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Proceedings of the 33rd Annual International Conference on the Design of Communication最新文献

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Interactive data visualization for risk assessment: can there be too much user agency? 用于风险评估的交互式数据可视化:是否会有太多的用户代理?
S. Stephens
Audiences using interactive data visualizations can experience varying levels of agency as they employ these tools to select scenarios and explore data. While a high level of user agency is often framed in positive terms, this poster presentation argues that too much user agency may be detrimental in certain situations. It focuses on interactive visualizations that display risks associated with sea-level rise (SLR). In these tools, designer constraints on the range of SLR and strong authorial messaging can reduce user agency, but may better inform understanding and decision-making by users.
使用交互式数据可视化的受众在使用这些工具选择场景和探索数据时,可以体验到不同级别的代理。虽然高水平的用户代理通常是积极的,但这张海报展示认为,在某些情况下,过多的用户代理可能是有害的。它侧重于显示与海平面上升(SLR)相关的风险的交互式可视化。在这些工具中,设计师对单反范围的限制和强大的作者信息传递可以减少用户代理,但可能更好地告知用户的理解和决策。
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引用次数: 8
Digital badges for deliberate practice: designing effective badging systems for interactive communication scenarios 用于刻意练习的数字徽章:设计用于互动交流场景的有效徽章系统
Joseph R. Fanfarelli, R. McDaniel
This paper investigates the role of digital badging in technical and professional communication for supporting deliberate practice, or practice that is done with intent to improve a skill or ability. The focus is on deliberate practice as it relates to information design and writing within interactive environments. Deliberate practice is deconstructed into its required components with connections established between these components, badges, and best practices in the literature. Relevant theories are discussed and examples are used to demonstrate strategies for implementing badging systems for deliberate practice within technical and professional environments. The takeaway from this paper is that digital badging systems present opportunities to foster deliberate practice. This practice can then improve a variety of skills and abilities within complex environments, both for improving design and better training end users. Our paper synthesizes findings from the literature to suggest a number of best practices for designing opportunities for useful deliberate practice using digital badges.
本文调查了数字徽章在技术和专业交流中的作用,以支持有意识的练习,或以提高技能或能力为目的的练习。重点是刻意练习,因为它涉及到交互式环境中的信息设计和写作。刻意练习被分解成其所需的组件,并在这些组件、徽章和文献中的最佳实践之间建立联系。讨论了相关理论,并举例说明了在技术和专业环境中实施有意识练习的徽章系统的策略。本文的结论是,数字徽章系统提供了促进刻意练习的机会。这种实践可以在复杂的环境中提高各种技能和能力,既可以改进设计,也可以更好地培训最终用户。我们的论文综合了文献中的发现,提出了一些使用数字徽章设计有用的刻意练习机会的最佳实践。
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引用次数: 7
Participating in project management experiences in the workplace 在工作场所参与项目管理的经验
Benjamin Lauren
This experience report demonstrates how a multinational software company attempted to train employees with a new project management software platform through the use of play. The report begins by briefly reviewing recent research on the role of play in workplace training. Second, the report explains how the company used play to train employees in a new project management platform. Third, the report describes a stalemate between some employees and management about using the new software and details how the confusion disrupted in the team's workflow. Last, the report reflects on ways a participatory dialogue can be used to make play a viable form of workplace training.
这个经验报告演示了一家跨国软件公司如何通过使用play来尝试用一个新的项目管理软件平台来培训员工。报告首先简要回顾了最近关于游戏在工作场所培训中的作用的研究。其次,报告解释了该公司如何使用游戏来培训员工在一个新的项目管理平台。第三,报告描述了一些员工和管理层之间关于使用新软件的僵局,并详细说明了这种混乱如何扰乱了团队的工作流程。最后,报告探讨了参与性对话如何使游戏成为一种可行的工作场所培训形式。
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引用次数: 0
The impact of the interface: responding to student writing in CMS's 界面的影响:回应学生在CMS的写作
M. Post
This paper discusses the use of course management systems to grade student writing.
本文论述了运用课程管理系统对学生写作进行评分。
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引用次数: 0
How do entrepreneurs hone their pitches?: analyzing how pitch presentations develop in a technology commercialization competition 创业者是如何磨练自己的推销理念的?:分析pitch presentation如何在技术商业化竞争中发展
C. Spinuzzi, Gregory P. Pogue, Scott Nelson, K. S. Thomson, Francesca Lorenzini, Rosemary A. French, Sidney D. Burback, Joel Momberger
Technology innovators must pitch their technology and its business value to potential buyers, partners, and distributors: to make claims that will create interest in the appropriate audiences and offer evidence that those audiences recognize as credible and applicable. Such pitches typically involve a spoken presentation and a slide deck, both of which must persuade stakeholders. The pitch represents a rhetorically complex argument backed by many interconnected genres. We examine how innovators in an entrepreneurship development program, structured as a competition, developed pitches in response to feedback. We examine pitch changes in terms of overall structure, individual claims and evidence, and engagement tactics. Our findings suggest that presenters found this task of adjusting their pitches to be difficult, partly because the training program's current feedback does not separate out these different aspects. We recommend developing a heuristic to better structure arguments.
技术革新者必须向潜在的买家、合作伙伴和分销商推销他们的技术及其商业价值:提出能够在适当的受众中引起兴趣的主张,并提供那些受众认可为可信和适用的证据。这种推销通常包括口头陈述和幻灯片,这两者都必须说服利益相关者。这个演讲代表了一个复杂的修辞论点,由许多相互关联的流派支持。我们研究了一个创业发展项目的创新者是如何根据反馈发展自己的项目的。我们从整体结构、个人主张和证据以及参与策略等方面考察音调变化。我们的研究结果表明,演讲者发现调整自己的演讲是一项困难的任务,部分原因是培训计划目前的反馈并没有将这些不同的方面分开。我们建议开发一个启发式来更好地组织论点。
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引用次数: 17
Thinking tools for moving across boundaries 跨越边界的思维工具
S. Perrault, Susan Verba, Sumayyah Ahmed, Prerna Dudani, Yohei Kato
An interdisciplinary team (from Design, Community Development, Computer Science, and Rhetoric & Writing) created an interactive, updateable timeline showing the Evolution of Participatory Practices (EPP) in five disciplines over 50 years; the team members also documented and reflected on their own participatory practices. This Experience Report describes how the EPP timeline was created and what the team learned about interdisciplinary work in the process. It offers insights that may help other interdisciplinary groups overcome communication differences ranging from the simple (different vocabularies), to the complex (different definitions of shared terms), to the nearly invisible (the powerful, tacit epistemological assumptions underlying each discipline) by conceptualizing the work process in terms of an interdisciplinary rationality island and seeing the timeline as a boundary object. It also describes how making the process itself an object of study ensured that the reflective work necessary to effective teamwork got done.
一个跨学科团队(来自设计、社区发展、计算机科学和修辞与写作)创建了一个交互式的、可更新的时间表,展示了参与式实践(EPP)在五个学科中50年来的演变;团队成员还记录并反思了他们自己的参与性实践。这份经验报告描述了EPP时间表是如何创建的,以及团队在该过程中对跨学科工作的了解。它提供了一些见解,可以帮助其他跨学科小组克服沟通差异,从简单的(不同的词汇)到复杂的(共享术语的不同定义),再到几乎不可见的(强大的,隐性的认识论假设,每个学科的基础),通过将跨学科理性岛的工作过程概念化,并将时间线视为边界对象。它还描述了如何使过程本身成为一个研究对象,以确保有效的团队合作所必需的反思工作得以完成。
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引用次数: 0
The obese body as interface: fat studies, medical data, and infographics 以肥胖身体为界面:脂肪研究、医疗数据和信息图表
M. Moeller
In a recent issue of CDQ, Aparicio and Costa (2014) present a discussion of the long history of data visualization, articulating that data visualization is, again, gaining in popularity and attention. Included in this discussion of data visualization is a subset of data visualization--infographics. Such inclusion is apt, considering that Blythe, Lauer, and Curran (2014) found that infographics are one of the top 10 genres in which alumni of technical communication programs reported that they generate on the job site and within their own lives. With regard to the importance of and renewed interest in data visualization (and by extension infographics), in this article I call attention to a specific use of the infographic---as a form of data visualization from health-related organizations of medical and statistical data regarding obesity. Through analysis of obesity infographics, I argue that infographics about medical data can (and do) feminize the "obese" body and claims the female body as an efficient instrument of normalization and cultural management. To do so, I rhetorically analyze obesity infographics to illustrate that the infographic genre's goals---to simplify, clarify, and deliver complex information in a visually compelling manner---can exercise problematic commitments to expediency and illustrate problematic notions of exigence [Katz, 1992; Ward, 2010; Dragga & Voss 2001]. Such commitments, encourage misreadings of medical data and, by extension, the infographics that convey data regarding body categorizations and notions of health. By obfuscating how infographics potentially drive simplification of terms that reify the narrow frames with which we understand "obesity" and "obese" bodies, I argue that such visual representations of data can also serve a metonymic function for ever-narrowing cultural conceptualizations of obesity-as-detriment and obesity-as-bodily-fault. Further, I argue that such problematic use infographics can reduce the complexities of the body and definitions of the body, especially of the "obese" body and definitions of "obesity," with the effect of potentially pathologizing, managing and normalizing information and bodies under the guise of promoting "health" and "healthy living." Interfacing with medical data in this way, in other words, can be both understandable and yet highly problematic; this article illustrates how and why.
在最近一期的CDQ中,Aparicio和Costa(2014)对数据可视化的悠久历史进行了讨论,阐明了数据可视化再次受到欢迎和关注。数据可视化的讨论中包含了数据可视化的一个子集——信息图。考虑到Blythe、Lauer和Curran(2014)发现,信息图表是技术交流项目毕业生在工作现场和自己生活中产生的十大类型之一,因此将信息图表纳入其中是恰当的。关于数据可视化(以及信息图的扩展)的重要性和重新引起的兴趣,在本文中,我提请注意信息图的具体用途——作为健康相关组织关于肥胖的医疗和统计数据的一种数据可视化形式。通过对肥胖信息图的分析,我认为关于医疗数据的信息图可以(并且确实)将“肥胖”身体女性化,并声称女性身体是正常化和文化管理的有效工具。为此,我对肥胖信息图进行了修辞性分析,以说明信息图类型的目标——以视觉上引人注目的方式简化、澄清和传递复杂的信息——可以运用有问题的权宜之计承诺,并说明有问题的存在概念[Katz, 1992;病房里,2010;Dragga & Voss 2001]。这种承诺助长了对医疗数据的误读,进而误读了传达有关身体分类和健康概念的数据的信息图表。通过混淆信息图表如何潜在地推动术语的简化,这些术语具体化了我们理解“肥胖”和“肥胖”身体的狭隘框架,我认为这种数据的可视化表示也可以为肥胖作为危害和肥胖作为身体缺陷的日益缩小的文化概念提供转喻功能。此外,我认为,这种有问题的使用信息图表可以降低身体和身体定义的复杂性,特别是“肥胖”身体和“肥胖”定义的复杂性,具有潜在的病态化、管理和规范化信息和身体的效果,打着促进“健康”和“健康生活”的幌子。换句话说,以这种方式与医疗数据交互是可以理解的,但也存在很大的问题;本文将说明如何以及为什么。
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引用次数: 0
Portable pedagogy: how interaction design made us better teachers 便携式教学法:交互设计如何让我们成为更好的教师
Laura Gonzales, Rebecca Zantjer, Howard Fooksman
This presentation discusses findings from research conducted with students, faculty, and other university stakeholders around the user experience of assignment writing sheets. We demonstrate how the pedagogical and theoretical takeaways from this research have been translated into personas, conceptual models, and interactive mockups for PromptMe--- a web application that prompts data-driven conversations between instructors and students regarding expectations in assignment sheets. At SIGDOC, we will share our designs, discuss how we see pedagogy reflected in Prompt Me, and highlight the value of designing technologies as a learning strategy. This conversation will spark ideas for enacting democratic teaching through interaction design.
本报告讨论了与学生、教师和其他大学利益相关者一起进行的关于作业书写纸用户体验的研究结果。我们展示了如何将这项研究的教学和理论成果转化为人物角色、概念模型和PromptMe的交互式模型——PromptMe是一个web应用程序,它提示教师和学生之间关于作业表期望的数据驱动对话。在SIGDOC上,我们将分享我们的设计,讨论我们如何看待“提示我”所反映的教学法,并强调设计技术作为一种学习策略的价值。这次对话将激发通过交互设计实现民主教学的想法。
{"title":"Portable pedagogy: how interaction design made us better teachers","authors":"Laura Gonzales, Rebecca Zantjer, Howard Fooksman","doi":"10.1145/2775441.2775490","DOIUrl":"https://doi.org/10.1145/2775441.2775490","url":null,"abstract":"This presentation discusses findings from research conducted with students, faculty, and other university stakeholders around the user experience of assignment writing sheets. We demonstrate how the pedagogical and theoretical takeaways from this research have been translated into personas, conceptual models, and interactive mockups for PromptMe--- a web application that prompts data-driven conversations between instructors and students regarding expectations in assignment sheets. At SIGDOC, we will share our designs, discuss how we see pedagogy reflected in Prompt Me, and highlight the value of designing technologies as a learning strategy. This conversation will spark ideas for enacting democratic teaching through interaction design.","PeriodicalId":340459,"journal":{"name":"Proceedings of the 33rd Annual International Conference on the Design of Communication","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124821997","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Addressing sociotechnical gaps in the design and deployment of digital resources in rural Kenya 解决肯尼亚农村数字资源设计和部署中的社会技术差距
J. Abdelnour-Nocera, S. Camara
We argue that designing any aspect of information technology requires an understanding of sociotechnical gaps. These gaps are inherent issues deriving from the difference between what is required socially, or culturally, and what can be done technically. In the context of a British-Kenyan project, we introduce an approach for addressing sociotechnical gaps in the design and deployment of digital resources in resource-constrained and culturally different environments. We illustrate how despite having an online, asynchronous tool to visualise sociotechnical gaps among different stakeholders in a design team, we had to complement it with a pen and paper design metaphor elucidation exercise to elicit and visualise locally meaningful user interface elements.
我们认为设计信息技术的任何方面都需要理解社会技术差距。这些差距是固有的问题,源于社会或文化需求与技术上可以做到的事情之间的差异。在英国-肯尼亚项目的背景下,我们介绍了一种在资源受限和文化不同的环境中解决数字资源设计和部署中的社会技术差距的方法。我们说明了尽管有一个在线的、异步的工具来可视化设计团队中不同利益相关者之间的社会技术差距,但我们必须用笔和纸的设计隐喻说明练习来补充它,以引出和可视化本地有意义的用户界面元素。
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引用次数: 3
Dispelling myths, motivating action: rhetorical complexities and information challenges in the heart healthy advocacy website, go red for women 消除神话,激励行动:心脏健康倡导网站的修辞复杂性和信息挑战,为女性加油
A. Larkin
In this paper, the design challenges inherent in achieving Kenneth Burke's consubstantiality---shared identification between people and/or organizations achieved through the practice of rhetoric---is explored in the branded heart health awareness and advocacy website of the Go Red for Women Movement. Nelson et al identify a two-stage process for health communication: an awareness stage which pushes messages for an audience to contemplate often via television and social media, and a pull phase where the audience pulls health information from mediated sources such as a website. A consubstantial site has effective navigation, design and content. The American Medical Association's guidelines for health information (HI) sites urges the inclusion of a robust search engine, FAQs, a site map and accessibility statement and text accessible to a wide audience (i.e. sixth grade reading level) which when adopted further consubstantiality. From a semiotics perspective, the modality and salience of photographs that accompany text on an HI site are also vital to enhance inclusivity and consubstantiality, as is promotional graphics such as the logo. Information designers need to resist branding demands which often sacrifice above-the-fold space to photographs without high information value. In this instance, without culturally relevant photographs and images, the HI site remains stuck in a push phase with HI seekers being contemplators of rather than actors in their own heart health. By practicing consubstantiality, information designers can help HI seekers become engaged actors.
在本文中,在实现Kenneth Burke的同质性(通过修辞学实践实现的人和/或组织之间的共同认同)的设计挑战中,通过品牌心脏健康意识和Go Red for Women运动的倡导网站进行了探索。Nelson等人确定了健康传播的两阶段过程:意识阶段,通常通过电视和社交媒体向受众推送信息,让他们思考;拉动阶段,受众从网站等媒介来源获取健康信息。同质网站有有效的导航、设计和内容。美国医学协会的健康信息(HI)网站指南敦促包括一个强大的搜索引擎、常见问题解答、网站地图和可访问性声明以及广泛受众(即六年级阅读水平)可访问的文本,如果采用进一步的一致性。从符号学的角度来看,HI网站上伴随文字的照片的形式和显著性对于增强包容性和一致性也至关重要,就像徽标等促销图形一样。信息设计师需要抵制品牌需求,因为这些需求往往会牺牲版面上方的空间来放置没有高信息价值的照片。在这种情况下,没有与文化相关的照片和图像,HI网站仍然停留在推动阶段,HI寻求者是自己心脏健康的沉思者,而不是行动者。通过实践一致性,信息设计师可以帮助HI寻求者成为参与的演员。
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引用次数: 0
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Proceedings of the 33rd Annual International Conference on the Design of Communication
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