successfully, the students used algorithmic thinking and logical reasoning, and demonstrated the solution in the context of programming and through team work. We found that the effective use of technology, people, and process can create the desired impact.
本文描述了一个为期三年的项目,该项目促进了工科学生解决问题的能力。这是通过有效地利用技术来实现的。为了成功解决问题,学生们运用了算法思维和逻辑推理,并在编程和团队合作的背景下展示了解决方案。我们发现,技术、人员和过程的有效使用可以产生预期的影响。
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引用次数: 2
Instruction over online social networks: Where does the platform lead? 在线社交网络的指导:平台将走向何方?
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550096
Rodrigo C. Rivera
Online social networks or OSNs are an emergent Internet-based technology that is changing the way people connect and communicate, attracting the youth and adults alike. This study examined the content applications of five popular OSNs, namely Facebook, MySpace, Orkut, Friendster and Hi5; and explored multi-sectoral constructs of students, teachers and parents, who are members of online communities. It utilizes a dominantly qualitative design, following phenomenological and network ethnographic traditions, to estimate the potential of OSNs in facilitating instructional communication. Findings reveal that OSNs are generally perceived as a communication space, and being embedded in an information-rich environment of the Internet, it offers opportunities for users to create and construct knowledge. Informants believe that it can be useful for instruction as a communication tool. Likewise they agree that OSNs can be maximized to facilitate instructional communication in various contexts, but they stressed some concerns that teachers need to consider in its integration to instruction.
在线社交网络是一种新兴的基于互联网的技术,它正在改变人们联系和交流的方式,吸引了年轻人和成年人。本研究考察了Facebook、MySpace、Orkut、Friendster和Hi5这五种流行的操作系统的内容应用;并探索了学生、教师和家长的多部门结构,他们都是在线社区的成员。它主要采用定性设计,遵循现象学和网络人种学传统,来估计网络安全网络在促进教学交流方面的潜力。研究结果表明,osn通常被视为一个通信空间,并且被嵌入到一个信息丰富的互联网环境中,它为用户提供了创造和构建知识的机会。举报人认为,作为一种交流工具,它可以用于教学。同样地,他们也同意可以最大限度地利用语音识别系统来促进各种情境下的教学交流,但他们强调了教师在将其与教学相结合时需要考虑的一些问题。
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引用次数: 8
Various learning courses based on digital library conceptualization 基于数字图书馆概念的各种学习课程
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550099
Nakhat Nasreen AzizulHaq, Gamal Ahmed Ahmed Abdullah Alawi
In this paper, we have proposed a new method that helps teachers to explore the weakness points of the students who could not pass the exam under the certain condition of success, and propose a method to build special courses to encounter this problem.
在本文中,我们提出了一种新的方法,帮助教师在一定的成功条件下发掘学生考试不及格的弱点,并提出了一种针对这一问题的专门课程的构建方法。
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引用次数: 4
Different brainstorming methods within the context of physical computing 在物理计算的背景下,不同的头脑风暴方法
Pub Date : 2010-07-01 DOI: 10.1109/T4E.2010.5550117
A. Wiethoff, Raphael Wimmer, H. Richter, A. Butz
In this work, we present a teachable moment in the context of a physical computing and prototyping course held at our university. We tried to investigate how different brainstorming methods affected the ideation phase of a project. To do this, we conducted an experiment in which we separated teams and gave them three different ideation methods: Post-Its®, creative thinking (mind mapping) and a physical brainstorming set consisting of cardboard objects to generate their concepts. The conclusions drawn from these observations encouraged us to open up the domain for further experimental setups to investigate the question: Do opportunistic techniques provide a benefit in this context?
在这项工作中,我们在我们大学举办的物理计算和原型课程的背景下提出了一个可教的时刻。我们试图调查不同的头脑风暴方法如何影响项目的构思阶段。为了做到这一点,我们进行了一个实验,我们将团队分开,并给他们三种不同的思维方法:post - it®,创造性思维(思维导图)和一个由纸板组成的物理头脑风暴集合,以产生他们的概念。从这些观察中得出的结论鼓励我们为进一步的实验设置开辟领域,以调查这个问题:机会主义技术在这种情况下是否提供了好处?
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引用次数: 4
期刊
2010 International Conference on Technology for Education
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