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Interface agents for interacting with virtual environments 用于与虚拟环境交互的接口代理
Pub Date : 1996-04-18 DOI: 10.1145/257089.257133
Britta Lenzmann
The basic rationale of my Ph.D. thesis is to enhance and simplify interaction with an interactive 3D graphical system. To relieve users from technical detail and allow them to communicate with the system in an intuitive and human-like manner, I am investigating three main aspects: adaptation to user preferences, multimodal input, and open and underspecified input. I use agent-based techniques to approach my solutions.
我博士论文的基本原理是增强和简化与交互式3D图形系统的交互。为了让用户从技术细节中解脱出来,并允许他们以一种直观的、类似人类的方式与系统进行交流,我正在研究三个主要方面:对用户偏好的适应、多模式输入以及开放和未指定的输入。我使用基于代理的技术来接近我的解决方案。
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引用次数: 0
When using the tool interferes with doing the task 当使用工具干扰完成任务时
Pub Date : 1996-04-18 DOI: 10.1145/257089.257281
S. Kirschenbaum, Wayne D. Gray, B. Ehret, Sheryl L. Miller
How much time the user spends working on a task versus fiddling with the tool is an important aspect of usability. The concept of the ratio and distribution of tool-only operations to total operations is proposed to capture this aspect.
用户花在任务上的时间和摆弄工具的时间是可用性的一个重要方面。提出了工具操作占总操作的比例和分布的概念,以捕捉这方面。
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引用次数: 11
Criteria for effective groupware 有效群件的标准
Pub Date : 1996-04-18 DOI: 10.1145/257089.257229
A. Monk, J. Scholtz, W. Buxton, S. Bly, D. Frohlich, S. Whittaker
Hillsboro, The object of this panel is to identify criteria for effective groupware, That is, criteria that can be applied either to guide design or to help a purchaser select from alternative groupware applications. The criteria are expected to be generally applicable and so we take a broad definition of groupware. Panelists have been chosen with expertise in low bandwidth groupware such as email and PDAs as well as higher profile multi-media applications.
这个小组的目的是确定有效的群件的标准,也就是说,这些标准既可以用于指导设计,也可以用于帮助购买者从可选的群件应用程序中进行选择。期望这些标准是普遍适用的,因此我们对群件进行了广泛的定义。小组成员均具有低带宽群件(如电子邮件和pda)以及高端多媒体应用的专业知识。
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引用次数: 2
Personality trait attributions to voice mail user interfaces 语音邮件用户界面的个性特征
Pub Date : 1996-04-18 DOI: 10.1145/257089.257305
John P. Chin
The present study assesses user perceptions of current voice mail systems and identifies desirable traits that should be incorporated in future agent-based products. Both novices and experts ascribed similar personality traits to voice mail user interfaces: practical, intelligent, courteous, efficient, straight-forward, sophisticated, methodical, progressive and alert. Surprisingly, significant y more experts desired a more imaginative personality than novices. Moreover, 20% of the expxts did not associate imaginative with voice mail systems tested. The results suggest that future voice mail user interface for experts should project an imaginative quality.
本研究评估了用户对当前语音邮件系统的看法,并确定了应纳入未来基于代理的产品的理想特征。新手和专家都认为语音邮件用户界面具有相似的个性特征:实用、智能、礼貌、高效、直率、复杂、有条不紊、进步和警觉。令人惊讶的是,专家比新手更希望拥有富有想象力的个性。此外,20%的专家没有将想象力与测试的语音邮件系统联系起来。研究结果表明,未来专家语音邮件用户界面应该具有想象力。
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引用次数: 9
Toolkits for multimedia awareness 用于多媒体感知的工具包
Pub Date : 1996-04-18 DOI: 10.1145/257089.257139
Ian E. Smith
Informal communication and awareness of coworkers is an important factor in the effectiveness of work in office environments. This dissertation focuses on an architecture for the creation of prototype tools which allow distributed workgroups to collaborate more effectively by communicating informally. This architecture supports the investigation of the area of informal communication and awareness by allowing researchers to quickly develop new application prototypes from reusable components.
非正式的沟通和同事的意识是办公环境中工作效率的一个重要因素。本论文的重点是创建原型工具的架构,它允许分布式工作组通过非正式的沟通更有效地协作。该体系结构允许研究人员从可重用组件快速开发新的应用程序原型,从而支持对非正式通信和意识领域的研究。
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引用次数: 5
Beyond task analysis: exploiting task models in application implementation 任务分析之外:在应用程序实现中利用任务模型
Pub Date : 1996-04-18 DOI: 10.1145/257089.257313
Michael J. Smith, E. O'Neill
This paper briefly reports how task models may be exploited in software development beyond early analysis and specifically within application implementation. We describe three ways in which task models have been used directly to support application implementation and briefly touch upon how such use impacts upon the usability of the resulting application.
本文简要报告了任务模型如何在软件开发中超越早期分析,特别是在应用程序实现中加以利用。我们描述了直接使用任务模型来支持应用程序实现的三种方式,并简要介绍了这种使用如何影响最终应用程序的可用性。
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引用次数: 9
Visage: dynamic information exploration Visage:动态信息探索
Pub Date : 1996-04-18 DOI: 10.1145/257089.257107
Peter Lucas, Cristina C. Gomberg, Steven F. Roth
Visage is a prototype user interface environment for exploring and analyzing information. It represents an approach to coordinating visualizations and analytical tools in data-intensive domains. Visage is based on an information-centric approach to user interface design, which strives to eliminate impediments to direct user access to information objects across applications and visualizations. Visage consists of a set of data manipulation operations, an intelligent system for generating a wide variety of data visualizations and a briefing tool that supports the conversion of visual displays used during exploration into interactive presentation slides.
Visage是一个用于探索和分析信息的原型用户界面环境。它代表了一种在数据密集型领域中协调可视化和分析工具的方法。Visage基于一种以信息为中心的用户界面设计方法,它努力消除障碍,引导用户跨应用程序和可视化访问信息对象。Visage包括一组数据操作操作,一个用于生成各种数据可视化的智能系统,以及一个支持将探索过程中使用的可视化显示转换为交互式演示幻灯片的简报工具。
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引用次数: 16
Long-term interaction: learning the 4 Rs 长期互动:学习4r
Pub Date : 1996-04-18 DOI: 10.1145/257089.257237
A. Dix, D. Ramduny-Ellis, J. Wilkinson
In long-term interaction (over minutes, hours, or days) the tight cycle of action and feedback is broken. People have to remember that they have to do things, that other people should do things and why things happen when they do. This paper describes some results of a study into long-term processes associated with the running of the HCI'95 conference. The focus is on the events which trigger the occurrence of activities. However, during the study we also discovered a recurrent pattern of activities and triggers we have called the 4Rs.
在长期互动中(超过几分钟、几小时或几天),行动和反馈的紧密循环被打破了。人们必须记住,他们必须做事情,其他人也应该做事情,以及为什么事情会在他们做的时候发生。本文描述了与HCI'95会议运行相关的长期过程研究的一些结果。重点是触发活动发生的事件。然而,在研究过程中,我们还发现了一种反复出现的活动模式和触发因素,我们称之为4r。
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引用次数: 12
Effectiveness of spatial level of detail degradation in the periphery of head-mounted displays 头戴式显示器外围空间细节退化的有效性
Pub Date : 1996-04-18 DOI: 10.1145/257089.257294
B. Watson, N. Walker, L. Hodges
Many researchers have proposed degradation of peripheral visual detail as a technique that can both improve frame rates in virtual environments systems, and minimize perceptual impact. A user study was performed to evaluate the effectiveness of this technique when used with headmounted displays. Primary dependent measures were search time on correctly performed trials and percentage of all trials performed incorrectly. Results showed that a substantial amount of peripheral detail can be eliminated before user performance is impacted, The performance impact of peripheral detail degradation will vary greatly with task difficulty, although it should be useful even in the most taxing environments.
许多研究人员提出,将周边视觉细节的退化作为一种技术,既可以提高虚拟环境系统的帧率,又可以最大限度地减少感知影响。进行了一项用户研究,以评估该技术与头戴式显示器一起使用时的有效性。主要依赖测量是正确执行试验的搜索时间和所有不正确执行试验的百分比。结果表明,在用户性能受到影响之前,可以消除大量的外围细节。外围细节退化对性能的影响随着任务难度的不同而变化很大,尽管它即使在最繁重的环境中也是有用的。
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引用次数: 12
Practical usability evaluation 实际可用性评估
Pub Date : 1996-04-18 DOI: 10.1145/257089.257362
G. Perlman
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引用次数: 0
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Conference Companion on Human Factors in Computing Systems
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