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2012 International Conference on System Engineering and Technology (ICSET)最新文献

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Identification of water/solid flow regime using ultrasonic tomography 使用超声断层扫描识别水/固体流动状态
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339348
I. Muhamad, Y. A. Wahab, S. Saat
This paper details the development of suitable ultrasonic tomography system that can identify water and solid flow regime. This project presents the application of the ultrasonic tomography in the process and chemical industries. The transmission mode with fan shaped beam projection had been implemented. The system is designing non-invasively that mean the composition in the system can be monitored without disturbing the nature of process in the pipe. The transmission mode for sensing purpose was implemented by using 4 sensors for transmitters and 4 sensors for receivers where 4×4 projections were produced. This project is divided into two parts which are hardware and software. The hardware part is including electronic measurement circuit and fabrication of ultrasonic sensor. Beside, a software part is focusing a coding to microcontroller and circuit design. The data from experimental was analysed and it shows that it can be used to identify water and solid flow regime for ultrasonic tomography application.
本文详细介绍了一种合适的超声层析成像系统的开发,该系统可以识别水和固体的流动状态。本项目介绍了超声层析成像技术在工艺和化工行业的应用。实现了扇形光束投影的传输方式。该系统的设计是非侵入性的,这意味着可以在不干扰管道过程性质的情况下监测系统中的成分。用于传感目的的传输模式采用4个传感器用于发射器和4个传感器用于接收器,其中产生4×4投影。本项目分为硬件和软件两部分。硬件部分包括电子测量电路和超声波传感器的制作。软件部分着重于单片机的编码和电路设计。对实验数据进行了分析,结果表明,该方法可用于超声层析成像中水和固体流态的识别。
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引用次数: 7
The design and implementation determining age of fossils game simulation at virtual museum of Indonesia (A case study at a Museum of Geology) 印尼虚拟博物馆化石年代判定游戏模拟的设计与实现(以某地质博物馆为例)
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339318
Y. Nurhasanah, A. S. Rohman, A. Prihatmanto
Museum is one of non-formal educational institutions that can give some lessons to human beings. Museum is one of teaching and learning media without taking the role of teachers for granted. The existence of museum can answer questions emerging in the teaching learning process, particularly those related to the history of human development, geology, culture and environment. Meanwhile, there are several problems that often impede the achievement of the functions of museum. One of the problems is that the visual aid learning media have not already been interactive. The problems pertaining to the interactivity is one of the sources of the lack of the visitors' learning experience. The teaching learning process conducted in museums generally covers listening, visualization, or visualization and listening area. One of the ways to handle the problems is to develop web based virtual museum of Indonesia. The VMI may lead to an interactive teaching learning process in the form of a game simulation that can be conducted every time and everywhere, including at a school as a formal educational institution. The case of this study was Museum Geologi Bandung (Bandung Museum of Geology). The study comprised some processes including the development and the test of game simulation as a teaching learning medium. The lesson to deliver was to determine the age of fossils where the students competence taken as the focus of the study was the students' motivation in the teaching learning process. The design process was conducted using tools of coperlicht engine, editor 3D Coppercube and PHP. It was then followed by the test, through sampling. Thirty five students of SMAN 12 Bandung were chosen as the samples. The research instruments used in this study were pretest, posttest, questionnaire, observation and interview. The study shows that the game simulation to determine the fossil age built on the VMI application is appropriate to use as a learning medium, either in or outside a school, wherever and whenever, as long as computers and internet connection are available. Furthermore, the game simulation on the VMI application designed for the lesson fulfilled the course material. It was supported by the teachers' and students' opinion towards the two statements. The data from the pretest and posttest show that the game simulation could increase the students' motivation, either lower or higher achievement students. Accordingly, it can be assumed that the students' achievement can be increased without any teachers' guidance.
博物馆是一种非正式的教育机构,可以给人类一些教训。博物馆是一种教学和学习的媒介,没有把教师的角色视为理所当然。博物馆的存在可以回答教学过程中出现的问题,特别是与人类发展史、地质、文化和环境有关的问题。同时,也存在着一些问题,经常阻碍博物馆功能的实现。其中一个问题是,视觉辅助学习媒体还没有交互式。与交互性相关的问题是访问者缺乏学习体验的原因之一。在博物馆进行的教学学习过程一般包括听力、视觉化或视觉化和听力区。解决这一问题的途径之一是开发基于网络的印尼虚拟博物馆。VMI可能会导致以游戏模拟形式进行的互动式教学过程,可以随时随地进行,包括在作为正式教育机构的学校。这项研究的案例是万隆地质博物馆(万隆地质博物馆)。本研究包括游戏模拟作为教学媒介的开发和测试等过程。所传授的课程是确定化石的年龄,以学生的能力为研究重点是学生在教学学习过程中的动机。设计过程中使用了copelight engine、编辑器3D Coppercube和PHP等工具。然后通过抽样进行测试。选取万隆sman12的35名学生作为样本。本研究使用的研究工具为前测、后测、问卷调查、观察和访谈。研究表明,在VMI应用程序上建立的模拟化石时代的游戏是适合作为学习媒介使用的,无论是在校内还是校外,无论何时何地,只要有电脑和互联网连接。此外,在本课程设计的VMI应用程序上进行了游戏模拟,实现了课程教材的要求。这得到了老师和学生对这两种说法的看法的支持。前测和后测的数据表明,游戏模拟可以提高学生的学习动机,无论是成绩较低的学生还是成绩较高的学生。因此,可以认为学生的成绩可以在没有教师指导的情况下提高。
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引用次数: 2
Detection and removal of co-operative blackhole and grayhole attacks in MANETs manet中协同黑洞和灰洞攻击的检测与去除
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339342
Gundeep Singh Bindra, Ashish Kapoor, Ashish Narang, Arjun Agrawal
A MANET, by definition, comprises of nodes which are mobile. It has a dynamic topology and lacks a central controlling entity. These features along with undefined and unsecure boundaries make its security a very challenging issue. Blackhole and grayhole attacks can in fact seriously compromise the performance of a critical infrastructure like a MANET. In this paper we propose a mechanism to detect and remove the blackhole and grayhole attacks. The solution we are proposing tackles these attacks by maintaining an Extended Data Routing Information (EDRI) Table at each node in addition to the Routing Table of the AODV protocol. The mechanism is capable of detecting a malicious node. It also maintains a history of the node's previous malicious instances to account for the gray behaviour. Refresh packet, Renew Packet, BHID Packet, Further request and Further reply packets are also used in addition to the existing packets (RREQ and RREP). Our technique is capable of finding chain of cooperating malicious nodes which drop a significant fraction of packets.
根据定义,MANET由可移动的节点组成。它具有动态拓扑结构,缺乏中央控制实体。这些特性以及未定义和不安全的边界使其安全性成为一个非常具有挑战性的问题。黑洞和灰洞攻击实际上会严重损害像MANET这样的关键基础设施的性能。本文提出了一种检测和消除黑洞和灰洞攻击的机制。我们提出的解决方案通过在每个节点上维护除AODV协议路由表之外的扩展数据路由信息表(EDRI)来解决这些攻击。该机制能够检测恶意节点。它还维护节点以前恶意实例的历史记录,以解释灰色行为。除了现有的报文(RREQ和RREP)外,还使用了Refresh packet、Renew packet、BHID packet、Further request和Further reply报文。我们的技术能够发现协作的恶意节点链,这些节点会丢失大量的数据包。
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引用次数: 65
Longitudinal dynamic system modeling of a fixed-wing UAV towards autonomous flight control system development: A case study of BPPT wulung UAV platform 面向自主飞控系统开发的固定翼无人机纵向动力学系统建模——以BPPT武隆无人机平台为例
Pub Date : 2012-10-25 DOI: 10.1109/ICSENGT.2012.6339294
F. Triputra, B. Trilaksono, R. A. Sasongko, M. Dahsyat
Developing an autonomous flight control system for a fixed-wing unmanned aerial vehicle (UAV) requires the mathematical representation of the system dynamics which can be obtained by applying analytical and/or empirical methods. This paper presents a method for modeling the flight dynamics of the fixed-wing UAV by analytically developing the model structure. The aerodynamic parameters/coefficients of the UAV, to be inserted into the dynamic model, are computed using DATCOM software, by considering various flight condition determined by the angles of attack, altitudes and velocities. In addition to that, an empirical model is also formed based on flight test data, which has been already processed using Kalman filter, to validate the analytical model. By comparing the simulation result of these two systems representations, it can be seen that the both approaches produce dynamic models that have similar characteristics.
开发固定翼无人机(UAV)自主飞行控制系统需要系统动力学的数学表示,这可以通过应用分析和/或经验方法获得。本文通过对固定翼无人机模型结构的解析展开,提出了一种固定翼无人机飞行动力学建模方法。考虑由攻角、高度和速度决定的各种飞行条件,使用DATCOM软件计算拟插入动力学模型的无人机的气动参数/系数。除此之外,还根据已经使用卡尔曼滤波处理过的飞行试验数据形成经验模型,对分析模型进行验证。通过比较这两种系统表示的仿真结果,可以看出两种方法产生的动态模型具有相似的特征。
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引用次数: 24
Preliminary design of smart healthcare system 智能医疗系统初步设计
Pub Date : 2012-09-01 DOI: 10.1109/ICSENGT.2012.6339333
T. Mardiono, A. Setijadi, R. Wijaya
Future HealthCare must be held for people around the world. The goal of the system is prevent people to go to hospital, in other word prevent to be sick. Healthcare System will do a precheck, and follow up with how to take care your body, an example weather issues can prevent someone to go somewhere. Technology within the system is how can we bring all the symptom checker to our closely device and give the summary of your present body. Summary will be display in smart phone in different way.
未来的医疗保健必须为全世界人民服务。该系统的目标是防止人们去医院,换句话说,防止生病。医疗保健系统会做一个预先检查,并跟进如何照顾你的身体,例如天气问题可能会阻止某人去某个地方。系统内的技术是我们如何把所有的症状检查器带到我们的设备上,并给出你现在身体的总结。摘要将以不同的方式显示在智能手机上。
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引用次数: 1
Three dimensions medical CBCT reconstruction and visualisation analysis 三维医学CBCT重建与可视化分析
Pub Date : 2012-09-01 DOI: 10.1109/ICSENGT.2012.6339338
A. Wicaksono, A. Harsoyo, A. Prihatmanto
Feldkamp-Davis-Kress reconstruction algorithm is very popular for Cone-beam Computed Tomography reconstruction. It can be combined with various filters to bring satisfaction both two-dimensional and three-dimensional tomography visualisation image quality. Shepp-Logan, Ram-Lak, Cosine, Hamming, and Hann filter are investigated in this paper for the research of the most appropriate filter for each visualisation method, the two-dimensional and three-dimensional CBCT reconstruction and visualisation.
Feldkamp-Davis-Kress重建算法是圆锥束ct重建中非常流行的算法。它可以与各种滤光片组合,带来满意的二维和三维断层成像可视化图像质量。本文研究了shep - logan、Ram-Lak、Cosine、Hamming和Hann滤波器,研究了每种可视化方法中最合适的滤波器,以及二维和三维CBCT的重建和可视化。
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引用次数: 0
Design and implementation character behavior of doctor and patient in Coronary Heart Disease Diagnosis Game Using 99mTc-Tetrofosmin (SAN) 基于99mtc -四氟磷(SAN)的冠心病诊断游戏中医患性格行为的设计与实现
Pub Date : 2012-09-01 DOI: 10.1109/ICSENGT.2012.6339309
S. Utomo, A. I. Wuryandari, T. Mardiono
Chemical subjects, a lot of explanation about abstract concepts. Students' difficulties in understanding abstract concepts should be have a solutions. One solution that can be implemented is using games as a medium of learning in the classroom. Because of that, here a game called "Coronary Heart Diseases Diagnosis Game Using 99mTc-Tetrofosmin (SAN)" is developed to solve that problem. In this game students will act as doctors. Character of the doctor and patient behaviour should be designed in such a way as to resemble the real situation, therefore the proper design is necessary and appropriate for addressing the issue. The results of this study show the design of doctor character model, design of patient character model, the design of the doctor characters behaviour when diagnose coronary heart disease, and the design of the patient characters behaviour when diagnosed with coronary heart disease.
化学课,有很多关于抽象概念的解释。学生理解抽象概念的困难应该有一个解决方案。一种可行的解决方案是将游戏作为课堂学习的媒介。因此,这里开发了一款名为“使用99mTc-Tetrofosmin (SAN)的冠心病诊断游戏”的游戏来解决这个问题。在这个游戏中,学生将扮演医生。医生和病人的行为特征应该以类似于真实情况的方式设计,因此适当的设计对于解决这个问题是必要的和适当的。研究结果显示:医生性格模型的设计、患者性格模型的设计、诊断冠心病时医生性格行为的设计、诊断冠心病时患者性格行为的设计。
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引用次数: 0
期刊
2012 International Conference on System Engineering and Technology (ICSET)
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