Dilla Maharani Putri, Lukman Nulhakim, Vica Dian Aprelia Resti
This study aims to describe the level of validity of Macromedia Flash 8 to foster students' creative thinking. Macromedia flash 8 is to make it easier for students to learn science on the theme of green growth. This research is a type of development research with reference to the opinion of Borg & Gall. The product developed based on the research is macromedia flash 8 for class VII students which contains material about green growth. The research was conducted in a limited way with the subjects for conducting trials in the research being media material experts and science teachers from 2 different schools as practitioners in schools. The data collection technique used was a questionnaire, the questionnaire was used to assess the developed Macromedia Flash 8. The questionnaire contains a number of indicators both in terms of material content and product appearance. The resulting data were analyzed qualitatively and quantitatively. The results of the validity of this study reached 87.50% with very valid criteria.
本研究旨在描述 Macromedia Flash 8 在培养学生创造性思维方面的有效性水平。Macromedia Flash 8 可以让学生更轻松地学习以绿色增长为主题的科学知识。本研究是一种开发研究,参考了 Borg & Gall 的意见。在研究基础上开发的产品是针对七年级学生的 macromedia flash 8,其中包含有关绿色增长的材料。研究以有限的方式进行,研究试验的对象是媒体材料专家和作为学校实践者的两所不同学校的科学教师。采用的数据收集技术是问卷调查,问卷用于评估已开发的 Macromedia Flash 8。 问卷包含素材内容和产品外观两方面的多项指标。对所得数据进行了定性和定量分析。本研究的有效性结果达到 87.50%,标准非常有效。
{"title":"DEVELOPMENT OF MACROMEDIA FLASH 8 ON THE THEME OF GREEN GROWTH TO GROW STUDENTS' CREATIVE THINKING","authors":"Dilla Maharani Putri, Lukman Nulhakim, Vica Dian Aprelia Resti","doi":"10.51499/cp.v7i2.416","DOIUrl":"https://doi.org/10.51499/cp.v7i2.416","url":null,"abstract":"This study aims to describe the level of validity of Macromedia Flash 8 to foster students' creative thinking. Macromedia flash 8 is to make it easier for students to learn science on the theme of green growth. This research is a type of development research with reference to the opinion of Borg & Gall. The product developed based on the research is macromedia flash 8 for class VII students which contains material about green growth. The research was conducted in a limited way with the subjects for conducting trials in the research being media material experts and science teachers from 2 different schools as practitioners in schools. The data collection technique used was a questionnaire, the questionnaire was used to assess the developed Macromedia Flash 8. The questionnaire contains a number of indicators both in terms of material content and product appearance. The resulting data were analyzed qualitatively and quantitatively. The results of the validity of this study reached 87.50% with very valid criteria.","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"80 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139311472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This Research aims to: 1) Develop learning media with systematic steps according to the rules in developing Information and Communication Technology learning media, and 2) knowing the feasibility of learning media applications developed. This research is a Research and Development (R&D) research. This research stages was carried out using ADDIE’s research model starting with analisys activities, desain, development, implementation and evaluation stages which is the final stage of the product produced. The trial was conducted on students of class VII MTs Daar Al-Ilmi Serang. Data were obtained through a questionnaire consisting of validation instruments, practicality instruments and effectiveness instruments. The assessment of 2 (two) validators on Macromedia Flash 8 learning media produces a percentage of 95% this shows that Macromedia Flash 8 is very valid to use as a learning resource. The results of the assessment of 34 students to determine the value of practicality and effectiveness obtained a percentage of 88.055% for practicality and 92.79% for effectiveness. It can be said that Macromedia Flash 8 is very practical and effective to use as a learning resource
{"title":"DEVELOPMENT OF LEARNING MEDIA ASSISTED BY THE APPLICATION OF MACROMEDIA FLASH 8 TOPICS OF COMPUTER HARDWARE IN THE SUBJECT OF TIK AT MTS DAAR AL-ILMI SERANG","authors":"Desti Kartika Sari, Basrowi Basrowi, Kurniati Rahmadani","doi":"10.51499/cp.v7i2.425","DOIUrl":"https://doi.org/10.51499/cp.v7i2.425","url":null,"abstract":"This Research aims to: 1) Develop learning media with systematic steps according to the rules in developing Information and Communication Technology learning media, and 2) knowing the feasibility of learning media applications developed. This research is a Research and Development (R&D) research. This research stages was carried out using ADDIE’s research model starting with analisys activities, desain, development, implementation and evaluation stages which is the final stage of the product produced. The trial was conducted on students of class VII MTs Daar Al-Ilmi Serang. Data were obtained through a questionnaire consisting of validation instruments, practicality instruments and effectiveness instruments. The assessment of 2 (two) validators on Macromedia Flash 8 learning media produces a percentage of 95% this shows that Macromedia Flash 8 is very valid to use as a learning resource. The results of the assessment of 34 students to determine the value of practicality and effectiveness obtained a percentage of 88.055% for practicality and 92.79% for effectiveness. It can be said that Macromedia Flash 8 is very practical and effective to use as a learning resource","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"7 8","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136132276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sylva Nur Hajijah, Nana Hendracipta, Siti Rokmanah
The aim of this research was to find out how influential digital technology is on the character of students. This research is a qualitative research, which was conducted at SDN Sanding 02. The results of the research state that most students are too focused on the digital world, by using cellphone screens freely and using them for a long time, causing children's character to decline and they become lazy in learning. Only 28% or 7/25 students are active in studying and have good character. This digital era has a huge impact on children's personality values. Therefore, character education in the current digital era is very important because we rarely see children playing traditional games like before. Traditional games can foster affection and closeness, and children become more creative when using these traditional games. Therefore, parents, teachers and society play an important role in this problem. So that students as heirs of the nation have good ethics so they can contribute to creating a just, peaceful and prosperous national life in the digital era.
{"title":"THE IMPORTANCE OF CHARACTER EDUCATION IN THE DIGITAL ERA IN THE HIGHER CLASS OF SDN SANDING 02","authors":"Sylva Nur Hajijah, Nana Hendracipta, Siti Rokmanah","doi":"10.51499/cp.v7i2.549","DOIUrl":"https://doi.org/10.51499/cp.v7i2.549","url":null,"abstract":"The aim of this research was to find out how influential digital technology is on the character of students. This research is a qualitative research, which was conducted at SDN Sanding 02. The results of the research state that most students are too focused on the digital world, by using cellphone screens freely and using them for a long time, causing children's character to decline and they become lazy in learning. Only 28% or 7/25 students are active in studying and have good character. This digital era has a huge impact on children's personality values. Therefore, character education in the current digital era is very important because we rarely see children playing traditional games like before. Traditional games can foster affection and closeness, and children become more creative when using these traditional games. Therefore, parents, teachers and society play an important role in this problem. So that students as heirs of the nation have good ethics so they can contribute to creating a just, peaceful and prosperous national life in the digital era.","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"7 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136132278","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Titi Puspa, Dede Imtihanudin, Eneng Liah Khoiriyah
This research is aimed to know the influence of using make a match technique towards students’ speaking ability at Eight Grade of SMPN 3 Kaduhejo. The researcher would like to find the formulation of the problem about Speaking Ability at eight grades of SMPN 3 Kaduhejo. In this research, researcher used Quantitative research in implementing the quasi experimental design as the research method. The sample that was used in this research was the students of VIII A as the experimental class and VIII B as the control class. Researcher used 47 students as a sample from both of classes. Researcher used SPSS Version 25 to find out the result Pretest and Posttest. Based on the result of the research there was a positive influnece towards students speaking ability which was taught by applying make a match technique. It can be seen from the result of independent samples test that students who were taught by using Make a Match Technique. (experimental group) got score 0.002 which the hypothesis if the score lower than 0.05 then Ha is accepted. Meanwhile, for determining the result of students’ average score from the same group, the researcher decided to use paired samples test. The result showed that alternative hypothesis is accepted because the result of paired samples test was 0.000 which lower than 0.05.
本研究旨在了解配对技巧的运用对中学八年级学生口语能力的影响。研究人员希望找到八年级学生口语能力问题的公式。在本研究中,研究者采用定量研究的方法来实施准实验设计。本研究使用的样本为VIII A的学生作为实验班,VIII B的学生作为对照班。研究人员从两个班级中选取了47名学生作为样本。研究者使用SPSS Version 25来找出Pretest和Posttest的结果。根据研究结果,运用配对技巧对学生的口语能力有积极的影响。从独立样本检验的结果可以看出,采用Make a Match技巧教学的学生。(实验组)得分为0.002,如果得分低于0.05,则接受Ha假设。同时,为了确定同一组学生的平均分结果,研究者决定使用成对样本检验。结果表明,由于配对样本检验的结果为0.000,低于0.05,因此接受备用假设。
{"title":"THE INFLUENCE OF USING MAKE A MATCH TECHNIQUE TOWARDS STUDENTS’ SPEAKING ABILITY","authors":"Titi Puspa, Dede Imtihanudin, Eneng Liah Khoiriyah","doi":"10.51499/cp.v7i2.548","DOIUrl":"https://doi.org/10.51499/cp.v7i2.548","url":null,"abstract":"This research is aimed to know the influence of using make a match technique towards students’ speaking ability at Eight Grade of SMPN 3 Kaduhejo. The researcher would like to find the formulation of the problem about Speaking Ability at eight grades of SMPN 3 Kaduhejo. In this research, researcher used Quantitative research in implementing the quasi experimental design as the research method. The sample that was used in this research was the students of VIII A as the experimental class and VIII B as the control class. Researcher used 47 students as a sample from both of classes. Researcher used SPSS Version 25 to find out the result Pretest and Posttest. Based on the result of the research there was a positive influnece towards students speaking ability which was taught by applying make a match technique. It can be seen from the result of independent samples test that students who were taught by using Make a Match Technique. (experimental group) got score 0.002 which the hypothesis if the score lower than 0.05 then Ha is accepted. Meanwhile, for determining the result of students’ average score from the same group, the researcher decided to use paired samples test. The result showed that alternative hypothesis is accepted because the result of paired samples test was 0.000 which lower than 0.05.","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"7 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136132281","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The development of technology that exists today has been applied in various dimensions of life, including education, the increasingly widespread use of learning media that uses technology makes it easier for teachers to provide material anywhere and anytime. This technology-based learning media facilitates the learning process in terms of effectiveness & efficiency. The study aims to determine the views or perspectives of student learning motivation in using the Learning Management System (LMS) as a learning media. This type of research was conducted using descriptive quantitative research. This research data collection uses a survey method with observation techniques, interviews and online questionnaires or questionnaires via google form. Based on the results of observations supported by interviews and on the analysis of questionnaire data obtained from 100 students of the Network Computer Engineering expertise program in the 2022/2023 school year at SMK Negeri 1 Serang City, it shows that students have a positive perception of the utilization of learning management system-based learning so as to increase learning motivation, supported by the results of learning motivation scoring criteria with a final result of 3.48 which states that "agree" Learning Management System learning media can increase motivation and encouragement in student learning motivation in certain conditions and situations.
今天存在的技术发展已经应用于生活的各个方面,包括教育,使用技术的学习媒体的日益广泛使用使教师更容易随时随地提供材料。这种以技术为基础的学习媒体在有效性和效率方面促进了学习过程。本研究旨在确定学生使用学习管理系统(LMS)作为学习媒介的学习动机的观点或观点。这类研究采用描述性定量研究方法进行。本研究的数据收集采用观察法、访谈法和在线问卷调查法或通过谷歌表格进行问卷调查。基于访谈支持的观察结果,以及对SMK Negeri 1 Serang市2022/2023学年网络计算机工程专业课程100名学生的问卷数据分析,表明学生对利用基于学习管理系统的学习有积极的看法,从而提高学习动机。学习动机评分标准的结果支持,最终结果为3.48,表明“同意”学习管理系统学习媒体可以在一定条件和情况下增加学生学习动机的动机和鼓励。
{"title":"NETWORK COMPUTER ENGINEERING STUDENTS' PERCEPTIONS OF LEARNING MANAGEMENT SYSTEM (LMS) BASED LEARNING IN INCREASING LEARNING MOTIVATION AT SMK NEGERI 1 KOTA SERANG","authors":"Falih Ihza, Dewi Surani, S. Aminah","doi":"10.51499/cp.v7i1.385","DOIUrl":"https://doi.org/10.51499/cp.v7i1.385","url":null,"abstract":"The development of technology that exists today has been applied in various dimensions of life, including education, the increasingly widespread use of learning media that uses technology makes it easier for teachers to provide material anywhere and anytime. This technology-based learning media facilitates the learning process in terms of effectiveness & efficiency. The study aims to determine the views or perspectives of student learning motivation in using the Learning Management System (LMS) as a learning media. This type of research was conducted using descriptive quantitative research. This research data collection uses a survey method with observation techniques, interviews and online questionnaires or questionnaires via google form. Based on the results of observations supported by interviews and on the analysis of questionnaire data obtained from 100 students of the Network Computer Engineering expertise program in the 2022/2023 school year at SMK Negeri 1 Serang City, it shows that students have a positive perception of the utilization of learning management system-based learning so as to increase learning motivation, supported by the results of learning motivation scoring criteria with a final result of 3.48 which states that \"agree\" Learning Management System learning media can increase motivation and encouragement in student learning motivation in certain conditions and situations.","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129185374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this study was to find out the activities and learning outcomes of class VIII students in the Science and Social Sciences subject through cooperative learning type stad. After conducting the research, there was a significant increase from cycle I to cycle II both in student motivation and student learning outcomes. The results of observations on student learning activities in the first cycle were 12 people or 43% of 28 students with an average post-test result of 69.05 students with a completeness score of 57%. In the second cycle of student learning activities, there were 23 students or 82% with an average post-test score of 82.14 with a completeness score of 86%. This indicates that the implementation of Classroom Action Research (CAR) in Class VIII A students of SMP Negeri 1 Jiput, Pandeglang Regency using the STAD Type Cooperative Learning method through the Media Chart Game Competition on the subject of the Arrival of Western Nations to Indonesia Social Studies subjects are very effective and significant.
{"title":"APPLICATION OF STAD-TYPE COOPERATIVE LEARNING THROUGH THE MEDIA CHART GAME COMPETETION TO INCREASE STUDENT ACTIVITY AND LEARNING OUTCOMES IN CLASS VIII A SCIENCE SUBJECTS OF SOCIAL SCIENCES","authors":"L. Mulyani","doi":"10.51499/cp.v6i2.316","DOIUrl":"https://doi.org/10.51499/cp.v6i2.316","url":null,"abstract":"The purpose of this study was to find out the activities and learning outcomes of class VIII students in the Science and Social Sciences subject through cooperative learning type stad. After conducting the research, there was a significant increase from cycle I to cycle II both in student motivation and student learning outcomes. The results of observations on student learning activities in the first cycle were 12 people or 43% of 28 students with an average post-test result of 69.05 students with a completeness score of 57%. In the second cycle of student learning activities, there were 23 students or 82% with an average post-test score of 82.14 with a completeness score of 86%. This indicates that the implementation of Classroom Action Research (CAR) in Class VIII A students of SMP Negeri 1 Jiput, Pandeglang Regency using the STAD Type Cooperative Learning method through the Media Chart Game Competition on the subject of the Arrival of Western Nations to Indonesia Social Studies subjects are very effective and significant.","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133779801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Yusuf Haqqi, Rochani Rochani, Deasy Yunika Khairun
This study aims to reveal the profile of brawls between students, their impact and it’s implications for guidance and counseling services at SMKN 2 Serang City. The type of this research is a descriptive quantitative. The subjects of this study were 793 students at grade IX. The sampling technique used in this study was random sampling, so 71 students were taken randomly for sampling. By realibility value 0,98. . The data obtained were analyzed by using product moment analysis techniques. The data obtained were analyzed using product moment analysis techniques. The results of the study indicate that brawling behavior, apart from violating social norms, can also endanger oneself and others, and can damage public facilities. This can be seen from the total response achievements of respondents who are in the number between 60-90 with a fairly good to very good category.
{"title":"PROFILE OF ADOLESCENT BRIGHTS AND IMPLICATIONS FOR GUIDANCE AND COUNSELING (Descriptive Study on Students of SMKN 2 Kota Serang Teaching 2022/2023)","authors":"Muhammad Yusuf Haqqi, Rochani Rochani, Deasy Yunika Khairun","doi":"10.51499/cp.v6i2.328","DOIUrl":"https://doi.org/10.51499/cp.v6i2.328","url":null,"abstract":"This study aims to reveal the profile of brawls between students, their impact and it’s implications for guidance and counseling services at SMKN 2 Serang City. The type of this research is a descriptive quantitative. The subjects of this study were 793 students at grade IX. The sampling technique used in this study was random sampling, so 71 students were taken randomly for sampling. By realibility value 0,98. . The data obtained were analyzed by using product moment analysis techniques. The data obtained were analyzed using product moment analysis techniques. The results of the study indicate that brawling behavior, apart from violating social norms, can also endanger oneself and others, and can damage public facilities. This can be seen from the total response achievements of respondents who are in the number between 60-90 with a fairly good to very good category.","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124264810","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The objectives of this research are to know the validity in teaching English for specific purposes (ESP) at nursing university, to know the reliability in teaching English for specific purposes (ESP) at nursing university. This research uses qualitative approach with descriptive statistic method. Then, technique of collecting data is with analyzing syllabus and questionnaire. The researcher uses the means, percentage and frequencies to reliability and validity. The research findings summarize that the validity in ESP has important role to teaching ESP at STIKes Faletehan Serang that 64 percent of student nurses agree or strongly agree that ESP course should focus on medical English, 66 percent of student nurses view very appropriate or quite appropriate about the ESP course textbooks, 60 percent of student nurses agree or strongly agree about the appropriateness assessment commonly used in the ESP course, and 80 percent of student nurses view quite important or very important about the importance of ESP course to students’ academic studies and target career. Then, the reliability in teaching ESP that the instructional strategy has to be considered which shows 68 percent of student nurses agree or strongly agree about teaching methodologies were appropriate and useful, 72 percent of student nurses agree or strongly agree about ESP lecturers motivated them, 68 percent of student nurses agree or strongly agree about the student’s opportunity to work in groups or pairs, and 72 percent of student nurses agree or strongly agree about the supplementary materials used in the ESP class. Based on the explanation, there are any appropriateness, effective and helpful the need analysis and the instructional strategy of ESP in teaching English at STIKes Faletehan Serang.
{"title":"NEED ANALYSIS AND INSTRUCTIONAL STRATEGY IN TEACHING ENGLISH FOR SPECIFIC PURPOSES (ESP) AT NURSING UNIVERSITY IN SERANG, BANTEN (A Qualitative Research at STIKes Faletehan Serang, Banten)","authors":"Hilman Hilman","doi":"10.51499/cp.v6i2.317","DOIUrl":"https://doi.org/10.51499/cp.v6i2.317","url":null,"abstract":"The objectives of this research are to know the validity in teaching English for specific purposes (ESP) at nursing university, to know the reliability in teaching English for specific purposes (ESP) at nursing university. This research uses qualitative approach with descriptive statistic method. Then, technique of collecting data is with analyzing syllabus and questionnaire. The researcher uses the means, percentage and frequencies to reliability and validity. The research findings summarize that the validity in ESP has important role to teaching ESP at STIKes Faletehan Serang that 64 percent of student nurses agree or strongly agree that ESP course should focus on medical English, 66 percent of student nurses view very appropriate or quite appropriate about the ESP course textbooks, 60 percent of student nurses agree or strongly agree about the appropriateness assessment commonly used in the ESP course, and 80 percent of student nurses view quite important or very important about the importance of ESP course to students’ academic studies and target career. Then, the reliability in teaching ESP that the instructional strategy has to be considered which shows 68 percent of student nurses agree or strongly agree about teaching methodologies were appropriate and useful, 72 percent of student nurses agree or strongly agree about ESP lecturers motivated them, 68 percent of student nurses agree or strongly agree about the student’s opportunity to work in groups or pairs, and 72 percent of student nurses agree or strongly agree about the supplementary materials used in the ESP class. Based on the explanation, there are any appropriateness, effective and helpful the need analysis and the instructional strategy of ESP in teaching English at STIKes Faletehan Serang.","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129727728","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pandeglang is one of the tourist cities that is a destination for tourists, both local and foreign tourists. In view of this, STKIP Syekh Manshur Research and Community Service Center (P3M) along with the Elementary School Education Study Program conducted research related to the development of tourist villages in developing and empowering the community. This research was conducted in a qualitative method by dividing it into three stages; data reduction, organization and interpretation of data. Data reduction was carried out to identify the raw data obtained through observation and interviews. Organizing is done to collect and unify data information obtained from the results of the initial identification (data reduction process) which is then interpreted to produce a conclusion as clearly discussed in the manuscript.
{"title":"TOURISM VILLAGE DEVELOPMENT IN COMMUNITY EMPOWERMENT EFFORT (Empowering Local Community through School-Community-based Education)","authors":"Tatu Mesaroh, Omah Mukarromah","doi":"10.51499/cp.v6i2.330","DOIUrl":"https://doi.org/10.51499/cp.v6i2.330","url":null,"abstract":"Pandeglang is one of the tourist cities that is a destination for tourists, both local and foreign tourists. In view of this, STKIP Syekh Manshur Research and Community Service Center (P3M) along with the Elementary School Education Study Program conducted research related to the development of tourist villages in developing and empowering the community. This research was conducted in a qualitative method by dividing it into three stages; data reduction, organization and interpretation of data. Data reduction was carried out to identify the raw data obtained through observation and interviews. Organizing is done to collect and unify data information obtained from the results of the initial identification (data reduction process) which is then interpreted to produce a conclusion as clearly discussed in the manuscript.","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129600985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this study was to describe the practicality of interactive learning media with augmented reality (AR) based on STEAM in learning mathematics in junior high school. This study uses the ADDIE type of research and development method. The subjects of this study were 2 schools consisting of 1 school for the experimental class (15 students) and 1 school for the control class (15 students). The number of teachers involved was 2 teachers for the class. The data collection technique used a questionnaire aimed at teachers and students. The results of the study can be concluded that STEAM-based augmented reality practicum can improve the quality of mathematics learning in junior high school. The results showed that for the individual test, namely 2 teachers who teach mathematics subjects, the percentage was 88.20%. are in the practical category, while in the small group trial, namely 15 students, the percentage of 90.24% is in the very practical category. This study implies that research results can be input for teachers to optimize media and learning approaches, one of which is the use of the STEAM approach with augmented reality media
{"title":"THE PRACTICE OF USING INTERACTIVE MEDIA WITH AUGMENTED REALITY (AR) BASED ON STEAM (SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS) IN STUDENT LEARNING","authors":"Husni Sabil, Noverma Noverma, Silfiani Indri","doi":"10.51499/cp.v6i2.335","DOIUrl":"https://doi.org/10.51499/cp.v6i2.335","url":null,"abstract":"The purpose of this study was to describe the practicality of interactive learning media with augmented reality (AR) based on STEAM in learning mathematics in junior high school. This study uses the ADDIE type of research and development method. The subjects of this study were 2 schools consisting of 1 school for the experimental class (15 students) and 1 school for the control class (15 students). The number of teachers involved was 2 teachers for the class. The data collection technique used a questionnaire aimed at teachers and students. The results of the study can be concluded that STEAM-based augmented reality practicum can improve the quality of mathematics learning in junior high school. The results showed that for the individual test, namely 2 teachers who teach mathematics subjects, the percentage was 88.20%. are in the practical category, while in the small group trial, namely 15 students, the percentage of 90.24% is in the very practical category. This study implies that research results can be input for teachers to optimize media and learning approaches, one of which is the use of the STEAM approach with augmented reality media","PeriodicalId":314917,"journal":{"name":"Cakrawala Pedagogik","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127733897","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}