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The Impact of Tobacco Smoking on Treatment Response Among Patients With Psoriasis Undergoing Biologic Treatment: Prospective Observational Study. 吸烟对银屑病生物治疗患者治疗反应的影响:前瞻性观察研究
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-03-04 DOI: 10.2196/90963
Fanlingzi Shen, Yuning Ding, Xiuqi Zhang, Quanruo Xu, Zhen Duan, Ruiqi Cai, Rui Zhang, Xiangjin Gao, Ruiping Wang

Background: Tobacco smoking is viewed as a behavioral risk factor for psoriasis initiation and progress, even among those undergoing biologic treatment. However, evidence regarding the association between tobacco smoking and treatment response to biologics among patients with psoriasis is limited.

Objective: This study aimed to explore the impact of tobacco smoking on the efficacy of biologic treatment in patients with psoriasis.

Methods: Patients with psoriasis undergoing biologic treatment were recruited from 2022 to 2024 at the Shanghai Skin Disease Hospital. Demographic characteristics and smoking habits were collected using a structured questionnaire. Clinical features and treatment efficacy were assessed and recorded by dermatologists at baseline and weeks 4, 8, 12, 24, and 48 after treatment, and the Psoriasis Area and Severity Index (PASI) 75 and PASI 90 measures were calculated for treatment efficacy evaluation.

Results: A total of 192 patients with psoriasis were included, of whom 78 (40.6%) were tobacco smokers, with a higher smoking prevalence observed in male patients (74/154, 48.1%). The PASI 75 response rates at weeks 4, 8, 12, 24, and 48 were 29.2% (56/192), 54.2% (104/192), 78.6% (151/192), 84.5% (153/181), and 82.7% (134/162), respectively. The PASI 90 response rates increased from 13.0% (25/192) at week 4 to 62.4% (113/181) at week 24 and 59.9% (97/162) at week 48. Logistic regression analysis indicated that nonsmoking patients with psoriasis had a high PASI 75 response rate. The adjusted odds ratios were 2.57 (95% CI 1.19-5.53), 2.61 (95% CI 1.34-5.08), 2.62 (95% CI 1.13-6.04), 2.27 (95% CI 0.89-5.75), and 2.75 (95% CI 1.01-7.49) at weeks 4, 8, 12, 24, and 48, respectively. Moreover, nonsmoking patients with psoriasis also had a higher PASI 90 response rate than those who smoked. The odds ratios ranged from 1.32 (95% CI 0.49-3.54) to 2.59 (95% CI 1.21-5.55). Correlation analysis showed that both tobacco smoking duration and daily cigarette consumption were negatively correlated with the reduction in PASI score at weeks 4 to 48 after treatment (P<.05).

Conclusions: Tobacco smoking was negatively associated with treatment response among patients with psoriasis undergoing biologic treatment, especially among patients with longer tobacco smoking duration and higher daily cigarette consumption.

背景:吸烟被认为是牛皮癣发生和发展的行为危险因素,即使在接受生物治疗的患者中也是如此。然而,关于银屑病患者吸烟与生物制剂治疗反应之间关系的证据有限。目的:探讨吸烟对银屑病生物治疗疗效的影响。方法:招募2022 - 2024年在上海皮肤病医院接受生物治疗的银屑病患者。采用结构化问卷收集人口统计学特征和吸烟习惯。皮肤科医生在基线及治疗后第4、8、12、24、48周评估并记录临床特征和治疗效果,计算银屑病面积和严重程度指数(PASI) 75和PASI 90指标,评价治疗效果。结果:共纳入192例银屑病患者,其中吸烟78例(40.6%),男性患者吸烟率较高(74/154,48.1%)。第4、8、12、24和48周的PASI 75缓解率分别为29.2%(56/192)、54.2%(104/192)、78.6%(151/192)、84.5%(153/181)和82.7%(134/162)。PASI 90缓解率从第4周的13.0%(25/192)增加到第24周的62.4%(113/181)和第48周的59.9%(97/162)。Logistic回归分析显示,非吸烟银屑病患者的PASI 75有效率较高。校正后的优势比在第4、8、12、24和48周分别为2.57 (95% CI 1.19-5.53)、2.61 (95% CI 1.34-5.08)、2.62 (95% CI 1.13-6.04)、2.27 (95% CI 0.89-5.75)和2.75 (95% CI 1.01-7.49)。此外,不吸烟的银屑病患者的PASI 90反应率也高于吸烟的患者。比值比从1.32 (95% CI 0.49-3.54)到2.59 (95% CI 1.21-5.55)。相关分析显示,吸烟持续时间和每日卷烟消费量与治疗后第4 ~ 48周PASI评分的降低呈负相关(p结论:在接受生物治疗的银屑病患者中,吸烟与治疗反应呈负相关,特别是在吸烟持续时间较长、每日卷烟消费量较高的患者中。
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引用次数: 0
Investigating the Impact of Lived Experience Stories on Self-Harm, Mood, and Help-Seeking Intentions: Web-Based Between-Participants Experimental Study in Individuals With Recent Self-Harm. 调查生活经历故事对自我伤害、情绪和寻求帮助意图的影响:近期自我伤害个体的网络参与者间实验研究。
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-03-04 DOI: 10.2196/71280
Jennifer Ferrar, Lizzy Winstone, Ian Penton-Voak, Lucy Biddle, Paul Moran, Lydia Grace, Becky Mars

Background: Lived experience stories are often used on formal help sites as a support resource for individuals who self-harm. While self-harm-related internet use provides an alternative for individuals who are not yet ready or are unwilling or unable to access support offline, it has also been shown to unintentionally reinforce self-harm behavior. There are several components that might influence whether a lived experience story is perceived as helpful, unhelpful, or potentially harmful, and the evidence supporting that these encourage help-seeking in the reader is limited.

Objective: This study is part of a mixed methods project that aimed to investigate how variations in help-seeking messages contained within online lived experience stories are interpreted by and psychologically impact those with a history of self-harm.

Methods: Individuals with a recent history of self-harm were recruited via newsletters, social media, and websites run by the university and mental health charities to take part in an online experiment. During the experiment, participants were randomized to read stories that either mentioned (1) self-help strategies, (2) seeking help from informal and formal sources, or (3) did not mention help-seeking. Help-seeking intentions, mood, entrapment, and expectations of future self-harm were measured, and participants provided feedback on the stories.

Results: There was limited evidence for an effect of story type on help-seeking intentions (F2, 230=4.2; P=.02; η2=0.25), and clearer evidence for an effect of story type on negative affect (F2, 230=4.02; P=.02; η2=0.10; adjustment for age, gender, and help-seeking history included). Participants in the "self-help" condition (n=83) reported lower negative affect after reading the stories compared to participants in the "no help" condition (n=80; mean difference=-3.97, 95% CI -7.72 to -0.22; P=.04) and the "informal/formal" help condition (n=75; mean difference=-3.70, 95% CI -7.55 to 0.14; P=.06). A key criticism of the stories was that they were unrelatable, but this sentiment was less prevalent among those in the "no help" condition. Key positives were that the stories included a realistic but hopeful outlook of recovery (less prevalent in the "informal/formal help" condition) and were supportive (less prevalent in the "no help" condition).

Conclusions: While the inclusion of self-help strategies in a lived experience story reduced its impact on negative affect, the inclusion of self-help strategies or seeking help from others did not encourage help-seeking intentions. Making stories relatable, authentic, and providing multiple strategies for support might be key to encouraging help-seeking, but more research is needed.

背景:生活经历故事经常在正式的帮助网站上被用作自我伤害个体的支持资源。虽然与自残相关的互联网使用为那些尚未准备好或不愿或无法获得线下支持的个人提供了另一种选择,但它也被证明无意中强化了自残行为。有几个因素可能会影响一个生活经历的故事是否被认为是有益的,无益的,或者潜在的有害的,支持这些因素鼓励读者寻求帮助的证据是有限的。目的:本研究是一个混合方法项目的一部分,旨在调查在线生活经历故事中包含的求助信息的变化如何被有自残史的人解释和心理影响。方法:通过大学和心理健康慈善机构运营的新闻通讯、社交媒体和网站,招募最近有自残史的人参加一项在线实验。在实验过程中,参与者被随机分成三组,一组是提到了(1)自助策略,(2)从非正式和正式渠道寻求帮助,或者(3)没有提到寻求帮助。他们测量了寻求帮助的意图、情绪、陷阱和对未来自残的预期,并对故事进行了反馈。结果:故事类型对求助意向的影响证据有限(F2, 230=4.2; P= 0.02; η2=0.25),而故事类型对消极情绪的影响证据更明确(F2, 230=4.02; P= 0.02; η2=0.10;包括年龄、性别和求助史校正)。与“无帮助”组(n=80;平均差异=-3.97,95% CI -7.72至-0.22;P= 0.04)和“非正式/正式”帮助组(n=75;平均差异=-3.70,95% CI -7.55至0.14;P= 0.06)相比,“自助”组(n=83)的参与者在阅读故事后的负面影响较低。对这些故事的一个关键批评是,它们没有关联,但这种情绪在“没有帮助”的情况下不那么普遍。关键的积极因素是,这些故事包含了现实但充满希望的康复前景(在“非正式/正式帮助”条件下不那么普遍),并且是支持性的(在“没有帮助”条件下不那么普遍)。结论:虽然在生活经历故事中包含自助策略会降低其对负面情绪的影响,但包含自助策略或向他人寻求帮助并没有鼓励寻求帮助的意图。让故事具有相关性、真实性,并提供多种支持策略可能是鼓励寻求帮助的关键,但还需要更多的研究。
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引用次数: 0
Understanding Psychologists' Usage, Knowledge, and Attitudes Toward Digital Mental Health Solutions for Refugees and Migrants: Exploratory Cross-Sectional Survey in Sweden. 了解心理学家对难民和移民数字心理健康解决方案的使用、知识和态度:瑞典的探索性横断面调查。
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-03-03 DOI: 10.2196/75263
Kristofer Vernmark, Anahita Geranmayeh, Naira Topooco, Gerhard Andersson, Shervin Shahnavaz
<p><strong>Background: </strong>The rising number of refugees and migrants has created growing mental health needs that health care systems struggle to address. Providing assessment and treatment for mental health problems in a digital format could help increase access to care and facilitate the provision of adapted interventions. Psychologists are key stakeholders in the delivery and influence of clinical services within routine care settings, but there are limited data on their perspectives regarding the use of digital solutions to assess and treat common mental health problems in refugees and migrants.</p><p><strong>Objective: </strong>This study aimed to examine psychologists' usage, knowledge, and attitudes toward digital mental health solutions for assessing and treating common mental health problems in refugees and migrants within the Swedish health care system.</p><p><strong>Methods: </strong>A cross-sectional online survey was conducted among psychologists in Sweden between December 2023 and February 2024. Responses included Likert-scale items and categorical variables, which were analyzed using descriptive statistics, independent samples t tests, and Fisher exact test to explore differences between subgroups.</p><p><strong>Results: </strong>A total of 81 psychologists responded to the survey. Among them, 58 (72%) were women, and nearly half (40/81, 49%) worked in a public health care region. Respondents showed the highest acceptance for guided internet-based cognitive behavioral therapy (ICBT), blended treatment, and videoconferencing therapy. Only 20% (16/81) reported using digital solutions for refugees or migrants with mental health problems. Most respondents had low or very low knowledge of digital assessment and screening (61/81, 75%) and digital treatment (58/81, 72%) for these groups. Those using digital formats for refugees and migrants, or working in a setting that did so, had significantly higher ratings on all 5 knowledge items compared to those that did not (P<.001 to P=.01). Respondents emphasized the importance of digital solutions being provided in refugees' and migrants' native languages (70/81, 86%) and being culturally adapted (56/81, 69%). Those using digital formats for refugees and migrants considered cultural adaptation less necessary (P=.05). The preferred implementation approach was through specialized or decentralized units in primary care (66/81, 81%).</p><p><strong>Conclusions: </strong>While psychologists recognize the potential of digital mental health solutions, significant barriers remain, including limited knowledge and experience with using digital formats for refugees and migrants. Psychologists prefer digital solutions in the native language of refugees and migrants that are implemented at the primary care level. The need for cultural adaptation should be further explored. Addressing psychologists' preferences could facilitate the future integration and implementation of digital formats for refugees an
背景:难民和移民人数的增加造成了卫生保健系统难以解决的日益增长的精神卫生需求。以数字形式提供对精神健康问题的评估和治疗,有助于增加获得护理的机会,并促进提供适应的干预措施。心理学家是在常规护理环境中提供和影响临床服务的关键利益攸关方,但关于他们对使用数字解决方案评估和治疗难民和移民常见心理健康问题的看法的数据有限。目的:本研究旨在研究瑞典卫生保健系统中用于评估和治疗难民和移民常见心理健康问题的数字心理健康解决方案的心理学家的使用、知识和态度。方法:在2023年12月至2024年2月期间,对瑞典的心理学家进行了横断面在线调查。反应包括李克特量表项目和分类变量,使用描述性统计、独立样本t检验和Fisher精确检验来分析亚组之间的差异。结果:共有81名心理学家参与了调查。其中,58人(72%)是妇女,近一半(40/ 81,49%)在公共卫生保健区工作。受访者对指导性的基于互联网的认知行为治疗(ICBT)、混合治疗和视频会议治疗的接受度最高。只有20%(16/81)报告为有精神健康问题的难民或移民使用数字解决方案。大多数受访者对这些群体的数字化评估和筛查(61/ 81,75%)和数字化治疗(58/ 81,72%)的了解程度很低或非常低。使用数字格式的难民和移民,或在使用数字格式的环境中工作的人,在所有5项知识项目上的得分明显高于未使用数字格式的人(p结论:虽然心理学家认识到数字心理健康解决方案的潜力,但仍然存在重大障碍,包括在为难民和移民使用数字格式方面的知识和经验有限。心理学家更喜欢在初级保健层面实施的难民和移民母语的数字解决方案。应进一步探讨文化适应的必要性。解决心理学家的偏好可以促进难民和移民在日常护理环境中整合和实施数字格式。
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引用次数: 0
Contextual Assessments for Chronic Obstructive Pulmonary Disease Transition of Care Bundle Implementation Planning for the Reduce REVISITS Study: Rapid Sequential Explanatory Mixed Methods Approach. 减少重访研究中慢性阻塞性肺疾病护理包实施计划过渡的背景评估:快速顺序解释混合方法方法。
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-03-02 DOI: 10.2196/82078
Mahima Akula, Kim Erwin, Leah Traeger, Hannah Pick, Fei Gao, Laura Damschroder, Valerie G Press
<p><strong>Background: </strong>Chronic obstructive pulmonary disease (COPD) affects more than 16 million US adults, many of whom experience high rates of acute care revisits (emergency department and hospital) after initial hospitalization. These frequent exacerbations, often due to failures in transitions of care (TOC), lead to lung function decline and premature mortality. While effective interventions exist to reduce readmissions, wide-scale implementation of COPD TOC programs remains limited. The National Institutes of Health-funded Reducing Respiratory Emergency Visits Using Implementation Science Interventions Tailored to Settings (REVISITS) study was designed to address this implementation gap by developing and implementing bundled COPD TOC programs across diverse US hospitals.</p><p><strong>Objective: </strong>This study aimed to conduct pre-implementation contextual assessments at US hospitals to guide the development of site-specific, evidence-based COPD TOC programs.</p><p><strong>Methods: </strong>We conducted pre-implementation contextual assessments using a novel semi-structured interview format that integrated the Consolidated Framework for Implementation Research (CFIR) with human-centered design approaches (ethnographic interviewing) to capture real-world experiences of COPD care across inpatient, outpatient, and home settings. We used a sequential explanatory mixed methods design in which pre-interview survey data completed by site leads informed and shaped the subsequent semi-structured interviews. Site leads, clinicians, organizational leaders, patients, and caregivers were interviewed. Interviews explored baseline COPD TOC practices, local resources, opportunities for improvement, as well as participant priorities from a menu of 12 evidence-based interventions (eg, pulmonary rehabilitation, patient navigation, and inhaler teaching). Rapid analysis methods identified intervention priorities across participant groups, along with perceived barriers and facilitators to implementation. Findings were shared with site leads to help guide their development of tailored COPD TOC programs.</p><p><strong>Results: </strong>Among 194 participants from 21 sites (42 site leads, 29 organizational leaders, 105 clinicians, and 18 patients or caregivers), the highest priority interventions identified during interviews were post-emergency department follow-up visits, education (inhaler technique, disease management, and action plan), and pulmonary rehabilitation. Reported barriers included clinician-level challenges (limited training, staffing, and time), patient-level challenges (social needs and physical burden of COPD), and system-level challenges (lack of standardization, limited resources, and cost). Key facilitators included the presence of dedicated staff and the availability of pre-existing programs or infrastructure. The 3 most commonly chosen interventions for implementation were patient education (eg, inhaler education and COPD action
背景:慢性阻塞性肺疾病(COPD)影响了1600多万美国成年人,其中许多人在初次住院后急症就诊(急诊科和医院)的比例很高。这些频繁的恶化,通常是由于护理过渡失败,导致肺功能下降和过早死亡。虽然存在减少再入院的有效干预措施,但COPD TOC项目的大规模实施仍然有限。美国国立卫生研究院资助的使用适合环境的实施科学干预措施(REVISITS)研究旨在通过在美国不同医院开发和实施捆绑COPD TOC计划来解决这一实施差距。目的:本研究旨在在美国医院开展实施前情境评估,以指导特定地点、循证COPD TOC项目的制定。方法:我们使用一种新颖的半结构化访谈格式进行实施前情境评估,该格式将实施研究综合框架(CFIR)与以人为中心的设计方法(人种学访谈)相结合,以捕捉住院、门诊和家庭环境中COPD护理的真实经验。我们使用顺序解释混合方法设计,其中由现场领导完成的访谈前调查数据告知并塑造了随后的半结构化访谈。网站领导、临床医生、组织领导、患者和护理人员接受了采访。访谈探讨了基线COPD TOC实践、当地资源、改进机会以及12项循证干预措施(如肺康复、患者导航和吸入器教学)中的参与者优先事项。快速分析方法确定了参与群体的干预重点,以及实施的障碍和促进因素。研究结果与现场负责人分享,以帮助指导他们制定量身定制的COPD TOC计划。结果:在来自21个站点的194名参与者中(42名站点领导、29名组织领导、105名临床医生和18名患者或护理人员),在访谈中确定的最优先干预措施是急诊后随访、教育(吸入器技术、疾病管理和行动计划)和肺部康复。报告的障碍包括临床层面的挑战(有限的培训、人员和时间)、患者层面的挑战(COPD的社会需求和身体负担)和系统层面的挑战(缺乏标准化、有限的资源和成本)。关键的促进因素包括有专门的工作人员和现有项目或基础设施的可用性。最常选择实施的3种干预措施是患者教育(如吸入器教育和COPD行动计划)、药物调解和出院后护理(如出院后就诊和肺部康复)。结论:本研究表明,在COPD TOC项目实施开发的实施前阶段,实施科学和以人为本的设计方法的整合如何产生有价值的见解,而不是单独获得任何一个领域。收集不同观点的背景评估有助于设计可行和相关的干预措施。未来的工作将探讨如何将实施前的见解与参与站点的实施后结果联系起来。
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引用次数: 0
Multimodal Virtual Reality Assessment of Medication Effects in Attention-Deficit/Hyperactivity Disorder and Its Distinction From Depression: Cross-Sectional Study. 注意缺陷/多动障碍药物治疗效果的多模态虚拟现实评估及其与抑郁症的区别:横断面研究。
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-03-02 DOI: 10.2196/85351
Laura Asché, Julian Pakos, Hannah Schrage, Johanna Schuder, Luisa Jung, Dario Sanchez, Benjamin Selaskowski, Annika Wiebe, Alexandra Philipsen, Niclas Braun
<p><strong>Background: </strong>Over the past 2 decades, virtual reality-based neuropsychological tasks have gained traction as tools for objectively assessing symptoms of attention-deficit/hyperactivity disorder (ADHD), offering enhanced ecological validity by simulating naturalistic environments. To complement realistic settings with an ecologically valid task, we recently developed the virtual email sorting task (VEST), which immerses participants into an office environment where they sort emails while being exposed to distractors.</p><p><strong>Objective: </strong>This study examined for the first time the VEST's sensitivity to medication effects and its specificity in differentiating ADHD from other psychiatric disorders that share overlapping cognitive symptoms, such as major depressive disorder (MDD).</p><p><strong>Methods: </strong>A total of 23 unmedicated individuals with ADHD, 23 medicated individuals with ADHD, and 16 unmedicated individuals with MDD completed the VEST. During alternating distractor phases (DP) and nondistractor phases (NDP), we recorded the participants' task performance; head, torso, and leg actigraphy; eye movements; and brain activity using functional near-infrared spectroscopy (fNIRS), and subjective symptom ratings. Correlational analyses of main objective and subjective task-related parameters were computed. Data were analyzed using mixed-design ANOVAs.</p><p><strong>Results: </strong>Processing time variability increased over time in participants with MDD and unmedicated ADHD as indicated by a group × block interaction (P=.04; η<sup>2</sup><sub>p</sub>=0.10), while a group × phase interaction (P=.009; η<sup>2</sup><sub>p</sub>=0.15) revealed that medicated participants with ADHD showed an increase during DP compared to NDP. Moreover, both ADHD groups exhibited increased head movements during DP compared to NDP (trend group × phase interaction: P=.09; η<sup>2</sup><sub>p</sub>=0.08), an effect not observed in the MDD group, and higher rotation during DP in unmedicated individuals with ADHD (P<.001; η<sup>2</sup><sub>p</sub>=0.23). Also, scores in 3 out of 4 subjective symptom intensity ratings of inattention, impulsivity, and emotional dysregulation were higher in at least 1 of the ADHD groups compared to the MDD group. No significant group differences were found in actigraphy measures of the arm and torso, fNIRS brain activity, or eye-tracking data. Regarding correlational analyses, inattention was correlated to off-task gaze (r=0.28; P=.03), hyperactivity with mean processing time (r=0.33; P=.01) and head movement (r=0.35; P=.006), and impulsivity with error rate (r=0.35; P=.006), and various significant correlations between objective parameters were found.</p><p><strong>Conclusions: </strong>Our findings highlight the potential of the VEST to differentiate between ADHD and MDD, as well as to detect medication-related effects within ADHD. The results underscore the value of multimodal and ecological assessmen
背景:在过去的20年里,基于虚拟现实的神经心理学任务作为客观评估注意力缺陷/多动障碍(ADHD)症状的工具获得了关注,通过模拟自然环境提供了增强的生态有效性。为了用生态有效的任务补充现实环境,我们最近开发了虚拟电子邮件分类任务(VEST),该任务将参与者沉浸在办公室环境中,在暴露于干扰物的情况下对电子邮件进行分类。目的:本研究首次考察了VEST对药物效应的敏感性及其在区分ADHD与其他具有重叠认知症状的精神疾病(如重度抑郁症(MDD))方面的特异性。方法:共有23名未服药的ADHD患者、23名服药的ADHD患者和16名未服药的MDD患者完成了VEST。在干扰物交替阶段(DP)和非干扰物交替阶段(NDP),我们记录了被试的任务表现;头部、躯干和腿部活动记录仪;眼球运动;使用功能性近红外光谱(fNIRS)检测大脑活动,以及主观症状评分。计算了主要客观和主观任务相关参数的相关分析。数据分析采用混合设计方差分析。结果:x组阻滞相互作用(P= 0.04; η2p=0.10)显示,MDD和未服药的ADHD参与者的处理时间变异性随时间增加,而x组阶段相互作用(P= 0.009; η2p=0.15)显示,服药的ADHD参与者在DP期间比NDP期间表现出增加。此外,与NDP相比,两个ADHD组在DP期间都表现出头部运动增加(趋势组×相相互作用:P= 0.09; η2p=0.08), MDD组没有观察到这种效应,未服药的ADHD患者在DP期间的头部运动增加(P2p=0.23)。此外,在注意力不集中、冲动和情绪失调的4个主观症状强度评分中,至少有1个ADHD组的得分高于MDD组。在手臂和躯干的活动测量、fNIRS大脑活动或眼球追踪数据方面,没有发现显著的组间差异。在相关分析中,注意力不集中与任务外凝视相关(r=0.28, P= 0.03),多动与平均加工时间相关(r=0.33, P= 0.01),头部运动相关(r=0.35, P= 0.006),冲动性与错误率相关(r=0.35, P= 0.006),客观参数之间存在各种显著相关。结论:我们的研究结果强调了VEST在区分ADHD和MDD以及检测ADHD中药物相关影响方面的潜力。结果强调了多模态和生态评估方法在评估注意力和行为症状中的价值。VEST可能会提供一种标准化的方法,在研究环境中调查精神障碍的复杂行为,并可能在临床实践中。然而,需要进一步的研究,更大的统计能力来证实这些发现。试验注册:德国临床试验注册DRKS00031259;https://www.drks.de/search/de/trial/DRKS00031259/details。
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引用次数: 0
Developing mHealth IT for Older Adult Medication Safety: Remote Participatory Co-Design Using the RAPID Method. 开发老年人用药安全的移动医疗IT:使用RAPID方法的远程参与式协同设计。
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-02-27 DOI: 10.2196/82366
Jordan R Hill, Aaron Ganci, Noll L Campbell, Andrew C Pickett, Michelle A Chui, Ephrem Abebe, Richard J Holden

Background: Participatory co-design is a design approach that involves end users in intervention design and its use in health care applications has become widespread. Traditionally, co-design has been conducted in person in a laboratory-based setting; however, it has recently shifted to being performed remotely. Remote co-design has the potential to overcome some of the limitations of traditional in-person approaches, including expanding a study's geographic reach, recruiting participants from underrepresented groups, reducing power imbalances between researchers and participants, and enhancing engagement through online tools. Given these benefits, further reporting and refinement of remote co-design methods are needed.

Objective: This paper's objective is to present our Remote and Accessible Participatory Intervention Design (RAPID) method and discuss the choices and challenges we encountered adapting participatory co-design for remote use.

Methods: We adapted our previously developed 5-step in-person participatory co-design method for health intervention design. To apply the adapted co-design method, we recruited 2 groups of 5 participants (one of older adult pharmacy patients and the other of pharmacy staff) to design a digital kiosk for use by older adults to promote safe over-the-counter medication purchases in retail pharmacies.

Results: Adaptations made to the co-design process were classified under the following categories: facilitation; collaboration, communication, and sensemaking; accessibility and universality; tangible tools and games; and research compliance. Anecdotally, the remote co-design process took longer when compared to in person due to shorter sessions and between-session refinement, but it allowed for flexible scheduling and makeup sessions when required.

Conclusions: Our RAPID method offers an approach to remote co-design that other teams can implement or adapt to their needs. Our experiences with RAPID identify certain drawbacks to remote co-design; however, these are balanced by advantages in convenience and flexibility.

背景:参与式协同设计是一种涉及最终用户参与干预设计的设计方法,其在医疗保健应用中的应用已经得到广泛应用。传统上,协同设计是在实验室环境中亲自进行的;然而,它最近已经转向远程执行。远程协同设计有可能克服传统面对面方法的一些局限性,包括扩大研究的地理范围,从代表性不足的群体中招募参与者,减少研究人员和参与者之间的权力不平衡,以及通过在线工具提高参与度。考虑到这些好处,需要进一步报告和改进远程协同设计方法。目的:本文的目的是介绍我们的远程和可访问的参与式干预设计(RAPID)方法,并讨论我们在远程使用参与式协同设计中遇到的选择和挑战。方法:我们将先前开发的5步亲自参与共同设计方法用于健康干预设计。为了应用适应性协同设计方法,我们招募了两组5名参与者(一组是老年药房患者,另一组是药房工作人员)来设计一个供老年人使用的数字售货亭,以促进零售药房的非处方药安全购买。结果:对协同设计过程的适应分为以下几类:促进;协作、沟通和理解;可及性和普遍性;有形工具和游戏;研究依从性。有趣的是,由于更短的会话和会话之间的改进,远程协同设计过程比面对面设计花费的时间更长,但它允许灵活的日程安排和必要的补充会话。结论:我们的RAPID方法提供了一种远程协同设计的方法,其他团队可以实现或适应他们的需求。我们使用RAPID的经验确定了远程协同设计的某些缺点;然而,这些都被便利性和灵活性的优势所平衡。
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引用次数: 0
Machine Learning for the Analysis of Healthy Lifestyle Data: Scoping Review and Guidelines. 健康生活方式数据分析的机器学习:范围审查和指南。
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-02-27 DOI: 10.2196/78648
Tony Estrella, Lluis Capdevila, Carla Alfonso, Josep-Maria Losilla
<p><strong>Background: </strong>Advances in data science and technology have transformed lifestyle research by enabling the integration of multimodal information and the generation of large-scale datasets. Despite the growing interest in machine learning (ML) within health behavior research, significant methodological gaps remain.</p><p><strong>Objective: </strong>The study aims to systematically review the applications of supervised ML algorithms in the analysis of healthy lifestyle data, with a particular focus on the methodological approaches used. The specific objectives are to explore the types and sources of data used for health outcomes, examine the ML processes used, including explainable artificial intelligence (XAI) methods, and review the software tools used. Additionally, this review aims to provide practical guidelines to enhance the quality and transparency of future ML research in health.</p><p><strong>Methods: </strong>Following the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) recommendations, the search was conducted across PubMed, PsycINFO, and Web of Science, yielding 65 studies that met the inclusion criteria.</p><p><strong>Results: </strong>Most studies (48/65, 74%) integrated multidomain data from physical activity, diet, sleep, and stress. Data sources were split between self-acquired data (33/65, 51%) and health repositories (32/65, 49%). Single-item measurements were common, particularly for physical activity, diet, and sleep. Although 40 of 65 studies used a multimodel approach, random forest was the most frequently applied algorithm. To improve explainability, 22 of 65 (33.84%) studies incorporated specific XAI methods, with 21 using Shapley Additive Explanation values and 1 using local interpretable model-agnostic explanations. R (R Core Team) and Python (Python Software Foundation) were the most widely used software tools, with variation in the libraries used.</p><p><strong>Conclusions: </strong>This review highlights methodological gaps in the application of supervised ML to healthy lifestyle data. The ML workflow should span from data acquisition to explainability, using iterative steps to improve methodological rigor. Although multidomain data collection enhances the understanding of health issues related to lifestyle, representativeness remains limited due to methodological shortcomings in data acquisition. While random forest was the most commonly used algorithm, a multimodel approach is recommended for a comprehensive comparison. Lifestyle components consistently ranked among the top features in studies integrating XAI. Incorporating XAI methods into the ML pipeline can support personalized interventions, provided data collection is accurate. The R metapackage (tidymodels; Max Kuhn and Hadley Wickham) facilitates process evaluation through unified syntax, improving replicability. Methodological and reporting guidelines and a checklist are provided
背景:数据科学和技术的进步使多模式信息的集成和大规模数据集的生成成为可能,从而改变了生活方式研究。尽管人们对健康行为研究中的机器学习(ML)越来越感兴趣,但在方法上仍然存在重大差距。目的:本研究旨在系统地回顾监督机器学习算法在健康生活方式数据分析中的应用,特别关注所使用的方法方法。具体目标是探索用于健康结果的数据类型和来源,检查所使用的机器学习过程,包括可解释的人工智能(XAI)方法,并审查所使用的软件工具。此外,本综述旨在提供实用指南,以提高卫生领域未来ML研究的质量和透明度。方法:根据PRISMA-ScR(系统评价和荟萃分析扩展范围评价的首选报告项目)建议,在PubMed, PsycINFO和Web of Science上进行搜索,产生65项符合纳入标准的研究。结果:大多数研究(48/ 65,74 %)整合了来自身体活动、饮食、睡眠和压力的多领域数据。数据源分为自获取数据(33/65,51%)和健康存储库(32/65,49%)。单项测量很常见,尤其是在体力活动、饮食和睡眠方面。虽然65项研究中有40项使用了多模型方法,但随机森林是最常用的算法。为了提高可解释性,65项研究中有22项(33.84%)采用了特定的XAI方法,其中21项使用了Shapley加性解释值,1项使用了局部可解释的模型不可知论解释。R (R Core Team)和Python (Python Software Foundation)是使用最广泛的软件工具,使用的库有所不同。结论:这篇综述强调了监督式机器学习在健康生活方式数据应用中的方法学空白。机器学习工作流应该从数据获取到可解释性,使用迭代步骤来提高方法的严谨性。尽管多领域数据收集增强了对与生活方式相关的健康问题的理解,但由于数据获取方法上的缺陷,代表性仍然有限。虽然随机森林是最常用的算法,但建议采用多模型方法进行全面比较。在集成XAI的研究中,生活方式组件始终名列前茅。将XAI方法整合到ML管道中可以支持个性化干预,前提是数据收集准确。R元包(tidymodels; Max Kuhn和Hadley Wickham)通过统一的语法简化了过程评估,提高了可复制性。提供了方法和报告指南以及清单,以提高多学科ML研究的透明度和可重复性。
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引用次数: 0
Co-Created Digital Pretherapy Psychoeducation for Outpatients in Specialized Mental Health Care: Usability Evaluation and Patient Satisfaction Study. 面向专科精神卫生门诊患者的数字化治疗前心理教育:可用性评价与患者满意度研究
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-02-26 DOI: 10.2196/80130
Henrik Pedersen, Tatiana Skliarova, Liv S Engvik, Arthur Mandahl, Carlos De Las Cuevas, Audun Havnen, Mariela Loreto Lara-Cabrera
<p><strong>Background: </strong>Specialized mental health services are facing high demand, potentially leading to lower-quality care. One solution may be to prepare patients for attending treatment. Digital pretherapy psychoeducation may be particularly relevant. However, the effectiveness of such an intervention depends on user engagement and satisfaction, and usability is therefore one of the most important factors.</p><p><strong>Objective: </strong>This article has 2 objectives. Study 1 describes the development of StartHelp, a co-created digital pretherapy psychoeducation program for patients on waiting lists before their first consultation in outpatient specialized mental health services. Study 2 explores the usability of StartHelp, aiming to identify potential issues and assess whether the intervention is suitable for further evaluation in a randomized controlled trial.</p><p><strong>Methods: </strong>Guided by co-creation principles, we developed StartHelp in accordance with the Guidance for Reporting Involvement of Patients and the Public (GRIPP2) checklist. To assess the app's usability, we recruited 10 patients from specialized mental health care to complete tasks during individual think-aloud interviews. Afterward, they completed questionnaires, including open-ended questions, an item assessing perceived video quality, 2 versions of the System Usability Scale (SUS), the 4-item Client Satisfaction Questionnaire (CSQ-4), and a modified version of the CSQ-4 (CSQ-Video). The StartHelp project group discussed the results, and solutions to the identified issues were proposed and implemented.</p><p><strong>Results: </strong>Study 1 involved the development of StartHelp over 24 months. The app comprises 27 tasks, including 24 videos and links to 14 websites containing in-depth information. Study 2 involved usability testing with 5 men and 5 women. SUS scores for StartHelp's videos indicated good usability, with a mean of 83.7. By contrast, SUS scores related to navigating StartHelp's overarching architecture were barely acceptable, with a mean of 63.6. For the CSQ-4, the sample mean was 12.3, indicating moderate satisfaction. Mean scores on the CSQ-Video (10.9) indicated satisfaction in the lower moderate range. However, patients perceived the videos as high quality and rated them as nonoffensive. The qualitative findings supported the quantitative results. The usability tests revealed 1 major issue and several minor issues. The primary issue concerned navigation of the overarching technological infrastructure on which StartHelp was developed, rather than StartHelp itself. To address these issues and impracticalities related to interacting with the overarching technological infrastructure, we made minor changes to the StartHelp app.</p><p><strong>Conclusions: </strong>Through a collaborative co-creation process, we developed StartHelp, a digital pretherapy psychoeducation program. Usability testing indicated that the content itself was highly
背景:专业精神卫生服务面临着高需求,可能导致低质量的护理。一种解决方案可能是让患者做好参加治疗的准备。数字治疗前心理教育可能特别相关。然而,这种干预的有效性取决于用户的参与度和满意度,因此可用性是最重要的因素之一。目的:本文有两个目的。研究1描述了StartHelp的发展,StartHelp是一个共同创建的数字治疗前心理教育项目,用于在门诊专业心理健康服务的第一次咨询之前等待名单上的患者。研究2探讨StartHelp的可用性,旨在识别潜在问题,并评估该干预措施是否适合在随机对照试验中进行进一步评估。方法:在共同创造原则的指导下,我们根据患者和公众参与报告指南(GRIPP2)清单开发StartHelp。为了评估这款应用的可用性,我们从专门的精神卫生保健中心招募了10名患者,让他们在单独的有声思考访谈中完成任务。之后,他们完成了问卷调查,包括开放式问题、评估感知视频质量的项目、2个版本的系统可用性量表(SUS)、4个项目的客户满意度问卷(CSQ-4)和一个修改版的CSQ-4 (CSQ-Video)。StartHelp项目组讨论了结果,提出并实施了针对确定问题的解决方案。结果:研究1涉及starhelp的开发超过24个月。该应用程序包括27个任务,包括24个视频和14个包含深度信息的网站的链接。研究2涉及5名男性和5名女性的可用性测试。StartHelp视频的SUS得分表明可用性良好,平均得分为83.7分。相比之下,与导航starhelp总体架构相关的SUS得分勉强可以接受,平均为63.6分。对于CSQ-4,样本平均值为12.3,表明满意度中等。CSQ-Video的平均得分(10.9)表明满意度在中下范围。然而,患者认为这些视频质量很高,并认为它们没有冒犯性。定性研究结果支持定量结果。可用性测试揭示了一个主要问题和几个次要问题。主要问题涉及开发starhelp的总体技术基础设施的导航,而不是starhelp本身。为了解决这些与总体技术基础设施交互相关的问题和不切实际的问题,我们对StartHelp应用程序进行了细微的修改。结论:通过协作共同创造的过程,我们开发了StartHelp,这是一个数字治疗前心理教育程序。可用性测试表明,内容本身是高度可用的,与视频相关的SUS得分表明良好的可用性,而总体技术基础设施的导航得分较低。尽管患者认为临床材料质量高且无攻击性,但满意度得分低于预期。尽管如此,StartHelp被认为可以在临床试验中进行进一步的测试。
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引用次数: 0
Smartphone App Using Reinforcement Learning for Obesity: Single-Arm Feasibility Study. 使用强化学习治疗肥胖的智能手机应用程序:单组可行性研究。
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-02-26 DOI: 10.2196/77323
Ken Kurisu, Yoshiharu Yamamoto, Tomohisa Aoyama, Toshimasa Yamauchi, Kazuhiro Yoshiuchi

Background: While behavioral interventions remain an evidence-based treatment for obesity, they often require long durations and frequent sessions. To address this, we hypothesized that interventions delivered in daily life via a smartphone app combined with personalized optimization using reinforcement learning may effectively support behavior changes.

Objective: This study aimed to develop and evaluate the feasibility of such an app for individuals with obesity.

Methods: We developed a smartphone app to assist in setting and reviewing daily behaviors related to weight loss. On the screen on which daily behaviors were shown, the order of presentation was optimized using Thompson sampling, a multiarmed bandit algorithm. Twenty individuals with obesity used the app for 4 weeks, and the daily app use rates were quantified. Body weight and mood status were measured daily during the study, and a brief-type self-administered diet history questionnaire and the International Physical Activity Questionnaire were administered at the beginning and end of the study. Changes in these measures were evaluated using the Wilcoxon signed rank test. Furthermore, the longitudinal data collected during this study were analyzed using a linear mixed-effects model to examine factors related to the number of behaviors performed daily.

Results: All 20 recruited individuals with obesity completed the 4-week study schedule. The median app use rate was 98.3% (range 76.9%-100%). Significant improvements were observed in BMI (median at start 34.9 kg/m2, range 27.4-52.9; median at end 34.1 kg/m2, range 26.7-51.0; P=.01), as well as daily energy intake and weekend sitting time. The linear mixed-effects model showed a significant association between higher preceding depressive mood levels and fewer behaviors (P<.001).

Conclusions: The feasibility of the smartphone app using reinforcement learning for obesity was sufficient, and the potential effectiveness of the treatment was suggested. Preceding depressive mood may influence daily behaviors related to weight loss.

背景:虽然行为干预仍然是一种基于证据的肥胖治疗方法,但它们通常需要长时间和频繁的治疗。为了解决这个问题,我们假设通过智能手机应用程序结合使用强化学习的个性化优化,在日常生活中提供干预措施,可能有效地支持行为改变。目的:本研究旨在开发和评估肥胖个体应用程序的可行性。方法:我们开发了一个智能手机应用程序,以帮助设置和回顾与减肥相关的日常行为。在显示日常行为的屏幕上,使用汤普森采样(一种多臂强盗算法)优化呈现顺序。20名肥胖患者使用该应用程序4周,并对每日应用程序使用率进行量化。在研究期间,每天测量体重和情绪状态,并在研究开始和结束时使用简短的自我管理饮食史问卷和国际体育活动问卷。使用Wilcoxon符号秩检验评估这些测量的变化。此外,本研究中收集的纵向数据使用线性混合效应模型进行分析,以检查与每天执行的行为数量相关的因素。结果:所有被招募的20名肥胖患者完成了为期4周的研究计划。应用使用率中值为98.3%(范围为76.9%-100%)。BMI(开始时中位数为34.9 kg/m2,范围为27.4-52.9;结束时中位数为34.1 kg/m2,范围为26.7-51.0,P= 0.01)、每日能量摄入和周末坐着时间均有显著改善。线性混合效应模型显示,较高的前期抑郁情绪水平与较少的行为之间存在显著关联(p结论:使用强化学习治疗肥胖的智能手机应用程序的可行性是充分的,并且表明了治疗的潜在有效性。先前的抑郁情绪可能会影响与减肥相关的日常行为。
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引用次数: 0
Postural Education in School-Aged Populations: Development and Usability Evaluation of a Mobile Biofeedback App (EduBack). 学龄人群的姿势教育:移动生物反馈应用程序的开发和可用性评估(EduBack)。
IF 3 Q2 HEALTH CARE SCIENCES & SERVICES Pub Date : 2026-02-26 DOI: 10.2196/79282
Marco A García-Luna, Miguel García-Jaén, Daniel Ruiz-Fernández, Carmen Manchado, Juan M Cortell-Tormo
<p><strong>Background: </strong>Postural education is crucial during childhood and adolescence, yet traditional approaches often lack engaging tools that promote awareness and behavioral change. Wearable technologies and real-time biofeedback systems offer new opportunities to support postural learning through immediate, embodied feedback. However, most existing systems focus on clinical rehabilitation, with few designed specifically for educational use.</p><p><strong>Objective: </strong>This study aimed to design, develop, and evaluate the usability and technical performance of EduBack, a mobile app that delivers real-time lumbar posture biofeedback through inertial sensors, with a specific focus on educational settings such as schools and physical education environments.</p><p><strong>Methods: </strong>EduBack was developed using Kotlin (JetBrains) for Android OS (Google; version 8.0 and above) and integrates with 2 inertial measurement units via Bluetooth (2.4 GHz). The app provides visual biofeedback through a dynamic interface showing a virtual spine, corrective messages, and a color-coded alignment bar. The usability evaluation involved 24 undergraduate students (mean age 21.4, SD 1.8 y) who used the app in a controlled session. Participants completed the system usability scale and open-ended qualitative feedback questions. Technical performance data were collected from system logs, latency measurements, and received signal strength indicator values to assess connection stability and sensor-to-app communication.</p><p><strong>Results: </strong>The average system usability scale score was 83.5 (SD 8.7), indicating excellent usability. Participants reported the interface to be intuitive, the biofeedback visualization clear, and the posture information easy to interpret. Qualitative responses highlighted the app's potential to support postural awareness and motor learning, especially in school-aged populations. From a technical perspective, the system demonstrated robust performance: mean data transfer latency was approximately 120 milliseconds, with less than 1% packet loss across sessions. Received signal strength indicator values consistently remained within the optimal signal range, confirming stable Bluetooth connectivity. All session data were successfully stored and exported without errors. The real-time posture tracking displayed on the app closely matched raw sensor data, ensuring fidelity in feedback.</p><p><strong>Conclusions: </strong>EduBack is a usable and technically stable mobile app designed to support postural education through wearable sensors and real-time biofeedback. Its user-friendly interface and reliable data transmission make it well-suited for use in schools and educational programs targeting postural health. The app fills a gap in the mobile health field by offering a preventive, educational tool rather than a clinical one. Future research should explore its application in younger populations, integration into physi
背景:体位教育在儿童和青少年时期是至关重要的,然而传统的方法往往缺乏促进意识和行为改变的引人入胜的工具。可穿戴技术和实时生物反馈系统提供了新的机会,通过即时的、具体化的反馈来支持姿势学习。然而,大多数现有的系统侧重于临床康复,很少有专门为教育用途设计的。目的:本研究旨在设计、开发和评估EduBack的可用性和技术性能,EduBack是一款通过惯性传感器提供实时腰部姿势生物反馈的移动应用程序,特别关注学校和体育教育环境等教育环境。方法:EduBack采用Kotlin (JetBrains)软件开发,Android操作系统(谷歌;8.0及以上版本),通过蓝牙(2.4 GHz)集成2个惯性测量单元。该应用程序通过动态界面提供视觉生物反馈,显示虚拟脊柱、纠正信息和彩色编码对齐条。可用性评估涉及24名本科生(平均年龄21.4岁,标准差1.8岁),他们在受控会话中使用该应用程序。参与者完成了系统可用性量表和开放式定性反馈问题。从系统日志、延迟测量和接收到的信号强度指标值中收集技术性能数据,以评估连接稳定性和传感器到应用程序的通信。结果:系统可用性量表平均得分为83.5分(SD 8.7),可用性优异。参与者报告界面直观,生物反馈可视化清晰,姿态信息易于解释。定性反应强调了该应用在支持姿势意识和运动学习方面的潜力,尤其是在学龄人群中。从技术角度来看,系统表现出强大的性能:平均数据传输延迟约为120毫秒,会话之间的数据包丢失不到1%。接收信号强度指标值始终保持在最佳信号范围内,确认蓝牙连接稳定。所有会话数据成功存储和导出,没有错误。应用程序上显示的实时姿势跟踪与原始传感器数据密切匹配,确保反馈的保真度。结论:EduBack是一款可用且技术稳定的移动应用程序,旨在通过可穿戴传感器和实时生物反馈来支持姿势教育。其用户友好的界面和可靠的数据传输使其非常适合用于学校和以姿势健康为目标的教育项目。该应用程序通过提供预防、教育工具而不是临床工具,填补了移动医疗领域的空白。未来的研究应探索其在年轻人群中的应用,融入体育课程,以及对姿势行为和运动技能习得的长期影响。
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