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MMVIS: a multimedia visual information seeking environment for video analysis MMVIS:一个用于视频分析的多媒体视觉信息搜索环境
Pub Date : 1996-04-18 DOI: 10.1145/257089.257099
S. Hibino, Elke A. Rundensteiner
Our MultiMedia Visual Information Seeking (MMVIS) environment is designed to support an exploratory approach to video analysis. Specialized subset, temporal, spatial, and motion dynamic query filters are tightly coupled with dynamic, user-customizable relationship visualizations to aid users in the discovery of data trends. Users can select two subsets (e.g., a subset of person PI talking events) and then browse various relationships between them (e.g., browsing for temporal relationships such as whether events of type A frequently start at the same time as events of type B), The visualization highlights the frequencies of both the subsets and the relationships between them. This allows users to discover various relationships and trends without having to explicitly pre-code them. In this demonstration, we will focus on temporal analysis aspects of the system, presenting our temporal visual query language, temporal visualization, and an application to real CSCW data.
我们的多媒体视觉信息搜索(MMVIS)环境旨在支持视频分析的探索性方法。专门的子集、时间、空间和运动动态查询过滤器与动态的、用户可自定义的关系可视化紧密耦合,以帮助用户发现数据趋势。用户可以选择两个子集(例如,person PI谈话事件的子集),然后浏览它们之间的各种关系(例如,浏览时间关系,例如a类事件是否经常与B类事件同时开始),可视化突出显示两个子集的频率以及它们之间的关系。这允许用户发现各种关系和趋势,而无需显式地预先编写代码。在本演示中,我们将重点关注系统的时间分析方面,展示我们的时间可视化查询语言、时间可视化和一个用于实际CSCW数据的应用程序。
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引用次数: 6
Concurrent engineering for an interactive TV interface 交互式电视接口的并行工程
Pub Date : 1996-04-18 DOI: 10.1145/257089.257194
I. Bretan, P. Kroon
The design of a user environment for a video-on-demand service through an interdisciplinary style of collaboration called “concurrent engineering” is described. The process encompasses pre-prototype behavioral studies, traditional user studies, graphical design of interface objects, industrial design of input devices and interaction design of interface dialogue.
通过称为“并发工程”的跨学科协作风格,描述了视频点播服务的用户环境设计。这个过程包括预原型行为研究、传统用户研究、界面对象的图形设计、输入设备的工业设计和界面对话的交互设计。
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引用次数: 7
Temporal typography: a proposal to enrich written expression 时间排版:一种丰富书面表达的建议
Pub Date : 1996-04-18 DOI: 10.1145/257089.257401
Y. Wong
This paper proposes “temporal typography” as an area of study which incorporates the dynamic visual treatment of text as an extension of written language. Design examples presented in the video show the expressive power of timevarying typographic form to convey emotion and tones of voice. Several expressive examples are called out in this paper and discussed. As a part of our ongoing research, we have developed a scheme which allows for the description of typographic expressions that change dynamically over time. The examples were constructed using a software tool, exPress, along with a scripting language based on the scheme.
本文提出“时态排版”作为一个研究领域,将文本的动态视觉处理作为书面语言的延伸。视频中的设计例子展示了时变排版形式传达情感和声音语调的表现力。文中列举了几个有代表性的例子并进行了讨论。作为我们正在进行的研究的一部分,我们已经开发了一种方案,该方案允许描述随时间动态变化的排版表达式。使用软件工具exPress以及基于该方案的脚本语言构建示例。
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引用次数: 15
Criteria for effective groupware 有效群件的标准
Pub Date : 1996-04-18 DOI: 10.1145/257089.257229
A. Monk, J. Scholtz, W. Buxton, S. Bly, D. Frohlich, S. Whittaker
Hillsboro, The object of this panel is to identify criteria for effective groupware, That is, criteria that can be applied either to guide design or to help a purchaser select from alternative groupware applications. The criteria are expected to be generally applicable and so we take a broad definition of groupware. Panelists have been chosen with expertise in low bandwidth groupware such as email and PDAs as well as higher profile multi-media applications.
这个小组的目的是确定有效的群件的标准,也就是说,这些标准既可以用于指导设计,也可以用于帮助购买者从可选的群件应用程序中进行选择。期望这些标准是普遍适用的,因此我们对群件进行了广泛的定义。小组成员均具有低带宽群件(如电子邮件和pda)以及高端多媒体应用的专业知识。
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引用次数: 2
Task elaboration or label following: an empirical study of representation in human-computer interaction 任务阐述或标签以下:人机交互中表征的实证研究
Pub Date : 1996-04-18 DOI: 10.1145/257089.257280
R. B. Terwilliger, P. Polson
A study measured the time experienced Macintosh users took to create a graph from pre-existing daa including the assignment of vtiables to axes in a dialog box. The study revealed that the task took less time when the items in the dialog box were labeled in terms of one problem representation, even when the instructions were written in terms of another. The Kitajima and Poison model explains this as resulting from the problem representation being elaborated with task-speeific schemata during the instruction comprehension process.
一项研究测量了有经验的麦金塔用户从已有数据(包括在对话框中为坐标轴分配变量)创建图表所花费的时间。研究表明,当对话框中的项目以一种问题的形式被标记时,即使是用另一种形式写的说明,任务花费的时间也更少。Kitajima和Poison模型解释说,这是由于在指令理解过程中,特定任务的模式详细阐述了问题表征。
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引用次数: 2
The group elicitation method for participatory design and usability testing 参与式设计和可用性测试的小组启发方法
Pub Date : 1996-04-18 DOI: 10.1145/245129.245132
G. Boy
This short paper presents the Group Elicitation Method (GEM), a brainwriting technique augmented by a decision support system for participatory design and usability testing. GEM has been successfully used in four industrial projects to elicit knowledge from users, management and designers. In particular, in three of them it was used to elicit end-users' knowledge for the design of new user interfaces. This short paper discusses the properties of such a method and the lessons learned.
这篇短文介绍了小组启发法(GEM),这是一种由参与式设计和可用性测试的决策支持系统增强的脑力写作技术。GEM已成功应用于四个工业项目,从用户、管理层和设计师那里获得知识。特别是,在其中的三个案例中,它被用来引出最终用户的知识,以设计新的用户界面。这篇短文讨论了这种方法的性质和经验教训。
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引用次数: 72
When using the tool interferes with doing the task 当使用工具干扰完成任务时
Pub Date : 1996-04-18 DOI: 10.1145/257089.257281
S. Kirschenbaum, Wayne D. Gray, B. Ehret, Sheryl L. Miller
How much time the user spends working on a task versus fiddling with the tool is an important aspect of usability. The concept of the ratio and distribution of tool-only operations to total operations is proposed to capture this aspect.
用户花在任务上的时间和摆弄工具的时间是可用性的一个重要方面。提出了工具操作占总操作的比例和分布的概念,以捕捉这方面。
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引用次数: 11
Interface agents for interacting with virtual environments 用于与虚拟环境交互的接口代理
Pub Date : 1996-04-18 DOI: 10.1145/257089.257133
Britta Lenzmann
The basic rationale of my Ph.D. thesis is to enhance and simplify interaction with an interactive 3D graphical system. To relieve users from technical detail and allow them to communicate with the system in an intuitive and human-like manner, I am investigating three main aspects: adaptation to user preferences, multimodal input, and open and underspecified input. I use agent-based techniques to approach my solutions.
我博士论文的基本原理是增强和简化与交互式3D图形系统的交互。为了让用户从技术细节中解脱出来,并允许他们以一种直观的、类似人类的方式与系统进行交流,我正在研究三个主要方面:对用户偏好的适应、多模式输入以及开放和未指定的输入。我使用基于代理的技术来接近我的解决方案。
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引用次数: 0
Community volunteers—getting involved locally 社区志愿者——参与当地活动
Pub Date : 1996-04-18 DOI: 10.1145/257089.257206
D. Millen, Patricia A. Young, P. F. Sennewald
ABSTR4CT The promises of emerging technologies, strong financial pressures, and infrastructure demands have created a growing need for technology expertise in local schools, governments and community organizations. It follows that there has never been a better time for technical professionals to help. Assistance can be offered in areas of technology planning, training, system management and support of fnndraising activities. An illustrative example of a community-based technology foundation will be described.
新兴技术的前景、巨大的财政压力和基础设施需求使得当地学校、政府和社区组织对技术专业知识的需求日益增长。因此,对于技术专业人员来说,现在是提供帮助的最佳时机。可以在技术规划、培训、系统管理和支助筹资活动等领域提供援助。将描述一个以社区为基础的技术基础的说明性例子。
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引用次数: 0
An interface design tool based on explicit task models 一个基于显式任务模型的界面设计工具
Pub Date : 1996-04-18 DOI: 10.1145/257089.257316
T. Hinrichs, R. Bareiss, L. Birnbaum, G. Collins
Producing high-quality, comprehensible human interfaces is a difficult, labor-intensive process that requires experience and judgment. In this paper, we describe an approach to assisting this process by using explicit models of the user’s task to drive the interface design and to serve as a functional component of the interface itself. The task model helps to ensure that the resulting interface directly and transpru-ently supports the user in performing his task, and serves as a scaffolding for providing in-context help and advice. By crafting a library of standardized, reusable tasks and interface constructs, we believe it is possible to capture some of the design expertise and to amortize much of the labor required for building effective user interfaces.
生产高质量的、可理解的人机界面是一个困难的、劳动密集型的过程,需要经验和判断力。在本文中,我们描述了一种方法,通过使用用户任务的显式模型来驱动界面设计,并作为界面本身的功能组件来帮助这一过程。任务模型有助于确保生成的界面直接、透明地支持用户执行任务,并充当脚手架,提供上下文中的帮助和建议。通过制作标准化的、可重用的任务和接口构造的库,我们相信有可能获得一些设计专业知识,并分摊构建有效用户界面所需的大部分劳动。
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引用次数: 8
期刊
Conference Companion on Human Factors in Computing Systems
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