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Using device models for analyzing user interaction problems 使用设备模型分析用户交互问题
Matthias Schulz, Stefan Schmidt, Klaus-Peter Engelbrecht, S. Möller
This paper presents work in progress which aims at analyzing the origins of interaction problems which certain users have when interacting with new technology. Our analysis is based on device models which categorize certain classes of devices via a pre-defined set of features. We provide examples which show that usability problems are partially caused by an erroneous transfer of device features to new/unknown devices.
本文介绍了正在进行的工作,旨在分析某些用户在与新技术交互时遇到的交互问题的根源。我们的分析基于设备模型,该模型通过一组预定义的特征对某些类型的设备进行分类。我们提供的例子表明,可用性问题部分是由错误地将设备功能转移到新的/未知的设备引起的。
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引用次数: 2
Toward 3D scene understanding via audio-description: Kinect-iPad fusion for the visually impaired 通过音频描述来理解3D场景:针对视障人士的Kinect-iPad融合
J. D. Gomez, Sinan Mohammed, G. Bologna, T. Pun
Microsoft's Kinect 3-D motion sensor is a low cost 3D camera that provides color and depth information of indoor environments. In this demonstration, the functionality of this fun-only camera accompanied by an iPad's tangible interface is targeted to the benefit of the visually impaired. A computer-vision-based framework for real time objects localization and for their audio description is introduced. Firstly, objects are extracted from the scene and recognized using feature descriptors and machine-learning. Secondly, the recognized objects are labeled by instruments sounds, whereas their position in 3D space is described by virtual space sources of sound. As a result, the scene can be heard and explored while finger-triggering the sounds within the iPad, on which a top-view of the objects is mapped. This enables blindfolded users to build a mental occupancy grid of the environment. The approach presented here brings the promise of efficient assistance and could be adapted as an electronic travel aid for the visually-impaired in the near future.
微软的Kinect 3D运动传感器是一种低成本的3D相机,可以提供室内环境的颜色和深度信息。在这个演示中,这个只有乐趣的相机的功能伴随着iPad的有形界面,是针对视障人士的利益。介绍了一种基于计算机视觉的实时目标定位及其音频描述框架。首先,从场景中提取物体并使用特征描述符和机器学习进行识别。其次,用乐器声音来标记被识别的物体,用虚拟空间声源来描述它们在三维空间中的位置。因此,当手指在iPad上触发声音时,可以听到和探索场景,并在上面映射出物体的俯视图。这使得蒙着眼睛的用户能够建立一个环境的心理占用网格。这里提出的方法带来了有效援助的希望,并可以在不久的将来改编为视障人士的电子旅行辅助工具。
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引用次数: 12
Supporting spatial awareness and independent wayfinding for pedestrians with visual impairments 支持有视觉障碍的行人的空间意识和独立寻路
Rayoung Yang, Sangmi Park, Sonali R. Mishra, Zhenan Hong, Clint Newsom, Hyeon Joo, Erik C. Hofer, Mark W. Newman
Much of the information designed to help people navigate the built environment is conveyed through visual channels, which means it is not accessible to people with visual impairments. Due to this limitation, travelers with visual impairments often have difficulty navigating and discovering locations in unfamiliar environments, which reduces their sense of independence with respect to traveling by foot. In this paper, we examine how mobile location-based computing systems can be used to increase the feeling of independence in travelers with visual impairments. A set of formative interviews with people with visual impairments showed that increasing one's general spatial awareness is the key to greater independence. This insight guided the design of Talking Points 3 (TP3), a mobile location-aware system for people with visual impairments that seeks to increase the legibility of the environment for its users in order to facilitate navigating to desired locations, exploration, serendipitous discovery, and improvisation. We conducted studies with eight legally blind participants in three campus buildings in order to explore how and to what extent TP3 helps promote spatial awareness for its users. The results shed light on how TP3 helped users find destinations in unfamiliar environments, but also allowed them to discover new points of interest, improvise solutions to problems encountered, develop personalized strategies for navigating, and, in general, enjoy a greater sense of independence.
许多旨在帮助人们在建筑环境中导航的信息都是通过视觉通道传达的,这意味着有视觉障碍的人无法获得这些信息。由于这一限制,视力受损的旅行者在不熟悉的环境中往往难以导航和发现位置,这降低了他们徒步旅行的独立性。在本文中,我们研究了如何使用基于移动位置的计算系统来增加视障旅行者的独立感。对视觉障碍患者进行的一系列形成性访谈表明,提高一个人的总体空间意识是增强独立性的关键。这一见解指导了Talking Points 3 (TP3)的设计,这是一个为视觉障碍人士设计的移动位置感知系统,旨在为用户增加环境的易读性,以便于导航到期望的位置、探索、偶然发现和即兴创作。为了探索TP3如何以及在多大程度上帮助提高用户的空间意识,我们在三座校园建筑中与8名法律盲人参与者进行了研究。结果揭示了TP3如何帮助用户在不熟悉的环境中找到目的地,但也允许他们发现新的兴趣点,即兴解决遇到的问题,制定个性化的导航策略,总的来说,享受更大的独立感。
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引用次数: 57
On the intelligibility of fast synthesized speech for individuals with early-onset blindness 早发性失明患者快速合成语音的可理解性研究
Amanda Stent, A. Syrdal, Taniya Mishra
People with visual disabilities increasingly use text-to-speech synthesis as a primary output modality for interaction with computers. Surprisingly, there have been no systematic comparisons of the performance of different text-to-speech systems for this user population. In this paper we report the results of a pilot experiment on the intelligibility of fast synthesized speech for individuals with early-onset blindness. Using an open-response recall task, we collected data on four synthesis systems representing two major approaches to text-to-speech synthesis: formant-based synthesis and concatenative unit selection synthesis. We found a significant effect of speaking rate on intelligibility of synthesized speech, and a trend towards significance for synthesizer type. In post-hoc analyses, we found that participant-related factors, including age and familiarity with a synthesizer and voice, also affect intelligibility of fast synthesized speech.
视障人士越来越多地使用文本-语音合成作为与计算机交互的主要输出方式。令人惊讶的是,目前还没有针对这一用户群体的不同文本转语音系统的性能进行系统比较。在本文中,我们报告了一项关于早发性失明个体快速合成语音可理解性的初步实验结果。使用开放响应回忆任务,我们收集了四个合成系统的数据,这些系统代表了文本到语音合成的两种主要方法:基于共振峰的合成和连接单元选择合成。我们发现说话速率对合成语音的可理解性有显著影响,并且对合成器类型有显著影响的趋势。在事后分析中,我们发现参与者的相关因素,包括年龄和对合成器和声音的熟悉程度,也会影响快速合成语音的可理解性。
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引用次数: 34
Analyzing visual questions from visually impaired users 分析视障用户的视觉问题
Erin L. Brady
Many new technologies have been developed to assist people who are visually impaired in learning about their environment, but there is little understanding of their motivations for using these tools. Our tool VizWiz allows users to take a picture using their mobile phone, ask a question about the picture's contents, and receive an answer in nearly realtime. This study investigates patterns in the questions that visually impaired users ask about their surroundings, and presents the benefits and limitations of responses from both human and computerized sources.
已经开发了许多新技术来帮助视障人士了解他们的环境,但人们对他们使用这些工具的动机知之甚少。我们的工具VizWiz允许用户用手机拍照,询问有关照片内容的问题,并几乎实时地收到答案。本研究调查了视障用户询问周围环境问题的模式,并展示了来自人类和计算机资源的响应的优点和局限性。
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引用次数: 2
Use of serious games for motivational balance rehabilitation of cerebral palsy patients 严肃游戏在脑瘫患者动机平衡康复中的应用
Biel Moyà Alcover, Antoni Jaume-i-Capó, J. Varona, Pau Martínez-Bueso, Alejandro Mesejo-Chiong
Research studies show that serious games help to motivate users in rehabilitation and therapy is better when users are motivated. In this work we experiment with serious games for cerebral palsy patients, who rarely show capacity increases with therapy which causes them demotivation. For this reason, we have implemented balance rehabilitation video games for this group of patients. The video games were developed using the prototype development paradigm, respecting the requirements indicated by physiotherapists and including desirable features for rehabilitation serious games presented in the literature. A set of patients who abandoned therapy last year due to loss of motivation, has tested the video game for a period of 6 months. Whilst using the video game no patients have abandoned therapy, showing the appropriateness of games for this kind of patients.
研究表明,严肃游戏有助于激励用户进行康复,而当用户受到激励时,治疗效果会更好。在这项工作中,我们对脑瘫患者进行了严肃游戏的实验,这些患者在治疗后很少表现出能力的提高,而治疗会导致他们失去动力。出于这个原因,我们为这组患者实施了平衡康复视频游戏。视频游戏是使用原型开发范式开发的,尊重物理治疗师的要求,并包括文献中提出的康复严肃游戏的理想功能。一组去年因失去动力而放弃治疗的患者已经测试了这款电子游戏6个月。在使用电子游戏的同时,没有患者放弃治疗,这表明游戏适合这类患者。
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引用次数: 25
Supporting deaf children's reading skills: the many challenges of text simplification 支持聋哑儿童的阅读技能:文本简化的诸多挑战
C. Vettori, O. Mich
Deaf children have great difficulties in reading comprehension. In our contribution, we illustrate how we have collected, simplified and presented some stories in order to render them suitable for young Italian deaf readers both from a linguistic and a formal point of view. The aim is to stimulate their pleasure of reading. The experimental data suggest that the approach is effective and that enriching the stories with static and/or animated drawings significantly improves text readability. However, they also clearly point out that textual simplification alone is not enough to meet the needs of the target group and that the story structure itself and its presentation have to be carefully planned.
聋儿在阅读理解方面有很大的困难。在我们的贡献中,我们说明了我们如何收集,简化和呈现一些故事,以便从语言和形式的角度使它们适合年轻的意大利聋人读者。目的是激发他们阅读的乐趣。实验数据表明,这种方法是有效的,用静态和/或动画图画丰富故事可以显著提高文本的可读性。然而,他们也明确指出,单纯的文本简化不足以满足目标群体的需求,故事结构本身及其呈现必须精心策划。
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引用次数: 9
Improving public transit accessibility for blind riders: a train station navigation assistant 改善盲人乘坐公共交通的便利性:火车站导航助手
Markus Guentert
Blind people often depend on public transit for mobility. In interviews I learned that changing trains and orientation inside stations is a significant hindering reason for not being spontaneous. Since GPS-navigation typically cannot be used indoors, this paper focuses on building a tool for blind people to assist them in navigating inside train stations, designed for commodity hardware like the Apple iPhone.
盲人经常依靠公共交通出行。在采访中,我了解到,在车站内改变列车和方向是不自发的一个重要阻碍原因。由于gps导航通常不能在室内使用,因此本文的重点是为盲人构建一个工具,帮助他们在火车站内导航,该工具专为苹果iPhone等商品硬件设计。
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引用次数: 27
Guidelines for an accessible web automation interface 可访问的web自动化界面指南
Yury Puzis, Eugene Borodin, Faisal Ahmed, V. Melnyk, I. Ramakrishnan
In recent years, the Web has become an ever more sophisticated and irreplaceable tool in our daily lives. While the visual Web has been advancing at a rapid pace, assistive technology has not been able to keep up, increasingly putting visually impaired users at a disadvantage. Web automation has the potential to bridge the accessibility divide between the ways blind and sighted people access the Web; specifically, it can enable blind people to accomplish quickly web browsing tasks that were previously slow, hard, or even impossible to complete. In this paper, we propose guidelines for the design of intuitive and accessible web automation that has the potential to increase accessibility and usability of web pages, reduce interaction time, and improve user browsing experience. Our findings and a preliminary user study demonstrate the feasibility of and emphasize the pressing need for truly accessible web automation technologies.
近年来,网络已经成为我们日常生活中越来越复杂和不可替代的工具。虽然视觉网络一直在快速发展,但辅助技术却无法跟上,这越来越多地使视障用户处于不利地位。Web自动化有可能弥合盲人和正常人访问Web的方式之间的可访问性鸿沟;具体来说,它可以让盲人快速完成以前缓慢、困难甚至不可能完成的网页浏览任务。在本文中,我们提出了设计直观和可访问的web自动化的指导方针,这有可能增加网页的可访问性和可用性,减少交互时间,并改善用户的浏览体验。我们的发现和初步的用户研究证明了可行性,并强调了对真正可访问的web自动化技术的迫切需求。
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引用次数: 6
Sensing human movement of mobility and visually impaired people 感知人类运动的机动性和视障人士
Yusuke Fukushima, Hiromasa Uematsu, Ryotarou Mitsuhashi, Hidetaka Suzuki, I. Yairi
This paper studies human movement of both mobility and visually impaired people using mobile sensing devices as the first step toward creating an accessible information base. Nine mobility impaired persons conduct an experiment of wheelchair moving, and the visualized sensing results mapped on Googlemap is compared with their subjective feelings. Also, one blind person conducts an experiment of walking with a walking assistant. The sensing results show that a single accelerometer enabled to detect walking, descending and waiting behaviors.
本文研究了使用移动传感设备的残疾人和视障人士的人类运动,作为创建无障碍信息库的第一步。9名行动障碍者进行轮椅移动实验,将可视化感知结果映射到Googlemap上与主观感受进行对比。同时,一个盲人在行走助手的帮助下进行了行走实验。传感结果表明,单个加速度计能够检测行走、下降和等待行为。
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引用次数: 10
期刊
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
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