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Proceedings of the 33rd Annual International Conference on the Design of Communication最新文献

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Designing smartphone apps for at risk populations: domestic violence survivors and user experience 为高危人群设计智能手机应用:家庭暴力幸存者和用户体验
Brandy Dieterle
This poster session discusses the interface design for a smartphone app interface intended to empower domestic violence survivors by giving them greater control over geolocation services. User experience and feedback from local domestic violence representatives and administrators were critical to the final interface design. The three main features of the app to be discussed are: a scan feature to check for and notify users of apps using geolocation services; a feature that would completely disable geolocation services; and an option to receive a pop-up notification any time an app attempts to use geolocation services.
本海报讨论了智能手机应用程序界面的设计,旨在通过赋予家庭暴力幸存者对地理定位服务的更大控制权来赋予他们权力。用户体验和来自当地家庭暴力代表和管理员的反馈对最终的界面设计至关重要。要讨论的应用程序的三个主要功能是:扫描功能,用于检查并通知用户使用地理定位服务的应用程序;一个将完全禁用地理定位服务的功能;还有一个选项,可以在应用程序试图使用地理定位服务时接收弹出通知。
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引用次数: 10
Identifying latent variables in nonprofit proposal writing: results of two structural equation models 确定非营利组织提案写作中的潜在变量:两个结构方程模型的结果
Sarah K. Gunning
This study describes the results of two structural equation models tested within the nonprofit industry. Prior research requested that researchers assess complexity of proposal development, including collaborative and computer-based authoring. Complex interactions are difficult to directly measure, but factor analysis can account for latent variables. The study uses structural equation modeling to measure contributors to proposal writers' "Job satisfaction" and "Likeliness to contribute to knowledge management system." The researcher used a 126-item survey to collect 580 responses from members of professional organizations for fundraisers. Five significant pathways explained 25.6% of variance in "Job satisfaction": "Interpersonal trust," "Role in organization," "Learning via books/articles," "Relationship with management," and "Organizational processes." Three factors' pathways accounted for 21.1% of variance within "Likeliness to contribute to KM.": "Relationship with management," "Knowledge acquisition habits," and "Role in organization." This work contributes to a preliminary understanding of how communication processes contribute to the proposal writing process.
本研究描述了两个结构方程模型在非营利行业内测试的结果。先前的研究要求研究人员评估提案开发的复杂性,包括协作和基于计算机的创作。复杂的相互作用很难直接测量,但因子分析可以解释潜在变量。本研究采用结构方程模型来衡量提案作者的“工作满意度”和“对知识管理系统贡献的可能性”。研究人员使用了一项包含126个项目的调查,从筹款专业组织的成员那里收集了580份回复。“人际信任”、“在组织中的角色”、“通过书籍/文章学习”、“与管理层的关系”和“组织过程”这五个重要途径解释了25.6%的“工作满意度”方差。三个因素的路径在“对KM的可能性贡献”中占21.1%的方差。:“与管理层的关系”、“知识获取习惯”和“组织中的角色”。这项工作有助于初步了解沟通过程对提案写作过程的影响。
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引用次数: 1
Socio-technical gaps in online collaborative consumption (OCC): an example of the etsy community 在线协作消费(OCC)中的社会技术差距:etsy社区的一个例子
Ali Gheitasy, J. Abdelnour-Nocera, B. Nardi
This study attempts to investigate socio-technical gaps in online collaborative consumption (OCC) in order to improve its user experience, and interaction design requirements. A new combined methodological framework, "predictive ethnography", is proposed to evaluate OCC. Due to its features as a community where OCC takes place, Etsy is the focus of this study. The results from this study, suggest that the sociability issues have more significance in this community compared to the usability problems. The most significant socio-technical gaps concerned Trust creation features such as customers' reviews and rating systems, Relevant rules of behaviour, Clear displayed policies, and Social presence tools.
本研究试图调查在线协作消费(OCC)中的社会技术差距,以改善其用户体验和交互设计要求。提出了一种新的综合方法框架“预测人种学”来评估OCC。由于其作为OCC发生的社区的特点,Etsy是本研究的重点。本研究结果表明,社交性问题比可用性问题在该社区中更为重要。最重要的社会技术差距涉及信任创建功能,如客户评论和评级系统、相关行为规则、明确显示政策和社交存在工具。
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引用次数: 18
Users to the rescue: the role of user-generated content (UGC) in the Minnesota affordable care act (ACA) website launch 用户拯救:用户生成内容(UGC)在明尼苏达州平价医疗法案(ACA)网站启动中的作用
L. Breuch
This paper examines the potential of User-Generated Content (UGC) as a site of research for web usability. Specifically, this paper shares a case study of blog responses that detailed user experiences with the 2013 launch of MNsure.org, a high-stakes website created to facilitate the online purchase of health insurance in response to the 2010 Affordable Care Act (ACA). A content analysis of blog responses, informed by qualitative content analysis [1], revealed poor usability of the site, including a low effectiveness rate, several critical errors, and low satisfaction. User stories were remarkably detailed, offering valuable information for website repairs. Connections between UGC and traditional web usability methods such as usability testing were explored in terms of "community," "participation," and "metrics." Overall, the case demonstrated the potential value of UGC content analysis as a complement to traditional usability testing.
本文考察了用户生成内容(UGC)作为网站可用性研究站点的潜力。具体而言,本文将分享一个博客案例研究,该案例详细介绍了2013年推出的MNsure.org网站的用户体验。MNsure.org是一个高风险网站,旨在促进在线购买医疗保险,以响应2010年《平价医疗法案》(ACA)。根据定性内容分析[1]对博客回应进行的内容分析显示,该网站的可用性很差,包括效率低、几个关键错误和低满意度。用户故事非常详细,为网站维修提供了有价值的信息。UGC与传统的网络可用性方法(如可用性测试)之间的联系在“社区”、“参与”和“指标”方面进行了探讨。总的来说,这个案例展示了UGC内容分析作为传统可用性测试补充的潜在价值。
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引用次数: 2
Designing an archive for born-digital dissertations 为数字化论文设计一个档案
Kathie Gossett
While many dissertations and theses continue to be largely print-based, increasingly the systems being used to archive these documents require digital formats for deposit into their system. The dissertations and theses are then indexed and easily searchable through Google and various library interfaces. However, new types of digital dissertations and theses are being "born-digital"---that is projects that are conceived and authored as works of new media---these new types of dissertations and theses often contain elements and media that are not depositable in existing systems such as ProQuest and ETD. The need to develop an open system that would support all digital file types (e.g., HTML/CSS, .mov or .mp4, or XML, JAVA, or PHP, etc.) became apparent. The Digital Dissertation Depository (D3) sought to begin the work of building an open-source, open-access a system to support these born-digital dissertations and theses.
虽然许多论文和论文仍然主要以印刷为基础,但越来越多用于存档这些文件的系统需要数字格式才能存入他们的系统。然后,论文和论文被编入索引,并通过谷歌和各种图书馆接口轻松搜索。然而,新型的数字学位论文和论文正在“诞生于数字”——即以新媒体作品的形式构思和创作的项目——这些新型的学位论文和论文通常包含在ProQuest和ETD等现有系统中无法存放的元素和媒体。开发一个支持所有数字文件类型(例如HTML/CSS、。mov或。mp4、XML、JAVA或PHP等)的开放系统的需求变得显而易见。数字论文库(D3)试图开始建立一个开源,开放访问的系统,以支持这些天生的数字学位论文和论文。
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引用次数: 2
Universal scent blackbox: engaging visitors communication through creating olfactory experience at art museum 通用气味黑箱:通过创造艺术博物馆的嗅觉体验,吸引参观者的交流
Mei-Kei Lai
This paper describes the experience of experimental artwork "Universal Scent Blackbox", which encourages visitors interaction through creating olfactory experience in art museum. Smell is used as the evocative interface between the artwork and the visitors. When a visitor passed by a certain area, it would trigger the odor emission in another area for the other visitors. The visitors on another side could trigger the odor emission back as well. Throughout the experience, visitors can freely explore the scents around the area of the artwork. In addition, the visitors can express their memories of smell through writing onto origami boxes which contribute as a part of the city model of the artwork. The artwork consisted of all the visitors' memories expression and communication at the end of exhibition. The aim of this paper is neither technology investigation nor user experience evaluation. Instead it is an open-end exploration which questions the role of olfactory interface in art museum context and provokes the insights about olfactory interaction design in Human-Computer Interaction. The artwork becomes the inspirational probe to explore the possibilities of olfactory interface with the users when designing for communication. The benefits and drawbacks of the chosen approach towards olfactory interaction design would be discussed. I would also address the lessons learned behind throughout the process.
本文描述了实验艺术作品“万能气味黑盒子”的体验,通过在美术馆中创造嗅觉体验,鼓励参观者进行互动。气味被用作艺术品和参观者之间的唤起界面。当一个游客经过某个区域时,它会触发另一个区域的气味散发给其他游客。另一边的访客也会触发气味的释放。在整个体验过程中,游客可以自由地探索艺术品周围的气味。此外,游客可以通过在折纸盒子上写字来表达他们对气味的记忆,这些盒子是艺术作品的城市模型的一部分。艺术作品包含了所有参观者在展览结束时的记忆、表达和交流。本文的目的既不是技术调查,也不是用户体验评价。相反,它是一个开放式的探索,它质疑嗅觉界面在艺术博物馆环境中的作用,并引发对人机交互中嗅觉交互设计的见解。艺术作品成为沟通设计中与用户探索嗅觉界面可能性的灵感探针。所选择的嗅觉交互设计方法的优点和缺点将被讨论。我还将谈到整个过程背后的经验教训。
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引用次数: 25
Designing mobility apps to support intermodal travel chains 设计移动应用程序以支持多式联运旅行链
Claas Digmayer, Sara Vogelsang, E. Jakobs
Sustainable intermodal transportation is a promising approach to counter increasing CO2 emissions and mobility restrictions in big cities. However, the broad range of travel services hinders users in planning, booking, and processing trips. Such problems can be addressed by offering self-services as mobile applications. Designers of traveler information apps (TIA) must consider which activities travelers need to perform during all phases of an intermodal trip (travel chain) and provide adequate support. To date, the scientific literature lacks models of intermodal travel chains. In this paper, the need for support in each phase of an intermodal trip is examined: Intermodal chains are modeled with a literature-based and a scenario-based approach; phases, steps, activities, and required support are identified and compared to unimodal travel chains. Implications for the design of a TIA are discussed.
可持续的多式联运是应对大城市日益增加的二氧化碳排放和交通限制的一种有希望的方法。然而,广泛的旅行服务妨碍了用户计划、预订和处理旅行。这些问题可以通过提供移动应用程序等自助服务来解决。旅行者信息应用程序(TIA)的设计者必须考虑旅行者在多式联运旅行(旅行链)的所有阶段需要执行哪些活动,并提供足够的支持。迄今为止,科学文献缺乏多式联运旅行链的模型。在本文中,考察了多式联运旅行的每个阶段对支持的需求:多式联运链采用基于文献和基于场景的方法建模;识别阶段、步骤、活动和所需的支持,并将其与单式旅行链进行比较。讨论了TIA设计的意义。
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引用次数: 22
Leading participant-centered research: an argument for taking a more strategic role as user experience architects 领先的以参与者为中心的研究:作为用户体验架构师扮演更具战略性角色的论点
Caitlin Ryan, L. Potts
In this experience report, we discuss our experiences in negotiating participant-based research in industry projects. For the past twenty years, academics and practitioners of participant-based research have worked to integrate practices and methods to improve the user experience of products and services. While it is clear that industry is seeing value in participant-centered research, there are difficulties in putting it into practice. Building upon prior research on methods with a firm foundation in technical communication and our experiences working on product teams, we argue that recognizing similarities of method across disparate schools of thought is one way to lead as experience architects. The goal of this work is to propose that we think and act in more strategic ways about participant-centered research as we work with product marketing and service development across our organizations. By reconsidering this work and our roles, we can work across organizations to guide and lead research that can benefit the organization as user experience architects, much in the same way that content strategists have met with success.
在这份经验报告中,我们讨论了我们在谈判基于参与者的工业项目研究方面的经验。在过去的二十年里,基于参与者的研究的学者和实践者一直致力于整合实践和方法来改善产品和服务的用户体验。虽然很明显,工业界看到了以参与者为中心的研究的价值,但将其付诸实践却存在困难。基于先前对技术交流方法的研究,以及我们在产品团队中的工作经验,我们认为,认识到不同思想流派中方法的相似性是作为经验架构师进行领导的一种方式。这项工作的目标是建议我们在整个组织的产品营销和服务开发工作中,以更具战略性的方式思考和行动以参与者为中心的研究。通过重新考虑这项工作和我们的角色,我们可以跨组织工作来指导和领导研究,这些研究可以作为用户体验架构师使组织受益,就像内容战略家获得成功一样。
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引用次数: 2
Design process for user interaction with robotic manipulators in industrial internet applications 工业互联网应用中机器人与用户交互的设计过程
D. Aschenbrenner, Michael Fritscher, F. Sittner, K. Schilling
In the paper we want to share our experiences in developing a new telemaintenance system for industrial robots in an active production environment. This has been achieved within a three-year research project. In this article we describe the design methods we have used, and our evaluation approaches. The challenge of developing user interfaces for those prototypes lies in the special requirements of the industrial work domain. Highly sophisticated technical tasks need to be carried out under time pressure and in a noisy environment. The human machine interaction of the remote tasks is especially difficult. There's no experience with those remote tasks, as they are only possible with the developed technology. The scope of the paper lies in the design process, not in the evaluation results, which will be published separately.
在本文中,我们想分享我们的经验,开发一种新的远程维护系统的工业机器人在一个活跃的生产环境。这是在一个为期三年的研究项目中实现的。在本文中,我们描述了我们使用的设计方法,以及我们的评估方法。为这些原型开发用户界面的挑战在于工业工作领域的特殊需求。高度复杂的技术任务需要在时间紧迫和嘈杂的环境中完成。远程任务的人机交互尤其困难。这些远程任务没有经验,因为它们只有在先进的技术下才能实现。本文的范围在于设计过程,而不是评估结果,评估结果将单独发表。
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引用次数: 3
Picturing information for money: visual usage in humanities-based grant applications 图片信息为钱:视觉使用在人文基础的拨款申请
Angelia Giannone
Incorporating visuals into technical documents functions as rhetorical and document design moves intended to: simplify dense text, draw attention to particular aspects, or convey emotion. Proposal writing literature, however, tends toward content and text-based analysis and production with little emphasis on visual communication. With this opportunity, this study investigates visual usage in nineteen successful National Endowment for the Humanities (NEH) proposals to codify visual practices, describe current uses, and recognize opportunities to better integrate visual communication into this high-stakes genre. Results show that proposal writers in the humanities field seem to use text manipulations frequently and effectively, though there also seems to be little consistency concerning the actual form of typographical manipulations for specific purposes. Further, usage of graphical visuals appears to be an underrepresented aspect of proposal writing both in frequency of incorporating visuals and also diversity and complexity of visuals when they are incorporated in proposals.
将视觉效果结合到技术文档中,作为修辞和文档设计动作,旨在:简化密集的文本,吸引对特定方面的注意,或传达情感。然而,提案写作文学倾向于基于内容和文本的分析和生产,很少强调视觉传达。借此机会,本研究调查了19个成功的国家人文基金会(NEH)提案中的视觉使用情况,以编纂视觉实践,描述当前的使用情况,并识别更好地将视觉传达融入这一高风险类型的机会。结果表明,人文学科领域的提案作者似乎经常有效地使用文本操作,尽管对于特定目的的印刷操作的实际形式似乎也没有多少一致性。此外,无论是在纳入视觉效果的频率上,还是在纳入提案时视觉效果的多样性和复杂性上,图形视觉效果的使用似乎都是提案写作中代表性不足的方面。
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引用次数: 0
期刊
Proceedings of the 33rd Annual International Conference on the Design of Communication
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