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Implementasi Mendongeng pada Mata Pelajaran Bahasa Indonesia untuk Penanaman Karakter Anak Sekolah Dasar 实现是为小学人物植入讲故事
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p161-167
Yohanes Debrito Jurahman
Children’s’ fiction story contains moral teachings for character education. Fables are selected for implementation of this research for the reason that they include Indonesian cultural background. The storytelling was performed based on some elements: (a) opening technique, (b) movement exercises, (c) properties, (d) vocal sounds, (e) gestures, (f) sound intonation, (g) expression, and (h) closing techniques. This research aims to examine in depth the implementation of storytelling in Indonesian Language subject for character education. This research uses descriptive qualitative method, gaining sources from elementary school teachers in Wates Subdistrict. The data was collected through in-depth interviewing and observation, validated with triangulation method, that underwent the techniques carried out by data collection, reduction, presentation and verification or conclusion. Based on the interview to the teachers, it is concluded that storytelling can be used to educate characters to elementary school students.
儿童小说故事包含了对性格教育的道德教育。之所以选择寓言来实施这项研究,是因为它们包含了印尼的文化背景。讲故事是基于一些元素进行的:(a)开场技巧,(b)动作练习,(c)属性,(d)人声,(e)手势,(f)语调,(g)表情,(h)闭幕技巧。本研究旨在深入考察讲故事在印尼语学科中的实施情况。本研究采用描述性定性方法,从Wates区的小学教师那里获得资料。数据是通过深入访谈和观察收集的,用三角测量法进行验证,并通过数据收集、还原、展示和验证或结论等技术进行验证。通过对教师的访谈,得出了讲故事可以对小学生进行角色教育的结论。
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引用次数: 0
Pengaruh Empati Terhadap Perilaku Prososial Peserta Didik Sekolah Dasar 移情管理者反对小学学生反社会行为
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p150-160
Yuli Mulyawati, Arita Marini, Maratun Nafiah
This research is a quantitative research using a causal study. The purpose of the study was to determine the effect of empathy on prosocial behavior of elementary school students. The type of research is causal study. Data collection techniques by conducting documentation studies, interviews, observations and distributing questionnaires (surveys). The data processing was carried out in the form of testing the validity of the empathy instrument on students' prosocial behavior with the Pearson Product Moment formula and reliability testing with the Cronbach Alpha formula. The sample used in this study was 42 students, these results were obtained by the Taro Yamane formula. The price of the regression equation coefficient = 61.06 + 0.23x. This means that each increase of one unit of empathy variable will cause an increase of 0.23 units. The contribution of empathy to students' prosocial behavior is indicated by a correlation coefficient (rxy) of 0.93 with a determination of 86.49%. Based on the results of the study, it was concluded that there was an effect of empathy on the prosocial behavior of grade 3 students at SDN Cilendek 01 Bogor City in the 2021/2022 academic year. So, to improve students' prosocial behavior, one of them is by improving the empathy of their students.
这项研究是一项使用因果研究的定量研究。本研究的目的是确定移情对小学生亲社会行为的影响。研究类型是因果研究。通过进行文献研究、访谈、观察和分发问卷(调查)的数据收集技术。数据处理采用Pearson乘积矩公式检验移情工具对学生亲社会行为的有效性,采用Cronbach Alpha公式检验信度。本研究中使用的样本是42名学生,这些结果是通过Taro-Yamane公式获得的。回归方程系数的价格=61.06+0.23x。这意味着移情变量每增加一个单位,就会增加0.23个单位。移情对学生亲社会行为的贡献由0.93的相关系数(rxy)表示,确定率为86.49%。根据研究结果,得出结论,在2021/2022学年,移情对茂物市西伦德克01 SDN三年级学生的亲社会行为有影响。因此,要改善学生的亲社会行为,其中之一就是提高学生的同理心。
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引用次数: 3
Disposisi Berpikir Kreatif Matematis Pada Siswa Sekolah Dasar 数学上的创造性思维倾向于一个小学生
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p89-95
Erna Yayuk, Dyah Worowirastri Ekowati
The purpose of this research is to find out the creative thinking disposition of elementary school students in mathematics based on their gender group. The research design used is a descriptive qualitative method. Based on the results of the study, it can be concluded that boys have a high mathematical creative thinking disposition and positive perceptions, boys and girls have the same high mathematical creative thinking disposition and moderate perception, in the category of moderate mathematical disposition and moderate perception, students fewer boys than girls. In male students, moderate mathematical creative thinking disposition and negative perceptions have more numbers than in female students. Furthermore, students who have a low creative thinking disposition and moderate perception are only boys. Students who have low mathematical creative thinking disposition and negative perceptions are only female students. The level of disposition and perception is very influential in the process of learning mathematics. Children who have a high mathematical creative thinking disposition and high perception certainly have a better enthusiasm for learning mathematics than other categories,
本研究的目的是从性别群体的角度来了解小学生在数学方面的创造性思维倾向。所使用的研究设计是一种描述性的定性方法。根据研究结果,可以得出结论:男孩具有较高的数学创造性思维倾向和积极感知,男孩和女孩具有相同的数学创造性思考倾向和适度感知,在适度数学倾向和适度认知类别中,男孩比女孩少。在男生中,适度的数学创造性思维倾向和消极认知比女生多。此外,创造性思维倾向低、感知能力中等的学生只是男孩。具有较低数学创造性思维倾向和负面认知的学生仅为女生。在学习数学的过程中,性格和感知的水平有很大的影响。具有高数学创造性思维倾向和高感知能力的孩子肯定比其他类别的孩子更有学习数学的热情,
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引用次数: 0
Pemanfaatan Quizizz Sebagai Media Pembelajaran Berbasis Game Pada Masa Pandemi Covid-19 在新冠肺炎大流行期间,Quizizz作为基于媒体学习的游戏的使用
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p81-88
Destri Sambara Sitorus, T. Santoso
The Covid-19 pandemic has hit all countries in the world has had an impact on many sectors, including the education sector. Teaching and learning activities are transferred to a virtual face room. Online learning is carried out with the help of technology, one of those is quizizz which is a game-based learning media. This research is a qualitative research that aims to obtain information about the use of the Quizizz application in economic learning. The research subjects were high school and vocational high school students in Salatiga City, Boyolali Regency, and Semarang Regency. The results showed that the use of quizizz had a positive impact on students. Quizizz helped them to better understand the material, did not make them bored in learning, made them more enthusiastic, focused, and active in learning, relaxes when they were bored, makes students think critically, competitively, and broadly.
新冠肺炎疫情袭击了世界上所有国家,对包括教育部门在内的许多部门产生了影响。教学活动被转移到一个虚拟的面室。在线学习是在技术的帮助下进行的,其中之一是quizizz,这是一种基于游戏的学习媒体。本研究是一项定性研究,旨在获得有关Quizizz应用程序在经济学习中的使用信息。研究对象为萨拉蒂加市、博约拉里县和三宝垄县的高中生和职业高中生。结果表明,quizizz的使用对学生产生了积极的影响。Quizizz帮助他们更好地理解材料,不会让他们在学习中感到无聊,使他们在学习时更加热情、专注和积极,在无聊时放松,让学生批判性、竞争性和广泛地思考。
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引用次数: 8
Implementasi Team-Based Learning Dalam Pengembangan Pembelajaran Online Berbasis Artificial Intelligence 实现基于团队的学习Dalam Pengembangan penbelajaran在线berbased人工智能
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p118-126
Bens Pardamean, Teddy Suparyanto, Andri Anugrahana, Indri Anugraheni, Digdo Sudigyo
Online learning is growing along with the development of today's technology. Online learning development will improve the quality of the learning process. The research goal is to improve an online learning portal based on Artificial Intelligence (AI) within the Team-Based Learning (TBL) framework. The benefits of AI in personalizing learning based on how students learn, and even the TBL usage as a learning method, are explored to improve student learning results. The method used in this research is a method for conducting research development. MOODLE as a Learning Management System is being used to expand the online learning portal. In addition, AI technology is developing using algorithms based on collaborative filtering to predict learning styles and evolutionary algorithms to analyze student group growth. There were 262 students from ten elementary schools (SD) in three provinces who participated in this study. The application of the R data analysis program used paired t-test to compare the pre-test and post-test. The findings of this study indicate that AI-based online learning within the TBL framework can significantly improve student learning outcomes.
在线学习是随着当今技术的发展而发展起来的。在线学习的发展将提高学习过程的质量。研究目标是在团队学习(TBL)框架内改进基于人工智能(AI)的在线学习门户。探索了人工智能在基于学生学习方式的个性化学习中的好处,甚至将TBL用作一种学习方法,以提高学生的学习效果。本研究中使用的方法是进行研究开发的方法。MOODLE作为一个学习管理系统正在被用来扩展在线学习门户。此外,人工智能技术正在发展,使用基于协同过滤的算法来预测学习风格,并使用进化算法来分析学生群体的成长。来自三个省的十所小学(SD)的262名学生参与了这项研究。R数据分析程序的应用使用配对t检验来比较前检验和后检验。这项研究的结果表明,在TBL框架内基于人工智能的在线学习可以显著提高学生的学习成绩。
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引用次数: 1
Pelaksanaan Penilaian Daring di Masa Pandemi Covid-19
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p109-117
Aditya Erwin Herlambang, Hanita Yulia
Cognitive, affective, and psychomotor assessments are significant in the learning process and should be done effectively, even in online learning. Therefore, this study aims to describe the implementation of online assessments in productive subjects in SMKN 3 Salatiga. This is a descriptive qualitative research using snowball sampling as a sampling technique. In-depth interviews to 10 teachers and qualitative observation were conducted to obtain the data. Data were analyzed using Miles and Huberman model which consisted of three steps (data reduction, data display, and conclusion drawing). The findings were all teachers conducted the online assessments in cognitive and affective domain. However, not all teachers conducted online psychomotor assessment. Internet access and technology devices became the main problems for online assessments implementation. The error system or application, lack of time, students’ discipline and activeness also became the challenge in online assessment. Some solutions such as rescheduling, changing the application, and communicating with parents were done. Offline assessments using health protocol of COVID-19 became the last choice to do.
认知、情感和精神运动评估在学习过程中很重要,应该有效地完成,即使在在线学习中也是如此。因此,本研究旨在描述SMKN 3 Salatiga生产科目在线评估的实施情况。这是一项描述性定性研究,采用滚雪球抽样作为抽样技术。对10名教师进行深度访谈和定性观察,获取数据。采用Miles和Huberman模型对数据进行分析,该模型分为数据简化、数据显示和得出结论三个步骤。结果表明,所有教师都在认知和情感领域进行了在线评估。然而,并非所有教师都进行在线心理运动评估。网络接入和技术设备成为在线评估实施的主要问题。系统或应用的错误、时间的缺乏、学生的纪律性和主动性也成为在线评估的挑战。我们采取了一些解决方案,如重新安排时间、更改应用程序、与家长沟通等。使用COVID-19健康方案进行离线评估成为最后的选择。
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引用次数: 1
Efektivitas Pembelajaran Online Pada Pegawai di Lingkungan Pemerintahan Kabupaten Grobogan 格罗博根区的员工在线学习成效
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p168-181
Nanang Wijaya, Ahyar Yuniawan
Covid-19 has had a tremendous impact on increasing human resource capacity. In the midst of the Covid-19 pandemic, online learning models are highly expected to be able to maintain and increase employee productivity in the face of rapid changes in the institutional environment. In its implementation, the availability of facilities and infrastructure in the field of information technology is a must. The presence of a technology that supports online learning will provide added value and have a positive influence on the process and continuity of learning. Online learning is a distance learning method that uses platforms to support the increase in knowledge, skills, behavior and perceptions of human resources due to the rapid changes in technology. This online learning model is one of the forms of implementing HR management development strategies in the government environment. The purpose of the online learning system is to increase the capacity of employees so that an institution is able to maintain and improve its services, competitiveness and competitive advantages. The benefit obtained from this research is how the government is able to find out strategies to improve effective online learning.
新冠肺炎对提高人力资源能力产生了巨大影响。在新冠肺炎大流行期间,面对机构环境的快速变化,人们高度期望在线学习模式能够保持和提高员工的生产力。在执行过程中,必须提供信息技术领域的设施和基础设施。支持在线学习的技术的存在将提供附加值,并对学习的过程和连续性产生积极影响。在线学习是一种远程学习方法,它使用平台来支持由于技术的快速变化而增加的知识、技能、行为和对人力资源的感知。这种在线学习模式是在政府环境中实施人力资源管理发展战略的形式之一。在线学习系统的目的是提高员工的能力,使机构能够保持和改善其服务、竞争力和竞争优势。从这项研究中获得的好处是政府如何能够找到提高有效在线学习的策略。
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引用次数: 2
Pengaruh Penggunaan Smartphone Terhadap Interaksi Sosial Remaja 面对年轻社交的智能手机使用经理
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p139-149
Retalia Retalia, Tritjahjo Danny Soesilo, S. Irawan
This study aims to examine the effect of smartphone use on social interactions of adolescents at Salib Putih Salatiga Orphanage Foundation. This type of research is quantitative research. The sampling technique used was total sampling in order to obtain a sample of 42 teenagers as residents of the Salatiga Orphanage Foundation. The data used is in this study using primary data obtained from the results of a questionnaire or questionnaire. This study uses simple regression analysis techniques and is processed with SPSS version 25 software. The simple linear regression test results show that the intensity of smartphone use has no effect on the social interactions of adolescents at the Salatiga Orphanage Foundation, this is evidenced by a significance level greater than 5% alpha, namely 0.590 > 0.05. Based on the Model Summary data in table 4.8, it can be seen that the value of the R Square is 0.007, which means 0.7%. So it can be concluded that the variable of smartphone use has an effect on social interaction by only 0.7%. and for 99.3% by other factors not described in this study. For this result because it is too small so it can be ignored.
本研究旨在探讨智能手机使用对Salib Putih Salatiga孤儿院基金会青少年社交互动的影响。这种类型的研究是定量研究。采用的抽样技术是总抽样,以获得样本的42青少年作为萨拉蒂加孤儿院基金会的居民。在本研究中使用的数据是从问卷调查的结果中获得的原始数据。本研究采用简单回归分析技术,并使用SPSS 25版软件进行处理。简单线性回归检验结果显示,智能手机使用强度对Salatiga孤儿院基金会青少年的社会互动没有影响,显著性水平大于5% alpha,即0.590 > 0.05。根据表4.8中的Model Summary数据可以看出,R平方的值为0.007,即0.7%。因此可以得出结论,智能手机使用这个变量对社交互动的影响只有0.7%。99.3%的人受到本研究中未描述的其他因素的影响。对于这个结果,因为它太小,所以可以忽略。
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引用次数: 8
Pengembangan Video Animasi Pola Konfigurasi Objek Untuk Pembelajaran Jarak Jauh 用于远程学习的视频开发动画模型对象配置
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p127-138
Cindy Aprillya Sidarta, T. Yunianta
Distant learning in COVID-19 pandemic era impact massively to the increasing number of learning videos in Youtube, unfortunately with inaccurate concept and without stimulus to learn. This research aims to develop an animation video for object configuration pattern which has been validated and practical with accurate concept and giving stimulus for constructivist learning. This research and development research uses ADDIE, with a non-test technique, using questionnaire for validity, practicality, and students’ responses. The operational field testing was done to 18 students of distant learning in the year 2020/2021. The validity showed 87,45% and 97,06% in ‘excellent’ category and received positive responses. It is concluded that the video was proper to be used as a distant learning media.
新冠肺炎大流行时代的远程学习对Youtube中越来越多的学习视频产生了巨大影响,不幸的是,其概念不准确,没有学习的刺激。本研究旨在开发一个对象配置模式的动画视频,该视频经过验证和实践,概念准确,对建构主义学习有刺激作用。本研究使用ADDIE,采用非测试技术,使用问卷进行有效性、实用性和学生反应。2020/2021年,对18名远程学习学生进行了现场操作测试。在“优秀”类别中,有效性分别为87,45%和97,06%,获得了积极回应。结论是,该视频适合作为远程学习媒体使用。
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引用次数: 2
Mengulik Tiga Faktor Pendukung Percepatan Penulisan Skripsi Mahasiswa 绑架三个学生脚本速度支撑因素
Pub Date : 2022-05-27 DOI: 10.24246/j.js.2022.v12.i2.p96-108
Gendon Barus
This study aims to investigate the three supporting factors to acceleration of thesis writing, namely: literacy ability, self-efficacy, and academic motivation. Based on these factors, this study also finds out the biggest contributor among the three, explore the relationship between the factors and the speed of thesis writing, and examine the significance of the difference between the three factors towards the fast student group and slow student group in writing the thesis. This study employed a descriptive quantitative approach to categories, correlations, and comparisons. The subjects were 96 thesis writing students in 3 study programs: BK, PAK (Catholic Religious Education), and PGSD JIP, FKIP USD in batch 2014, 2015, and 2016. The data collection instrument used three kinds of Likert model scales, namely: Literacy Ability Scale with Cronbach's Alpha index α 0.75; Self-Efficacy Scale (α 0.884); and Academic Motivation Scale (α 0.701). The results of the study showed that these three factors are correlated and significant in supporting the acceleration of thesis writing among students of the Department of Education FKIP USD for the 2020/2021 academic year.
本研究旨在探讨加速论文写作的三个支撑因素,即:识字能力、自我效能感和学术动机。基于这些因素,本研究还找出了三者中贡献最大的一个,探讨了这三个因素与论文写作速度之间的关系,并考察了三个因素之间的差异对论文写作中快学生群体和慢学生群体的意义。这项研究采用了描述性的定量方法来进行分类、相关性和比较。受试者为3个研究项目的96名论文写作学生:BK、PAK(天主教宗教教育)和PGSD JIP、FKIP USD,分别于2014年、2015年和2016年进行。数据收集工具使用了三种Likert模型量表,即:识字能力量表,克朗巴赫阿尔法指数为α0.75;自我效能感量表(α0.884);和学术动机量表(α0.701)。研究结果表明,这三个因素在支持2020/2021学年FKIP USD教育系学生加快论文写作方面具有相关性和显著性。
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引用次数: 4
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Scholaria Jurnal Pendidikan dan Kebudayaan
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