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2012 International Conference on System Engineering and Technology (ICSET)最新文献

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Basic 3D interaction techniques in Augmented Reality 增强现实中的基本3D交互技术
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339281
Y. Ariyana, A. I. Wuryandari
Information technology currently supports the development of human interaction with virtual environment, this development will continue in developing in the form of Human Computer Interaction (HCI). In this study, how the environment 3D virtual computer should be able to recognize human hand as part as virtual object, so it can interact with virtual environment. HCI is a study in which the relationship between humans and computing technology and how computers are designed for easy to use by human, more practical and more intuitive. HCI emphasizes how human interaction with computer technology. This research is using use 3D transformation to digital objects used in computer graphics, transformation of the basis for the movement of digital objects in interaction technique in virtual environment to interact between human hand and virtual object. Tracker is needed in virtual interaction by using Augmented Reality (AR), the problem that arise in AR is how to read marker, so it can display a virtual object that has been computed before, basically is how to read the geometry model of human hand, then the result from the processing of the human hand model geometry is used as a marker, so it can interact with a virtual environment on AR as one of the HCI model implementation. This process is intended for the movement of human hands that have been read as a virtual object can communicate virtually using image processing.
信息技术目前支持着人与虚拟环境交互的发展,这种发展将以人机交互(HCI)的形式继续发展。在本研究中,环境三维虚拟计算机如何能够识别人的手作为虚拟物体的一部分,从而与虚拟环境进行交互。人机交互是研究人类与计算机技术之间的关系,以及如何将计算机设计得更易于人类使用,更实用,更直观的一门学科。人机交互强调人类如何与计算机技术互动。本研究是利用计算机图形学中使用的三维变换技术将数字物体转化为数字物体运动的基础,在虚拟环境中实现人的手与虚拟物体之间的交互。跟踪器需要在虚拟交互通过使用增强现实(AR),出现在基于“增大化现实”技术的问题是如何阅读标记,它可以显示一个虚拟对象,计算之前,主要是如何阅读人手的几何模型,然后从处理结果人手模型的几何作为标记,所以它可以在基于“增大化现实”技术与虚拟环境交互的人机交互模型的实现。这个过程是为了人类的手的运动,被读取为一个虚拟对象,可以使用图像处理进行虚拟通信。
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引用次数: 10
3D GIS system architecture for the aircraft simulation route of Search And Rescue operation 飞机模拟搜救航路的三维GIS系统架构
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339330
B. Krisbiantoro, H. Hindersah, T. Mardiono
This documentation explains the architecture for aircraft simulation route of Search And Rescue (SAR) operations. This system provides functions for user as client (the SAR team in this case) for accessing map data onto GIS server throughout computer networking. Server provides clients with the map to create aircraft simulation route adjusted to earth 3 dimensions. Map data information and aircraft simulation route from its take-off up to latest position monitored on the radar are accessible online via computer networking. This simulation enables SAR team to determine the aircraft searching operation area suppose a flight accident happened. GeoServer is the GIS server that stores map data and provides clients with the requested information by applying Web Map Service (WMS) protocol. This protocol is the standardized map services by Open Geospatial Consortium (OGC). 3D map required the raster files which contained with elevation information in Digital Elevation Model (DEM) form.
本文档解释了搜索和救援(SAR)操作的飞机模拟路线的架构。该系统提供了用户作为客户端(本例中为SAR团队)通过计算机网络访问GIS服务器上的地图数据的功能。服务器端为客户端提供地图来创建调整到地球三维的飞机模拟路线。地图数据信息和飞机模拟路线,从起飞到雷达监测的最新位置,可通过计算机网络在线访问。该模拟使搜救队能够在发生飞行事故的情况下确定飞机搜索的操作区域。GeoServer是存储地图数据并应用WMS (Web map Service)协议向客户端提供所需信息的GIS服务器。该协议是开放地理空间联盟(OGC)的标准化地图服务。三维地图需要栅格文件,栅格文件中包含数字高程模型(DEM)形式的高程信息。
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引用次数: 3
The design and analysis of the Space Exploration 3D simulation game 《太空探索》三维仿真游戏的设计与分析
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339307
R. Kurniawan, A. S. Rohman, E. M. Husni
Instructional media can help students understand the material described in the teacher as well as reducing the verbal explanation by the teacher. Media use 3D simulation game based learning can make students more interested and not bored in following the learning process. Domain there are two issues that need to be studied are: (1) analyze the effectiveness of learning from media interaction design of simulation-based learning game 3D Space Exploration, (2) establish a prototype design and implementation of learning materials for junior high school students in Indonesia for three classes in the introduction of solar system by using a 3D simulation game based on Celestia platform. The results of the study obtained an average score of 3.20 of scale 4 shows that the respondents agree on its use 3D simulation game Space Exploration. Product development still needs to be done primarily on the addition of the completeness of the material so it can be used also by the general user.
教学媒体可以帮助学生理解教师所描述的材料,并减少教师的口头解释。媒体运用三维模拟游戏为基础的学习,可以使学生在学习过程中更感兴趣,不感到枯燥。领域中需要研究的两个问题是:(1)分析基于模拟学习游戏《3D Space Exploration》的媒体学习交互设计的有效性;(2)利用基于Celestia平台的三维模拟游戏,建立印尼初中生太阳系介绍三班学习材料的原型设计与实现。该研究的结果获得了量表4的平均得分3.20,表明受访者同意其使用3D模拟游戏《太空探索》。产品开发仍然需要主要在添加材料的完整性上进行,以便它也可以被一般用户使用。
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引用次数: 2
Design and implementation multiple models of learning in 3D simulation game of nuclear application (SAN) (Case study : Diagnosis of coronary artery disease using 99mTc-Tetrofosmin) 核应用(SAN)三维模拟游戏中多个学习模型的设计与实现(以99mTc-Tetrofosmin诊断冠状动脉疾病为例)
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339304
M. Rosalina, W. A. Ida, T. Mardiono
Nuclear learning in many schools in Indonesia tend to memorizing the material almost certainly not occur nuanced learning “process”, it makes learning less attractive and therefore contributes to student motivation and science literacy. Each student has a brain that is unique and has different characteristics of good abilities, interest and talents. As one effort to overcome the above problem is to apply the learning model that is more interactive and interesting, one of is the use of multimodel learning by combining learning STL (Science Technology Literacy) and PBL (Problem Based Learning) in the game SAN which diagnosis of artery coronary disease using 99mTc-Tetrofosmin. The phase of learning that was developed is the contact phase, curiousity phase, elaboration phase, decision making phase, nexus phase, and assessment phase. Test conducted to determine the increase student science literacy and motivation with three designs, namely the class control (conventional learning), class of experiment one (use of game only), class of experiment two (game and discussion). From the test results obtained by increasing the value of n-gain 38.28% in the control class, 46.66% of experiments class one and 65.85% of experiments class two, the conclusion of the study can be obtained using games more increase significant science literacy than conventional learning, the result will be better when there is additional discussion in the learning. Motivation to learn has increased to a maximum of 72.67% criteria. Need for repairing and further development to obtain better results.
印度尼西亚许多学校的核学习倾向于记忆材料,几乎肯定不会发生细致入微的学习“过程”,这使得学习缺乏吸引力,因此有助于学生的动机和科学素养。每个学生的大脑都是独一无二的,具有不同的能力、兴趣和天赋特征。克服上述问题的一种方法是应用更具互动性和趣味性的学习模型,其中一种方法是在使用99mTc-Tetrofosmin诊断冠心病的游戏SAN中,将STL (Science Technology Literacy)学习与PBL (problem Based learning)学习相结合,使用多模型学习。所开发的学习阶段是接触阶段、好奇阶段、细化阶段、决策阶段、联系阶段和评估阶段。实验采用三种设计,即控制班(常规学习)、实验一班(仅使用游戏)、实验二班(游戏和讨论),以确定学生科学素养和动机的提高。从测试结果来看,通过提高n-增益值在对照组中为38.28%,在实验一班中为46.66%,在实验二中为65.85%,可以得出使用游戏比常规学习更能显著提高科学素养的结论,当学习中有额外的讨论时,效果会更好。学习动机已增至72.67%的最高标准。需要修复和进一步开发,以获得更好的效果。
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引用次数: 0
Genetic algorithm for inter-frame region object temporal correlation in binary partition tree 二叉分割树中帧间区域目标时间关联的遗传算法
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339297
A. Setyanto, J. Woods, M. Ghanbari
Video contains rich information in the spatial and temporal domains. A single video shoot consists of a number of frames which are generally composed of similar objects which may have changed in position and size. The ability to recognize regions in the current frame is an important task in video analysis, but their subsequent recognition in the next frame receives little attention. This research utilizes a region based binary partition tree (BPT) as the content representation; object searching is conducted inside the binary tree and not in the original pixel domain. This work was conceived from the postulate: If an object exists inside a binary tree partition for a given video frame, can a corresponding branch be found in the BPT of the next frame? This is a difficult problem with a one to many and a many to one mapping and requires an innovative solution in the form of a Genetic algorithms (GA). GA's are ideally suited to this problem as the start and end conditions are known. This research proposes and achieves temporal correlation in region based BPTs using a genetic algorithm.
视频包含了丰富的时空信息。单个视频拍摄由许多帧组成,这些帧通常由相似的物体组成,这些物体可能在位置和大小上发生了变化。在视频分析中,识别当前帧中的区域的能力是一项重要的任务,但是下一帧中区域的后续识别却很少受到关注。本研究采用基于区域的二叉分割树(BPT)作为内容表示;目标搜索在二叉树内进行,而不是在原始像素域内进行。这个作品是基于这样一个假设:如果一个对象存在于给定视频帧的二叉树分区中,那么在下一帧的BPT中是否可以找到相应的分支?这是一个具有一对多和多对一映射的难题,需要一种以遗传算法(GA)形式的创新解决方案。当开始和结束条件已知时,遗传算法非常适合这个问题。本研究提出并利用遗传算法实现基于区域的BPTs时间相关性。
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引用次数: 2
Experimental study of extremum seeking control for maximum power point tracking of PEM fuel cell PEM燃料电池最大功率点跟踪的极值寻优控制实验研究
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339313
M. Z. Romdlony, B. Trilaksono, R. Ortega
The Ability to extract the maximum power of proton exchange membrane (PEM) fuel cell is the important issue for optimal design of fuel cell powered system. It is necessary to force the fuel cell to operate in a condition which match up with its maximum power point (MPP). MPP varies nonlinearly with the unpredictable variation in the fuel cell's operation condition. Thus, a maximum power point tracking (MPPT) controller is needed to deliver the maximum possible power to the load when a variation in the operation condition occur. The proposed control system consists of two-loop cascade controller with a DC-DC converter. The outer loop uses extremum seeking control to estimate the real-time MPP, and the inner loop uses that estimated value as a set-point for hysteretic control to force the fuel cell to operate at the estimated MPP by DC-DC boost converter. Extremum seeking control and hysteresis control are implemented on a dSPACE DS1104 controller board. For the experiment setup, small scale energy sources are operated, which is Constructor 50 W 10 A fuel cell. Simulation and experiment shows that this proposed control can achieve satisfactorily the maximum power point of fuel cell.
能否提取质子交换膜燃料电池的最大功率是燃料电池动力系统优化设计的重要问题。有必要迫使燃料电池在与其最大功率点(MPP)相匹配的条件下工作。MPP随燃料电池运行状态的不可预测变化呈非线性变化。因此,需要一个最大功率点跟踪(MPPT)控制器,以便在运行条件发生变化时向负载提供最大可能的功率。该控制系统由双环串级控制器和DC-DC变换器组成。外环使用极值寻求控制来估计实时MPP,内环使用该估计值作为滞后控制的设定点,通过DC-DC升压变换器迫使燃料电池在估计的MPP下工作。在dSPACE DS1104控制板上实现了极值寻优控制和迟滞控制。在实验装置中,使用了小型能源,即Constructor 50w10a燃料电池。仿真和实验结果表明,该控制方法能较好地达到燃料电池的最大功率点。
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引用次数: 11
Interactive Question Answering for Customer Service Representative using Information State concept 基于信息状态概念的客户服务代表交互式问答
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339361
A. Purwarianti, Z. Hakim
Interactive Question Answering (IQA) is a branch of Question Answering (QA) with interactivity enhancement, enabling dialogue with users. This paper explain how to build a prototype of IQA system, with its supporting aspect such as understanding user's topic, knowledge structure, and information recording in dialogue. Tree data structure is used for structuring IQA knowledge base. Information recording througout dialogue is using Information State (IS) concept, adapted from two previous model: Poesio-Traum model and Cooper-Larsson Model. IS model is adjusted based on knowledge structure and a specific needs of Customer Service Representative behaviour. An interactivity testing is conducted to test whether aspects of IQA needs is fulfilled. We have succesfully built the prototype, using IS concept.
交互式问答(IQA)是问答(QA)的一个分支,具有交互性增强,支持与用户对话。本文从理解用户话题、知识结构、对话信息记录等方面阐述了如何构建IQA系统的原型。采用树形数据结构构建IQA知识库。对话过程中的信息记录使用的是信息状态(Information State, is)概念,该概念借鉴了Poesio-Traum模型和Cooper-Larsson模型。IS模型是根据知识结构和客户服务代表行为的特定需求进行调整的。进行交互性测试以测试IQA需求的各个方面是否得到满足。我们已经成功地建立了原型,使用IS的概念。
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引用次数: 2
On the stability analysis of a discontinuous quaternion attitude control system 不连续四元数姿态控制系统的稳定性分析
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339363
H. Septanto, B. Trilaksono, A. Syaichu-Rohman, R. E. Poetro
This paper addresses on the stability analysis of the attitude control system using quaternion-based feedback control law that accommodates arcus-cotangent as a discontinuous elements in the control law. Three argumentations of the asymptotically stability guarantee of the attitude control system are proposed that stated in three theorems. The effectiveness of the proposed control law is shown through numerical simulation.
本文采用四元数反馈控制律对姿态控制系统的稳定性进行了分析,并将弧余切作为控制律中的不连续单元。用三个定理给出了姿态控制系统渐近稳定性保证的三个论证。通过数值仿真验证了所提控制律的有效性。
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引用次数: 4
Application of lung segmentation algorithm to disease quantification from CT images 肺分割算法在CT图像疾病量化中的应用
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339340
N. Mešanović, S. Mujagić, H. Huseinagić, S. Kamenjaković
Lung segmentation is a powerful tool in medical imaging. It can be used in quantification of the lung disease progression, regression or stagnation, and change in the visual extent of disease over time is an important marker of response to therapy and a predictor of mortality. In this work we present a lung disease quantification method that we applied on the baseline and follow-up lung CT images. We proposed a new method for disease progression based on standard segmentation and registration techniques. The main scope of the work is to allow the radiologists to measure volumetric changes of the lungs and to calculate the proportion of the functional reduction of the healthy parenchyma area of the patients with the pleural disease, mesothelioma, and other lung diseases. The proposed method compares the segmented area that is not affected by the disease inside the parenchyma of the original and the registered follow-up exam of the same patient. By calculating the area of the healthy tissue in parenchyma, we can conclude that: if the area of healthy tissue is larger than on the follow-up scan, that the disease progressed, otherwise, the disease regressed. Preprocessing of the images was done by registration and transformation of the images by affine and non-rigid B-spline method. Region growing algorithm is used for segmentation and by comparison of segmented structures from those images resulted in determining the percentage of disease progression, which we compared to visual observers. Total number of 15 patients was taken for testing; total of 1584 CT slices. For the verification of the results, Dice similarity coefficient is used for segmentation accuracy, and in order to compare the results of quantification of the disease with the manual findings, 3D volume of the lungs is measured for each patient and compared with the clinical findings. Pearson correlation coefficient shows significant correlation of our method with visual observers and that our method has high diagnostic accuracy.
肺分割是医学影像研究的重要工具。它可用于量化肺部疾病的进展、消退或停滞,随着时间的推移,疾病视觉范围的变化是对治疗反应的重要标志和死亡率的预测指标。在这项工作中,我们提出了一种肺部疾病量化方法,我们应用于基线和随访肺部CT图像。我们提出了一种基于标准分割和配准技术的疾病进展新方法。这项工作的主要范围是让放射科医生测量肺部的体积变化,并计算患有胸膜疾病、间皮瘤和其他肺部疾病的患者的健康实质面积的功能减少的比例。所提出的方法将原始患者的实质内不受疾病影响的分割区域与同一患者的注册随访检查进行比较。通过计算实质中健康组织的面积,我们可以得出结论:如果健康组织的面积比随访扫描时大,则疾病进展,反之,疾病消退。对图像进行预处理,采用仿射非刚性b样条法对图像进行配准和变换。区域增长算法用于分割,并通过比较来自这些图像的分割结构来确定疾病进展的百分比,我们将其与视觉观察者进行比较。共抽取15例患者进行检测;共1584张CT切片。为了验证结果,我们使用Dice相似系数来提高分割的准确性,为了将疾病的量化结果与手工结果进行比较,我们对每个患者的肺进行三维体积测量,并与临床结果进行比较。Pearson相关系数表明,该方法与目视观察者具有显著的相关性,具有较高的诊断准确率。
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引用次数: 6
Three, four transmit antennas space time block coded MIMO in Rayleigh fading channel : Performance results 瑞利衰落信道中三、四根发射天线的时空分组编码MIMO:性能结果
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339295
S. Pramono, Sugihartono
Increasing a number of receive antennas in STBC-MIMO system yielded increasely spatial diversity gaining. Furthermore, increasing a number of transmit antennas created better spatially multiplexing gaining. However, coding rate created decreasing system performance, higher coding rate yielded worse performance than lower code rate. Using monte-carlo method, this paper simulated the system performance that enclosed many variations these are a number of transmit antennas (3, 4 antennas), a number of receive antennas (2,3,4 antennas) and coding rate (½, ¾).
在STBC-MIMO系统中,增加接收天线的数量可以获得越来越多的空间分集增益。此外,增加发射天线的数量创造了更好的空间复用增益。然而,编码率导致系统性能下降,高编码率比低编码率产生更差的性能。利用蒙特卡罗方法,本文模拟了包含许多变化的系统性能,这些变化包括一些发射天线(3,4天线),一些接收天线(2,3,4天线)和编码速率(½,¾)。
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引用次数: 8
期刊
2012 International Conference on System Engineering and Technology (ICSET)
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