Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339299
S. C. Sari, Kuspriyanto, A. Prihatmanto
This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.
{"title":"Decision system for robosoccer agent based on OODA Loop","authors":"S. C. Sari, Kuspriyanto, A. Prihatmanto","doi":"10.1109/ICSENGT.2012.6339299","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339299","url":null,"abstract":"This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130259738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339315
B. Homnan, W. Benjapolakul
To control important image's properties- light intensity and sharpness, and emphasize on image portion, the image equalizer is mandatory. This paper proposes CLP-HE (Cumulative density function, Linear function and Pixel position scheme-based Histogram Equalization) for moving image. The results show that the computation time has been improved. In addition, the appropriated parameters in CLP-HE can be processed to improve image portion quality on the moving image.
{"title":"Histogram Equalization based on cumulative density function, Linear function, and Pixel position schemes for still image","authors":"B. Homnan, W. Benjapolakul","doi":"10.1109/ICSENGT.2012.6339315","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339315","url":null,"abstract":"To control important image's properties- light intensity and sharpness, and emphasize on image portion, the image equalizer is mandatory. This paper proposes CLP-HE (Cumulative density function, Linear function and Pixel position scheme-based Histogram Equalization) for moving image. The results show that the computation time has been improved. In addition, the appropriated parameters in CLP-HE can be processed to improve image portion quality on the moving image.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121549509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339335
R. Darmakusuma, A. Prihatmanto, Adi Indrayanto, T. Mengko
This paper describes signal processing of surface electromyography (sEMG) for finger movement detection. Stoke survivors could use this application to retrain or helping them in their activities. This assistive technology will help them in order to improve the functional capabilities. The signal processing in this experiment is using 256Hz sampled data of sEMG signal. Three fingers of right hand is detected by using three channels of sEMG signal sources. System using Butterworth bandpass filter to eliminate noises. The filter using cut-off frequency 10Hz and 40Hz. Some features for the detection is built from statistical approach. System is using Support Vector Machine (SVM) to detect and classify fingers movement by using those features. From experiment, the accuracy of the sytem is about 98.3%.
{"title":"Pattern recognition of finger movement detection using Support Vector Machine","authors":"R. Darmakusuma, A. Prihatmanto, Adi Indrayanto, T. Mengko","doi":"10.1109/ICSENGT.2012.6339335","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339335","url":null,"abstract":"This paper describes signal processing of surface electromyography (sEMG) for finger movement detection. Stoke survivors could use this application to retrain or helping them in their activities. This assistive technology will help them in order to improve the functional capabilities. The signal processing in this experiment is using 256Hz sampled data of sEMG signal. Three fingers of right hand is detected by using three channels of sEMG signal sources. System using Butterworth bandpass filter to eliminate noises. The filter using cut-off frequency 10Hz and 40Hz. Some features for the detection is built from statistical approach. System is using Support Vector Machine (SVM) to detect and classify fingers movement by using those features. From experiment, the accuracy of the sytem is about 98.3%.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127358426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339284
A. Zabidi, W. Mansor, Y. K. Lee, C. Fadzal
Short-time Fourier Transform (STFT) analysis is one of the techniques to reveal the frequency contents of the EEG signals at each time point. This information can be used to provide control and perform several tasks using Brain Computer Interface system (BCI). This paper describes the STFT analysis of EEG signals obtained during writing and imagined writing. The EEG signal was filtered using a bandpass filter with a frequency range of 8-30 Hz before the STFT was computed. The width of the Hamming window used in the STFT computation was varied to obtain the optimum width. The results of the STFT analysis showed that the frequency components of the EEG signals obtained from writing are the same as that obtained during imagined writing.
{"title":"Short-time Fourier Transform analysis of EEG signal generated during imagined writing","authors":"A. Zabidi, W. Mansor, Y. K. Lee, C. Fadzal","doi":"10.1109/ICSENGT.2012.6339284","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339284","url":null,"abstract":"Short-time Fourier Transform (STFT) analysis is one of the techniques to reveal the frequency contents of the EEG signals at each time point. This information can be used to provide control and perform several tasks using Brain Computer Interface system (BCI). This paper describes the STFT analysis of EEG signals obtained during writing and imagined writing. The EEG signal was filtered using a bandpass filter with a frequency range of 8-30 Hz before the STFT was computed. The width of the Hamming window used in the STFT computation was varied to obtain the optimum width. The results of the STFT analysis showed that the frequency components of the EEG signals obtained from writing are the same as that obtained during imagined writing.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131599159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339332
A. I. Wuryandari, H. Suprijono
Mobile health or better known as m-health is the use of mobile devices for medical practices. M-health technology involving mobile telecommunications infrastructure in providing medical services to patients. Mobile technology has developed very rapidly, where the cost of mobile devices getting cheaper, so that mobile devices become an essential tool of communication and information technology. Android devices is a major preoccupation in the development of the general computing world. Android is a comprehensive device, because Android based Linux operating system that has the ability to regulate the use of the device, memory and process. The device is designed to measure oximetry and blood pressure. Communication between the device and a mobile phone using Bluetooth communication is embedded in a mobile phone that uses the Android operating system 2.3.3. The function of this mobile phone to display the data after the measurement, the transmit data that has been measured by SMS, e-mail and a local database. The device is designed to be used personally or to support the use of the hospital.
{"title":"Design and implementation of blood pressure measuring and oximetry (Android based)","authors":"A. I. Wuryandari, H. Suprijono","doi":"10.1109/ICSENGT.2012.6339332","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339332","url":null,"abstract":"Mobile health or better known as m-health is the use of mobile devices for medical practices. M-health technology involving mobile telecommunications infrastructure in providing medical services to patients. Mobile technology has developed very rapidly, where the cost of mobile devices getting cheaper, so that mobile devices become an essential tool of communication and information technology. Android devices is a major preoccupation in the development of the general computing world. Android is a comprehensive device, because Android based Linux operating system that has the ability to regulate the use of the device, memory and process. The device is designed to measure oximetry and blood pressure. Communication between the device and a mobile phone using Bluetooth communication is embedded in a mobile phone that uses the Android operating system 2.3.3. The function of this mobile phone to display the data after the measurement, the transmit data that has been measured by SMS, e-mail and a local database. The device is designed to be used personally or to support the use of the hospital.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116339111","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339296
S. Kolhe, Sudhir N. Dhage
Cloud computing is a mechanism in which company hires the data centre and hosts the confidential information for computing the various services in low cost infrastructure, on-demand and dynamic provisioning. But it outstands with security concerns. Security requirements for cloud computing environment should have trusted computing platform. The system proposes cloud computing system is combined with Trusted Support Service (TSS). In this design, better user authentication can be obtained by using OTP (One Time Password). This paper denotes implementing Ubuntu Enterprise Cloud(UEC) as a private cloud and hosting the authenticated system via One Time Password (OTP) which will sent to user via email and SMS. This way the system is the most authenticated and hence totally secured. The system also provides the Trusted Support Service (TSS) by using Java/C editor. Paper also demonstrates the performance comparison of this system.
云计算是一种机制,在这种机制中,公司租用数据中心并托管机密信息,以便在低成本基础设施、按需和动态供应中计算各种服务。但它在安全问题上表现突出。云计算环境的安全要求应该有可信的计算平台。提出将云计算系统与可信支持服务(TSS)相结合。在本设计中,使用OTP (One Time Password)可以获得更好的用户认证。本文提出将Ubuntu企业云(UEC)实现为私有云,并通过一次性密码(OTP)托管经过认证的系统,该密码将通过电子邮件和短信发送给用户。这样,系统的身份验证是最严格的,因此是完全安全的。系统还使用Java/C编辑器提供可信支持服务(TSS)。论文还对该系统进行了性能比较。
{"title":"Trusted platform for support services in cloud computing environment","authors":"S. Kolhe, Sudhir N. Dhage","doi":"10.1109/ICSENGT.2012.6339296","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339296","url":null,"abstract":"Cloud computing is a mechanism in which company hires the data centre and hosts the confidential information for computing the various services in low cost infrastructure, on-demand and dynamic provisioning. But it outstands with security concerns. Security requirements for cloud computing environment should have trusted computing platform. The system proposes cloud computing system is combined with Trusted Support Service (TSS). In this design, better user authentication can be obtained by using OTP (One Time Password). This paper denotes implementing Ubuntu Enterprise Cloud(UEC) as a private cloud and hosting the authenticated system via One Time Password (OTP) which will sent to user via email and SMS. This way the system is the most authenticated and hence totally secured. The system also provides the Trusted Support Service (TSS) by using Java/C editor. Paper also demonstrates the performance comparison of this system.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"30 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116405933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339283
R. Adnan, M. Tajjudin, N. Ishak, H. Ismail, M. Rahiman, N. M. Arshad
This paper presents comparative studies on control performance using self-tuning Fuzzy-PID and self-tuning Pole-Placement PID controller with application to saturated steam temperature regulation. The steam is used in the essential oil extraction process where the steam temperature must be regulated to preserve the oil quality. Online tuning using fuzzy rules did not require accurate model and hence easier to implement. On the other hand, self-tuning using pole-placement method requires the plant parameters to be updated recursively so that the controller gain can be adjusted. Result shows that self-tuning Pole-Placement PID controller performs better response.
{"title":"Comparison between self-tuning Fuzzy-PID and Pole-Placement PID with application to saturated steam temperature regulation","authors":"R. Adnan, M. Tajjudin, N. Ishak, H. Ismail, M. Rahiman, N. M. Arshad","doi":"10.1109/ICSENGT.2012.6339283","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339283","url":null,"abstract":"This paper presents comparative studies on control performance using self-tuning Fuzzy-PID and self-tuning Pole-Placement PID controller with application to saturated steam temperature regulation. The steam is used in the essential oil extraction process where the steam temperature must be regulated to preserve the oil quality. Online tuning using fuzzy rules did not require accurate model and hence easier to implement. On the other hand, self-tuning using pole-placement method requires the plant parameters to be updated recursively so that the controller gain can be adjusted. Result shows that self-tuning Pole-Placement PID controller performs better response.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116665297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339312
L. L. Sarah, A. Prihatmanto, P. Rusmin
The future museum is an integral part of life, especially in learning process. Although museum as learning is integrated into the school curriculum today, learning in the museum has not yet remains effective due to lack of students involvement, short visit time, inanimate object displays that don't interact with students (visitors) and insufficient number of museum guides compared to the number of visitors, all of which hamper student's opportunity to study better. One of the ways to overcome the problem is by applying discovery learning. This learning method was developed to better enable the virtual museum as the beginning of the realization of the concept development of the future museum. Discovery learning method prototype was developed at Virtual Museum of Indonesia (VMI) as a virtual museum of Bandung Geological Museum, limited in rock materials matter starting from types of rocks, rock textures and forming rocks. This prototype was developed based on web-3D technology. Learning methods developed in VMI were tested in Labschool UPI. The test was carried out using quasi experimental one group pretest postest design method with processing based on criteria. The test's result showed that there are an increase in cognitive learning outcomes of students after learning through discovery learning methods in the VMI. Learning effectiveness based on normalized gain score is medium and and the learning outcome in average category. This indicates good prospect for further development regarding deficiencies shown during implementation and testing.
{"title":"The design and implementation discovery learning method on virtual museum of Indonesia:(A case study museum of geology for rock materials)","authors":"L. L. Sarah, A. Prihatmanto, P. Rusmin","doi":"10.1109/ICSENGT.2012.6339312","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339312","url":null,"abstract":"The future museum is an integral part of life, especially in learning process. Although museum as learning is integrated into the school curriculum today, learning in the museum has not yet remains effective due to lack of students involvement, short visit time, inanimate object displays that don't interact with students (visitors) and insufficient number of museum guides compared to the number of visitors, all of which hamper student's opportunity to study better. One of the ways to overcome the problem is by applying discovery learning. This learning method was developed to better enable the virtual museum as the beginning of the realization of the concept development of the future museum. Discovery learning method prototype was developed at Virtual Museum of Indonesia (VMI) as a virtual museum of Bandung Geological Museum, limited in rock materials matter starting from types of rocks, rock textures and forming rocks. This prototype was developed based on web-3D technology. Learning methods developed in VMI were tested in Labschool UPI. The test was carried out using quasi experimental one group pretest postest design method with processing based on criteria. The test's result showed that there are an increase in cognitive learning outcomes of students after learning through discovery learning methods in the VMI. Learning effectiveness based on normalized gain score is medium and and the learning outcome in average category. This indicates good prospect for further development regarding deficiencies shown during implementation and testing.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"30 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126988298","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339322
H. Abdullah, D. S. A. Damit, M. Taib, N. Noor, W. Ali, S. A. Jalil, A. T. Abdullah, A. Zanal
This paper investigates the capability of oil palm ash paint as green-absorbing material in a way to absorb microwave radiations. The paint is coated on three different wall materials which are elephant board, plywood and cement. The absorb performance of the paint is observed using the simulation result of Computer Simulation Technology (CST) Microwave Studio software. Meanwhile, the exact performance of the absorber is carried out via the measurement of absorption performance which shows a minimum average of absorption is -4.9 dB for all materials.
{"title":"Green microwave radiation absorbing paint","authors":"H. Abdullah, D. S. A. Damit, M. Taib, N. Noor, W. Ali, S. A. Jalil, A. T. Abdullah, A. Zanal","doi":"10.1109/ICSENGT.2012.6339322","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339322","url":null,"abstract":"This paper investigates the capability of oil palm ash paint as green-absorbing material in a way to absorb microwave radiations. The paint is coated on three different wall materials which are elephant board, plywood and cement. The absorb performance of the paint is observed using the simulation result of Computer Simulation Technology (CST) Microwave Studio software. Meanwhile, the exact performance of the absorber is carried out via the measurement of absorption performance which shows a minimum average of absorption is -4.9 dB for all materials.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127221610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339301
A. Ratnaningsih, A. I. Wuryandari, Y. Priyana
Singing can be a part of a musical, as a companion to the music being played. BeatME has several components in the system one of which is a component of client-server application. Where the client application components run using the Android smartphone operating system and server applications run using the computer. While receiving a message and ringing voice on the server side and client side in charge of capturing the sound input then the message is sent. The study was conducted to determine the process of providing client-server application that is a component of the vocal BeatME. Analyze the messages received from the client and the vocal sound produced by vocal server. Based on the results of functional tests that have been made that the client application has been successfully sent vocals of voice messages that are captured by Android to Server vocal microphone, streaming audio show is successful. Developed applications have not been able to produce good sound quality. By the standards of the human voice range 0-120 dB, the sound produced by the application of the dominant noise is smaller than 0 dB.
{"title":"The Analyze of Android's microphone audio streaming BeatME","authors":"A. Ratnaningsih, A. I. Wuryandari, Y. Priyana","doi":"10.1109/ICSENGT.2012.6339301","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339301","url":null,"abstract":"Singing can be a part of a musical, as a companion to the music being played. BeatME has several components in the system one of which is a component of client-server application. Where the client application components run using the Android smartphone operating system and server applications run using the computer. While receiving a message and ringing voice on the server side and client side in charge of capturing the sound input then the message is sent. The study was conducted to determine the process of providing client-server application that is a component of the vocal BeatME. Analyze the messages received from the client and the vocal sound produced by vocal server. Based on the results of functional tests that have been made that the client application has been successfully sent vocals of voice messages that are captured by Android to Server vocal microphone, streaming audio show is successful. Developed applications have not been able to produce good sound quality. By the standards of the human voice range 0-120 dB, the sound produced by the application of the dominant noise is smaller than 0 dB.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127991564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}