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1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)最新文献

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Towards a feature-based interactive system for intelligent font design 面向智能字体设计的基于特征的交互系统
F. Hussain, B. Žalik
The desire to computerise and accurately represent contours of characters has seen an increased emphasis as more and more applications endeavour to seek benefits from the digital form. The latter lends itself to be exploited by fast processors and the resulting output to be displayed not just on electronic devices such as computer monitors and laser printers, but also on numerically controlled machines. These in practice are used to generate desired outlines on paper, metal, plastic or wood by means of cutting and engraving. The process of computerising font outlines, however, embodies the common problems of domain change approximations and truncations. In the case under consideration, the capturing phase is best undertaken by means of mathematical splines, where a series of spline segments are connected together to form a computer model of the original. The digitisation phase of representing the modelled image on a finite resolution output device tends to be the more dominant concern. This is not just because of the transformation process (going from semi-continuous to discrete form), but also because the resulting image needs to embrace the distinct features of a font, has to be aesthetically acceptable, and requires to be in a form which is legible. This paper attempts to address some of the concerns encountered by modern typographers. It reports on a development of an interactive system to facilitate a feature-based design approach. This uses geometric constraints to express spatial relationships within, and between, font features.
随着越来越多的应用程序努力从数字形式中寻求好处,人们越来越重视计算机化和准确地表示字符轮廓的愿望。后者可以被快速处理器利用,由此产生的输出不仅可以显示在计算机显示器和激光打印机等电子设备上,还可以显示在数控机器上。这些在实践中被用来产生所需的轮廓纸,金属,塑料或木材通过切割和雕刻的方式。然而,计算机化字体轮廓的过程体现了域变化近似和截断的常见问题。在考虑的情况下,捕获阶段最好通过数学样条进行,其中一系列样条段连接在一起,形成原始的计算机模型。在有限分辨率输出设备上表示模拟图像的数字化阶段往往是更主要的关注点。这不仅仅是因为转换过程(从半连续形式到离散形式),还因为生成的图像需要包含字体的独特特征,必须在美学上可接受,并且需要以易读的形式呈现。本文试图解决现代印刷工人所遇到的一些问题。它报告了一个交互式系统的开发,以促进基于特征的设计方法。它使用几何约束来表示字体特征内部和之间的空间关系。
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引用次数: 4
Finite state automata as form-generation and visualization tools 有限状态自动机作为表单生成和可视化工具
B. Eilouti, Emanuel-George Vakalo
Architects and other designers use diagrams to visualize the process of product analysis and synthesis. The paper outlines a new pictorial representation tool that helps designers visualize the process of composing and classifying their final products. Finite state automata (FSAs) are used in the context of formal languages as recognition devices. In this sense, they complement the synthetic device of linear grammars in the definition of regular languages. Using the paradigm of language for understanding the design process, FSAs can be developed to describe how basic shapes standing for elements or subsystems can be put together into meaningful subsystems or systems. They can classify different options for component grouping. Compared to flow charts, FSAs represent graphically a class of flow charts that share a set of predefined criteria. In addition, FSAs allow the representation of recursive as well as topological and spatial relations among components.
建筑师和其他设计师使用图表来可视化产品分析和合成的过程。本文概述了一个新的图形表示工具,帮助设计师可视化的过程组成和分类他们的最终产品。有限状态自动机(FSAs)在形式语言环境中被用作识别设备。从这个意义上说,它们补充了线性语法在规则语言定义中的综合手段。使用理解设计过程的语言范例,可以开发fsa来描述如何将代表元素或子系统的基本形状组合成有意义的子系统或系统。它们可以对组件分组的不同选项进行分类。与流程图相比,金融服务体系图以图形方式表示一类共享一组预定义标准的流程图。此外,fsa允许表示组件之间的递归关系以及拓扑和空间关系。
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引用次数: 6
Occlusion culling using minimum occluder set and opacity map 使用最小遮挡集和不透明度贴图进行遮挡剔除
Poon Chun Ho, Wenping Wang
The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a highly occluded virtual environment. The first algorithm is used in the pre-processing stage. It considers the combined gain and cost of occluders to select an optimal set of occluders, called minimum occluder set, for each occluder. The second algorithm uses the improved opacity map and sparse depth map for efficient run-time overlap tests and depth tests, respectively. Without using pixel-wise comparison, this algorithm uses only three integer operations to perform an overlap test, and carry out a depth comparison sparsely. Both algorithms have been implemented and applied to test a model composed of about three hundred thousand polygons. Significant speedup in walkthroughs of the test model due to our algorithms has been observed.
遮挡剔除的目的是在不同视点剔除大量不可见的原语。我们提出了两种算法来改善高遮挡虚拟环境的遮挡剔除。第一种算法用于预处理阶段。该算法综合考虑了遮挡器的增益和代价,为每个遮挡器选择一个最优的遮挡器集,称为最小遮挡器集。第二种算法分别使用改进的不透明度图和稀疏深度图进行有效的运行时重叠测试和深度测试。该算法不使用逐像素比较,只使用3个整数运算进行重叠测试,并稀疏地进行深度比较。这两种算法已经实现并应用于测试一个由大约30万个多边形组成的模型。由于我们的算法,测试模型的演练有了显著的加速。
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引用次数: 25
A design, simulation and visualization environment for object-oriented mechanical and multi-domain models in Modelica 在Modelica中为面向对象的机械和多领域模型设计、仿真和可视化环境
V. Engelson, H. Larsson, P. Fritzson
The complexity of mechanical and multi-domain simulation models is rapidly increasing. Therefore new methods and standards are needed for model design. A new language, Modelica, has been proposed by an international design committee as a standard, object oriented, equation based language suitable for description of the dynamics of systems containing mechanical, electrical, chemical and other types of components. However, it is complicated to describe the system models in textual form, whereas CAD systems are convenient tools for this purpose. We have designed an environment that supports the translation from CAD models to standard Modelica notation. This notation is then used for simulation and visualization. Assembly information is extracted from the CAD models, from which a Modelica model is generated. By solving equations expressed in Modelica, the system is simulated. A 3D visualization tool based on OpenGL visualizes expected and actual model behavior, as well as additional parameters. The environment has been applied for robot and flight simulation.
机械和多域仿真模型的复杂性正在迅速增加。因此,模型设计需要新的方法和标准。一个国际设计委员会提出了一种新的语言Modelica,它是一种标准的、面向对象的、基于方程的语言,适用于描述包含机械、电气、化学和其他类型组件的系统的动力学。然而,以文本形式描述系统模型是复杂的,而CAD系统是实现这一目的的方便工具。我们已经设计了一个支持从CAD模型到标准Modelica符号转换的环境。这个符号然后用于模拟和可视化。从CAD模型中提取装配信息,并从中生成Modelica模型。通过求解Modelica表示的方程,对系统进行了仿真。基于OpenGL的3D可视化工具可以将预期和实际的模型行为以及附加参数可视化。该环境已应用于机器人仿真和飞行仿真。
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引用次数: 23
Pseudo-real-time phenomenon in an augmented distributed virtual environment (ADVE) with lag 具有滞后的增强型分布式虚拟环境(ADVE)中的伪实时现象
Hor Li San, T. Yonekura
The paper introduces the actualization of a new communication channel under a pseudo-real-time phenomenon, in an augmented distributed virtual environment (ADVE) framework through the implementation of a prediction feedback loop (PFL), upon the existence of the unavoidable lag derived from the natural and artificial temporal factors. By implementing PFL, the ADVE framework is enriched with predictive characteristic where it is able to predict and display information of a remotely controlled avatar (virtual body) in the ADVE. Based on the predictive results, interactions between a locally controlled avatar and a remotely controlled avatar in the ADVE can be carried out smoothly, effectively and strategically under an illusory real time phenomenon without influence from the existence of lag. With this pseudo-real-time channel, we would like to bring forth a new era of effective man-to-man virtual communication over the network without inefficiency caused by the unavoidable lag, whether it is solvable or unsolvable.
本文介绍了在增强型分布式虚拟环境(ADVE)框架下,在存在由自然和人为时间因素导致的不可避免的延迟的情况下,通过预测反馈回路(PFL)实现一种伪实时现象下的新型通信信道。通过实现PFL,丰富了ADVE框架的预测特性,使其能够预测和显示ADVE中远程控制的化身(虚拟身体)的信息。基于预测结果,ADVE中本地控制的虚拟人物与远程控制的虚拟人物之间可以在不受滞后存在影响的虚幻实时现象下顺利、有效和有策略地进行交互。通过这种伪实时信道,我们希望在网络上开创一个有效的人对人虚拟通信的新时代,而不会因为不可避免的延迟而导致效率低下,无论延迟是可解决的还是不可解决的。
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引用次数: 1
Conic representation of a rational cubic spline 有理三次样条的二次表示
M. Sarfraz, Z. Habib
A rational cubic spline with a family of shape parameters is discussed from the viewpoint of its application in computer graphics. It incorporates both conic sections and parametric cubic curves as special cases. The parameters (weights), in the description of the spline curve can be used to modify the shape of the curve, locally and globally, at the knot intervals. The rational cubic spline attains parametric C/sup 2/ smoothness, whereas the stitching of the conic segments preserves visually reasonable smoothness at the neighboring knots. The curve scheme is interpolatory and can plot parabolic, hyperbolic, elliptic, and circular splines independently, as well as bits and pieces of a rational cubic spline.
从图形学应用的角度讨论了一类具有一组形状参数的有理三次样条曲线。它结合了二次曲线和参数三次曲线作为特例。样条曲线描述中的参数(权值)可用于在结点间隔处局部和全局修改曲线形状。有理三次样条获得参数C/sup 2/平滑度,而圆锥段的拼接在相邻结点处保持视觉上合理的平滑度。曲线格式是插值的,可以独立绘制抛物线、双曲、椭圆和圆形样条,以及有理三次样条的点点滴滴。
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引用次数: 6
2D texture refinement using procedural functions 2D纹理细化使用程序函数
E. Clua, M. Dreux, M. Gattass
In computer graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution for this kind of problem, there are many techniques that aim at reducing the effects of aliasing. The article first discusses how interpolation methods are usually applied in order to correct this problem and shows the limitations of those techniques. It then presents another solution for this problem, that can be used together with the interpolation. It increases the texture details, making use of procedural functions.
在计算机图形学中,混叠是当离散元素映射到连续函数时经常出现的问题,反之亦然。虽然对于这类问题没有通用的解决方案,但有许多技术旨在减少混叠的影响。本文首先讨论了通常如何应用插值方法来纠正这个问题,并显示了这些技术的局限性。然后,它提出了这个问题的另一种解决方案,可以与插值一起使用。它增加了纹理细节,利用程序函数。
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引用次数: 0
Case-based analysis for virtual model application in AEC industry 基于实例的虚拟模型在AEC工业中的应用分析
O. Seigo, K. Ichiro, H. Yuji, F. Yoshihiko
The paper introduces the efficient application of virtual reality (VR) technologies in the Architecture, Engineering and Construction (AEC) industry, where conventional plastic models are mainly used, which is called Physical Mock Up (PMU). An idea of virtual model (VM) is introduced. The VM consists of digital models added to by digital information about the project, such as CAD drawings, digital maps of periphery, scanned aerial photos, on-site digital pictures and documents. The paper investigates three principal points as follows: (1) whether presentation of the VM is as efficient as the PMU in terms of its power of expression; (2) whether digital information of the VM is useful to discuss views, ideas and interests about the construction project; (3) whether the VM is practical enough to use in the AEC industry. Pilot trials of the VM actual construction projects are illustrated: an on-going land readjustment project in Osaka and a large-scale soil borrowing project in Wakayama, Japan.
本文介绍了虚拟现实(VR)技术在建筑、工程和建设(AEC)行业的有效应用,该行业主要使用传统的塑料模型,即物理模拟(PMU)。介绍了虚拟模型(VM)的概念。该虚拟机由数字模型组成,并添加了有关项目的数字信息,如CAD图纸、外围数字地图、扫描航拍照片、现场数字图片和文件。本文研究了以下三个主要问题:(1)虚拟机的呈现是否与PMU在表达能力方面一样有效;(2)虚拟机的数字信息是否有助于讨论对建设项目的看法、想法和兴趣;(3)虚拟机在AEC行业中是否足够实用。举例说明了VM实际建设项目的试点试验:大阪正在进行的土地调整项目和日本和歌山的大规模土壤借用项目。
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引用次数: 1
Multimedia information systems in education 教育中的多媒体信息系统
Pat Jefferies, F. Hussain
Multimedia applications within the academic environment can be varied and include such things as: marketing of courses with an interactive prospectus; providing general administrative information (student handbooks, timetables, assignment schedules, module content, etc.); facilitating co-operative working using such things as computer conferencing or collaborative whiteboards; and for the purposes of computer assisted learning (CAL). In addition, multimedia can be used as an end in itself through students employing the embedded techniques in development of a spectrum of products. The main purpose of the paper is to explore the lessons that might be learnt through the application of information systems research to the field of multimedia education. By adopting this approach, parallels might be drawn between the two application areas to highlight the convergence of underlying philosophies and methods in order to inform good practice. The paper aims to promote discussion of the various aspects involved in multimedia systems development within an educational environment.
多媒体在学术环境中的应用可以是多种多样的,包括:通过互动的课程简介来营销课程;提供一般行政信息(学生手册、课程表、作业安排、模块内容等);使用电脑会议或协作白板等工具促进合作工作;以及用于计算机辅助学习(CAL)的目的。此外,多媒体本身也可以作为一种目的,通过学生在开发一系列产品时采用嵌入式技术。本文的主要目的是探讨信息系统研究在多媒体教育领域的应用所能获得的经验教训。通过采用这种方法,可以在两个应用程序领域之间建立相似之处,以突出基础哲学和方法的融合,从而为良好的实践提供信息。本文旨在促进在教育环境中多媒体系统开发所涉及的各个方面的讨论。
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引用次数: 0
An analysis of architectural visual reasoning in conceptual sketching via Computational Sketch Analysis (CSA) 基于计算素描分析(Computational Sketch analysis, CSA)的建筑概念素描视觉推理分析
J. Mcfadzean, N. Cross, J. Johnson
Visual reasoning in design is facilitated by sketching. This research investigates how designers sketch, specifically analysing the physical details of mark making. It relates the graphical representations to the abstract cognitive processes of architectural design. A new form of protocol analysis has been developed using video and computer records of designers' sketching activity. The analysis of the resulting data compares the designer's retrospective commentary and interpretations of the sketching activity with the computer's record of that activity. The analysis will lead to a greater understanding of the relationships between 'Design Events' and 'Graphical Events' and thus how the notational activity of sketching supports the cognitive activity of conceptual design.
草图有助于设计中的视觉推理。本研究调查了设计师如何素描,具体分析了标记制作的物理细节。它将图形的表现与建筑设计的抽象认知过程联系起来。一种新的协议分析形式已经开发出来,使用视频和计算机记录设计师的草图活动。对结果数据的分析将设计师对草图活动的回顾性评论和解释与计算机对该活动的记录进行比较。这一分析将有助于我们更好地理解“设计事件”和“图形事件”之间的关系,从而了解素描的符号活动如何支持概念设计的认知活动。
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引用次数: 6
期刊
1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)
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