Based on the preliminary research, the tenth-grade students lacked ability in mathematical problem solving of sine rule. One of the factors that influenced this problem was the teacher's learning model, which was still mechanistic. The teacher did not relate between learning and environment or local culture. Based on this, this study aims to develop HLT on the topic of a valid ethnomathematical PBL-based sine rule. The development model used is the Plomp model and the Gravemeijer and Cobb model, which consists of the initial investigation stage, product development stage, and assessment stage. In this article, the discussion is focused on the HLT development stage. The data analysis technique used is descriptive statistics and descriptive techniques. Data collection instruments used: validation sheets, observation sheets, interview sheets, questionnaires, and field notes. This study resulted in the HLT of the sine rule based on PBL nuances of Minangkabau Culture, which met the validity criteria of 0.771 and the characteristics of validity in terms of content and constructs.
初步研究表明,初二学生对正弦规则的数学解题能力存在一定的不足。影响这一问题的因素之一是教师的学习模式,这种模式仍然是机械的。老师没有把学习与环境或当地文化联系起来。基于此,本研究旨在以有效的民族数学pbl正弦规则为主题,发展HLT。所使用的开发模型是Plomp模型和Gravemeijer and Cobb模型,分为初始调查阶段、产品开发阶段和评估阶段。在本文中,讨论的重点是HLT的发展阶段。使用的数据分析技术是描述性统计和描述性技术。使用的数据收集工具:验证表、观察表、访谈表、问卷调查和现场记录。本研究得出的基于米南卡堡文化PBL细微差别的正弦规则的HLT符合0.771的效度标准,在内容和结构上都具有效度特征。
{"title":"Hypothetical Learning Trajectory Design of Sinus Rules Based on PBL with Ethnomathematics of Minangkabau Culture","authors":"Okta Vutri Nupus, A. Armiati, I. Arnawa","doi":"10.31629/jg.v7i1.4474","DOIUrl":"https://doi.org/10.31629/jg.v7i1.4474","url":null,"abstract":"Based on the preliminary research, the tenth-grade students lacked ability in mathematical problem solving of sine rule. One of the factors that influenced this problem was the teacher's learning model, which was still mechanistic. The teacher did not relate between learning and environment or local culture. Based on this, this study aims to develop HLT on the topic of a valid ethnomathematical PBL-based sine rule. The development model used is the Plomp model and the Gravemeijer and Cobb model, which consists of the initial investigation stage, product development stage, and assessment stage. In this article, the discussion is focused on the HLT development stage. The data analysis technique used is descriptive statistics and descriptive techniques. Data collection instruments used: validation sheets, observation sheets, interview sheets, questionnaires, and field notes. This study resulted in the HLT of the sine rule based on PBL nuances of Minangkabau Culture, which met the validity criteria of 0.771 and the characteristics of validity in terms of content and constructs.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48875808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Many methods and strategies of learning were being searched, made, and invented by a lecturer to provide an effective online learning process. Two years passed, and now Indonesia is on the road to endemic of covid-19 status, which soon caused the permission for offline learning. Indeed, students have their own expectations for this condition. Do they like it? Do they have difficulties so far? Do they want other methods? or other expectations of students which have not been explored yet? Therefore, this research will explore students' expectations of welcoming offline learning using a qualitative research method. The questionnaire was used as the instrument to collect the data from the students in the first year of the pandemic. The instrument mostly asked about the students' opinion of their online learning, then related to their expectations when it became offline learning soon. It was simply analyzed using excel to show the percentage of each data. The result showed that 75% did not like online learning since it impacts their score, which decreased from an average of about 70 to 50. Therefore, many students expect to understand the material with offline learning (80%) better than online. The reason for being less understandable with online learning and the decreasing score of students, becomes the evaluation of online learning found in this research. That strongly becomes the reason why the students expect to have a better understanding of offline learning in 2022
{"title":"Students’ Expectations of Offline Learning Road to Endemic Covid-19 Status as the Effect of Online Learning","authors":"Rindu Alriavindrafunny","doi":"10.31629/jg.v7i1.4467","DOIUrl":"https://doi.org/10.31629/jg.v7i1.4467","url":null,"abstract":"Many methods and strategies of learning were being searched, made, and invented by a lecturer to provide an effective online learning process. Two years passed, and now Indonesia is on the road to endemic of covid-19 status, which soon caused the permission for offline learning. Indeed, students have their own expectations for this condition. Do they like it? Do they have difficulties so far? Do they want other methods? or other expectations of students which have not been explored yet? Therefore, this research will explore students' expectations of welcoming offline learning using a qualitative research method. The questionnaire was used as the instrument to collect the data from the students in the first year of the pandemic. The instrument mostly asked about the students' opinion of their online learning, then related to their expectations when it became offline learning soon. It was simply analyzed using excel to show the percentage of each data. The result showed that 75% did not like online learning since it impacts their score, which decreased from an average of about 70 to 50. Therefore, many students expect to understand the material with offline learning (80%) better than online. The reason for being less understandable with online learning and the decreasing score of students, becomes the evaluation of online learning found in this research. That strongly becomes the reason why the students expect to have a better understanding of offline learning in 2022","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45143929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aimed to produce interactive learning media with Malay culture nuances and characteristics of RME on Cube and cuboid Materials for Junior High School, valid and practical categories. This research is a solution to the problems arising from the Covid-19 pandemic that applies distance learning so that the learning provided is less appropriate and less effective through the developed learning media; it is expected to help and improve students' understanding. This research starts from the define stage, the design stage, to the development stage by conducting a validity and practicality test. The instruments used are peer assessment questionnaires, expert validation sheets, and practicality questionnaires for educators and students. Data were analyzed by descriptive analysis and quantitative analysis. The data obtained is qualitative, and then the data is converted into quantitative data using MSR. From the Validation of material experts, they obtained an assessment of 80.50% with valid criteria, media expert Validation obtained an assessment of 87.73% with valid criteria, and linguistics expert validation obtained an assessment of 93.01% with valid criteria. For the practicality questionnaire, the teacher's response received an assessment of 92.79 % with practical criteria, and the student response practicality questionnaire received an assessment of 78.27% with practical criteria. The developed product has reached valid and practical criteria. Therefore, this research implies that interactive learning media with Malay culture and RME characteristics is feasible to test for effectiveness.
{"title":"Development of Interactive Learning Media with A Malay Culture Nuances and Characteristics of RME on Cube and Cuboid Materials for Junior High School","authors":"Tommy Yudha Pratama, Nurma Izzati, Okta Alpindo","doi":"10.31629/jg.v7i1.4526","DOIUrl":"https://doi.org/10.31629/jg.v7i1.4526","url":null,"abstract":"This study aimed to produce interactive learning media with Malay culture nuances and characteristics of RME on Cube and cuboid Materials for Junior High School, valid and practical categories. This research is a solution to the problems arising from the Covid-19 pandemic that applies distance learning so that the learning provided is less appropriate and less effective through the developed learning media; it is expected to help and improve students' understanding. This research starts from the define stage, the design stage, to the development stage by conducting a validity and practicality test. The instruments used are peer assessment questionnaires, expert validation sheets, and practicality questionnaires for educators and students. Data were analyzed by descriptive analysis and quantitative analysis. The data obtained is qualitative, and then the data is converted into quantitative data using MSR. From the Validation of material experts, they obtained an assessment of 80.50% with valid criteria, media expert Validation obtained an assessment of 87.73% with valid criteria, and linguistics expert validation obtained an assessment of 93.01% with valid criteria. For the practicality questionnaire, the teacher's response received an assessment of 92.79 % with practical criteria, and the student response practicality questionnaire received an assessment of 78.27% with practical criteria. The developed product has reached valid and practical criteria. Therefore, this research implies that interactive learning media with Malay culture and RME characteristics is feasible to test for effectiveness.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43271063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In the implementation of the teaching and learning process, the use of learning media is still not optimally applied, besides seeing the obstacles experienced by students in learning mathematics, especially the material for rows and Series. So, a solution is needed to deal with the problems that occur. Based on the results of interviews conducted with a mathematics subject teacher, it was found that the teaching materials required by students to support mathematics learning with the demands of the use of technology were in the form of teaching materials that could be run on a computer or smartphone. This study aims to describe the development of learning media in the form of interactive multimedia using Adobe Animate on the material of sequences and Series for class XI Islamic High School (MAN) Bintan, which is valid and practical. The type of research used is Research and Development (R&D) using the ADDIE research model, which stands for Analysis, Design, Development, Implementation, and Evaluation; in this current research, it was only until the implementation stage. The subjects of this study were 20 students of class XI MAN Bintan. The types of data in this study are quantitative and qualitative data. Research instruments are media and material validation sheets and questionnaires for teacher and student responses to be checked for practicality. The results showed: (1) the validity of interactive multimedia based on the assessment of media and material experts got an average percentage of 81,37% validity with very valid criteria. (2) the practicality of interactive multimedia based on the questionnaire responses of teachers and students after using interactive multimedia got an average percentage of 89,34% practicality with very practical criteria.
{"title":"Development of Interactive Multimedia Using Adobe Animate Software on the Material of Sequences and Series For Class XI MAN Bintan","authors":"Arief Setiawan, Okta Alpindo, Puji Astuti","doi":"10.31629/jg.v7i1.4523","DOIUrl":"https://doi.org/10.31629/jg.v7i1.4523","url":null,"abstract":"In the implementation of the teaching and learning process, the use of learning media is still not optimally applied, besides seeing the obstacles experienced by students in learning mathematics, especially the material for rows and Series. So, a solution is needed to deal with the problems that occur. Based on the results of interviews conducted with a mathematics subject teacher, it was found that the teaching materials required by students to support mathematics learning with the demands of the use of technology were in the form of teaching materials that could be run on a computer or smartphone. This study aims to describe the development of learning media in the form of interactive multimedia using Adobe Animate on the material of sequences and Series for class XI Islamic High School (MAN) Bintan, which is valid and practical. The type of research used is Research and Development (R&D) using the ADDIE research model, which stands for Analysis, Design, Development, Implementation, and Evaluation; in this current research, it was only until the implementation stage. The subjects of this study were 20 students of class XI MAN Bintan. The types of data in this study are quantitative and qualitative data. Research instruments are media and material validation sheets and questionnaires for teacher and student responses to be checked for practicality. The results showed: (1) the validity of interactive multimedia based on the assessment of media and material experts got an average percentage of 81,37% validity with very valid criteria. (2) the practicality of interactive multimedia based on the questionnaire responses of teachers and students after using interactive multimedia got an average percentage of 89,34% practicality with very practical criteria.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45172697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Adri Nofrianto, Albert D.C. Gulo, Mira Amelia Amri, Elfa Rafulta
This study aims to understand better student errors in solving mathematics word problems. A Word problem is a problem that has a story or arrangement based on sentences. The qualitative research approach was used. The data were collected by giving tests and interviewing two male high achievers senior high school students in mathematics. The student error analysis adopted the Newman error analysis system. The source triangulation was used to ensure the data validity. Based on the collecting data and data analysis, the decoding/reading error happened caused by students' common understanding or unfamiliarity of the mathematical terms used in the problem. The subjects showed inconsistency in interpreting problem sentences and misused mathematical symbols. Furthermore, the subject encountered difficulties with the arithmetic process, especially fractions and their operation. This research identified students' difficulties in solving problem mathematics word problems. Moreover, this research provides evidence that encourages further research on mathematical literacy, mathematical communication skills, students' arithmetic skills, and the evaluation process of the problem-solving activity.
{"title":"Student Errors in Mathematics Word Problem: What Can Be Learned?","authors":"Adri Nofrianto, Albert D.C. Gulo, Mira Amelia Amri, Elfa Rafulta","doi":"10.31629/jg.v7i1.4426","DOIUrl":"https://doi.org/10.31629/jg.v7i1.4426","url":null,"abstract":"This study aims to understand better student errors in solving mathematics word problems. A Word problem is a problem that has a story or arrangement based on sentences. The qualitative research approach was used. The data were collected by giving tests and interviewing two male high achievers senior high school students in mathematics. The student error analysis adopted the Newman error analysis system. The source triangulation was used to ensure the data validity. Based on the collecting data and data analysis, the decoding/reading error happened caused by students' common understanding or unfamiliarity of the mathematical terms used in the problem. The subjects showed inconsistency in interpreting problem sentences and misused mathematical symbols. Furthermore, the subject encountered difficulties with the arithmetic process, especially fractions and their operation. This research identified students' difficulties in solving problem mathematics word problems. Moreover, this research provides evidence that encourages further research on mathematical literacy, mathematical communication skills, students' arithmetic skills, and the evaluation process of the problem-solving activity.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48820436","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian ini bertujuan untuk menganalisis efektivitas e-LKPD berbasis etnomatematika terhadap hasil belajar matematika yang ditinjau dari kemampuan awal siswa, serta untuk mengetahui pengaruh interaksi antara jenis e-LKPD dan tingkat kemampuan awal siswa terhadap hasil belajar matematika. Jenis penelitian yang digunakan yaitu penelitian eksperimen semu. Subjek uji coba penelitian adalah siswa kelas IV SDN Sukodono 1 dan SDN Sukodono 2 Kecamatan Donorojo, Kabupaten Pacitan dengan masing-masing kelas diambil sampel secara acak sebanyak 15 siswa. Adapun objek penelitian ini adalah kemampuan awal dan hasil belajar matematika siswa. Teknik pengumpulan data yang digunakan adalah teknik tes dan teknik dokumentasi. Data dianalisis dengan anava dua faktor, dimana faktor pertama adalah jenis e-LKPD dan faktor kedua adalah tingkat kemampuan awal siswa. Hasil analisis anava dua faktor pada taraf signifikansi 5% menunjukkan bahwa: 1) e-LKPD berbasis etnomatematika lebih efektif daripada e-LKPD konvensional. (2) Hasil belajar siswa dengan tingkat kemampuan awal tinggi lebih baik daripada siswa yang memiliki kemampuan awal sedang dan rendah, dan (3) tidak ada interaksi antara jenis e-LKPD dan tingkat kemampuan awal siswa berdasarkan hasil belajar matematika siswa.
{"title":"Analisis Efektivitas E-LKPD (Lembar Kegiatan Peserta Didik Elektronik) Berbasis Etnomatematika Batu Akik Ditinjau dari Kemampuan Awal Siswa","authors":"Dafid Slamet Setiana, Nuryadi Nuryadi","doi":"10.31629/jg.v6i2.3566","DOIUrl":"https://doi.org/10.31629/jg.v6i2.3566","url":null,"abstract":"Penelitian ini bertujuan untuk menganalisis efektivitas e-LKPD berbasis etnomatematika terhadap hasil belajar matematika yang ditinjau dari kemampuan awal siswa, serta untuk mengetahui pengaruh interaksi antara jenis e-LKPD dan tingkat kemampuan awal siswa terhadap hasil belajar matematika. Jenis penelitian yang digunakan yaitu penelitian eksperimen semu. Subjek uji coba penelitian adalah siswa kelas IV SDN Sukodono 1 dan SDN Sukodono 2 Kecamatan Donorojo, Kabupaten Pacitan dengan masing-masing kelas diambil sampel secara acak sebanyak 15 siswa. Adapun objek penelitian ini adalah kemampuan awal dan hasil belajar matematika siswa. Teknik pengumpulan data yang digunakan adalah teknik tes dan teknik dokumentasi. Data dianalisis dengan anava dua faktor, dimana faktor pertama adalah jenis e-LKPD dan faktor kedua adalah tingkat kemampuan awal siswa. Hasil analisis anava dua faktor pada taraf signifikansi 5% menunjukkan bahwa: 1) e-LKPD berbasis etnomatematika lebih efektif daripada e-LKPD konvensional. (2) Hasil belajar siswa dengan tingkat kemampuan awal tinggi lebih baik daripada siswa yang memiliki kemampuan awal sedang dan rendah, dan (3) tidak ada interaksi antara jenis e-LKPD dan tingkat kemampuan awal siswa berdasarkan hasil belajar matematika siswa.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43199777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Febrian Febrian, Riski Arta Ananda, Linda Rosmery Tambunan
Penelitian ini dilatarbelakangi hasil pengamatan peneliti, bahwa masih banyak siswa yang menganggap matematika merupakan pelajaran yang sulit sehingga siswa tidak dapat menerima pembelajaran dengan baik, Hal ini menyebabkan siswa kesulitan dalam menyelesaikan soal matematika, terutama soal berbentuk cerita. Dalam menyelesaikan soal cerita siswa dibutuhan kemampuan berpikir reflektif matematis. Tujuan penelitian ini adalah mendeskripsikan hasil analisis kesulitan yang dialami siswa kelas VII SMP dalam menyelesaikan soal operasi hitung bilangan pecahan campuran ditinjau dari kemampuan berpikir reflektif matematis. Metode yang digunakan dalam penelitian ini adalah metode deskriptif. Subjek penelitian ini adalah siswa kelas VII SMP Negeri 14 Satu Atap Tanjungpinang tahun pelajaran 2018/2019. Teknik pengumpulan data menggunakan tes dan wawancara. Data yang telah diperoleh dianalisis menggunakan teknik analisis data kualitatif. Hasil penelitian ini adalah: 1) siswa kemampuan berpikir reflektif matematis tinggi tidak mengalami kesulitan; 2) siswa kemampuan berpikir reflektif sedang mengalami kesulitan menghubungkan konsep dan menerapkan prinsip untuk membuktikan kebenaran solusi; 3) siswa kemampuan reflektif matematis rendah mengalami kesulitan mengingat dan menerapkan konsep, kesulitan memahami maksud soal serta kesulitan menyelesaikan masalah nyata.
{"title":"Analisis Kesulitan Siswa SMP dalam Menyelesaikan Soal Materi Operasi Hitung Pecahan Campuran Ditinjau dari Kemampuan Berpikir Reflektif Matematis","authors":"Febrian Febrian, Riski Arta Ananda, Linda Rosmery Tambunan","doi":"10.31629/jg.v6i2.1931","DOIUrl":"https://doi.org/10.31629/jg.v6i2.1931","url":null,"abstract":"Penelitian ini dilatarbelakangi hasil pengamatan peneliti, bahwa masih banyak siswa yang menganggap matematika merupakan pelajaran yang sulit sehingga siswa tidak dapat menerima pembelajaran dengan baik, Hal ini menyebabkan siswa kesulitan dalam menyelesaikan soal matematika, terutama soal berbentuk cerita. Dalam menyelesaikan soal cerita siswa dibutuhan kemampuan berpikir reflektif matematis. Tujuan penelitian ini adalah mendeskripsikan hasil analisis kesulitan yang dialami siswa kelas VII SMP dalam menyelesaikan soal operasi hitung bilangan pecahan campuran ditinjau dari kemampuan berpikir reflektif matematis. Metode yang digunakan dalam penelitian ini adalah metode deskriptif. Subjek penelitian ini adalah siswa kelas VII SMP Negeri 14 Satu Atap Tanjungpinang tahun pelajaran 2018/2019. Teknik pengumpulan data menggunakan tes dan wawancara. Data yang telah diperoleh dianalisis menggunakan teknik analisis data kualitatif. Hasil penelitian ini adalah: 1) siswa kemampuan berpikir reflektif matematis tinggi tidak mengalami kesulitan; 2) siswa kemampuan berpikir reflektif sedang mengalami kesulitan menghubungkan konsep dan menerapkan prinsip untuk membuktikan kebenaran solusi; 3) siswa kemampuan reflektif matematis rendah mengalami kesulitan mengingat dan menerapkan konsep, kesulitan memahami maksud soal serta kesulitan menyelesaikan masalah nyata.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41424555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pembelajaran matematika realistik menghubungkan materi pelajaran dengan situasi nyata melalui proses konstruksi pengetahuan yang membuat pembelajaran matematika menjadi lebih bermakna. Artikel ini bertujuan untuk mendeskripsikan proses penerapan pembelajaran matematika dengan pendekatan matematika realistik bebasis kebudayaan Kampung Kuta pada materi geometri pokok bahasan bangun datar. Jenis penelitian ini merupakan penelitian studi kasus dengan pendekatan kualitatif. Subjek dalam penelitian ini adalah siswa MTs AL-Amin Cikaso yang berjumlah 10 siswa. Pengambilan data dilakukan melalui wawancara, observasi, dan dokumentasi. Data yang telah diperoleh selanjutnya dianalisis melalui beberapa tahap, yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Hasil dari penelitian ini menunjukkan bahwa penerapan pendekatan matematika realistik melalui kebudayaan dilakukan melalui beberapa tahap, yaitu memahami masalah kontekstual mengungkapkan ulang gagasan berpikir siswa, menyatakan gagasan tersebut ke dalam suatu gambar, mempresentasikan hasil kerja dan berdiskusi, serta meyimpulkan hasil diskusi mengenai konsep matematika. Model pembelajaran realistik dapat menciptakan suasana belajar yang menyenangkan bagi siswa, menumbuhkan minat dan motivasi siswa, menciptakan pembelajaran yang interaktif, mampu meningkatkan pemahaman siswa melalui permasalahan yang berkaitan dengan kebudayaan Kampung Kuta, serta menumbuhkan sikap cinta dan melestarikan kebudayaan yang ada di Kampung Kuta.
{"title":"Penerapan Pendekatan Matematika Realistik Pada Materi Bangun Datar Melalui Kebudayaan Kampung Kuta","authors":"Firsta Adilaturrahmah","doi":"10.31629/jg.v6i2.3503","DOIUrl":"https://doi.org/10.31629/jg.v6i2.3503","url":null,"abstract":"Pembelajaran matematika realistik menghubungkan materi pelajaran dengan situasi nyata melalui proses konstruksi pengetahuan yang membuat pembelajaran matematika menjadi lebih bermakna. Artikel ini bertujuan untuk mendeskripsikan proses penerapan pembelajaran matematika dengan pendekatan matematika realistik bebasis kebudayaan Kampung Kuta pada materi geometri pokok bahasan bangun datar. Jenis penelitian ini merupakan penelitian studi kasus dengan pendekatan kualitatif. Subjek dalam penelitian ini adalah siswa MTs AL-Amin Cikaso yang berjumlah 10 siswa. Pengambilan data dilakukan melalui wawancara, observasi, dan dokumentasi. Data yang telah diperoleh selanjutnya dianalisis melalui beberapa tahap, yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Hasil dari penelitian ini menunjukkan bahwa penerapan pendekatan matematika realistik melalui kebudayaan dilakukan melalui beberapa tahap, yaitu memahami masalah kontekstual mengungkapkan ulang gagasan berpikir siswa, menyatakan gagasan tersebut ke dalam suatu gambar, mempresentasikan hasil kerja dan berdiskusi, serta meyimpulkan hasil diskusi mengenai konsep matematika. Model pembelajaran realistik dapat menciptakan suasana belajar yang menyenangkan bagi siswa, menumbuhkan minat dan motivasi siswa, menciptakan pembelajaran yang interaktif, mampu meningkatkan pemahaman siswa melalui permasalahan yang berkaitan dengan kebudayaan Kampung Kuta, serta menumbuhkan sikap cinta dan melestarikan kebudayaan yang ada di Kampung Kuta.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45558078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian yang dilakukan ini merupakan penelitian eksperimen dengan desain penelitian quasi eksperimen. Tujuan dari penelitian ini adalah untuk mengetahui adanya pengaruh perbedaan gaya belajar dan model pembelajaran terhadap hasil belajar kelas VII SMP Negeri 3 Gelumbang. Siswa kelas 8 SMP Negeri 3 Gelumbang merupakan sampel yang digunakan dalam penelitian ini. Sampel penelitian ini berjumlah 53 siswa. Penelitian ini menggunakan uji Anova 2 jalur berbantuan aplikasi SPSS. Uji Prasyarat yang digunakan adalah Uji Shapiro Wilk dan uji Leven Statistic. Nilai Sig. yang didapat untuk uji anova 2 jalurnya adalah 0,517 > 0,05 sehingga hasil yang kita peroleh adalah : (1) tidak terdapat pengaruh yang signifikan model pembelajaran terhadap hasil belajar siswa; (2) tidak terdapat pengaruh yang signifikan gaya belajar yang digunakan siswa terhadap hasil belajar yang mereka dapatkan; (3) tidak ada interaksi antara gaya belajar dan model pembelajaran terhadap hasil belajar. Hasil yang kta dapat ini disebabkan oleh beberapa faktor seperti : (1) Intrumen yang diujikan tidak mencakup tujuan pembelajaran & (2) Instrumen yang diberikan bersifat abstrak. Penggunaan instrument yang tepat dan sesuai dapat membantu untuk penelitian lainnya.
本研究为准实验研究设计的实验研究。本研究的目的是了解学习风格和学习模式的差异是否会影响七年级SMP State 3的成绩。本研究以三层楼州的高中生为样本。这项研究共有53名学生。本研究采用Anova 2测试线SPSS应用软件。使用的默认测试是Shapiro Wilk和Level Statistics。Sig.Value对于方差分析测试,我们得到的2条路径是0.517>0.05,因此我们得到的结果是:(1)学习模式对学生成绩没有显著影响;(2) 对学生的学习成绩没有显著影响;(3) 学习风格和学习模式与学习结果之间没有相互作用。kta能达到的结果是由于一些因素造成的,例如:(1)测试的仪器没有涵盖学习的目的&(2)给出的仪器是抽象的。正确和适当地使用仪器可以帮助其他研究。
{"title":"Pengaruh Model Pembelajaran Ditinjau dari Gaya Belajar terhadap Hasil Belajar Kelas VIII SMP Negeri 3 Gelumbang","authors":"Jeri Araiku","doi":"10.31629/jg.v6i2.3954","DOIUrl":"https://doi.org/10.31629/jg.v6i2.3954","url":null,"abstract":"Penelitian yang dilakukan ini merupakan penelitian eksperimen dengan desain penelitian quasi eksperimen. Tujuan dari penelitian ini adalah untuk mengetahui adanya pengaruh perbedaan gaya belajar dan model pembelajaran terhadap hasil belajar kelas VII SMP Negeri 3 Gelumbang. Siswa kelas 8 SMP Negeri 3 Gelumbang merupakan sampel yang digunakan dalam penelitian ini. Sampel penelitian ini berjumlah 53 siswa. Penelitian ini menggunakan uji Anova 2 jalur berbantuan aplikasi SPSS. Uji Prasyarat yang digunakan adalah Uji Shapiro Wilk dan uji Leven Statistic. Nilai Sig. yang didapat untuk uji anova 2 jalurnya adalah 0,517 > 0,05 sehingga hasil yang kita peroleh adalah : (1) tidak terdapat pengaruh yang signifikan model pembelajaran terhadap hasil belajar siswa; (2) tidak terdapat pengaruh yang signifikan gaya belajar yang digunakan siswa terhadap hasil belajar yang mereka dapatkan; (3) tidak ada interaksi antara gaya belajar dan model pembelajaran terhadap hasil belajar. Hasil yang kta dapat ini disebabkan oleh beberapa faktor seperti : (1) Intrumen yang diujikan tidak mencakup tujuan pembelajaran & (2) Instrumen yang diberikan bersifat abstrak. Penggunaan instrument yang tepat dan sesuai dapat membantu untuk penelitian lainnya.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45681558","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lutfiyana Lutfiyana, Ida Dwijayanti, A. S. Pramasdyahsari
Penelitian ini bertujuan untuk mendeskripsikan kemampuan literasi matematika siswa dalam menyelesaikan soal materi aturan sinus dan kosinus. Jenis penelitian ini merupakan penelitian deskriptif kualitatif. Subjek yang diambil yakni 6 siswa di kelas X-Mipa 2 MAN 1 Grobogan berdasarkan hasil tes pemahaman konsep yang berkemampuan tinggi, sedang dan rendah. Pengumpulan data yang digunakan yakni tes dan wawancara. Teknik analisis data dilakukan dengan 3 tahapan yaitu reduksi data, penyajian data dan penarikan kesimpulan. Teknik pemeriksaan keabsahan data menggunakan triangulasi sumber. Berdasarkan hasil analisis, diketahui bahwa siswa dengan kemampuan matematika rendah belum sepenuhnya memenuhi indikator, Siswa dengan kemampuan sedang memenuhi sebagian besar indikator literasi matematika Siswa berkemampuan tinggi memenuhi indikator yakni dapat melaksanakan prosedur dengan jelas, mampu memecahkan masalah dan menerapkan strategi yang sederhana.
本研究旨在描述学生解正弦和正弦规则材料的数学素量能力。这种研究是一种描述性质的研究。拍摄对象为X-Mipa 2 MAN 1 Grobogan的6名学生,他们基于高、中度和低水平的概念理解测试结果。用于测试和面试的数据收集。数据分析技术采用三个阶段,即数据还原、数据演示和提取结论。使用源三角测量的数据的有效性。根据分析结果,研究发现,低数学能力的学生还没有完全达到指标,有能力的学生正在满足大多数优秀数学扫盲指标,即能够清晰地执行程序,能够执行简单的战略。
{"title":"Kemampuan Literasi Matematika Dalam Penyelesaian Masalah Aturan Sinus Dan Kosinus Ditinjau Dari Pemahaman Konsep","authors":"Lutfiyana Lutfiyana, Ida Dwijayanti, A. S. Pramasdyahsari","doi":"10.31629/jg.v6i2.3783","DOIUrl":"https://doi.org/10.31629/jg.v6i2.3783","url":null,"abstract":"Penelitian ini bertujuan untuk mendeskripsikan kemampuan literasi matematika siswa dalam menyelesaikan soal materi aturan sinus dan kosinus. Jenis penelitian ini merupakan penelitian deskriptif kualitatif. Subjek yang diambil yakni 6 siswa di kelas X-Mipa 2 MAN 1 Grobogan berdasarkan hasil tes pemahaman konsep yang berkemampuan tinggi, sedang dan rendah. Pengumpulan data yang digunakan yakni tes dan wawancara. Teknik analisis data dilakukan dengan 3 tahapan yaitu reduksi data, penyajian data dan penarikan kesimpulan. Teknik pemeriksaan keabsahan data menggunakan triangulasi sumber. Berdasarkan hasil analisis, diketahui bahwa siswa dengan kemampuan matematika rendah belum sepenuhnya memenuhi indikator, Siswa dengan kemampuan sedang memenuhi sebagian besar indikator literasi matematika Siswa berkemampuan tinggi memenuhi indikator yakni dapat melaksanakan prosedur dengan jelas, mampu memecahkan masalah dan menerapkan strategi yang sederhana.","PeriodicalId":32098,"journal":{"name":"Jurnal Gantang","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48153401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}