This research reinvents the traditional timeline as a dynamic, three-dimensional framework for the interactive presentation of historical information. An experimental visualization of the history of photography uses visual techniques such as infinite zoom, translucency, and animation to present a database of over 200 annotated photographs from the collection of the George Eastman House. Dynamic, interactive design solutions address the communicative goals of allowing seamless micro and macro readings of information at several levels of detail and from multiple points of view.
{"title":"Dynamic timelines: visualizing the history of photography","authors":"Robin L. Kullberg","doi":"10.1145/257089.257388","DOIUrl":"https://doi.org/10.1145/257089.257388","url":null,"abstract":"This research reinvents the traditional timeline as a dynamic, three-dimensional framework for the interactive presentation of historical information. An experimental visualization of the history of photography uses visual techniques such as infinite zoom, translucency, and animation to present a database of over 200 annotated photographs from the collection of the George Eastman House. Dynamic, interactive design solutions address the communicative goals of allowing seamless micro and macro readings of information at several levels of detail and from multiple points of view.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121275013","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 1996-04-18DOI: 10.1007/978-0-387-35175-9_125
T. Hewett
{"title":"Cognitive factors in design: basic phenomena in human memory and problem solving","authors":"T. Hewett","doi":"10.1007/978-0-387-35175-9_125","DOIUrl":"https://doi.org/10.1007/978-0-387-35175-9_125","url":null,"abstract":"","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127680275","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Mathan, Arnold G. Hyndman, K. Fischer, Jeremiah Blatz, D. Brams
Time delayed teleoperation exacts a high toll on human cognitive resources. High error rates and poor performance times are typical consequences of operating a vehicle under such conditions. This paper describes the usability effects of simple enhancements to the interface for a teleoperated lunar vehicle. Experimental results suggest that simple interface elements such as a predictive display, steering wheel, and vehicle body representation can dramatically reduce errors and task performance times during time delayed teleoperation by inexperienced lunar vehicle operators.
{"title":"Efficacy of a predictive display, steering device, and vehicle body representation in the operation of a lunar vehicle","authors":"S. Mathan, Arnold G. Hyndman, K. Fischer, Jeremiah Blatz, D. Brams","doi":"10.1145/257089.257147","DOIUrl":"https://doi.org/10.1145/257089.257147","url":null,"abstract":"Time delayed teleoperation exacts a high toll on human cognitive resources. High error rates and poor performance times are typical consequences of operating a vehicle under such conditions. This paper describes the usability effects of simple enhancements to the interface for a teleoperated lunar vehicle. Experimental results suggest that simple interface elements such as a predictive display, steering wheel, and vehicle body representation can dramatically reduce errors and task performance times during time delayed teleoperation by inexperienced lunar vehicle operators.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127859809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The present study assesses user perceptions of current voice mail systems and identifies desirable traits that should be incorporated in future agent-based products. Both novices and experts ascribed similar personality traits to voice mail user interfaces: practical, intelligent, courteous, efficient, straight-forward, sophisticated, methodical, progressive and alert. Surprisingly, significant y more experts desired a more imaginative personality than novices. Moreover, 20% of the expxts did not associate imaginative with voice mail systems tested. The results suggest that future voice mail user interface for experts should project an imaginative quality.
{"title":"Personality trait attributions to voice mail user interfaces","authors":"John P. Chin","doi":"10.1145/257089.257305","DOIUrl":"https://doi.org/10.1145/257089.257305","url":null,"abstract":"The present study assesses user perceptions of current voice mail systems and identifies desirable traits that should be incorporated in future agent-based products. Both novices and experts ascribed similar personality traits to voice mail user interfaces: practical, intelligent, courteous, efficient, straight-forward, sophisticated, methodical, progressive and alert. Surprisingly, significant y more experts desired a more imaginative personality than novices. Moreover, 20% of the expxts did not associate imaginative with voice mail systems tested. The results suggest that future voice mail user interface for experts should project an imaginative quality.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122958134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Informal communication and awareness of coworkers is an important factor in the effectiveness of work in office environments. This dissertation focuses on an architecture for the creation of prototype tools which allow distributed workgroups to collaborate more effectively by communicating informally. This architecture supports the investigation of the area of informal communication and awareness by allowing researchers to quickly develop new application prototypes from reusable components.
{"title":"Toolkits for multimedia awareness","authors":"Ian E. Smith","doi":"10.1145/257089.257139","DOIUrl":"https://doi.org/10.1145/257089.257139","url":null,"abstract":"Informal communication and awareness of coworkers is an important factor in the effectiveness of work in office environments. This dissertation focuses on an architecture for the creation of prototype tools which allow distributed workgroups to collaborate more effectively by communicating informally. This architecture supports the investigation of the area of informal communication and awareness by allowing researchers to quickly develop new application prototypes from reusable components.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"os-47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127841927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper briefly reports how task models may be exploited in software development beyond early analysis and specifically within application implementation. We describe three ways in which task models have been used directly to support application implementation and briefly touch upon how such use impacts upon the usability of the resulting application.
{"title":"Beyond task analysis: exploiting task models in application implementation","authors":"Michael J. Smith, E. O'Neill","doi":"10.1145/257089.257313","DOIUrl":"https://doi.org/10.1145/257089.257313","url":null,"abstract":"This paper briefly reports how task models may be exploited in software development beyond early analysis and specifically within application implementation. We describe three ways in which task models have been used directly to support application implementation and briefly touch upon how such use impacts upon the usability of the resulting application.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128957256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Visage is a prototype user interface environment for exploring and analyzing information. It represents an approach to coordinating visualizations and analytical tools in data-intensive domains. Visage is based on an information-centric approach to user interface design, which strives to eliminate impediments to direct user access to information objects across applications and visualizations. Visage consists of a set of data manipulation operations, an intelligent system for generating a wide variety of data visualizations and a briefing tool that supports the conversion of visual displays used during exploration into interactive presentation slides.
{"title":"Visage: dynamic information exploration","authors":"Peter Lucas, Cristina C. Gomberg, Steven F. Roth","doi":"10.1145/257089.257107","DOIUrl":"https://doi.org/10.1145/257089.257107","url":null,"abstract":"Visage is a prototype user interface environment for exploring and analyzing information. It represents an approach to coordinating visualizations and analytical tools in data-intensive domains. Visage is based on an information-centric approach to user interface design, which strives to eliminate impediments to direct user access to information objects across applications and visualizations. Visage consists of a set of data manipulation operations, an intelligent system for generating a wide variety of data visualizations and a briefing tool that supports the conversion of visual displays used during exploration into interactive presentation slides.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128447265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In long-term interaction (over minutes, hours, or days) the tight cycle of action and feedback is broken. People have to remember that they have to do things, that other people should do things and why things happen when they do. This paper describes some results of a study into long-term processes associated with the running of the HCI'95 conference. The focus is on the events which trigger the occurrence of activities. However, during the study we also discovered a recurrent pattern of activities and triggers we have called the 4Rs.
{"title":"Long-term interaction: learning the 4 Rs","authors":"A. Dix, D. Ramduny-Ellis, J. Wilkinson","doi":"10.1145/257089.257237","DOIUrl":"https://doi.org/10.1145/257089.257237","url":null,"abstract":"In long-term interaction (over minutes, hours, or days) the tight cycle of action and feedback is broken. People have to remember that they have to do things, that other people should do things and why things happen when they do. This paper describes some results of a study into long-term processes associated with the running of the HCI'95 conference. The focus is on the events which trigger the occurrence of activities. However, during the study we also discovered a recurrent pattern of activities and triggers we have called the 4Rs.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114300996","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Many researchers have proposed degradation of peripheral visual detail as a technique that can both improve frame rates in virtual environments systems, and minimize perceptual impact. A user study was performed to evaluate the effectiveness of this technique when used with headmounted displays. Primary dependent measures were search time on correctly performed trials and percentage of all trials performed incorrectly. Results showed that a substantial amount of peripheral detail can be eliminated before user performance is impacted, The performance impact of peripheral detail degradation will vary greatly with task difficulty, although it should be useful even in the most taxing environments.
{"title":"Effectiveness of spatial level of detail degradation in the periphery of head-mounted displays","authors":"B. Watson, N. Walker, L. Hodges","doi":"10.1145/257089.257294","DOIUrl":"https://doi.org/10.1145/257089.257294","url":null,"abstract":"Many researchers have proposed degradation of peripheral visual detail as a technique that can both improve frame rates in virtual environments systems, and minimize perceptual impact. A user study was performed to evaluate the effectiveness of this technique when used with headmounted displays. Primary dependent measures were search time on correctly performed trials and percentage of all trials performed incorrectly. Results showed that a substantial amount of peripheral detail can be eliminated before user performance is impacted, The performance impact of peripheral detail degradation will vary greatly with task difficulty, although it should be useful even in the most taxing environments.","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115241859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Practical usability evaluation","authors":"G. Perlman","doi":"10.1145/257089.257362","DOIUrl":"https://doi.org/10.1145/257089.257362","url":null,"abstract":"","PeriodicalId":281135,"journal":{"name":"Conference Companion on Human Factors in Computing Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1996-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114874926","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}