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DEVELOPMENT OF MACROMEDIA FLASH 8 ON THE THEME OF GREEN GROWTH TO GROW STUDENTS' CREATIVE THINKING 开发以绿色增长为主题的 Macromedia Flash 8,培养学生的创造性思维
Pub Date : 2023-10-30 DOI: 10.51499/cp.v7i2.416
Dilla Maharani Putri, Lukman Nulhakim, Vica Dian Aprelia Resti
This study aims to describe the level of validity of Macromedia Flash 8 to foster students' creative thinking. Macromedia flash 8 is to make it easier for students to learn science on the theme of green growth. This research is a type of development research with reference to the opinion of Borg & Gall. The product developed based on the research is macromedia flash 8 for class VII students which contains material about green growth. The research was conducted in a limited way with the subjects for conducting trials in the research being media material experts and science teachers from 2 different schools as practitioners in schools. The data collection technique used was a questionnaire, the questionnaire was used to assess the developed Macromedia Flash 8. The questionnaire contains a number of indicators both in terms of material content and product appearance. The resulting data were analyzed qualitatively and quantitatively. The results of the validity of this study reached 87.50% with very valid criteria.
本研究旨在描述 Macromedia Flash 8 在培养学生创造性思维方面的有效性水平。Macromedia Flash 8 可以让学生更轻松地学习以绿色增长为主题的科学知识。本研究是一种开发研究,参考了 Borg & Gall 的意见。在研究基础上开发的产品是针对七年级学生的 macromedia flash 8,其中包含有关绿色增长的材料。研究以有限的方式进行,研究试验的对象是媒体材料专家和作为学校实践者的两所不同学校的科学教师。采用的数据收集技术是问卷调查,问卷用于评估已开发的 Macromedia Flash 8。 问卷包含素材内容和产品外观两方面的多项指标。对所得数据进行了定性和定量分析。本研究的有效性结果达到 87.50%,标准非常有效。
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引用次数: 0
DEVELOPMENT OF LEARNING MEDIA ASSISTED BY THE APPLICATION OF MACROMEDIA FLASH 8 TOPICS OF COMPUTER HARDWARE IN THE SUBJECT OF TIK AT MTS DAAR AL-ILMI SERANG 以macromedia flash的应用为辅助的学习媒体的开发计算机硬件在MTS data - ilmi serang的tik主题中的8个主题
Pub Date : 2023-10-30 DOI: 10.51499/cp.v7i2.425
Desti Kartika Sari, Basrowi Basrowi, Kurniati Rahmadani
This Research aims to: 1) Develop learning media with systematic steps according to the rules in developing Information and Communication Technology learning media, and 2) knowing the feasibility of learning media applications developed. This research is a Research and Development (R&D) research. This research stages was carried out using ADDIE’s research model starting with analisys activities, desain, development, implementation and evaluation stages which is the final stage of the product produced. The trial was conducted on students of class VII MTs Daar Al-Ilmi Serang. Data were obtained through a questionnaire consisting of validation instruments, practicality instruments and effectiveness instruments. The assessment of 2 (two) validators on Macromedia Flash 8 learning media produces a percentage of 95% this shows that Macromedia Flash 8 is very valid to use as a learning resource. The results of the assessment of 34 students to determine the value of practicality and effectiveness obtained a percentage of 88.055% for practicality and 92.79% for effectiveness. It can be said that Macromedia Flash 8 is very practical and effective to use as a learning resource
本研究的目的是:1)根据信息通信技术学习媒体的开发规律,系统地开发学习媒体;2)了解开发学习媒体应用的可行性。这项研究是一项研究与开发(R&D)研究。本研究阶段是使用ADDIE的研究模型进行的,从分析活动、设计、开发、实施和评估阶段开始,这是产品生产的最后阶段。该试验是在七年级Daar Al-Ilmi Serang的学生中进行的。数据通过问卷调查获得,问卷调查由验证仪、实用性仪和有效性仪组成。2(2)个验证者对Macromedia Flash 8学习媒体的评估产生了95%的百分比,这表明Macromedia Flash 8作为学习资源是非常有效的。对34名学生进行实用性和有效性评价,得出实用性占88.055%,有效性占92.79%。可以说,Macromedia Flash 8作为学习资源是非常实用有效的
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引用次数: 0
THE IMPORTANCE OF CHARACTER EDUCATION IN THE DIGITAL ERA IN THE HIGHER CLASS OF SDN SANDING 02 浅谈SDN高等院校数字化时代素质教育的重要性
Pub Date : 2023-10-30 DOI: 10.51499/cp.v7i2.549
Sylva Nur Hajijah, Nana Hendracipta, Siti Rokmanah
The aim of this research was to find out how influential digital technology is on the character of students. This research is a qualitative research, which was conducted at SDN Sanding 02. The results of the research state that most students are too focused on the digital world, by using cellphone screens freely and using them for a long time, causing children's character to decline and they become lazy in learning. Only 28% or 7/25 students are active in studying and have good character. This digital era has a huge impact on children's personality values. Therefore, character education in the current digital era is very important because we rarely see children playing traditional games like before. Traditional games can foster affection and closeness, and children become more creative when using these traditional games. Therefore, parents, teachers and society play an important role in this problem. So that students as heirs of the nation have good ethics so they can contribute to creating a just, peaceful and prosperous national life in the digital era.
这项研究的目的是找出数字技术对学生性格的影响程度。本研究为定性研究,在SDN Sanding 02进行。研究结果表明,大多数学生过于专注于数字世界,随意使用手机屏幕,长时间使用,导致孩子的性格下降,学习懒惰。只有28%或7/25的学生学习积极,性格好。这个数字时代对孩子们的人格价值观产生了巨大的影响。因此,在当前的数字时代,品格教育是非常重要的,因为我们很少看到孩子们像以前一样玩传统游戏。传统游戏可以培养感情和亲密感,孩子们在玩这些传统游戏时会变得更有创造力。因此,家长、老师和社会在这个问题上起着重要的作用。让学生作为国家的继承人,具备良好的道德素质,在数字时代为建设公正、和平、繁荣的国家生活贡献力量。
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引用次数: 0
THE INFLUENCE OF USING MAKE A MATCH TECHNIQUE TOWARDS STUDENTS’ SPEAKING ABILITY 运用配对技巧对学生口语能力的影响
Pub Date : 2023-10-30 DOI: 10.51499/cp.v7i2.548
Titi Puspa, Dede Imtihanudin, Eneng Liah Khoiriyah
This research is aimed to know the influence of using make a match technique towards students’ speaking ability at Eight Grade of SMPN 3 Kaduhejo. The researcher would like to find the formulation of the problem about Speaking Ability at eight grades of SMPN 3 Kaduhejo. In this research, researcher used Quantitative research in implementing the quasi experimental design as the research method. The sample that was used in this research was the students of VIII A as the experimental class and VIII B as the control class. Researcher used 47 students as a sample from both of classes. Researcher used SPSS Version 25 to find out the result Pretest and Posttest. Based on the result of the research there was a positive influnece towards students speaking ability which was taught by applying make a match technique. It can be seen from the result of independent samples test that students who were taught by using Make a Match Technique. (experimental group) got score 0.002 which the hypothesis if the score lower than 0.05 then Ha is accepted. Meanwhile, for determining the result of students’ average score from the same group, the researcher decided to use paired samples test. The result showed that alternative hypothesis is accepted because the result of paired samples test was 0.000 which lower than 0.05.
本研究旨在了解配对技巧的运用对中学八年级学生口语能力的影响。研究人员希望找到八年级学生口语能力问题的公式。在本研究中,研究者采用定量研究的方法来实施准实验设计。本研究使用的样本为VIII A的学生作为实验班,VIII B的学生作为对照班。研究人员从两个班级中选取了47名学生作为样本。研究者使用SPSS Version 25来找出Pretest和Posttest的结果。根据研究结果,运用配对技巧对学生的口语能力有积极的影响。从独立样本检验的结果可以看出,采用Make a Match技巧教学的学生。(实验组)得分为0.002,如果得分低于0.05,则接受Ha假设。同时,为了确定同一组学生的平均分结果,研究者决定使用成对样本检验。结果表明,由于配对样本检验的结果为0.000,低于0.05,因此接受备用假设。
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引用次数: 0
NETWORK COMPUTER ENGINEERING STUDENTS' PERCEPTIONS OF LEARNING MANAGEMENT SYSTEM (LMS) BASED LEARNING IN INCREASING LEARNING MOTIVATION AT SMK NEGERI 1 KOTA SERANG 网络计算机工程专业学生对基于学习管理系统(lms)的学习在提高学习动机方面的认知
Pub Date : 2023-04-01 DOI: 10.51499/cp.v7i1.385
Falih Ihza, Dewi Surani, S. Aminah
The development of technology that exists today has been applied in various dimensions of life, including education, the increasingly widespread use of learning media that uses technology makes it easier for teachers to provide material anywhere and anytime. This technology-based learning media facilitates the learning process in terms of effectiveness & efficiency. The study aims to determine the views or perspectives of student learning motivation in using the Learning Management System (LMS) as a learning media. This type of research was conducted using descriptive quantitative research. This research data collection uses a survey method with observation techniques, interviews and online questionnaires or questionnaires via google form. Based on the results of observations supported by interviews and on the analysis of questionnaire data obtained from 100 students of the Network Computer Engineering expertise program in the 2022/2023 school year at SMK Negeri 1 Serang City, it shows that students have a positive perception of the utilization of learning management system-based learning so as to increase learning motivation, supported by the results of learning motivation scoring criteria with a final result of 3.48 which states that "agree" Learning Management System learning media can increase motivation and encouragement in student learning motivation in certain conditions and situations.
今天存在的技术发展已经应用于生活的各个方面,包括教育,使用技术的学习媒体的日益广泛使用使教师更容易随时随地提供材料。这种以技术为基础的学习媒体在有效性和效率方面促进了学习过程。本研究旨在确定学生使用学习管理系统(LMS)作为学习媒介的学习动机的观点或观点。这类研究采用描述性定量研究方法进行。本研究的数据收集采用观察法、访谈法和在线问卷调查法或通过谷歌表格进行问卷调查。基于访谈支持的观察结果,以及对SMK Negeri 1 Serang市2022/2023学年网络计算机工程专业课程100名学生的问卷数据分析,表明学生对利用基于学习管理系统的学习有积极的看法,从而提高学习动机。学习动机评分标准的结果支持,最终结果为3.48,表明“同意”学习管理系统学习媒体可以在一定条件和情况下增加学生学习动机的动机和鼓励。
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引用次数: 0
APPLICATION OF STAD-TYPE COOPERATIVE LEARNING THROUGH THE MEDIA CHART GAME COMPETETION TO INCREASE STUDENT ACTIVITY AND LEARNING OUTCOMES IN CLASS VIII A SCIENCE SUBJECTS OF SOCIAL SCIENCES 通过媒体图表游戏竞赛,在社会科学八a班科学科目中运用标准合作学习,提高学生的积极性和学习成果
Pub Date : 2022-10-02 DOI: 10.51499/cp.v6i2.316
L. Mulyani
The purpose of this study was to find out the activities and learning outcomes of class VIII students in the Science and Social Sciences subject through cooperative learning type stad. After conducting the research, there was a significant increase from cycle I to cycle II both in student motivation and student learning outcomes. The results of observations on student learning activities in the first cycle were 12 people or 43% of 28 students with an average post-test result of 69.05 students with a completeness score of 57%. In the second cycle of student learning activities, there were 23 students or 82% with an average post-test score of 82.14 with a completeness score of 86%. This indicates that the implementation of Classroom Action Research (CAR) in Class VIII A students of SMP Negeri 1 Jiput, Pandeglang Regency using the STAD Type Cooperative Learning method through the Media Chart Game Competition on the subject of the Arrival of Western Nations to Indonesia Social Studies subjects are very effective and significant.
摘要本研究旨在了解八班学生在科学与社会科学科目的合作学习模式下的活动与学习成果。经过研究,从第一周期到第二周期,学生的学习动机和学习成果都有了显著的提高。第一周期学生学习活动的观察结果为12人,占28人的43%,平均后测结果为69.05人,完整性得分为57%。在第二周期的学生学习活动中,23名学生占82%,平均后测得分为82.14分,完整性得分为86%。这表明,通过媒体图表游戏比赛,在班德朗小学八A班学生中采用STAD式合作学习方法,对“西方国家来到印度尼西亚”社会研究科目进行课堂行动研究是非常有效和有意义的。
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引用次数: 0
PROFILE OF ADOLESCENT BRIGHTS AND IMPLICATIONS FOR GUIDANCE AND COUNSELING (Descriptive Study on Students of SMKN 2 Kota Serang Teaching 2022/2023) 青少年的聪明和对指导和咨询的影响概况(SMKN 2哥打雪朗教学2022/2023学生描述性研究)
Pub Date : 2022-10-02 DOI: 10.51499/cp.v6i2.328
Muhammad Yusuf Haqqi, Rochani Rochani, Deasy Yunika Khairun
This study aims to reveal the profile of brawls between students, their impact and it’s implications for guidance and counseling services at SMKN 2 Serang City. The type of this research is a descriptive quantitative. The subjects of this study were 793 students at grade IX. The sampling technique used in this study was random sampling, so 71 students were taken randomly for sampling. By realibility value 0,98. . The data obtained were analyzed by using product moment analysis techniques. The data obtained were analyzed using product moment analysis techniques. The results of the study indicate that brawling behavior, apart from violating social norms, can also endanger oneself and others, and can damage public facilities. This can be seen from the total response achievements of respondents who are in the number between 60-90 with a fairly good to very good category.
本研究旨在揭示学生之间打架的概况,其影响及其对SMKN 2雪朗市的指导和咨询服务的影响。本研究的类型是描述性定量研究。本研究以793名九年级学生为研究对象。本研究采用随机抽样的抽样方法,随机抽取71名学生进行抽样。根据信度值0,98. .利用积矩分析技术对所得数据进行了分析。利用积矩分析技术对所得数据进行了分析。研究结果表明,打架行为除了违反社会规范外,还可能危及自己和他人,并可能破坏公共设施。这可以从60-90之间的受访者的总体反应成绩中看出,他们的类别是比较好到很好。
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引用次数: 0
NEED ANALYSIS AND INSTRUCTIONAL STRATEGY IN TEACHING ENGLISH FOR SPECIFIC PURPOSES (ESP) AT NURSING UNIVERSITY IN SERANG, BANTEN (A Qualitative Research at STIKes Faletehan Serang, Banten) 万丹雪朗护理大学特殊用途英语教学的需求分析与教学策略(在万丹雪朗的STIKes Faletehan进行的定性研究)
Pub Date : 2022-10-01 DOI: 10.51499/cp.v6i2.317
Hilman Hilman
The objectives of this research are to know the validity in teaching English for specific purposes (ESP) at nursing university, to know the reliability in teaching English for specific purposes (ESP) at nursing university. This research uses qualitative approach with descriptive statistic method. Then, technique of collecting data is with analyzing syllabus and questionnaire. The researcher uses the means, percentage and frequencies to reliability and validity. The research findings summarize that the validity in ESP has important role to teaching ESP at STIKes Faletehan Serang that 64 percent of student nurses agree or strongly agree that ESP course should focus on medical English, 66 percent of student nurses view very appropriate or quite appropriate about the ESP course textbooks, 60 percent of student nurses agree or strongly agree about the appropriateness assessment commonly used in the ESP course, and 80 percent of student nurses view quite important or very important about the importance of ESP course to students’ academic studies and target career. Then, the reliability in teaching ESP that the instructional strategy has to be considered which shows 68 percent of student nurses agree or strongly agree about teaching methodologies were appropriate and useful, 72 percent of student nurses agree or strongly agree about ESP lecturers motivated them, 68 percent of student nurses agree or strongly agree about the student’s opportunity to work in groups or pairs, and 72 percent of student nurses agree or strongly agree about the supplementary materials used in the ESP class. Based on the explanation, there are any appropriateness, effective and helpful the need analysis and the instructional strategy of ESP in teaching English at STIKes Faletehan Serang.
本研究的目的是了解护理大学专用英语教学的效度,了解护理大学专用英语教学的信度。本研究采用定性方法和描述性统计方法。然后,采用分析教学大纲和问卷调查的方法进行数据收集。研究者使用均值、百分比和频率来衡量信度和效度。研究结果表明,ESP效度在ESP教学中起着重要的作用,64%的护生同意或强烈同意ESP课程应以医学英语为重点,66%的护生认为ESP课程教材非常合适或相当合适,60%的护生同意或强烈同意ESP课程中常用的适当性评估。80%的护生认为ESP课程对学生学业和目标职业的重要性相当重要或非常重要。其次,教学策略在ESP教学中的可靠性必须被考虑,这表明68%的护生同意或强烈同意教学方法是适当和有用的,72%的护生同意或强烈同意ESP讲师激励他们,68%的护生同意或强烈同意学生有机会在小组或结对中工作。72%的护生同意或非常同意在ESP课程中使用辅助材料。在此基础上,提出了在小学英语教学中运用ESP的需求分析和教学策略。
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引用次数: 0
TOURISM VILLAGE DEVELOPMENT IN COMMUNITY EMPOWERMENT EFFORT (Empowering Local Community through School-Community-based Education) 社区赋权工作中的旅游村发展(通过学校社区教育赋权当地社区)
Pub Date : 2022-10-01 DOI: 10.51499/cp.v6i2.330
Tatu Mesaroh, Omah Mukarromah
Pandeglang is one of the tourist cities that is a destination for tourists, both local and foreign tourists. In view of this, STKIP Syekh Manshur Research and Community Service Center (P3M) along with the Elementary School Education Study Program conducted research related to the development of tourist villages in developing and empowering the community. This research was conducted in a qualitative method by dividing it into three stages; data reduction, organization and interpretation of data. Data reduction was carried out to identify the raw data obtained through observation and interviews. Organizing is done to collect and unify data information obtained from the results of the initial identification (data reduction process) which is then interpreted to produce a conclusion as clearly discussed in the manuscript.
攀德郎是旅游城市之一,是游客的目的地,无论是本地游客还是外国游客。鉴于此,STKIP Syekh Manshur研究和社区服务中心(P3M)与小学教育研究计划一起进行了与旅游村发展有关的研究,以发展和赋予社区权力。本研究采用定性方法,分为三个阶段进行;数据简化,组织和解释数据。对通过观察和访谈获得的原始数据进行数据精简。整理是为了收集和统一从初始识别(数据简化过程)的结果中获得的数据信息,然后将其解释为产生在手稿中明确讨论的结论。
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引用次数: 0
THE PRACTICE OF USING INTERACTIVE MEDIA WITH AUGMENTED REALITY (AR) BASED ON STEAM (SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS) IN STUDENT LEARNING 在学生学习中使用基于蒸汽(科学、技术、工程、艺术和数学)的增强现实(ar)互动媒体的实践
Pub Date : 2022-10-01 DOI: 10.51499/cp.v6i2.335
Husni Sabil, Noverma Noverma, Silfiani Indri
The purpose of this study was to describe the practicality of interactive learning media with augmented reality (AR) based on STEAM in learning mathematics in junior high school. This study uses the ADDIE type of research and development method. The subjects of this study were 2 schools consisting of 1 school for the experimental class (15 students) and 1 school for the control class (15 students). The number of teachers involved was 2 teachers for the class. The data collection technique used a questionnaire aimed at teachers and students. The results of the study can be concluded that STEAM-based augmented reality practicum can improve the quality of mathematics learning in junior high school. The results showed that for the individual test, namely 2 teachers who teach mathematics subjects, the percentage was 88.20%. are in the practical category, while in the small group trial, namely 15 students, the percentage of 90.24% is in the very practical category. This study implies that research results can be input for teachers to optimize media and learning approaches, one of which is the use of the STEAM approach with augmented reality media
本研究旨在探讨基于STEAM的增强现实互动学习媒体在初中生数学学习中的实用性。本研究采用ADDIE型的研究开发方法。本研究的对象为2个学校,其中实验班1个学校(15名学生),对照组1个学校(15名学生)。参与的教师人数为班上2名教师。数据收集技术采用了针对教师和学生的问卷调查。研究结果表明,基于steam的增强现实实习能够提高初中数学学习质量。结果表明,在个别测试中,即2名教授数学科目的教师,百分比为88.20%。都属于实践类,而在小组试验中,即15名学生中,90.24%的比例属于非常实践类。本研究表明,研究结果可以为教师优化媒体和学习方法提供输入,其中之一是将STEAM方法与增强现实媒体结合使用
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引用次数: 0
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Cakrawala Pedagogik
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