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Conference Companion on Human Factors in Computing Systems最新文献

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Finding the cut of the wrong trousers: fast video search using automatic storyboard generation 寻找裁剪错误的裤子:快速视频搜索使用自动故事板生成
Pub Date : 1996-04-18 DOI: 10.1145/257089.257333
P. Macer, P. Thomas, N. Chalabi, J. Meech
The development of high capacity storage media and moving image file format standards (e.g. MPEG-2) have improved the quality of digital video and provided the possibility of enhanced digital video browsing techniques. This paper describes an approach to search and navigation in video databases which automatically identifies shots in a video sequence to present a single frame from each shot that best represents the shot as a whole. Using the approach a storyboard is generated which can be either visually scanned by the user, or searched using automatic techniques such as query-by-visual-example (QVE).
大容量存储媒体和移动图像文件格式标准(例如MPEG-2)的发展提高了数字视频的质量,并提供了增强数字视频浏览技术的可能性。本文描述了一种在视频数据库中搜索和导航的方法,该方法自动识别视频序列中的镜头,并从每个镜头中呈现最能代表整个镜头的单个帧。使用这种方法,可以生成一个故事板,它可以被用户可视地扫描,或者使用自动技术,如可视示例查询(QVE)进行搜索。
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引用次数: 5
Arranging to do things with others 安排与他人一起做事
Pub Date : 1996-04-18 DOI: 10.1145/257089.257234
H. H. Clark
Much of what we do we do with other people. We conduct business, gossip, play games, and take classes with others, both in person and through computers. Joint activities like these axe advanced through sequences of brief joint actions, The problem is this. It takes delicate coordination against the common ground of the participants to initiate such actions. Person A has to arrange for person B (1) to commit to taking part (2) in a particular joint action (3) in a particular role (4) at a particular time and place. I will argue that people have principled ways of solving this problem, and that designers can and should leverage these principles when supporting these activities through computers and other technologies.
我们做的很多事情都是和别人一起做的。我们与他人做生意、闲聊、玩游戏、上课,无论是面对面还是通过电脑。像这样的联合行动是通过一系列简短的联合行动来推进的,问题是这样的。要发起这样的行动,需要在参与者的共同基础上进行微妙的协调。A人必须安排B人(1)承诺在特定时间和地点参加(2)特定的联合行动(3)特定的角色(4)。我认为人们有原则性的方法来解决这个问题,设计师可以而且应该利用这些原则,通过计算机和其他技术来支持这些活动。
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引用次数: 18
Understanding the role of configuration management systems in software development 了解配置管理系统在软件开发中的作用
Pub Date : 1996-04-18 DOI: 10.1145/257089.257122
Rebecca E. Grinter
This paper describes a study of how software developers use a technology, software configuration management systems, in their work. The study uses qualitative methods in three case studies to find out how well configuration management systems support the coordination of software development work. Results from this study will help to inform the design of technologies that support group work and provide insights into the complexities of software development.
本文描述了软件开发人员如何在他们的工作中使用软件配置管理系统技术的研究。该研究在三个案例研究中使用定性方法来发现配置管理系统如何很好地支持软件开发工作的协调。这项研究的结果将有助于告知支持团队工作的技术设计,并提供对软件开发复杂性的洞察。
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引用次数: 3
Guidelines for designing usable World Wide Web pages 设计可用的万维网页面的指南
Pub Date : 1996-04-18 DOI: 10.1145/257089.257320
J. Borges, Israel Morales, Néstor J. Rodríguez
The proliferation of World Wide Web pages with poor usability is a serious problem because these pages waste user time, discourage exploration and could be responsible for a large amount of unnecessary traffic on the Internet. To alleviate this problem, we are proposing a set of simple guidelines for designing usable Web pages. The guidelines were compiled from a heuristic evaluation of existing Web sites. An experiment was conducted to evaluate the usability of home pages designed with the proposed guidelines. The experiment demonstrated that designers of Web pages can improve the usability of home pages by applying these guidelines.
可用性差的万维网页面的激增是一个严重的问题,因为这些页面浪费了用户的时间,阻碍了用户的探索,并可能导致Internet上大量不必要的流量。为了缓解这个问题,我们提出了一套设计可用Web页面的简单指导原则。这些指南是根据对现有网站的启发式评估编写的。进行了一项实验,以评估根据建议的指导方针设计的主页的可用性。实验表明,网页设计者可以通过应用这些准则来提高主页的可用性。
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引用次数: 82
User interface issues for virtual reality systems 虚拟现实系统的用户界面问题
Pub Date : 1996-04-18 DOI: 10.1145/257089.257358
Chris Esposito
This tutorial presents many of the user interface issues a developer must deal with when developing virtual reality (VR) systems, including virtual body definition and control, choosing interaction devices and techniques, system evaluation criteria, and choosing a development environment.
本教程介绍了开发人员在开发虚拟现实(VR)系统时必须处理的许多用户界面问题,包括虚拟体定义和控制、选择交互设备和技术、系统评估标准以及选择开发环境。
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引用次数: 10
Universal design: everyone has special needs 通用设计:每个人都有特殊需求
Pub Date : 1996-04-18 DOI: 10.1145/257089.257893
E. Bergman, A. Edwards, Deborah Kaplan, Greg Lowney, T. Raman, E. Johnson
Despite high profile discussions of user-centered design in the CHI community, until recently a substantial population of users has been largely ignored. Users who have restricted or no use of hands, eyes, ears, or voice due to environment, task context, repetitive strain injury, or disability constitute a diverse and significant user population, but these users receive relatively little mention in mainstream HCI conferences or literature. Design considerations for users with vision, hearing, or movement impairments overlap with those for the general population across a variety of tasks and contexts (e.g., high workload tasks, automobile systems, phone interfaces). Following on this theme, the panel will promote discussion of so-called “Universal Design” -design for the broadest possible range of users.
尽管CHI社区对以用户为中心的设计进行了高调的讨论,但直到最近,仍有大量用户在很大程度上被忽视了。由于环境、任务背景、重复性劳损或残疾而限制或无法使用手、眼、耳或声音的用户构成了一个多样化和重要的用户群体,但这些用户在主流HCI会议或文献中很少被提及。在各种任务和环境(例如,高工作量任务、汽车系统、电话接口)中,对视力、听力或运动障碍用户的设计考虑与对一般人群的设计考虑重叠。围绕这个主题,小组将讨论所谓的“通用设计”,即为尽可能广泛的用户设计。
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引用次数: 14
Transforming user-centered analysis into concrete design 将以用户为中心的分析转化为具体的设计
Pub Date : 1996-04-18 DOI: 10.1145/257089.257427
L. Wood, Ron Zeno
GOALS AND ACTIVITIES The design workshop brings together a group of individuals who are experienced in GUI design and development and are willing to share and compare their methods, techniques, required resources, etc. The major goal is to externalize the skills and important activities of experienced designers, specifically y as they apply to moving from user-centered analysis to artifact design. Ron Zeno. Documentum. Inc. 567~ Gibraltar Drive ‘ Pleasanton, CA 94588-8547 510-463-6800, Ron. Zeno@documentum. com
目标和活动设计研讨会汇集了一群在GUI设计和开发方面有经验的人,他们愿意分享和比较他们的方法,技术,所需的资源等。主要目标是外化有经验的设计师的技能和重要活动,特别是当它们应用于从以用户为中心的分析转向工件设计时。罗恩芝诺。Documentum。567~直布罗陀Drive ' Pleasanton, CA 94588-8547 510-463-6800, Ron。Zeno@documentum。com
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引用次数: 3
ScienceSpace: lessons for designing immersive virtual realities 科学空间:设计沉浸式虚拟现实的经验教训
Pub Date : 1996-04-18 DOI: 10.1145/257089.257167
M. Salzman, R. Loftin, C. Dede, D. McGlynn
ScienceSpace is a collection of immersive virtual realities designed to explore the potential utility of physical immersion and multisensory perception to aid in the learning of science. Through the design and evaluation of ScienceSpace, we are learning lessons about the virtual reality interface and the development of immersive virtual worlds for education. This paper descxibesthese lessons.
ScienceSpace是一个沉浸式虚拟现实的集合,旨在探索物理沉浸和多感官感知的潜在效用,以帮助科学学习。通过ScienceSpace的设计和评估,我们正在学习虚拟现实界面和教育沉浸式虚拟世界的开发经验。本文阐述了这些经验教训。
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引用次数: 25
Structured observation: techniques for gathering information about users in their own world 结构化观察:在用户自己的世界中收集用户信息的技术
Pub Date : 1996-04-18 DOI: 10.1145/257089.257355
S. Dray
This tutorial will focus on why and how to do observations of users in their own worksite. It will focus on practical application of techniques which can help systems professionals incqorate user input early in the development process.
本教程将重点介绍为什么以及如何在用户自己的工作站点中对用户进行观察。它将侧重于技术的实际应用,这些技术可以帮助系统专业人员在开发过程的早期纳入用户输入。
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引用次数: 2
Design concepts for an instructional tool: teaching abductive reasoning in antibody identification 一种教学工具的设计概念:抗体识别的溯因推理教学
Pub Date : 1996-04-18 DOI: 10.1145/257089.257097
J. H. Obradovich, Philip J. Smith, S. Guerlain, Jack W. Smith, S. Rudmann, L. Sachs, J. Svirbley, M. Kennedy, P. Strohm
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引用次数: 1
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Conference Companion on Human Factors in Computing Systems
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