Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339348
I. Muhamad, Y. A. Wahab, S. Saat
This paper details the development of suitable ultrasonic tomography system that can identify water and solid flow regime. This project presents the application of the ultrasonic tomography in the process and chemical industries. The transmission mode with fan shaped beam projection had been implemented. The system is designing non-invasively that mean the composition in the system can be monitored without disturbing the nature of process in the pipe. The transmission mode for sensing purpose was implemented by using 4 sensors for transmitters and 4 sensors for receivers where 4×4 projections were produced. This project is divided into two parts which are hardware and software. The hardware part is including electronic measurement circuit and fabrication of ultrasonic sensor. Beside, a software part is focusing a coding to microcontroller and circuit design. The data from experimental was analysed and it shows that it can be used to identify water and solid flow regime for ultrasonic tomography application.
{"title":"Identification of water/solid flow regime using ultrasonic tomography","authors":"I. Muhamad, Y. A. Wahab, S. Saat","doi":"10.1109/ICSENGT.2012.6339348","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339348","url":null,"abstract":"This paper details the development of suitable ultrasonic tomography system that can identify water and solid flow regime. This project presents the application of the ultrasonic tomography in the process and chemical industries. The transmission mode with fan shaped beam projection had been implemented. The system is designing non-invasively that mean the composition in the system can be monitored without disturbing the nature of process in the pipe. The transmission mode for sensing purpose was implemented by using 4 sensors for transmitters and 4 sensors for receivers where 4×4 projections were produced. This project is divided into two parts which are hardware and software. The hardware part is including electronic measurement circuit and fabrication of ultrasonic sensor. Beside, a software part is focusing a coding to microcontroller and circuit design. The data from experimental was analysed and it shows that it can be used to identify water and solid flow regime for ultrasonic tomography application.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131621142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339318
Y. Nurhasanah, A. S. Rohman, A. Prihatmanto
Museum is one of non-formal educational institutions that can give some lessons to human beings. Museum is one of teaching and learning media without taking the role of teachers for granted. The existence of museum can answer questions emerging in the teaching learning process, particularly those related to the history of human development, geology, culture and environment. Meanwhile, there are several problems that often impede the achievement of the functions of museum. One of the problems is that the visual aid learning media have not already been interactive. The problems pertaining to the interactivity is one of the sources of the lack of the visitors' learning experience. The teaching learning process conducted in museums generally covers listening, visualization, or visualization and listening area. One of the ways to handle the problems is to develop web based virtual museum of Indonesia. The VMI may lead to an interactive teaching learning process in the form of a game simulation that can be conducted every time and everywhere, including at a school as a formal educational institution. The case of this study was Museum Geologi Bandung (Bandung Museum of Geology). The study comprised some processes including the development and the test of game simulation as a teaching learning medium. The lesson to deliver was to determine the age of fossils where the students competence taken as the focus of the study was the students' motivation in the teaching learning process. The design process was conducted using tools of coperlicht engine, editor 3D Coppercube and PHP. It was then followed by the test, through sampling. Thirty five students of SMAN 12 Bandung were chosen as the samples. The research instruments used in this study were pretest, posttest, questionnaire, observation and interview. The study shows that the game simulation to determine the fossil age built on the VMI application is appropriate to use as a learning medium, either in or outside a school, wherever and whenever, as long as computers and internet connection are available. Furthermore, the game simulation on the VMI application designed for the lesson fulfilled the course material. It was supported by the teachers' and students' opinion towards the two statements. The data from the pretest and posttest show that the game simulation could increase the students' motivation, either lower or higher achievement students. Accordingly, it can be assumed that the students' achievement can be increased without any teachers' guidance.
{"title":"The design and implementation determining age of fossils game simulation at virtual museum of Indonesia (A case study at a Museum of Geology)","authors":"Y. Nurhasanah, A. S. Rohman, A. Prihatmanto","doi":"10.1109/ICSENGT.2012.6339318","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339318","url":null,"abstract":"Museum is one of non-formal educational institutions that can give some lessons to human beings. Museum is one of teaching and learning media without taking the role of teachers for granted. The existence of museum can answer questions emerging in the teaching learning process, particularly those related to the history of human development, geology, culture and environment. Meanwhile, there are several problems that often impede the achievement of the functions of museum. One of the problems is that the visual aid learning media have not already been interactive. The problems pertaining to the interactivity is one of the sources of the lack of the visitors' learning experience. The teaching learning process conducted in museums generally covers listening, visualization, or visualization and listening area. One of the ways to handle the problems is to develop web based virtual museum of Indonesia. The VMI may lead to an interactive teaching learning process in the form of a game simulation that can be conducted every time and everywhere, including at a school as a formal educational institution. The case of this study was Museum Geologi Bandung (Bandung Museum of Geology). The study comprised some processes including the development and the test of game simulation as a teaching learning medium. The lesson to deliver was to determine the age of fossils where the students competence taken as the focus of the study was the students' motivation in the teaching learning process. The design process was conducted using tools of coperlicht engine, editor 3D Coppercube and PHP. It was then followed by the test, through sampling. Thirty five students of SMAN 12 Bandung were chosen as the samples. The research instruments used in this study were pretest, posttest, questionnaire, observation and interview. The study shows that the game simulation to determine the fossil age built on the VMI application is appropriate to use as a learning medium, either in or outside a school, wherever and whenever, as long as computers and internet connection are available. Furthermore, the game simulation on the VMI application designed for the lesson fulfilled the course material. It was supported by the teachers' and students' opinion towards the two statements. The data from the pretest and posttest show that the game simulation could increase the students' motivation, either lower or higher achievement students. Accordingly, it can be assumed that the students' achievement can be increased without any teachers' guidance.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132243364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A MANET, by definition, comprises of nodes which are mobile. It has a dynamic topology and lacks a central controlling entity. These features along with undefined and unsecure boundaries make its security a very challenging issue. Blackhole and grayhole attacks can in fact seriously compromise the performance of a critical infrastructure like a MANET. In this paper we propose a mechanism to detect and remove the blackhole and grayhole attacks. The solution we are proposing tackles these attacks by maintaining an Extended Data Routing Information (EDRI) Table at each node in addition to the Routing Table of the AODV protocol. The mechanism is capable of detecting a malicious node. It also maintains a history of the node's previous malicious instances to account for the gray behaviour. Refresh packet, Renew Packet, BHID Packet, Further request and Further reply packets are also used in addition to the existing packets (RREQ and RREP). Our technique is capable of finding chain of cooperating malicious nodes which drop a significant fraction of packets.
{"title":"Detection and removal of co-operative blackhole and grayhole attacks in MANETs","authors":"Gundeep Singh Bindra, Ashish Kapoor, Ashish Narang, Arjun Agrawal","doi":"10.1109/ICSENGT.2012.6339342","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339342","url":null,"abstract":"A MANET, by definition, comprises of nodes which are mobile. It has a dynamic topology and lacks a central controlling entity. These features along with undefined and unsecure boundaries make its security a very challenging issue. Blackhole and grayhole attacks can in fact seriously compromise the performance of a critical infrastructure like a MANET. In this paper we propose a mechanism to detect and remove the blackhole and grayhole attacks. The solution we are proposing tackles these attacks by maintaining an Extended Data Routing Information (EDRI) Table at each node in addition to the Routing Table of the AODV protocol. The mechanism is capable of detecting a malicious node. It also maintains a history of the node's previous malicious instances to account for the gray behaviour. Refresh packet, Renew Packet, BHID Packet, Further request and Further reply packets are also used in addition to the existing packets (RREQ and RREP). Our technique is capable of finding chain of cooperating malicious nodes which drop a significant fraction of packets.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126705706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-10-25DOI: 10.1109/ICSENGT.2012.6339294
F. Triputra, B. Trilaksono, R. A. Sasongko, M. Dahsyat
Developing an autonomous flight control system for a fixed-wing unmanned aerial vehicle (UAV) requires the mathematical representation of the system dynamics which can be obtained by applying analytical and/or empirical methods. This paper presents a method for modeling the flight dynamics of the fixed-wing UAV by analytically developing the model structure. The aerodynamic parameters/coefficients of the UAV, to be inserted into the dynamic model, are computed using DATCOM software, by considering various flight condition determined by the angles of attack, altitudes and velocities. In addition to that, an empirical model is also formed based on flight test data, which has been already processed using Kalman filter, to validate the analytical model. By comparing the simulation result of these two systems representations, it can be seen that the both approaches produce dynamic models that have similar characteristics.
{"title":"Longitudinal dynamic system modeling of a fixed-wing UAV towards autonomous flight control system development: A case study of BPPT wulung UAV platform","authors":"F. Triputra, B. Trilaksono, R. A. Sasongko, M. Dahsyat","doi":"10.1109/ICSENGT.2012.6339294","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339294","url":null,"abstract":"Developing an autonomous flight control system for a fixed-wing unmanned aerial vehicle (UAV) requires the mathematical representation of the system dynamics which can be obtained by applying analytical and/or empirical methods. This paper presents a method for modeling the flight dynamics of the fixed-wing UAV by analytically developing the model structure. The aerodynamic parameters/coefficients of the UAV, to be inserted into the dynamic model, are computed using DATCOM software, by considering various flight condition determined by the angles of attack, altitudes and velocities. In addition to that, an empirical model is also formed based on flight test data, which has been already processed using Kalman filter, to validate the analytical model. By comparing the simulation result of these two systems representations, it can be seen that the both approaches produce dynamic models that have similar characteristics.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129455198","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-09-01DOI: 10.1109/ICSENGT.2012.6339333
T. Mardiono, A. Setijadi, R. Wijaya
Future HealthCare must be held for people around the world. The goal of the system is prevent people to go to hospital, in other word prevent to be sick. Healthcare System will do a precheck, and follow up with how to take care your body, an example weather issues can prevent someone to go somewhere. Technology within the system is how can we bring all the symptom checker to our closely device and give the summary of your present body. Summary will be display in smart phone in different way.
{"title":"Preliminary design of smart healthcare system","authors":"T. Mardiono, A. Setijadi, R. Wijaya","doi":"10.1109/ICSENGT.2012.6339333","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339333","url":null,"abstract":"Future HealthCare must be held for people around the world. The goal of the system is prevent people to go to hospital, in other word prevent to be sick. Healthcare System will do a precheck, and follow up with how to take care your body, an example weather issues can prevent someone to go somewhere. Technology within the system is how can we bring all the symptom checker to our closely device and give the summary of your present body. Summary will be display in smart phone in different way.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123015121","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-09-01DOI: 10.1109/ICSENGT.2012.6339338
A. Wicaksono, A. Harsoyo, A. Prihatmanto
Feldkamp-Davis-Kress reconstruction algorithm is very popular for Cone-beam Computed Tomography reconstruction. It can be combined with various filters to bring satisfaction both two-dimensional and three-dimensional tomography visualisation image quality. Shepp-Logan, Ram-Lak, Cosine, Hamming, and Hann filter are investigated in this paper for the research of the most appropriate filter for each visualisation method, the two-dimensional and three-dimensional CBCT reconstruction and visualisation.
{"title":"Three dimensions medical CBCT reconstruction and visualisation analysis","authors":"A. Wicaksono, A. Harsoyo, A. Prihatmanto","doi":"10.1109/ICSENGT.2012.6339338","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339338","url":null,"abstract":"Feldkamp-Davis-Kress reconstruction algorithm is very popular for Cone-beam Computed Tomography reconstruction. It can be combined with various filters to bring satisfaction both two-dimensional and three-dimensional tomography visualisation image quality. Shepp-Logan, Ram-Lak, Cosine, Hamming, and Hann filter are investigated in this paper for the research of the most appropriate filter for each visualisation method, the two-dimensional and three-dimensional CBCT reconstruction and visualisation.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131736065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2012-09-01DOI: 10.1109/ICSENGT.2012.6339309
S. Utomo, A. I. Wuryandari, T. Mardiono
Chemical subjects, a lot of explanation about abstract concepts. Students' difficulties in understanding abstract concepts should be have a solutions. One solution that can be implemented is using games as a medium of learning in the classroom. Because of that, here a game called "Coronary Heart Diseases Diagnosis Game Using 99mTc-Tetrofosmin (SAN)" is developed to solve that problem. In this game students will act as doctors. Character of the doctor and patient behaviour should be designed in such a way as to resemble the real situation, therefore the proper design is necessary and appropriate for addressing the issue. The results of this study show the design of doctor character model, design of patient character model, the design of the doctor characters behaviour when diagnose coronary heart disease, and the design of the patient characters behaviour when diagnosed with coronary heart disease.
{"title":"Design and implementation character behavior of doctor and patient in Coronary Heart Disease Diagnosis Game Using 99mTc-Tetrofosmin (SAN)","authors":"S. Utomo, A. I. Wuryandari, T. Mardiono","doi":"10.1109/ICSENGT.2012.6339309","DOIUrl":"https://doi.org/10.1109/ICSENGT.2012.6339309","url":null,"abstract":"Chemical subjects, a lot of explanation about abstract concepts. Students' difficulties in understanding abstract concepts should be have a solutions. One solution that can be implemented is using games as a medium of learning in the classroom. Because of that, here a game called \"Coronary Heart Diseases Diagnosis Game Using 99mTc-Tetrofosmin (SAN)\" is developed to solve that problem. In this game students will act as doctors. Character of the doctor and patient behaviour should be designed in such a way as to resemble the real situation, therefore the proper design is necessary and appropriate for addressing the issue. The results of this study show the design of doctor character model, design of patient character model, the design of the doctor characters behaviour when diagnose coronary heart disease, and the design of the patient characters behaviour when diagnosed with coronary heart disease.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"218 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115522688","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}