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Survei Tingkat Pengetahuan Gizi dan Pola Konsumsi pada Atlet Dayung SMA Negeri Olahraga Provinsi Riau 廖内州立高中运动员的营养知识和消费模式调查
Pub Date : 2023-06-23 DOI: 10.37630/jpo.v13i1.1084
Feren Cahya Nadira, Artikel Info, Abstrak Tanggal Publikas i, Kata Kunci, Pengetahuan Gizi, Pola Konsumsi
Penelitian ini bertujuan untuk memberikan gambaran terhadap permasalahan yang terjadi pada pembinaan atlet dayung. dengan mengidentifikasikan adanya pengaruh dari  beberapa aspek yaitu salah satunya dari segi gizi atlet. Penelitian ini merupakan penelitian deskriptif Sedangkan pendekatan yang digunakan adalah cross sectional, Populasi dalam penelitian ini adalah atlet dayung SMA Negri Olahraga Provinsi Riau yang berjumlah 21 orang atlet.. Dengan demikian jumlah sampel dalam penelitian ini adalah 21 orang Atlet.. Gambaran tingkat pengetahuan giziatlettinggi. Hal itu ditunjukkan denganatletyang masuk dalam kategori sangat tinggi 3atlet(15,79%), kategori tinggi 13atlet(68,42 %) kategori cukup yaitu 3atlet(15,79%), dan kategori rendah 0 siswa. Pola konsumsi pangan atlet dayung SMA Negeri Olahraga dilihat dari frekuensi penggunaan bahan makanan menunjukkan bahwa pola konsumsi pangan makanan pokok adalah nasi putih dikonsumsi lebih dari satu kali sehari oleh atlet dayung SMA Negeri Olahraga, pengganti nasi adalah roti dikonsumsi kurang dari tujuh kali perminggu, dan mie satu sampai dua kali perminggu. lauk pauk adalah daging ayam dikonsumsi dua sampai tiga kali perhari, sayuran adalah bayam dikonsumsi dua sampai tiga kali perhari, buah-buahan adalah semangka, pisang dan papaya dikonsumsi dua sampai tiga kali sehari. perminggu, junk food adalah fried chicken dikonsumsi kurang dari satu kali perminggu. Penelitian ini dapat disimpulkan bahwa pengetahuan gizi atlet dan pola konsumsi perlu ditingkatkan lagi dikarenakan gizi olahraga sangat mempengaruhi terhadap aktifitas fisik atlet  dalam meraih  prestasi.
这项研究的目的是让你了解苦行训练中的问题。通过在运动员的营养方面确定某些方面的影响。本研究是一项描述性的研究,采用的方法是横向交叉,这项研究的人口是廖内省内21名运动员的划船高中运动员。因此,本研究的样本总数为21名运动员。giziatletter知识水平的概述。这就说明了在高3名运动员(15.79%)、13名运动员(68.42 %)高级别的3名运动员(15.79%)和低类别的0名学生中得到了说明。体育高中赛艇运动员,国家粮食消费模式从使用频率表明食物消耗粮食消费模式的主食是白米饭一顿饭由高中赛艇运动员,多个国家运动,每周来代替米饭是面包食用少于7次,每周1到2次面。配菜是鸡肉每天吃两到三次,蔬菜是菠菜每天吃两到三次,水果是西瓜,香蕉和木瓜每天吃两到三次。每周,垃圾食品是炸鸡,每周的食物少于一次。这项研究可以得出结论,运动员的营养知识和消费模式需要进一步提高,因为体育营养对运动员在取得成就方面的体力活动有着深远的影响。
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引用次数: 0
Analisis Minat Siswa dalam Mengikuti Kegiatan Ekstrakurikuler Atletik Lari Sprint Kabupaten Bima
Pub Date : 2023-06-21 DOI: 10.37630/jpo.v13i1.1018
S. Salahudin, R. Rusdin, Almuhajirin Almuhajirin
Hasil penelitian menunjukan bahwa minat siswa dalam mengikuti kegiatan ekstrakurikuler atletik kelas III, IV, V, VI SDN Inpres Diha berada pada kategori sedang. Adapun metode yang digunakan pada penelititian ini yaitu analisis instrumen observasi serta instrumen angket yang di isi oleh siswa yang dimana kedua instrumen ini menggunakan skala likert. Dalam penelitian ini memfokuskan pada minat siswa dalam mengikuti kegiatan ekstrakurikuler lari jarak pendek. Berdasarkan hasil pengisian angket ditemukan siswa yang berada pada kategori tinggi sebanyak 42%, kategori sedang sebanyak 57% sementara kategori rendah 0%. Sedangkan hasil pengisian instrumen observasi diperoleh siswa yang berada pada kategori tinggi sebanyak 14%, kategori sedang sebanyak 85% dan kategori rendah 0%.
研究结果表明,学生对参加第三届、第四届、第五届、六届SDN Inpres Diha的体育课外活动感兴趣。至于这项研究的方法,即对这两种仪器使用likert量表的学生进行的观测仪器和量表分析。这项研究集中于学生对短跑课外活动的兴趣。根据发现的金额为42%的学生,而类别为57%,类别为低0%。而提交观测仪器的结果是高达14%的学生获得的,高达85%的类别和低0%的类别。
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引用次数: 0
Pengaruh Model Latihan Menggunakan Karet terhadap Kecepatan Tendangan Depan Atlet Perguruan Beladiri Pencak Silat Nurul Husna Indonesia 橡胶训练模型对印尼武术学院运动员的前腿速度的影响
Pub Date : 2023-06-20 DOI: 10.37630/jpo.v13i1.967
Diterbitkan Oleh, Stkip, Taman Siswa Bima, P. Latihan, Menggunakan Karet, Kecepatan Tendangan, Depan Atlet, Perguruan Beladiri, Pencak Silat, Nurul Husna, Indonesia Anhar, Setiawan Bipa, Mulyadi, Stkip Taman, Siswa Bima, Artikel Info, Kata Kunci Model, Latihan Karet
Tujuan yang dicapai dalam penelitian ini adalah mengetahui pengaruh model latihan menggunakan karet terhadap kecepatan tendangan depan atlet perguruan beladiri pencak silat Nurul Husna Indonesia Kota Bima. Metode penelitian ini menggunakan eksperimen designs dengan bentuk one-group pre-test – post-test design dengan populasi sampel sebanyak 10 atlet. Pengumpulan data menggunakan test tendangan depan selama waktu 1 menit, pengukuran serta data dianalisis dengan uji t. Hasil penelitian menunjukan bahwa model latihan menggunakan karet berpengaruh terhadap hasil kecepatan tendangan depan, hal ini dapat terlihat dengan n = 10 dan taraf nyata 0,05 didapatkan nilai t hitung sebesar 21, 490 dan nilai t table sebesar 2,262. Dengan demikian Ha diterima, Ho ditolak. Artinya ada pengaruh yang signifikan pada model latihan menggunakan karet terhadap kecepatan tendangan depan atlet perguruan beladiri pencak silat Nurul Husna Indonesia Kota Bima. Dari penelitian ini dapat disimpulkan bahwa model latihan menggunakan karet efektif dalam meningkatkan kecepatan tendangan depan pencak silat. Dari model latihan tersebut terdapat pengaruh yang signifikan terhadap hasil kecepatan tendangan depan atlet perguruan beladiri pencak silat Nurul Husna Indonesia Kota Bima.
这项研究的目标是了解橡胶训练模型对印尼武术家努鲁赫斯纳印度尼西亚城市比马踢速度的影响。这项研究方法采用了由一组预试验设计的实验设计,该设计的样本数量为10名运动员。使用测试数据收集下踢了1分钟,测试和数据分析,测量t模型。研究结果显示,使用橡胶影响结果的速度练习踢前面和n = 10,这可能看起来真实程度得到0。05 t值数21,490万欧元和桌2,262大小的t值。于是哈被接受了,Ho被拒绝了。这意味着橡胶训练模型的影响将大大影响印尼城市比马市彭克西拉·努鲁·胡斯纳的前锋踢腿速度。从这项研究中可以得出结论,橡胶训练模型在提高前锋踢腿的速度方面是有效的。这种训练模式对印尼城市比马市刺拳运动员的前腿速度产生了重大影响。
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引用次数: 0
The Existence Of Traditional Games In Pontianak City Schools and Communities 传统游戏在Pontianak市学校和社区的存在
Pub Date : 2023-06-08 DOI: 10.55081/jpj.v4i1.925
Andika Triansyah, None Suci Lukitowati, None Fitriana Puspa Hidasari
This study aims to describe the existence of folk games and traditional sports in Pontianak City. Folk games are symbolic of hereditary knowledge that has many functions, not only as part of the culture of folk games, but can develop character, basic movements and mental emotional conditions of children. The research method used in this study is descriptive quantitative in the form of a survey to find out how much knowledge students have. The subjects in the study were students in the city of Pontianak totaling 311 students. With a distribution of 118 students in elementary schools, 91 students in junior high schools, and 102 students in senior high schools. In addition, to obtain information from the community, it was carried out to the Komite Permainan Rakyat and Olahraga Tradisional (KPOTI) Kalimantan Barat. There are 12 games that are known to students in the city of Pontianak, including tapok pipit, bentengan, ketapel, gala hadang, buah lima, lompat tali, taba, gasing, main jengkal-jengkalan, egrang, sumpit and gonde. The intensity of students playing traditional games in the frequent category is 37% and the rare and very rare category is at 63%. Furthermore, students most often play traditional games during holidays, which is 58%, and play traditional games at school by 23% and are played in the afternoon and evening by 19%. There are 7 obstacles in playing, the biggest obstacle is the absence of friends to play with a percentage of 67%, the second biggest obstacle is that there are no game tools with a percentage of 47%, then fear of getting hurt 21%, not knowing how to play 16%, often fighting 10%, prohibited parents 5%, and unpleasant 4%. In general, traditional games in the city of Pontianak, especially among children, are still often played both during free time and during school breaks.
本研究旨在描述Pontianak市民间游戏和传统体育的存在。民间游戏是遗传知识的象征,具有多种功能,不仅是民间游戏文化的组成部分,而且可以发展儿童的性格、基本动作和心理情绪状况。本研究采用的研究方法是描述性定量的,以调查的形式来了解学生有多少知识。研究对象为Pontianak市的学生,共311名学生。小学118名学生,初中91名学生,高中102名学生。此外,为了从社区获得信息,还在加里曼丹县的人民委员会和传统的奥拉赫加村进行了调查。在pontiak市,学生们熟知的游戏有12种,包括tapok pipit、bentengan、ketapel、gala hadang、buah lima、lompat tali、taba、gasing、main jengkal-jengkalan、egrang、sumpit和gonde。经常玩传统游戏的学生比例为37%,而罕见和非常罕见的学生比例为63%。此外,58%的学生在假期玩传统游戏,23%的学生在学校玩传统游戏,19%的学生在下午和晚上玩传统游戏。玩游戏的障碍有7个,最大的障碍是没有朋友玩,比例为67%,第二大障碍是没有游戏工具,比例为47%,然后是害怕受伤21%,不知道怎么玩16%,经常打架10%,禁止父母5%,不愉快4%。总的来说,传统游戏在pontiak市,尤其是孩子们,仍然经常在空闲时间和学校休息期间玩。
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引用次数: 0
The Relationship Between Body Mass Index (BMI) And Physical Fitness Of Students At SD N 1 Labuhan Ratu Bandar Lampung Post-Pandemic Covid-19 新冠肺炎大流行后南榜市拉布汗小学1期学生体重指数与体质的关系
Pub Date : 2023-06-08 DOI: 10.55081/jpj.v4i1.918
None Surisman, None Heru Sulistianta, None Muhammad Rivaldo, None Marta Dinata
This study aims to determine the magnitude of the relationship between body mass index (BMI) and the physical fitness of students of SD N 1 Labuhan Ratu, Bandar Lampung City. This research uses a survey method with a correlational quantitative approach. The population used is class V with a total of 40 students. The sampling technique used total sampling consisting of 23 sons and 17 daughters. Body mass index (BMI) instruments, namely digital scales and height measuring devices, then physical fitness used the TKJI test for ages 10-12 years. Data analysis used the product moment correlation test. The results of this study indicate that there is a relationship between body mass index (BMI) and the physical fitness of SD N 1 Labuhan Ratu students in Bandar Lampung city which can be seen from the interpretation criteria for the correlation coefficient r, namely the value rx.y = 0.768 is strong for boys and rx.y = 0.562 is for women. Moderate results for women because their level of physical fitness is low and for men their level of physical fitness is strong. These results are because gender is a factor that affects physical fitness. So the conclusion is that there is a relationship between body mass index (BMI) and physical fitness for both boys and girls, but for male students the relationship is stronger while for female students the relationship is moderate.
本研究的目的是确定身体质量指数(BMI)与学生体质的关系的大小,拉布汗拉图,班达南榜市。本研究采用问卷调查法和相关定量方法。使用的人口是V类,总共有40名学生。抽样方法为总抽样,共抽样23名儿子和17名女儿。身体质量指数(BMI)仪器,即数字秤和身高测量装置,然后身体素质采用TKJI测试10-12岁。数据分析采用积矩相关检验。本研究结果表明,南榜市SD N 1 Labuhan Ratu学生的身体质量指数(BMI)与体质之间存在一定的关系,这可以从相关系数r的解释标准即值rx中看出。Y = 0.768对男孩和女孩来说都很明显。Y = 0.562代表女性。对女性来说,结果一般是因为她们的身体健康水平较低,而对男性来说,他们的身体健康水平很高。这些结果是因为性别是影响身体健康的一个因素。由此得出的结论是,无论男生还是女生,身体质量指数(BMI)与身体素质之间都存在一定的关系,但男生的体质指数与身体素质之间的关系较强,女生的体质指数与身体素质之间的关系较弱。
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引用次数: 0
Application of Augmented Reality Media on Short Distance Running Material on the Level of Excitement of Class XI Students at Al-Islam Krian High School 增强现实媒体在克里安高中11班学生短跑运动兴奋程度上的应用
Pub Date : 2023-06-08 DOI: 10.55081/jpj.v4i1.950
Intan Amelia Putri, None Mochamad Ridwan
Using augmented reality media in the learning process can create excitement. Happiness belongs to positive emotions. Emotions are related to the learning process, the information that enters the students then they remember what the teacher conveys, this is influenced by emotions. In addition, emotions also affect academic achievement. Joy can trigger an overflow of positive emotions that activate the nerves of the brain to record the material being given by the teacher easily because feelings and attitudes will have a very strong influence on the learning process so that a person will have the desire to learn with all his abilities if he likes what is being learned. and he will feel happy to be involved in it. This research method is quantitative with a pre-experimental approach. The research design used the one case study with a purposive sampling technique. the total population is 489 with a sample that will be used as many as 114 students. The results of the study used an excitement questionnaire with 23 questions covering several aspects. Positive aspects of 18.21%, Aspects of full involvement of 18.42%, Aspects of establishing positive relationships with teachers and friends of 24.60%, Aspects of finding meaning in everyday life 12.86%, Achievement aspects of 12, 81%, and external factor aspects of 13.10%. The learning process uses augmented reality media to be used as teaching aids which will be presented in 3D visual form virtually (virtual) which are packaged in the form of modules as learning media or creative and innovative demonstration tools so that they can increase the enthusiasm of students in learning short-distance running material. in PJOK learning.
在学习过程中使用增强现实媒体可以产生兴奋感。幸福属于积极的情绪。情绪与学习过程有关,学生接受的信息,然后他们记住老师传达的信息,这是受情绪影响的。此外,情绪也会影响学习成绩。快乐可以引发一种积极的情绪溢出,激活大脑的神经,很容易地记录下老师给的材料,因为感觉和态度对学习过程有很强的影响,所以如果一个人喜欢所学的东西,他就会有全力以赴学习的愿望。他会很高兴参与其中。本研究采用预实验的定量方法。研究设计采用有目的抽样技术的单一案例研究。总人数为489人,样本将使用多达114名学生。研究结果使用了一份包含23个问题的兴奋性问卷,涵盖了几个方面。积极方面占18.21%,充分参与方面占18.42%,与老师和朋友建立积极关系方面占24.60%,在日常生活中找到意义方面占12.86%,成就方面占12.81%,外部因素方面占13.10%。学习过程采用增强现实媒体作为教学辅助工具,以虚拟(virtual)的三维视觉形式呈现,以模块的形式包装为学习媒体或创意、创新的演示工具,提高学生学习短距离跑步材料的积极性。在PJOK学习。
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引用次数: 0
The Effect Of Plyometric Training On Improving Smash Ability In Volleyball Athletes: Meta-Analysis Study 增强式训练对提高排球运动员扣球能力的影响:元分析研究
Pub Date : 2023-06-08 DOI: 10.55081/jpj.v4i1.921
Della Berliana Aprilia Anggraini, Imam Hariadi, Yulingga Nanda Hanief
This study aims to determine the effect of several plyometric exercises on improving smash skills in volleyball. Many studies have conducted this research in the field of sports. Various kinds of studies explain that plyometric training has a very positive effect on improving volleyball smash abilities, but the results of the data presented tend to be different, with this it is necessary to re-analyze the data in order to provide comprehensive information about plyometric training on improving volleyball smash abilities. The meta-analysis method used in this study was assisted by Jeffreys's Amazing Statistics Program (JSAP) software version 0.16.0.0 by collecting data from research results that already exist in databases such as Google Scholar. Literature search from Google Scholar using the keywords: “plyometric” OR “plyometric” AND “smash” with a range of 2010-2022. The sampling technique used in the search for articles is fulltext articles and article research is carried out in Indonesia. The results of the search with these keywords found a population of 979 articles and 11 samples used, then this data will be retrieved according to the inclusion and exclusion that have been determined. The results of this study indicate that the RE model was identified as 1.15 from the results of studies that have been analyzed and there is no publication bias, therefore it can be concluded that plyometric training has a high effect on volleyball smash ability.
本研究旨在确定几种增强式训练对提高排球扣球技术的效果。许多研究在体育领域进行了这项研究。各种研究都说明增强式训练对提高排球扣球能力有非常积极的作用,但所呈现的数据结果往往存在差异,因此有必要对数据进行重新分析,以便为增强式训练提高排球扣球能力提供全面的信息。本研究采用的荟萃分析方法由Jeffreys's Amazing Statistics Program (JSAP) 0.16.0.0版软件辅助,数据来源于Google Scholar等数据库中已有的研究结果。使用关键词“plyometric”或“plyometric”和“smash”从Google Scholar中检索文献,范围为2010-2022。在搜索文章中使用的抽样技术是全文文章和文章研究在印度尼西亚进行。用这些关键词搜索的结果是979篇文章和11个样本,然后根据已经确定的纳入和排除来检索这些数据。本研究结果表明,从已分析的研究结果中确定RE模型为1.15,且不存在发表偏倚,因此可以得出增强训练对排球扣球能力有较高影响的结论。
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引用次数: 0
PROGRAM LATIHAN PENINGKATAN KONDISI FISIK PEMAIN SEPAKBOLA JUNIOR KABUPATEN TANAH LAUT “改善小海区足球运动员身体状况的锻炼计划。
Pub Date : 2022-12-31 DOI: 10.31571/jpo.v11i2.4578
Ramadhan Arifin, Ma’ruful Kahri, Muhammad Hafizh Rahman, M. Faisal
 Permasalahan dalam penelitian ini yaitu kondisi fisik pemain sepakbola tidak bisa bertahan dalam waktu pertandingan penuh khusus pada Vo2max. Tujuan dalam dalam penelitian ini adalah untuk meningkatkan kondisi fisik (Vo2max) tim sepakbola junior Kabupaten Tanah Laut. Metode yang akan digunakan dalam program ini adalah metode ekperiment dengan tes awal terlebih dahulu selanjutnya diberikan latihan terprogram lalu dilaksanakan tes akhir. Populasi pada kegiatan ini seluruh pemain sepakbola yang berjumlah 20 orang. Hasil penelitian ini menunjukan ada perbedaan tes awal dan tes akhir yaitu peningkatan hasil Vo2max pemaian sepakbola junior Kabupaten Tanah Laut  
这项研究的问题是,足球运动员的身体状况无法在Vo2max上维持一场完整的比赛。这项研究的目的是改善摄政少年足球队的身体状况。本项目使用的方法是一种试验性的方法,首先进行测试,然后进行最终测试。这次活动的人口是20名足球运动员。这项研究表明,初试和最终测试的结果是不同的,即Vo2max摄政少年足球收获的提高
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引用次数: 1
PENGARUH MODEL INQUIRY TERHADAP TINGKAT KONSENTRASI PADA SISWA SMPN 29 BANDUNG 模特调查对万隆SMPN 29学生注意力水平的影响
Pub Date : 2022-12-31 DOI: 10.31571/jpo.v11i2.4540
Yusron Asy Rofie Aulawy, Mochamad Derry Prasaja, Dena Widyawan, Shela Ginanjar
Penelitian bertujuan mengetahui hasil belajar pendidikan jasmani menggunakan model pembelajaran Inquiry terhadap tingkat konsentrasi siswa. Penelitian menggunakan metode eksperimen, desain penelitian Randomized Control-Group Pretest-Posttest Design. Populasi adalah siswa kelas VII SMPN 29 Bandung, sampel diambill menggunakan Simple Random Sampling. Sebanyak 30 siswa belajar dengan model pembelajaran Inquiry dan 30 siswa dengan model konvensional. Instrumen yang digunakan adalah Tes Konsentrasi.Hasil penelitian menunjukan model pembelajaran Inquiry memberikan pengaruh lebih besar dibandingkan model konvensional terhadap tingkat konsentrasi siswa
研究的目的是了解学生在集中水平上使用探究学习模式的体育学习结果。用实验方法进行的研究,用于控制组前期设计的研究。人口是万隆29班的七年级学生,采用简单的随机抽样取样。多达30名学生采用Inquiry学习模式学习,30名学生采用传统学习模式学习。使用的仪器是浓度测试。研究结果表明,Inquiry学习模式对学生的集中程度比传统模型更有影响
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引用次数: 0
SURVEI TINGKAT KEPUASAN GURU PAMONG TERHADAP PROGRAM PRAKTEK KETERAMPILAN MENGAJAR PRODI PENDIDIKAN JASMANI 调查PAMONG教师对体育用品教学实践项目的满意度
Pub Date : 2022-12-31 DOI: 10.31571/jpo.v11i2.4497
I. Setiawan, Setyoadi Purwanto, Mustafa Masyhur
Tujuan dari penelitian ini adalah untuk mengetahui tingkat kepuasan guru  pamong terhadap program PKM mahasiswa prodi pendidikan jasmani fakultas ilmu keolahragaan Universitas Negeri Jakarta. Metodologi penelitian menggunakan survey. Pengambilan sampel dengan menggunakan  convenience sample guru pendidikan jasmani di Ibu Kota Jakarta. Jumlah sampel yang menyetujui 22 orang, (7 orang perempuan dan laki-laki 15). Instrumen yang digunakan mengacu Buku Pedoman Praktik Keterampilan Mengajar. Hasilnya tingkat kepuasan guru pamong terhadap Program PKM mahasiswa Prodi Pendidikan jasmani Fakultas Ilmu Keolahragaan 86,36 % (19 orang) menjawab memuaskan, 13,63 % (3 orang) menjawab tidak memuaskan.
这项研究的目的是了解助理教师对雅加达州立大学体育学院学生普学项目的满意率。采用调查方法研究。在首都雅加达使用体育教师样本进行抽样取样。批准的样本数量为22人(7名男性和7名男性15)。使用的工具指的是教学技能实践手册。这项研究的结果是,pamong教师对体育项目项目的满意度为86.36(19人),13.63 %(3人)回答不满意。
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引用次数: 0
期刊
Jurnal Pendidikan Jasmani dan Olahraga
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