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Lexical Entrainment Toward Conversational Agents: An Experimental Study on Top-down Processing and Bottom-up Processing 词汇对会话主体的诱导:自上而下加工和自下而上加工的实验研究
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3125767
M. Hoshida, Masahiko Tamura, Yugo Hayashi
The purpose of this paper is to examine the influence of lexical entrainment while communicating with a conversational agent. We consider two types of cognitive information processing:top-down processing, which depends on prior knowledge, and bottom-up processing, which depends on one's partners' behavior. Each works mutually complementarily in interpersonal cognition. It was hypothesized that we will separate each method of processing because of the agent's behavior. We designed a word choice task where participants and the agent described pictures and selected them alternately and held two factors constant:First, the expectation about the agent's intelligence by the experimenter's instruction as top-down processing; second, the agent's behavior, manipulating the degree of intellectual impression, as bottom-up processing. The results show that people select words differently because of the diversity of expressed behavior and thus supported our hypothesis. The findings obtained in this study could bring about new guidelines for a human-to-agent language interface.
本文的目的是研究词汇夹带在与会话代理交流时的影响。我们考虑了两种类型的认知信息加工:自上而下的加工,它依赖于先验知识,自下而上的加工,它依赖于一个人的伙伴的行为。两者在人际认知中互为补充。假设我们会根据代理人的行为来区分每种处理方法。我们设计了一个单词选择任务,参与者和代理轮流描述图片并选择图片,并保持两个因素不变:第一,实验者对代理智力的期望是自上而下的加工;第二,行为人的行为,操纵智力印象的程度,作为自下而上的加工。结果表明,由于表达行为的多样性,人们选择不同的词语,从而支持了我们的假设。在这项研究中获得的发现可能会为人机语言界面带来新的指导方针。
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引用次数: 1
I'm Sorry, Dave, I'm Afraid I Can't Do That: Chatbot Perception and Expectations 对不起,戴夫,恐怕我做不到:聊天机器人的感知和期望
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3125766
Jennifer Zamora
Artificial intelligence continues to grow in popularity on mobile platforms, increasing exposure to chatbot apps. Chatbot technology has evolved over time, yet the purpose and added value that chatbots offer has not been clearly defined. In order to design a chatbot that provides a meaningful experience, we must first understand what expectations people have for this technology, and what opportunities are there for chatbots based on user needs. This study includes qualitative data from 54 participants in the US and India, sharing their expectations and experiences with a chatbot. The research objectives include:1) understand user perception and expectations of chatbots 2) surface preferences for input modality and 3) identify domains where chatbots can add meaningful purpose.
人工智能在移动平台上越来越受欢迎,增加了聊天机器人应用的曝光率。聊天机器人技术随着时间的推移而发展,但聊天机器人提供的目的和附加价值尚未得到明确定义。为了设计一个能够提供有意义体验的聊天机器人,我们必须首先了解人们对这项技术的期望,以及基于用户需求的聊天机器人有哪些机会。这项研究包括来自美国和印度的54名参与者的定性数据,他们与聊天机器人分享了他们的期望和经历。研究目标包括:1)了解用户对聊天机器人的感知和期望;2)对输入方式的表面偏好;3)确定聊天机器人可以添加有意义目的的领域。
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引用次数: 116
Qualitative Review of Object Recognition Techniques for Tabletop Manipulation 桌面操作对象识别技术的定性综述
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3132593
Christopher D. Wallbridge, Séverin Lemaignan, Tony Belpaeme
This paper provides a qualitative review of different object recognition techniques relevant for near-proximity Human-Robot Interaction. These techniques are divided into three categories:2D correspondence, 3D correspondence and non-vision based methods. For each technique an implementation is chosen that is representative of the existing technology to provide a broad review to assist in selecting an appropriate method for tabletop object recognition manipulation. For each of these techniques we give their strengths and weaknesses based on defined criteria. We then discuss and provide recommendations for each of them.
本文对与近距离人机交互相关的不同目标识别技术进行了定性综述。这些技术分为三大类:二维对应、三维对应和非视觉方法。对于每种技术,都选择了一个代表现有技术的实现,以提供一个广泛的回顾,以帮助选择桌面对象识别操作的适当方法。对于每一种技术,我们根据定义的标准给出它们的优点和缺点。然后,我们讨论并为每个问题提供建议。
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引用次数: 7
Using Rapid Prototyping to Explore Design Implications for a Pill-Dispensing Social Agent 利用快速原型技术探索配药社会代理的设计意义
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3125754
Julia Deneke, D. Lehane, A. Kandler, Tom Menchini, Mikael Laaksoharju, M. Obaid
The process of managing one's daily intake of medication has been shown to be error-prone for a variety of reasons. In this paper, we explore, through a rapid prototyping approach, the design implications for a social robotic agent intended for dispensing medicine. The process started with initial interviews with medical experts to allow for a better understanding of the design space. Their input helped us realise a low-fidelity, animal-like, robotic prototype for pill-dispensing. We report initial impressions of the prototype from four pharmacists. Based on those findings, we present design implications categorised into:look and feel, social role, desired task, and the agent's presence in a home environment.
由于各种原因,管理一个人每天的药物摄入量的过程很容易出错。在本文中,我们通过快速原型设计方法,探索了用于配药的社交机器人代理的设计含义。这个过程从与医学专家的初步访谈开始,以便更好地理解设计空间。他们的输入帮助我们实现了一个低保真度的,像动物一样的机器人药物分配原型。我们报告了四位药剂师对原型的初步印象。基于这些发现,我们将设计含义分为:外观和感觉、社会角色、期望任务和代理在家庭环境中的存在。
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引用次数: 4
The Communicative Activity of "Making Suggestions" as an Interactional Process: Towards a Dialog Model for HAI 作为互动过程的“建议”交际活动:面向HAI的对话模式
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3125752
Christiane Opfermann, K. Pitsch, Ramin Yaghoubzadeh, S. Kopp
Dialog modeling of making suggestions in human-agent interaction is a challenge due to the socially delicate nature of a suggestion and ensuing interactional negotiations. A basic first dialog model for making suggestions was tested in the context of schedule management assistance by an embodied conversational agent with elderly and mildly cognitively impaired persons. Analysis showed that users responded according to human social structures with most response types bearing potential challenges concerning the system's language understanding and the users' intention interpretation:next to explicit answers, users produced implicit versions for acceptance or resistance and further requests for information or modifications. Thus, an enhanced dialog model with a newly added clarification sequence and a new multi-conditional entry sequence was tested in a second study with the autonomous system. Initial observations show a promising performance of the dialog model.
由于建议和随后的互动协商的社会微妙性质,在人-代理交互中提出建议的对话建模是一个挑战。本文以老年人和轻度认知障碍者为研究对象,在日程管理辅助的背景下,对提出建议的基本第一对话模型进行了测试。分析表明,用户根据人类社会结构做出反应,大多数反应类型都对系统的语言理解和用户的意图解释存在潜在的挑战:在明确的答案旁边,用户产生了隐含的版本,用于接受或抵制以及进一步要求信息或修改。因此,在自主系统的第二项研究中,我们测试了一个带有新添加的澄清序列和一个新的多条件进入序列的增强对话模型。初步观察表明,该对话模型具有良好的性能。
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引用次数: 10
Designing Elements for a Gaze Sensitive Object: Meet the CoffeePet 为凝视敏感对象设计元素:遇见咖啡宠物
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3125745
S. A. Anas, G.W.M. Rauterberg, Jun Hu
It is not difficult to design an object that is sensitive to our gaze. The challenging part is to make the user realize it. And since people are not used to interacting with an object by simply moving their eyes (people use eyes to see, not to trigger something), the interaction itself become unfamiliar to them. Based on the gaze behavior of people socializing with others, we believe that the feeling of being looked back when interacting with a gaze sensitive object is rather crucial in order to overcome the problem of unfamiliarity and to make people naturally realize that the object was sensitive to their gaze behavior. To achieve this feeling, we conclude that eyes need to be presence in the user's view. In this paper, we present an anthropomorphize coffee machine called the CoffeePet, attached with two, small OLED screen that displays animated eyes. These eyes are responsive towards the user's gaze behavior. Furthermore, the CoffeePet will automatically start to brew the drink if the user manages to maintain a prolonged eye contact with it. In three experiments, we investigated the impact of the animated eyes in aiding the participants to become familiar and to realize that their gaze behavior influences the CoffeePet to react. Without being told on how to interact with the CoffeePet, participants were randomly assigned to participate in one of three conditions. 1) CoffeePet with watching eyes (eyes with direct gaze), 2) CoffeePet with interactive gaze model, and 3) CoffeePet with interactive gaze following. The results showed that the interactive sharing gaze did, in fact, lead the participants to become familiar and to realize that they can interact with the object by simply moving their eyes.
设计一个对我们的目光敏感的物体并不难。难点在于如何让用户意识到这一点。由于人们不习惯仅仅通过移动眼睛来与物体互动(人们用眼睛来观察,而不是触发某事),所以互动本身对他们来说就变得陌生了。基于人们与他人交往时的凝视行为,我们认为,在与凝视敏感物体互动时,被回望的感觉对于克服不熟悉的问题,使人们自然地意识到该物体对自己的凝视行为是敏感的,是非常重要的。为了达到这种感觉,我们得出结论,眼睛需要出现在用户的视野中。在这篇论文中,我们提出了一个拟人化的咖啡机,叫做CoffeePet,附着两个小的OLED屏幕,显示动画的眼睛。这些眼睛会对用户的注视行为做出反应。此外,如果用户长时间保持眼神接触,咖啡宠物就会自动开始冲泡咖啡。在三个实验中,我们研究了动画眼睛在帮助参与者熟悉和意识到他们的注视行为会影响咖啡宠物的反应方面的影响。在没有被告知如何与咖啡宠物互动的情况下,参与者被随机分配参加三种情况中的一种。1)带注视眼的CoffeePet(直视眼),2)带互动注视模型的CoffeePet, 3)带互动注视跟随的CoffeePet。结果表明,事实上,互动分享凝视确实使参与者变得熟悉,并意识到他们可以通过简单地移动眼睛来与物体互动。
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引用次数: 1
Scientometric Analysis of the HAI Conference HAI会议的科学计量学分析
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3125747
Omar Mubin, Max Manalo, M. Ahmad, M. Obaid
The HAI conference is the premier discussion venue on the topic of Human Agent Interaction. In this paper we present our findings from the scientometric analysis of full papers from the HAI conference since its inception to date. We extracted various bibliometric measures and qualitatively coded our sample of 107 full papers over the 4 years of the conference. Our results show that the conference has not really grown rapidly and attracts papers from predominantly Asian Pacific regions. User studies were the common research methodology undertaken in HAI papers and humanoid robots are the popular agent of choice. Domains such as Education and Health were surprisingly underrepresented whereas communication was the focus of almost half of the papers. We also report on a mini comparison with the ICSR and IVA conference as a bench-marking strategy, which provides us with some reflections on how the HAI conference can be moved forward. In conclusion, we speculate on our findings and provide some insights to the organizers and steering committee of the HAI conference.
HAI会议是关于人机交互主题的主要讨论场所。在这篇论文中,我们展示了我们对HAI会议自成立至今的论文全文进行科学计量分析的发现。我们提取了各种文献计量方法,并对会议4年期间的107篇全文样本进行了定性编码。我们的研究结果表明,该会议并没有真正迅速发展,主要吸引来自亚太地区的论文。用户研究是人工智能论文中常用的研究方法,类人机器人是受欢迎的代理选择。令人惊讶的是,教育和卫生等领域的代表性不足,而通信是近一半论文的重点。我们还报告了与ICSR和IVA会议的小型比较,作为基准策略,这为我们提供了关于如何推进HAI会议的一些思考。总之,我们对我们的发现进行了推测,并为HAI会议的组织者和指导委员会提供了一些见解。
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引用次数: 6
A Coaster Robot that Encourages Office Workers to Drink Water 鼓励办公室职员喝水的过山车机器人
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3132584
M. Gouko, Yuka Arakawa
In this study, we propose a health maintenance support robot for desk workers. Employees who concentrate on desk-work tend to become dehydrated, and chronic dehydration leads to poor health. Generally, people who concentrate on a task fail to notice that they are dehydrated. Therefore, we propose a robot that encourages office workers to drink water. This robot is shaped like a coaster and tries to encourage a desk worker to drink water by generating a periodic sound. We create a robot prototype and investigate a suitable interval length between each encouragement. Additionally, we investigate the influence of the encouragements on the efficiency of workers.
在本研究中,我们提出了一种办公桌工作人员的健康维护支持机器人。专注于案头工作的员工容易脱水,而长期脱水会导致健康状况不佳。一般来说,专注于一项任务的人不会注意到他们脱水了。因此,我们提出了一个鼓励上班族喝水的机器人。这个机器人的形状像一个杯垫,它试图通过发出周期性的声音来鼓励上班族喝水。我们创建了一个机器人原型,并研究了每次激励之间的合适间隔长度。此外,我们还研究了激励对员工效率的影响。
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引用次数: 0
PAPAc: A Pick and Place Agent Based on Human Behavioral Dynamics 基于人类行为动力学的Pick and Place Agent
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3125771
M. Lamb, T. Lorenz, Steven J. Harrison, Rachel W. Kallen, A. Minai, Michael J. Richardson
Humans often engage in tasks that require or are made more efficient by coordinating with other humans. The coordination involved in these tasks can be understood in terms of the behavioral and affordance dynamics of socially embedded agents engaged in joint action activities. Behavioral dynamics provide mathematical (differential equation) models of human behavior and interaction and affordance dynamics identify and model the ways that an agent's action capabilities evolve over time. Taken together, models of human joint-action based on these approaches may provide a basis for developing robust, natural, and easy to engage artificial agents. In this paper we introduce behavioral and affordance dynamics models of human joint action in a pick-and-place task. Based on these models we provide a proof of concept pick-and-place artificial agent and implement the agent in a 3D virtual environment to interact with human co-actors.
人类经常从事需要或通过与其他人协调来提高效率的任务。参与这些任务的协调可以从参与联合行动活动的社会嵌入主体的行为和能力动态来理解。行为动力学提供了人类行为和相互作用的数学(微分方程)模型,而功能动力学识别和建模代理的行为能力随时间演变的方式。综上所述,基于这些方法的人类联合行动模型可以为开发健壮、自然和易于参与的人工代理提供基础。在本文中,我们介绍了人类在拾取和放置任务中的联合动作的行为动力学和供给动力学模型。基于这些模型,我们提供了一个概念验证的人工智能体,并在三维虚拟环境中实现了该智能体与人类合作者的交互。
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引用次数: 6
When should the Health Promotion Agent Recommend the User to Walk?: Approach for Searching an Appropriate Walking Pattern for the User 健康促进机构应在何时建议使用者步行?:为用户搜索合适的步行模式的方法
Pub Date : 2017-10-17 DOI: 10.1145/3125739.3132589
Ryo Otsuki, Osamu Sugiyama, Kohei Matsumura, Masahiro Tada, H. Noma, T. Kuroda
Walking 8,000 steps in a day is one of the important criteria to maintain our health. However, we often miss a chance to walk due to the difficulty to keep our motivation toward our health in a daily life. We propose an algorithm to search an appropriate daily walking pattern from the user's past walking record. The searched walking patterns are used for making a health promotion agent recommend an effective timing to walk. With this recommendation, users will not miss the timing when they can walk. In this study, we focused on designing the algorithm for searching a daily walking pattern, which satisfied both conditions, achieving 8,000 steps a day and being similar to the current user walking record. In a pilot performance study, it was revealed that the proposed algorithm can narrow down the walking pattern candidates and properly search the walking pattern similar to the current user walking record.
每天走8000步是保持健康的重要标准之一。然而,由于在日常生活中很难保持我们对健康的动力,我们经常错过走路的机会。我们提出了一种从用户过去的步行记录中搜索合适的日常步行模式的算法。所搜索的步行模式用于使健康促进剂推荐有效的步行时间。有了这个建议,用户就不会错过可以走路的时间。在本研究中,我们重点设计了搜索日常步行模式的算法,该算法满足了这两个条件,达到了每天8000步,并且与当前用户的步行记录相似。在试点性能研究中,该算法可以缩小步行模式候选范围,并正确搜索与当前用户步行记录相似的步行模式。
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引用次数: 0
期刊
Proceedings of the 5th International Conference on Human Agent Interaction
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