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Dynamic timelines: visualizing the history of photography 动态时间线:视觉化摄影的历史
Pub Date : 1996-04-18 DOI: 10.1145/257089.257388
Robin L. Kullberg
This research reinvents the traditional timeline as a dynamic, three-dimensional framework for the interactive presentation of historical information. An experimental visualization of the history of photography uses visual techniques such as infinite zoom, translucency, and animation to present a database of over 200 annotated photographs from the collection of the George Eastman House. Dynamic, interactive design solutions address the communicative goals of allowing seamless micro and macro readings of information at several levels of detail and from multiple points of view.
本研究将传统的时间轴重新定义为一个动态的、三维的框架,用于历史信息的交互式呈现。摄影历史的实验性可视化使用了视觉技术,如无限变焦、半透明和动画,展示了来自乔治伊士曼之家收藏的200多张照片的数据库。动态的、交互的设计解决方案解决了交流的目标,允许从多个细节层次和多个角度无缝地微观和宏观阅读信息。
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引用次数: 27
Cognitive factors in design: basic phenomena in human memory and problem solving 设计中的认知因素:人类记忆和解决问题的基本现象
Pub Date : 1996-04-18 DOI: 10.1007/978-0-387-35175-9_125
T. Hewett
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引用次数: 0
Efficacy of a predictive display, steering device, and vehicle body representation in the operation of a lunar vehicle 预测显示、转向装置和车体在月球飞行器运行中的效能
Pub Date : 1996-04-18 DOI: 10.1145/257089.257147
S. Mathan, Arnold G. Hyndman, K. Fischer, Jeremiah Blatz, D. Brams
Time delayed teleoperation exacts a high toll on human cognitive resources. High error rates and poor performance times are typical consequences of operating a vehicle under such conditions. This paper describes the usability effects of simple enhancements to the interface for a teleoperated lunar vehicle. Experimental results suggest that simple interface elements such as a predictive display, steering wheel, and vehicle body representation can dramatically reduce errors and task performance times during time delayed teleoperation by inexperienced lunar vehicle operators.
延时远程操作对人的认知资源造成了巨大的消耗。高错误率和较差的性能时间是在这种条件下操作车辆的典型后果。本文描述了对远程操作月球飞行器的界面进行简单增强后的可用性效果。实验结果表明,简单的界面元素,如预测显示、方向盘和车身表示,可以显着减少错误和任务执行时间,在时间延迟远程操作的经验不足的月球车辆操作员。
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引用次数: 14
Personality trait attributions to voice mail user interfaces 语音邮件用户界面的个性特征
Pub Date : 1996-04-18 DOI: 10.1145/257089.257305
John P. Chin
The present study assesses user perceptions of current voice mail systems and identifies desirable traits that should be incorporated in future agent-based products. Both novices and experts ascribed similar personality traits to voice mail user interfaces: practical, intelligent, courteous, efficient, straight-forward, sophisticated, methodical, progressive and alert. Surprisingly, significant y more experts desired a more imaginative personality than novices. Moreover, 20% of the expxts did not associate imaginative with voice mail systems tested. The results suggest that future voice mail user interface for experts should project an imaginative quality.
本研究评估了用户对当前语音邮件系统的看法,并确定了应纳入未来基于代理的产品的理想特征。新手和专家都认为语音邮件用户界面具有相似的个性特征:实用、智能、礼貌、高效、直率、复杂、有条不紊、进步和警觉。令人惊讶的是,专家比新手更希望拥有富有想象力的个性。此外,20%的专家没有将想象力与测试的语音邮件系统联系起来。研究结果表明,未来专家语音邮件用户界面应该具有想象力。
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引用次数: 9
Toolkits for multimedia awareness 用于多媒体感知的工具包
Pub Date : 1996-04-18 DOI: 10.1145/257089.257139
Ian E. Smith
Informal communication and awareness of coworkers is an important factor in the effectiveness of work in office environments. This dissertation focuses on an architecture for the creation of prototype tools which allow distributed workgroups to collaborate more effectively by communicating informally. This architecture supports the investigation of the area of informal communication and awareness by allowing researchers to quickly develop new application prototypes from reusable components.
非正式的沟通和同事的意识是办公环境中工作效率的一个重要因素。本论文的重点是创建原型工具的架构,它允许分布式工作组通过非正式的沟通更有效地协作。该体系结构允许研究人员从可重用组件快速开发新的应用程序原型,从而支持对非正式通信和意识领域的研究。
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引用次数: 5
Beyond task analysis: exploiting task models in application implementation 任务分析之外:在应用程序实现中利用任务模型
Pub Date : 1996-04-18 DOI: 10.1145/257089.257313
Michael J. Smith, E. O'Neill
This paper briefly reports how task models may be exploited in software development beyond early analysis and specifically within application implementation. We describe three ways in which task models have been used directly to support application implementation and briefly touch upon how such use impacts upon the usability of the resulting application.
本文简要报告了任务模型如何在软件开发中超越早期分析,特别是在应用程序实现中加以利用。我们描述了直接使用任务模型来支持应用程序实现的三种方式,并简要介绍了这种使用如何影响最终应用程序的可用性。
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引用次数: 9
Visage: dynamic information exploration Visage:动态信息探索
Pub Date : 1996-04-18 DOI: 10.1145/257089.257107
Peter Lucas, Cristina C. Gomberg, Steven F. Roth
Visage is a prototype user interface environment for exploring and analyzing information. It represents an approach to coordinating visualizations and analytical tools in data-intensive domains. Visage is based on an information-centric approach to user interface design, which strives to eliminate impediments to direct user access to information objects across applications and visualizations. Visage consists of a set of data manipulation operations, an intelligent system for generating a wide variety of data visualizations and a briefing tool that supports the conversion of visual displays used during exploration into interactive presentation slides.
Visage是一个用于探索和分析信息的原型用户界面环境。它代表了一种在数据密集型领域中协调可视化和分析工具的方法。Visage基于一种以信息为中心的用户界面设计方法,它努力消除障碍,引导用户跨应用程序和可视化访问信息对象。Visage包括一组数据操作操作,一个用于生成各种数据可视化的智能系统,以及一个支持将探索过程中使用的可视化显示转换为交互式演示幻灯片的简报工具。
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引用次数: 16
Long-term interaction: learning the 4 Rs 长期互动:学习4r
Pub Date : 1996-04-18 DOI: 10.1145/257089.257237
A. Dix, D. Ramduny-Ellis, J. Wilkinson
In long-term interaction (over minutes, hours, or days) the tight cycle of action and feedback is broken. People have to remember that they have to do things, that other people should do things and why things happen when they do. This paper describes some results of a study into long-term processes associated with the running of the HCI'95 conference. The focus is on the events which trigger the occurrence of activities. However, during the study we also discovered a recurrent pattern of activities and triggers we have called the 4Rs.
在长期互动中(超过几分钟、几小时或几天),行动和反馈的紧密循环被打破了。人们必须记住,他们必须做事情,其他人也应该做事情,以及为什么事情会在他们做的时候发生。本文描述了与HCI'95会议运行相关的长期过程研究的一些结果。重点是触发活动发生的事件。然而,在研究过程中,我们还发现了一种反复出现的活动模式和触发因素,我们称之为4r。
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引用次数: 12
Effectiveness of spatial level of detail degradation in the periphery of head-mounted displays 头戴式显示器外围空间细节退化的有效性
Pub Date : 1996-04-18 DOI: 10.1145/257089.257294
B. Watson, N. Walker, L. Hodges
Many researchers have proposed degradation of peripheral visual detail as a technique that can both improve frame rates in virtual environments systems, and minimize perceptual impact. A user study was performed to evaluate the effectiveness of this technique when used with headmounted displays. Primary dependent measures were search time on correctly performed trials and percentage of all trials performed incorrectly. Results showed that a substantial amount of peripheral detail can be eliminated before user performance is impacted, The performance impact of peripheral detail degradation will vary greatly with task difficulty, although it should be useful even in the most taxing environments.
许多研究人员提出,将周边视觉细节的退化作为一种技术,既可以提高虚拟环境系统的帧率,又可以最大限度地减少感知影响。进行了一项用户研究,以评估该技术与头戴式显示器一起使用时的有效性。主要依赖测量是正确执行试验的搜索时间和所有不正确执行试验的百分比。结果表明,在用户性能受到影响之前,可以消除大量的外围细节。外围细节退化对性能的影响随着任务难度的不同而变化很大,尽管它即使在最繁重的环境中也是有用的。
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引用次数: 12
Practical usability evaluation 实际可用性评估
Pub Date : 1996-04-18 DOI: 10.1145/257089.257362
G. Perlman
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引用次数: 0
期刊
Conference Companion on Human Factors in Computing Systems
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