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Decoration and Nostalgia - Historical Study on Visual Matrices and Forms of Diffusion of Fêtes Galantes in the 20th Century 装饰与怀旧——20世纪Fêtes Galantes视觉矩阵与传播形式的历史研究
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001365
Vânia Carneiro De Carvalho
In São Paulo/Brazil, between the years 1950 and 1980, porcelain sculptures representing courtesy scenes were fashionable in wealthy and middle-class homes. Several Brazilian factories started to produce such images and many others were imported, the most of them from Germany. These representations were inspired by the fêtes gallants, a rococo style genre from the 18th century. Factories like Meissen, Limoges and Capodimonte produced thousands of copies which circulated in Western Europe and the Russian Empire. During the 19th century, from French institutional policies, the fêtes galantes were revalued along with the recovery of the rococo. This political and cultural movement resulted not only in domestic interiors decorated with authentic pieces from the 18th century gathered together by collectors, but also in the production of new objects. Following decorative practices, studies anachronistically reclassified 18th artisans as artists, constructing their biographies, circumscribing their peculiarities, and identifying their works. Many pieces from the privates collections ended in museums. The porcelain aristocratic figures won the world and are produced until today. It was at the end of the 19th century, in the region of Thuringia, that the technique of lace porcelain emerged. Produced by women in a male-dominated environment, the technique involved the use of cotton fabric soaked with porcelain mass which was then sewed and molded over the porcelain bodies of male and female figures. After that, the piece was placed in the oven at high temperature, burning the fabric and leaving the lace porcelain. It is significant and relevant for the purposes of this research that the lace porcelain technique was never recognized as a object of interest by the academic literature on porcelain. It is likely that the presence of the female labor, the practice of sewing and the use of fabric have been interpreted by the male academic and amateur elite as discredit elements. Added to this, the lace porcelain became very popular in the 20th century. The reinterpretation of rococo in the 20th century was also understood as a lack of artistic inventiveness associated with marketing interests, which resulted in the marginalization of these sculptures. What is proposed here is to study these objects as pieces of domestic decoration practices, recognizing in them capacities to act on the production of social, age and gender distinctions. I intend, therefore, to demonstrate how these small and seemingly insignificant objects were associated with decorative practices of fixing women in the domestic space in Brazil during the 20th century. They acted not alone but in connection with other contemporary phenomena such as post-war fashion, the glamorization of personalities from the American movie and European aristocracy and the rise of Disney movies, which promoted the gallant pair as a romantic idea for children in the western world.
1950年至1980年间,在巴西圣保罗,代表礼仪场景的瓷器雕塑在富裕和中产阶级家庭中很流行。几家巴西工厂开始生产这样的图像,还有许多是进口的,其中大部分是从德国进口的。这些表现形式的灵感来自于fêtes gallants,一种18世纪的洛可可风格。像迈森、利摩日和卡波迪蒙特这样的工厂生产了成千上万的复制品,在西欧和俄罗斯帝国流传。在19世纪,由于法国的制度政策,fêtes galantes随着洛可可风格的复兴而被重新估价。这场政治和文化运动不仅导致了收藏家用18世纪的真实作品装饰的家庭室内,而且还导致了新物品的生产。在装饰实践之后,研究不合时宜地将18世纪的工匠重新分类为艺术家,构建他们的传记,限制他们的特点,并确定他们的作品。许多私人收藏的作品最后都在博物馆里收藏了。瓷器贵族人物赢得了世界,并一直生产到今天。19世纪末,在图林根地区,花边瓷器技术出现了。在男性占主导地位的环境中,女性制作了这一技术,其中包括使用浸透了瓷块的棉织物,然后将其缝制并塑造在男性和女性人物的瓷器身体上。之后,这块瓷器被放入高温烤箱中,燃烧织物,留下花边瓷器。蕾丝瓷技术从未被瓷器学术文献视为一个感兴趣的对象,这对本研究的目的具有重要意义和相关性。很可能女性劳动的存在,缝纫的实践和织物的使用被男性学术和业余精英解释为不光彩的因素。此外,蕾丝瓷器在20世纪变得非常流行。20世纪对洛可可的重新诠释也被理解为缺乏与市场利益相关的艺术创造力,这导致了这些雕塑的边缘化。这里提出的是将这些物品作为家庭装饰实践的一部分进行研究,并认识到它们对社会,年龄和性别差异产生的作用。因此,我打算展示这些看似不起眼的小物件是如何与20世纪巴西家庭空间中固定女性的装饰实践联系在一起的。他们不是单独行动,而是与其他当代现象有关,如战后时尚,美国电影和欧洲贵族对人物的美化,以及迪斯尼电影的兴起,这些电影将这对勇敢的夫妇推广为西方世界儿童的浪漫想法。
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引用次数: 0
The Creation of the Identity for the Territory Themes: The International Congress SD2021 as Case Study 地域认同主题的创造:以SD2021国际大会为例研究
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001383
Vera Barradas, C. Rijo
This paper aims to explore the problematics of the creation of visual identity forterritories. The visual representation of territories must be illustrative of the values,culture and history of the territory, with the ultimate goal of the creation of selfrecognitionin its inhabitants... As a case study we bring the creation of the visualidentity for the International Congress on Sustainable Development, LandscapePlanning and Territorial Governance (SD2021). The challenge was launched forfirst-year students of the master’s degree in Digital Identity Design at PortalegrePolytechnic.
本文旨在探讨地域视觉识别的创建问题。领土的视觉表现必须能够说明领土的价值、文化和历史,其最终目标是在其居民中创造自我认知……作为一个案例研究,我们为国际可持续发展、景观规划和领土治理大会(SD2021)带来了视觉识别的创建。这项挑战是为PortalegrePolytechnic数字身份设计硕士学位的一年级学生发起的。
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引用次数: 0
Design in-between Knowledge, Cultures, Identities, and Territories 在知识、文化、身份和地域之间进行设计
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001378
Carla Paoliello
The prefix and preposition between come from the Latin inter. It indicates the position in the middle of two things. It is a spatial and a temporal limit as inter-open, interweave, and interpose. It expresses exchange and reciproc-ity. The term in-between imbues all these meanings. It brings this open place and time where different ways of looking and living in our world mix together or complete each other in a universal perspective. We expose the interrelationships between design, knowledge, cultures, identities, and ter-ritories. We also elucidate the mixtures, miscegenation, and hybridizations between oneself and another or between a designer and an artisan. This pa-per evidences the contact zone that defines another place, which is no long-er mine or the others as told by Pratt's “between-places” [1] in an in-between-time of between-beings.
前缀和介词between来自拉丁语inter。它表示在两个物体中间的位置。它是一个空间和时间的限制,相互开放,相互交织,相互作用。它表达了交换和互惠。“中间”一词包含了所有这些含义。它带来了一个开放的空间和时间,在这里,我们世界上不同的看待和生活方式在一个普遍的视角下融合在一起或相互完善。我们揭示了设计、知识、文化、身份和领土之间的相互关系。我们还阐明了自己与他人之间或设计师与工匠之间的混合、混种和杂交。这篇论文证明了定义另一个地方的接触区,这个地方不再是我的,也不再是普拉特所说的“between-places”[1]在一个between-beings的between-time中的其他人。
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引用次数: 0
Design and creativeness for a three-act session 设计和创意的三幕会议
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1003537
Liliana Soares, E. Aparo, R. Almendra
This paper presents the bases of a documentary about the conversion of the business sector and the performing arts in the North of Portugal, during the pandemic. The documentary intends to prove that the introduction of innovative procedures can be important to all sectors involved in society. Liquid reality (Bauman, 2005) demands constant exploration; therefore, it challenges designers to create sustainable products. Knowing that spectacle is about human connection, a process disconnected from visual culture can contribute to the public ignoring the participation of design as an area of knowledge. Between 2021 and 2022 a territorial network system was developed consisting of researchers, a lighting company, a raw materials industry, a municipality, company, a theatre, entertainment companies and a school of music of the North of Portugal. It was possible to develop systemic lighting products at the prototype level, bearing new semantic paths, performance, and interaction with people. The prototypes were developed by a lighting company. In theatre, the prototypes were joined by musicians to interpret pieces by Debussy and Dvořák. This group was joined by an actor who declaimed Mallarmé and Longfellow. The result was recorded on video by technicians and disseminated on YouTube and Instagram.The study investigates the dynamics of a creative process and its impact on the different areas involved, bringing together the testimony of the various actors in the process, challenging assumptions and bringing a new view to reality events. The golden age of documentaries happened in the 80’s (Rosenthal, Corner, 2005), and today the dissemination of documentaries happens through internet. As the documentary film never had a precise definition (Nichols, 2017), this study contributes to the autonomy of this typology of artistic production. The documentary methodology combined with the use of social networks manages to achieve a broader societal impact and in an effective way. An experimental theme related to different areas of knowledge attends a design-driven innovation (Verganti, 2009) and not a market-oriented process that could compromise the experimental factor. The documentary can become an occasion to promote discussion between the notions of science and art, fiction and non-fiction, business and art, teaching, and profession. It is intended to demonstrate that the process of cooperation between different areas is a sustainable choice that respects and values the project partners, assuming a social commitment. The film interprets the current reality, dealing with what happened before, during and after filming and conveying social interest and debate about the role of creative processes in transforming reality.The research already includes a post-doctoral, the publication of a book, a video, a promotional teaser, 2 prototypes and interviews with some stakeholders, so that it can expand its potential to a larger project with the aim of generating innovatio
本文介绍了一部关于大流行期间葡萄牙北部商业部门和表演艺术转变的纪录片的基础。这部纪录片旨在证明,引进创新程序对社会各部门都很重要。液体现实(Bauman, 2005)需要不断探索;因此,它挑战设计师创造可持续的产品。知道景观是关于人与人之间的联系,一个与视觉文化脱节的过程会导致公众忽视设计作为一个知识领域的参与。在2021年至2022年期间,一个由研究人员、照明公司、原材料工业、市政当局、公司、剧院、娱乐公司和葡萄牙北部音乐学校组成的区域网络系统被开发出来。有可能在原型级别开发系统照明产品,具有新的语义路径,性能和与人的交互。原型灯是由一家照明公司开发的。在剧院里,这些原型与音乐家一起演绎德彪西和Dvořák的作品。一个演员加入了这群人的行列,他朗诵了马拉玛丽和朗费罗。这一结果被技术人员录成视频,并在YouTube和Instagram上传播。该研究调查了创造过程的动态及其对不同领域的影响,汇集了过程中不同参与者的证词,挑战了假设,并为现实事件带来了新的视角。纪录片的黄金时代发生在80年代(Rosenthal, Corner, 2005),今天纪录片的传播是通过互联网进行的。由于纪录片从来没有一个精确的定义(Nichols, 2017),本研究有助于这种艺术生产类型的自主性。纪录片的方法与社会网络的使用相结合,以一种有效的方式实现了更广泛的社会影响。与不同知识领域相关的实验主题参与了设计驱动的创新(Verganti, 2009),而不是一个可能损害实验因素的市场导向过程。纪录片可以成为促进科学与艺术、虚构与非虚构、商业与艺术、教学与职业概念之间讨论的机会。它旨在表明,不同地区之间的合作过程是一种可持续的选择,尊重和重视项目伙伴,承担社会承诺。这部电影诠释了当前的现实,处理了拍摄之前、期间和之后发生的事情,传达了社会对创作过程在改变现实中的作用的兴趣和辩论。这项研究已经包括一名博士后、一本书的出版、一段视频、一个宣传预告片、两个原型和对一些利益相关者的采访,以便将其潜力扩展到一个更大的项目,目的是产生创新,在同一地区的制造业和文化产业之间实现相互可持续发展。这项研究可以作为巩固未来项目提案的基础,解释设计过程如何在各个阶段发展,并使用对当今社会产生强烈影响的视觉文件。
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引用次数: 0
Identity Design: A Procedural Approach for the Ideation, Construction, and Analysis of Logos 身份设计:标识的构思、构建和分析的程序方法
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001380
Rodrigo Morais, J. Ribeiro
The present research focuses on the analysis and later proposal of a logo's ideation, construction, and interpretation process. To fulfill this objective, the concepts and methodologies of graphic design and brand identity were collected to support the function and classification of a logo. However, this is not a closed model, being just an indication that can contextualize and guide professionals in their creative process in developing a logo.
本研究的重点是对标志的构思、构建和解读过程的分析和后续建议。为了实现这一目标,我们收集了平面设计和品牌识别的概念和方法,以支持标志的功能和分类。然而,这不是一个封闭的模型,只是一个指示,可以背景化和指导专业人士在他们的创作过程中开发一个标志。
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引用次数: 0
Disassembly Objects: The Importance of Materials in Product Design Education 拆解对象:材料在产品设计教育中的重要性
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001425
P. Dinis, Inês Veiga
Higher education, more specifically in the scientific area of product design at the School of Architecture of the University of Lisbon, has sought to adopt new methodologies and exercises to balance theory and practice through the articulation of several curricular units. In the scope of the Master in Product Design, the articulation between the units of Sustainability of Products and Services and Product Engineering and Production Systems are positioned as an integral and fundamental part of the project practice. These disciplines integrate the product development exercise through the research and analysis of information associated with the history and life cycle of the object under study, the use of software to obtain technical data, an environmental impact assessment, handling and direct observation to recognise functional modules, components and materials, and the production of diagrams and tables for the identification, description and correlation between the constituent elements of the product-system.The disassembly of existing products on the market in an academic environment combined with the research of the typological evolution of the equipment and the mapping of its life cycle, enables hands-on analysis and exploration of materiality. This approach allows design students to focus on solving real problems and exercise systemic thinking through the reformulation through the possibility of reviewing functional, technical, and ecological priorities of the original product. In this view, this paper results from an analysis to understand the benefits of 'reverse designing' to learning about sustainability strategies and planning of the production system of these products with direct consequences on the results of the projects of the Product and Service Design discipline.
高等教育,特别是里斯本大学建筑学院的产品设计科学领域,已经寻求采用新的方法和练习,通过几个课程单元的衔接来平衡理论和实践。在产品设计硕士的范围内,产品和服务的可持续性以及产品工程和生产系统的单位之间的衔接被定位为项目实践中不可或缺的基本部分。这些学科通过研究和分析与所研究对象的历史和生命周期有关的信息、使用软件获取技术数据、进行环境影响评估、处理和直接观察以识别功能模块、组件和材料,以及制作用于识别的图表和表格,将产品开发工作整合在一起。产品系统的组成要素之间的描述和相互关系。在学术环境中拆卸市场上现有产品,结合设备类型演变的研究和其生命周期的映射,使动手分析和探索材料成为可能。这种方法使设计专业的学生能够专注于解决实际问题,并通过审查原始产品的功能、技术和生态优先级的可能性,通过重新制定进行系统思考。在这种观点下,本文通过分析来理解“逆向设计”对学习这些产品的可持续性战略和生产系统规划的好处,并对产品和服务设计学科项目的结果产生直接影响。
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引用次数: 0
Interdisciplinarity and Collaboration - A Study Focusing on Experienced Biodesign Practitioners. 跨学科与合作——聚焦于有经验的生物设计从业者的研究。
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001374
A. Bandoni, R. Almendra, G. Forman
Biodesign is an emerging area in the design field that addresses ecological concerns by working with or learning from organic processes found in living systems. Therefore, biodesign leans on knowledge acquired from other fields, especially sciences. A direct interdisciplinary collaboration between scientists and designers happens very often in biodesign. This paper describes the findings of interviews exploring how biodesigners collaborate with scientists in their activities. The authors conducted semi-structured interviews with ten experienced biodesigners from Europe and South America. After collected, the information of the different interviewees was synthetized and compared, and a thematic analysis was made. The paper identifies and reflects on the designers’ methods to collaboration. It also shows the impact of such partnerships, their relevance to the design field and the specific contribution design brings to science. In addition to the expected impact of science in the design field, the study indicated the influence that designers are achieving inside scientific contexts as co-workers or leaders of biodesign projects.
生物设计是设计领域的一个新兴领域,它通过研究或学习生命系统中的有机过程来解决生态问题。因此,生物设计依赖于从其他领域,特别是科学领域获得的知识。在生物设计中,科学家和设计师之间的直接跨学科合作经常发生。这篇论文描述了对探索生物设计师如何在他们的活动中与科学家合作的采访结果。作者对来自欧洲和南美的10位经验丰富的生物设计师进行了半结构化采访。收集后,对不同受访者的信息进行综合比较,并进行专题分析。本文对设计人员的协作方式进行了识别和反思。它还展示了这种伙伴关系的影响,它们与设计领域的相关性以及设计给科学带来的具体贡献。除了科学在设计领域的预期影响外,该研究还指出了设计师作为生物设计项目的同事或领导者在科学背景下所取得的影响。
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引用次数: 0
Interpreting Francis Bacon's Work through Contemporary Digital Media: Pedagogical Practices in University Contexts 用当代数字媒体解读弗朗西斯·培根的作品:大学语境下的教学实践
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001420
Cláudia Lima, Susana Barreto, R. Carvalho
This paper describes two pedagogical practices based on Francis Bacon’s graphic Works. One in a curricular context, held at Escola Superior Artística do Porto, and the other in an extracurricular context held at Universidade Lusófona do Porto (both in Portugal), which aimed to stimulate students towards a critical analysis and interpretation of Francis Bacon's work and its recreation using contemporary digital media. This initiative was integrated in the Graphic Works of Francis Bacon exhibition at the World of Wine Museum in Vila Nova de Gaia and was the result of a collaboration between this Museum, the Academy and the Renschdael Art Foundation, a collaboration that aimed to give voice and life to a debate emerging from the exhibition of the work of art and its multimedia translation. Hence, it was intended to complement the exhibition of the artist's works with a multimedia language, through multiple interpretations and digital animations of the Painter's work made by the students and targeted at digital natives as one stream of the exhibition was to target local primary and secondary schools.The participants involved in this project came from various BAs, including Communication Design, Fine Arts and Intermediate, Visual Arts - Photography, Cinema and Audiovisual, Audiovisual Communication and Multimedia, Video Games and Multimedia Applications. This allowed to bring together multidisciplinary groups of students with different profiles and backgrounds, contributing to a myriad of results both in visual terms and technological resources, which included approaches such as: the use of techniques close to rotoscoping in which students created drawings frame by frame over the original images; the exploration of cut-out animation techniques; the recreation of Francis Bacon's work in 3D; explorations of image manipulation, editing, and video effects.In an academic context, these practices resulted in an in-depth knowledge of the work of an artist from a generation different from that of the students; an opportunity for them to work with a real client, applying in a project the knowledge obtained in various curricular units of the BAs they are attending; and the possibility of seeing their work integrated in an international exhibition. As regards to the Graphic Works of Francis Bacon exhibition, this academic project brought a new dynamic to the space combining graphic works by the Painter with multiple interpretations of a generation to whom digital media are omnipresent.In this paper, the pedagogical practices adopted in both Universities are described, projects by students are analyzed as well as the contribution that these projects brought to the exhibition through information gathered from visitors, from articles published on the event and through an interview conducted with the exhibition curator.The exhibition, according to the commissioner, Charlotte Crapts, had an "impressive" turnover bearing in mind that the country was going through Covi
本文介绍了以弗朗西斯·培根的图形作品为基础的两种教学实践。一个是在Escola Superior Artística do Porto举办的课程背景下,另一个是在universsidade Lusófona do Porto举办的课外背景下(都在葡萄牙),旨在激发学生对弗朗西斯·培根的作品及其使用当代数字媒体的娱乐进行批判性分析和解释。这一倡议被纳入了在加亚新星葡萄酒世界博物馆举办的弗朗西斯·培根图形作品展览中,这是该博物馆、学院和伦斯达尔艺术基金会合作的结果,该合作旨在为艺术作品展览及其多媒体翻译中出现的辩论提供声音和生命。因此,这次展览的目的是用多媒体语言来补充艺术家的作品,通过学生对画家作品的多种解释和数字动画,并针对数字原住民,因为展览的一个流是针对当地的中小学。参与这项计划的学生来自不同的学士学位,包括传播设计、美术及中级、视觉艺术-摄影、电影及视听、视听传播及多媒体、电子游戏及多媒体应用。这使得具有不同概况和背景的多学科学生团体聚集在一起,在视觉和技术资源方面都取得了无数的成果,其中包括以下方法:使用接近于旋转显微镜的技术,学生在原始图像上逐帧创建图纸;剪切动画技术的探索;弗朗西斯·培根作品的3D再现;图像处理,编辑和视频效果的探索。在学术背景下,这些实践导致了对不同于学生一代艺术家作品的深入了解;让他们有机会与真正的客户一起工作,将他们在攻读学士学位的各个课程单元中获得的知识应用到项目中;也有可能看到他们的作品被整合到国际展览中。至于弗朗西斯·培根的平面作品展览,这个学术项目将画家的平面作品与数字媒体无处不在的一代人的多重诠释相结合,为空间带来了新的活力。本文描述了两所大学采用的教学实践,分析了学生的项目,以及这些项目通过从参观者那里收集的信息、发表的文章和对展览策展人的采访为展览带来的贡献。据专员夏洛特·克拉普茨(Charlotte Crapts)称,考虑到该国正在经历新冠肺炎限制,该展览的营业额“令人印象深刻”。关长认为,多媒体的介入为教育界架起了一座桥梁,之后展览与许多青少年互动。这是展览空间的一次开创性的实践,将在未来的展览中被遵循。
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引用次数: 0
Co-Design as a Tool to Improve Our Cities. 协同设计是改善城市的工具。
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001382
Vera Barradas, C. Rijo
This paper aims to develop an academic project in the field of design under the theme"New European Bauhaus" with the aim of contributing to a better experience andliving in the city and the development of a more sustainable city. The theme has afocus on the project developed in the Master of Digital Identity of PortalegrePolytechnic that intends to know the city of Portalegre from a singular place and itsidentity. This study is part of this international project called “Design, experience,and identity: meeting spaces to design a livable city” that has the collaboration of sixNational and International Higher Education Institutions and aims to address thisinterdisciplinary issue through the development of academic projects in thedisciplinary field of design. In these ways we can contribute to a better experience inthe city, as well as to a more sustainable development of the place, without losingsight of its identity.
本论文旨在开发一个以“新欧洲包豪斯”为主题的设计领域的学术项目,旨在为更好的城市体验和生活以及更可持续的城市发展做出贡献。主题集中在PortalegrePolytechnic的数字身份硕士项目上,该项目旨在从一个独特的地方和它的身份来了解Portalegre市。本研究是一个名为“设计、体验和身份:设计宜居城市的会议空间”的国际项目的一部分,该项目由六个国家和国际高等教育机构合作,旨在通过发展设计学科领域的学术项目来解决这一跨学科问题。通过这些方式,我们可以为城市提供更好的体验,也可以为这个地方的可持续发展做出贡献,同时又不会忘记它的身份。
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引用次数: 0
UpStart – Creative Industries through Design for Social Innovation, Heritage and Management 新贵-创意产业通过设计为社会创新,遗产和管理
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1001416
Paula Reaes Pinto, Antonio Gorgel Pinto, Paulo Simões Rodrigues, Tiago Navarro Marques, R. Fragoso, R. Quaresma, José A. Ventura, F. Jorge, C. Marreiros
The project Up Start - Creative Industries is an initiative of the Aga Khan Foundation in partnership with the University of Évora and promoted by the Portugal Social Innovation program, focusing a particular synergy based in the areas of design for social innovation, heritage, and management. Its main objective is the development of an alternative economic model of socio-cultural innovation and creative practices with disadvantaged citizens. It aims to increase the participants income and improve the living conditions of the communities involved, namely migrant populations from the Lisbon metropolitan area, through the identification and mapping of techniques, arts and crafts developed by migrants from their cultural heritage.
“创业创意产业”项目是阿迦汗基金会与Évora大学合作发起的一项倡议,由葡萄牙社会创新项目推动,重点关注基于社会创新、遗产和管理设计领域的特别协同作用。其主要目标是发展另一种社会文化创新和弱势公民创造性实践的经济模式。它旨在通过识别和绘制移民从其文化遗产中开发的技术、艺术和手工艺品,增加参与者的收入,改善所涉及社区(即来自里斯本大都会区的移民人口)的生活条件。
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引用次数: 0
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