Pub Date : 2023-01-01DOI: 10.19184/jpf.v11i4.31899
Salsabila Tazkia Aulia, Berlian Shoofa Kamila, Sal Salbila Wardahtuz Tarita Putri, F. Anggraeni, S. Subiki
The purpose of this study is to analyze the response of students of physics education at the University of Jember to a virtual laboratory assisted by scratch on the subject of circular motion. The method used is descriptive and the sample is 93 students of the Physics Education Class of 2021/2022. The data collection technique is in the form of student response questionnaires made using google forms. Based on the results of the research that has been done, the average percentage result is 83.1%, which is included in the very feasible category. Thus, it can be concluded that the virtual scratch laboratory on the subject of circular motion is very suitable to be used during physics practicum.
{"title":"ANALISIS RESPON MAHASISWA FISIKA UNIVERSITAS JEMBER TERHADAP VIRTUAL LABORATORIUM SCRATCH POKOK BAHASAN GERAK MELINGKAR","authors":"Salsabila Tazkia Aulia, Berlian Shoofa Kamila, Sal Salbila Wardahtuz Tarita Putri, F. Anggraeni, S. Subiki","doi":"10.19184/jpf.v11i4.31899","DOIUrl":"https://doi.org/10.19184/jpf.v11i4.31899","url":null,"abstract":" The purpose of this study is to analyze the response of students of physics education at the University of Jember to a virtual laboratory assisted by scratch on the subject of circular motion. The method used is descriptive and the sample is 93 students of the Physics Education Class of 2021/2022. The data collection technique is in the form of student response questionnaires made using google forms. Based on the results of the research that has been done, the average percentage result is 83.1%, which is included in the very feasible category. Thus, it can be concluded that the virtual scratch laboratory on the subject of circular motion is very suitable to be used during physics practicum.","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"45 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89073705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.19184/jpf.v11i3.34305
Ainul Kiromah, T. Prihandono, M. Maryani, M. Helmi, S. Laila
Abstract This type of research is an R&D (Research & Development) research using the ADDIE design which includes analyze, design, development, implementation, and evaluation. This research was tested using two classes, namely class XI MIPA 1 with 30 students and class XI MIPA 2 with 29 students at SMAN Plus Sukowono. This study aims to test the validity, effectiveness, and practicality of the learning media of playing physics playing cards on the subject of optical instruments. The instruments in this study used validation sheets, learning activity assessment rubrics, implementation sheets, and student response questionnaires. The results of the analysis of the research succeeded in sharpening the minds of students in understanding learning without feeling bored. The application of learning media for playing physics playing cards succeeded in making students understand the material given. This is evident from the results of the validation, the results of the effectiveness of the media, and the results of the practicality of the media which state that physics playing cards are suitable for use during learning. Key Word: learning media development, physics playing card
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN KARTU REMI FISIKA PADA POKOK BAHASAN ALAT-ALAT OPTIK DI SMA","authors":"Ainul Kiromah, T. Prihandono, M. Maryani, M. Helmi, S. Laila","doi":"10.19184/jpf.v11i3.34305","DOIUrl":"https://doi.org/10.19184/jpf.v11i3.34305","url":null,"abstract":"Abstract This type of research is an R&D (Research & Development) research using the ADDIE design which includes analyze, design, development, implementation, and evaluation. This research was tested using two classes, namely class XI MIPA 1 with 30 students and class XI MIPA 2 with 29 students at SMAN Plus Sukowono. This study aims to test the validity, effectiveness, and practicality of the learning media of playing physics playing cards on the subject of optical instruments. The instruments in this study used validation sheets, learning activity assessment rubrics, implementation sheets, and student response questionnaires. The results of the analysis of the research succeeded in sharpening the minds of students in understanding learning without feeling bored. The application of learning media for playing physics playing cards succeeded in making students understand the material given. This is evident from the results of the validation, the results of the effectiveness of the media, and the results of the practicality of the media which state that physics playing cards are suitable for use during learning. Key Word: learning media development, physics playing card","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"2009 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82607325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.19184/jpf.v11i3.33689
Bagus Yusuf Ilhamsyah, S. Sudarti, S. Bektiarso
fisika merupakan cabang ilmu pengetahuaan alam, dimana fisika digunakan untuk proses memahami suatu fenomena alam. tujuan dari penelitian ini adalah untuk mendeskripsikan kevalidan dan kepraktisan modul fisika berbasis augmented reality (AR) untuk materi rangkaian arus searah dengan menggunakan responden sebanyak 15 mahasiswa baru angkatan 2020 pada semester genap tahun ajaran 2020/2021. penelitian ini merupakan penelitian pengembangan untuk menghasilkan sebuah produk dengan menggunakan desain Nieveen. Instrument dalam pengumpulan data dalam penelitian ini adalah lembar validasi dan kuisioner kepraktisan. hasil dari penelitian ini adalah modul fisika berbasis augmented reality untuk materi rangkaian arus searah dinyatakan valid dengan persentase validasi gabungan sebesar 88,49% dan modul fisika berbasis augmented reality untuk materi rangkaian arus searah dinyatakan praktis dengan persentase hasil rata-rata yang diperoleh dari kuisioner kepraktisan sebesar 84,67%
{"title":"PENGEMBANGAN MODUL FISIKA BERBASIS AUGMENTED REALITY (AR) MATERI RANGKAIAN ARUS SEARAH UNTUK SISWA SMA","authors":"Bagus Yusuf Ilhamsyah, S. Sudarti, S. Bektiarso","doi":"10.19184/jpf.v11i3.33689","DOIUrl":"https://doi.org/10.19184/jpf.v11i3.33689","url":null,"abstract":"fisika merupakan cabang ilmu pengetahuaan alam, dimana fisika digunakan untuk proses memahami suatu fenomena alam. tujuan dari penelitian ini adalah untuk mendeskripsikan kevalidan dan kepraktisan modul fisika berbasis augmented reality (AR) untuk materi rangkaian arus searah dengan menggunakan responden sebanyak 15 mahasiswa baru angkatan 2020 pada semester genap tahun ajaran 2020/2021. penelitian ini merupakan penelitian pengembangan untuk menghasilkan sebuah produk dengan menggunakan desain Nieveen. Instrument dalam pengumpulan data dalam penelitian ini adalah lembar validasi dan kuisioner kepraktisan. hasil dari penelitian ini adalah modul fisika berbasis augmented reality untuk materi rangkaian arus searah dinyatakan valid dengan persentase validasi gabungan sebesar 88,49% dan modul fisika berbasis augmented reality untuk materi rangkaian arus searah dinyatakan praktis dengan persentase hasil rata-rata yang diperoleh dari kuisioner kepraktisan sebesar 84,67%","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"24 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74803663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-13DOI: 10.19184/jpf.v11i3.33323
Ahmad Nor Hamidy, Ashila Juan Fortuna, Imelda Mar'ata Sholih, Revinda Oktavia, Rabiah Al'Adawiyah, Firdha Kusuma Ayu Anggraeni, S. Astutik
Analysis of the subsurface structure of Mount Ijen, Banyuwangi was carried out based on anomaly data obtained from satellite image data. This research was conducted with the aim of identifying the subsurface structures around the research site. In this study, what is determined is the complete Bouguer anomaly (ABL), regional and residual anomalies based on the ABL, and their inversion modeling. The results of the representation of underground structures based on residual anomalies obtained from complete and regional Bouguer anomaly data. The complete bouguer anomaly values obtained in the Mount Ijen area range from 12.2 to 110.7 mGal. In the process of separating regional and residual anomalies, different anomaly values are produced. The regional anomaly value ranges from +12.2 to +110.7 mGal while the residual anomaly ranges from -4.2 to +2.4 mGal
{"title":"ANALISIS STRUKTUR BAWAH PERMUKAAN GUNUNG IJEN BANYUWANGI","authors":"Ahmad Nor Hamidy, Ashila Juan Fortuna, Imelda Mar'ata Sholih, Revinda Oktavia, Rabiah Al'Adawiyah, Firdha Kusuma Ayu Anggraeni, S. Astutik","doi":"10.19184/jpf.v11i3.33323","DOIUrl":"https://doi.org/10.19184/jpf.v11i3.33323","url":null,"abstract":"Analysis of the subsurface structure of Mount Ijen, Banyuwangi was carried out based on anomaly data obtained from satellite image data. This research was conducted with the aim of identifying the subsurface structures around the research site. In this study, what is determined is the complete Bouguer anomaly (ABL), regional and residual anomalies based on the ABL, and their inversion modeling. The results of the representation of underground structures based on residual anomalies obtained from complete and regional Bouguer anomaly data. The complete bouguer anomaly values obtained in the Mount Ijen area range from 12.2 to 110.7 mGal. In the process of separating regional and residual anomalies, different anomaly values are produced. The regional anomaly value ranges from +12.2 to +110.7 mGal while the residual anomaly ranges from -4.2 to +2.4 mGal","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"53 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75365847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-09DOI: 10.26877/jp2f.v13i2.12132
Syifa Ariama, Feli Cianda Adrin Burhendi
Memanfaatkan media dalam pembelajaran merupakan salah satu cara untuk menggapai pembelajaran yang menyenangkan dan interaktif. Penelitian ini dilaksanakan bertujuan untuk menciptakan pembelajaran yang menyenangkan dan interaktif dengan memanfaatkan media Augmented Reality berbasis Website. Metode penelitian yang digunakan ialah Research and Development (RnD) dalam proses pengembanganya menggunakan model ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Model ADDIE sangat cocok dan mendukung dalam penelitian ini, sehingga proses dalam penelitian ini berdasarkan nilai keilmiahan. Sebelum mengambil data, media pembelajaran dan materi yang tercantum di media pembelajaran tersebut sudah divalidasi oleh Ahli Media dan Ahli Materi. Total data yang didapat dari keseluruhan sekolah ialah 132 resonden atau siswa. Dari hasil Uji Skala Kecil sudah menunjukkan hasil yang baik dengan rata-rata nilai persentase 85%, sedangkan hasil pada Uji Skala Besar terjadi kenaikan dengan rata-rata nilai persentase 90,18%. Total kenaikan nilai persentase dari seluruh Aspek sebesar 20,79%. Media pembelajaran ini bermanfaat untuk meningkatkan semangat belajar anak serta meningkatkan penggunaan media Augmented Reality dalam pembelajaran Fisika.
{"title":"Pengembangan Website Sebagai Media Pembelajaran Fisika Berbasis Augmented Reality Dengan Menggunakan Metode Marker Based Tracking Pada Materi Listrik Dinamis","authors":"Syifa Ariama, Feli Cianda Adrin Burhendi","doi":"10.26877/jp2f.v13i2.12132","DOIUrl":"https://doi.org/10.26877/jp2f.v13i2.12132","url":null,"abstract":"Memanfaatkan media dalam pembelajaran merupakan salah satu cara untuk menggapai pembelajaran yang menyenangkan dan interaktif. Penelitian ini dilaksanakan bertujuan untuk menciptakan pembelajaran yang menyenangkan dan interaktif dengan memanfaatkan media Augmented Reality berbasis Website. Metode penelitian yang digunakan ialah Research and Development (RnD) dalam proses pengembanganya menggunakan model ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Model ADDIE sangat cocok dan mendukung dalam penelitian ini, sehingga proses dalam penelitian ini berdasarkan nilai keilmiahan. Sebelum mengambil data, media pembelajaran dan materi yang tercantum di media pembelajaran tersebut sudah divalidasi oleh Ahli Media dan Ahli Materi. Total data yang didapat dari keseluruhan sekolah ialah 132 resonden atau siswa. Dari hasil Uji Skala Kecil sudah menunjukkan hasil yang baik dengan rata-rata nilai persentase 85%, sedangkan hasil pada Uji Skala Besar terjadi kenaikan dengan rata-rata nilai persentase 90,18%. Total kenaikan nilai persentase dari seluruh Aspek sebesar 20,79%. Media pembelajaran ini bermanfaat untuk meningkatkan semangat belajar anak serta meningkatkan penggunaan media Augmented Reality dalam pembelajaran Fisika. ","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"18 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79531096","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-09DOI: 10.26877/jp2f.v13i2.12518
Sri Rahayu, Abdurrahman Abdurrahman, Wayan Susana
This study aims to determine the effect of implementing STEM integrated PBL with Flipped Classroom to improve high school students' system thinking skills. The samples in this study were students of class X MIPA 2 and X MIPA 3 SMA Al-Kautsar Bandar Lampung in the academic year 2021/2022. The research design used is One Group Pretest Posttest. The data collection instrument used was a multiple-choice test sheet. The results showed that learning the STEM approach with the flipped classroom strategy was able to improve students' system thinking skills, this can be seen from the average N-gain value in the experimental class of 0.65, which is greater than the control class with an average N-gain value of 0.55 with medium category. This shows that the system thinking ability of the experimental class is more improved than the control class. Also, supported by data from the results of the Independent simple T-test hypothesis test, the Sig value is obtained. (2-tailed) of 0.000 means that the implementation of STEM integrated PBL with flipped classroom can improve students' system thinking skills on the topic of effort and energy.Keywords: PBL, STEM, Flipped Classroom.
本研究旨在探讨实施STEM整合PBL与翻转课堂对高中生系统思维能力的提升效果。本研究的样本为2021/2022学年Al-Kautsar Bandar Lampung中学X MIPA 2班和X MIPA 3班的学生。本研究采用一组前测后测设计。使用的数据收集工具是一张选择题测试表。结果表明,采用翻转课堂策略学习STEM方法能够提高学生的系统思维能力,这可以从实验班的平均N-gain值为0.65看出,大于对照组的平均N-gain值为0.55。这说明实验班的系统思维能力比控制班有了更大的提高。在独立简单t检验假设检验结果数据的支持下,得到Sig值。(2-tailed) = 0.000意味着STEM整合PBL与翻转课堂的实施能够提高学生关于努力与能量主题的系统思维能力。关键词:PBL, STEM,翻转课堂。
{"title":"Implementasi PBL Terintegrasi STEM dengan Flipped Classroom untuk meningkatkan Kemampuan Berpikir Sistem Siswa SMA pada Topik Usaha dan Energi","authors":"Sri Rahayu, Abdurrahman Abdurrahman, Wayan Susana","doi":"10.26877/jp2f.v13i2.12518","DOIUrl":"https://doi.org/10.26877/jp2f.v13i2.12518","url":null,"abstract":"This study aims to determine the effect of implementing STEM integrated PBL with Flipped Classroom to improve high school students' system thinking skills. The samples in this study were students of class X MIPA 2 and X MIPA 3 SMA Al-Kautsar Bandar Lampung in the academic year 2021/2022. The research design used is One Group Pretest Posttest. The data collection instrument used was a multiple-choice test sheet. The results showed that learning the STEM approach with the flipped classroom strategy was able to improve students' system thinking skills, this can be seen from the average N-gain value in the experimental class of 0.65, which is greater than the control class with an average N-gain value of 0.55 with medium category. This shows that the system thinking ability of the experimental class is more improved than the control class. Also, supported by data from the results of the Independent simple T-test hypothesis test, the Sig value is obtained. (2-tailed) of 0.000 means that the implementation of STEM integrated PBL with flipped classroom can improve students' system thinking skills on the topic of effort and energy.Keywords: PBL, STEM, Flipped Classroom.","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"45 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81163175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penggunaan media untuk pembelajaran merupakan salah satu cara untuk mencapai pembelajaran yang menyenangkan dan interaktif. Penelitian ini dilakukan dengan tujuan menggunakan media untuk menciptakan pembelajaran yang menyenangkan dan interaktif serta memudahkan peserta didik agar mendeskripsikan sebuah glosarium dibantu dengan sebuah objek 3D berbasis augmented reality. Metode penelitian yang diterapkan adalah pene;itian dan pengembangan(RnD) dalam proses pengembangan sesuai model ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Model ADDIE sangat cocok da mendukung untuk penelitian ini, sehingga proses penelitian ini dilakukan pada nilai ilmiah. Sebelum dilakukan pengumpulan data, media pembelajaran dan materi yang tercantum dalam media pembelajaran divalidasi oleh ahli media dan ahli materi. Total data dari seluruh sekolah adalah 139 responden peserta didik. Hasil uji coba skala kecil menunjukkan hasil yang baik pada tingkat rata-rata 80%, dan hasil uji coba skala besar meningkat pada tingkat rata-rata 88,3%. Maka media pembelajaran ini membantu peerta didik untuk memahami konsep Fisika modern dibantu dengan media augmented reality dan buku glosarium dalam pembelajaran Fisika.
{"title":"Pengembangan Mini Glosarium Fisika Modern Sebagai Referensi Tambahan Peserta Didik Berbasis Augmented Reality","authors":"Muhamad Fachry Septian, Feli Cianda Adrin Burhendi","doi":"10.26877/jp2f.v13i2.12451","DOIUrl":"https://doi.org/10.26877/jp2f.v13i2.12451","url":null,"abstract":"Penggunaan media untuk pembelajaran merupakan salah satu cara untuk mencapai pembelajaran yang menyenangkan dan interaktif. Penelitian ini dilakukan dengan tujuan menggunakan media untuk menciptakan pembelajaran yang menyenangkan dan interaktif serta memudahkan peserta didik agar mendeskripsikan sebuah glosarium dibantu dengan sebuah objek 3D berbasis augmented reality. Metode penelitian yang diterapkan adalah pene;itian dan pengembangan(RnD) dalam proses pengembangan sesuai model ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Model ADDIE sangat cocok da mendukung untuk penelitian ini, sehingga proses penelitian ini dilakukan pada nilai ilmiah. Sebelum dilakukan pengumpulan data, media pembelajaran dan materi yang tercantum dalam media pembelajaran divalidasi oleh ahli media dan ahli materi. Total data dari seluruh sekolah adalah 139 responden peserta didik. Hasil uji coba skala kecil menunjukkan hasil yang baik pada tingkat rata-rata 80%, dan hasil uji coba skala besar meningkat pada tingkat rata-rata 88,3%. Maka media pembelajaran ini membantu peerta didik untuk memahami konsep Fisika modern dibantu dengan media augmented reality dan buku glosarium dalam pembelajaran Fisika.","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"33 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87097843","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-09DOI: 10.26877/jp2f.v13i2.13170
Yulika Rahmawati, Monica Merry Febriyana, Yoga Budi Bhakti, I. A. D. Astuti, Mamik Suendarti
Physics is one of the abstract subjects that require visualization so that learning media is needed so that students are able to understand the concepts studied. One of the learning media that displays visualization by utilizing technology in the form of educational games. This study aims to analyze the development of educational game learning media in physics learning with a bibliometric approach using VOSViewer software. The method used in this study is bibliometric analysis. There are 6 clusters of classification through VOSViewer software. The results of the study obtained articles used with the title "educational games" and "learning media", as well as the keyword "physics learning" began to increase rapidly in 2018, 2019, 2020, and 2021. The article was produced from various universities in Indonesia and uses Indonesian. In this study, 4 clusters were obtained that discussed the topic of developing educational game learning media in physics learning. For the topic of developing educational game learning media, it has been quite widely done, but for the topic of the effectiveness of the use of educational games in physics learning, it is still rare for a study to be carried out.Keywords: educational games, learning media, physics learning, bibliometric, vosviewer.
{"title":"Pengembangan Media Pembelajaran Fisika Berbasis Game Edukasi: Analisis Bibliometrik Menggunakan Software VOSViewer (2017-2022)","authors":"Yulika Rahmawati, Monica Merry Febriyana, Yoga Budi Bhakti, I. A. D. Astuti, Mamik Suendarti","doi":"10.26877/jp2f.v13i2.13170","DOIUrl":"https://doi.org/10.26877/jp2f.v13i2.13170","url":null,"abstract":"Physics is one of the abstract subjects that require visualization so that learning media is needed so that students are able to understand the concepts studied. One of the learning media that displays visualization by utilizing technology in the form of educational games. This study aims to analyze the development of educational game learning media in physics learning with a bibliometric approach using VOSViewer software. The method used in this study is bibliometric analysis. There are 6 clusters of classification through VOSViewer software. The results of the study obtained articles used with the title \"educational games\" and \"learning media\", as well as the keyword \"physics learning\" began to increase rapidly in 2018, 2019, 2020, and 2021. The article was produced from various universities in Indonesia and uses Indonesian. In this study, 4 clusters were obtained that discussed the topic of developing educational game learning media in physics learning. For the topic of developing educational game learning media, it has been quite widely done, but for the topic of the effectiveness of the use of educational games in physics learning, it is still rare for a study to be carried out.Keywords: educational games, learning media, physics learning, bibliometric, vosviewer.","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86554404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Conceptual understanding competence is something that every student must have. The concept understanding assessment instrument is something that cannot be separated in the achievement of students' conceptual understanding competence. Assessment is one of the measuring tools in the process of developing students' conceptual understanding. This research is literature review research on the development of conceptual understanding assessment instruments in science learning. There are 30 journals obtained from Google Scholar related to this research from 2014 to 2022. The results of this study show that first, based on the study of research objectives, it was found that the purpose of developing instruments was carried out at most, secondly, in terms of research design, the use of quantitative descriptive designs had the greatest frequency, Third, in terms of education level, most of this research was conducted at the SMA/MA/SMK level, fourth in terms of subjects that used concept understanding assessment instruments, most were obtained in physics subjects, and lastly, in terms of the type of instrument used, it was found that the rubric/ the most widely used concept understanding questionnaire. The lowest aspects of this research study can be recommended for other researchers for further research.Keywords: assessment, conceptual understanding, science
{"title":"Literatur Review Pengembangan Instrumen Asesmen Pemahaman Konseptual Pada Pembelajaran Sains","authors":"Mardia Roza Tanjung, Wulanda Try Emilya, Festiyed Festiyed, Fatni Mufit","doi":"10.26877/jp2f.v13i2.12176","DOIUrl":"https://doi.org/10.26877/jp2f.v13i2.12176","url":null,"abstract":"Conceptual understanding competence is something that every student must have. The concept understanding assessment instrument is something that cannot be separated in the achievement of students' conceptual understanding competence. Assessment is one of the measuring tools in the process of developing students' conceptual understanding. This research is literature review research on the development of conceptual understanding assessment instruments in science learning. There are 30 journals obtained from Google Scholar related to this research from 2014 to 2022. The results of this study show that first, based on the study of research objectives, it was found that the purpose of developing instruments was carried out at most, secondly, in terms of research design, the use of quantitative descriptive designs had the greatest frequency, Third, in terms of education level, most of this research was conducted at the SMA/MA/SMK level, fourth in terms of subjects that used concept understanding assessment instruments, most were obtained in physics subjects, and lastly, in terms of the type of instrument used, it was found that the rubric/ the most widely used concept understanding questionnaire. The lowest aspects of this research study can be recommended for other researchers for further research.Keywords: assessment, conceptual understanding, science","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"27 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86661294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-09DOI: 10.26877/jp2f.v13i2.12442
Gladiola Permata Dewanda, D. Dwikoranto
Berdasarkan penelitian bertujuan mengetahui pengaruh inkuiri terbimbing berbasis blended learning pada materi teori kinetik gas terhadap hasil belajar dan minat belajar. Sampel pada penelitian adalah siswa kelas XI MIA 4 SMAN 18 Surabaya. Metode yang digunakan pre-experimental dengan bentuk penelitian adalah One-Group Pretest-Posttest Design. Pengumpulan data yang diperoleh dari penelitian berupa hasil tes dan angket minat belajar. Analisis data pada penelitian berupa uji normalitas dan uji hipotesis paired sample t-test. Kesimpulan pada penelitian yaitu adanya pengaruh inkuiri terbimbing berbasis blended learning pada materi teori kinetik gas terhadap hasil belajar berdasarkan uji hipotesis paired sample t-test dengan nilai sig 0,000. Sedangkan pengaruh inkuiri terbimbing berbasis blended learning pada materi teori kinetik gas terhadap minat belajar pada semua indikator minat berkategori baik.Kata kunci: inkuiri terbimbing berbasis blended learning, hasil belajar, minat belajar.
{"title":"Pengaruh Model Inkuiri Terbimbing Berbasis Blended Learning Materi Teori Kinetik Gas dalam Meningkatkan Hasil Belajar dan Minat Belajar","authors":"Gladiola Permata Dewanda, D. Dwikoranto","doi":"10.26877/jp2f.v13i2.12442","DOIUrl":"https://doi.org/10.26877/jp2f.v13i2.12442","url":null,"abstract":"Berdasarkan penelitian bertujuan mengetahui pengaruh inkuiri terbimbing berbasis blended learning pada materi teori kinetik gas terhadap hasil belajar dan minat belajar. Sampel pada penelitian adalah siswa kelas XI MIA 4 SMAN 18 Surabaya. Metode yang digunakan pre-experimental dengan bentuk penelitian adalah One-Group Pretest-Posttest Design. Pengumpulan data yang diperoleh dari penelitian berupa hasil tes dan angket minat belajar. Analisis data pada penelitian berupa uji normalitas dan uji hipotesis paired sample t-test. Kesimpulan pada penelitian yaitu adanya pengaruh inkuiri terbimbing berbasis blended learning pada materi teori kinetik gas terhadap hasil belajar berdasarkan uji hipotesis paired sample t-test dengan nilai sig 0,000. Sedangkan pengaruh inkuiri terbimbing berbasis blended learning pada materi teori kinetik gas terhadap minat belajar pada semua indikator minat berkategori baik.Kata kunci: inkuiri terbimbing berbasis blended learning, hasil belajar, minat belajar.","PeriodicalId":33966,"journal":{"name":"Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika","volume":"13 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73243147","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}