Arvio Yosie Kintama, Diyas Age Larasati, Leni Yuliana
abstractBased on this reseach, the aim is to find out the obstacles and solutions from online thesis guidance during the COVID-19 pandemic in PGSD UWKS students. This reseach method uses descriptive qualitative reseach instrument namely questionnaire. The subject of this study were USD students who took part in the thesis course in 2019 with a total of 20 students. This reseach method uses descriptive qualitative method by asking 17 questions to 20 PGSD UWKS students. Based on the results of the study there were 81% of 19 PGSD UWKS students less effective consulting using this online method. Obstacles in this reseach such as by using online methods students do not understand the material / delivered by lectures, especially students who carry out online consultations. The solution to the previous problem is that students more intensely communicative eith the supervisor using / combining several more supportive apllications such as whatsapp, zoom, skype, teams, email, for the achievement of thesis consultation achievement.Keyword : Thesis, Online, Obstacles and Solutions.
{"title":"Bimbingan Skripsi Daring Selama Pademi COVID-19 pada Mahasiswa PGSD UWKS : Hambatan dan Solusi","authors":"Arvio Yosie Kintama, Diyas Age Larasati, Leni Yuliana","doi":"10.30742/TPD.V3I1.928","DOIUrl":"https://doi.org/10.30742/TPD.V3I1.928","url":null,"abstract":"abstractBased on this reseach, the aim is to find out the obstacles and solutions from online thesis guidance during the COVID-19 pandemic in PGSD UWKS students. This reseach method uses descriptive qualitative reseach instrument namely questionnaire. The subject of this study were USD students who took part in the thesis course in 2019 with a total of 20 students. This reseach method uses descriptive qualitative method by asking 17 questions to 20 PGSD UWKS students. Based on the results of the study there were 81% of 19 PGSD UWKS students less effective consulting using this online method. Obstacles in this reseach such as by using online methods students do not understand the material / delivered by lectures, especially students who carry out online consultations. The solution to the previous problem is that students more intensely communicative eith the supervisor using / combining several more supportive apllications such as whatsapp, zoom, skype, teams, email, for the achievement of thesis consultation achievement.Keyword : Thesis, Online, Obstacles and Solutions. ","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131544657","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Matematika merupakan muatan pelajaran yang memerlukam kemampuan bernalar dalam mempelajarinya. Namun masih banyak siswa yang kurang dalam memahami matematika khususnya pada materi pecahan. Hal tersebut ditunjukkan dari hasil nilai ulangan 50% lebih siswa tidak mencapai KKM yang ditentukan. Penelitian ini bertujuan untuk mendeskripsikan penggunaan media benda konkrit dapat meningkatkan hasil belajar matematika materi pecahan pada siswa kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021. Jenis Penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek yang digunakan dalam penelitian ini adalah siswa kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021. Siswa tersebut terdiri dari 21 siswa diantaranya ialah 11 siswa laki-laki dan 10 siswa perempuan. Penelitian ini dilakukan dalam dua siklus. Hasil dari penelitian ini ialah media benda konkret dapat meningkatkan hasil belajar matematika materi pecahan siswa kelas II kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021. Hal ini terbukti pada kondisi awal sebelum dilaksanakan tindakan nilai rata-rata siswa 61,43 dengan prosentase ketuntasan sebesar 47,62%, siklus I nilai rata-rata kelas 73,10 dengan prosentase ketuntasan klasikal sebesar 61,91% dan siklus II nilai rata-rata kelas meningkat menjadi 81,90 dengan prosentase ketuntasan sebesar 80,95%.
{"title":"Peningkatan Hasil Belajar Matematika Materi Pecahan dengan Media Benda Konkrit pada Siswa Kelas II SDN 02 Kemiri Tahun Pelajaran 2020/2021","authors":"R. Pratiwi, Minsih Minsih","doi":"10.30742/TPD.V3I1.1463","DOIUrl":"https://doi.org/10.30742/TPD.V3I1.1463","url":null,"abstract":"Matematika merupakan muatan pelajaran yang memerlukam kemampuan bernalar dalam mempelajarinya. Namun masih banyak siswa yang kurang dalam memahami matematika khususnya pada materi pecahan. Hal tersebut ditunjukkan dari hasil nilai ulangan 50% lebih siswa tidak mencapai KKM yang ditentukan. Penelitian ini bertujuan untuk mendeskripsikan penggunaan media benda konkrit dapat meningkatkan hasil belajar matematika materi pecahan pada siswa kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021. Jenis Penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek yang digunakan dalam penelitian ini adalah siswa kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021. Siswa tersebut terdiri dari 21 siswa diantaranya ialah 11 siswa laki-laki dan 10 siswa perempuan. Penelitian ini dilakukan dalam dua siklus. Hasil dari penelitian ini ialah media benda konkret dapat meningkatkan hasil belajar matematika materi pecahan siswa kelas II kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021. Hal ini terbukti pada kondisi awal sebelum dilaksanakan tindakan nilai rata-rata siswa 61,43 dengan prosentase ketuntasan sebesar 47,62%, siklus I nilai rata-rata kelas 73,10 dengan prosentase ketuntasan klasikal sebesar 61,91% dan siklus II nilai rata-rata kelas meningkat menjadi 81,90 dengan prosentase ketuntasan sebesar 80,95%. ","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124526804","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Assegaf Baalwi, Muh Ariz Izzudin, Moch. Fabet Ali Thoufan
This study aims to evaluate the implementation of online learning (e-learning) during the Covid-19 pandemic at SDI Sabilillah. This type of research is evaluation research with a quantitative research approach. The method used in this research is descriptive method. Data collection techniques in this study used teacher and student questionnaires based on the CIPP evaluation model (context, input, process, product). The sample in this study was 11 teachers and 15 high class students. The results of this study indicate that the score obtained by the teacher based on the understanding and management of e-learning based learning is in the high category with a percentage of 87.78%. The scores obtained by students based on understanding of e-learning based learning were included in the high category with a percentage of 82.16%. Based on the discussion obtained from the results of the questionnaire, e-learning-based learning activities were carried out well (structured, on schedule and coordinated). Applications that are widely used are google classroom and google meet. Meanwhile, the obstacles experienced by teachers and students were the unstable internet network and difficulties in understanding the explanation from the teacher.
{"title":"Evaluasi Pelaksanaan Pembelajaran Online (E-Learning) Selama Masa Pandemi COVID-19 di SDI Sabilillah Sidoarjo","authors":"Muhammad Assegaf Baalwi, Muh Ariz Izzudin, Moch. Fabet Ali Thoufan","doi":"10.30742/TPD.V3I1.1458","DOIUrl":"https://doi.org/10.30742/TPD.V3I1.1458","url":null,"abstract":"This study aims to evaluate the implementation of online learning (e-learning) during the Covid-19 pandemic at SDI Sabilillah. This type of research is evaluation research with a quantitative research approach. The method used in this research is descriptive method. Data collection techniques in this study used teacher and student questionnaires based on the CIPP evaluation model (context, input, process, product). The sample in this study was 11 teachers and 15 high class students. The results of this study indicate that the score obtained by the teacher based on the understanding and management of e-learning based learning is in the high category with a percentage of 87.78%. The scores obtained by students based on understanding of e-learning based learning were included in the high category with a percentage of 82.16%. Based on the discussion obtained from the results of the questionnaire, e-learning-based learning activities were carried out well (structured, on schedule and coordinated). Applications that are widely used are google classroom and google meet. Meanwhile, the obstacles experienced by teachers and students were the unstable internet network and difficulties in understanding the explanation from the teacher.","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117010992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this writer is to develop snake ladder imedia in ithe addition iand subtraction material iof grade III students at SD Darul Ulum Surabaya and iis isuitable for use iin ithe ilearning iprocess. The author's design will modify the snakes and ladders game into a learning medium that will be adjusted through teaching materials along with the competencies to be provided. This snake ladder media approach will be centered on students and students will be more active in using learning media. The imethod iused iin this development is the ADDIE learning design model (Analysis, Planning, development, Implementation, and Evaluation). ADDIE model is one model that can guide students to plan the learning process actively. This snake and ladder media only received validation from media and material experts, the writer did not implement it in school because of the covid-19 virus pandemic. By. Therefore, ibased ion ithe iresults iof ithe validation iof this development, a ipercentage iof 80% of media iexperts iwas iincluded iin ithe category of quite feasible and a percentage of 100% of material experts was included in the appropriate icategory so that the snake ladder of mathematics learning material for addition and subtraction of grade III SD Darul Ulum was declared suitable ifor iuse iin learning process. Keywords: development of ilearning imedia, ladder isnake imedia, mathematics.
{"title":"Pengembangan Media Ular Tangga Mata Pelajaran Matematika Kelas III Sekolah Dasar","authors":"Aprilia Sindi Fadila, Friendha Yuanta, Diah Yovita Suryarini","doi":"10.30742/TPD.V3I1.922","DOIUrl":"https://doi.org/10.30742/TPD.V3I1.922","url":null,"abstract":"The purpose of this writer is to develop snake ladder imedia in ithe addition iand subtraction material iof grade III students at SD Darul Ulum Surabaya and iis isuitable for use iin ithe ilearning iprocess. The author's design will modify the snakes and ladders game into a learning medium that will be adjusted through teaching materials along with the competencies to be provided. This snake ladder media approach will be centered on students and students will be more active in using learning media. The imethod iused iin this development is the ADDIE learning design model (Analysis, Planning, development, Implementation, and Evaluation). ADDIE model is one model that can guide students to plan the learning process actively. This snake and ladder media only received validation from media and material experts, the writer did not implement it in school because of the covid-19 virus pandemic. By. Therefore, ibased ion ithe iresults iof ithe validation iof this development, a ipercentage iof 80% of media iexperts iwas iincluded iin ithe category of quite feasible and a percentage of 100% of material experts was included in the appropriate icategory so that the snake ladder of mathematics learning material for addition and subtraction of grade III SD Darul Ulum was declared suitable ifor iuse iin learning process. Keywords: development of ilearning imedia, ladder isnake imedia, mathematics. ","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125007808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar tema hidup bersih dan sehat melalui pendekatan saintifik berbasis pembelajaran daring pada siswa kelas II SDN Jajartunggal III/452 Surabaya. Analisis masalah pada penelitian ini adalah rendahnya hasil belajar siswa (dibawah nilai KKM) yang dikarenakan adanya pandemi Covid19 yang mengharuskan siswa belajar secara daring di rumah masing-masing. Subjek pada penelitian ini adalah siswa kelas II-D SDN Jajartunggal III/452 Surabaya Tahun Akademik 2020/2021. Dengan jumlah 31 siswa yang terdiri dari 14 siswa laki-laki dan 17 siswa perempuan. Penelitian ini menggunakan desain Penelitian Tindakan Kelas (PTK) melalui kegiatan siklus 1 sampai dengan siklus III.Nilai rata-rata siswa dari hasil tes siklus I yaitu 75,16. Dari hasil tes pada siklus I terdapat 17 siswa dinyatakan tuntas yaitu 54,84%, sedangkan yang belum tuntas belajar siklus I terdapat 14 siswa yaitu 45,16. Nilai rata-rata siswa dari hasil tes siklus II yaitu 81,77. Dari hasil tes pada siklus II terdapat 23 siswa dinyatakan tuntas yaitu 74,19%, sedangkan yang belum tuntas belajar siklus II terdapat 8 siswa yaitu 25,81%; (3) Dari data siklus III hasil belajar siswa sudah sangat baik dengan sebagian besar sudah melampaui KKM, hal ini ditunjukkan dengan nilai rata-rata siswa dari hasil tes yaitu 95,16. Dari hasil tes pada siklus III terdapat 28 siswa dinyatakan tuntas yaitu 90,33%. Dengan demikian hasil belajar hasil belajar tema hidup bersih dan sehat dapat meningkat dengan sangat baik melalui pendekatan saintifik berbasis pembelajaran daring.Kata Kunci: hasil belajar, pendekatan saintifik, pembelajaran daring, sekolah dasar.
{"title":"Peningkatan Hasil Belajar Tema Hidup Bersih dan Sehat melalui Pendekatan Saintifik Berbasis Pembelajaran Daring pada Siswa Kelas II SDN Jajartunggal III/452 Surabaya","authors":"Rizky Widyaningrum","doi":"10.30742/TPD.V3I1.1498","DOIUrl":"https://doi.org/10.30742/TPD.V3I1.1498","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar tema hidup bersih dan sehat melalui pendekatan saintifik berbasis pembelajaran daring pada siswa kelas II SDN Jajartunggal III/452 Surabaya. Analisis masalah pada penelitian ini adalah rendahnya hasil belajar siswa (dibawah nilai KKM) yang dikarenakan adanya pandemi Covid19 yang mengharuskan siswa belajar secara daring di rumah masing-masing. Subjek pada penelitian ini adalah siswa kelas II-D SDN Jajartunggal III/452 Surabaya Tahun Akademik 2020/2021. Dengan jumlah 31 siswa yang terdiri dari 14 siswa laki-laki dan 17 siswa perempuan. Penelitian ini menggunakan desain Penelitian Tindakan Kelas (PTK) melalui kegiatan siklus 1 sampai dengan siklus III.Nilai rata-rata siswa dari hasil tes siklus I yaitu 75,16. Dari hasil tes pada siklus I terdapat 17 siswa dinyatakan tuntas yaitu 54,84%, sedangkan yang belum tuntas belajar siklus I terdapat 14 siswa yaitu 45,16. Nilai rata-rata siswa dari hasil tes siklus II yaitu 81,77. Dari hasil tes pada siklus II terdapat 23 siswa dinyatakan tuntas yaitu 74,19%, sedangkan yang belum tuntas belajar siklus II terdapat 8 siswa yaitu 25,81%; (3) Dari data siklus III hasil belajar siswa sudah sangat baik dengan sebagian besar sudah melampaui KKM, hal ini ditunjukkan dengan nilai rata-rata siswa dari hasil tes yaitu 95,16. Dari hasil tes pada siklus III terdapat 28 siswa dinyatakan tuntas yaitu 90,33%. Dengan demikian hasil belajar hasil belajar tema hidup bersih dan sehat dapat meningkat dengan sangat baik melalui pendekatan saintifik berbasis pembelajaran daring.Kata Kunci: hasil belajar, pendekatan saintifik, pembelajaran daring, sekolah dasar.","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133791789","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
reny munadah, Puput Sri Rahayu, Erliska Pranandari, Fitri Jukia, V. Rosdianti
Abstract This study aims to determine the increase in student learning outcomes through learning media for the game of snakes and ladders. The subjects of this study were 15 students of grade V SD 006 Rambah Samo, which amounted to 15 people in the 2020/2021 school year. This study consisted of 2 cycles consisting of the stages of planning, action, observation, and reflection. The instruments used to measure the improvement of student learning outcomes are test instruments and non-test instruments in the form of observation sheets, field notes, and documentation. The data obtained from the research results were analyzed using quantitative descriptive research, namely data in the form of numbers and can be expressed in units of count. The results of the data analysis showed that there was an increase in student learning outcomes in class V SD 006 Rambah Samo, after applying the playing method using snake and ladder medis by 26,67%. This can be seen from the increase in the average percentage of student learning outcomes in cycle 1 of 6,66% and in cycle 2 amounted to 33,33%. The small percentage of student learning outcomes who reach the KKM is due to constraints in online learning that were less effective during the Covid-19 pandemic.
{"title":"Penerapan Permainan Ular Tangga dalam Peningkatan Hasil Belajar Geometri Bangun Ruang di Kelas v SD 006 Rambah Samo","authors":"reny munadah, Puput Sri Rahayu, Erliska Pranandari, Fitri Jukia, V. Rosdianti","doi":"10.30742/TPD.V3I1.1445","DOIUrl":"https://doi.org/10.30742/TPD.V3I1.1445","url":null,"abstract":"Abstract This study aims to determine the increase in student learning outcomes through learning media for the game of snakes and ladders. The subjects of this study were 15 students of grade V SD 006 Rambah Samo, which amounted to 15 people in the 2020/2021 school year. This study consisted of 2 cycles consisting of the stages of planning, action, observation, and reflection. The instruments used to measure the improvement of student learning outcomes are test instruments and non-test instruments in the form of observation sheets, field notes, and documentation. The data obtained from the research results were analyzed using quantitative descriptive research, namely data in the form of numbers and can be expressed in units of count. The results of the data analysis showed that there was an increase in student learning outcomes in class V SD 006 Rambah Samo, after applying the playing method using snake and ladder medis by 26,67%. This can be seen from the increase in the average percentage of student learning outcomes in cycle 1 of 6,66% and in cycle 2 amounted to 33,33%. The small percentage of student learning outcomes who reach the KKM is due to constraints in online learning that were less effective during the Covid-19 pandemic.","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129903806","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pendidikan IPS mempunyai dampak yang penting terhadap kehidupan bermasyarakat. Namun pada kenyatannya pendidikan IPS terhadap kehidupan bermasyarakat masih belum begitu nyata, perwujudan nilai-nilai sosial yang dikembangkan di sekolah belum nampak dalam kehidupan sehari-hari. Hal ini dikarenakan pembelajaran IPS masih disampaikan dengan hafalan sehingga metode ceramah lebih dominan. Pengembangan perangkat pembelajaran yang dibuat oleh guru dengan kualitas yang baik bisa dijadikan solusi untuk menunjang permasalahan tersebut. Model Problem Based Learning merupakan salah satu model yang diutamakan dalam implementasi kurikulum 2013 berdasarkan Permendikbud Nomor 65 Tahun 2013 tentang Standar Proses. Model Problem Based Learning juga merupakan salah satu upaya untuk mengubah proses pembelajaran yang selama ini masih berpusat pada guru menjadi pembelajaran yang berpusat kepada peserta didik. Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran berbasis Problem Based Learning untuk meningkatkan keterampilan berpikir kritis peserta didik kelas 4 sekolah dasar. Jenis penelitian ini adalah penelitian pengembangan yang mengacu pada model pengembangan 4D yang terdiri atas empat tahap yakni pendefinisian (define), perencanaan (design), pengembangan (development), dan penyebaran (disseminate). Hasil penelitian menunjukkan bahwa perangkat pembelajaran memenuhi kriteria kevalidan yang diperoleh dari hasil analisis penilaian validator yang mencapai kriteria sangat baik untuk silabus dengan skor rata-rata 3,42, RPP dengan skor rata-rata 3,92, LKPD dengan skor rata-rata 3,84, LP dengan skor rata-rata 3,75, dan bahan ajar dengan skor rata-rata 3,79. Kepraktisan terlihat dari penilaian validator yang menyatakan bahwa perangkat pembelajaran dapat diterapkan. Oleh karena itu, perangkat pembelajaran dikatakan valid dan praktis.
{"title":"Pengembangan Perangkat Pembelajaran Menggunakan Problem Based Learning Dalam Pembelajaran IPS Materi Keragaman Suku Bangsa dan Budaya terhadap Keterampilan Berpikir Kritis Peserta Didik Kelas 4 SD","authors":"Nurul Laili, A. Murni","doi":"10.30742/TPD.V3I1.1436","DOIUrl":"https://doi.org/10.30742/TPD.V3I1.1436","url":null,"abstract":"Pendidikan IPS mempunyai dampak yang penting terhadap kehidupan bermasyarakat. Namun pada kenyatannya pendidikan IPS terhadap kehidupan bermasyarakat masih belum begitu nyata, perwujudan nilai-nilai sosial yang dikembangkan di sekolah belum nampak dalam kehidupan sehari-hari. Hal ini dikarenakan pembelajaran IPS masih disampaikan dengan hafalan sehingga metode ceramah lebih dominan. Pengembangan perangkat pembelajaran yang dibuat oleh guru dengan kualitas yang baik bisa dijadikan solusi untuk menunjang permasalahan tersebut. Model Problem Based Learning merupakan salah satu model yang diutamakan dalam implementasi kurikulum 2013 berdasarkan Permendikbud Nomor 65 Tahun 2013 tentang Standar Proses. Model Problem Based Learning juga merupakan salah satu upaya untuk mengubah proses pembelajaran yang selama ini masih berpusat pada guru menjadi pembelajaran yang berpusat kepada peserta didik. Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran berbasis Problem Based Learning untuk meningkatkan keterampilan berpikir kritis peserta didik kelas 4 sekolah dasar. Jenis penelitian ini adalah penelitian pengembangan yang mengacu pada model pengembangan 4D yang terdiri atas empat tahap yakni pendefinisian (define), perencanaan (design), pengembangan (development), dan penyebaran (disseminate). Hasil penelitian menunjukkan bahwa perangkat pembelajaran memenuhi kriteria kevalidan yang diperoleh dari hasil analisis penilaian validator yang mencapai kriteria sangat baik untuk silabus dengan skor rata-rata 3,42, RPP dengan skor rata-rata 3,92, LKPD dengan skor rata-rata 3,84, LP dengan skor rata-rata 3,75, dan bahan ajar dengan skor rata-rata 3,79. Kepraktisan terlihat dari penilaian validator yang menyatakan bahwa perangkat pembelajaran dapat diterapkan. Oleh karena itu, perangkat pembelajaran dikatakan valid dan praktis.","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117213570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pemahaman guru mengenai tujuan dari penilaian autentik sudah tergolong baik namun pada tahap implementasi, penilaian yang diterapkan ternyata belum sepenuhnya menerapkan kaidah penilaian yang autentik. Era pembelajaran daring menuntut guru untuk tetap melaksanakan penilaian formatif yang autentik sesuai dengan standar kurikulum agar guru dapat melihat perkembangan belajar siswa yang menyeluruh dan pertumbuhan siswa dapat dimaksimalkan. Kepasifan siswa, tidak meratanya kesempatan berkontribusi, pertanyaaan yang tidak kritis, dan masalah dalam pemberian umpan balik merupakan indikator penilaian yang tidak autentik. Tujuan penulisan makalah ini hendak memaparkan strategi guru dalam mengimplementasikan penilaian formatif yang autentik berbasis permainan digital sederhana pada siswa kelas II SD. Metode penelitian yang digunakan adalah kualitatif deskriptif. Berdasarkan hasil penelitian menujukkan bahwa implementasi penilaian formatif melibatkan PowerPoint untuk menampilkan pertanyaan pada permainan dan menggunakan fitur pada Microsoft Teams untuk melakukan interaksi secara sinkronus. Pada saat siswa menjawab, guru akan menilai mereka berdasarkan rubrik dan memberikan umpan balik secara langsung. Permainan digital sesungguhnya sudah banyak beredar di platform dan website online. Permainan ini dapat digunakan juga sebagai media penilaian. Bagi guru yang mengajar di sekolah dengan kondisi gawai yang terbatas dan sinyal yang kurang memadai, bisa mencoba merancang penilaian menggunakan PowerPoint dengan beberapa modifikasi menggunakan fitur-fitur menarik di dalamnya.
{"title":"IMPLEMENTASI PENILAIAN FORMATIF AUTENTIK ERA PEMBELAJARAN DARING BERBASIS PERMAINAN DIGITAL SEDERHANA KELAS II SEKOLAH DASAR","authors":"Sinthia Marlina Amperawati Turnip, Wiputra Cendana","doi":"10.30742/TPD.V3I1.1454","DOIUrl":"https://doi.org/10.30742/TPD.V3I1.1454","url":null,"abstract":"Pemahaman guru mengenai tujuan dari penilaian autentik sudah tergolong baik namun pada tahap implementasi, penilaian yang diterapkan ternyata belum sepenuhnya menerapkan kaidah penilaian yang autentik. Era pembelajaran daring menuntut guru untuk tetap melaksanakan penilaian formatif yang autentik sesuai dengan standar kurikulum agar guru dapat melihat perkembangan belajar siswa yang menyeluruh dan pertumbuhan siswa dapat dimaksimalkan. Kepasifan siswa, tidak meratanya kesempatan berkontribusi, pertanyaaan yang tidak kritis, dan masalah dalam pemberian umpan balik merupakan indikator penilaian yang tidak autentik. Tujuan penulisan makalah ini hendak memaparkan strategi guru dalam mengimplementasikan penilaian formatif yang autentik berbasis permainan digital sederhana pada siswa kelas II SD. Metode penelitian yang digunakan adalah kualitatif deskriptif. Berdasarkan hasil penelitian menujukkan bahwa implementasi penilaian formatif melibatkan PowerPoint untuk menampilkan pertanyaan pada permainan dan menggunakan fitur pada Microsoft Teams untuk melakukan interaksi secara sinkronus. Pada saat siswa menjawab, guru akan menilai mereka berdasarkan rubrik dan memberikan umpan balik secara langsung. Permainan digital sesungguhnya sudah banyak beredar di platform dan website online. Permainan ini dapat digunakan juga sebagai media penilaian. Bagi guru yang mengajar di sekolah dengan kondisi gawai yang terbatas dan sinyal yang kurang memadai, bisa mencoba merancang penilaian menggunakan PowerPoint dengan beberapa modifikasi menggunakan fitur-fitur menarik di dalamnya.","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"444 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133912486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian ini mempunyai beberapa tujuan yaitu sebagai berikut: (1) mendiskripsikan cara penerapan model pembelajaran tematik tema lingkungan dengan pendekatan kontekstual pada siswa kelas I di SDN Babatan IV Surabaya, (2) mendiskripsikan dampak peningkatan aktivitas siswa kelas I di SDN Babatan IV Surabaya, (3) mendiskripsikan dampak peningkatan tercapainya standar nilai ketuntasan belajar siswa kelas I di SDN Babatan IV Surabaya.Rancangan yang digunakan dalam penelitian ini adalah menggunakan metode kualitatif dengan metode Penelitian Tindakan Kelas (PTK). Dalam PTK ini dilaksanakan dalam dua siklus dalam setiap siklusnya dilaksanakan dalam 2 hari. Subyek penelitian ini adalah siswa kelas 1 SDN Babatan IV Surabaya dengan jumlah 30 siswa. Instrumen yang digunakan adalah observasi, dokumentasi, dan wawancara. Evaluasi yang dilakukan menggunakan tes hasil dan proses.Hasil penelitian model pembelajaran tematik tema lingkungan ini dapat meningkatkan hasil belajar pada siswa kelas 1 SDN Babatan IV Surabaya. Hal ini ditunjukkan dengan perolehan hasil formatif yang meningkat yaitu dari skor hasil rata-rata 43,3% pada siklus I ke 83,3% pada siklus II. Serta pada siklus II ini sudah mencapai nilai ketuntasan belajar diatas 75%, sehingga kegiatan siklus II di hentikan. Dampak dari penerapan metode pembelajaran tematik ini dapat meningkatkan tingkat aktivitas belajar siswa, standart nilai ketuntasan belajar siswa, dan cara menerapkan pembelajaran tematik. Berdasarkan hasil penelitian ini disarankan kepada guru untuk dapat menerapkan model pembelajaran tematik di kelas I. Kata Kunci: Model Pembelajaran Tematik, Pendekatan Kontekstual, Hasil Belajar.
{"title":"Penerapan Model Pembelajaran Tematik Tema Lingkungan dengan Pendekatan Kontekstual untuk Meningkatkan Hasil Belajar Siswa Kelas 1 SDN Babatan IV Surabaya","authors":"rahayu winingsih","doi":"10.30742/TPD.V2I02.1136","DOIUrl":"https://doi.org/10.30742/TPD.V2I02.1136","url":null,"abstract":"Penelitian ini mempunyai beberapa tujuan yaitu sebagai berikut: (1) mendiskripsikan cara penerapan model pembelajaran tematik tema lingkungan dengan pendekatan kontekstual pada siswa kelas I di SDN Babatan IV Surabaya, (2) mendiskripsikan dampak peningkatan aktivitas siswa kelas I di SDN Babatan IV Surabaya, (3) mendiskripsikan dampak peningkatan tercapainya standar nilai ketuntasan belajar siswa kelas I di SDN Babatan IV Surabaya.Rancangan yang digunakan dalam penelitian ini adalah menggunakan metode kualitatif dengan metode Penelitian Tindakan Kelas (PTK). Dalam PTK ini dilaksanakan dalam dua siklus dalam setiap siklusnya dilaksanakan dalam 2 hari. Subyek penelitian ini adalah siswa kelas 1 SDN Babatan IV Surabaya dengan jumlah 30 siswa. Instrumen yang digunakan adalah observasi, dokumentasi, dan wawancara. Evaluasi yang dilakukan menggunakan tes hasil dan proses.Hasil penelitian model pembelajaran tematik tema lingkungan ini dapat meningkatkan hasil belajar pada siswa kelas 1 SDN Babatan IV Surabaya. Hal ini ditunjukkan dengan perolehan hasil formatif yang meningkat yaitu dari skor hasil rata-rata 43,3% pada siklus I ke 83,3% pada siklus II. Serta pada siklus II ini sudah mencapai nilai ketuntasan belajar diatas 75%, sehingga kegiatan siklus II di hentikan. Dampak dari penerapan metode pembelajaran tematik ini dapat meningkatkan tingkat aktivitas belajar siswa, standart nilai ketuntasan belajar siswa, dan cara menerapkan pembelajaran tematik. Berdasarkan hasil penelitian ini disarankan kepada guru untuk dapat menerapkan model pembelajaran tematik di kelas I. Kata Kunci: Model Pembelajaran Tematik, Pendekatan Kontekstual, Hasil Belajar. ","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122478318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Law Number 14 of 2005 concerning Teachers and Lecturers defines that professionalism is a job or activity carried out by a person and becomes a source of life income that requires expertise, proficiency or skills that meet certain quality standards or norms and require professional education. The recognition of the teacher's position as a professional is proven by an educator certificate. As professionals, teachers are expected to increase their dignity and role as agents of learning. Teacher certification as an effort to improve teacher quality is expected to improve the quality of learning and the quality of education in Indonesia in a sustainable manner. Teacher professionalism is often associated with three important factors, namely competence, certification, and professional allowances. These three factors are predicted to affect the quality of education. The purpose of writing this paper is to determine the effect of certification on increasing teacher professionalism. Certification is closely related to the learning process, so that it cannot be assumed to reflect superior competencies throughout life. Post-certification should be the initial milestone for teachers to continuously improve competence and professionalism. Prescriptively, management competency support, empowerment strategies, development supervision, and continuous professional development are alternative theoretical dimensions to improve teacher competence and professionalism. The four theoretical dimensions are based on the humanistic philosophy, that basically teachers can increase their professionalism independently. These theoretical dimensions serve as facilities and a platform for teachers to increase commitment and awareness based on self-reflection in order to improve their professionalism.
{"title":"PENGARUH SERTIFIKASI DALAM PENINGKATAN PROFESIONALISME GURU ANAK SEKOLAH DASAR (SD)","authors":"Sri Yono","doi":"10.30742/TPD.V2I02.1118","DOIUrl":"https://doi.org/10.30742/TPD.V2I02.1118","url":null,"abstract":"Law Number 14 of 2005 concerning Teachers and Lecturers defines that professionalism is a job or activity carried out by a person and becomes a source of life income that requires expertise, proficiency or skills that meet certain quality standards or norms and require professional education. The recognition of the teacher's position as a professional is proven by an educator certificate. As professionals, teachers are expected to increase their dignity and role as agents of learning. Teacher certification as an effort to improve teacher quality is expected to improve the quality of learning and the quality of education in Indonesia in a sustainable manner. Teacher professionalism is often associated with three important factors, namely competence, certification, and professional allowances. These three factors are predicted to affect the quality of education. The purpose of writing this paper is to determine the effect of certification on increasing teacher professionalism. Certification is closely related to the learning process, so that it cannot be assumed to reflect superior competencies throughout life. Post-certification should be the initial milestone for teachers to continuously improve competence and professionalism. Prescriptively, management competency support, empowerment strategies, development supervision, and continuous professional development are alternative theoretical dimensions to improve teacher competence and professionalism. The four theoretical dimensions are based on the humanistic philosophy, that basically teachers can increase their professionalism independently. These theoretical dimensions serve as facilities and a platform for teachers to increase commitment and awareness based on self-reflection in order to improve their professionalism.","PeriodicalId":282219,"journal":{"name":"Trapsila: Jurnal Pendidikan Dasar","volume":"252 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133121985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}