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Kajian Elemen Desain Video Ruangguru Berat Boneka Matematika SD Sebagai Visualisasi Pembelajaran 视频设计元素Ruangguru作为学习可视化模型
Pub Date : 2023-05-30 DOI: 10.30998/vh.v5i3.8428
Alisha Nurdianawati, Winny Gunarti Widya Wardani, Nurulfatmi Amzy
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引用次数: 0
Perancangan Buku Cerita Bergambar Dalam Mengatasi Anxiety Untuk Anak Usia 5 Tahun Ke Atas
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.6710
Yasmine Azzahra, Warli Haryana
The purpose of the creation of this picture story book was to use it as a learning medium for overcoming anxiety, especially among younger children. Anxiety is often felt by children and if the problem is not addressed, it’s feared that it will interfere their emotional development. The data collection method used in the design of this book is to observe other children's picture story books that have been published both in physical form and ebooks.One of the most effective learning media for delivering information or stories is picture story books. The visuals in the book will assist children in better understanding the storyteller's message.
创作这本绘本的目的是用它作为克服焦虑的学习媒介,特别是在年幼的孩子中。孩子们经常会感到焦虑,如果这个问题没有得到解决,人们担心这会影响他们的情感发展。在这本书的设计中使用的数据收集方法是观察其他已经出版的实体形式和电子书的儿童绘本故事。传递信息或故事的最有效的学习媒体之一是绘本故事书。书中的视觉效果将帮助孩子们更好地理解讲故事的人的信息。
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引用次数: 0
Pemanfaatan Limbah Batok Kelapa Kombinasi Rajut Sebagai Toples Dalam Usaha Pelestarian Lingkungan 用于保护环境的使用
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.8514
Restu Hendriyani Magh’firoh
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引用次数: 0
Perancangan Buku Cerita Bergambar Unggah-Ungguh Berjudul Anak Tanah Djawi
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.7860
A. Setyawan, Martha Tisna Ginanjar Putri, Santi Sidhartani
Tujuan penelitian untuk merancang buku cerita bergambar unggah-ungguh Jawa berjudul Anak Tanah Djawi untuk anak usia 6-9 tahun, yang menceritakan perilaku etika Jawa dalam kehidupan sehari-hari. Metode Penelitian yang digunakan dalam perancangan ini yaitu menggunakan metode kualitatif. Kualitatif adalah suatu metode yang dilakukan menyusuri pendekatan historis, pandangan dokumen makna peristiwa, kajian informasi, pendataan suatu kejadian, pemotretan sampai deskripsi suatu fenomena sosial melalui berbagai pendataan lapangan yang kelak dipaparkan bagian dalam struktur terolah (Sachari, 2005:135). Teknik pengumpulan data yang digunakan yaitu dengan studi literatur dari buku-buku teoritis, jurnal dan, hasil penelitian yang lalu yang beredar di berbagai media yang berkaitan dengan objek penelitian. Pengumpulan data juga melalui observasi dengan melakukan pengamatan keseharian anak-anak di desa Sawit, Gunung Kidul pada 15 Januari 2022. Hasil yang dicapai yaitu berupa media buku cerita bergambar yang berjudul Anak Tanah Djawi yang berisikan cerita keseharian anak – anak pedesaan jawa dengan menerapkan unggah-ungguh Jawa yang berlaku. Dapat membantu dalam menambah minat anak dalam membaca buku cerita bergambar dan memberikan edukasi tentang budaya unggah-ungguh Jawa untuk menjadikan anak mempunyai etika yang baik sesuai ajaran budaya Jawa kepada anak-anak dengan cara yang menyenangkan dan mudah dipahami.
这项研究的目的是设计一本名为《6到9岁的贾维斯土男孩》的爪哇平装故事书,讲述爪哇人日常生活中的道德行为。在设计中使用的研究方法是定性方法。定性是一种研究历史方法,研究事件意义文献的观点,研究信息的研究,记录事件的记录,通过未来的实地记录(Sachari, 200: 35)对社会现象的描述进行对比的方法。采用的数据收集技术包括理论书籍、期刊和过去与研究对象相关的媒体传播的研究成果。2022年1月15日,萨希尔山山萨伊特村儿童的日常观察也通过观察数据收集。这一成就是一本有插图的故事书,名为《Djawi land儿童》(child of Djawi land),书中包含了一个孩子的日常生活——爪哇的农村儿童,他们运用了强大的java。它可以帮助增加孩子们对阅读图文故事书的兴趣,并教他们如何以一种愉快和容易理解的方式向孩子们灌输爪哇文化的良好道德规范。
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引用次数: 0
Bentuk Dan Fungsi Sanggar Pamujan Bangunan Pertapaan Raja Keraton Gungung Kawi Kabupaten Malang
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.6584
Jodi Setiawan
This study aims to analyze the structure and function of the Pamujan Palace building, Keraton Gunung Kawi, Malang Regency. The object of this research is the form and function of the Sanggar Pamujan building, the tallest building in the Gunung Kawi Palace. The theory used to analyze is the theory of structuralism. Structuralism theory is a theory that studies and understands the subconscious mind of humans living their lives with myths to find out the relationship and function with cultural structures. This research method uses descriptive qualitative which describes and interprets the meaning of the data that has been collected and then studied and understood so as to obtain general and comprehensive conclusions. The data are in the form of interview words from the caretaker and supporting documentation data. The collected data is then analyzed, interpreted. The result is a triangular mountain which means a place that is considered sacred from the realm of life to death. The two statues in the form of a sembrani horse mean a vehicle to heaven. The three square shapes of the building mean that the five pancer sedulur papat are the four corners of the winds with the elements of water, fire, wind, and earth to protect from negative things. Its functions are, Chess boarding four levels of human life in the phase of leaving the world, Tri Hita Karana the concept of connecting with God for happiness and peace, and Astanga Yoga a way of connecting with God through meditation on physical and spiritual control with God.
本研究旨在分析玛琅摄政卡拉顿古农卡威帕穆詹宫殿建筑的结构和功能。这项研究的对象是Sanggar Pamujan建筑的形式和功能,这是古农卡威宫最高的建筑。用于分析的理论是结构主义理论。结构主义理论是研究和理解与神话生活在一起的人的潜意识,以找出与文化结构的关系和作用的理论。这种研究方法采用描述性定性的方法,对收集到的数据的含义进行描述和解释,然后对其进行研究和理解,从而得出一般和全面的结论。数据采用看护人的访谈文字和支持性文件数据的形式。然后对收集到的数据进行分析和解释。结果是一个三角形的山,意味着一个从生到死都被认为是神圣的地方。这两个雕像的形状是sembrani马,意思是通往天堂的交通工具。建筑的三个方形意味着五个五边形是风的四个角,具有水、火、风、土的元素,以防止消极的事物。它的功能是,象棋在离开世界的阶段登上人类生活的四个阶段,三希塔卡拉那是与上帝联系以获得幸福与和平的概念,阿斯坦伽瑜伽是通过冥想与上帝联系的方式,通过身体和精神上的控制与上帝联系。
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引用次数: 0
Aktifitas Melukis Bersama “Gerebek Museum” dalam Internasional Museum Day-The Power Of Museum ” Aktifitas Melukis Bersama“gerebeck博物馆”dalam国际博物馆日-博物馆的力量
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.8124
A. Rizka, Rian Dwi Antoro, Ayoeningsih Dyah Wulandhary, Sabrina Firdianingrum Firdianingrum
Dalam rangka “International Museum Day”, Museum Basoeki Abdullah menyelenggarakan kegiatan melukis bersama “Gerebek Museum” yang bertujuan untuk meningkatkan kesadaran masyarakat terhadap pentingnya keberadaan dan peranan museum di era masa kini terutaman bagi kalangan muda dan masyarakat luas. Dalam kegiatan tahun ini museum Basoeki Abdullah sebagai mitra mengundang sejumlah komunitas seni dan himpunan mahasiswa di wilayah Jakarta. Kegitan ini menjadi ajang pengabdian kepada masyarakat bagi tim Prodi DKV Univesitas Paramadina bersama Himpunan Mahasiswa Rupakapala dimana karya yang dihasilkan akan dijadikan sebagai penghias di area sekitar museum, untuk diapresiasi secara langsung oleh masyarakat luas. Metoda dan pelaksanaan pada kegiatan pengabdian ini diawali dengan pemecahan masalah terhadap tema yang usulkan  mitra, yakni The Power of Museum, diskusi dan proses pematangan visual, survey lokasi, persiapan alat dan bahan dilakukan secara integrasi, agar didapat karya yang pas dengan tema, waktu dan situasi. Hasil pada kegiatana ini diharapkan  menjadi momen pembelajaran terjadap sikap, komitmen, pemecahan masalah, ilustrasi dan  proses kreatif dalam berkesenian baik secara teoritis maupun praktika serta berdampak pada meningkatkan kesadaran masyarakat akan pentingnya keberadaan dan peranan museum. 
在“国际博物馆日”的安排下,Basoeki Abdullah博物馆组织了一次“突袭博物馆”的活动,目的是提高公众对博物馆在这个年轻人和整个社会存在的重要性和作用的认识。在今年的活动中,阿卜杜拉·Basoeki博物馆作为其合作伙伴邀请了雅加达地区的一些艺术社区和学生会。这次选举为Prodi DKV univedina的Prodi小组和Rupakapala学生协会举行了一场社区奉献活动,该委员会的作品将作为装饰,在博物馆周围地区进行,让公众直接欣赏。这种奉献活动的方法和执行始于对合作伙伴提出的主题的解决问题,即博物馆的权力、讨论和视觉接触的过程、勘探、工具和材料的组合,以使工作与主题、时间和情况相匹配。这种疯狂的结果被期望是一个充满态度、承诺、解决问题的时刻,插图和创造性的内部发展在理论上和实践上的结合,并影响公众对存在的重要性和博物馆作用的认识。
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引用次数: 0
Studi Visual Zaman Kerajaan Majapahit Periode Pemerintahan Hayam Wuruk (1350 – 1389 M) Sebagai Pendukung Perancangan Film Animasi Pendek Hayam Wuruk统治时期的皇家杂志视觉研究(公元1350年- 1389年)是短片动画设计的支持者
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.6457
Raden Ayu Istatsamara Indah
Kepulauan Nusantara adalah suatu bangsa yang saling berbagi dan saling bertukaruntuk kehidupan yang toleran, harmonis dan sejahtera. Budaya tersebut kemudian digunakandan berkembang pada zaman KerajaanMajapahit.NilaidankeadaanyangdimilikiIndonesiasekarangmerupakankeuntunganbaginegarasebagai identitas bangsa, masyarakat tertanam ideologi multikulturalisme dan menghargaisesama. Namun jika nilai-nilai yang ada belum diketahui secara mendalam oleh masyarakat,sebaliknya dapat menumbuhkan tidak hanya konflik kepada diri sendiri, namun juga konflik sosial.Seiring berjalannya waktu, nilai yang sudah ditanam dari zaman-zaman sebelumnya dapatterhapuskan dan berakibat menghilangnya pedomannegara. Olehkarenaitu,penulisbertujuanuntukmembawapesandarizamankerajaanMajapahitdengan menggunakan media film animasi pendek sebagai pembawaan pesan, yang diharapkannyatidak hanya memberikan wawasan, namun juga dapat menumbuhkan atau memperkuatketertarikan masyarakat untuk mendalami (kembali) sejarah dan budayaIndonesia.Untuk mendapatkan hasil desain yang memiliki kedalaman konsep, maka penulismemerlukan metoderisetyangsesuaidalamkonteksdesain,salahsatunyayaitumenggunakanmetodeDesign Research Methodology. Hasil yang direncanakan berupa film animasipendek.  
群岛是一个共享和交换宽容、和谐和繁荣的国家。这种文化后来被帝国时代所使用和发展。如今,印尼的价值观和价值观作为一个民族身份、一个根植于多元文化意识形态和尊重他人的社会的优势。但是,如果社会还不清楚其存在的价值观,那么它不仅能培养出自我冲突,还能培养出社会冲突。随着时间的推移,传统的内在价值可能会被抹去,导致恋童癖的消失。因此,作家们的目标是用短片动画电影作为信息的传播者,他们希望不仅能提供见解,还能培养或加强公众对印尼历史和文化的兴趣。为了获得具有概念深度的设计,作者需要在设计界面中采用同一种方法,另一种方法是采用方法论研究方法。计划的结果是动画短片。
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引用次数: 0
Perancangan Visual yang Terinspirasi Dari Komentar Online Harassment Menggunakan Teknik Digital Printing
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.4897
Lucia Octavia Simbolon, Ahda Yunia Sekar, Aldi Hendrawan
Nowadays, online harassment often occurs among the public. Online harassment is an act of cyberbulling carried out by someone by sending messages or comments via social media with the aim of insulting, mocking or insinuating others. This act of online harassment has often happened whether we realize it or not and this action can interfere with the mental health of the victim. There are several communities that also participate in providing education about cyber bullying through their Instagram social media accounts. One of them is @kitakorbanbullying. Through their Instagram accounts, they have posted several times about the impact of cyber bullying and also provided education on the dangers of cyber bullying, especially online harassment. Therefore, the author was moved to create a new media campaign through fashion using digital printing techniques. This is because digital printing is a technique that can transfer motifs without changing the shape and color, making it more efficient. This research is included in the problems and needs research using qualitative methods by searching for data through literature study, observation, interviews and experiments to process the resulting visuals. The final result of this research is a fashion product that is inspired by online harassment comments that are applied using digital printing techniques.
如今,网络骚扰经常发生在公众中。网络骚扰是一种网络欺凌行为,由某人通过社交媒体发送信息或评论,目的是侮辱、嘲笑或暗示他人。无论我们是否意识到,这种网络骚扰行为经常发生,这种行为会干扰受害者的心理健康。有几个社区也通过他们的Instagram社交媒体账户参与提供有关网络欺凌的教育。其中一个是@kitakorbanbullying。通过他们的Instagram账号,他们多次发布了关于网络欺凌影响的帖子,并就网络欺凌的危害,特别是网络骚扰的危害进行了教育。因此,作者被感动,创造了一个新的媒体活动,通过时尚使用数码印刷技术。这是因为数字印刷是一种可以在不改变形状和颜色的情况下转移图案的技术,使其效率更高。本研究采用定性的方法,通过文献研究、观察、访谈、实验等方法寻找数据,对得到的视觉效果进行处理,纳入问题与需求研究。这项研究的最终结果是一种时尚产品,它的灵感来自于使用数字印刷技术应用的在线骚扰评论。
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引用次数: 0
Chanda Aksata Wastra Bebali 昌达·阿卡塔·瓦斯特拉·波利
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.6556
I. G. N. K. P. Tjahjadi, I. K. A. Wirawan, I. D. M. Darmawan
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引用次数: 0
Analisis Visual Pada Sampul Buku Cerita Anak Tentang Permainan Tradisional
Pub Date : 2023-05-28 DOI: 10.30998/vh.v5i3.6246
Rifda Imtiyaz, Shintya Inriana, Tamara Regina
Common problems encountered today are dominated by industrialized games, such as video games, online games
今天遇到的常见问题主要是工业化游戏,比如视频游戏,网络游戏
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引用次数: 0
期刊
Gondang Jurnal Seni dan Budaya
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